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Important Update Regarding the 2012 Limited-Time Holiday Fleet Project

13

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  • akalayusakalayus Member Posts: 43 Arc User
    edited February 2013
    I think they realized that most fleet that haven't finished this project can't. Does it suck for those that were hoping to finish it in the long term and should there be some sort of refund for the materials already put in? I think so. But I think Cryptic is making the best of a bad situation.

    And I do agree that we should be able to cancel current projects. We can always hope for an update.
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  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited February 2013
    I wish there was an option to place that project on the side. I.E. progress is not lost, but the project can be continued again when the objects to create it are avalable again. I really wanted to complete this porject for my fleetbases.
  • dragunfyrdragunfyr Member Posts: 41 Arc User
    edited February 2013
    What part of "limited time" is a foreign concept to you people??? It's not like Cryptic didn't tell you that this would eventually go away.....hence the term "limited time".
  • nierionnierion Member Posts: 326 Arc User
    edited February 2013
    dragunfyr wrote: »
    What part of "limited time" is a foreign concept to you people??? It's not like Cryptic didn't tell you that this would eventually go away.....hence the term "limited time".

    All the projects are limited time but as long as you had them in progress or queued you wouldn't lose them. But for some reason Cryptic decided to change the rules on this one at the last minute, it wouldn't bother me so much if we knew from when it all started.
    api.php?action=streamfile&path=%2F187011%2FFleet%20Files%2FMember%20Signatures%2FNierion.png&u=146876
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited February 2013
    nierion wrote: »
    All the projects are limited time but as long as you had them in progress or queued you wouldn't lose them. But for some reason Cryptic decided to change the rules on this one at the last minute, it wouldn't bother me so much if we knew from when it all started.

    Exactly. When they said at it's launch that there would be an "alternate solution" for those who hadn't completed it by the end of the event, 99.9% of us assumed that would use dilithium... Not that they would just clear it out.
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  • braknurbraknur Member Posts: 0 Arc User
    edited February 2013
    The Fleet thing has no interest in me whatsoever. I don't have a fleet. I do have a problem with them just saying, "Hey, you took too long to complete something, you don't get to do it now."

    I can understand why we can't cancel our own projects, that would open up to exploiting the system. This would be bad for the whole fleet system in general.

    I can just imagine the Human Resource Policies they have to deal with. Oh, you didn't have time to complete your lunch today, no problem, no more lunch for you, ever.

    Seems kind of cruel and unusual........
  • deyvaddeyvad Member Posts: 0 Arc User
    edited February 2013
    Is there atleast one fleet affected by this who minds? All I've read is people not affected by it ******** against cryptic (business as usual for the forums).

    If there's a fleet affected, please contact me in game @deyvad, I can help as I have some left over ornaments.

    Free of charge.
  • deyvaddeyvad Member Posts: 0 Arc User
    edited February 2013
    Also, we're talking about a 2012 display, if the players in a fleet haven't completed it, should they have the project open until 2016 when they finally complete it?

    If I hadn't completed it before new years, I would have been happy to see the project removed from the open projects.
  • chrismullins1987chrismullins1987 Member Posts: 90 Arc User
    edited February 2013
    Some people need to wake up, the project was always advertised as limited time and that time is coming to an end. Get over it and move on. Is it still Christmas or something?
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2013
    nierion wrote: »
    All the projects are limited time but as long as you had them in progress or queued you wouldn't lose them. But for some reason Cryptic decided to change the rules on this one at the last minute, it wouldn't bother me so much if we knew from when it all started.

    We did know when it started it was limited....Also it does not take a rocket science that when the Christmas event was over and the ornaments were no longer dropping that the Project needed to go if a fleet never got it, Unlike the other limited projects where you still can get what you need in game after the limit project was over.
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  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited February 2013
    How on earth were rep projects ever allowed to be released without a player option to cancel projects on their own?

