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Space PVP Concerns Directory 1.0

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  • mimey2mimey2 Member Posts: 0 Arc User
    edited March 2013
    Worth mentioning that soon it might be good to look at Tachyon Mines again since they're getting an adjustment on Tribble, and soon that will probably hit Holodeck.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited March 2013
    ******nit google ate my reply.

    Okay, so:

    Issue: Attack Pattern Alpha stacking/running concurrently with Attack Pattern Omega 3

    Results in a massive synergetic damage boost for tacs compred to other classes, especially as the same skills/items buff both powers.





    (I expect massive incoming flames for pointing this out since everyone 'knows' tacs need this specific interaction to be effective, and everyone flies a tac and blah blah blah grow up)
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  • havamhavam Member Posts: 1,735 Arc User
    edited March 2013
    naz4 wrote: »
    Updated the front page with all the latest issues I could pick up.

    Please can I request that discussions are kept out of this thread as it is becoming difficult to pick up the issues.
    Also, please can you keep the items to issues and not "wouldn't it be great if....." type of requests.

    Thanks in advance.

    Naz

    the difference in cleanse between MW and ET is not a wouldn t it be great wish. They uses to be identical, their tool tips don t really describe the difference. WAD? Or oversight?
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited March 2013
    patrickngo wrote: »
    illcadia wrote: »
    ******nit google ate my reply.

    Okay, so:

    Issue: Attack Pattern Alpha stacking/running concurrently with Attack Pattern Omega 3

    Results in a massive synergetic damage boost for tacs compred to other classes, especially as the same skills/items buff both powers.




    "And in other news...water is wet and mines hit you when you're cloaked."

    at the risk of being redundant, it works that way because that's the way it works-you can get stacking bonuses on APB too when you have APA available, the ability is SUPPOSED to work that way, and it's one of the few things that IS actually working the way it's supposed to work. Hell, APA boosts APD too, so having the captain ability that boosts the TOP TIER attack pattern, the one you can't buy at the skills-trainer but have to either train a BOFF yourself (if a Tac) or have trained by a friend with a Tac, makes perfect sense.

    It's like being upset because Subnuke+Viral Matrix is hard to clear, or that Sci/Sci with the right stack can spot a cloaked BoP at 5Km+ (this recently happened to me in a C&H, the toon in question on my side was full-specced into Stealth, minus the Romulan stuff.)

    The problem's not in the mechanics, it's in your build.

    No, the problem is your attitude and your ridiculous strawmanning. This is an issue, not a bug. it's something the devs need to look at, not an exploit. Grow up.
  • savingjsavingj Member Posts: 126 Arc User
    edited April 2013
    Engineering team is unreliable to fix VM?
    Slot 5 Human Boffs
    = +100 Starship Subsystem Repair
    VM Negated indefinitely
    ET no longer needed
    VM is now garbage
    Thank you, come again.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    illcadia wrote: »
    No, the problem is your attitude and your ridiculous strawmanning. This is an issue, not a bug. it's something the devs need to look at, not an exploit. Grow up.

    Please don't derail one of the best threads in the PvP forums.

    Please make a separate thread for discussion.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2013

    Please don't derail one of the best threads in the PvP forums.

    Please make a separate thread for discussion.

    I'm not the one discussing. I'm the one posting issues. Next time quote the right bloody poster.
  • bareelbareel Member Posts: 3 Arc User
    edited April 2013
    illcadia wrote: »
    ******nit google ate my reply.

    Okay, so:

    Issue: Attack Pattern Alpha stacking/running concurrently with Attack Pattern Omega 3

    Results in a massive synergetic damage boost for tacs compred to other classes, especially as the same skills/items buff both powers.

    All +% bonuses are multiplicative including but not limited to APA, APO, GDF, and EPtW instead of additive like consoles, skill boosts, etc. I'm assuming that it is WAD because it has been that way since F2P.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2013
    bareel wrote: »
    All +% bonuses are multiplicative including but not limited to APA, APO, GDF, and EPtW instead of additive like consoles, skill boosts, etc. I'm assuming that it is WAD because it has been that way since F2P.

