I like my Fleet Tor'Kaht Battle Cruiser Retrofit. This is a fighting beast. It has 10 console that give you the flexability to use a lot of the new sets that are out. You have 8 firing slots. If configured like my current you can hit a forward facing target with 8 slots at one time. It can tank which allows you to slow your forward speed to keep all eight weapons on target. 10 deg turn per second is great for a cruiser tac officer that can use alpha when a quicker turn is needed. The universal bridge slot gives me the flexability to configure per event.
Fleet Tor'Kaht is probably one of the top 3 ships in the game right now. It's borderline overpowered, it really is. But that's fine, because in all honesty, it's one of the last good ships we've got left.
I'm really loving my Dacoit. While I was leveling up to commander as a fed I had science Captain escort, which were fun, but I died often.
Now I rarely die and I seem to have plenty of fire power between six weapon slots and six Orion Interceptors or Slavers and feedback pulse. I have a turn rate of 8 and as a tac officer I never have a problem turning to keep them in my sights.
It probably helps that I have two single cannons in the front and a dual beam bank in the front and two turrents and a plasma torp in the back.
I have to say I love my little fighter guys zipping around blasting guys.
My customized Qin Raptor is awesome. It's great at dealing damage (once I destroyed a Frigate in less than five seconds), and my engineering captain keeps it alive even under heavy fire.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
The BoP is just fun to fly. So much speed and maneuverabilty that I'm always on target, and with the versatility I can take one with 6 science and only 3 tac boff slots, put out enough weapons damage to sometimes steal aggro from tac captains, and still have all my science toys to play with besides. Its not the most efficient ship, but damn if it isn't the most entertaining.
My customized Qin Raptor is awesome. It's great at dealing damage (once I destroyed a Frigate in less than five seconds), and my engineering captain keeps it alive even under heavy fire.
well i got 2 on my engineer my Voq'uv you cant beat it for ability to take damage and put it out. On my tac officer the kar'fi that thing is an escort with a carrier thrown on. I put dual cannons a quantum torp and turrets and goto town with it. when i get too much damage i phase and repair while still firing.
Now that I've figured out some good setups thanks to fellow Klingons, I love my Korath more than anything- My Fed has gone unplayed for weeks. It looks aesthetically amazing, is extremely versatile, and is just plain FUN now that I have both the temporal and temporal warfare set powers.
Centurion Tenir - R.R.W. Taldor
Legacy of Romulus, Round One Closed Beta Tester
"The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
B'rel BOP allows me to bob and weave in combat. I like the ability to cloak wheel around to a targets other side and get right back into the fight. I feel like it allows me to poke at the target until I find the kink in the armor. And it looks really cool.
I like my Qin and Tor'kaht because they are built for war. They are rugged, they are nasty, and by god do they hit hard. They aren't the prettiest ships in the universe, and they are certainly not the most well-mannered, but you will never find ships that are more willing and able to get the job done. Even if it's just maintenance of satellites, or convoy guard duty, or (heaven forbid) a transport run, they will get it done with honor and for the empire. However, should they be given the opportunity to fight? You better get out of their gunsights, or you will be destroyed.
(I think I just described every KDF ship there is with that little statement XD).
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
My Fleet Hoh'sus is death from the moment I decloak. Not my death of course, but those unfortunate to become it's prey. Beam Overloard, a burst from its cannons, and a salvo of torpedoes. Afterwards, the target is floating space junk while I leave welcoming presents in the form of a tricobalt mine and Chroniton Spreads.
It isn't the prettiest or most elegant looking bird, but it is built to kill, and it succeeds often.
There's a reason it is called the I.K.S. Death Hawk, captained by Sanzibel Iton, a Joined Trill Tactical officer.
Still flying my Negh'Var that I got for free. My ship is very nice and holds up well. Got beam arrays, packing cannons, and torpedoes. So I can take out most foes with no problems. I love those slow "Boss Battleships". I eat them up for breakfast with no problems. I have yet to see a big ship last long with my cannons firing at them.
I'm still debating what C-Store to buy. Hard choice to replace my Negh'Var. It was going to be a K't'inga, but they made it into a Fleet Ship. So that went that idea. For someone who don't do fleet actions due to life and time allowed to play. That was a bummer. I really wanted a higher K't'inga to use. After looking at the C store offerings I really don't see anything I want. Other than the Grumba.
This is why I'm working on the Breen ship. That will be my other ship. I'm glad STO brought it out. I see a perfect KDF ship to play with.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
My Fleet Hoh'sus is death from the moment I decloak. Not my death of course, but those unfortunate to become it's prey. Beam Overloard, a burst from its cannons, and a salvo of torpedoes. Afterwards, the target is floating space junk while I leave welcoming presents in the form of a tricobalt mine and Chroniton Spreads.
