Funny I use DHC on a Voquv and on a Bortasqu all the time in elite STFs. I even guarded the kang with a 4DHC 4 turret bort once just to prove it can be done. It doesn't work to good in pvp though but I did try it a few times and ended up 3rd in damage and kills, not as much as if I would have used beams or single cannons on it, but it still worked. With the right spec, gear, doffs and piloting skill its quite manageble in pve. Soloing cubes on elite is very easy with a DHC bortas to.
This new jem dreadnought will be great in pve with DHC, and will do somewhat ok in pvp using single cannons or beams, but its main failingin pvp is that a ship that turns that slow kind of needs more heals like a bortas has.
I've used a DHC based Recluse carrier for months, so i know how it works and what's the flaw of such a build. With such a ship you will be fine in STFs most of the times. But considering that PvE = STF is a major confusion.
My DHC recluse, in spite of tremendous hold & repel abilities with a sci cmdr boff, had difficulties with fast and mobile targets, and since the Borg content is now done, considering Cryptic doesn't plan to add more, we'll see various enemies and all of them have those damn frigates/escorts you can barely get in your firing arc. Don't even dream of CSV on such ships, even if it's a mandatory cannon skill in many fleetmark instances. Don't even dream of a meaningful APO III either.
To compete in these instances, i had to use all my piloting abilities, it was far from being perfect and efficient, and if it was hard for me i know most players won't be able to do it. Not that they are stupid but i see i'm a good player. No ship with a Cmdr boff should have such a small turnrate because it's not player-friendly at all and because it will be extremely frustrating to fly on the long run. It's not even a ship for good players, it's just terrible as it is and something no one should ever fly because of the awful but expectable outcome.
I sure hope that the bridge officer layout on the JH HEC is a typo... or the new motto will be "retreat is life!"
As a suggestion though in general and especially if you want to make ppl be more intrested in buying lockbox ships, how about you make the layouts like the bird of prey? all universal stations, so players can decide what they want to use and how, i'm sure most of us will like that.
As it is the JH HEC is off my list as i don't consider a ship with one tactical station an attack ship... the tactical setup is better on a Recluse LOL
And until i see the stats of the fighter/attack ships pets i won't purchase a Dreadnaught as i don't see why i would use it instead if my JH attack ship, but as they aren't account unlocks i need to use the Dread on the same player which will probably never fly it...
Was considering getting them to replace my KDF carrier fleet but i guess stats will tell...
Actually, my hope is that this will end the demise of beams, in that they give us some kind of "beam rapid fire" power or improve beams (or nerf cannons) in some other way soon.
I'd actually be fine with beams and cannons doing more comparable damage... IF cannons did substantially less threat and beams did substantially more.
Another thought might be if weapon types had a "Morale" passive tossed in. Your beam attacks might have a chance to increase rate of repair for your systems. Your cannon attacks might provide you with stacking turnrate buffs.
It's a somewhat tenuous idea from a roleplay perspective (again, unless you just think of it as your attacks influencing crew morale aboard the ship) but it would help give each weapon type a better defined role.
And with some of this, you could definitely play a Dreadnaught viably.
Imagine each cannon you have equipped added a stacking turnrate buff. And each beam added a stacking defensive bonus.
By putting more of the stats on the weapons, you'd have weapon type indicate and reflect playstyle more.
When you see beams, you think, "Tank/Control." When you see cannons, you'd think "Maneuverable DPS." And it would be true because equipping those weapons would make it true.
i know this is probably a dumb question, but does ANYONE know when the Ambassador class is getting added?
It will occur during the anniversary event, Jan 31/1 Feb if I am correct, check your in-game callendar to see for sure, the event is already marked there.
I like the Jem HEC. It's practically identical to the Chimera Heavy Destroyer, but with an extra console slot and a hanger.
I love this BOff layout - enough Eng slots for EPtW1 x2, EPtS2 x2 and Aux2Struct. Enough Sci slots for Polarize Hull 1, HE1, TSS2. Enough Tac slots for TT1, APB1, CRF2, CRF3. I just constantly cycled those on my Chimera with 4 DHCs and 3 Turrets.