    It's the kind of thing you wouldn't even believe if someone told you, unless you saw it for yourself. It's just unfathomably ridiculous design.

    This really should be one of the things on the current fix agenda.


    "We are smart." - Grebnedlog

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  • deyvaddeyvad Member Posts: 0 Arc User
    edited February 2013
    http://sto-forum.perfectworld.com/showthread.php?p=7976601&posted=1#post7976601

    Here's one who is anxious to have that project removed.
  • nierionnierion Member Posts: 326 Arc User
    edited February 2013
    neoakiraii wrote: »
    We did know when it started it was limited....Also it does not take a rocket science that when the Christmas event was over and the ornaments were no longer dropping that the Project needed to go if a fleet never got it, Unlike the other limited projects where you still can get what you need in game after the limit project was over.

    They did also state there would be an alternative solution. I don't really see this as a solution personally. It just seems Cryptic can't even get the simple aspects of their game right sometimes and their business strategy sometimes seems (forgive the pun) cryptic.

    When it comes to forward thinking & planning, it does seem to be somewhat lacking. On a side note; there is so much potential with this game, it just sometimes feels like they don't see it all the time.
    api.php?action=streamfile&path=%2F187011%2FFleet%20Files%2FMember%20Signatures%2FNierion.png&u=146876
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited February 2013
    First Rule of MMO Patches: Someone will complain about anything you change, including nothing.

    If they did nothing, people would whine all year about how they can't get rid of the project, and thus can't complete any other special projects.

    If they converted it into a standard dilithium-based project, people would whine about being forced to spend 200k dilithium.

    If they completed it for free for fleets that still have it unfinished, people who did finish it would whine about other fleets getting it for free/cheaper than they did.

    If there was an option to cancel projects, people whould whine about accidentally canceling, fleet leaders arguing about whether to cancel and then someone just cancelling it unilaterally, etc. And they would surely whine about not getting back the stuff they put in.

    And if it gave back the stuff, peole would whine about not being able to use it anymore...it never ends. :rolleyes:

    Some people just wanted to be rid of the project, looks like they won. Probably because unlike the others who will eventually forget about it, they would have reason to complain as long as that project is clogging up the slot.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited February 2013
    This is kind of tricky, as if people have not completed it by now, chances are they have reached a point where they cant and its just now holding up future progress.

    However it does feel like they should have designed this with a little more foresight. the best solution is to give people the option to cancel it themselves. maybe thats a bit more coding required but the option is there and people can make the choice.
  • rjewkesrjewkes Member Posts: 237 Arc User
    edited February 2013
    Lets see if i can more civily say what i was saying before.

    If an entire fleet is fine with it staying unfinished until christmas 2013, then why would it effect any other fleet?

    does it hogg resources being active? or is this a move by cryptic to insure the 200k dilithium projects will be doable by all?

    heres an option no one discussed, an ec and or zen purchaseable package of needed commodities for it for my fleet it was beads.


    especialy once the mases saw this post and started selling the beads and other commodities for more, thus making it more expensive to complete. in fact i thought the beads and bells requirement shoulda been lower than the other commodities as they were the rarest ones.

    also i do remember that they mentioned an alternate way to complete the mission, is this that alternate way?

    and what of the lowering dilithium requirements for the normal limited time ones? you can't even use zen to buy a decent chunk of dilithium anymore. it's been reversed since season 7 regardless of if the devs designed that or it just naturaly happened it has happened.

    resulting in dilithium as low as 88 every now and then buys one zen and one zen only buys 2 dilithium less than it cost to get.

    this is redicolous as if you went to a bank and exchanged a $2 bill you'd get two $1 bills not 1 and 98 pennies. so why should the market be able to short you coming back from zen to dil?

    anyways back on topic, this is very heavy handed to FORCE people out of a project becuase of the ones who want out, and honestly i think it's more along the lines of if a fleet is stuck on winter event project, then the 200k dilithium sinking fluff ones get made for nothing.

