Look:
1. PVP is totally risk-free... no cost to enter, no penalty when you lose your ship, nothing. Zero negative consequences.
2. You get the same rewards (daily completion, dilith, ec, etc) win or lose. There isn't even a history of your comulative record anywhere.
3. There is no cool-down or lock-out time for PVP the way there is for STFs, so if you mess up, just respawn and try again!
These 3 above points make it very clear that anyone, no matter what kind of fit, should have no reservations about PVPing at least a couple times every day for some easy EC and dilith. It's way more noob-friendly than eliteSTFs are (and even then, the only consequence for failure is having to wait an hour to try again).
I think what the op meant was is it for only people who go over and over their build getting every 0.1% extra damage here and there perfecting their Manoeuvres buff and debuff execution
That's the way I read it anyway and if that is he case then yeah it is
Someone coming in with a build where someone has spent hours on end getting that extra purple tactical console so they get a 28.1 bonus to damage instead of a relatively cheap easy to obtain blue which gives 26.6% damage or someone who could only afford a couple of exchange market dhcs against someone who has full fleet dhcs
Therefore pvp is only possible for people who spend there lives on here...granted there will be natural talents like there is In everything
But you can't tell me that a person who spends an hour or so after work is going to be as good as someone who plays day in day out and doesn't really bother with work because of Star Trek
Plus pvp is a rich mans game be it either rich in money or rich in game time to earn dilit/ec/fleet marks/ romulan marks/ omega rep marks(whatever or wherever they move the goalpost next)
You can't tell me it's not
Don't get me wrong I love casually dabbling in pvp as i think that its the benchmark you lead to as you move up in rank(playing against ever changing opponent) but I will never be as good as the person who has spent 2k a month and only takes a break from the screen to top his coffee mug up
But no balance in the world will change this it's the law of physics the more time you spend doing something the better you are and human nature the more money you blow on something the better you'll be(not a pay2win dig)
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
I think what the op meant was is it for only people who go over and over their build getting every 0.1% extra damage here and there perfecting their Manoeuvres buff and debuff execution
That's the way I read it anyway and if that is he case then yeah it is
Someone coming in with a build where someone has spent hours on end getting that extra purple tactical console so they get a 28.1 bonus to damage instead of a relatively cheap easy to obtain blue which gives 26.6% damage or someone who could only afford a couple of exchange market dhcs against someone who has full fleet dhcs
Therefore pvp is only possible for people who spend there lives on here...granted there will be natural talents like there is In everything
But you can't tell me that a person who spends an hour or so after work is going to be as good as someone who plays day in day out and doesn't really bother with work because of Star Trek
Plus pvp is a rich mans game be it either rich in money or rich in game time to earn dilit/ec/fleet marks/ romulan marks/ omega rep marks(whatever or wherever they move the goalpost next)
You can't tell me it's not
Don't get me wrong I love casually dabbling in pvp as i think that its the benchmark you lead to as you move up in rank(playing against ever changing opponent) but I will never be as good as the person who has spent 2k a month and only takes a break from the screen to top his coffee mug up
But no balance in the world will change this it's the law of physics the more time you spend doing something the better you are and human nature the more money you blow on something the better you'll be(not a pay2win dig)
'
Ofc most people are min maxers when it comes to pvp but there are many like me who dont care for 1%more damage per console to grind millions of ec and still do "fine" when it comes to pvp.
I am a PvE'r, PvP'r, RP'r. I do everything this game has to offer. I am just not a "cool" whiner PvP player like you want all PvP'rs to be so you can add purpose to a cause, your cause. I think Cyrptic is doing a fine job with expanding and evolving this game. I don't think anything should remain constant. But that is all I see from the OPvP community. They want PvP to never change and to remain the same. Every time something new comes out it "breaks" or "un-balances" PvP and that is just not true. The fact is they just don't want to adapt, learn a new tactic to overcome the ability, add more skill to their already awesome skill. But that is what they want you to believe.