    Just because it was designed like that doesn't mean it isn't an issue. All I'm asking for is a dev pass on the combo since the output is so much greater than other combos. Ideally, APA would share the 15 second global cooldown with other attack patterns, but I'm not going out and out and suggesting that because this isn't a suggestion thread. It's not a discussion thread either but everyone insists on defending potential issues like this out of some sort of... idk, loyalty/elitism thing? 'Blah blah blah your build sucks you suck you're a horrible player there's nothing wrong with my super awesome tactical captain exclusive OP combo nope nope nope nope', and so on.

    As opposed to, you know, letting the issue be advised by Cryptic. I mean if it's not an issue they'll say so, but all this... effort being made to prevent a player from bringing this issue up to them?

    The lady doth protest too much, methinks.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    if tac buffs couldn't be stacked, things wouldn't be killable. you would have to significantly nerf spike healing too, how about all heals give each other a 15 second cooldown as well? sounds just as silly as some APA cooldown.
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  • dova25dova25 Member Posts: 475
    edited April 2013
    I found yesterday this thread and from the first page there is something that i believe shouldn't be enhanced

    "24. Ability: Mask Energy Signature
    Issue: I can't think of a use for this in any part of the game. The cloak's low value can be seen even by NPCs from far off
    Status: Under review"

    MES in combination with jam sensor and romulan boff in this moment almost gives a "battlecloak" for federation escorts.It happened not once but many times that the fed escort was almost at 0% hull and used this nice combo,run away from engagement and having human crew it was back in combat with 65% hull in a couple of seconds.So I propose to not enhance MES untill romulan and human boff's are not fixed first,and then a reevaluation of situation should be made again regarding MES

    Edit : eventually a common shared cool down for jam sensor and mes would fix this behavior
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    illcadia wrote: »
    ARGUING
    patrickngo wrote: »
    ARGUING


    Guys, seriously.

    If you care at all for the actual value this thread is providing, please take your argument to a new/larger thread and not continue to derail this one.


    If you're unhappy with the way this thread functions create your own.
  • bareelbareel Member Posts: 3 Arc User
    edited April 2013
    Abilities: Attack Pattern Alpha, Go Down Fighting, Attack Pattern Omega, Emergency power to Weapons
    Issue: The % damage bonuses are multiplicative with one another instead of additive. Two abilities both active giving +50% damage each increase damage by 125% instead of 100%. This strikes me as an oversight similar to when Tractor Beam Repulsars damage was boosted by two skills.


    Better?
  • hurleybirdhurleybird Member Posts: 909
    edited April 2013
    This thread should be reserved for actual problems, not people's individual (and usually misguided) vendettas on the way they think the game ought to be.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited April 2013
    ... Snip ...
    If you're unhappy with the way this thread functions create your own.

    The problem w/that is the Dev and the OP worked out this is the thread the Dev will focus on responding to player concerns. It's the one that gets the most attention. Further, this was initially intended to be a place where all PvPers express their concerns.

    While I agree that this thread shouldn't be a place for hashing things out, it's also not the place for the OP to be a gatekeeper and sensor concerns of others based on subjective criteria which has happened. Also, the OP and others often are the ones who start the arguing, then turn right around and ask for others not to argue in the same post they were arguing in.

    Quite frankly at this point I'd rather the thread be nuked than a small group think set of players have such impact on the Devs.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • bareelbareel Member Posts: 3 Arc User
    edited April 2013
    p2wsucks wrote: »
    The problem w/that is the Dev and the OP worked out this is the thread the Dev will focus on responding to player concerns. It's the one that gets the most attention. Further, this was initially intended to be a place where all PvPers express their concerns.

    While I agree that this thread shouldn't be a place for hashing things out, it's also not the place for the OP to be a gatekeeper and sensor concerns of others based on subjective criteria which has happened. Also, the OP and others often are the ones who start the arguing, then turn right around and ask for others not to argue in the same post they were arguing in.

    Quite frankly at this point I'd rather the thread be nuked than a small group think set of players have such impact on the Devs.

