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What is your beef with the Galaxy Cryptic?

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  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited May 2013
    Right so the general vibe i'm getting here with the people against changing the Galaxy Class for the better is

    A. Aesthetics, you don't like the look of the ship, which is fair enough, i don't like the Odyssey,
    Excelsior, Ambassador or Star Cruiser in comparison

    B. The ship is not FUN to play or fly. So this has me scratching my head, Galaxy users and fans want the ship to be fun. as it is not fun to use in its present state or competitive. to do that it has to be retooled. But some people are against this.:eek:

    So whets it to be ? do we continue to ask for a Galaxy that is fun to use, or as fun as a fed cruiser can be i.e Excelsior,Ambassador and Sovereign/Regent, Or do we leave her as she is, a undesirable ship to use ?

    Despite all her limitations i think the biggest and most welcome improvement Cryptic could really give to this ship is a better turn rate, if they don't want to change the boff and console layout. Sure she's still a passive damage dealer, but at least she may not feel like such a burden to fly.

    Thoughts ?

    I am not against the Gal being changed to be competitive...sure it should be better than the Excelsior...i just which there was a focus on newer ship designs than reusing movie/tv show designs....to me it's kind of like the modern navies using ships from the revolutionary war period
    Your pain runs deep.
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited May 2013
    Right so the general vibe i'm getting here with the people against changing the Galaxy Class for the better is

    A. Aesthetics, you don't like the look of the ship, which is fair enough, i don't like the Odyssey,
    Excelsior, Ambassador or Star Cruiser in comparison

    B. The ship is not FUN to play or fly. So this has me scratching my head, Galaxy users and fans want the ship to be fun. as it is not fun to use in its present state or competitive. to do that it has to be retooled. But some people are against this.:eek:

    So whets it to be ? do we continue to ask for a Galaxy that is fun to use, or as fun as a fed cruiser can be i.e Excelsior,Ambassador and Sovereign/Regent, Or do we leave her as she is, a undesirable ship to use ?

    Despite all her limitations i think the biggest and most welcome improvement Cryptic could really give to this ship is a better turn rate, if they don't want to change the boff and console layout. Sure she's still a passive damage dealer, but at least she may not feel like such a burden to fly.

    Thoughts ?

    I personally think that all federation cruisers should get a turn buff of +2. That aside if they don't want to change the Galaxy significantly they should at the very least do what they did for the Fleet Negh'Var and change the Ensign Engineering into a Uni station.
    Tza0PEl.png
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited May 2013
    I think if they used ships that people couldn't relate to the Trek brand such as some of the monstrosities Cryptic have designed can anyone say Envoy Class, instead of the ships people are familiar with, then it takes away part of the Trek feel and immersion/role play from the game.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2013
    I think if they used ships that people couldn't relate to the Trek brand such as some of the monstrosities Cryptic have designed can anyone say Envoy Class, instead of the ships people are familiar with, then it takes away part of the Trek feel and immersion/role play from the game.
    Liking the look of a ship is incredibly subjective. When TNG began the Trek BBS system was flooded with people who HATED the look of the Galaxy compared to the more streamline looks of the Connie and Excelsior. We take it all for granted now because it's 25 years later and we've grown accustomed to the ship - it's part of our Trek identity - but there was a time when thousands of Trekkies thought the Galaxy was a "monstrosity" and an abomination to Trek. Subjectivity. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2013
    azazel420 wrote: »
    Ok so if I want to run a suboptimal damage set up I can gimp my overall damage for 30 seconds in order to get 1 impressive shot and drain my weapon power levels substantially. Thanks for the heads up.

    if you did it as a person with trisomy 21, yes that is what will happen!
    many player are able to manage this as either an alpha strike or a finisher, an when your target is dead you don't have to worry about the drain that beam overload do.
    but i guess it just too much for you to handle...

    look at the video in my post before, and learn from it.

    ps: that not me in the video, btw.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2013
    Right so the general vibe i'm getting here with the people against changing the Galaxy Class for the better is

    A. Aesthetics, you don't like the look of the ship, which is fair enough, i don't like the Odyssey,
    Excelsior, Ambassador or Star Cruiser in comparison

    B. The ship is not FUN to play or fly. So this has me scratching my head, Galaxy users and fans want the ship to be fun. as it is not fun to use in its present state or competitive. to do that it has to be retooled. But some people are against this.:eek:

    So whets it to be ? do we continue to ask for a Galaxy that is fun to use, or as fun as a fed cruiser can be i.e Excelsior,Ambassador and Sovereign/Regent, Or do we leave her as she is, a undesirable ship to use ?

