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Steamrunner problems.

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    xigbargxigbarg Member Posts: 0 Arc User
    edited January 2013
    True but it also isn't in the game. Heh. But if it was, I would have used that as an example over the Nebby. Thats if you don't accept the Oslo as the replacement.
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    stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited January 2013
    xigbarg wrote: »
    True but it also isn't in the game. Heh. But if it was, I would have used that as an example over the Nebby. Thats if you don't accept the Oslo as the replacement.

    I suppose.

    And no, the Oslo doesn't count as a Norway, similar to how the Zephyr doesn't count as a Steamrunner.
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    amosov78amosov78 Member Posts: 1,495 Arc User
    edited January 2013
    It is interesting that they didn't put visible impulse engines on the Steamrunner-class for the DS9 episodes, as it was mostly a new rebuild of the model. Much like they had to do for the Saber-class.

    Incidently it's pretty difficult to tell if the Saber had the usual impulse engine glow in First Contact either, something that was corrected by the time the version which appeared in DS9 arrived: Saber CGI reference and Saber onscreen.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited January 2013
    After spending some time (couple hours in fact) going back over DS9 footage of the Steamrunner I've determined that the shots of her there are even worse then the ones in First Contact and suffer from the same issues, mainly lack of detail and pylons obscuring too much of the aft to be able to say 100% without a doubt. There's one shot that we almost get a good solid look at her from the top in perfect angle to settle this dispute but then the Defiant flies in the way, sigh.
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    fairbeard1fairbeard1 Member Posts: 18 Arc User
    edited January 2013
    kirahitomi wrote: »
    After spending some time (couple hours in fact) going back over DS9 footage of the Steamrunner I've determined that the shots of her there are even worse then the ones in First Contact and suffer from the same issues, mainly lack of detail and pylons obscuring too much of the aft to be able to say 100% without a doubt. There's one shot that we almost get a good solid look at her from the top in perfect angle to settle this dispute but then the Defiant flies in the way, sigh.

    Yeah, that scene bugged me as well, and I agree that all these scenes kinda suck for what we are trying to see.

    However I still think it looks goofy having those oddly shaped skinny little impulse engines on the pylons, specially considering how big this ship is in game.

    All the while the model it self appears to have nice big "cut outs" on the saucer for them.
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    xigbargxigbarg Member Posts: 0 Arc User
    edited January 2013
    Does this answer the question? In short, the nacelles doubled as impulse engines. Imagine that.
    The warp core is located in the engineering section on decks 6 and 7. The matter-antimatter reaction assembly (M/ARA) runs vertically between the two decks, with the monitoring systems on the balcony above (Deck 6, Upper Engineering). The core is constructed from a central translucent aluminum and duranium reactor with Dilithium articulation frame, four-lobed magnetic constriction segment columns, and matter and antimatter injectors. Plasma transfer conduits exit the core on Deck 6 and extend laterally to the nacelles and the warp plasma injectors. The nacelles incorporate an in-line impulse system, which accepts matter intake and heating within the nacelles and exhausts the heated gases through a space-time driver assembly in the nacelle aft cap. Anti-deuterium is stored in a series of standard Starfleet antimatter pods on Deck 8, forward of the warp core.

    http://techspecs.acalltoduty.com/steamrunner.html#5.2%20IMPULSE%20PROPULSION%20SYSTEM

    http://www.startrekfreedom.com/wiki/index.php/Steamrunner_Class#IMPULSE_PROPULSION_SYSTEM
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    amosov78amosov78 Member Posts: 1,495 Arc User
    edited January 2013
    kirahitomi wrote: »
    After spending some time (couple hours in fact) going back over DS9 footage of the Steamrunner I've determined that the shots of her there are even worse then the ones in First Contact and suffer from the same issues, mainly lack of detail and pylons obscuring too much of the aft to be able to say 100% without a doubt. There's one shot that we almost get a good solid look at her from the top in perfect angle to settle this dispute but then the Defiant flies in the way, sigh.