    I would akin this to Sexual harrasment, if you don't allow sexualharrassment, then why forced project closing. no means no, no means no!
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  • rjewkesrjewkes Member Posts: 237 Arc User
    edited February 2013
    dragunfyr wrote: »
    What part of "limited time" is a foreign concept to you people??? It's not like Cryptic didn't tell you that this would eventually go away.....hence the term "limited time".


    then how about the Limited time ones that require dilithium dissapear if you don't complete them by the time the next one rolls out?

    becuase go look dude all of the special projects say limited time, so if one will dissapear even if slotted and active, after a certain date then that date should be given upfront or more than a week and soe days in advance.

    not evryone can play STO 22/7 365. So grinding out the rarest most expensive on the exchange items can be difficult for the ones who can play 23/7 365.

    look at the current one, it says the same as the winter limited time, but becuase it has dilithium cost of 200k it can stay for as long as the game is live without being plucked out. so show me the big difference if you remove the name winter/holiday from the holiday one and add a dilithium cost or make it only a dilithium st. then whats the difference?

    Again this is heavy handed. and why should any fleet care if the next fleet can't get passed a project anyways?
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  • rjewkesrjewkes Member Posts: 237 Arc User
    edited February 2013
    Awww.... I like it. :)

    anyways though, I like the fact that people won't be stuck with it half-completed indefinately.

    I don't really get why people are upset about it being removed. It's been a MONTH since the supply of the commods dropped to a trickle. Prices are only going to go up from here....


    realy what happens when someone comes along and throws out a half copleted project of yours without your consent in the real world? do you say oh guess i ran out of time? or do you get upset with them?

    same concept this isn't hey would you like t drop the mission? it's hey we dropped the mission and converted all your zen totalling 50k into 1k dilithium to help start the next project then charged you 2k dilithium for this change and you now owe us 3k dilithium.
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  • jcswwjcsww Member Posts: 6,825 Arc User
    edited February 2013
    This is kind of tricky, as if people have not completed it by now, chances are they have reached a point where they cant and its just now holding up future progress.

    However it does feel like they should have designed this with a little more foresight. the best solution is to give people the option to cancel it themselves. maybe thats a bit more coding required but the option is there and people can make the choice.

    Exactly, Revo! It's just too bad that Cryptic spits in the face of suggestion and simply do what they please! We are the players and we are the reason why they have jobs. The Community Manager specifically should look at the feedback and here and say to the development team, we are making a mistake! People want options, not to be told when they can finish something and the Reputation System in all forms should of had this built in from the very beginning. So, Brandon! Did you truely mean what you said in the one thread before it disappeared a while back? Do you really speak for the players or do you just deliver what you are told told to say by your boss and that's that?
  • dougglendowerdougglendower Member Posts: 84 Arc User
    edited February 2013
    1 - The difference between this project and the usual ones is that DIL is available all the time, while the requirements for the Breen Ornament are now all locked into Exchange purchases or, presumably, LOBI.

    2 - By keeping this project locked in, Fleets will be unable to complete any DIL based featured project until Winter Wonderland returns in 10 months, if it does at all. I believe, despite the rage here, that most smaller fleets would be unhappy to miss five to nine DIL based projects while this turkey sits in thier slot.

    3 - It is a lot harder to code in a fundamental interface change like "cancel current project" without affecting DIL based projects than to remove this project. It would involve hundreds of lines of code, interfacing with hundreds more. I suspect that some people would be happiest with this option, simply because the potential for bugs would give them something more to complain about.

    4 - The hyperbole on this thread baffles me, as I wonder why some of you even play this game any more. If Cryptic/PW really wanted to make people angry, they should listen to this thread, code in the change it yourself option making sure it's as bug-free as possible, and then announce new content has been pushed back to September.
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  • jcswwjcsww Member Posts: 6,825 Arc User
    edited February 2013
    1 - The difference between this project and the usual ones is that DIL is available all the time, while the requirements for the Breen Ornament are now all locked into Exchange purchases or, presumably, LOBI.