It isn't the prettiest or most elegant looking bird, but it is built to kill, and it succeeds often.
There's a reason it is called the I.K.S. Death Hawk, captained by Sanzibel Iton, a Joined Trill Tactical officer.
Yeah, I use a similar build, though I leave out the trics and chronitons. It's effing awesome when timed right. Many an overconfident feddie has fallen to my ambush alphas.
I should look into the trics and chronitons. I wouldn't have room for abilities to support 'em, but they might be more useful than the pair of turrets I carry in the rear.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
B'rel BOP allows me to bob and weave in combat. I like the ability to cloak wheel around to a targets other side and get right back into the fight. I feel like it allows me to poke at the target until I find the kink in the armor. And it looks really cool.
To be honest, I don't think those tactics really make the most use out of the B'rel retro. Yeah, it's perfectly suitable for it, since the stats are similar to the Hegh'ta. . .but that Enhanced Battlecloak is capable of so much more. Drop tric mines on an embattled Fed cruiser or escort, fire off chronitons/transphasics/plasma torps to generally mess with the enemy, use Hargh'peng torpedoes in order to damage the enemy slightly more with the secondary radiation explosion, and so on.
The problem with these particular tactics is that they're mostly solo maneuvers. B'rel retros running this sort of setup don't really fit into a team, unless they're running lots of chronitons to slow enemies down. They specialize in trying to take out enemies with buffed tric mines and otherwise harassing feddies into burning their hull heals.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I fly the Fleet Tor'Kaht, HoH'SuS, Krenn Destroyer and Fleet Scourge on my Tactical character. I fly the Korath Science Vessel and Vo'Quv on my Science. Bortasqu' on my Engineer (when not in the Recluse). Kar'Fi on my 2nd KDF Tactical. Negh'var on my 2nd KDF Engineer and finally a B'rel Retrofit on my 3rd KDF Tac. I love most Klingon ships
I did try the Qin and later Fleet Qin for my 1st Tac, but I didn't like the Turn Rate so I kept swtiching to that and the other ships I listen... probably gonna settle on the Fleet Tor'Kaht for now on my KDF Tac. I was always searching and asking for a KDF equivelent to the Armitage, but I believe the Fleet Tor'Kaht will do just fine as an equal, because, whilst it's not an Escort and is a Battlecruiser, it's DPS is incredible with the right combination (especially with DHC's) and it's survivability is even more impressive (though it comes to no surprise considering it is basically a Cruiser).
But I use my other ships also. I like to use my Korath for supporting other KDF vessel, but I am just as happy to fly the Vo'Quv to do the same thing, only in a different way. I tend to use the B'Rolth BoP's in the hanger slots with mainly survivability stuff equipped to my Carrier.
Bortasqu' I find to be an underestimated ship. I believe it be a monster, with the right combo, that thing can be so dan tanky, it's actually unreal, whilst pumping out some pretty decent DPS at the same time (believe me, I've tried and it works briliiantly). Negh'var? I love the Negh'var because it's an iconic ship, whilst it may be the more tanky between it and the Vor'cha, there's no reason why the Negh'var lacks DPS, it's just a damn sight more survivable than the Vor'cha.
I love using the Kar'Fi for one reason and one reason only - power draining. Enough said I think? :P. The B'rel I use on my final KDF Tac because I wanted to fly a Bird-of-Prey, but I love the B'rel and it's abilities of EBC and it incredible customisation options.
Play my missions on Holodeck! Return of Ja'Dok Series (6 Part Series) Enemy of the Exile Series (4 Part Series) Task Force Ja'Dok Series (3 Part Series)
Yeah, I use a similar build, though I leave out the trics and chronitons. It's effing awesome when timed right. Many an overconfident feddie has fallen to my ambush alphas.
I should look into the trics and chronitons. I wouldn't have room for abilities to support 'em, but they might be more useful than the pair of turrets I carry in the rear.
I have Torpedo Spread 2 to go with the Chronitons so that they slow down any pursuit
The tricobalt Mine I use to run with Dispersal Pattern Beta 1, but I replaced with with Torp Spread 2 in exchange for an extra Tac Team
I'm probably going to be branded as crazy because of this, but i love the Bortasqu' Tactical Cruiser. De-cloaking and opening up a volley of 4 DHCs and 4 Turrets, then the Autocannon is simply amazing. I've saved dozens of almost failed optionals in Infected Elite. And in PvP, it remains almost unbeatable in a 1v1 fight. Tanks well, turns ok for a cruiser, and has an immense amount of fire-power. My fleet-mates see it as a complement from the Borg if they manage to pull aggro from a target I'm firing upon.
