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Dilithium cap so frustrating

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  • lordvalecortezlordvalecortez Member Posts: 479 Arc User
    edited March 2013
    The terrible thing is people would buy a refinement increase. I know I would in a heart beat, if it was reasonably priced. For Lifetimers, over the long haul a refinement increase would be free, if they invested their stipend in it.
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  • kevaldtkevaldt Member Posts: 0 Arc User
    edited March 2013
    allocater wrote: »
    If their base math says 480 dil = 15min, then the 8000 cap means player can maximum play 250 minutes (4 hours) per day. Which I think is enough. Longer play should be 'punished' (not rewarded as much)

    Really?

    You want to punish someone who chooses to play more than 4 hours a day, thats not going to go very well, because the people who play for longer periods are the ones who are more likely to spend money on the game.

    Never talk about punishing a playerbase, it will be painful... for you.
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  • edited March 2013
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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited March 2013
    None of which are there to be advantageous to players.

    Not everything can or should be advantageous to the players, at least where the ability to get cash currency for free is concerned. Cryptic, and PWE by extension, needs to make money. Dilithium to start with gives us a way around it, but if there was absolutely no incentive to spend money in the cash store, how do you propose Cryptic make money?

    Removing the cap is an irresponsible, greedy, and short-sighted idea. Alternative versions of a cap, like the propsed reduced return over 8k or L99's 50k a week, would be fine. But not a removal.
  • aspartan1aspartan1 Member Posts: 1,054 Arc User
    edited March 2013
    For what it is worth I dont support the idea of a limit to be frank. The mechanic seems to be there purely to provide incentive for people to purchase and well I dont like such things. I was not happy when STO went F2P because of knowing such BS would end up in game and most if not all of the good stuff would end up behind such a gate but I digress...
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  • seanftdseanftd Member Posts: 319 Arc User
    edited March 2013
    I posted in the other thread about this suggesting a cstore cap increase, giving players a slightly higher cap and cryptic a little cash.
    May not solve this indefinitely but might help a little.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    Why not just up the limit for the Veteran Dilithium refiner contact as it's available to LTS'ers, right ?

    Quadruple it.

    All others need to sub for the 800 days.
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  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited March 2013
    trellabor wrote: »
    Yeah, I see that argument a lot too and I'm not interested in buying any more character slots so I can grind myself to death getting each one to 8k per day. That makes me cringe. I like my couple characters and that's all I want to focus on.

    I am not sure I understand your reasoning. With a very small number of exceptions, the dilithium cap only affects people who "grind" dilithium. If you do not "grind" dilithium, then you rarely have to worry about the cap. If you do "grind" dilithium, you have not presented a valid argument that "grinding" dilithium on multiple characters is different than "grinding" it on one character.
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited March 2013
    I'll just post what Dastahl has said about increasing the cap:
    dastahl wrote: »
    Average max level player refining per day is nowhere near the cap yet. Once the average Dilithium refined per day by max level players gets closer to the cap, we'll consider it.
    http://sto-forum.perfectworld.com/showthread.php?p=8072311#post8072311

    EDIT:
    I am not sure I understand your reasoning. With a very small number of exceptions, the dilithium cap only affects people who "grind" dilithium. If you do not "grind" dilithium, then you rarely have to worry about the cap. If you do "grind" dilithium, you have not presented a valid argument that "grinding" dilithium on multiple characters is different than "grinding" it on one character.

    LOL. Now I know why your forum handle is Logicalspock.
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  • seabee22ndseabee22nd Member Posts: 54 Arc User
    edited March 2013
    i want the devs and who ever else matters to know right now, that i will not Will Not spend 1 green back or 1 zen on dilithium.
  • elessymelessym Member Posts: 0 Arc User
    edited March 2013
    I am not sure I understand your reasoning. With a very small number of exceptions, the dilithium cap only affects people who "grind" dilithium. If you do not "grind" dilithium, then you rarely have to worry about the cap. If you do "grind" dilithium, you have not presented a valid argument that "grinding" dilithium on multiple characters is different than "grinding" it on one character.

    The difference is that you may need to gear up additional characters for grinding. This is likely to lead to additonal Z-store sales.

    Seems pretty clear why the limit is going to stay.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited March 2013
    elessym wrote: »
    The difference is that you may need to gear up additional characters for grinding. This is likely to lead to additonal Z-store sales.