    2 - By keeping this project locked in, Fleets will be unable to complete any DIL based featured project until Winter Wonderland returns in 10 months, if it does at all. I believe, despite the rage here, that most smaller fleets would be unhappy to miss five to nine DIL based projects while this turkey sits in thier slot.

    3 - It is a lot harder to code in a fundamental interface change like "cancel current project" without affecting DIL based projects than to remove this project. It would involve hundreds of lines of code, interfacing with hundreds more. I suspect that some people would be happiest with this option, simply because the potential for bugs would give them something more to complain about.

    4 - The hyperbole on this thread baffles me, as I wonder why some of you even play this game any more. If Cryptic/PW really wanted to make people angry, they should listen to this thread, code in the change it yourself option making sure it's as bug-free as possible, and then announce new content has been pushed back to September.

    There are a lot of Holiday stuff out there on the Exchange. WhatI get from yoru post though is, clearly the system that these projects use was poorly designed and not thought out well enough to be on Holodeck. What I don't understand is why players feel the need to make excuses for the Dev Team's shortfalls when it comes to the implementation of things like this!
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited February 2013
    Honestly,

    I'd figure that if a fleet hasn't completed it by now, it never will.
  • dougglendowerdougglendower Member Posts: 84 Arc User
    edited February 2013
    jcsww wrote: »
    There are a lot of Holiday stuff out there on the Exchange. WhatI get from yoru post though is, clearly the system that these projects use was poorly designed and not thought out well enough to be on Holodeck. What I don't understand is why players feel the need to make excuses for the Dev Team's shortfalls when it comes to the implementation of things like this!
    What you should have taken from it is that criticism needs to be constructive, not "Oh my god, thief!". Maybe something that's within the realm of reason like flagging the removed quest in the database so it can be resumed in the next winter event. (there should be an on/off flag for the display area, so...) But the constant bashing and namecalling and calumnies thrown at the Dev team is sickening, considering that I do believe that they do the best they can in the time alloted to them by the corporate types running the show. If you can't be constructive, and you're so hurt by it that you've got to go off on them like some of these brilliant posts, go to SWTOR to see a real disaster.
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  • jcswwjcsww Member Posts: 6,825 Arc User
    edited February 2013
    As a non-Star Wars fan, no thanks! Critisism in this case is deserved! Just because some big company runs the show doesn't mean it's an excuse for better thinking through something before implementing it. Two of my fleets have completed the project and the rest I couldn't care less about even running it. My point is, there are players that might not be able to finish such things as quickly and they may want this. After all, the majority of people who have posted think it's a bad idea to just terminate it. I've also got a lot of holiday items sitting around I could sell. :D I still had stuff left over from the first winter event that I used at the last. If a player or fleet wants to sit on this project until next year. I don't see a problem with that. The choice should be left to the fleet leaders with what they ddo with the project. That is my point although I am not always the most constructive when it comes to saying things.
  • ashtakuashtaku Member Posts: 0 Arc User
    edited February 2013
    jcsww wrote: »
    As a non-Star Wars fan, no thanks! Critisism in this case is deserved! Just because some big company runs the show doesn't mean it's an excuse for better thinking through something before implementing it. Two of my fleets have completed the project and the rest I couldn't care less about even running it. My point is, there are players that might not be able to finish such things as quickly and they may want this. After all, the majority of people who have posted think it's a bad idea to just terminate it. I've also got a lot of holiday items sitting around I could sell. :D I still had stuff left over from the first winter event that I used at the last. If a player or fleet wants to sit on this project until next year. I don't see a problem with that. The choice should be left to the fleet leaders with what they ddo with the project. That is my point although I am not always the most constructive when it comes to saying things.