I hate the BOff layouts for most escorts, with 3 Ensign Tac abilities. Ugh.
You failed to realize a golden opportunity.
And not for the first time, I might add.
Ever since the game started, there's been a specific Jem'Hadar weapon I've had my eye on: Kar'Takin
It's even on display on Earth Spacedock: Kar'Takin on ESD
When the Dominion Featured Series came out, I fully expected this to be one of the mission rewards.
And now with this Lockbox, I expected the same.
Disappointed both times.
Also, as an aside, does the introduction of Dominion ships ingame sound the deathnell for a playable faction based around these ships?
I was eagerly anticipating a True Way faction which would allow me to make a Jem'Hadar Captain who could fly Dominion vessels.
I was going to give him all Dominion themed items, Polaron weapons, Vorta Science Officer, Jem'Hadar sets etc so on.
I'd even spend lobi on upgrading the Jem'Hadar gear for this character.
But with all these ships being made available via lockboxes, it seems highly unlikely they'll just give them to us for free for a Jem'Hadar Captain to fly.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
Only thing is, not everyone is an engy... AND we already have Galor, D'kora and some countless cruisers and the Ambassador on the way... so yes, we REALLY needed more cruisers... at least call it Sort-of Cruiser Carrier... not Heavy Escort....
I like mirror VoQ and the nadeon console. Though the influx of Dominion ships without a Cardie/ Dominion faction makes me wonder if that faction will ever exist.
After KDF completion and a working RSE faction of course.
You failed to realize a golden opportunity.
And not for the first time, I might add.
Ever since the game started, there's been a specific Jem'Hadar weapon I've had my eye on: Kar'Takin
It's even on display on Earth Spacedock: Kar'Takin on ESD
When the Dominion Featured Series came out, I fully expected this to be one of the mission rewards.
And now with this Lockbox, I expected the same.
Disappointed both times.
I second your disappointment.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
I like mirror VoQ and the nadeon console. Though the influx of Dominion ships without a Cardie/ Dominion faction makes me wonder if that faction will ever exist.
After KDF completion and a working RSE faction of course.
It really can't now. Neither can it exist as a reputation faction. What would they have left to reward?
Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content." Al Rivera hates Klingons Star Trek Online: Agents of Jack Emmert All cloaks should be canon.
Actually, my hope is that this will end the demise of beams, in that they give us some kind of "beam rapid fire" power or improve beams (or nerf cannons) in some other way soon.
I can agree on the Beam Rapid Fire BOff ability, but beams will need a power drain change to not bottom out during its use in my opinion.
You failed to realize a golden opportunity.
And not for the first time, I might add.
Ever since the game started, there's been a specific Jem'Hadar weapon I've had my eye on: Kar'Takin
It's even on display on Earth Spacedock: Kar'Takin on ESD
I think the devs stated yesterday that the animations necessary for that particular weapon to be used in game do not yet exist so they decided to skip it this go around.
It really can't now. Neither can it exist as a reputation faction. What would they have left to reward?
Hence my concern that they have lockboxed themselves into never having STO having even minimum factions to represent all the powers that exist in the IP.
I can agree on the Beam Rapid Fire BOff ability, but beams will need a power drain change to not bottom out during its use in my opinion.
Who was it I heard yesterday that said they no longer venture into the forums? :::: taps finger against cheek while trying to remember which of his friends made that comment ...
It really can't now. Neither can it exist as a reputation faction. What would they have left to reward?
Why can't it be a rep faction? They can make up some new gear...maybe make Dominion Polaron weapons...make a special dominion polaron beam and some type of torp and console.
Can't have a honest conversation because of a white knight with power
I can agree on the Beam Rapid Fire BOff ability, but beams will need a power drain change to not bottom out during its use in my opinion.
I can agree with that, right now 4 dual beam have barely more dps than 4 single canon, even if their firing arc is 90? versus 180? beam power issue is that bad.
