We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121118e.4
General:
Updated the audio and FX for Species M-113.
Added audio to EV Suit Tholian attacks.
Updated Azure Nebula so two rescue ships will no longer spawn in the same location.
Updated the visual appearance of all of the Breen ships.
New Romulus Updates:
The timer should now reliably start after tagging the first epohh.
Updated the visual appearance of the trees and rocks on New Romulus.
Exiting the Mountain Pass will no longer cause the player to be laying down upon spawn in.
Updated the voice over audio for the New Romulus content.
Staging Area event mission updated to increase bug population and make it easier to complete.
Added audio to New Romulus interacts.
Tholian Red Alert: Moved the Spawn in Location back away from the Tholian encounters so that there is a less of a chance that players will get spawncamped by the Tholian Dreadnaughts.
It is still possible, but hopefully less likely.
When on the Logs tab of the Journal the tabs should no longer shake back and forth.
Fleets:
Added four new Fleet ships to the Fleet ship vendors, two for Federation and two for KDF.
All of these ships are for level 50 (VA/LG) characters.
Fleet Assault Cruiser
Costs 20,000 Fleet Credits, 4 fleet ship modules, and 1 military requisition.
Only 1 fleet ship module if you have purchased the Sovereign refit.
Requires Shipyard tier 5.
Fleet Advanced Heavy Cruiser Retrofit
Costs 20,000 FC + 5 fleet modules + 1 military requisition.
1 fleet ship module if you have purchased an Excelsior.
Requires Shipyard tier 3.
Fleet B'rel Bird-of-Prey
Costs 20,000 FC + 5 fleet modules + 1 military requisition.
1 fleet module if you have purchased the B'rel refit.
Requires shipyard tier 5.
Varanus fleet support vessel
Cost 20,000 FC + 4 fleet modules + 1 military requisition.
1 fleet module if you have purchased a Varanus.
Requires shipyard tier 3.
The buttons to interact with consoles in the KDF Embassy are now more informative.
They no longer just say "Interact".
Fleet Buff Stores now use the proper Provisions.
Foundry:
Added the Wells, Mobius, Aeon, Krenn, Korath, and Rhozenko to the Foundry.
They should all be selectable as costumes along with all of their interchangable materials/parts.
NPCs should no longer despawn when the player is not nearby.
Using Duplicate Map should no longer create imperfect duplicates.
Previously there were sometimes too many spawn points or too many of other icons.
New Romulus has been added to the Foundry for hookup as a Cryptic map.
Authors can place Interact and Talk to Contact objectives on New Romulus.
New Romulus has several "doors" to hook up content to in the Leave From menu for map transfers.
It's now possible to set patrol paths for your NPCs in Foundry missions.
The patrol behavior will not work in Preview mode, but will work after the mission has been published.
Reputation:
Fixed various text and formatting errors with descriptions on Romulan Reputation projects.
Reputation XP projects now reward a small amount of Dilithium upon completion .
340 for the 2000 XP projects
140 for the 800 XP projects
The addition of this reward means that players must now click the "Claim Reward" button when the project timer is complete.
Reputation Projects:
All Tier-Up projects have had their durations reduced from 1 hour to 15 minutes.
All Tier-Up projects have had their Dilithium costs completely removed.
Significantly lowered the cost of the items in the Omega reputation consumable store.
Removed Tier requirements from the Omega Conversion Crates.
These can now be opened without restriction.
Removed Tier requirements on Mark-to-Dilithium conversion projects.
These projects can now be slotted immediately upon reaching level 50 and unlocking the Reputation system.
Reduced duration on T3-T5 Reputation XP projects from 40 hours to 20 hours.
This matches T1 and T2 project durations.
Systems:
Vesta ships now get a recharge reduction on launching Hangar Pets from Auxiliary Power.
Added Tau Dewa Sector Block to T5 Excelsior Retrofit.
Added Tau Dewa Sector Block to Dilithium store Transwarp Consumable.
