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What is your beef with the Galaxy Cryptic?

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  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    people cant tell why its bad? even someone with a limited amount of ship building knowledge should see a problem


    the station setup is very bad, overspecialized for eng at the low level, were there is the least variety of skills to choose from.

    every skill you can choose down low is crippled by global cooldowns, even across all 3 skill types

    Honestly, I dont think having all of the low end engie skills is a problem. The Excel' has the same amount of LT and Ensign boff slots as the Galaxy, and its fine. I have EPTE for when I need more engine power and EPTS for when I need more shield power and the cool downs down mean that much when you have a higher level EPTS and a lower level EPTS so one of them have a 15 second cool down. Very rarely does a person need EPTS AND EPTE at the same time, so I have flexibility of purpose there.
    for every unideal station slot in eng, your losing an ideal station slot in ether sci or tac

    Same could be said by Defiant owners for tac that would give their left arm for an additional ensign or LT engi boff slot. Oh yeah those guys drive Fleet Escorts or Fleet Patrol Escorts, just like Fed cruiser cruiser guys drive other ships.
    below average cruiser mobility

    worst number of tac consoles

    least number of tac skills

    since doffs were introduced a low number of eng skills had become more ideal due to tech and damage control doffs, so having that many eng skills actually got worse over time

    simply does nothing well, excels at nothing

    pick a cruiser, any cruiser. its better at doing what its best at then the galaxy is at doing that.

    So slap an ensign uni, give it a Heavy Beam Array weapon and have a good day. Or just buy the Galaxy-X and you get much of what you are asking for in one package........... and its a Galaxy Class to boot.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    dunballa wrote: »
    At the risk of being argumentative, I have to disagree completely with the assessment. The Galaxy class CRUISER was meant to be "a Multimission Exploration cruiser" ( see Utopia Planetia Canon Records) It is NOT a Battleship. Even in the Future's Past episode when Picard refered to it as a Battleship Guinan pointed out its obvious design flaws for such a role. It is a Huge vessel with powerful engines. How many times was this ship out gunned by a single opponent in the series? (Sure,Mostly for dramatic episodes) But this ship has taken on several ships and taken the hits. How can you not call this a Tank?

    Don't bring that up, they will just blame those things on the script writers, the same ones that they use when they put something in the show that they liked.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    yaisuke15 wrote: »
    (I have an idea for a galaxy bundle or a galaxy rehaul, I've been wondering what anyone thinks about it.

    Could someone look over it and see what you think? PM with your thoughts because I want to know if it could go over with anyone else.)

    On topic:



    We just need better low level engineering abilities that are on par with tactical and science. Or engineering career officers should have an ability that inately speeds up weapons and console cooldowns (I don't count doffs, I talking straight captain abillities). Or have engineering captains have the ability to pump out an extra shot or two for beam arrays or three extra vollies for turrets and cannons.

    Just something to make engineering captains have a more powerful advantage that is more aggresive-passive than passive-aggresive.


    Try using more than one type of EPTX , it actually makes the ships more flexible that way. I highly doubt that a person doesn't need EPTS in less than 15 seconds after they hit EPTE. I have that setup at lower levels and its pretty good that way.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited October 2013
    age03 wrote: »
    You 'll just love your Galaxies don't you.

    Indeed we do! :)
    HQroeLu.jpg
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    I would argue that the TOS Connie is the icon ship of Star Trek. When I Google images of "Starship Enterprise", TOS/TOS movie Constitution classes are the most populous images. More satires have done with the image of the TOS ship and crew, not to mention the amount of TOS/Movie Connie' models at hobby stores versus TNG.

    i would never dare to said that the enterprise d is THE most iconic ship in star trek, first because it is not my conviction, the tos enterprise is for me the ship for that since it is where all begun, and furthemore i have no intention of bringing the fury of entreprise tos in this thread.
    but you should have read carrefully what i have wrote since i said "ONE" of the most iconic, no "THE".
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    Try using more than one type of EPTX , it actually makes the ships more flexible that way. I highly doubt that a person doesn't need EPTS in less than 15 seconds after they hit EPTE. I have that setup at lower levels and its pretty good that way.

