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What is your beef with the Galaxy Cryptic?

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  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited June 2014
    Honestly, there were plenty of "Give Defiant-R a Ens Uni" suggestions the sprung up as well, since having 3 Ens Tacs are essentially useless for a all Cannon build, since there are no Cannon powers for Ens and having 3 Tac Teams is silly.

    I know I've said it before, but maybe not run all cannons and put a torp or DBB on the front, but you know, back before A2B was all the rage, having ALL CANNONS, ALL THE TIME was the rage as well.

    Back on topic, I wouldn't mind seeing all three ships, the Galaxy, Defiant, and Intrepid be given a Ens Uni. Seeing as how they ARE, you know, the three "Flagships" (One literal and two metaphorical) of the TNG era, they should honestly get more love.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2014
    And why can't it work? the KDF have a WHOLE LINE of universal Bo slots ships. I'm only asking for TWO count them TWo ships on the fed side to be the same.

    It's not about the number of ships, it's about the class. KDF have raiders that are all universal. Those ships have weak hulls and shields, less BOFF abilities and a cloak. The Galaxy on the other hand is a capital cruiser. You cannot fit her with all universal BOs, there is literally no trade-off and you would make a whole bunch of ships obsolete. For an all universal Gal to work she'd need 10k less hull points and remove two BOFF abilities.
    Pretty sure someone said this and odds are I'm wrong.

    The Galaxy, Intrepid, and Defiant are 3 sides of the same thing. They are meant to be "the" eng/sci/tac ships of Starfleet. I think any plans of "fixing" one should take the other two ships into mind. While Intrepid buffs could be nice buffing the Defiant could be risky.

    *points to the crapton of "give the Defiant built in cloak" threads*


    Note, I'm a Voyager fan so take that as you will.

    It came up before and you are right. The three hero ships were designed to be the corner stones of the trinity, back in the day Cryptic still played with the warrior/rogue/mage thing. But they obviously don't anymore and they don't create any content that would require anything but damage dealing capabilities, so the "pure" classes are seriously left behind.

    The fun thing is, Cryptic realised that some time ago. The T4 refits of those ships offer a more sensible direction: The Gal gains sci capabilities while the Defiant and Intrepid gain an engineering lean which makes the ships arguably much more flexible.

    The thing is: At end-game, those changes are null and void. You cannot continue to play the ship you got with the refits at endgame. This is why I once suggested that the fleet version should be based on the refits, rather than the retrofits, and gain at least a semi-universal LTC and ensign so you can swap between the retrofit and the refit layout. This would already do a lot in my opinion.
    (...)

    Back on topic, I wouldn't mind seeing all three ships, the Galaxy, Defiant, and Intrepid be given a Ens Uni. Seeing as how they ARE, you know, the three "Flagships" (One literal and two metaphorical) of the TNG era, they should honestly get more love.

    That's the least they could do. It should be a fleet feature, basically.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    could do something breen raider style. COM eng and the rest universal. its hull, shield mod and even turn rate are probably to good for such a thing though.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    angrytarg wrote: »
    It's not about the number of ships, it's about the class. KDF have raiders that are all universal. Those ships have weak hulls and shields, less BOFF abilities and a cloak. The Galaxy on the other hand is a capital cruiser. You cannot fit her with all universal BOs, there is literally no trade-off and you would make a whole bunch of ships obsolete. For an all universal Gal to work she'd need 10k less hull points and remove two BOFF abilities.



    It came up before and you are right. The three hero ships were designed to be the corner stones of the trinity, back in the day Cryptic still played with the warrior/rogue/mage thing. But they obviously don't anymore and they don't create any content that would require anything but damage dealing capabilities, so the "pure" classes are seriously left behind.

    The fun thing is, Cryptic realised that some time ago. The T4 refits of those ships offer a more sensible direction: The Gal gains sci capabilities while the Defiant and Intrepid gain an engineering lean which makes the ships arguably much more flexible.

    The thing is: At end-game, those changes are null and void. You cannot continue to play the ship you got with the refits at endgame. This is why I once suggested that the fleet version should be based on the refits, rather than the retrofits, and gain at least a semi-universal LTC and ensign so you can swap between the retrofit and the refit layout. This would already do a lot in my opinion.



    That's the least they could do. It should be a fleet feature, basically.

    Um yes it would work it makes the ship more cannon and solves the inherent problem ofthe Galaxy R and it would be easy to do. IT IS THE PERFECT SOLUTION
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    edited June 2014
    It would certainly help. I mean, even the Intrepid has severe issues, they are just not as glaring as the Galaxy's since she is a science vessel. However, Lt. Tac and Lt. Eng is just not enough for ANY ships to operate well. I mean I guess I can live with Lt. Tac only, but the lack of engi powers puts the Intrepid into a really bad spot. She can barely fit ET1 and EPtS 2 and thats not gonna cut it in a lot of elite content. Try to keep her alive in a mission like The Breach, its a nightmare. All those sci slots that you would utilize for your build will have to be filled with multiple HEs and TTSs. Although at that point you might as well fly a different sci ship altogether.