    Lack of detail shouldn't be a problem since the ILM CGI models of the Akira, Saber and Steamrunner were altered for use in DS9 by Digital Muse, and were "remapped at a higher resolution in the process", as mentioned here: http://en.memory-alpha.org/wiki/Steamrunner_class#CGI_model
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited January 2013
    amosov78 wrote: »
    Lack of detail shouldn't be a problem since the ILM CGI models of the Akira, Saber and Steamrunner were altered for use in DS9 by Digital Muse, and were "remapped at a higher resolution in the process", as mentioned here: http://en.memory-alpha.org/wiki/Steamrunner_class#CGI_model

    Thats true, though lets examine some things, this is the original ILM first contact model;
    http://drexfiles.files.wordpress.com/2009/06/steamrunnerfront.jpg If you look at the saucer section you can see that for the most part its covered by a single unmodeled texture and at the back of the saucer you can see what many of us believe is the textured unmodeled and unlit impulse engines.

    Now examining that first pic let look at what happened when Digital Muse ported the model over to LightWave;
    http://drexfiles.files.wordpress.com/2009/06/steamrunner_beauty.jpg?w=655&h=491
    http://drexfiles.files.wordpress.com/2009/06/steamrunner_side.jpg
    http://drexfiles.files.wordpress.com/2009/06/steamrunner_top1.jpg
    http://drexfiles.files.wordpress.com/2009/06/steamrunner_bottom.jpg
    http://drexfiles.files.wordpress.com/2009/06/steamrunner_front.jpg
    http://drexfiles.files.wordpress.com/2009/06/steamrunner_back.jpg
    As we can see the model (especially the texture map) went to hell. This did require a rebuild of the model and at a higher resolution but if you watch the DS9 episodes carefully outside of the original models structure and form, almost all of the original texture (and therefore any implied or textured sections of hull) are completely gone.
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    stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited January 2013
    Ouch. No wonder the ship looked so plain in DS9 episodes.
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    Ouch. No wonder the ship looked so plain in DS9 episodes.

    Puts it in perspective if nothing else.
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    fairbeard1fairbeard1 Member Posts: 18 Arc User
    edited February 2013
    xigbarg wrote: »

    Having them on the nacelle cap would be better then where they are now, but the back of the saucer would be more trek feeling to me.

    The earlier post by the dev said the OPs links were not canon, are those considered canon?
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    fairbeard1 wrote: »
    Having them on the nacelle cap would be better then where they are now, but the back of the saucer would be more trek feeling to me.

    The earlier post by the dev said the OPs links were not canon, are those considered canon?

    They are both role play forums so I would venture to say "no". The links I have posted containing Steamrunner images (with the exception of one) however are cannon.
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    xigbargxigbarg Member Posts: 0 Arc User
    edited February 2013
    kirahitomi wrote: »
    They are both role play forums so I would venture to say "no". The links I have posted containing Steamrunner images (with the exception of one) however are cannon.

    Yeah, I was iffy about it too. The only reason I used it was because of the sources sited but even fans can modify something.


    Star Trek: The Next Generation Technical Manual - Rick Sternbach and Michael Okuda
    Star Trek: Deep Space Nine Technical Manual - Herman Zimmerman, Rick Sternbach and Doug Drexler
    Star Trek: The Magazine
    Star Trek: First Contact
    Star Trek Starfleet Starship Spotters Guide
    Starfleet Technical Manual - Franz Joseph
    Star Trek Starfleet Chronology - Stan Goldstein, Fred Goldstein, Rick Sternbach
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    cidstormcidstorm Member Posts: 1,220 Arc User
    edited February 2013
    Ugh TRIBBLE you lightwave, that ship deserved so much more screen time.
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    xigbarg wrote: »
    Yeah, I was iffy about it too. The only reason I used it was because of the sources sited but even fans can modify something.