    that is how the "dragon build" user do, it work well with pve, because enemy don't do unespected things and are not monitoring you power activation.
    however for a cruiser in pvp doing things like this is the best way to get into bad situation.
    this way of doing required to not get out of sync with power activation and also bring to much rigidity in defense management.
    it can work, but most of the time would be difficult to use properly or at the right time to be presented as something that is " as efficient" as an other non share cooldown power.

    this work better in low pressure pvp environement, pve or for escort player.
    there is a klingons player in kerrat that use it very effectively, he use EPTS and EPTE with his escort.
    the advantage of escort is that they can tank the outcome if they made a mistake, with their attack pattern ( omega and delta ) combine to their speed and defense score.
    that is exactly what this guy do, it is so fast that he look like the OVNI in his way of moving ( a bit like a bee )
    low speed and inertia cruiser don't have that luxury.

    so it work, depend of what you are playing but is not the perfect solution for every situation.
    for the easy one it can give you the feeling to be more flexible but it is at your vigilance and timing management cost.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    dunballa wrote: »
    At the risk of being argumentative, I have to disagree completely with the assessment. The Galaxy class CRUISER was meant to be "a Multimission Exploration cruiser" ( see Utopia Planetia Canon Records) It is NOT a Battleship. Even in the Future's Past episode when Picard refered to it as a Battleship Guinan pointed out its obvious design flaws for such a role. It is a Huge vessel with powerful engines. How many times was this ship out gunned by a single opponent in the series? (Sure,Mostly for dramatic episodes) But this ship has taken on several ships and taken the hits. How can you not call this a Tank?

    you, indeed, should not go on that kind of argument here.
    i don't need to go searching for moment where the enterprise D was doing good to show it as a proof that the game missrepresented her.
    i just have to use my logic.
    what in what we see from the ambassador in the serie make her more powerfull AND more tanky than a galaxy?
    you see?
    with almost every ship being, as of today, more powerfull than a galaxy class in this game, it have become clear that the game is not a strict reference to canon.
    no one can argue with me that the nova class was more powerfull than the galaxy in the show.
    yet it is in the game.
    i am agree with the idea that the galaxy should be more sturdy than powerfull, however nothing really justify a lack of power of that magnitude.
    the tank "role" that you assign here is something cryptic force them to be but the ship in star trek universe ar much more than theses passive bricks.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    Honestly, I dont think having all of the low end engie skills is a problem. The Excel' has the same amount of LT and Ensign boff slots as the Galaxy, and its fine. I have EPTE for when I need more engine power and EPTS for when I need more shield power and the cool downs down mean that much when you have a higher level EPTS and a lower level EPTS so one of them have a 15 second cool down.

    the excel doesn't have too many eng skills, it trades a high end skill for a low end skill. the galaxy locks you into taking low level EPt and ET skills, and you end up having more high end spaces then are of usefulness on a tac cruiser build. on a healer, well you just wouldn't use the ship at all because all eng and barely any sci makes for a 3rd rate healer. if your running EPtS3 and EPtS1, its like you never heard of doffs. doing that because you have nothing beter to slot means your missing out on better sci or tac powers powers wile your not minmaxing your build at all, because the ship's crappy setup wont even let you.

    Very rarely does a person need EPTS AND EPTE at the same time, so I have flexibility of purpose there.

    wtf am i reading. if you dont have full up time on every EPt skill you run, you might as well have no up time. it must be that pve is so easy, that its possible to think this.

    Same could be said by Defiant owners for tac that would give their left arm for an additional ensign or LT engi boff slot. Oh yeah those guys drive Fleet Escorts or Fleet Patrol Escorts, just like Fed cruiser cruiser guys drive other ships.

    the defient is fine, damage control doffs cured it of any actual down side. with the tac stations it has, it can run 2 APO, 2 CRF, and 2 BO. its just not ideal if you want to lazaly run all cannons

    So slap an ensign uni, give it a Heavy Beam Array weapon and have a good day. Or just buy the Galaxy-X and you get much of what you are asking for in one package........... and its a Galaxy Class to boot.

    the geo they slapped on it would have to not be off center a hilarious amount for me to ever consider that. and its gimic would have to not be pathetic, and it would have to have a fleet version, and it would have to stop looking like a riced out honda before i would ever consider that. oh, and actually being the package im asking for, as apposed to not being it at all, would be nice too.
  • sevmragesevmrage Member Posts: 0 Arc User
    edited October 2013
    Quote system on this message board blows.
    the geo they slapped on it would have to not be off center a hilarious amount for me to ever consider that. and its gimic would have to not be pathetic, and it would have to have a fleet version, and it would have to stop looking like a riced out honda before i would ever consider that. oh, and actually being the package im asking for, as apposed to not being it at all, would be nice too.