    Universal Lt. Com slots would really help these 3 ships a lot. It gives them a degree of versatility that matches their onscreen counterparts without giving them access to high-level powers that belong to other ship types (you still can't run Gravitiy Well III on a Defiant or Galaxy for example).

    And yes, its sick irony that their tier 4 refit counterparts have arguably better BOFF layouts than the tier 5 retrofits and fleet versions.
    latest?cb=20090525051807&path-prefix=en
    "Let them eat static!"
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited June 2014
    the bo layout of the exelsior!

    i just realize it when i was seriously thinking about a build for the risian cruiser, but that is what his bo layout allow him to do, an exact copy, it just got 2 more degree turn and -5 weapons power, -1 tact console slot.
    what kind of role or playstyle will that give him in pvp?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    neo1nx wrote: »
    the bo layout of the exelsior!

    i just realize it when i was seriously thinking about a build for the risian cruiser, but that is what his bo layout allow him to do, an exact copy, it just got 2 more degree turn and -5 weapons power, -1 tact console slot.
    what kind of role or playstyle will that give him in pvp?

    ya, its a -.5 fleet excelsior, that looks dumb. the stats are fine, but regardless of that im not sure why anyone would bother with it, due to it being an armed cruise ship
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited June 2014
    Seriously. You can't just whiz-bang a few weapons and armor onto a luxury liner and suddenly it's an extremely effective combat ship. Luxury liners are built to BE luxury liners, and unless you quite literally re-build it from the ground up to simply LOOK like a luxury liner, refitting or retrofitting a ship like that into a combat craft will not work.

    Take a Carnival/Disney/whoever Cruise Ship.

    Try to make it as combat effective as a Battleship while keeping all of the Luxury amenities. Go ahead. Heck, scrap all of the amenities if you want, it won't matter.

    I'll wait while the Gods laugh at you for your efforts.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    Seriously. You can't just whiz-bang a few weapons and armor onto a luxury liner and suddenly it's an extremely effective combat ship. Luxury liners are built to BE luxury liners, and unless you quite literally re-build it from the ground up to simply LOOK like a luxury liner, refitting or retrofitting a ship like that into a combat craft will not work.

    Take a Carnival/Disney/whoever Cruise Ship.

    Try to make it as combat effective as a Battleship while keeping all of the Luxury amenities. Go ahead. Heck, scrap all of the amenities if you want, it won't matter.

    I'll wait while the Gods laugh at you for your efforts.
    As far as Cryptic understands it, you can. :P:eek:;)
    Like someone told me :
    worffan101 wrote: »
    This is an event ship thing. They make these extra-special so that people play during holidays.

    Breen Chel Grett: Scidestroyer. Battlecruiser that trades CCs for a Commander tac station and a LTC sci. Best ship for NWS in the game except maybe Scimitar.

    Breen Plesh Brek: Unbelievably nasty fast escort. This is a glass cannon, sure, but I've seen it do more effective damage than DHC scimitars using CRF 3 on a single target. Plus, the super flanking makes it fun to fly as well as powerful.

    Risian corvette: The definitive cap-and-splode PVP ship. Slap an impulse capacitance cell on it and you will make hyper-elite Scimitards weep in PVP.

    All are fleet level. All are laughably OP, especially when piloted right.

    Don't worry. It's a special event thing.


    My point is that on one side Cryptics devs (and some players) don't really have a problem with totally nonsense ships like the Luxury Liner, but on the other side the devs are concerned that giving the G-R a uni Lt or Lt.Cmdr (or most other things that would fit to a G-R) would make it OP...
    That's more than double standard IMO.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2014
    I'm sorry if this came up, but I personally would really like to see the Calypso-type yacht added :)

    http://en.memory-alpha.org/wiki/Calypso?file=Galaxy-class_captain%2527s_yacht_Calypso_by_Impel_No.111_back.jpg

    This goes along with the proposal I renewed in the general discussions for a UI for aux craft. Like the Oddyssey can separate and launch the aquarius, I would love to see the Galaxy be able to separate and/or launch the Calypso. Unlike the aquarius it's not a combat vessel but it could add some support, like casting sensor analysis on the target - this way, the Gal could get this ability "indirectly". This in combination with a controllable aux craft UI would be a lot of fun, in my opinion :)
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited June 2014
    yreodred wrote: »
    My point is that on one side Cryptics devs (and some players) don't really have a problem with totally nonsense ships like the Luxury Liner, but on the other side the devs are concerned that giving the G-R a uni Lt or Lt.Cmdr (or most other things that would fit to a G-R) would make it OP...
    That's more than double standard IMO.