I have no doubt the OPvP is good at what they do in PvP, just stop complaining about everything and anything that comes out that you just think is OP or un-balanced. Think of it as Cryptic giving you a new hurdle to jump over, adapt and become even better. That's what I do.
And just cause I don't frequent the public queues, or belong to a "super cool" premade like they do (lol if there even is such a thing) , doesn't mean I don't know this game and PvP.
I am glad I don't let anything offend me like some...
I PVP alot with my Fleet, if there are 10 of us on we send out a message break into groups and have fun. When I do decide to PUG and its vs a premade the entire time from the fist contact my ship will be on never ending cooldown with Weps off line and no ability to turn and nice colors and sparkles all over my hull. Then focus fire from all 5 of the other players. Then some comment about getting pwoned. So is this fun? No. When I PVP with my friends its dog fighting and exciting and an all around good time. But being disabled with no ability to move or fight back or heal for the entire match is why the public PUG matches are just no fun and not worth even going into anymore.
I think your correct in that assessment also that there have been taken alot of power away from being just one guy in the Queue if someone is running extend loop the loop, or grav pulse spam, or 5 aceton assimilators, or all things combined with carrier pets and scramble and subnuke when your without buffs.. Well. Its not fun to que up your not participating anymore your just a victim.
And just cause I don't frequent the public queues, or belong to a "super cool" premade like they do (lol if there even is such a thing) , doesn't mean I don't know this game and PvP.
A lot of PvPers, who are also OPvPers, aren't in premades. So that's not it at all.
People look at you with derision because of your attitude to the gametype and its community. And because of your silly ideas of game balance.
I am a PvE'r, PvP'r, RP'r. I do everything this game has to offer. I am just not a "cool" whiner PvP player like you want all PvP'rs to be so you can add purpose to a cause, your cause. I think Cyrptic is doing a fine job with expanding and evolving this game. I don't think anything should remain constant. But that is all I see from the OPvP community. They want PvP to never change and to remain the same. Every time something new comes out it "breaks" or "un-balances" PvP and that is just not true. The fact is they just don't want to adapt, learn a new tactic to overcome the ability, add more skill to their already awesome skill. But that is what they want you to believe.
I have no doubt the OPvP is good at what they do in PvP, just stop complaining about everything and anything that comes out that you just think is OP or un-balanced. Think of it as Cryptic giving you a new hurdle to jump over, adapt and become even better. That's what I do.
And just cause I don't frequent the public queues, or belong to a "super cool" premade like they do (lol if there even is such a thing) , doesn't mean I don't know this game and PvP.
I am glad I don't let anything offend me like some...
I guess OPvP gets offended easily?
I shall continue on...
One cannot jump over the hurdle if one is rooted to the floor with superglue.
That is what happens when Cryptic releases new stuff that hasn't been tested properly. It then comes onto Holodeck, someone finds the bug and exploit, people complain, Cryptic finds out and fixes the bug, then releases something else, creating more bugs.
And the vicious cycle goes on and on.
On another note your sig about PVP ruining STO is highly inaccurate. Nobody is ruining STO. Everybody, from PVE'ers to PVP'ers to RP'ers, etc. is contributing to it's success, whether in big or small ways.
And you're also highly inaccurate about another thing: not everybody that frequents OPvP get's offended easily.
I PVP alot with my Fleet, if there are 10 of us on we send out a message break into groups and have fun. When I do decide to PUG and its vs a premade the entire time from the fist contact my ship will be on never ending cooldown with Weps off line and no ability to turn and nice colors and sparkles all over my hull. Then focus fire from all 5 of the other players. Then some comment about getting pwoned. So is this fun? No. When I PVP with my friends its dog fighting and exciting and an all around good time. But being disabled with no ability to move or fight back or heal for the entire match is why the public PUG matches are just no fun and not worth even going into anymore.