    Despite all her limitations i think the biggest and most welcome improvement Cryptic could really give to this ship is a better turn rate, if they don't want to change the boff and console layout. Sure she's still a passive damage dealer, but at least she may not feel like such a burden to fly.

    Thoughts ?

    i tottally anderstand that someone didn't want to fly a ship because of it look, i do the same, i buy a long time ago an exelsior but just use for just 15 minute, i coudn't stand it design and the fact that it is so small.
    nobody should have the same taste as everyone, and that good.

    so the question that should be ask is: for the people that didn't care about the galaxy retrofit design, why didn't you continue to use it?
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2013
    thecosmic1 wrote: »
    Liking the look of a ship is incredibly subjective. When TNG began the Trek BBS system was flooded with people who HATED the look of the Galaxy compared to the more streamline looks of the Connie and Excelsior. We take it all for granted now because it's 25 years later and we've grown accustomed to the ship - it's part of our Trek identity - but there was a time when thousands of Trekkies thought the Galaxy was a "monstrosity" and an abomination to Trek. Subjectivity. :)

    exactly, that why ships should be judge on their capabilities and not on their look concerning this game
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited May 2013
    thecosmic1 wrote: »
    Liking the look of a ship is incredibly subjective. When TNG began the Trek BBS system was flooded with people who HATED the look of the Galaxy compared to the more streamline looks of the Connie and Excelsior. We take it all for granted now because it's 25 years later and we've grown accustomed to the ship - it's part of our Trek identity - but there was a time when thousands of Trekkies thought the Galaxy was a "monstrosity" and an abomination to Trek. Subjectivity. :)

    "...there was a time..." ??!!??

    I STILL think its a monstrosity and an insult to ship design!! GGRRRRR:mad:
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    Thoughts ?

    I only answered your question because it was a cool question in general.

    I'm not against the idea of tweaking the Galaxy. But I do have a problem with many of the suggestions offered on how to fix the ship or how to fix cruisers in general. A lot of them are hum drum. Some of them are unbalanced and short sighted. And most of them really don't address the underlying problem with the game itself.

    To oversimplify it, no I don't think MOAR TACTICAL PROWESS is really the solution to the Galaxy. That's bad for the game overall as it keeps the game pigeonholed into a "MUST DO DEEPS" mindset.

    So what's the problem with the ship? Too many Engineering BOFF stations. Why is that bad? Too many shared cooldowns too little variety in those BOFF choices.

    Is that the ship's problem? No. It's a much larger problem for the game.

    Turning the Galaxy into the Excelsior is not the solution I agree with. But it's usually the one most often pushed for.

    The game needs to change. They need to make the content hinge on something other than pure DPS. They're trying. They tried it with the Crystaline Catastrophe event. They need to take some of what worked there and really overhaul the whole end-game. They need to make cruisers and really non-escorts more fun to fly. By shifting what it is that makes the gameplay fun. Having 2 tactical consoles and 5 engineering consoles shouldn't feel like a bad thing. Not being able to turn like a JHAS shouldn't feel like a bad thing.

    That's not the ship's fault. That's the fault of the people who designed the encounters the ship gets flown in.

    I think Cruisers need a big picture overhaul. Because I think the game designers need to reconsider what it is they want people doing at end-game. It should feel more Trek. It should be less pew pew pew. It should make room for the gameplay options that accentuate what cruisers and science ships bring to the table. It should not be the standard Cryptic "DEEPS DEEPS DEEPS" encounter.

    Things around the Galaxy need to change. Do that and the Galaxy starts to feel much more like a ship people want to fly. Along with all the other cruisers and science ships that people feel get overshadowed.

    Do that, and I bet this issue becomes extremely minor. A few tweaks and niggling tidbits with the ship. Most centered on its visuals.
    [SIGPIC][/SIGPIC]
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2013
    I only answered your question because it was a cool question in general.