    Personally for me, Giving it a uni is acceptable.

    Since Fleet Gal R was conceptualize as a tank/self healer optimal played as eng toon, if ever they want to retain the current setup of boffs, might as well give Gal R a built in ability to burst heal the group(much like a miracle worker group heal) which would be in parallel to the Fleet Galaxy X Phaser Lance and its hangar. It would just be fair that the Fleet Galaxy R would have something in parallel with the Phaser lance and the hangar that fit its role.

    I dont think it would make fleet gal r OP with that ability since it aint dps and its sticking to its role even though everything else in the fleet Gal R remains the same.
  • edited June 2014
    This content has been removed.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    edalgo wrote: »
    It needs a ltCmdr Science slot.

    The D'Deridex layout would be perfect. Not OP but not the worst layout possible either.

    For a ship that had over 100 science labs meant for exploration you think it'd have more than a single lt Science station
    Indeed.
    I'd just merge the two ens stations into one lt uni and it would be perfect IMO.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited June 2014
    edalgo wrote: »
    It needs a ltCmdr Science slot.

    The D'Deridex layout would be perfect. Not OP but not the worst layout possible either.

    For a ship that had over 100 science labs meant for exploration you think it'd have more than a single lt Science station
    yreodred wrote: »
    Indeed.
    I'd just merge the two ens stations into one lt uni and it would be perfect IMO.

    Yes, we all know that Galaxy is an exploration ship with lots of science stations. Even though I agree with uni boff, I think we have to accept the fact they are against creating the flexibility in game for Fleet Galaxy R. As this role in game has been filled by the Odyssey.

    If we are going to do it their way and think something acceptable to them, I believe adding a mass heal(shield and hull) as inert ability is more acceptable to them as it doesnt change the role of Fleet Gal R in game. But rather, it merely balances Fleet Galaxy R and Fleet Galaxy X in their respective roles with a Mass heal acting as a Phaser lance and hangar of Fleet Galaxy R.

    So if you got the 2 pc galaxy set, you can have mass heal 24k hull and 8k shield base to each of your group. If you dont, it would self heal of around 12k hull, 4k shields base. So the bonus is much like Phaser lance with the 2pc set.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2014
    Or you could use the Calypso (see my suggestion on the former page) to cast sensor analysis on your allies to increase your healing capacity :) I mean the mass heal is a nice idea, but it's not something the Gal should have. Like you said, it's an Explorer, not a support cruiser. The mass heal would be more sensible with the Ambassador (not technically or canonically, pure gameplay reasons).
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    paxdawn wrote: »
    Yes, we all know that Galaxy is an exploration ship with lots of science stations. Even though I agree with uni boff, I think we have to accept the fact they are against creating the flexibility in game for Fleet Galaxy R. As this role in game has been filled by the Odyssey.

    If we are going to do it their way and think something acceptable to them, I believe adding a mass heal(shield and hull) as inert ability is more acceptable to them as it doesnt change the role of Fleet Gal R in game. But rather, it merely balances Fleet Galaxy R and Fleet Galaxy X in their respective roles with a Mass heal acting as a Phaser lance and hangar of Fleet Galaxy R.

    So if you got the 2 pc galaxy set, you can have mass heal 24k hull and 8k shield base to each of your group. If you dont, it would self heal of around 12k hull, 4k shields base. So the bonus is much like Phaser lance with the 2pc set.
    angrytarg wrote: »
    Or you could use the Calypso (see my suggestion on the former page) to cast sensor analysis on your allies to increase your healing capacity :) I mean the mass heal is a nice idea, but it's not something the Gal should have. Like you said, it's an Explorer, not a support cruiser. The mass heal would be more sensible with the Ambassador (not technically or canonically, pure gameplay reasons).

    I thought one goal of this thread was to make the Galaxy more like it was in the shows?

    Althrough your ideas are not bad at all, but i wouldn't want to see them realized at the Galaxy Class. I'd rather see such features on other ships like the Star Cruiser, or a science vessel, like a reworked DSSV or Research Science Vessel Retrofit.
    I think the GCS shouldn't be put into the healer corner even more, what this ship needs are some more offensive focussed abilities. I like the idea of giving it Sensor Analysys but since it has got the cruiser commands, i heavily doubt it would get it directly. To be honest i don't like the idea of giving the Galaxy-R aonther pet. It's already embarrassing enough to see that ship in such a miserable state, it doesn't need another humiliation like a goofy pet zipping around it.

