Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours.
Once you start on Tier 3, the timers go back to 40 hours.
This was a direct quote from the post....
"Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project."
The key word there is all TIERS!
So, I began my project to start working on Tier 3 and it went back up to 40 hours!
"Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project."
The key word there is all TIERS!
So, I began my project to start working on Tier 3 and it went back up to 40 hours!
Perhaps I could advise that you not stop reading a post once you see the line you like most?
Underneath the list of changes it states;
"We expect all of the above changes to be live before December. A few will be live by tomorrow, with the rest live around Nov 29th."
Then in Tuesday's patch notes we have;
"Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours."
So you see, what he said was in fact completely correct, it came from the patch notes. You just failed to read the bit where it said they wouldn't all be getting changed in Tuesday's patch.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project.
As of the date and time of my post, this particular change has not happened. I activated my first two reputation tier three projects yesterday, and I was hit with two 1 day and 15 hour timers.
Omega Conversion Crates can be opened immediately. You will no longer need to achieve T3 in Omega Fleet to open these.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Perhaps I could advise that you not stop reading a post once you see the line you like most?
Underneath the list of changes it states;
"We expect all of the above changes to be live before December. A few will be live by tomorrow, with the rest live around Nov 29th."
Then in Tuesday's patch notes we have;
"Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours."
So you see, what he said was in fact completely correct, it came from the patch notes. You just failed to read the bit where it said they wouldn't all be getting changed in Tuesday's patch.
So the information was in two separate posts? Hardly a case of stopping reading at a particular line then if the information he was missing was in a different place.
I gotta love your eternal optimism, Roach, but you know how skeptical us KDF types are (with some justifiable reason I might add).
I hope your right, I really do. Just one season of no Fed content at all. In any way shape or form. The Fed rage would give me months of comedy reading.:P
But until I see hard cold details which are guarenteed (so the patch notes the day before the patch) I'll not get my hopes up.
lol- I think your confusing passionless apathy for hope. I haven't bothered to play seriuosly in weeks. A few quick Ker'rats to test a theory and then the apathy of knowing there is nothing but excuses for my love of the KDF and I wander off elswhere to spark my interest.
I've gotten alot of work done around the house lately.
So the information was in two separate posts? Hardly a case of stopping reading at a particular line then if the information he was missing was in a different place.
The information that it wouldn't all be happening in Tuesday's patch was about 8 lines down from the bit you quoted. :P
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
As of the date and time of my post, this particular change has not happened. I activated my first two reputation tier three projects yesterday, and I was hit with two 1 day and 15 hour timers.
So the information was in two separate posts? Hardly a case of stopping reading at a particular line then if the information he was missing was in a different place.
As stated in first post and referenced in my second quote, D. Stahl posted a disclaimer stating that only some of these changes went into the thanksgiving eve patch, the rest are (supposedly) going into this thursday's patch. The release notes post (the second one) advised the readers exactly which of this list made it in - and according to the notes, only tier 1 and 2 reputation projects had their times cut. Of course, after maybe 2 of these "quickie" projects I completed tier 2 and went right back into the 40 hour durations...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
I apologize for any inconvenience this may cause.
Salami Inferno
*thumbs up*
Thnx 4 da Info boss
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
I apologize for any inconvenience this may cause.
Salami Inferno
Well this will be great for the weekend good work keep it up!
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
I apologize for any inconvenience this may cause.
Salami Inferno
If Private queues work and nothing big breaks again, sure, take a day more.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
I apologize for any inconvenience this may cause.
Salami Inferno
Much better to take an extra day to get it fixed, rather than rush it out and risk breaking the game. Take your time.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
Oh and I stop leveling reputation since the last patch "adjustments" just stopped at T2, I have no incentive to go back until late Monday.
I just did something similar. I stopped leveling one of my character's reputation, for she has hit the start of tier three. Once I saw the 1 day and 16 hour timers, I suddenly lost all interest in continuing. My next character will stop leveling early tomorrow morning.
All these progressive timers and resource requirements have become a game stopper.
As of the beginning of this week, I went from playing four hours a day to about forty-five minutes a day. I feel myself screeching to a halt. I will most likely be down to 15 minutes tomorrow.
I am also seeing the resources requirements and timers for obtaining the reputation gear as another problem. In order to get the reputation gear (Omega, MACO, Borg, Romulan,etc...), you have to grind insane amounts of resources and wait another 1 day and 16 hours. Its not worth the effort.
I have given up on joining fleets, for they cause division, stress, and strife amongst gamers.
I have given up on working on fleetbases and the reputation system, for the timers and resource requirements are too much for the rewards.
I have started to shop around.
*shrugs*
I am starting to not care if Cryptic cares.
If they do not do anything significant to reduce the timers and resources (fleetbases, embassy, and reputation system), I will have to rethink about how I play this game. Do I continue? Do I stop? I don't know.
"Star Trek: Online" has become so boring that it sucks the life out of gamers.
Its sad.
Since the start of this whole mess, I have not been rewarded anything for my time or effort.
Its grind, wait, grind, wait, grind, wait, and now... who cares.
I am putting more time into gathering resources than I am into enjoying the rewards.
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
I apologize for any inconvenience this may cause.
Salami Inferno
One day for testing?! No wonder so many issues hit Holodeck!
Greetinges. Can u please get ur team to fix the 'Tholian Red Alert Event(Daily)' mission bugs? Two thirds of the time we get bugged ones and it warps us out when we click the 'red alert' ques popping on our screen.
And please also make it auto-team upon entering these red alerts, so to avoid my having to locate the same faction plyrs. Btw, I definitely noticed a lot higher successful rate when intelligent plrys accept team invites and it we get full team. The times when it failed usually means 1-2 plyrs won't accept invites. This auto-teamming in red alerts will solve all this nuissances.