Renamed Varanus Fleet Support Vessel to Varanus Support Vessel.
The Omega Torpedo Launcher can no longer fire multiple High Yield torpedoes in quick succession.
Fixed a description error in Elite Scorpion Fighter Carrier pets.
Variable Geometry Detonators consoles will now properly increase Mine damage.
The Kinetic Cutting beam is no longer incorrectly referred to as a turret.
Updated the description for Romulan Plasma weapons.
Romulan Plasma High Density Beam Rifles now correctly display "Plasma" in their names.
Fleet Romulan Bird-of-Prey Reinforcements no longer say they summon Starfleet Cruisers.
Romulan and Reman Security Team items now list their duration in the item description.
Romulan and Reman Security teams will no longer beam out early if they do not engage in combat.
Hyperonic Radiation now has cleaner tooltips and functions more reliably.
Reduced Vesta Quantum Field Focus Phaser bonus from Particle Generators.
Quantum Field Focus Phaser now receives the same total level of bonus from Particle Generators as all weapons receive from Weapons Training and Energy Weapons Training Skill - including comparable lance weapons.
Slightly increased base damage of Quantum Field Focus Phaser.
Vesta Quantum Field Focus Phaser and Aux Cannon can no longer be brought down when weapons go offline.
These weapons will still go down when Auxiliary does offline.
Did you make it so that they were a bit more expensive but gave us their innate abilities, or what? :P
If so, where's the Guramba?
Edit: Hmmm, updated models for the Breen. If I recall, previous releases of ingame NPC ships as lockbox ships always started by updating their models. Does this mean the winter ship is a Breen one?
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I'm glad to see such a fast turnaround on the NPC disappearing bug. Also nice to see the return of patrols. Is the behavior the same as earlier on Tribble or has it been tweaked?
Reduced duration on T3-T5 Reputation XP projects from 40 hours to 20 hours.
Best part of the patch notes for me.
Also, is it possible to have the Reputation Equipment Projects, Consumable Item Projects, and Store Unlock Projects moved from Active Projects to the Upgrade Projects track?
Edit: Hmmm, updated models for the Breen. If I recall, previous releases of ingame NPC ships as lockbox ships always started by updating their models. Does this mean the winter ship is a Breen one?
Fleet Assault Cruiser
Costs 20,000 Fleet Credits, 4 fleet ship modules, and 1 military requisition.
Only 1 fleet ship module if you have purchased the Sovereign refit.
Requires Shipyard tier 5.
its hilarious that this ship needs a tier 5 ship yard, its hardly worthy of it. the vorcha will forever be 4x beter becaase of its great turn rate, and DHC use. overly tactical heavy fed cruisers that turn like TRIBBLE and cant mount more heavy weapons are pointless. that might be different if torps worked differently, and werent so dipendent on shield faceings being down to do anything.
Fleet Advanced Heavy Cruiser Retrofit
Costs 20,000 FC + 5 fleet modules + 1 military requisition.
1 fleet ship module if you have purchased an Excelsior.
Requires Shipyard tier 3.
the first thing im gonna do after the batch drops on holodeck is get this
Fleet B'rel Bird-of-Prey
Costs 20,000 FC + 5 fleet modules + 1 military requisition.
1 fleet module if you have purchased the B'rel refit.
Requires shipyard tier 5.
i know you just made some of the hard core KDF players VERY happy with this. tier 5... to bad no one will be able to get it for quite a wile though. finally a kdf ship that can begotten for 1 fleet module
Varanus fleet support vessel
Cost 20,000 FC + 4 fleet modules + 1 military requisition.
1 fleet module if you have purchased a Varanus.
Requires shipyard tier 3.
a fleet varanus? well, advantage is it can be had with 1 fleet module, but its also got very poor movement stats, and a lower shield mod then fed sci ships. its always been a bad combination. a more user friendly ship would have been a more agile lower tier gorn ship. but i guess you would have to pay more for it. at least theres a fleet kdf sci ship now.
couldn't list the station setup on any of these? could you mention if they are any different then thier non fleet counterparts?