    I'd say its console set should be reworked, to give it a Beam Overload or Photon Torpedo spread ability (similar to the Romulan Singularity Harness) or something else that is TYPICAL for the Galaxy Class.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2014
    yreodred wrote: »
    (...)
    I'd say its console set should be reworked, to give it a Beam Overload or Photon Torpedo spread ability (similar to the Romulan Singularity Harness) or something else that is TYPICAL for the Galaxy Class.

    Though the question remains what is typical for a Galaxy class? Most thoughts in this thread go into the direction of having more damage potential to cater to the games overall direction, which is completely understandable. I have stated myself many times that ships which feature only two damage consoles should get something to make up for it. But adding one BO or TS every 3 minutes to the mix is not really what I think about when doing something good for the Galaxy.

    So if we assume that the BOFF layout won't be changed in a significant way (be it through separation or otherwise), and I think we can safely assume this, what is there to help the ship in a plausible way? Cryptic added the 2-pc bonus which grants a small, flat bonus to tanking.

    What can we draw ideas from?

    Sensors - time and again we witnessed and saw the Enterprise making use of highly sophisticated sensory systems. Thus, and given the science slant the refit suggests (and the 3 sci consoles as well), the Explorer really should get Sensor Analysis. But that is not compatible with the basic gameplay rules that are still in place. The ship is a cruiser with cruiser commands, giving it sensor analysis directly doesn't work. This is why I came up with the Calypso in the first place:

    Calypso Auxilliary Craft - this is a thing. While not used in the show, the Calypso is clearly visible all the time. It's there. It's a subwarp craft bigger than any shuttle, capable of atmospheric flight and a neat addition to the overall function of the ship. I admit, I love auxilliary craft (NOT hangar pets, mind you. But detachable and separatable unique craft), especially if it is a craft not tailored for direct combat. While the Yalypso would probably be fitted with a type-V phaser to defend itself, it would be neat in my opinion to have it cast Sensor Analysis and if we ever get a UI for aux craft so we can manually aim and cast the ability we could get it indirectly to help our offense or our healing.

    Deflector wizardry - the deflector dish of the Ent-D was used often in ways to do something awesome . it was even utilized as a weapon, which power output dwarfed that of the regular weaponry. True, the ship paid dearly for that, but THIs would be a damage ability I would be okay with. Upon activation, engines and regular weapons were to shut down. A few seconds charge up followed by a massive beam fired from the main deflector, causing high single target damage and AoE radiation. Deflector's have also been known to emit powerful tractor beams. We could have a unique kind of tractor beam to toss targets around or tear them apart.

    Modified Phaser Beam - In "encounter at farpoint", the Enterprise modifies it's phaser array to transfer a large amount of energy to the spaceborn being to allow it to break free. What can we do with an ability like this? Hypercharging an ally, overloading an enemy?

    I like to think of some way, aside from a general change of the ship's character in STO which likely won't happen, to increase the appeal and use of it without relying on a simple "moar dakka" ability.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    angrytarg wrote: »
    Though the question remains what is typical for a Galaxy class? Most thoughts in this thread go into the direction of having more damage potential to cater to the games overall direction, which is completely understandable. I have stated myself many times that ships which feature only two damage consoles should get something to make up for it. But adding one BO or TS every 3 minutes to the mix is not really what I think about when doing something good for the Galaxy.

    So if we assume that the BOFF layout won't be changed in a significant way (be it through separation or otherwise), and I think we can safely assume this, what is there to help the ship in a plausible way? Cryptic added the 2-pc bonus which grants a small, flat bonus to tanking.

    What can we draw ideas from?

    Sensors - time and again we witnessed and saw the Enterprise making use of highly sophisticated sensory systems. Thus, and given the science slant the refit suggests (and the 3 sci consoles as well), the Explorer really should get Sensor Analysis. But that is not compatible with the basic gameplay rules that are still in place. The ship is a cruiser with cruiser commands, giving it sensor analysis directly doesn't work. This is why I came up with the Calypso in the first place:

    Calypso Auxilliary Craft - this is a thing. While not used in the show, the Calypso is clearly visible all the time. It's there. It's a subwarp craft bigger than any shuttle, capable of atmospheric flight and a neat addition to the overall function of the ship. I admit, I love auxilliary craft (NOT hangar pets, mind you. But detachable and separatable unique craft), especially if it is a craft not tailored for direct combat. While the Yalypso would probably be fitted with a type-V phaser to defend itself, it would be neat in my opinion to have it cast Sensor Analysis and if we ever get a UI for aux craft so we can manually aim and cast the ability we could get it indirectly to help our offense or our healing.

    Deflector wizardry - the deflector dish of the Ent-D was used often in ways to do something awesome . it was even utilized as a weapon, which power output dwarfed that of the regular weaponry. True, the ship paid dearly for that, but THIs would be a damage ability I would be okay with. Upon activation, engines and regular weapons were to shut down. A few seconds charge up followed by a massive beam fired from the main deflector, causing high single target damage and AoE radiation. Deflector's have also been known to emit powerful tractor beams. We could have a unique kind of tractor beam to toss targets around or tear them apart.