    JCS, I don't think that Doug is trying to say the situation is ideal. However, the solution being implemented doesn't deserve the level of hyperbolic rage that is being posted. Opining that this is equivalent to theft - as we saw earlier in this thread - is counterproductive for two reasons:

    1) That type of posting doesn't promote constructive discussion, and
    2) The devs are less likely to take seriously a discussion that has devolved into name-calling and patently ridiculous allegations.

    I'm in a small fleet where maybe a dozen players participate in fleet projects in a statistically significant way. Of those, only two or three normally participate in the special projects. Despite that, our fleet has completed every Fed project (including the Breen hologram) and about half of the KDF projects. Based on that experience, it seems reasonable to expect even very small fleets to finish individual projects within a three month timeframe.

    While I think the best solution would have been to give people a cancel button for this specific mission (I'm opposed to having cancel buttons for most missions for a lot of reasons, most of them tied in with griefing and other systemic abuse), I don't think it's beyond the pale to put a hard completion date on the project and explain that if it isn't finished by the deadline, your fleet fails the mission.

    It would be another story if the devs didn't give a warning and just batch-cancelled the mission out of the blue, but that isn't the case here.

    TL;DR - No one is saying that constructive criticism isn't deserved. However, if you're going to hold the devs accountable for these decisions you also have to hold players accountable. STO may be a casual MMO, but even in casual MMOs there is a place for "mission failed" criteria.
  • seldrinseldrin Member Posts: 45 Arc User
    edited February 2013
    Actually there has been a LOT of constructive criticism in this thread. Many have posted ways to avert this whole issue. The sad fact is it is a solution that has been asked for two seasons now, and as of yet, has not even been worked on to the best of our knowledge.

    I can't speak for all posts where people complain, but this one has got constructive criticism, it points out the flaw in Cryptic's thought process and implementation. Ideas for solutions have been offered through out this thread. In fact the only real issue has been people who don't care at all. They have come to this thread insulting and criticizing those fleets who have not been successful in completing the project yet.

    Yes smaller fleets may not have finished the project this year, but they could next year. Let's say Cryptic takes it away now saying, "You'll have another chance to complete it next year." Well they couldn't finish it in 1 years event, it's possible they won't be able to complete it in one event next year. But they could complete it over the course of two years of events.

    Solutions offered so far:

    1.) Implement a UI change that would allow fleet leaders to cancel starbase/embassy projects (Since season 6 first came out this has been requested). Would also work for reputation system projects.

    2.) Do a mid year event where you can acquire these items again.

    3.) Offer a straight purchase option for the holiday items by EC, Dilithium, Latinium. Added bonus to this is it offers another money sink for one of the above currencies, I'd say EC needs more money sinks personally but that's just me.

    Also it was stated that if Cryptic was going to do something like this it should have clearly been stated ahead of time. Not a month after the official event ended.
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  • nightmarechi1dnightmarechi1d Member Posts: 62 Arc User
    edited February 2013
    deyvad wrote: »
    Is there atleast one fleet affected by this who minds? All I've read is people not affected by it ******** against cryptic (business as usual for the forums).

    If there's a fleet affected, please contact me in game @deyvad, I can help as I have some left over ornaments.

    Free of charge.

    Strange. I'm not seeing anyone actually affected by this complaining either. Just the usual whining I see when I read this forum.
    ___________________________________________________
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  • ssargonssargon Member Posts: 347 Arc User
    edited February 2013
    This would seem to line up with observations of minor inflation in ornament prices. That or I'm not paying very good attention.
  • vinru821vinru821 Member Posts: 0 Arc User
    edited February 2013
    Are some people so dense they did not realize this could happen?

    I made sure my tiny fleet had it completed even before the event ended.

    You guys just do not learn from what cryptic does to us normally.
    :eek:
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited February 2013
    I have just read the tribble patch notes, and if i am reading it right, and it seems the fleet leader has the manually cancel it. it wont just go away automatically.
This discussion has been closed.