There are still a lot of PUG on PUG matches, and they can be a lot of fun. If you run into a premade, yeah, you're screwed. But not every match is gonna be against premades.
I do notice that PUG vs. PUG matches tend to be a lot more about the gear. It's because those very often end up as basically a bunch of 1-1 fights. That's where things like the bug ships of fleet shields make a huge difference -- if you're coming in with a vanilla ship without much rep grinding, you can still do well on a team that is working as a team and supporting one another. But if it's PUG vs. PUG, the guy with the best gear is gonna win.
The silly thing about the gear difference is that it's not every piece of better gear that causes the big swings like that. If an opponent had a bunch of Acc x3 cannons while you're using the quest rewards you got from Past Imperfect, you can still come on top. But if he's in a Bug or has fleet shields while you're in a patrol escort with quest reward shields, you aren't going to win no matter much. Most gear in the game is a minor improvement, but certain things are huge.
Coming back after a long break. (at least pre-reputation, maybe longer) Trying to catch up on many changes.
PvP was almost a joke when I left, with Pre-mades mercilessly stomping pugs, flinging every insult along the way. Console spam was the norm and supposedly expected gameplay. If you weren't flying an escort, you were a zombie-build of some sort.
Has the situation improved, or is it still the same festering pit of hate it was?
It is. There are new consoles/lockbox ships ever few months, plus consoles/C-Store ships in meantime. Feds got Klinkcheese, Klinks got Fed one. There is also reputation and all the grind that needed from S7.
PvP is for people who love to grind. No, who find a masochistic joy in grind. LOOOOOTS of grind.
No... PvP queues is good for earning dilithium - when being semi afk. Just take dilithium missions for PvP, enter to match and make sure that your side is losing quickly. Space assault & capture missions are easier - you absolutely don't need to do anything.
No... PvP queues is good for earning dilithium - when being semi afk. Just take dilithium missions for PvP, enter to match and make sure that your side is losing quickly. Space assault & capture missions are easier - you absolutely don't need to do anything.
and thats the attitude that isnt helping pvp at all. in hope i never see you in the ques.
It should yield him a ban. He is basically trolling this forum section.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
It should yield him a ban. He is basically trolling this forum section.
I should have expected a response like this from the PvP forums.
After reading the entire thread, and a few matches, it is really safe to say that the attitude of those on the PvP side of the game truly hasn't changed for the better in at least 2 years.
While the boot camp could ideally help a lot of people, I'm not sure how well it can truly help against the super-escort players who tank better than a zombie cruiser and have the maneuverability of a bird-of-prey on steroids.
I'll probably stay out of pvp for the majority of my time. I don't care to spend my time hearing about how my maternal lineage accounts for my game play.
Outside of all the balancing issues, I still wish Cap and Hold games wouldn't take 1 hour+ to play. I wouldn't mind a time limit on that. Or that potentially kills would take away from your resource pool.
I should have expected a response like this from the PvP forums.
After reading the entire thread, and a few matches, it is really safe to say that the attitude of those on the PvP side of the game truly hasn't changed for the better in at least 2 years.
While the boot camp could ideally help a lot of people, I'm not sure how well it can truly help against the super-escort players who tank better than a zombie cruiser and have the maneuverability of a bird-of-prey on steroids.
I'll probably stay out of pvp for the majority of my time. I don't care to spend my time hearing about how my maternal lineage accounts for my game play.
Outside of all the balancing issues, I still wish Cap and Hold games wouldn't take 1 hour+ to play. I wouldn't mind a time limit on that. Or that potentially kills would take away from your resource pool.
My line wasn't meant to you. But to the troll three post above (from oddlove), that said, pvp is only good to afk-farm dilithium.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I should have expected a response like this from the PvP forums.
After reading the entire thread, and a few matches, it is really safe to say that the attitude of those on the PvP side of the game truly hasn't changed for the better in at least 2 years.
While the boot camp could ideally help a lot of people, I'm not sure how well it can truly help against the super-escort players who tank better than a zombie cruiser and have the maneuverability of a bird-of-prey on steroids.