    Star Trek: The Next Generation Technical Manual - Rick Sternbach and Michael Okuda
    Star Trek: Deep Space Nine Technical Manual - Herman Zimmerman, Rick Sternbach and Doug Drexler
    Star Trek: The Magazine
    Star Trek: First Contact
    Star Trek Starfleet Starship Spotters Guide
    Starfleet Technical Manual - Franz Joseph
    Star Trek Starfleet Chronology - Stan Goldstein, Fred Goldstein, Rick Sternbach

    This is true, and those sources are all exceptionally good books but they are lacking the kind of in depth detail about the Steamrunner that I really feel she deserves and that we quite honestly could use for this debate.

    And at this point its pretty much going to be a lot of us fans speculating and sharing our own opinions, I know I've made mine pretty clear lol. I just truly believe moving the impulse engines to the saucer section would give her a true Trek feel and would be doing her justice, the other things likes registry lighting and such are like the extra cherry on top. Lol.
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    cidstorm wrote: »
    Ugh TRIBBLE you lightwave, that ship deserved so much more screen time.

    Seconded, 10000% agree! :D
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    fairbeard1fairbeard1 Member Posts: 18 Arc User
    edited February 2013
    ... Still watching this thread. :P

    I think everyone in favor of the move to the saucer made some pretty convincing arguments.

    Should we hold our breath? :)
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    fairbeard1 wrote: »
    I think everyone in favor of the move to the saucer made some pretty convincing arguments.

    Should we hold our breath? :)

    I hold faith that jamjamz is still watching this thread so I vote yes.

    We've made passionate and thorough arguments, we've stayed on topic (for the most part), this hasn't turned into an endless rage/flame thread like some of the others, and I think we've made our case as to what we as players and as of fans of Star Trek want for and from this remarkable ship. Impulse engines on the saucer (and off the pylons) and registry flood lights being the prime two (I'd love a fleet ship version as well but one thing at a time).
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    xigbargxigbarg Member Posts: 0 Arc User
    edited February 2013
    May as well work off this and make a new C-Store Variant with a new skin. Some people may like the impulse engines on the pylon.

    So Steamrunner Variant using one of the models as a reference. New skin, maybe a new support console. Or even make a fleet variant of it.
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    xigbarg wrote: »
    May as well work off this and make a new C-Store Variant with a new skin. Some people may like the impulse engines on the pylon.

    So Steamrunner Variant using one of the models as a reference. New skin, maybe a new support console. Or even make a fleet variant of it.

    C-Store Variant and Fleet Variant (I'm for the fleet version more the a C-Store version, buts thats just a personal preference) both would be awesome, instead of various skins with different impulse placements why not a selectable option for impulse placement? It would cut down on the number of model/texture changes and make both parties happy, even add an "off" selection for those that prefer the no impulse look.
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    iconiansiconians Member Posts: 6,987 Arc User
    edited February 2013
    I believe the Steamrunner is a fleet version of the ship. No fleet skin or windows, of course. But it has 10 consoles. 4 tac. 4 eng. 2 sci.

    All fleet-quality ships have 10 console slots, and it has the second-strongest hull of any of Starfleet's escorts behind the Armitage. And a shield modifier of 1.
    ExtxpTp.jpg
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    iconians wrote: »
    I believe the Steamrunner is a fleet version of the ship. No fleet skin or windows, of course. But it has 10 consoles. 4 tac. 4 eng. 2 sci.

    All fleet-quality ships have 10 console slots, and it has the second-strongest hull of any of Starfleet's escorts behind the Armitage. And a shield modifier of 1.

    That is true... It needs the fleet skin and windows options... :P LOL
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    xigbargxigbarg Member Posts: 0 Arc User
    edited February 2013
    Steam 3 pack, lol.