    Modified Phaser Beam - In "encounter at farpoint", the Enterprise modifies it's phaser array to transfer a large amount of energy to the spaceborn being to allow it to break free. What can we do with an ability like this? Hypercharging an ally, overloading an enemy?

    I like to think of some way, aside from a general change of the ship's character in STO which likely won't happen, to increase the appeal and use of it without relying on a simple "moar dakka" ability.
    Aside from the Calypso, everything else has been done with the Voyagers deflector also. Starfleet ships are highly versatile and modifiable, especially their science capabilities, Shields, Engines and Weapons.
    I can't count how often we saw Voyager do the same Science "magic" as the Enterprise -D.

    It's nothing special that only a Galaxy Class could do.

    Here are some things that are exclusive for the Galaxy Class:
    - Largest and (most powerful) phaser array(s).
    - Rapid fireing torpedo Launcher, capable of fireing 10 torpedoes in a row.
    - Highly modifiable interiors and modular construction.

    I think these things are much more exclusive for the GCS than a modifiable deflector (which other Starfleet ships have too) or a basicly useless oversized shuttle.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2014
    yreodred wrote: »
    Aside from the Calypso, everything else has been done with the Voyagers deflector also. Starfleet ships are highly versatile and modifiable, especially their science capabilities, Shields, Engines and Weapons.
    I can't count how often we saw Voyager do the same Science "magic" as the Enterprise -D.

    It's nothing special that only a Galaxy Class could do.

    Here are some things that are exclusive for the Galaxy Class:
    - Largest and (most powerful) phaser array(s).
    - Rapid fireing torpedo Launcher, capable of fireing 10 torpedoes in a row.
    - Highly modifiable interiors and modular construction.

    I think these things are much more exclusive for the GCS than a modifiable deflector (which other Starfleet ships have too) or a basicly useless oversized shuttle.

    I don't think we saw the deflector discharge as utilized in "The Best Of Both Worlds" in Voyager, but I might be mistaken. But most of what voyager did is already incarnated in variuous BOFF and set abilities (graviton beam, tachyon beam etc.). I do think that the Galaxy could get bonus points for that as seen on TNG - after all, STO also assumes that cloaks are standard issue for Defiant class ships although it is clearly stated that it was a one-off prototype that was destroyed with the USS Defiant.

    If we need to harp on the weapon systems (since yeah, it's a shooting game), what about a Threat assesment targeting system set ability? On page 126 in the TNG TM it is stated that a highly sophisticated AI guides phaser operations according to their threat level and that it is considered the best way to bring down an enemy's defenses is to fire multiple dischrges at various points of their shielding. This is, I think, what we see in DS9 as well, those "volleys" the Galaxies fre to disable the Galors. It could be a single-targes, beam rapid fire-esque attack that disables a number of subsystems and deals damage, the clue being that those systems could not be instantly repaired but instead being continous knocked offline or function at reduced efficiency for a while.

    The thing is, there are not much ways to boost the ships damage output. Cryptic clearly doesn't want that, so it's essentially up to certain trick abilities that greatly enhance the situational usefulness of the vessel.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • jellico1jellico1 Member Posts: 2,719
    edited June 2014
    The Defelctor shot and anti matter spread should be part of the ship not a console on the Gal R

    As a matter of fact the attack pattern sierra should be as well
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    angrytarg wrote: »
    I don't think we saw the deflector discharge as utilized in "The Best Of Both Worlds" in Voyager, but I might be mistaken. But most of what voyager did is already incarnated in variuous BOFF and set abilities (graviton beam, tachyon beam etc.). I do think that the Galaxy could get bonus points for that as seen on TNG - after all, STO also assumes that cloaks are standard issue for Defiant class ships although it is clearly stated that it was a one-off prototype that was destroyed with the USS Defiant.

    If we need to harp on the weapon systems (since yeah, it's a shooting game), what about a Threat assesment targeting system set ability? On page 126 in the TNG TM it is stated that a highly sophisticated AI guides phaser operations according to their threat level and that it is considered the best way to bring down an enemy's defenses is to fire multiple dischrges at various points of their shielding. This is, I think, what we see in DS9 as well, those "volleys" the Galaxies fre to disable the Galors. It could be a single-targes, beam rapid fire-esque attack that disables a number of subsystems and deals damage, the clue being that those systems could not be instantly repaired but instead being continous knocked offline or function at reduced efficiency for a while.

    The thing is, there are not much ways to boost the ships damage output. Cryptic clearly doesn't want that, so it's essentially up to certain trick abilities that greatly enhance the situational usefulness of the vessel.
    What about expanding the phaser proc even further?
    Its console set power could double or triple the time subsystems get disabled.