    Agreed, except for the looks, which I rather like. The off-center lance and pylons on top of the saucer need fixing though.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • general1devongeneral1devon Member Posts: 298 Arc User
    edited October 2013
    Seems the Gal-X has been almost left behind in the new ship updates. it gets 1 new power.
    [SIGPIC][/SIGPIC]
  • sevmragesevmrage Member Posts: 0 Arc User
    edited October 2013
    One power or one useful power? It gets two cruiser commands.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • doylem33doylem33 Member Posts: 25 Arc User
    edited October 2013
    I know this is a Galaxy-r debate but had to share my thoughts about the update to the Galaxy-X

    Attract Fire and Weapon Systems Effiency for the Dreadnought i.e Galaxy-x. Thanks Cryptic but no thanks, 2 of the most undesired commands from the new cruiser commands for me, a ship that would seriously have benefitted more from the Turn rate and Shield frequency boost.

    Proven once again how much you guys hate the Galaxy line of starships. But its ok to use Galaxy-r's image to promote the game to sell things. But not ok to give us a decent ship that makes people want to fly it over the Ambassador/Excelsior/Sovereign other than being TNG series and wanting a Ent-D like people wanting a Connie so they can fly Kirks ship.

    a few examples.
    Galaxy Image is used on slides in the Omega rep system.
    Galaxy is the ship used on the forum pages and on the Official website in the top right hand corner
    Galaxy is used on the image to sell fleet ship modules

    Come on give me a reason to fly her other than wanting to be in a Ent-D.
    Sure i can make a very good build out of her and make her decent in PvE so she isn't a burden to my team mates but i can still get 40-60% more fire power out of a Excelsior or Sovereign. Because of that Lt cmd tact slot and 4 tact consoles.

    Also a valid question regarding the Fleet Nebula and Galaxy. How come these ships got a extra engineering console, when on the cruiser side the Sovereign and Excelsior got a extra tact console. And on the science side The Intrepid, Recon and Nova all got a extra tact console
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    doylem33 wrote: »
    I know this is a Galaxy-r debate but had to share my thoughts about the update to the Galaxy-X

    Attract Fire and Weapon Systems Effiency for the Dreadnought i.e Galaxy-x. Thanks Cryptic but no thanks, 2 of the most undesired commands from the new cruiser commands for me, a ship that would seriously have benefitted more from the Turn rate and Shield frequency boost.

    attract fire is something that cryptic could give to the super specialize tank and healer, galaxy x really don't need it indeed.
    weapons system efficiency however is greatly welcome, anything that contribute to the ship firepower is.

    i have reajust my ship turn rate to 19 degree lately and was testing the new turning power one is esd ( was in proximity of an avenger that use it )
    this only take me to 21.8 turn, so nothing extraordinary or worth the toggle in comparaison to other power available, the shield frequency boost seem more appealing to me.
    if we are to be unfairly force to use only 2 cruiser power for this ship my choice would be the efficiency weapons and shield frequency boost.
  • irwin109irwin109 Member Posts: 518 Arc User
    edited October 2013
    The only real weaknesses of the endgame Galaxy variants is the lack of universal bridge officer slots on the C-Store Retrofit, and the shared cool downs of engineering abilities.


    Other than that, it's a decent cruiser. And it's possible to do the majority of endgame content with one. The fact that other cruiser classes can supposedly do it better is largely irrelevant. The only thing that matters is that it can. That's probably why the developers are in no big hurry to tinker with the current set up, even though it does need a little polish (i.e. universal slots and dealing with the issues with engineering powers in general).