    I'm not against the idea of tweaking the Galaxy. But I do have a problem with many of the suggestions offered on how to fix the ship or how to fix cruisers in general. A lot of them are hum drum. Some of them are unbalanced and short sighted. And most of them really don't address the underlying problem with the game itself.

    To oversimplify it, no I don't think MOAR TACTICAL PROWESS is really the solution to the Galaxy. That's bad for the game overall as it keeps the game pigeonholed into a "MUST DO DEEPS" mindset.

    So what's the problem with the ship? Too many Engineering BOFF stations. Why is that bad? Too many shared cooldowns too little variety in those BOFF choices.

    Is that the ship's problem? No. It's a much larger problem for the game.

    Turning the Galaxy into the Excelsior is not the solution I agree with. But it's usually the one most often pushed for.

    The game needs to change. They need to make the content hinge on something other than pure DPS. They're trying. They tried it with the Crystaline Catastrophe event. They need to take some of what worked there and really overhaul the whole end-game. They need to make cruisers and really non-escorts more fun to fly. By shifting what it is that makes the gameplay fun. Having 2 tactical consoles and 5 engineering consoles shouldn't feel like a bad thing. Not being able to turn like a JHAS shouldn't feel like a bad thing.

    That's not the ship's fault. That's the fault of the people who designed the encounters the ship gets flown in.

    I think Cruisers need a big picture overhaul. Because I think the game designers need to reconsider what it is they want people doing at end-game. It should feel more Trek. It should be less pew pew pew. It should make room for the gameplay options that accentuate what cruisers and science ships bring to the table. It should not be the standard Cryptic "DEEPS DEEPS DEEPS" encounter.

    Things around the Galaxy need to change. Do that and the Galaxy starts to feel much more like a ship people want to fly. Along with all the other cruisers and science ships that people feel get overshadowed.

    Do that, and I bet this issue becomes extremely minor. A few tweaks and niggling tidbits with the ship. Most centered on its visuals.

    i am agree with all that you said here.
    yes, i also, don't think pushing the galaxy retrofit toward tactical is the way to do, not just because it would be a bad sign to shifthing engi ship to tact for the game as a whole, but also because i bielieve that the galaxy retrofit is the science /engi version of the galaxy class.
    that being said i sympathize with the people that just want this ship, and this ship only and still want to play it in a tactical way.

    however....

    altrought all what you said is, i bielieve, correct, it is not realistic.
    waiting, or asking that cryptic engage that huge change in the gameplay of sto is not something that will happened overnight, IF EVER.
    even if they have realize by now that the gameplay is going into the dangerous narrow path of the DPS, and that it is clear that they are trying to change it like the crystalline entity proove it, it is still a very difficult, huge change concerning all aspect of the game.

    the stf were designed to be play with a team coordination, but not with carrier type coordination ( meaning you need a tact, engie, sci or at least hybrid ) and so daes all the sto pve content.
    they will have to be update as well, and the changes that could be implemented are no guarantee that it will not brake the current " balance " toward an other carrier type ship.
    i mean we actually call sto escort online right?
    but after that change, if not done well, it could be called cruiser online or sci online.
    and no matter the good will and competent people that work at cryptic i don't bielieve that they will be able to anticipated all the shortcomings that a change of this magnitude will bring.

    so, giving a universal ensign station to the galaxy retrofit is in the end a more realistic, tangible and flexible way to improve the ship, especially when the klingons conterpart already have one.
    and since it a universal any change that the player want to do with the BO could be reverted back if major games mechanisms changes occur.
    because leaving the galaxy in it current state under the excuse that the ship have no problem but the game have ( no matter if that is true or not ) is the best way for this ship to stay gimp for ever.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited May 2013
    neo1nx wrote: »
    i am agree with all that you said here.
    yes, i also, don't think pushing the galaxy retrofit toward tactical is the way to do, not just because it would be a bad sign to shifthing engi ship to tact for the game as a whole, but also because i bielieve that the galaxy retrofit is the science /engi version of the galaxy class.
    that being said i sympathize with the people that just want this ship, and this ship only and still want to play it in a tactical way.