I'll probably stay out of pvp for the majority of my time. I don't care to spend my time hearing about how my maternal lineage accounts for my game play.
Outside of all the balancing issues, I still wish Cap and Hold games wouldn't take 1 hour+ to play. I wouldn't mind a time limit on that. Or that potentially kills would take away from your resource pool.
Any help is better than none. Perhaps with flying alongside those "super-escorts" or zombie cruisers or what-not, decent players such as myself can learn the ropes to really maximizing potential from our ships.
And I agree, Capture and Hold takes way too long.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
Any help is better than none. Perhaps with flying alongside those "super-escorts" or zombie cruisers or what-not, decent players such as myself can learn the ropes to really maximizing potential from our ships.
And I agree, Capture and Hold takes way too long.
How I wish flying near/with them would help. The zombie-cruiser not so much. I can get pretty close to that, or at least survive long enough for them to give up.
The "super-escort" build seems to require some sort of super-secret handshake or club membership to get the details on. Without fail, anytime I pm one of them asking for the ship build or advice on how to fly like that, I am met with rude response containing an insult of some variety. I've tried watching them fight others, watching and writing down their buffs as they appear, but something never seems to add up. I can get those same buffs on my escort, but it is still goes boom quickly.
I'll figure it out one day, but it is difficult to see such a very wide gap in skills for PvP. The current setup is highly discriminatory against new players.
If this game had a larger player-base, it would be nice for some sort of tier/rating attached to your character/account based on kills/deaths/etc..
How I wish flying near/with them would help. The zombie-cruiser not so much. I can get pretty close to that, or at least survive long enough for them to give up.
The "super-escort" build seems to require some sort of super-secret handshake or club membership to get the details on. Without fail, anytime I pm one of them asking for the ship build or advice on how to fly like that, I am met with rude response containing an insult of some variety.
Those people are jerks who should be ashamed for behaving in that fashion.
The people on these forums are generally friendly and will freely give out information, so don't hesitate to ask for any details.
Now as for information on prospective escort builds, I would suggest reading this thread:
Also don't hesitate to /channel_join OrganizedPvP, and ask people there. Although I would recommend a more specific set of questions asked in a thread format on this forum instead. You're likely to get more replies that way.
the answer is PVP isnt for casuals, it never is. since its the only part of the game that truly challenges you, you need to be as dedicated as the average good player. its not that hard to be 'dedicated' ether
theres always people that talk smack, they are not welcome here and are berated be us, the pvp community.
since its the only part of the game that truly challenges you
Yup. Challenges you with broken weapons, abilities, queues...
And no, PvP is not hard nor truly challenging. It's just frustrating yo yo between you ending on better team and stomping opposition or the other way around. With AFKers in between.
You can say that challange comes with premades/pugmates or with OPvP. But then you are PvPlayer and dedicate yourself to PvP mostly. Which is kinda sad (not dedication, but the state of casual PvP in STO).
The "super-escort" build seems to require some sort of super-secret handshake or club membership to get the details on. Without fail, anytime I pm one of them asking for the ship build or advice on how to fly like that, I am met with rude response containing an insult of some variety. I've tried watching them fight others, watching and writing down their buffs as they appear, but something never seems to add up. I can get those same buffs on my escort, but it is still goes boom quickly.
Changing power settings helps immensely. I for one though am far too lazy for such things.
PVP is not so bad. Sure all of the bad things that have been brought up in this thread do happen but they are not the norm. You win some you lose some. Sometimes it hurts real bad when some tool starts in after exploding my ship but those guys are few and far between.
I have been around and played pvp in every STO season, took some time off to change my build and grind stf s, now that I am queing up again I think it is fun.
Cryptic will one day invest some time into pvp gameplay and then this game will be epic. Epic I say.
Comments
Look:
1. PVP is totally risk-free... no cost to enter, no penalty when you lose your ship, nothing. Zero negative consequences.