    If you love the Galaxy, and pony up the Zen/Fleet Credits for one, it will serve you well for the majority of the game's content (making it worth it). If the fact that the freebie Star Cruisers and Assault Cruisers are more well rounded bothers you that much, then fly the free ships. It's that simple.

    Agreed, it's a good ship, does well enough in all PvE and has a niche build for PvP, it can be improved greatly, but does ok as it is.
    enoemg wrote: »
    I honestly don't understand the extreme support behind this specific ship.

    Personally, it's one of my least favorite ships in the Star Trek universe. Its saucer is too bulky, everything else is too stubby, and I've never liked the wide oval design they used for the saucer. I like the classic round saucer of the Connie and Excelsior, and I love the long oval saucer of the Sovereign.

    I totally disagree with this comment, but that's opinion for you. I think the ugliest ship is the Oberth Class, it's like a drunk 5 year old designed it.
    IrwinSig-1.jpg

    "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
  • neonevangelionneonevangelion Member Posts: 0 Arc User
    edited October 2013
    As soon I looked todays patches notes i had to come here.

    Gal-X is getting only 2 cruiser commands.

    Even lockbox ships like Dkora and Tal Shiar are getting three. Galor, 4. FLIGHT DECK are getting 2. So, yes, they had another chance to revamp the Galaxy, and frakked again.

    Cruisers
    Ships that fall into this category receive all four Cruiser Commands. Below is a list of ships that are classified as Cruisers:

    Federation
    Cruiser
    Cruiser Refit
    Heavy Cruiser
    Heavy Cruiser Retrofit
    Fleet Heavy Cruiser Retrofit
    Advanced Heavy Cruiser
    Advanced Heavy Cruiser Retrofit
    Fleet Advanced Heavy Cruiser Retrofit
    Support Cruiser
    Support Cruiser Retrofit
    Fleet Support Cruiser Retrofit
    Exploration Cruiser
    Exploration Cruiser Refit
    Exploration Cruiser Retrofit
    Fleet Exploration Cruiser Retrofit
    Assault Cruiser
    Assault Cruiser Refit
    Fleet Assault Cruiser Refit
    Mirror Assault Cruiser
    Star Cruiser
    Fleet Star Cruiser
    Mirror Star Cruiser
    Odyssey Operations Cruiser
    Odyssey Star Cruiser
    Odyssey Science Cruiser
    Odyssey Tactical Cruiser

    All Factions
    Cardassian Galor

    Battle Cruisers
    Ships that fall into this category receive three Cruiser Commands: Command - Strategic Maneuvering, Command - Shield Frequency Modulation and Command - Weapon System Efficiency. Below is a list of ships that are classified as Battle Cruisers:

    Federation
    Battle Cruiser
    Fleet Battle Cruiser
    Klingon Empire
    K'Tanco Battle Cruiser
    K't'inga Battle Cruiser
    K't'inga Battle Cruiser Retrofit
    Fleet K't'inga Battle Cruiser Retrofit
    Koro't'inga Battle Cruiser
    Vor'cha Battle Cruiser
    Vor'cha Battle Cruiser Retrofit
    Mirror Vor'cha Battle Cruiser
    Vor'Kang Battle Cruiser
    Negh'Var Heavy Battle Cruiser
    Fleet Negh'Var Heavy Battle Cruiser
    Kamarag Battle Cruiser
    Kamarag Battle Cruiser Retrofit
    Fleet Kamarag Battle Cruiser Retrofit
    Fleet Tor'Kaht Battle Cruiser Retrofit
    Bortas Heavy Battle Cruiser
    Bortasqu' War Cruiser
    Bortasqu' Command Cruiser
    Bortasqu' Tactical Cruiser

    All Factions
    Elachi Monbosh Battleship
    Tal Shiar Adapted Battle Cruiser
    Ferengi D'Kora Marauder
    Flight-Deck Cruisers

    Ships that fall into this category receive two Cruiser Commands: Command - Shield Frequency Modulation and Command - Attract Fire. Below is a list of ships that are classified as Flight-Deck Cruisers:

    Klingon Empire
    Marauder Flight-deck Cruiser
    Corsair Flight-deck Cruiser
    Corsair Flight-deck Cruiser Retrofit
    Fleet Corsair Flight-deck Cruiser Retrofit
    Dacoit Flight-deck Cruiser