    however....

    altrought all what you said is, i bielieve, correct, it is not realistic.
    waiting, or asking that cryptic engage that huge change in the gameplay of sto is not something that will happened overnight, IF EVER.
    even if they have realize by now that the gameplay is going into the dangerous narrow path of the DPS, and that it is clear that they are trying to change it like the crystalline entity proove it, it is still a very difficult, huge change concerning all aspect of the game.

    the stf were designed to be play with a team coordination, but not with carrier type coordination ( meaning you need a tact, engie, sci or at least hybrid ) and so daes all the sto pve content.
    they will have to be update as well, and the changes that could be implemented are no guarantee that it will not brake the current " balance " toward an other carrier type ship.
    i mean we actually call sto escort online right?
    but after that change, if not done well, it could be called cruiser online or sci online.
    and no matter the good will and competent people that work at cryptic i don't bielieve that they will be able to anticipated all the shortcomings that a change of this magnitude will bring.

    so, giving a universal ensign station to the galaxy retrofit is in the end a more realistic, tangible and flexible way to improve the ship, especially when the klingons conterpart already have one.
    and since it a universal any change that the player want to do with the BO could be reverted back if major games mechanisms changes occur.
    because leaving the galaxy in it current state under the excuse that the ship have no problem but the game have ( no matter if that is true or not ) is the best way for this ship to stay gimp for ever.

    This is basically my train of thought as well. I've often simply called for a slight bridge officer layout change for the Galaxy. Even something simple like changing that ensign station to universal would make the ship infinitely more useful. Asking Cryptic to change the entire game mechanics for engineering heavy ships seems unrealistic to me. If anything they have been consistent adding more and more dps races to the game. I've accepted that this is how the game is and that is why I believe ships like the Galaxy "blessed" with all these engineering stations need to be looked at and made a little more flexible. It's much easier for the them to change a station or two around then it is to design a bunch of new content or change the fundamentals of the game.

    Also agree that doing nothing and leaving the ship gimped as it currently is sucks for all the people that would enjoy using it for end game content. In it's current state it's arguably the worst ship in the game.
    Tza0PEl.png
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited May 2013
    My experience with this ship is, in general, people have no clue how to fly it, and thus think it is "bad".

    I've been flying the Galaxy on and off since about a year ago, but have made it my primary ship for the past 3 months or so. And here's basically what I've found:

    RP: Great ship despite the shoddy looks.
    PVE: Don't use this ship. It has far too many Engineering slots to be effective at tanking and/or healing teammates (that is, if your teammates know to stay within heal radius).
    PVP: Fleet Galaxy does well. Decent ship, can hold its own and heal at the same time. Susceptible to chain-subnucs, shield/aux power drains, movement disables, and bad piloting. Gotta be a good judge at when to use Tactical Team and Aux2Bat. Consoles should be geared only for heals, as this ship is not an offensive ship.

    *Note, I am not the only one who successfully flies a Galaxy-class. Starboard Nacelle and McCullian both fly different PVP setups for the Fleet Galaxy, and they are successful at the intent of their roles. It's workable. It just takes some getting used to.

    That's pretty much it. It's good for PVP if set up and played right, but is simply useless for PVE; which, I suspect, is the source for most of these complaints.
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  • azazel420azazel420 Member Posts: 3 Arc User
    edited May 2013
    neo1nx wrote: »
    if you did it as a person with trisomy 21, yes that is what will happen!
    many player are able to manage this as either an alpha strike or a finisher, an when your target is dead you don't have to worry about the drain that beam overload do.
    but i guess it just too much for you to handle...

    look at the video in my post before, and learn from it.

    ps: that not me in the video, btw.

    I am sure it is great for PvP. The point remains that for many players the 3rd tactical ensign is no more worthwhile then the 3rd eng ensign, and probably less so for some. Lack of choice for tactical ensign abilities.

    There seem to be a wider degree of science and engineering abilities at the ensign level that are useful across builds and different applications. Engineering isn't much better off with just eptx and eng team so you will definitely get limited usage out of adding more engineering ensigns. Science guys have an array of choices.