    Tac: Impulse on the saucer
    -Fleet skin
    -Reduced power drain built in

    Engi: Impulse built into the nacelles(a.k.a No visible impulse engines)
    -Venture Skin
    -Bonus to Warp Core built in

    Sci: Impulse on pylon with a different secondary hull.
    -Vesta like skin
    -Sensor Analysis

    Wishful thinking: Original Steamrunner owners get a free model of their choice.
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    xigbarg wrote: »
    Steam 3 pack, lol.

    Tac: Impulse on the saucer
    -Fleet skin
    -Reduced power drain built in

    Engi: Impulse built into the nacelles(a.k.a No visible impulse engines)
    -Venture Skin
    -Bonus to Warp Core built in

    Sci: Impulse on pylon with a different secondary hull.
    -Vesta like skin
    -Sensor Analysis

    Wishful thinking: Original Steamrunner owners get a free model of their choice.

    I think that whole idea is pretty much wishful thinking (though to be honest I'd buy it). I'd just be happy with the changes we've all discussed/debated thus far. Any extras though... Well lets just say I wouldn't complain. ;) Lol.
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    fairbeard1fairbeard1 Member Posts: 18 Arc User
    edited February 2013
    xigbarg wrote: »
    Steam 3 pack, lol.

    Tac: Impulse on the saucer
    -Fleet skin
    -Reduced power drain built in

    Engi: Impulse built into the nacelles(a.k.a No visible impulse engines)
    -Venture Skin
    -Bonus to Warp Core built in

    Sci: Impulse on pylon with a different secondary hull.
    -Vesta like skin
    -Sensor Analysis

    Wishful thinking: Original Steamrunner owners get a free model of their choice.

    Funny stuff, would be cool but it already comes with the team fortress console :)
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    fairbeard1 wrote: »
    Funny stuff, would be cool but it already comes with the team fortress console :)

    Lol true, though I suppose if your gonna dream/wish then do it big right? Just having some proper impulse placement and some registry lighting would be more then enough, though as I said before, I won't complain if we end up with more (fleet skin). Lol. ;)
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    fairbeard1fairbeard1 Member Posts: 18 Arc User
    edited February 2013
    A question for the people into with 3D modeling and such.

    Would a simple skin change be enough to change the location of the impulse trails as well. Or is it some complex thing to get the red trails to flow from a different location.

    Equipping a Borg engine adds that green trail "on the fly" so I'm assuming its not complex. (yes, I know what they say about assuming)

    It just seems like the more that has to be done, the less likely it will happen :(
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    fairbeard1 wrote: »
    A question for the people into with 3D modeling and such.

    Would a simple skin change be enough to change the location of the impulse trails as well. Or is it some complex thing to get the red trails to flow from a different location.

    Equipping a Borg engine adds that green trail "on the fly" so I'm assuming its not complex. (yes, I know what they say about assuming)

    It just seems like the more that has to be done, the less likely it will happen :(

    It would take more then a simple skin change, it requires a change of an effects asset location, with ships that are already setup equipping something different doesn't change its location just the asset being used at the time (red trails to green trails/green plasma, ect). Its a relatively simple move but its time consuming as you have to change the impulse engine effects location on the Steamrunner for its normal effects and everything that changes those effects (borg engines, breen engines, maco engines, ect).

    I'm going to school for game art which includes 3D modeling and effects so I'm familiar with the process.
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    kirahitomikirahitomi Member Posts: 144 Arc User
    edited February 2013
    How many looks and posts does it take to get to the center of the Steamrunner model/texture issues? The universe may never know... Lol.

    J/K - Was going back over the thread when I saw the commercial... :);):D
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    cidstormcidstorm Member Posts: 1,220 Arc User
    edited February 2013
    kirahitomi wrote: »
    How many looks and posts does it take to get to the center of the Steamrunner model/texture issues? The universe may never know... Lol.

    J/K - Was going back over the thread when I saw the commercial... :);):D

    Now that you kind of mentioned it, I don't think anyone has said they actually like the new impulse engine placement.
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