    Dreadnought Cruisers
    Ships that fall into this category receive two Cruiser Commands: Command - Weapon System Effiency and Command - Attract Fire. Currently there is only a single ship classified as a Dreadnought Cruiser:
    Dreadnought Cruiser (Galaxy-X)
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    Dreadnought Cruisers
    Ships that fall into this category receive two Cruiser Commands: Command - Weapon System Effiency and Command - Attract Fire. Currently there is only a single ship classified as a Dreadnought Cruiser:
    Dreadnought Cruiser (Galaxy-X)[/QUOTE]

    hehe, yes, and he is not only receiving only 2 , but there is only one that is worth having in the 2

    i also like to known what is the fantastic abilitie that this cruiser have that deserve him this categorie.
    it must be a tremendous power for this to be compensate with only 2 cruiser power
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited October 2013
    I still stand by my statement that Cryptic blew it with the cruiser commands. Why does every cruiser get those? Why not make underperforming large cruisers like the Galaxy and Negh'Var command cruisers? That would've helped them and the diversity of ships you encounter in endgame content massively...
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • ehgatoehgato Member Posts: 137 Arc User
    edited October 2013
    angrytarg wrote: »
    I still stand by my statement that Cryptic blew it with the cruiser commands. Why does every cruiser get those? Why not make underperforming large cruisers like the Galaxy and Negh'Var command cruisers? That would've helped them and the diversity of ships you encounter in endgame content massively...

    yea nothing has really change thats a sad true
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    neo1nx wrote: »
    i would never dare to said that the enterprise d is THE most iconic ship in star trek, first because it is not my conviction, the tos enterprise is for me the ship for that since it is where all begun, and furthemore i have no intention of bringing the fury of entreprise tos in this thread.
    but you should have read carrefully what i have wrote since i said "ONE" of the most iconic, no "THE".

    I'll admit it, I missed the "one of the", but there have been plenty of times where "GCS fans" have stated that it was "The". It was just as much to address that than anything.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    neo1nx wrote: »
    that is how the "dragon build" user do, it work well with pve, because enemy don't do unespected things and are not monitoring you power activation.
    however for a cruiser in pvp doing things like this is the best way to get into bad situation.
    this way of doing required to not get out of sync with power activation and also bring to much rigidity in defense management.
    it can work, but most of the time would be difficult to use properly or at the right time to be presented as something that is " as efficient" as an other non share cooldown power.

    this work better in low pressure pvp environement, pve or for escort player.
    there is a klingons player in kerrat that use it very effectively, he use EPTS and EPTE with his escort.
    the advantage of escort is that they can tank the outcome if they made a mistake, with their attack pattern ( omega and delta ) combine to their speed and defense score.
    that is exactly what this guy do, it is so fast that he look like the OVNI in his way of moving ( a bit like a bee )
    low speed and inertia cruiser don't have that luxury.

    so it work, depend of what you are playing but is not the perfect solution for every situation.
    for the easy one it can give you the feeling to be more flexible but it is at your vigilance and timing management cost.

    I agree that it isnt a perfect solution, but both systems can easily be supplemented by batteries (or deut' tanks) to bridge the gaps of cool downs.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    the excel doesn't have too many eng skills, it trades a high end skill for a low end skill. the galaxy locks you into taking low level EPt and ET skills, and you end up having more high end spaces then are of usefulness on a tac cruiser build. on a healer, well you just wouldn't use the ship at all because all eng and barely any sci makes for a 3rd rate healer. if your running EPtS3 and EPtS1, its like you never heard of doffs. doing that because you have nothing beter to slot means your missing out on better sci or tac powers powers wile your not minmaxing your build at all, because the ship's crappy setup wont even let you.

    The only difference in engie' boff slots between the Excel and GCS is that the GCS has a LTCMDR engie' ability. And while EPTS1 is weaker and seems more redundant than EPTS3, when EPTS3 is activated, it goes on a 30 second countdown and at least the ETS1 shorter cool down grants the use of some shield love before the EPTS3 comes back up.If youre an engineer like me, thats still plenty of extra power to all power distributions than if you were witing for the EPTS3 to come up.



    wtf am i reading. if you dont have full up time on every EPt skill you run, you might as well have no up time. it must be that pve is so easy, that its possible to think this.