    I think that a heavy Beam discharge power should be mandatory for the GCS. It's almost a iconic ship power for the Galaxy Class seen numerous times, i think it should be a exclusive ship power for the GCS in STO just as the photon spread.

    But you are right, Cryptics devs have decided to make the GCS a boring teethless tank and since they made its 2set bonus even amplify that trait, i think they won't ever change their minds.
    (it's a shame there isn't a devs in charge who actually likes the GCS, or at least knows more about that ship apart from superficial knowledge.)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited June 2014
    yreodred wrote: »
    I thought one goal of this thread was to make the Galaxy more like it was in the shows?

    Althrough your ideas are not bad at all, but i wouldn't want to see them realized at the Galaxy Class. I'd rather see such features on other ships like the Star Cruiser, or a science vessel, like a reworked DSSV or Research Science Vessel Retrofit.
    I think the GCS shouldn't be put into the healer corner even more, what this ship needs are some more offensive focussed abilities. I like the idea of giving it Sensor Analysys but since it has got the cruiser commands, i heavily doubt it would get it directly. To be honest i don't like the idea of giving the Galaxy-R aonther pet. It's already embarrassing enough to see that ship in such a miserable state, it doesn't need another humiliation like a goofy pet zipping around it.

    Those are the issues why the devs dont agree with the requests in this thread. We want to build a Galaxy away from what was crafted by the devs. We have to admit that they already made up their minds that Galaxy R is a tank healer build. So going away from that is already impossible. Rather we keep forcing them and us really getting frustrated, we should make solutions that are actually reasonable for them.

    Galaxy R was already bundled with Galaxy X. That itself should say the dps version for Galaxy.

    I dont think the Fleet Galaxy R needs a pet. It does need though a built in tank/healing ability in parallel to Phaser lance to balance Fleet Galaxy R and Fleet Galaxy X in their respective roles.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    yreodred wrote: »
    Aside from the Calypso, everything else has been done with the Voyagers deflector also. Starfleet ships are highly versatile and modifiable, especially their science capabilities, Shields, Engines and Weapons.
    I can't count how often we saw Voyager do the same Science "magic" as the Enterprise -D.

    It's nothing special that only a Galaxy Class could do.

    Here are some things that are exclusive for the Galaxy Class:
    - Largest and (most powerful) phaser array(s).
    - Rapid fireing torpedo Launcher, capable of fireing 10 torpedoes in a row.
    - Highly modifiable interiors and modular construction.

    I think these things are much more exclusive for the GCS than a modifiable deflector (which other Starfleet ships have too) or a basicly useless oversized shuttle.
    angrytarg wrote: »
    I don't think we saw the deflector discharge as utilized in "The Best Of Both Worlds" in Voyager, but I might be mistaken. But most of what voyager did is already incarnated in variuous BOFF and set abilities (graviton beam, tachyon beam etc.). I do think that the Galaxy could get bonus points for that as seen on TNG - after all, STO also assumes that cloaks are standard issue for Defiant class ships although it is clearly stated that it was a one-off prototype that was destroyed with the USS Defiant.

    If we need to harp on the weapon systems (since yeah, it's a shooting game), what about a Threat assesment targeting system set ability? On page 126 in the TNG TM it is stated that a highly sophisticated AI guides phaser operations according to their threat level and that it is considered the best way to bring down an enemy's defenses is to fire multiple dischrges at various points of their shielding. This is, I think, what we see in DS9 as well, those "volleys" the Galaxies fre to disable the Galors. It could be a single-targes, beam rapid fire-esque attack that disables a number of subsystems and deals damage, the clue being that those systems could not be instantly repaired but instead being continous knocked offline or function at reduced efficiency for a while.

    The thing is, there are not much ways to boost the ships damage output. Cryptic clearly doesn't want that, so it's essentially up to certain trick abilities that greatly enhance the situational usefulness of the vessel.

    The phaser size has nothing to do with power or the fire arc. Sovereign has more powerful phaser but not as long of arcs. But canon wise the galaxy was the second most powerful ship in fleet so in Sto she should still be among the power houses but in game it's not. TAHT'S THE PROBLEM. Also the deflector most is already in game with full maco set. Craptic needs to see they screwed up and I have offered an easy fix.
  • edited June 2014
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  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited June 2014
    paxdawn wrote: »
    Those are the issues why the devs dont agree with the requests in this thread. We want to build a Galaxy away from what was crafted by the devs. We have to admit that they already made up their minds that Galaxy R is a tank healer build. So going away from that is already impossible. Rather we keep forcing them and us really getting frustrated, we should make solutions that are actually reasonable for them.

    Galaxy R was already bundled with Galaxy X. That itself should say the dps version for Galaxy.