My 2 Favorite Ships added in-
OMG /Win!
Thank you. For once, Please take my money and gimme gimme the ships!
Any pics you can share with us till Tribble comes back up?
Tieberion, Captain of the USS Excalibur NX-97000-B
Costs 20,000 Fleet Credits, 4 fleet ship modules, and 1 military requisition.
Only 1 fleet ship module if you have purchased the Sovereign refit.
Requires Shipyard tier 5.
So not happy about the tier 5 thing...its your call guys, but my fleet will no longer longer be doing starbase shipyard projects if this ship remains a tier five shipyard vessel. And you will not get me to buy any ship modules either.
No Boff exploit fix mentioned? It's been in the pipeline for awhile now, where are your priorities?
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
And I'm pretty sure I remember correctly and they DID update models for ships before putting them into lockboxes.
Indeed they do. NPC ships are generally low-quality models as they're not meant to be viewed too closely for too long, but a few of them have received the high-quality texture treatment. The D'kora... the Galor... the JHAS.
Indeed they do. NPC ships are generally low-quality models as they're not meant to be viewed too closely for too long, but a few of them have received the high-quality texture treatment. The D'kora... the Galor... the JHAS.
Precisely what I said. They update NPC ships before they stuff them into lockboxes. My money's on the Breen being in the winter event.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Did you make it so that they were a bit more expensive but gave us their innate abilities, or what? :P
If so, where's the Guramba?
Edit: Hmmm, updated models for the Breen. If I recall, previous releases of ingame NPC ships as lockbox ships always started by updating their models. Does this mean the winter ship is a Breen one?
Ok. Winter Event was Jem'Hadar. The Breen are Jemmie allies.
Also, is it possible to have the Reputation Equipment Projects, Consumable Item Projects, and Store Unlock Projects moved from Active Projects to the Upgrade Projects track?
This, please. Other than converting Marks to Dilithium in this patch, there's nothing to do in the Upgrades category for the Remans, at least through tier 2 (haven't hit tier 3 on Holo yet), and only turning in Neural Processors for Dilithium for Omega.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
I've tracked down the issue at hand. It stems from not all Bridge Officers sharing the same defining config files.
So, while these projects are set up to accept generic Boffs of the associated types, those Boffs are only currently obtained thru receiving a "Failure" outcome on Duty Officer assignments that recruit that species of Boff. The ones purchased at stores, or received from mission completion, are different config files, even though they share the same Display names. Therefore they cannot be used for these projects at this time.
We'll be updating the Projects to accept a wider range of Bridge Officers (hopefully encompassing all possibilities), and should have that fix in next week's patch.
I'm glad to see such a fast turnaround on the NPC disappearing bug. Also nice to see the return of patrols. Is the behavior the same as earlier on Tribble or has it been tweaked?
Nothing has been changed with the actual Patrol behavior. We just made sure it works AFTER publishing now.
Previously, if you had a patrol set on a map with uneven terrain, the NPCs patrolling would just fall through the world or do other sorts of inane things. Now they'll do this in preview, but they'll work properly in publish.
Uhm, not seeing Private Queues being re-enabled. Or are they working on Tribble?
EDIT: Oh, and was that Vesta hangar thing necessary? I mean, I own the Vesta, but still thought that was a nice compromise. It's got the very debatable hangar bay, but it's not as effective as other specialised pet carrying vessels. Made sense.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Comments
Did you make it so that they were a bit more expensive but gave us their innate abilities, or what? :P
If so, where's the Guramba?
Edit: Hmmm, updated models for the Breen. If I recall, previous releases of ingame NPC ships as lockbox ships always started by updating their models. Does this mean the winter ship is a Breen one?
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
10characters
I know this should probably only be the T5 Excelsior, but could you confirm that?