I also fly a Vo'Quv on my other toon, who can effectively tank against 3 ships at once, whilst dishing out damage with my 4 little B'Rolths and Feedback pulse 3.
A Kar'fi with Borg gear, three field generators, and the new very rare scorpion hanger pets is a near invincible demolishing beast of death in eSTFs. It even outshines my Jem'hadar Attack Ship.
Fleet somraw for me, with the temporal warfare suite still rocks the socks off my Fed Tactical and made me fall in love and respect the KDF side that I recently rolled a KDF engineer to try out KDF cruisers. (All ready have a fed tac, Sci and Eng at lvl 50 and my KDF tac at 50).
My weapons of choice are Tor'kaht and B'rel. Wonderful ships: handling, firepower all around good energy levels and good doff setups.
And they come with Disruptors, the guns I prefer under most circumstances.
For me, I'm running the Guramba with a combination of Honor guard/Borg set so I get the basic perks of both sets. It's just... So powerful... So... Glorious. Full Mk XII borg gear, even a set of quad cannons. I'm beginning to slap on other c-store ship consoles onto it as well.
I can easily activate any combination of attack pattern alpha/omega with torp spread or high yield III and rapid fire with a few other buffs to really get the game moving. Plus, the javelin is always there for me if I feel like shooting some huge-as-TRIBBLE disruptor beam at something.
I'm new to the KDF, before now I was exclusively a Fed.
I think the best quote I can come up with is Dr. Channard's line from Hellraiser II
"And to think, I hesitated"
I'm flying the Hegh'ta BoP at the moment, I haven't had it long at all but it is amazing. I'm using x3 dual cannons up front, x2 turrets and a photon torpedo. All of it MKIX disruptor and bought at the shipyard. Boosted with a few consoles I bought cheap of the exchange.
I take this ship, and these standard weapons into a fleet action or into Ker'rat and things go insane! CRF spits out a constant stream of energy death, and with a few buffs before a de-cloak ambush I can take down spheres, cubes and even other players...some a higher level than me!
I've already eyeballed the Fleet Hoh'SuS for my endgame ship, and I'll probably stick to dual cannons rather than dual heavies. I just love the insane rate of fire with CRF.
I'm lovin my fleet corsair, the Boff layout is perfect, turns great and launches fighters! It also looks gorgeous. Mine is setup for support and DMG, 4 disruptor arrays fore, 3 in the back with the cutting beam. Anything I face will be reduced to scrap.
Comments
>>>WHICH RARELY HAPPENS
Awoken Dead
Now shaddup about the queues, it's a BUG
It's a fantastic rig.
Pretty much. Power creep only applies to Feds.
Now I rarely die and I seem to have plenty of fire power between six weapon slots and six Orion Interceptors or Slavers and feedback pulse. I have a turn rate of 8 and as a tac officer I never have a problem turning to keep them in my sights.
It probably helps that I have two single cannons in the front and a dual beam bank in the front and two turrents and a plasma torp in the back.
I have to say I love my little fighter guys zipping around blasting guys.
Also, it looks like a baby Vo'quv. http://www.stowiki.org/images/5/54/IKS_Qam-Chee_%28toon%291.png
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
The Qin is my second ship. I agree it is awesome to fly. I wish the Fleet Qin was a little higher on the ship scale.
R.I.P
(I think I just described every KDF ship there is with that little statement XD).
It isn't the prettiest or most elegant looking bird, but it is built to kill, and it succeeds often.
There's a reason it is called the I.K.S. Death Hawk, captained by Sanzibel Iton, a Joined Trill Tactical officer.
I'm still debating what C-Store to buy. Hard choice to replace my Negh'Var. It was going to be a K't'inga, but they made it into a Fleet Ship. So that went that idea. For someone who don't do fleet actions due to life and time allowed to play. That was a bummer. I really wanted a higher K't'inga to use. After looking at the C store offerings I really don't see anything I want. Other than the Grumba.
This is why I'm working on the Breen ship. That will be my other ship. I'm glad STO brought it out. I see a perfect KDF ship to play with.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Also, the Penqu is the best ship in the game.
I am buying the Fleet Negvar tonight and will see how it rocks.
Yeah, I use a similar build, though I leave out the trics and chronitons. It's effing awesome when timed right. Many an overconfident feddie has fallen to my ambush alphas.
I should look into the trics and chronitons. I wouldn't have room for abilities to support 'em, but they might be more useful than the pair of turrets I carry in the rear.