    I agree with this. Some may not see a problem with subnuke and boarding parties interacting in a multiplicative manner, others do. Unless I am wrong it has never been stated that the issue I and others have brought up is working as intended. That is apa and apo bonuses multiplying one another along with similar abilities. Also I heard a rumor that this is not how it worked at some point before F2P although I have no idea personally.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    bareel wrote: »
    Abilities: Attack Pattern Alpha, Go Down Fighting, Attack Pattern Omega, Emergency power to Weapons
    Issue: The % damage bonuses are multiplicative with one another instead of additive. Two abilities both active giving +50% damage each increase damage by 125% instead of 100%. This strikes me as an oversight similar to when Tractor Beam Repulsars damage was boosted by two skills.


    Better?

    "correcting" something like this would require a total rebalanced of defense. at least a cutting in half of resistance, and nerfs to active healing. taking away the % buff would make tac's ability to deal damage best, like they should in all ships and every situation, about as unremarkable as an eng's ability to heal best is currently.

    hey i wouldn't necessarily be against that completely, it would make eng captains and cruiser damage less irreverent, but it would require a total overhaul of everything. dont get your hopes up, what we have currently still functions, mostly.

    apparently some people haven't noticed, but the balance between spike and healing is actually pretty good right now. it causes sci to be extreamly important too, instead of irreverent. there are several things still left out though, eng captains, and energy weapons that deal pressure damage. it would proboly be better to fix that, bring it up to par, then to nerf everything else around it.
  • hurleybirdhurleybird Member Posts: 909
    edited April 2013
    it causes sci to be extreamly impotent too, instead of irreverent.


    Impotent, or important?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    hurleybird wrote: »
    Impotent, or important?


    I'm pretty sure drunk meant "Important instead of irrelevant".
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    hurleybird wrote: »
    Impotent, or important?

    i don't pay enough attention to the spell check suggestions lol.

    that line of discussion should proboly be in a new thread if anyone wishes to debate it further
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2013
    dova25 wrote: »

    Edit : eventually a common shared cool down for jam sensor and mes would fix this behavior

    If you think that's a major concern, we may as well add it to the list.

    I don't, for the record, but that's just my personal experience. KDF can do it with non-battle cloak too, and I don't see that on your suggestion- maybe jam sensors should share a cooldown with all stealth powers.

    Oh, and things that make you faster too, so you can't use it to escape a fight.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    illcadia wrote: »
    If you think that's a major concern, we may as well add it to the list.

    given the cost in station powers, id say they deserve the simulated battle cloak.

    you can do the same thing with the tier 5 rom active and a normal cloak or MES, or on a ship with battle cloak and ether jam or the tier 5 rom active you can basically battlecloak without dropping your shields. you can also use the tier 5 rom active right before a decloak alpha to make your attack completely invisible.

    but is this really all a cause for concern? its all hardly game breaking
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2013
    If you care at all for the actual value this thread is providing, please take your argument to a new/larger thread and not continue to derail this one.
    p2wsucks wrote: »
    The problem w/that is the Dev and the OP worked out this is the thread the Dev will focus on responding to player concerns. It's the one that gets the most attention. Further, this was initially intended to be a place where all PvPers express their concerns.

    While I agree that this thread shouldn't be a place for hashing things out, it's also not the place for the OP to be a gatekeeper and sensor concerns of others based on subjective criteria which has happened. Also, the OP and others often are the ones who start the arguing, then turn right around and ask for others not to argue in the same post they were arguing in.


    Captains,

    In regard to posting in this thread... there is a difference between a violation of etiquette and a violation of forum rules.

    The opening post reasonably requested that people responding should: "keep discussions out of this thread as it is becoming a challenge to pick up all the issues you guys are posting. Please start an alternate thread if you wish to discuss anything further."

    The forum rule that might apply in this case is the Spamming rule, which among other things defines any off-topic posts to be spam.

    The broad topic is raising concerns having to do with Space PVP. That is the topic. The OP can request anything he wants, but if the posters are staying within the topic this is not grounds to consider their posts as a violation of the rules. Nobody has the right to dictate to others how they must post, as long as their posts do not violate PWE's rules.

    However... seeing as how the author of the thread is trying to help collect useful feedback and has made a reasonable request to that effect, I would say that people who choose to ignore that may not have been very respectful of others and furthermore may be interfering with the effort to collect feedback.

    I should point out that some level of debate about whether or not something is a real "concern", or an effort to refine what that concern really is, is not unreasonable. This is also feedback.