    I don't have the required doffs to do that yet. No, I supplement my EPTX's with batteries and other devices. I am either running an EPTS or my shield battery between longer gaps. I do pretty well at keeping my energy levels high and buffs for what I need going.


    the defient is fine, damage control doffs cured it of any actual down side. with the tac stations it has, it can run 2 APO, 2 CRF, and 2 BO. its just not ideal if you want to lazaly run all cannons

    The point is that if the escort guys despair at certain boff stations are that improtant, they just use a ship that has what they want (and many of the escorts run are non-canon and pretty much of the unattractive persuasion.)



    the geo they slapped on it would have to not be off center a hilarious amount for me to ever consider that. and its gimic would have to not be pathetic, and it would have to have a fleet version, and it would have to stop looking like a riced out honda before i would ever consider that. oh, and actually being the package im asking for, as apposed to not being it at all, would be nice too.

    Honestly, I am totally behind a Fleet Gal-X. I am shocked that they offered the Fleet Heavy Cruiser (Stargazer class and friends) before they did the Gal-X. And for it to be a riced out Honda, it would require PWE and Cryptic sponsor stickers on the hull. Its more like an '87 Caprice with 26 inch chrome wheels and the factory suspension. http://flickeflu.com/groups/1224017@N22
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    The only difference in engie' boff slots between the Excel and GCS is that the GCS has a LTCMDR engie' ability. And while EPTS1 is weaker and seems more redundant than EPTS3, when EPTS3 is activated, it goes on a 30 second countdown and at least the ETS1 shorter cool down grants the use of some shield love before the EPTS3 comes back up.If youre an engineer like me, thats still plenty of extra power to all power distributions than if you were witing for the EPTS3 to come up.

    so you are cycling EPTS1 and EPTS3, that is largely sufficient as an engie.
    this is ( until my auxtobat build came ) also what i was using for engie and tact toon ( but for different reason ).
    like i said i use EWP for the ltc engie, so i didn't have a choice on it, it just that it could proove a little short on big spike dps or on the long term with a tact toon.
    for an engie however, that not a problem, in fact you don't even need EPTS3, just 2 EPTS1 is sufficient.
    EPTS1 + RSF, if you find it a little short toss a tss2 and you are good until your other EPTS power come back.
    one can also do EPTS1 with a TSS2 boost by eps transfert.
    this power is so underestimated i think, when i switch from my tact toon to my engie toon, i was completely amazed by my survivability.
    i used to have trouble to anderstand what cause this because, beeing not used to engie power i just forget to use MW and RSF, but i didn't need them, i was much more survivable than my tact toon just with EPS transfert.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    neo1nx wrote: »
    so you are cycling EPTS1 and EPTS3, that is largely sufficient as an engie.
    this is ( until my auxtobat build came ) also what i was using for engie and tact toon ( but for different reason ).
    like i said i use EWP for the ltc engie, so i didn't have a choice on it, it just that it could proove a little short on big spike dps or on the long term with a tact toon.
    for an engie however, that not a problem, in fact you don't even need EPTS3, just 2 EPTS1 is sufficient.
    EPTS1 + RSF, if you find it a little short toss a tss2 and you are good until your other EPTS power come back.
    one can also do EPTS1 with a TSS2 boost by eps transfert.
    this power is so underestimated i think, when i switch from my tact toon to my engie toon, i was completely amazed by my survivability.
    i used to have trouble to anderstand what cause this because, beeing not used to engie power i just forget to use MW and RSF, but i didn't need them, i was much more survivable than my tact toon just with EPS transfert.


    I actually use EPTS1 x2 and EPTE1 x1, someone else was talking about using EPTS3, so I was talking about that for that reason..
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2013
    angrytarg wrote: »
    I still stand by my statement that Cryptic blew it with the cruiser commands. Why does every cruiser get those? Why not make underperforming large cruisers like the Galaxy and Negh'Var command cruisers? That would've helped them and the diversity of ships you encounter in endgame content massively...

    i 100% agree.