To be honest, I don't think those tactics really make the most use out of the B'rel retro. Yeah, it's perfectly suitable for it, since the stats are similar to the Hegh'ta. . .but that Enhanced Battlecloak is capable of so much more. Drop tric mines on an embattled Fed cruiser or escort, fire off chronitons/transphasics/plasma torps to generally mess with the enemy, use Hargh'peng torpedoes in order to damage the enemy slightly more with the secondary radiation explosion, and so on.
The problem with these particular tactics is that they're mostly solo maneuvers. B'rel retros running this sort of setup don't really fit into a team, unless they're running lots of chronitons to slow enemies down. They specialize in trying to take out enemies with buffed tric mines and otherwise harassing feddies into burning their hull heals.
I fly the Fleet Tor'Kaht, HoH'SuS, Krenn Destroyer and Fleet Scourge on my Tactical character. I fly the Korath Science Vessel and Vo'Quv on my Science. Bortasqu' on my Engineer (when not in the Recluse). Kar'Fi on my 2nd KDF Tactical. Negh'var on my 2nd KDF Engineer and finally a B'rel Retrofit on my 3rd KDF Tac. I love most Klingon ships
I did try the Qin and later Fleet Qin for my 1st Tac, but I didn't like the Turn Rate so I kept swtiching to that and the other ships I listen... probably gonna settle on the Fleet Tor'Kaht for now on my KDF Tac. I was always searching and asking for a KDF equivelent to the Armitage, but I believe the Fleet Tor'Kaht will do just fine as an equal, because, whilst it's not an Escort and is a Battlecruiser, it's DPS is incredible with the right combination (especially with DHC's) and it's survivability is even more impressive (though it comes to no surprise considering it is basically a Cruiser).
But I use my other ships also. I like to use my Korath for supporting other KDF vessel, but I am just as happy to fly the Vo'Quv to do the same thing, only in a different way. I tend to use the B'Rolth BoP's in the hanger slots with mainly survivability stuff equipped to my Carrier.
Bortasqu' I find to be an underestimated ship. I believe it be a monster, with the right combo, that thing can be so dan tanky, it's actually unreal, whilst pumping out some pretty decent DPS at the same time (believe me, I've tried and it works briliiantly). Negh'var? I love the Negh'var because it's an iconic ship, whilst it may be the more tanky between it and the Vor'cha, there's no reason why the Negh'var lacks DPS, it's just a damn sight more survivable than the Vor'cha.
I love using the Kar'Fi for one reason and one reason only - power draining. Enough said I think? :P. The B'rel I use on my final KDF Tac because I wanted to fly a Bird-of-Prey, but I love the B'rel and it's abilities of EBC and it incredible customisation options.
Return of Ja'Dok Series (6 Part Series)
Enemy of the Exile Series (4 Part Series)
Task Force Ja'Dok Series (3 Part Series)
Because the guramba is pure sex... it's an escort! It's a cruiser! It's a transformer robot hiding in Star Trek!
Plus a wave motion gun!
Man. Fun ship.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
I have Torpedo Spread 2 to go with the Chronitons so that they slow down any pursuit
The tricobalt Mine I use to run with Dispersal Pattern Beta 1, but I replaced with with Torp Spread 2 in exchange for an extra Tac Team
I also fly a Vo'Quv on my other toon, who can effectively tank against 3 ships at once, whilst dishing out damage with my 4 little B'Rolths and Feedback pulse 3.
Fair to say I am a convert to the KDF side.
And they come with Disruptors, the guns I prefer under most circumstances.
I can easily activate any combination of attack pattern alpha/omega with torp spread or high yield III and rapid fire with a few other buffs to really get the game moving. Plus, the javelin is always there for me if I feel like shooting some huge-as-TRIBBLE disruptor beam at something.
I think the best quote I can come up with is Dr. Channard's line from Hellraiser II
"And to think, I hesitated"
I'm flying the Hegh'ta BoP at the moment, I haven't had it long at all but it is amazing. I'm using x3 dual cannons up front, x2 turrets and a photon torpedo. All of it MKIX disruptor and bought at the shipyard. Boosted with a few consoles I bought cheap of the exchange.
I take this ship, and these standard weapons into a fleet action or into Ker'rat and things go insane! CRF spits out a constant stream of energy death, and with a few buffs before a de-cloak ambush I can take down spheres, cubes and even other players...some a higher level than me!
I've already eyeballed the Fleet Hoh'SuS for my endgame ship, and I'll probably stick to dual cannons rather than dual heavies. I just love the insane rate of fire with CRF.
R.I.P