If there was an option to change the default uniform you see walking around, for the individual player, then that'd solve everything You know, just walk up to an NPC, choose from a list of uniforms, click accept... go through a loading screen as it's done, then boom, it's the new standard until you change it again.
Though I think that sounds like a lot of code work... but I could be mistaken.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
If there was an option to change the default uniform you see walking around, for the individual player, then that'd solve everything You know, just walk up to an NPC, choose from a list of uniforms, click accept... go through a loading screen as it's done, then boom, it's the new standard until you change it again.
Though I think that sounds like a lot of code work... but I could be mistaken.
I always hated these suggestions.
I only buy uniforms for my characters because you have to look at them. There's no value if you can opt out of seeing them.
I'll admit: that, more than anything else today, truly surprised me.
And while I see where you're coming from, this only affects NPC's, not your own character or anyone else's player characters. What you wear (bought or not) is your business
It definitely has roleplay value, I think.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Yeah, those and the Wrath of Khan uniforms are probably the best Trek has ever done. I always wanted the Voyager crew to switch over to the Late DS9 uniforms once they reestablished contact with Starfleet but it never happened.
I'll admit: that, more than anything else today, truly surprised me.
And while I see where you're coming from, this only affects NPC's, not your own character or anyone else's player characters. What you wear (bought or not) is your business
It definitely has roleplay value, I think.
Oh. Definitely. I didn't mean to sound harsh. I'd rather the content folks and costume artists go through and purdy up the NPCs in social areas, though, because I don't necessarily like everything going through the systems team and the programmers, even when it gives players more control in the end, because it seems to me that it's always a Faustian pact when you get the systems team involved. They'll make sure you pay for it one way or the other. Never forget the systems head is the same guy who boasts that he's the "architect behind F2P monetization" in STO.
Thomas was saying on Twitter the other day how he'd like it if the NPC officers all wore the Odyssey outfit and enlisted NPCs all wore Sierra. I'd probably go with Odyssey for officers and Academy variants for enlisted to match the DOffs. I'd much rather the content guys make it look nice though because Cryptic's approach is generally that content is free and systems will always be tied into monetization. And I think the game is too heavy on systems that people have to learn and dig through anyway and too light on free polish passes that a new player will see the moment they login, without clicking any boxes or learning any new systems or digging through another UI layer.
Most of those uniforms come from the time when the devs were trying to be creative and and make original designs for ships and uniforms...hell they didn't even have th big mushroom for ESD.
Problem is...all that "original" stuff looks like TRIBBLE and continued to look like TRIBBLE until they finally went with more traditional looks.
I wonder if it was a money thing with CBS or what.
Anyway, I would also like to be able to set a uniform for NPCs in the game and on my ships.
I would also like the ability to hide armor, kits and weapons on other players on social maps.
I wonder if it was a money thing with CBS or what.
I wouldn't be surprised if it was more about time than anything money- or CBS-related. Considering how they pushed STO out on a timetable that didn't really allow a lot of tender loving care, it make sense that they'd just kinda crank out some cheap-looking leather getups and one or two vaguely uniform-reminiscent outfits.
After a certain point, though, when the game started doing pretty good (relatively speaking), the costume guy(s) would naturally have a little more wiggle room to spend more time coming up with things that actually feel right. The Admiral's coat is probably the earliest example of this, but the earliest and most obvious step up in quality was the Jupiter series of uniforms, which were head and shoulders (so to speak) above everything else. Nearly everything after that point, be it NPC or player outfit, have consistently been a step of from the one before.
Alternatively, it could be an example of "stealth feedback consideration". From pretty much the beginning, people have been displeased overall with the whole leather thing, as well as many of the designs. They've dealt with this two ways; the matte/glass option most uniforms have now, and the apparent ceasing of "new" leather uniforms Fed-side. The last we got was the Jupiter set, assuming you don't count the metallic-shoulder variants. After that? DS9 Admiral uniforms, TNG Season 1 uniforms, Academy uniforms, Racing uniforms, 29th Century uniforms, Odyssey uniforms... not a single one leathery.
I don't really care what the wandering crowds in my ship wear (and not least because my current ship doesn't have any), but it would be nice to be able to dress my Security Escorts...those are after all seen by other people, too.
We've seen how assets and tweaks are often developed as by-products of main feature development. So what would it take for Cryptic to deem it financially practical to actually develop this proposed tech?
Most of those uniforms come from the time when the devs were trying to be creative and and make original designs for ships and uniforms...hell they didn't even have th big mushroom for ESD.
Problem is...all that "original" stuff looks like TRIBBLE and continued to look like TRIBBLE until they finally went with more traditional looks.
I wonder if it was a money thing with CBS or what.
Anyway, I would also like to be able to set a uniform for NPCs in the game and on my ships.
