And more transparency from Cryptic would certainly be welcome, but also having open suggestions from the entire community, and not flipping out when people suggest stuff that you personally don't believe is an issue is core. Ultimately, we are just collating issues for Cryptic to review- it's up to them to determine if a change needs to be made- it's always been like that.
Given what preceded this statement, I'd have to guess that you're referring to people discussing whether or not issues are issues, or presenting issues that YOU, PERSONALLY do not believe are issues.
But again, it is not our job nor our intent to PREVENT Cryptic from viewing issues on the basis that we do not consider them worthwhile- merely to collate issues for their consumption. That's why we're limiting discussion and just collecting those issues. Just - because a user, personally, has experienced something, or has a certain opinion on a possible issue does not mean that user, personally, should act to prevent those issues from being suggested- for whatever reason.
Yes, of course we'll end up with a lot of suggestions that people consider trolling, or stupid, or that threaten our precious precious balance. However all that supposition is assuming that Cryptic devs are idiots and incapable of personal determination, or analysis of issues.
You guys all seem to think that if these 'stupid' issues get through, they'll taint or ruin the game because the devs MIGHT actually decide "Hey, this actually seems to be an issue". So of course we must totally insult and bury any suggestions we don't like rather than, you know, letting Cryptic advise the issue.
While certainly thread derailling occurs, the PVP tourney thread was a great example of "I am the ultimate arbiter of what items/combos are fun and are not fun, and THOU SHALT NOT QUESTION ME FOR I AM GOD" on behalf of a lot of users. While I admit full well that you were right to tell them to get their own thread/tournament, your casual disregard for- and subsequently blanket statements made with regards to issues people brought up was frankly deplorable, and this resultant flipout seems to be an extension of that.
I think this is a vast overreaction, and a lot of INTERNET DRAMA to little purpose. You seem like you're really just pulling your support of a thread you started and had stated an intent to be unbiased in the maintenance of, in order to provide support to your own points- effectively ransoming the thread. "I'm abandoning this thread because you didn't agree with me" and whathaveyou, which is in all honestly just *incredibly* petty on your behalf.
If your intent was to gather sympathy for poor misbegotten Naz and scorn for all those noobs who think that there are issues, that if fixed, might change the parts of the game I like, well I'm of the opinion that you've failed entirely.
The PVP space concerns directory will go on without you. But good show anyways.
FYI, a lot of the things in this thread I disagreed with but hey, they made it on. Case in point, extend shields.
Its not just this thread, look at others. Then you'll get the picture.
Hope someone else does take this on and makes a better job of it. More to the point, if you feel that strongly, why don't you personally do it?.
The core issue is that the net balance of ability/item changes/additions ever since S1.2 has been a negative one. The game has been getting worse and worse for 2 years now. The devs are the problem, not the solution. Which makes this entire thing inherently impossible to unravel.
I debated not posting here and adding to any extraneous information.
However perhaps we could have one of the devs that pay attention to this chime in...
If they ask for it perhaps the mods can keep an eye... and just move posts to a PvP concerns discussion thread.
On the whole I think this has been a solid constructive thread. I hardly think its destroyed. If the devs thumbing through need a prune though it can be handled easily enough... and if we start a thread for that conversation people will follow it I am sure..
Perhaps everyone that posts something in here should end it with this...
The core issue is that the net balance of ability/item changes/additions ever since S1.2 has been a negative one. The game has been getting worse and worse for 2 years now. The devs are the problem, not the solution. Which makes this entire thing inherently impossible to unravel.
Agree with the shields and passives, however the rest just say to me more variables to the game to make it more interesting. Granted, some in my opinion can be over powered.
More an evolution of the game.
Imagine how dead PvP would be now if nothing changed from season 1.2
"03. Ability: Crits
Issue: If you get 1 mine to crit, they all crit I.e. Breen cluster torp and tricobalt mines with dispersal patterns.
Status: This is a bug central to our Combat Evaluation code, and affects far more than just Mines. It requires Software assistance, which has been requested. Further updates are out of the hands of the Systems team"
Will be fixed in upcoming patch.
EWP, Mines, etc will all have their own crit chance roll each 'shot' or 'pulse'
For Spread:
Based on the visuals spread gives with so many torps, where only a few are actually registering, its pretty safe to say spread was intended to be 100% Accurate. See it in a RP way, out of all those torps surely a few will hit, thus 100% Accuracy if you look at it that way.
For the prefire chambers
I bet they nerfed them to avoid so called 'rainbow builds' and thus multi proc machines. Strange reason if it is actually the case, considering that only 1 or 2 procs are really 'worth it'.
Or could it be for the reason that the whole proc chance roll system is bugged and they were too lazy to fix it?
aka. When 1 weapon proc procs, they all proc. (Same problem as with the chain crits, one crit, they all crit)
I bet its the latter. Never tested it though
Or a third reason, its because of the QQ roleplayers complaining it didnt look 'canon'.
Agree with the shields and passives, however the rest just say to me more variables to the game to make it more interesting. Granted, some in my opinion can be over powered.
More an evolution of the game.
Imagine how dead PvP would be now if nothing changed from season 1.2
Agreed, without additions to a game for two years it would get rather boring.
Comments
WTF,
Love Aldo
FYI, a lot of the things in this thread I disagreed with but hey, they made it on. Case in point, extend shields.
Its not just this thread, look at others. Then you'll get the picture.
Hope someone else does take this on and makes a better job of it. More to the point, if you feel that strongly, why don't you personally do it?.
The core issue is that the net balance of ability/item changes/additions ever since S1.2 has been a negative one. The game has been getting worse and worse for 2 years now. The devs are the problem, not the solution. Which makes this entire thing inherently impossible to unravel.
On the whole it has been a good thread. Its more a culmination of other threads in conjunction with this thread lead to this to be honest.
Agree with the shields and passives, however the rest just say to me more variables to the game to make it more interesting. Granted, some in my opinion can be over powered.
More an evolution of the game.
Imagine how dead PvP would be now if nothing changed from season 1.2
Issue: If you get 1 mine to crit, they all crit I.e. Breen cluster torp and tricobalt mines with dispersal patterns.
Status: This is a bug central to our Combat Evaluation code, and affects far more than just Mines. It requires Software assistance, which has been requested. Further updates are out of the hands of the Systems team"
Will be fixed in upcoming patch.
EWP, Mines, etc will all have their own crit chance roll each 'shot' or 'pulse'
For Spread:
Based on the visuals spread gives with so many torps, where only a few are actually registering, its pretty safe to say spread was intended to be 100% Accurate. See it in a RP way, out of all those torps surely a few will hit, thus 100% Accuracy if you look at it that way.
For the prefire chambers
I bet they nerfed them to avoid so called 'rainbow builds' and thus multi proc machines. Strange reason if it is actually the case, considering that only 1 or 2 procs are really 'worth it'.
Or could it be for the reason that the whole proc chance roll system is bugged and they were too lazy to fix it?
aka. When 1 weapon proc procs, they all proc. (Same problem as with the chain crits, one crit, they all crit)
I bet its the latter. Never tested it though
Or a third reason, its because of the QQ roleplayers complaining it didnt look 'canon'.
Agreed, without additions to a game for two years it would get rather boring.