    I also think that if we are doling out unis it should apply to the galaxy and the defiant and the intrepid as those 3 ships are of comparable power otherwise. It makes no sense to put a universal ensign on the galaxy and stick the other 2 ships with tactical and science ensigns.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    If I can be paranoid for a sec, the new lockbox gives me pause. The traits. If they can issue traits in a lockbox, then they might go in and make new BOFF abilities available via lockbox. And that's their fix to the Tactical and Engineering traits issues. Lockboxes.

    Not keen on those paranoid thoughts I'm having. Not keen at all.
    [SIGPIC][/SIGPIC]
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited May 2013
    neo1nx wrote: »
    exactly, that why ships should be judge on their capabilities and not on their look concerning this game

    sorry but for me I have to like the ship I am flying. My Tac hasnt settled into a ship and alternates between the fleet defiant and fleet AE. My Eng flies the fleet Assault cruiser and I love this ship.
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited May 2013
    khan5000 wrote: »
    sorry but for me I have to like the ship I am flying. My Tac hasnt settled into a ship and alternates between the fleet defiant and fleet AE. My Eng flies the fleet Assault cruiser and I love this ship.

    wouldn't it be nice if the skins were just skins?

    *sigh*
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited May 2013
    The 2 ships Cryptic really need to take a look at are the Galaxy and the intrepid, both are the worst ships of their respective classes in game

    and i don't fly a ship because i don't like how it looks. certain ships i don't fly because i don't like the performance they give in terms of turn rate and Boff/console layout. I.e they are not fun

    Only occasionally do i pull out the fleet Galaxy and fly her mainly because of. A. nostalgia and B. Its a hero ship of the series and i want to wade into the thick of things and tear it up thinking i'm in the dominion war

    Cryptic really do have their ship power levels all mixed up and the Galaxy was constantly talked up as Starfleets most powerful ship during TNG run and DS9.

    Now the Galaxy has bad episodes as well but this is judging the Galaxy by Fleet actions

    Sacrifice of Angels the Cardies give the Feds the hole to punch through. Which ship type was charged with defending the flanks to allow the fleet to continue to push on. The Galaxy.

    The DS9 Episode the Jemhadar it was a Galaxy that fell to the Jemhadar as the producers wanted to make a statement here's SF's biggest and best being taken down look how powerful the new enemy is

    Best of Both Worlds the Borg recognise Picard commands SF's most powerful ship

    Tears of the Prophets the Galaxy other than the Defiant and a Akira crashing into a Orbital weapons platform was the only other Starfleet ship to take a hits from them although damaged and destroy one shown on screen anyway.

    Not in a single fleet engagement during the Dominion war did we see a Galaxy be destroyed. Excelsiors were cannon fodder. Akira's died, Miranda's, Nebula's and Defiant's died.

    I'm sorry but you're not going to put all that expense, time and effort into building something as grand as the Galaxy and not give her the ability to look after herself.
    Yes she was a deep space exploration ship designed to make 1st contact with new species and explore outside the Federations support by herself. By not every Race is friendly.

    At the time of construction she was given the most powerful phaser arrays, largest and most rapid torpedo launchers, Most powerful warp core, Was the fastest ship in the fleet. High intensity shield and deflector grind. and has had several upgrades since 1st being commissioned

    The ship should be re-worked i've brought up suggestions before and here are some again

    This is the fleet version

    Turn rate increase to 7 or 8 (Justified turn rate as the saucers impulse engines can be used whilst docked giving 3 engines for propulsion )

    Console layout 4/3/3

    3 different variations of boff layout

    Lt tactical
    Lt universal
    Cmd engineering
    Lt Cmd Sci
    Universal Ens

    Lt Cmd Tact
    Ens Tact
    Lt Cmd Engineering
    Lt Engineering
    Lt Sci

    Lt Tact
    Ens Uni
    Cmd Engineering
    Lt Engineering
    Lt Cmd Sci

    The Fleet Galaxy-x for giggles

    Turn rate of 8
    Lance cool down to 2 mins

    Consoles
    4/2/4

    Boff Stations 2 suggestions

    Lt Cmd Tact
    Lt Tact
    Cmd Engineering
    Lt Engineering
    Ensign Sci

    Cmd Tact
    Lt Cmd Engineering
    Lt Engineering
    Lt Sci

    Hell the 3 main Enemy cruisers from TNG the Galor, Vor'cha, and D'Deridex at present out match the Galaxy and we know the Galaxy has the ability to take out a Galor without breaking a sweat (Although i'm not asking for it to beable to one shot a Galor) , Vor'cha unknown combat capabilities but certainly not above a Galaxy (fleet version is freaking awesome in this game and the best cruiser to fly or least the most fun as it can deal real dos, tank and turn a fast as the slowest escort) and the D'Deridex which was all show.