    I dont think the Fleet Galaxy R needs a pet. It does need though a built in tank/healing ability in parallel to Phaser lance to balance Fleet Galaxy R and Fleet Galaxy X in their respective roles.

    And yet that is not remotely the combat role it served in the shows, which is why this thread exists. The Dominion War episodes used the GCS in the role of a line battleship, a slow-moving heavy hitter operating under escort, not a support vessel. It was the ship that received the support, not the one that provided it. Cryptic has completely and utterly misjudged the thing.

    It doesn't need a pet, it needs a complete rearrangement of its boff layout. Frankly there isn't a ship in the entire game that needs that many engi slots.

    The so-called revamp was frankly insulting and the Risian luxury cruiser is a giant kick in the balls. A frakking cruise liner outperforming the GCS? Give me a ****ing break.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited June 2014
    starswordc wrote: »
    And yet that is not remotely the combat role it served in the shows, which is why this thread exists. The Dominion War episodes used the GCS in the role of a line battleship, a slow-moving heavy hitter operating under escort, not a support vessel. It was the ship that received the support, not the one that provided it. Cryptic has completely and utterly misjudged the thing.

    It doesn't need a pet, it needs a complete rearrangement of its boff layout. Frankly there isn't a ship in the entire game that needs that many engi slots.

    The so-called revamp was frankly insulting and the Risian luxury cruiser is a giant kick in the balls. A frakking cruise liner outperforming the GCS? Give me a ****ing break.

    *walks up and puts his hand on your shoulder to comfort you*

    Ya you pretty much said it. We don't need a stupid noncombat/combat pet. The GCS atm is a complete and utter joke, the fact that craptic released a Risian ship that is a pleasure cruise liner that is better in EVERY SINGLE WAY?!

    *Pauses for a moment to hold his aching balls*

    Seriously?! Its stuff like that, is why cryptic earns so much hatred on these matters. Its like they try repeatedly to land the spit right in your pupil not just on your face. Give the fleet galaxy the D'D layout boff/console and no one would be angry. But instead they keep insisting that its a "cruise ship" and is barely able to do combat or anything else.

    Well 7 seasons of TNG, + DS9 + voyager beg to differ. In DS9 the GCS formed the backbone of the attack fleets, they were the anchor battle ships meant to hold the line and be supported.

    In TNG we saw the galaxy do just about everything science wise, but in this game it can't hardly do jack. In TNG the galor was considered by the federation to be a laughable threat to a Galaxy, but in this game a Galor kicks the TRIBBLE out of one.

    There isnt a reason why all the other enterprise ships in this game got great treatment, we waited for the ambassador forever but it atleast is a solid ship. The excel is old as dirt but still got nice layouts, the sov finally got the boff layout it needed from the start.

    What has the galaxy got? a 2pc *ucking bonus! Give me a break. ALL the old cstore ships need reworked, but the galaxy is the worst of them all and needs it the most. Their galaxy update was a galaxy x update, and a sad one at that, as an excel still out preforms a galaxy X. Dispite the X being a newer designed galaxy + heavy armorment retrofit.

    Devs in this game dont even have a clue any more. Giving the galaxy class an ens Uni slot would cause "op power creep". But hey lets release a refit escort that makes 95% of all other escorts useless!

    *ackasses.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    jtoney3448 wrote: »
    *walks up and puts his hand on your shoulder to comfort you*

    Ya you pretty much said it. We don't need a stupid noncombat/combat pet. The GCS atm is a complete and utter joke, the fact that craptic released a Risian ship that is a pleasure cruise liner that is better in EVERY SINGLE WAY?!

    *Pauses for a moment to hold his aching balls*

    Seriously?! Its stuff like that, is why cryptic earns so much hatred on these matters. Its like they try repeatedly to land the spit right in your pupil not just on your face. Give the fleet galaxy the D'D layout boff/console and no one would be angry. But instead they keep insisting that its a "cruise ship" and is barely able to do combat or anything else.

    Well 7 seasons of TNG, + DS9 + voyager beg to differ. In DS9 the GCS formed the backbone of the attack fleets, they were the anchor battle ships meant to hold the line and be supported.

    In TNG we saw the galaxy do just about everything science wise, but in this game it can't hardly do jack. In TNG the galor was considered by the federation to be a laughable threat to a Galaxy, but in this game a Galor kicks the TRIBBLE out of one.

    There isnt a reason why all the other enterprise ships in this game got great treatment, we waited for the ambassador forever but it atleast is a solid ship. The excel is old as dirt but still got nice layouts, the sov finally got the boff layout it needed from the start.

    What has the galaxy got? a 2pc *ucking bonus! Give me a break. ALL the old cstore ships need reworked, but the galaxy is the worst of them all and needs it the most. Their galaxy update was a galaxy x update, and a sad one at that, as an excel still out preforms a galaxy X. Dispite the X being a newer designed galaxy + heavy armorment retrofit.