2. You get the same rewards (daily completion, dilith, ec, etc) win or lose. There isn't even a history of your comulative record anywhere.
3. There is no cool-down or lock-out time for PVP the way there is for STFs, so if you mess up, just respawn and try again!
These 3 above points make it very clear that anyone, no matter what kind of fit, should have no reservations about PVPing at least a couple times every day for some easy EC and dilith. It's way more noob-friendly than eliteSTFs are (and even then, the only consequence for failure is having to wait an hour to try again).
That's the way I read it anyway and if that is he case then yeah it is
Someone coming in with a build where someone has spent hours on end getting that extra purple tactical console so they get a 28.1 bonus to damage instead of a relatively cheap easy to obtain blue which gives 26.6% damage or someone who could only afford a couple of exchange market dhcs against someone who has full fleet dhcs
Therefore pvp is only possible for people who spend there lives on here...granted there will be natural talents like there is In everything
But you can't tell me that a person who spends an hour or so after work is going to be as good as someone who plays day in day out and doesn't really bother with work because of Star Trek
Plus pvp is a rich mans game be it either rich in money or rich in game time to earn dilit/ec/fleet marks/ romulan marks/ omega rep marks(whatever or wherever they move the goalpost next)
You can't tell me it's not
Don't get me wrong I love casually dabbling in pvp as i think that its the benchmark you lead to as you move up in rank(playing against ever changing opponent) but I will never be as good as the person who has spent 2k a month and only takes a break from the screen to top his coffee mug up
But no balance in the world will change this it's the law of physics the more time you spend doing something the better you are and human nature the more money you blow on something the better you'll be(not a pay2win dig)
Do you even Science Bro?
Ofc most people are min maxers when it comes to pvp but there are many like me who dont care for 1%more damage per console to grind millions of ec and still do "fine" when it comes to pvp.
I am a PvE'r, PvP'r, RP'r. I do everything this game has to offer. I am just not a "cool" whiner PvP player like you want all PvP'rs to be so you can add purpose to a cause, your cause. I think Cyrptic is doing a fine job with expanding and evolving this game. I don't think anything should remain constant. But that is all I see from the OPvP community. They want PvP to never change and to remain the same. Every time something new comes out it "breaks" or "un-balances" PvP and that is just not true. The fact is they just don't want to adapt, learn a new tactic to overcome the ability, add more skill to their already awesome skill. But that is what they want you to believe.
I have no doubt the OPvP is good at what they do in PvP, just stop complaining about everything and anything that comes out that you just think is OP or un-balanced. Think of it as Cryptic giving you a new hurdle to jump over, adapt and become even better. That's what I do.
And just cause I don't frequent the public queues, or belong to a "super cool" premade like they do (lol if there even is such a thing) , doesn't mean I don't know this game and PvP.
I am glad I don't let anything offend me like some...
I guess OPvP gets offended easily?
I shall continue on...
=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
Original Handle: the_orig_jean_luc_picard
A lot of PvPers, who are also OPvPers, aren't in premades. So that's not it at all.
People look at you with derision because of your attitude to the gametype and its community. And because of your silly ideas of game balance.
That is what happens when Cryptic releases new stuff that hasn't been tested properly. It then comes onto Holodeck, someone finds the bug and exploit, people complain, Cryptic finds out and fixes the bug, then releases something else, creating more bugs.
And the vicious cycle goes on and on.
On another note your sig about PVP ruining STO is highly inaccurate. Nobody is ruining STO. Everybody, from PVE'ers to PVP'ers to RP'ers, etc. is contributing to it's success, whether in big or small ways.
And you're also highly inaccurate about another thing: not everybody that frequents OPvP get's offended easily.
I do notice that PUG vs. PUG matches tend to be a lot more about the gear. It's because those very often end up as basically a bunch of 1-1 fights. That's where things like the bug ships of fleet shields make a huge difference -- if you're coming in with a vanilla ship without much rep grinding, you can still do well on a team that is working as a team and supporting one another. But if it's PUG vs. PUG, the guy with the best gear is gonna win.