Second issue is the lack of beam version of the turrets you can't do good dps is you can't use your boss ability on your rear weapons
0
archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
edited January 2013
Just a quick note, I'll be increasing the turn rate on the Jem'Hadar Heavy Escort Carrier from 12 to 13 soon. Not sure when this will make it live.
wow from 12 to 13... Can we have an explanation why this is called an ESCORT? Turn rate of a fast cruiser, boff layout of a cruiser, consoles like a fleet excelsior... At least make that lt.cmdr a uni slot....
Yeah really 1 isn't enough, needs 2. The Fleet HEC which is pretty much the same ship minus a bit of different layout, has a turn of 15!
Same thing except for it has more than 2k hull, a very slight higher shield mod, 150 more crew, and 5 less weapon power for 5 more aux and shield power.
I would say its a little more than the same ship.
Can't have a honest conversation because of a white knight with power
I can agree with that, right now 4 dual beam have barely more dps than 4 single canon, even if their firing arc is 90? versus 180? beam power issue is that bad.
Second issue is the lack of beam version of the turrets you can't do good dps is you can't use your boss ability on your rear weapons
Whats the firing rate of DBBs? 4 shots per cycle or less, because frankly I find them ok.
Who was it I heard yesterday that said they no longer venture into the forums? :::: taps finger against cheek while trying to remember which of his friends made that comment ...
I tried to leave and it drug me back in <familiar soundtrack in the background>
What can I say talking to the trolling feds on certain subjects finally caused my temper to flare back up. Couple that with certain aspects of STO in general and my BS meter had reached its apex. I needed a time out, so I took some time.
wow from 12 to 13... Can we have an explanation why this is called an ESCORT? Turn rate of a fast cruiser, boff layout of a cruiser, consoles like a fleet excelsior... At least make that lt.cmdr a uni slot....
It is an Escort Carrier... Look them up on wikipedia.
Comments
I've used a DHC based Recluse carrier for months, so i know how it works and what's the flaw of such a build. With such a ship you will be fine in STFs most of the times. But considering that PvE = STF is a major confusion.
My DHC recluse, in spite of tremendous hold & repel abilities with a sci cmdr boff, had difficulties with fast and mobile targets, and since the Borg content is now done, considering Cryptic doesn't plan to add more, we'll see various enemies and all of them have those damn frigates/escorts you can barely get in your firing arc. Don't even dream of CSV on such ships, even if it's a mandatory cannon skill in many fleetmark instances. Don't even dream of a meaningful APO III either.
To compete in these instances, i had to use all my piloting abilities, it was far from being perfect and efficient, and if it was hard for me i know most players won't be able to do it. Not that they are stupid but i see i'm a good player. No ship with a Cmdr boff should have such a small turnrate because it's not player-friendly at all and because it will be extremely frustrating to fly on the long run. It's not even a ship for good players, it's just terrible as it is and something no one should ever fly because of the awful but expectable outcome.
God, lvl 60 CW. 17k.
As a suggestion though in general and especially if you want to make ppl be more intrested in buying lockbox ships, how about you make the layouts like the bird of prey? all universal stations, so players can decide what they want to use and how, i'm sure most of us will like that.
As it is the JH HEC is off my list as i don't consider a ship with one tactical station an attack ship... the tactical setup is better on a Recluse LOL
And until i see the stats of the fighter/attack ships pets i won't purchase a Dreadnaught as i don't see why i would use it instead if my JH attack ship, but as they aren't account unlocks i need to use the Dread on the same player which will probably never fly it...
Was considering getting them to replace my KDF carrier fleet but i guess stats will tell...
I'd actually be fine with beams and cannons doing more comparable damage... IF cannons did substantially less threat and beams did substantially more.
Another thought might be if weapon types had a "Morale" passive tossed in. Your beam attacks might have a chance to increase rate of repair for your systems. Your cannon attacks might provide you with stacking turnrate buffs.
It's a somewhat tenuous idea from a roleplay perspective (again, unless you just think of it as your attacks influencing crew morale aboard the ship) but it would help give each weapon type a better defined role.
And with some of this, you could definitely play a Dreadnaught viably.