    Come on Cryptic nobodies asking for a uber Galaxy just one that does justice to the name Enterprise
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2013
    azazel420 wrote: »
    I am sure it is great for PvP. The point remains that for many players the 3rd tactical ensign is no more worthwhile then the 3rd eng ensign, and probably less so for some. Lack of choice for tactical ensign abilities.

    There seem to be a wider degree of science and engineering abilities at the ensign level that are useful across builds and different applications. Engineering isn't much better off with just eptx and eng team so you will definitely get limited usage out of adding more engineering ensigns. Science guys have an array of choices.

    I also think that if we are doling out unis it should apply to the galaxy and the defiant and the intrepid as those 3 ships are of comparable power otherwise. It makes no sense to put a universal ensign on the galaxy and stick the other 2 ships with tactical and science ensigns.

    it work with pve as well, bielieve me.
    give the galaxy retrofit a uni console is not suppose to make sense with the intrepid and the defiant, but with the negvar and the DDeridex wich both have.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2013
    khan5000 wrote: »
    sorry but for me I have to like the ship I am flying. My Tac hasnt settled into a ship and alternates between the fleet defiant and fleet AE. My Eng flies the fleet Assault cruiser and I love this ship.

    if by i "I have to like the ship I am flying" you speak about it design i am completely agree with you, and if you read my precedents post that was what i stated.
    i didn't fly the exelsior because i don't like it design, but that daesn't prevent me to recognize the exellent ship bo layout and stats of this one.

    the fact that i love my galaxy dreadnought and that i don't like to fly an other cruiser nowaday don't blind me to the fact that it an inefficient ship for a tactical cruiser.

    so like i said the capacities of a ship should not be judge on it design ( not it BO design!).
  • yargomeshyargomesh Member Posts: 179 Arc User
    edited May 2013
    If they can issue traits in a lockbox, then they might go in and make new BOFF abilities available via lockbox.

    Not keen on those paranoid thoughts I'm having. Not keen at all.

    First they would have to fix BOFF abilities to be able to implement this, so there is a ray of light amidst the darkness there.

    On the subject of the Galaxy: I find that it does the shows justice. One has to remember that the Enterprise-D is the hero/flagship version of the Galaxy and would be souped up/custom tuned more than the standard version.

    Turn Rates are a quality of life / fun issue. I'm looking forward to how the turn rate tweaks have affected the Galaxy, but if it can get up to around 13 degrees without consoles (the same as my Fleet Exclesior Refit with max maneuvering and borg engines) it will be completely viable. Maybe not as much for pvp, but it won't feel like a space whale anymore.
  • azazel420azazel420 Member Posts: 3 Arc User
    edited May 2013
    neo1nx wrote: »
    it work with pve as well, bielieve me.
    give the galaxy retrofit a uni console is not suppose to make sense with the intrepid and the defiant, but with the negvar and the DDeridex wich both have.

    No it is supposed to make sense with the intrepid and defiant. It is very clear that those ships are meant to be counterparts to one another. They have the same layouts just with the defiant focusing on tac, the galaxy on eng, and the intrepid on sci.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited May 2013
    Anyone read the D'Deridex description from the zen store. Its a insult to Galaxy captains

    Basically says the D'Deridex has Firepower on par with the Galaxy, yet she gets a Lt Cmd Tactical station and a Lt Cmd Sci station with 3 tactical consoles.

    Yeah Cryptic really on par.
  • ricorosebudricorosebud Member Posts: 11 Arc User
    edited May 2013
    Anyone read the D'Deridex description from the zen store. Its a insult to Galaxy captains

    Basically says the D'Deridex has Firepower on par with the Galaxy, yet she gets a Lt Cmd Tactical station and a Lt Cmd Sci station with 3 tactical consoles.