Another bugs is when inexperience plyrs engaged the lot of tholian ships at spawn point and gets a whole chain of repeating webs trapping us and killing us repeatedly in each respawns. Kinda funny, sad, and annoying same time when that happens.
Anyhoo, hope your team are already on this, and if not...I hope you agree these issues in Tholian Red Alert events need fixing soon. Thanks for reading this, and thanks very much for the improvements mentioned for next patch.
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
I apologize for any inconvenience this may cause.
Salami Inferno
well good, now what about the bajillion other bugs in the game? ever gonna fix those? cuz ya know, private queues are a top priority, wanna make sure people can queue as a group, oh wait...
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
I apologize for any inconvenience this may cause.
Salami Inferno
Prefer a days delay to having to get another patch. Thanks for the heads up.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
I apologize for any inconvenience this may cause.
Salami Inferno
Thanks for the heads up Salami, just told the listeners in ssr irc
Comments
This was a direct quote from the post....
"Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project."
The key word there is all TIERS!
So, I began my project to start working on Tier 3 and it went back up to 40 hours!
Perhaps I could advise that you not stop reading a post once you see the line you like most?
Underneath the list of changes it states;
"We expect all of the above changes to be live before December. A few will be live by tomorrow, with the rest live around Nov 29th."
Then in Tuesday's patch notes we have;
"Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours."
So you see, what he said was in fact completely correct, it came from the patch notes. You just failed to read the bit where it said they wouldn't all be getting changed in Tuesday's patch.
It has not currently happened.
I dunno ... entertainment, maybe?
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
So the information was in two separate posts? Hardly a case of stopping reading at a particular line then if the information he was missing was in a different place.
lol- I think your confusing passionless apathy for hope. I haven't bothered to play seriuosly in weeks. A few quick Ker'rats to test a theory and then the apathy of knowing there is nothing but excuses for my love of the KDF and I wander off elswhere to spark my interest.
I've gotten alot of work done around the house lately.
R.I.P
The information that it wouldn't all be happening in Tuesday's patch was about 8 lines down from the bit you quoted. :P
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
E.g. Omega Armour is 40 hours... Will this be going to 20 or staying at 40.
I would like to know though do you intend to lower the Omega Marks needed to get to the next tier.I need 250 to get to tier 2.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
This man has the beginning of the key:
As stated in first post and referenced in my second quote, D. Stahl posted a disclaimer stating that only some of these changes went into the thanksgiving eve patch, the rest are (supposedly) going into this thursday's patch. The release notes post (the second one) advised the readers exactly which of this list made it in - and according to the notes, only tier 1 and 2 reputation projects had their times cut. Of course, after maybe 2 of these "quickie" projects I completed tier 2 and went right back into the 40 hour durations...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.
I apologize for any inconvenience this may cause.
Salami Inferno
Woo!
Private queues!
*thumbs up*
Thnx 4 da Info boss
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
LTS, here since...when did this game launch again?
Well this will be great for the weekend good work keep it up!
If Private queues work and nothing big breaks again, sure, take a day more.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Much better to take an extra day to get it fixed, rather than rush it out and risk breaking the game. Take your time.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Curses! :P
Thanks for the update.
All these progressive timers and resource requirements have become a game stopper.
As of the beginning of this week, I went from playing four hours a day to about forty-five minutes a day. I feel myself screeching to a halt. I will most likely be down to 15 minutes tomorrow.
I am also seeing the resources requirements and timers for obtaining the reputation gear as another problem. In order to get the reputation gear (Omega, MACO, Borg, Romulan,etc...), you have to grind insane amounts of resources and wait another 1 day and 16 hours. Its not worth the effort.
I have given up on joining fleets, for they cause division, stress, and strife amongst gamers.
I have given up on working on fleetbases and the reputation system, for the timers and resource requirements are too much for the rewards.
I have started to shop around.
*shrugs*
I am starting to not care if Cryptic cares.
If they do not do anything significant to reduce the timers and resources (fleetbases, embassy, and reputation system), I will have to rethink about how I play this game. Do I continue? Do I stop? I don't know.
"Star Trek: Online" has become so boring that it sucks the life out of gamers.
Its sad.
Since the start of this whole mess, I have not been rewarded anything for my time or effort.
Its grind, wait, grind, wait, grind, wait, and now... who cares.
I am putting more time into gathering resources than I am into enjoying the rewards.
enough of the poor excuse's please :rolleyes:
DELTA PRICE RISING
One day for testing?! No wonder so many issues hit Holodeck!
Greetinges. Can u please get ur team to fix the 'Tholian Red Alert Event(Daily)' mission bugs? Two thirds of the time we get bugged ones and it warps us out when we click the 'red alert' ques popping on our screen.
And please also make it auto-team upon entering these red alerts, so to avoid my having to locate the same faction plyrs. Btw, I definitely noticed a lot higher successful rate when intelligent plrys accept team invites and it we get full team. The times when it failed usually means 1-2 plyrs won't accept invites. This auto-teamming in red alerts will solve all this nuissances.
Another bugs is when inexperience plyrs engaged the lot of tholian ships at spawn point and gets a whole chain of repeating webs trapping us and killing us repeatedly in each respawns. Kinda funny, sad, and annoying same time when that happens.
Anyhoo, hope your team are already on this, and if not...I hope you agree these issues in Tholian Red Alert events need fixing soon. Thanks for reading this, and thanks very much for the improvements mentioned for next patch.
well good, now what about the bajillion other bugs in the game? ever gonna fix those? cuz ya know, private queues are a top priority, wanna make sure people can queue as a group, oh wait...
Prefer a days delay to having to get another patch. Thanks for the heads up.
Thanks for the heads up Salami, just told the listeners in ssr irc
Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.