    Seems pretty clear why the limit is going to stay.

    Exactly what gear are you buying from the Z-store? None of the top gear in the game is bought through the Z-store. Maybe if you count certain P2W consoles, but those are account wide unlocks available to every character you have.
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  • alax2011alax2011 Member Posts: 105 Arc User
    edited March 2013
    How do you guys even hit 8K limit?

    As a PvPer I get way over 8000 a day,

    1440 for 3 matches (the mission takes 3 matches to complete), so 6 x 3 = 18 matches and i have 8640 and thats useually within my first hour of logging on,

    add random pve (elite stf's) that also give you 940 for each

    so yea, its not that hard to make over 8000 a day
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited March 2013
    I average 12k per day on my main and 2-4k on my alt. None of this required more than a couple of hours, with no exploits ;)
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  • elessymelessym Member Posts: 0 Arc User
    edited March 2013
    latinumbar wrote: »
    Exactly what gear are you buying from the Z-store? None of the top gear in the game is bought through the Z-store. Maybe if you count certain P2W consoles, but those are account wide unlocks available to every character you have.

    None of the top ships in the game come through the store?

    And there's the character slots themselves. And QoL things like storage, DOFF capacity etc...
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • topsettopset Member Posts: 0 Arc User
    edited March 2013
    Just been thinking about this, doesn't it make sense?

    I'd imagine the amount of gold subscribers is pretty low these days given that there's pretty much no incentive to subbing any more. Cryptic/PWE might be reluctant about increasing the dilithium refinement cap because it'll hurt their profit, so why not make it sub only?

    That way the exclusively F2P players can refine 8k/day
    Those who pay $20/month (or w/e it is) can refine an unlimited amount.

    Personally I would say lifers should be somewhere in the middle - I know that will probably cause some backlash around here, but they act all high and mighty but lets be honest, plenty of them have invested less money in this game than a large chunk of silver/gold members.

    Thoughts?
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  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited March 2013
    Where do people come up with this notion you need to grind to get Dil?

    If I'm playing just to max Dil, I probably play the game less during those periods than at any other time. DOFF assignments, maybe the odd Academy Event since 120 particles = 4600 dil for an hour. That's all it takes.

    I've played through the story missions. I'm Tier 5 in both rep factions. I get 75 fleet marks every day or two from a Commendation DOFF assignement. It's not like I'm passing up on stuff that needs doing in order to get Dil. Any actual play time I put in at the moment is usually teaming up with fleetmates to do whatever they are doing.

    If I actually *needed* more Dil, I'd just go do the Deferi dailies, which take all of what half an hour if you're slow? And there's no way I wouldn't be maxed. And I haven't *needed* those in ages.

    This idea you need to grind for Dil is an absolute strawman. Dil is the one thing you can consistently get without even running a mission. All the actual gameplay is just gravy, on that front.


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  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited March 2013
    alax2011 wrote: »
    As a PvPer I get way over 8000 a day,

    1440 for 3 matches (the mission takes 3 matches to complete), so 6 x 3 = 18 matches and i have 8640 and thats useually within my first hour of logging on,

    add random pve (elite stf's) that also give you 940 for each

    so yea, its not that hard to make over 8000 a day

    Have you thought... that perhaps not everyone can log in every day?

    This is why the idea of a weekly cap is so awesome.

    Someone like me who works hard during the week can log on the weekend and feel like we're achieving something... this change alone would encourage me to return to the game.
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  • hayabusafuryhayabusafury Member Posts: 0 Arc User
    edited March 2013
    chaz200565 wrote: »
    I currently have an excess of 68 BNP's and 107 mining claims.
    It would be nice to use all these to get refined dilithium,but i can't due to this stupid silly rule of 8000 a day.
    8000 a day is NOT enough. Devs do something about this problem now.
    The current dilithium cap is unjust and its unfair.
    Please either substantially raise it or scrap it altogether.
    It is an inconvenient nuisance and holds up being able to complete projects.

    Inconvenient?...maybe.

    But if the Dilithium exchange ends up like the EC exchange and everything is 50 bajillion (insert currency here) like every MMO economy eventually becomes, that would change from inconvenient to major pain in the a$$!