    With introducing the Comm Array powers, the power/usefulness herachy of Cruisers and especially Starfleet Cruisers hasn't changed at all.
    Underperforming ships are still just as underperforming as before, while tactical focussed ships are advantaged.

    Personally i think they introduced comm arrays as a alibi buff, so they can always say they made cruisers more powerful and don't have to care about them anymore. It's a typical (for Cryptic) superficial game mechanic change, that doesn't really solve the problem it is supposed to fix in the first place.

    As soon I looked todays patches notes i had to come here.

    Gal-X is getting only 2 cruiser commands.

    Even lockbox ships like Dkora and Tal Shiar are getting three. Galor, 4. FLIGHT DECK are getting 2. So, yes, they had another chance to revamp the Galaxy, and frakked again.
    Not only that, they also completely missed the opportunity to give underperforming ships like the Star Cruiser, GCS or Heavy Cruiser -R some stronger Comm Array powers.


    For me it seems that Cryptic doesn't really care about the cruiser issue at all. They just buffed them all the same. Ships that got some aditional gimmick got one or two array powers less and they think, problem solved. Obviously they didn't really considered about taking a closer look at the problem and give ships that are underperforming in the first place a addiitonal buff.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited October 2013
    yreodred wrote: »
    (...) Obviously they didn't really considered about taking a closer look at the problem and give ships that are underperforming in the first place a addiitonal buff.

    That's painfully obvious. Having 2 tactical consoles is a serious disadvantage in this game. It doesn't help if the cruiser has 5 engineering consoles or 3 science consoles instead (because it's stuck with 2 low lvl science abilities anyway.)

    All they do, especially Geko since he's the spokesperson, is pretending that there isn't a problem with those ships. Stronger/exclusive comms for 2-tac cruisers (and selected KDF battlecruisers) would've been an ingenious move. Imagine, even the heavy cruiser R would have a benefit and purpose over the fleet version. Oh well...
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • ehgatoehgato Member Posts: 137 Arc User
    edited October 2013
    angrytarg wrote: »
    That's painfully obvious. Having 2 tactical consoles is a serious disadvantage in this game. It doesn't help if the cruiser has 5 engineering consoles or 3 science consoles instead (because it's stuck with 2 low lvl science abilities anyway.)

    Completly agree here bro.


    angrytarg wrote: »
    All they do, especially Geko since he's the spokesperson, is pretending that there isn't a problem with those ships. Stronger/exclusive comms for 2-tac cruisers (and selected KDF battlecruisers) would've been an ingenious move. Imagine, even the heavy cruiser R would have a benefit and purpose over the fleet version. Oh well...

    Im not perfect on english , but in the last interview i listen http://priorityonepodcast.com/po146sup/

    he say some thing like
    "cruciers are fine many ppl use them"

    also say some thing like:
    "Hard core players search optimal builds and they take DPS"



    so crucier pilots are not veterans (hard core) in any way only a bit more old noobs on builds ......

    We take severals hrs share many builds in the comnunity try to find the max power of each cruciers , especialy in this page the most hard to imprube , yep the Galaxy, we climb to all reputation and top fleet gear only to get a half way decent ship, but still we are not hard core players .... because we fly the wrong class, with the wrong profecion ....

    like in a KDF post http://sto-forum.perfectworld.com/showthread.php?t=859731

    im "Disenchanted" with the dev team im start to think in search mods for Starfleet command 3 or any other game to made me feel again in a star trek game .


    The ONLY THING KEEP ME HERE IS MI FLEET MATES i find a nice group of ppl and we have some fun only talking some times



    Disenchanted, like talking to a wall , and the mayor fear is to see all the set ideas go to another ugly ship and once again see the galaxy cover in dust

    sry im not optimist any more thtas why stop posting all this days (not like im the mostactive here but i was some time ago 1 of this ppl who has a hope to be listed, but ...)