    Devs in this game dont even have a clue any more. Giving the galaxy class an ens Uni slot would cause "op power creep". But hey lets release a refit escort that makes 95% of all other escorts useless!

    *ackasses.
    I couldn't have said it nicer. :)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    I think the only realistic chance to get a acceptable Galaxy Class in STO would be a Mirror version (lockbox).
    By releasing such a ship they would limit its numbers in STO and they wouldn't have to change their beloved teethless healer C-Store ship at all. Both sides could live with it IMO.


    As i have previously said that ship should have a BOFF/Console Layout like this:

    Lt.Cmdr. Tac
    Cmdr. Eng
    Lt.Cmdr. Sci
    Lt. Uni

    Consoles: 3 4 3

    (Basicly a slightly modified D'Deridex BOFF/Console Layout.)

    Ideally it should be possible to use ALL availlable Galaxy ship parts, including the Galaxy -X ones. So ppl could finally have their G-X with a Lt.Cmdr Tac, and it would also be possible to create the "Yesterdays Enterprise" Galaxy Class Battleship version, everything with just one Lockbox and Cryptics devs would never ever have to think about that ship again.
    (or hear us complaining about it, at least as far as i'm concerned)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited June 2014
    starswordc wrote: »
    And yet that is not remotely the combat role it served in the shows, which is why this thread exists. The Dominion War episodes used the GCS in the role of a line battleship, a slow-moving heavy hitter operating under escort, not a support vessel. It was the ship that received the support, not the one that provided it. Cryptic has completely and utterly misjudged the thing.

    It doesn't need a pet, it needs a complete rearrangement of its boff layout. Frankly there isn't a ship in the entire game that needs that many engi slots.

    The so-called revamp was frankly insulting and the Risian luxury cruiser is a giant kick in the balls. A frakking cruise liner outperforming the GCS? Give me a ****ing break.

    Actually this has nothing to do with the shows. Even the original post never stated that this should be in parallel to the shows. He stated he want this to become a dps boat, which a year or so before the release of Fleet Galaxy X.

    Only players in this thread morphed this into their personal rant thread to make Galaxy flexible to their playstyles or the builds they have in mind.

    The problem is everyone who is complaining about Galaxy R wants it to morph into a Galaxy X or Sci Cruiser which the devs already admitted they wont do.

    It is already too late change the boffs due to many players already crafted and spent their money creating a viable tank/healing Eng based Galaxy R as well the devs already disagreeing with any changes to the boffs.

    The issue with your comparison is your comparing Risan Luxury Liner to the non dps boat in the Galaxy bundle. When I compare the Luxury Liner with Galaxy X, it aint the case. If I want a dps Galaxy boat, I will play the Fleet Galaxy X.

    Actually there are certain builds that can function optimal with 8 Eng boffs. The issue is that you got to play Galaxy R in Season 9 on those roles. Those roles are not as high adrenaline as Fleet Galaxy X or as group oriented as Sci based cruisers. However, if you are going for dps boat, of course 8 Eng boffs is not that good.

    The only thing left for our us to do is actually give suggestions that is actionable to the devs which is balance Fleet galaxy R by giving it an inert ability based on its current role rather continue ranting about things that are not actionable.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited June 2014
    paxdawn wrote: »
    Actually this has nothing to do with the shows. Even the original post never stated that this should be in parallel to the shows. He stated he want this to become a dps boat, which a year or so before the release of Fleet Galaxy X.

    Only players in this thread morphed this into their personal rant thread to make Galaxy flexible to their playstyles or the builds they have in mind.

    The problem is everyone who is complaining about Galaxy R wants it to morph into a Galaxy X or Sci Cruiser which the devs already admitted they wont do.

    It is already too late change the boffs due to many players already crafted and spent their money creating a viable tank/healing Eng based Galaxy R as well the devs already disagreeing with any changes to the boffs.

    The issue with your comparison is your comparing Risan Luxury Liner to the non dps boat in the Galaxy bundle. When I compare the Luxury Liner with Galaxy X, it aint the case. If I want a dps Galaxy boat, I will play the Fleet Galaxy X.

    Actually there are certain builds that can function optimal with 8 Eng boffs. The issue is that you got to play Galaxy R in Season 9 on those roles. Those roles are not as high adrenaline as Fleet Galaxy X or as group oriented as Sci based cruisers. However, if you are going for dps boat, of course 8 Eng boffs is not that good.

    The only thing left for our us to do is actually give suggestions that is actionable to the devs which is balance Fleet galaxy R by giving it an inert ability based on its current role rather continue ranting about things that are not actionable.

    You! get out of here with your logic and commun sense. :cool:
This discussion has been closed.