    Just because a few have time to grind like a Chinese gold farmer doesn't mean the out of whack economies are good or fun.
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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited March 2013
    Removal of the refinement cap is a greedy and short-sighted idea on the part of the players.

    A re-thinking of the cap is not necessarily a bad idea, however. A weekly cap is one idea, and a slight cap bump for LTS is another good one.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited March 2013
    momaw wrote: »
    Dilithium refining cap is already fair and even generous by F2P game standards. If you've got an excess of dil ore, then either switch to a different character to earn dil there, or just rest content in the knowledge that apparently you're really enjoying your game.

    That said, the dilithium mining claims should be account-bound rather than character-bound. Not really sure why they thought that was a good idea.

    The thread should have ended with this.
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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited March 2013
    Golds should get their cap raised to 8500 and LTS to 9000, on top of the existing vet DOff refinement mission that grants another 500 a day.

    Shafting LTS because you don't think they spend as much money as Golds and Silvers is pretty stupid, though.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited March 2013
    I think a slight bump in the cap to 10k per day is all that is warrented - given the massive amount of things that cost dilthium vs when the cap started.

    Anything else would affect PWE's bottom line as people would not buy as much Zen with real money to convert.

    And if it reduces profits - it's not going to happen.
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited March 2013
    I think a slight bump in the cap to 10k per day is all that is warrented - given the massive amount of things that cost dilthium vs when the cap started.

    Anything else would affect PWE's bottom line as people would not buy as much Zen with real money to convert.

    And if it reduces profits - it's not going to happen.

    I'd prefer weekly cap it would be of benefit to all players not just those who have the time to log on everyday.:cool:
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  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2013
    Unlimited is a bit much. Give LTS an extra 2k, but give Gold an extra 8k.

    This will mean people are paying $20 to refine an extra 240,000 Dil. I'm sure there's a lot that will sub for a month just to clear their backlog.
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited March 2013
    jexsamx wrote: »
    Golds should get their cap raised to 8500 and LTS to 9000, on top of the existing vet DOff refinement mission that grants another 500 a day.

    Shafting LTS because you don't think they spend as much money as Golds and Silvers is pretty stupid, though.

    Yes attacking a proportion of the paying player base was unwise from the opening poster and would downright stupid from Cryptic if they ever did it.

    I don't think that there should much of an increase if any for LTS or Gold, if we take Dan at his word and accept Dilithium is a time based currency designed for Silver members to have access to the store (it is of course no longer purely that) then I really think LTS and Gold who already get a Zen stipend should not get yet another perk.

    I say raise the cap to a 70k weekly limit for all.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited March 2013
    I mainly play on weekends due to working. So far I have only hit the cap like a few times, but its rare. I do the DOFF missions like mad as well. But I don't have a full crew of them yet to really get that going. This past weekend I bought a bunch of them to get more going.

    Most of the time, I usually hit around 1/2 to 2/3 of the cap. To me the cap isn't a problem for me yet.
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  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited March 2013
    I'd imagine the amount of gold subscribers is pretty low these days given that there's pretty much no incentive to subbing any more.

    LTS and subs exist solely as a legacy of the previous business model. They make far more money off of the micro transaction model. There's no reason for them to sweeten the pot for subs.
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  • topsettopset Member Posts: 0 Arc User
    edited March 2013
    jexsamx wrote: »
    Golds should get their cap raised to 8500 and LTS to 9000, on top of the existing vet DOff refinement mission that grants another 500 a day.

    Shafting LTS because you don't think they spend as much money as Golds and Silvers is pretty stupid, though.

    Yes, I just re-read it and it sounded a lot harsher than I had intended it in my head. I was simply trying to get the point across that a lot of LTS on the forum tend to act like they care more about the game than everyone else and a small proportion come across as high-and-mighty. I respect anyone willing to splash out such a large amount of money in one go on a game they want to support and help - but I have even more respect for the people that have been gold members for a year or two.

    I realised after posting that this is open to abuse, because people would just hoard up a bunch of unrefined dilithium, subscribe to gold for one month, refine it all, and then go back to silver - so it would need some work.
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  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited March 2013
    twg042370 wrote: »
    LTS and subs exist solely as a legacy of the previous business model. They make far more money off of the micro transaction model. There's no reason for them to sweeten the pot for subs.

    Whilst I agree it would be utterly foolish to assume that subscribers and life time subs do not spend money on microtransactions.
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