    In the spirit of cooperation, I would ask posters to consider starting new threads if they want to discuss something in-depth. Then, if there is a general consensus you can easily bring it back here.

    Either way, it's not breaking any forum rules, IMO. The OP can search this thread for posts with select keywords for the information he's looking for, if he wants to filter out some of the noise.

    Lest anyone think I'm giving "those people" a free pass here, I'm not. Any other infraction of the rules can still be dealt with, and that includes "creating forum disturbances" under the Flaming and Trolling rules.

    If these discussions rise to the level of creating a forum disturbance, expect moderation. Feel free to PM me if things are getting out of hand and I will investigate.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • naz4naz4 Member Posts: 1,373 Arc User
    edited April 2013
    Ever wonder why PVP is in the state its in? This thread just summarised it for me. If I was a dev trying to help this community, I personally would have given up a long time ago.

    I tried to do something good and positive for the community as a whole and hey, guess what? We TRIBBLE it for ourselves again and again and again.

    I've been asking the same question over and over again - What is balance? Can you give me an honest answer? No one has a clue what it is yet we keep saying "It's not balanced". Have the game creators given us a set of rule books for space PVP they are balancing to? Can we measure these "issues" against that rule book to say it's unbalanced? Not that I know of......
    Yes, there are certain things that are just obvious, but on the whole, we know nothing.
    If you guys are thinking about the community tournament at this point in time, I balanced the rules with "Fun" in mind. Nothing more, nothing less.

    Those who complain the most, dont create any thread to achieve a positive outcome. Instead, they derail / twist other people's threads to suite their aims / desires / agenda. Hell, the tournament thread was evidence of that.

    I'm done - If anyone wants to carry on, be my guest.

    As Freddy said, "Another one bites the dust".

    Good Game all, Good Game.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2013
    given the cost in station powers, id say they deserve the simulated battle cloak.

    you can do the same thing with the tier 5 rom active and a normal cloak or MES, or on a ship with battle cloak and ether jam or the tier 5 rom active you can basically battlecloak without dropping your shields. you can also use the tier 5 rom active right before a decloak alpha to make your attack completely invisible.

    but is this really all a cause for concern? its all hardly game breaking

    Well I can't very well bring up what think is a legitimate issue, and then turn around and condemn something that I think is a very stupid/trolling post now can I?

    If he thinks that using two or three powers to simulate a battle cloak, he can certainly submit that as an issue. The worst thing that happens is that Cryptic looks at it and go "lolno".

    This isn't a thread to 'gate the devs' and filter out all the issues that an elite few don't want addressed, and the prevalence of that sort of behavior- the "We must only present issues we personally want fixed, and must 'hide' all other issues lest the devs fix/ruin the game addressing them" is very, very.... odd.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    naz4 wrote: »
    Ever wonder why PVP is in the state its in? This thread just summarised it for me. If I was a dev trying to help this community, I personally would have given up a long time ago.

    I tried to do something good and positive for the community as a whole and hey, guess what? We TRIBBLE it for ourselves again and again and again.

    I've been asking the same question over and over again - What is balance? Can you give me an honest answer? No one has a clue what it is yet we keep saying "It's not balanced". Have the game creators given us a set of rule books for space PVP they are balancing to? Can we measure these "issues" against that rule book to say it's unbalanced? Not that I know of......
    Yes, there are certain things that are just obvious, but on the whole, we know nothing.
    If you guys are thinking about the community tournament at this point in time, I balanced the rules with "Fun" in mind. Nothing more, nothing less.

    Those who complain the most, dont create any thread to achieve a positive outcome. Instead, they derail / twist other people's threads to suite their aims / desires / agenda. Hell, the tournament thread was evidence of that.

    I'm done - If anyone wants to carry on, be my guest.

    As Freddy said, "Another one bites the dust".