    Yeah Cryptic really on par.

    Cryptic has been insulting the Galaxy since STO went live.
    [SIGPIC][/SIGPIC]
  • skywolf73skywolf73 Member Posts: 57 Arc User
    edited May 2013
    Cryptic has been insulting the Galaxy since STO went live.

    quote for truth, nm everyone was comparing that ship to the failaxy, and its gets buffed and the failaxy remains the fail ship it has always been.

    add to that insult the kdf ship in that tier got a universal station and the galaxy never ever got it.

    at some point you just have to say wtf.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited May 2013
    skywolf73 wrote: »
    add to that insult the kdf ship in that tier got a universal station and the galaxy never ever got it.

    This actually bothered me because there is no real logical reason why they didn't give it the universal ensign like the Fleet Negh'Var.
    Tza0PEl.png
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2013
    azazel420 wrote: »
    No it is supposed to make sense with the intrepid and defiant. It is very clear that those ships are meant to be counterparts to one another. They have the same layouts just with the defiant focusing on tac, the galaxy on eng, and the intrepid on sci.

    ho god, but who will stop you for saying bull... like this!!
    NO! NO! NO! the defiant, intrepid and galaxy ARE NOT counterpart, you speak about a cruiser, a science and an escort type ship god damnit!

    saying that they are counterpart with tiny difference in bo layout is just as idiotic as saying that the bug is the counterpart to to the star cruiser, yeah they have the same bo layout!
    it just that the bug is focusing on tact and the star cruiser on engi and science!

    the shield capacity, hull capacity, turn rate and inertia, defense value, regen value, number of weapons slot and weapons type allow by these ship do not bother you it seem.

    are you a proffessional troll? or a proffessional noob? or both?
  • azazel420azazel420 Member Posts: 3 Arc User
    edited May 2013
    neo1nx wrote: »
    ho god, but who will stop you for saying bull... like this!!
    NO! NO! NO! the defiant, intrepid and galaxy ARE NOT counterpart, you speak about a cruiser, a science and an escort type ship god damnit!

    saying that they are counterpart with tiny difference in bo layout is just as idiotic as saying that the bug is the counterpart to to the star cruiser, yeah they have the same bo layout!
    it just that the bug is focusing on tact and the star cruiser on engi and science!

    the shield capacity, hull capacity, turn rate and inertia, defense value, regen value, number of weapons slot and weapons type allow by these ship do not bother you it seem.

    are you a proffessional troll? or a proffessional noob? or both?

    It is so clearly obvious that those ships were meant to be counterparts. They all become available at the same point in the game, they have cookie cutter console/bo layouts that are directly comparable to one another. Of course they do have different stats in line with what type of ships they are, but anyone who seriously proposes they weren't meant to be of similar power level is either lying or deluded.

    So tell me how they just all happen to be captain level ships in their original iterations. How they just happen to be the main ships from TNG/DS9/Voyager. How they just happen to have the same numbers of consoles and they just happen to have the same number and rank of BOFFS with only the types of console and boff different. All completely unrelated to each other..... right.
  • twoblindmonkstwoblindmonks Member Posts: 255
    edited May 2013
    ____________________________________________________
    Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    Anyone read the D'Deridex description from the zen store. Its a insult to Galaxy captains

    Basically says the D'Deridex has Firepower on par with the Galaxy, yet she gets a Lt Cmd Tactical station and a Lt Cmd Sci station with 3 tactical consoles.

    Yeah Cryptic really on par.

    That's extremely misleading. The BOFF configuration of the D'Deridex, when that text was written, WAS the Galaxy BOFF layout. So it DID have the firepower on par with the Galaxy.

    That changed.

    The text didn't. Which is a normal thing for Cryptic. They get around to updating flavor text well after other changes.
    [SIGPIC][/SIGPIC]
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited May 2013

    no, the galaxy hasn't been fix, it just a change to rcs console and emergency power to x, it improve qualiti of life for all cruiser and slow ship but hardly fix the real problem of the galaxy retrofit
This discussion has been closed.