I would also like the ability to hide armor, kits and weapons on other players on social maps.
I believe Havraha from Podcast UGC spoke with a dev who said that one or more of the original designers was a bigger fan of Halo and Mass Effect than Star Trek and that, over time, the team cycled around to more traditional Star Trek fans who didn't think the core Star Trek designs needed "fixing" quite so much. (I know that before the game launched, Cryptic had ILM artists doing the map concept artwork; ESD and Memory Alpha were designed by one of the Pirates of the Carribean artists. And I think there was a skew towards people whose background was in film/video game design but relatively little Trek background.)
The Jupiter uniforms were old Perpetual designs with a few touch ups and since then, it's been hardcore Trek fans designing everything. I think Thomas himself did the basic concept sketches for the Odyssey uniforms.
I know there was a definite shift in ship art. At launch, the idea was that ships were supposed to be cartooned, stylized versions of Trek ships. Logan and later Jamjamz were instrumental in making ships look more Trek accurate, when the original idea was that they weren't supposed to be, that they were shooting for caricatures of Trek ships.
I really think art direction overall is one place the community has had a tremendous role in the feedback process. It's not just that Cryptic "got better." It's that what they were shooting for changed. At launch, the inaccuracy was pretty deliberate (not accidental but intentional deviations; there was a desire to change what Star Trek looked like) and the community and new hires over time really changed that.
I believe Havraha from Podcast UGC spoke with a dev who said that one or more of the original designers was a bigger fan of Halo and Mass Effect than Star Trek and that, over time, the team cycled around to more traditional Star Trek fans who didn't think the core Star Trek designs needed "fixing" quite so much. (I know that before the game launched, Cryptic had ILM artists doing the map concept artwork; ESD and Memory Alpha were designed by one of the Pirates of the Carribean artists. And I think there was a skew towards people whose background was in film/video game design but relatively little Trek background.)
I know there was a definite shift in ship art. At launch, the idea was that ships were supposed to be cartooned, stylized versions of Trek ships. Logan and later Jamjamz were instrumental in making ships look more Trek accurate, when the original idea was that they weren't supposed to be, that they were shooting for caricatures of Trek ships.
So in other words STO was going to look like TOR? That's a terrifying proposition.
I really think art direction overall is one place the community has had a tremendous role in the feedback process. It's not just that Cryptic "got better." It's that what they were shooting for changed. At launch, the inaccuracy was pretty deliberate (not accidental but intentional deviations; there was a desire to change what Star Trek looked like) and the community and new hires over time really changed that.
Good. I hope it continues toward in that direction. :cool:
I only buy uniforms for my characters because you have to look at them. There's no value if you can opt out of seeing them.
The problem I have with this is that because people like yourself want to be unique little snowflakes I have to put up with this game looking more like a Star Trek convention than the Star Trek universe.
I believe Havraha from Podcast UGC spoke with a dev who said that one or more of the original designers was a bigger fan of Halo and Mass Effect than Star Trek and that, over time, the team cycled around to more traditional Star Trek fans who didn't think the core Star Trek designs needed "fixing" quite so much. (I know that before the game launched, Cryptic had ILM artists doing the map concept artwork; ESD and Memory Alpha were designed by one of the Pirates of the Carribean artists. And I think there was a skew towards people whose background was in film/video game design but relatively little Trek background.)
The Jupiter uniforms were old Perpetual designs with a few touch ups and since then, it's been hardcore Trek fans designing everything. I think Thomas himself did the basic concept sketches for the Odyssey uniforms.
I know there was a definite shift in ship art. At launch, the idea was that ships were supposed to be cartooned, stylized versions of Trek ships. Logan and later Jamjamz were instrumental in making ships look more Trek accurate, when the original idea was that they weren't supposed to be, that they were shooting for caricatures of Trek ships.
I really think art direction overall is one place the community has had a tremendous role in the feedback process. It's not just that Cryptic "got better." It's that what they were shooting for changed. At launch, the inaccuracy was pretty deliberate (not accidental but intentional deviations; there was a desire to change what Star Trek looked like) and the community and new hires over time really changed that.
You know, you should make a new thread explaining all this to the community :P It makes so much sense about the direction of the game
And will shed new light on people's conceptions about why this game was or wasn't Trek to them. Back then, or now
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
The problem I have with this is that because people like yourself want to be unique little snowflakes I have to put up with this game looking more like a Star Trek convention than the Star Trek universe.
But Cryptic is encouraging it with their stupid looking NPC's. If the NPC's had something awesome, like the TNG movie, or Odyssey uniforms, then People wouldn't mind looking like that. But when they're potato sacks with cleavage.... then I'll go for ANYTHING else.
But Cryptic is encouraging it with their stupid looking NPC's. If the NPC's had something awesome, like the TNG movie, or Odyssey uniforms, then People wouldn't mind looking like that. But when they're potato sacks with cleavage.... then I'll go for ANYTHING else.