The silly thing about the gear difference is that it's not every piece of better gear that causes the big swings like that. If an opponent had a bunch of Acc x3 cannons while you're using the quest rewards you got from Past Imperfect, you can still come on top. But if he's in a Bug or has fleet shields while you're in a patrol escort with quest reward shields, you aren't going to win no matter much. Most gear in the game is a minor improvement, but certain things are huge.
It is. There are new consoles/lockbox ships ever few months, plus consoles/C-Store ships in meantime. Feds got Klinkcheese, Klinks got Fed one. There is also reputation and all the grind that needed from S7.
PvP is for people who love to grind. No, who find a masochistic joy in grind. LOOOOOTS of grind.
and thats the attitude that isnt helping pvp at all. in hope i never see you in the ques.
Do you even Science Bro?
I should have expected a response like this from the PvP forums.
After reading the entire thread, and a few matches, it is really safe to say that the attitude of those on the PvP side of the game truly hasn't changed for the better in at least 2 years.
While the boot camp could ideally help a lot of people, I'm not sure how well it can truly help against the super-escort players who tank better than a zombie cruiser and have the maneuverability of a bird-of-prey on steroids.
I'll probably stay out of pvp for the majority of my time. I don't care to spend my time hearing about how my maternal lineage accounts for my game play.
Outside of all the balancing issues, I still wish Cap and Hold games wouldn't take 1 hour+ to play. I wouldn't mind a time limit on that. Or that potentially kills would take away from your resource pool.
My line wasn't meant to you. But to the troll three post above (from oddlove), that said, pvp is only good to afk-farm dilithium.
Any help is better than none. Perhaps with flying alongside those "super-escorts" or zombie cruisers or what-not, decent players such as myself can learn the ropes to really maximizing potential from our ships.
And I agree, Capture and Hold takes way too long.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
How I wish flying near/with them would help. The zombie-cruiser not so much. I can get pretty close to that, or at least survive long enough for them to give up.
The "super-escort" build seems to require some sort of super-secret handshake or club membership to get the details on. Without fail, anytime I pm one of them asking for the ship build or advice on how to fly like that, I am met with rude response containing an insult of some variety. I've tried watching them fight others, watching and writing down their buffs as they appear, but something never seems to add up. I can get those same buffs on my escort, but it is still goes boom quickly.
I'll figure it out one day, but it is difficult to see such a very wide gap in skills for PvP. The current setup is highly discriminatory against new players.
If this game had a larger player-base, it would be nice for some sort of tier/rating attached to your character/account based on kills/deaths/etc..
Those people are jerks who should be ashamed for behaving in that fashion.
The people on these forums are generally friendly and will freely give out information, so don't hesitate to ask for any details.
Now as for information on prospective escort builds, I would suggest reading this thread:
http://sto-forum.perfectworld.com/showthread.php?t=483571
Also don't hesitate to /channel_join OrganizedPvP, and ask people there. Although I would recommend a more specific set of questions asked in a thread format on this forum instead. You're likely to get more replies that way.
theres always people that talk smack, they are not welcome here and are berated be us, the pvp community.
Yup. Challenges you with broken weapons, abilities, queues...
And no, PvP is not hard nor truly challenging. It's just frustrating yo yo between you ending on better team and stomping opposition or the other way around. With AFKers in between.
You can say that challange comes with premades/pugmates or with OPvP. But then you are PvPlayer and dedicate yourself to PvP mostly. Which is kinda sad (not dedication, but the state of casual PvP in STO).
Changing power settings helps immensely. I for one though am far too lazy for such things.
I have been around and played pvp in every STO season, took some time off to change my build and grind stf s, now that I am queing up again I think it is fun.
Cryptic will one day invest some time into pvp gameplay and then this game will be epic. Epic I say.