    Good Game all, Good Game.

    this thread is hardly ruined by a little discussion. full blown debates should end up in their own threads though. the OP should be maintained to display just the facts, thats how the concentrated message gets across. and as long as there is not multi page debates on something, this thread is still easy to pick through

    i have a completely open posting policy in my help thread, i want people posting builds, ideas, feedback, and questions all they want. are my builds and posts completely lost in the sea of all that? of course! but thats why i have a well maintained table of continence in the OP, so everything is completely accessible in spite of that.


    you want to know what balance is? balance is a stale mate between 2 players of equal skill with 2 completely different things, thats extreamly hard to break. or needs some other force, with its own counters, to break it. that would be my design goal for creating balance
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2013
    naz4 wrote: »
    Ever wonder why PVP is in the state its in? This thread just summarised it for me. If I was a dev trying to help this community, I personally would have given up a long time ago.

    I tried to do something good and positive for the community as a whole and hey, guess what? We TRIBBLE it for ourselves again and again and again.

    Citation needed.
    I've been asking the same question over and over again - What is balance? Can you give me an honest answer? No one has a clue what it is yet we keep saying "It's not balanced". Have the game creators given us a set of rule books for space PVP they are balancing to? Can we measure these "issues" against that rule book to say it's unbalanced? Not that I know of......

    Yes, there are certain things that are just obvious, but on the whole, we know nothing.

    And more transparency from Cryptic would certainly be welcome, but also having open suggestions from the entire community, and not flipping out when people suggest stuff that you personally don't believe is an issue is core. Ultimately, we are just collating issues for Cryptic to review- it's up to them to determine if a change needs to be made- it's always been like that.
    Those who complain the most, dont create any thread to achieve a positive outcome. Instead, they derail / twist other people's threads to suite their aims / desires / agenda. Hell, the tournament thread was evidence of that.

    Given what preceded this statement, I'd have to guess that you're referring to people discussing whether or not issues are issues, or presenting issues that YOU, PERSONALLY do not believe are issues.

    But again, it is not our job nor our intent to PREVENT Cryptic from viewing issues on the basis that we do not consider them worthwhile- merely to collate issues for their consumption. That's why we're limiting discussion and just collecting those issues. Just - because a user, personally, has experienced something, or has a certain opinion on a possible issue does not mean that user, personally, should act to prevent those issues from being suggested- for whatever reason.

    Yes, of course we'll end up with a lot of suggestions that people consider trolling, or stupid, or that threaten our precious precious balance. However all that supposition is assuming that Cryptic devs are idiots and incapable of personal determination, or analysis of issues.

    You guys all seem to think that if these 'stupid' issues get through, they'll taint or ruin the game because the devs MIGHT actually decide "Hey, this actually seems to be an issue". So of course we must totally insult and bury any suggestions we don't like rather than, you know, letting Cryptic advise the issue.

    While certainly thread derailling occurs, the PVP tourney thread was a great example of "I am the ultimate arbiter of what items/combos are fun and are not fun, and THOU SHALT NOT QUESTION ME FOR I AM GOD" on behalf of a lot of users. While I admit full well that you were right to tell them to get their own thread/tournament, your casual disregard for- and subsequently blanket statements made with regards to issues people brought up was frankly deplorable, and this resultant flipout seems to be an extension of that.
    I'm done - If anyone wants to carry on, be my guest.

    As Freddy said, "Another one bites the dust".
    .
    Good Game all, Good Game.

    I think this is a vast overreaction, and a lot of INTERNET DRAMA to little purpose. You seem like you're really just pulling your support of a thread you started and had stated an intent to be unbiased in the maintenance of, in order to provide support to your own points- effectively ransoming the thread. "I'm abandoning this thread because you didn't agree with me" and whathaveyou, which is in all honestly just *incredibly* petty on your behalf.

    If your intent was to gather sympathy for poor misbegotten Naz and scorn for all those noobs who think that there are issues, that if fixed, might change the parts of the game I like, well I'm of the opinion that you've failed entirely.

    The PVP space concerns directory will go on without you. But good show anyways.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    I debated not posting here and adding to any extraneous information.

    However perhaps we could have one of the devs that pay attention to this chime in...

    If they ask for it perhaps the mods can keep an eye... and just move posts to a PvP concerns discussion thread.

    On the whole I think this has been a solid constructive thread. I hardly think its destroyed. If the devs thumbing through need a prune though it can be handled easily enough... and if we start a thread for that conversation people will follow it I am sure..

    Perhaps everyone that posts something in here should end it with this...

    Please discuss this issue in more depth here.
    http://sto-forum.perfectworld.com/showthread.php?t=604481
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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