There's this.
There's also that, when you look at it, Star Trek characters in the feature films tend to wear odd uniform variants and be out of uniform a lot.
I don't think the game is supposed to simulate "life in Starfleet" but is really supposed to be a world with 200,000 James T. Kirks. If you can get past that, the diversity isn't that big of a deal.
There's also that, when you look at it, Star Trek characters in the feature films tend to wear odd uniform variants and be out of uniform a lot.
I don't think the game is supposed to simulate "life in Starfleet" but is really supposed to be a world with 200,000 James T. Kirks. If you can get past that, the diversity isn't that big of a deal.
Yes, but if the NPC's had good looking uniforms, then players would use them, at least with one slot. You can very well argue the 200,000 James T. Kirk thing, but even he wore standard uniforms.
Yes, but if the NPC's had good looking uniforms, then players would use them, at least with one slot. You can very well argue the 200,000 James T. Kirk thing, but even he wore standard uniforms.
Oh. Definitely.
And I wouldn't mind if there was a good official uniform like the Odyssey and I was auto-placed into it on ESD and other starbases, I guess.
But aboard my ship, in missions, and elsewhere, I wear what I want.
But then, again, you're talking about a request made of the systems team. And I think as player, we'd be better off not making requests of them. Not for cosmetic features. Not for game features. I think anything that goes through that branch of the development team will be what comes back and bites us.
The problem I have with this is that because people like yourself want to be unique little snowflakes I have to put up with this game looking more like a Star Trek convention than the Star Trek universe.
Forcing NPCs to use certain uniforms via client-side options is fine and good, but extending that onto players is silly. I refuse to let other peoples' views of canon prevent me from having my equally valid view displayed in game, and if that bothers you, sorry. Your opinion of canon has no right to dictate what I put my character in any less than you can tell me what to wear IRL.
It seems the Oddy uniform is the new 'default', given it looks nearly identical to the Starfleet Academy jacket and the pips are exactly the same too. Perhaps this is the 'official' uniform of the 25th century for Starfleet.
Forcing NPCs to use certain uniforms via client-side options is fine and good, but extending that onto players is silly. I refuse to let other peoples' views of canon prevent me from having my equally valid view displayed in game, and if that bothers you, sorry. Your opinion of canon has no right to dictate what I put my character in any less than you can tell me what to wear IRL.
It'd be client-side just like the NPC option. You wouldn't see what others wanted you to see, you'd see what you wanted to see. I'd get my version of canon, you'd get yours, the game would actually look it represents the universe it's meant to portray.
You currently have the ability to dictate your opinion on what I see, even if i think you should have no right to, why can't I have the option to change that atleast for myself?
Comments
Meh. .....
Though I think that sounds like a lot of code work... but I could be mistaken.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I always hated these suggestions.
I only buy uniforms for my characters because you have to look at them. There's no value if you can opt out of seeing them.
And while I see where you're coming from, this only affects NPC's, not your own character or anyone else's player characters. What you wear (bought or not) is your business
It definitely has roleplay value, I think.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Sierra 1.
Open.
I suggested the Odyssey Uniforms because they are unique to STO, but I would prefer these above all else.
Oh. Definitely. I didn't mean to sound harsh. I'd rather the content folks and costume artists go through and purdy up the NPCs in social areas, though, because I don't necessarily like everything going through the systems team and the programmers, even when it gives players more control in the end, because it seems to me that it's always a Faustian pact when you get the systems team involved. They'll make sure you pay for it one way or the other. Never forget the systems head is the same guy who boasts that he's the "architect behind F2P monetization" in STO.
Thomas was saying on Twitter the other day how he'd like it if the NPC officers all wore the Odyssey outfit and enlisted NPCs all wore Sierra. I'd probably go with Odyssey for officers and Academy variants for enlisted to match the DOffs. I'd much rather the content guys make it look nice though because Cryptic's approach is generally that content is free and systems will always be tied into monetization. And I think the game is too heavy on systems that people have to learn and dig through anyway and too light on free polish passes that a new player will see the moment they login, without clicking any boxes or learning any new systems or digging through another UI layer.
http://i.imgur.com/UmRrO.jpg
Problem is...all that "original" stuff looks like TRIBBLE and continued to look like TRIBBLE until they finally went with more traditional looks.
I wonder if it was a money thing with CBS or what.
Anyway, I would also like to be able to set a uniform for NPCs in the game and on my ships.
I would also like the ability to hide armor, kits and weapons on other players on social maps.
I wouldn't be surprised if it was more about time than anything money- or CBS-related. Considering how they pushed STO out on a timetable that didn't really allow a lot of tender loving care, it make sense that they'd just kinda crank out some cheap-looking leather getups and one or two vaguely uniform-reminiscent outfits.