    Sry for mi english


    Ras Al ghul Fleet leader of ARMADA ESTELAR ARGENTINA

    trait stubborn still flyng the galaxy ship in a lost attemp to feel the ship fit in this "Star Trek ESCORTS vs frikin dynos with laser in the heads"
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    Guys, did anyone in favor of the galaxy class actually watch the show? The Galaxy class was a underperformer in the show, too. It was either blowing eps conduits everywhere or you got the constant countdown of shield values until they were gone....It was fast, yes (not as fast as the camera ship, but thats another arguement) but thats about it. It is wasnt for tachyon beams that ship would have blown up on its first season. The oval main section looked like it was squished. The only time it had decent shields was the time barkley created the supershield, and the only time it won in combat was the time the whole crew was brainwashed to believe they were at war with a technologically inferior race.

    Let it go, in all the Galaxy class was a failed experiment as far as a war ship goes, it was an explorer with families aboard. The only problem is that after a week of exploring gaseous anomolys on STO everybody would have quit......
  • ehgatoehgato Member Posts: 137 Arc User
    edited October 2013
    Guys, did anyone in favor of the galaxy class actually watch the show? The Galaxy class was a underperformer in the show, too. It was either blowing eps conduits everywhere or you got the constant countdown of shield values until they were gone....It was fast, yes (not as fast as the camera ship, but thats another arguement) but thats about it. It is wasnt for tachyon beams that ship would have blown up on its first season. The oval main section looked like it was squished. The only time it had decent shields was the time barkley created the supershield, and the only time it won in combat was the time the whole crew was brainwashed to believe they were at war with a technologically inferior race.

    Let it go, in all the Galaxy class was a failed experiment as far as a war ship goes, it was an explorer with families aboard. The only problem is that after a week of exploring gaseous anomolys on STO everybody would have quit......

    what? ... not only the show ALL OF THEM and the galaxy face a full scuad of galors without problem, self refit to a combat mode IN FLY at WARP also WAS THE CORE SHIP FOR MOST on screen FLEET attacks on the dominion war ,

    dont confuse crew laziness and not so competent performance of TNG crew with the capabilitys of the ship ...

    mayor example of laziness of them : they were boarded and captured by ferengys :eek::confused:


    sure yuo think the defiant was a great ship with more capabilitys in all areas , the same ship what use as many mirandas left in starfleet like extra shields because she cant take many real hits
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2013
    ehgato wrote: »
    what? ... not only the show ALL OF THEM and the galaxy face a full scuad of galors without problem, self refit to a combat mode IN FLY at WARP also WAS THE CORE SHIP FOR MOST on screen FLEET attacks on the dominion war ,

    dont confuse crew laziness and not so competent performance of TNG crew with the capabilitys of the ship ...

    mayor example of laziness of them : they were boarded and captured by ferengys :eek::confused:


    sure yuo think the defiant was a great ship with more capabilitys in all areas , the same ship what use as many mirandas left in starfleet like extra shields because she cant take many real hits

    Fully agreed. The TNG crew was mostly completely incompetent and pretty naive most of the time. Picard should have listend to worf more often, a lot of problems could have been prevented if they had been a bit more cautious and more resolute. On the other hand Worf himself wasn't a bright light either... :D

    I think most ppl (like comtedeloach2) often confuse the ships potential with the (terrrible) performance of its crew. But at a closer look and some examination of the various shows, a less superficial observer can reckognize the GCS as a excellent ship.


    Btw, i like your sig. :)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2013
    ehgato wrote: »
    ..

    im "Disenchanted" with the dev team im start to think in search mods for Starfleet command 3 or any other game to made me feel again in a star trek game .


    The ONLY THING KEEP ME HERE IS MI FLEET MATES i find a nice group of ppl and we have some fun only talking some times



    Disenchanted, like talking to a wall , and the mayor fear is to see all the set ideas go to another ugly ship and once again see the galaxy cover in dust

    sry im not optimist any more thtas why stop posting all this days (not like im the mostactive here but i was some time ago 1 of this ppl who has a hope to be listed, but ...)

    ...

    trait stubborn still flyng the galaxy ship in a lost attemp to feel the ship fit in this "Star Trek ESCORTS vs frikin dynos with laser in the heads"

    I cannot disagree.

    I'd be glad if there where some alternative to STO, especially if it where a non MMO.
    But most newer games that sound interesting (there aren't very much IMO) are bad made MMOs or games that only take 20 hours or so.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
This discussion has been closed.