Nouveau riche LTS member
I'm glad to see such a fast turnaround on the NPC disappearing bug. Also nice to see the return of patrols. Is the behavior the same as earlier on Tribble or has it been tweaked?
Best part of the patch notes for me.
Also, is it possible to have the Reputation Equipment Projects, Consumable Item Projects, and Store Unlock Projects moved from Active Projects to the Upgrade Projects track?
Well, it is a Winter Event, so makes sense.
Nouveau riche LTS member
Sure it is. Read "... Heavy Cruiser Retrofit" :P
Yeah, not bad.
Indeed it does. And I'm pretty sure I remember correctly and they DID update models for ships before putting them into lockboxes.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
breen ship, cruiser most likely, being the winter holiday ship confirmed
its hilarious that this ship needs a tier 5 ship yard, its hardly worthy of it. the vorcha will forever be 4x beter becaase of its great turn rate, and DHC use. overly tactical heavy fed cruisers that turn like TRIBBLE and cant mount more heavy weapons are pointless. that might be different if torps worked differently, and werent so dipendent on shield faceings being down to do anything.
the first thing im gonna do after the batch drops on holodeck is get this
i know you just made some of the hard core KDF players VERY happy with this. tier 5... to bad no one will be able to get it for quite a wile though. finally a kdf ship that can begotten for 1 fleet module
a fleet varanus? well, advantage is it can be had with 1 fleet module, but its also got very poor movement stats, and a lower shield mod then fed sci ships. its always been a bad combination. a more user friendly ship would have been a more agile lower tier gorn ship. but i guess you would have to pay more for it. at least theres a fleet kdf sci ship now.
couldn't list the station setup on any of these? could you mention if they are any different then thier non fleet counterparts?
OMG /Win!
Thank you. For once, Please take my money and gimme gimme the ships!
Any pics you can share with us till Tribble comes back up?
Awoken Dead
Now shaddup about the queues, it's a BUG
So not happy about the tier 5 thing...its your call guys, but my fleet will no longer longer be doing starbase shipyard projects if this ship remains a tier five shipyard vessel. And you will not get me to buy any ship modules either.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Indeed they do. NPC ships are generally low-quality models as they're not meant to be viewed too closely for too long, but a few of them have received the high-quality texture treatment. The D'kora... the Galor... the JHAS.
LTS, here since...when did this game launch again?
Precisely what I said. They update NPC ships before they stuff them into lockboxes. My money's on the Breen being in the winter event.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Can't wait to see the stats on those new Fleet Ships though.
Anyone?
Would love to actually test that out but JF stopped at T3 when fleet progression went live on Holo. So how can you really flush out and test it.
If you have a fleet at T5 on tribble i would love to know so i can test it out for STOked Radio.
Twitter | @STOkedshow
[SIGPIC][/SIGPIC]
Also, Fleet Kar'Fi when?!
Is this right? 5 ship modules when all other ships cost 4?
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
Breen ship for next winter event.
This, please. Other than converting Marks to Dilithium in this patch, there's nothing to do in the Upgrades category for the Remans, at least through tier 2 (haven't hit tier 3 on Holo yet), and only turning in Neural Processors for Dilithium for Omega.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
LTS, here since...when did this game launch again?
===== Screenshot ======
This is going to hold up our T4 Military upgrade this week!
Here is the last post by Borticus
Nothing has been changed with the actual Patrol behavior. We just made sure it works AFTER publishing now.
Previously, if you had a patrol set on a map with uneven terrain, the NPCs patrolling would just fall through the world or do other sorts of inane things. Now they'll do this in preview, but they'll work properly in publish.
God, lvl 60 CW. 17k.
EDIT: Oh, and was that Vesta hangar thing necessary? I mean, I own the Vesta, but still thought that was a nice compromise. It's got the very debatable hangar bay, but it's not as effective as other specialised pet carrying vessels. Made sense.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!