After a certain point, though, when the game started doing pretty good (relatively speaking), the costume guy(s) would naturally have a little more wiggle room to spend more time coming up with things that actually feel right. The Admiral's coat is probably the earliest example of this, but the earliest and most obvious step up in quality was the Jupiter series of uniforms, which were head and shoulders (so to speak) above everything else. Nearly everything after that point, be it NPC or player outfit, have consistently been a step of from the one before.
Alternatively, it could be an example of "stealth feedback consideration". From pretty much the beginning, people have been displeased overall with the whole leather thing, as well as many of the designs. They've dealt with this two ways; the matte/glass option most uniforms have now, and the apparent ceasing of "new" leather uniforms Fed-side. The last we got was the Jupiter set, assuming you don't count the metallic-shoulder variants. After that? DS9 Admiral uniforms, TNG Season 1 uniforms, Academy uniforms, Racing uniforms, 29th Century uniforms, Odyssey uniforms... not a single one leathery.
I Support Disco | Disco is Love | Disco is Life
Only 6K more in T2 projects before I can begin to think about how much of my built-up Fleet Credit will go to the uniforms.
Thanks for posting the pic.
Find us at CovenantofHonor.com. My Twitter handle; @jmattmiracle
I believe Havraha from Podcast UGC spoke with a dev who said that one or more of the original designers was a bigger fan of Halo and Mass Effect than Star Trek and that, over time, the team cycled around to more traditional Star Trek fans who didn't think the core Star Trek designs needed "fixing" quite so much. (I know that before the game launched, Cryptic had ILM artists doing the map concept artwork; ESD and Memory Alpha were designed by one of the Pirates of the Carribean artists. And I think there was a skew towards people whose background was in film/video game design but relatively little Trek background.)
The Jupiter uniforms were old Perpetual designs with a few touch ups and since then, it's been hardcore Trek fans designing everything. I think Thomas himself did the basic concept sketches for the Odyssey uniforms.
I know there was a definite shift in ship art. At launch, the idea was that ships were supposed to be cartooned, stylized versions of Trek ships. Logan and later Jamjamz were instrumental in making ships look more Trek accurate, when the original idea was that they weren't supposed to be, that they were shooting for caricatures of Trek ships.
I really think art direction overall is one place the community has had a tremendous role in the feedback process. It's not just that Cryptic "got better." It's that what they were shooting for changed. At launch, the inaccuracy was pretty deliberate (not accidental but intentional deviations; there was a desire to change what Star Trek looked like) and the community and new hires over time really changed that.
The world makes so much sense now... :eek:
So in other words STO was going to look like TOR? That's a terrifying proposition.
Good. I hope it continues toward in that direction. :cool:
And will shed new light on people's conceptions about why this game was or wasn't Trek to them. Back then, or now
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Enterprise era
TOS
TNG
Voyager
DS9
Freaky deeky (The STO new ones)
But Cryptic is encouraging it with their stupid looking NPC's. If the NPC's had something awesome, like the TNG movie, or Odyssey uniforms, then People wouldn't mind looking like that. But when they're potato sacks with cleavage.... then I'll go for ANYTHING else.
There's this.
There's also that, when you look at it, Star Trek characters in the feature films tend to wear odd uniform variants and be out of uniform a lot.
I don't think the game is supposed to simulate "life in Starfleet" but is really supposed to be a world with 200,000 James T. Kirks. If you can get past that, the diversity isn't that big of a deal.
Yes, but if the NPC's had good looking uniforms, then players would use them, at least with one slot. You can very well argue the 200,000 James T. Kirk thing, but even he wore standard uniforms.
Oh. Definitely.
And I wouldn't mind if there was a good official uniform like the Odyssey and I was auto-placed into it on ESD and other starbases, I guess.
But aboard my ship, in missions, and elsewhere, I wear what I want.
But then, again, you're talking about a request made of the systems team. And I think as player, we'd be better off not making requests of them. Not for cosmetic features. Not for game features. I think anything that goes through that branch of the development team will be what comes back and bites us.
Forcing NPCs to use certain uniforms via client-side options is fine and good, but extending that onto players is silly. I refuse to let other peoples' views of canon prevent me from having my equally valid view displayed in game, and if that bothers you, sorry. Your opinion of canon has no right to dictate what I put my character in any less than you can tell me what to wear IRL.
I Support Disco | Disco is Love | Disco is Life
It'd be client-side just like the NPC option. You wouldn't see what others wanted you to see, you'd see what you wanted to see. I'd get my version of canon, you'd get yours, the game would actually look it represents the universe it's meant to portray.
You currently have the ability to dictate your opinion on what I see, even if i think you should have no right to, why can't I have the option to change that atleast for myself?