Imagine each cannon you have equipped added a stacking turnrate buff. And each beam added a stacking defensive bonus.
By putting more of the stats on the weapons, you'd have weapon type indicate and reflect playstyle more.
When you see beams, you think, "Tank/Control." When you see cannons, you'd think "Maneuverable DPS." And it would be true because equipping those weapons would make it true.
It will occur during the anniversary event, Jan 31/1 Feb if I am correct, check your in-game callendar to see for sure, the event is already marked there.
In about 7 days.
I love this BOff layout - enough Eng slots for EPtW1 x2, EPtS2 x2 and Aux2Struct. Enough Sci slots for Polarize Hull 1, HE1, TSS2. Enough Tac slots for TT1, APB1, CRF2, CRF3. I just constantly cycled those on my Chimera with 4 DHCs and 3 Turrets.
I hate the BOff layouts for most escorts, with 3 Ensign Tac abilities. Ugh.
And not for the first time, I might add.
Ever since the game started, there's been a specific Jem'Hadar weapon I've had my eye on:
Kar'Takin
It's even on display on Earth Spacedock:
Kar'Takin on ESD
When the Dominion Featured Series came out, I fully expected this to be one of the mission rewards.
And now with this Lockbox, I expected the same.
Disappointed both times.
Also, as an aside, does the introduction of Dominion ships ingame sound the deathnell for a playable faction based around these ships?
I was eagerly anticipating a True Way faction which would allow me to make a Jem'Hadar Captain who could fly Dominion vessels.
I was going to give him all Dominion themed items, Polaron weapons, Vorta Science Officer, Jem'Hadar sets etc so on.
I'd even spend lobi on upgrading the Jem'Hadar gear for this character.
But with all these ships being made available via lockboxes, it seems highly unlikely they'll just give them to us for free for a Jem'Hadar Captain to fly.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
Apart from the battle cloak, the Jem HEC beats the KDF vet ship hands down I think. Just wish the vet ship had 10 console slots.
After KDF completion and a working RSE faction of course.
R.I.P
I second your disappointment.
It really can't now. Neither can it exist as a reputation faction. What would they have left to reward?
Al Rivera hates Klingons
Star Trek Online: Agents of Jack Emmert
All cloaks should be canon.
I can agree on the Beam Rapid Fire BOff ability, but beams will need a power drain change to not bottom out during its use in my opinion.
R.I.P
I think the devs stated yesterday that the animations necessary for that particular weapon to be used in game do not yet exist so they decided to skip it this go around.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Hence my concern that they have lockboxed themselves into never having STO having even minimum factions to represent all the powers that exist in the IP.
R.I.P
Who was it I heard yesterday that said they no longer venture into the forums? :::: taps finger against cheek while trying to remember which of his friends made that comment ...
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Why can't it be a rep faction? They can make up some new gear...maybe make Dominion Polaron weapons...make a special dominion polaron beam and some type of torp and console.
I can agree with that, right now 4 dual beam have barely more dps than 4 single canon, even if their firing arc is 90? versus 180? beam power issue is that bad.
Second issue is the lack of beam version of the turrets you can't do good dps is you can't use your boss ability on your rear weapons
Don't forget to lower the shield modifier and hull hit points to compensate.....
For what? It's far from OP, it needs turn bad, even my vesta is faster
Same thing except for it has more than 2k hull, a very slight higher shield mod, 150 more crew, and 5 less weapon power for 5 more aux and shield power.
I would say its a little more than the same ship.
Whats the firing rate of DBBs? 4 shots per cycle or less, because frankly I find them ok.
R.I.P
Interesting.
It seems to look very much like the Breen BC at this point, and less like an escort. Although 3 rear weapons as opposed to 4.
I tried to leave and it drug me back in <familiar soundtrack in the background>
What can I say talking to the trolling feds on certain subjects finally caused my temper to flare back up. Couple that with certain aspects of STO in general and my BS meter had reached its apex. I needed a time out, so I took some time.
R.I.P
It is an Escort Carrier... Look them up on wikipedia.