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Season 7 Update! More Changes Inbound! Posted Nov 20, 2012

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  • robinsonfamilyrobinsonfamily Member Posts: 219 Arc User
    edited November 2012
    gmokmoud wrote: »
    From the Release Notes:

    Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours.
    Once you start on Tier 3, the timers go back to 40 hours.

    This was a direct quote from the post....

    "Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project."

    The key word there is all TIERS!

    So, I began my project to start working on Tier 3 and it went back up to 40 hours!
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2012
    This was a direct quote from the post....

    "Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project."

    The key word there is all TIERS!

    So, I began my project to start working on Tier 3 and it went back up to 40 hours!

    Perhaps I could advise that you not stop reading a post once you see the line you like most?

    Underneath the list of changes it states;
    "We expect all of the above changes to be live before December. A few will be live by tomorrow, with the rest live around Nov 29th."

    Then in Tuesday's patch notes we have;
    "Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours."

    So you see, what he said was in fact completely correct, it came from the patch notes. You just failed to read the bit where it said they wouldn't all be getting changed in Tuesday's patch. :)
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • linyivelinyive Member Posts: 1,086 Arc User
    edited November 2012
    Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project.
    As of the date and time of my post, this particular change has not happened. I activated my first two reputation tier three projects yesterday, and I was hit with two 1 day and 15 hour timers.
    Omega Conversion Crates can be opened immediately. You will no longer need to achieve T3 in Omega Fleet to open these.
    It has not currently happened.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited November 2012
    pwnemesis wrote: »
    The foundry missions are now a complete waste of my time. I personally will probably never do one again.

    My time on this game is extremely limited. Why would I wast 45 minutes (minium) for 1440 of dilithium and 50 marks.

    I dunno ... entertainment, maybe? :)
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • psymantispsymantis Member Posts: 329 Arc User
    edited November 2012
    Perhaps I could advise that you not stop reading a post once you see the line you like most?

    Underneath the list of changes it states;
    "We expect all of the above changes to be live before December. A few will be live by tomorrow, with the rest live around Nov 29th."

    Then in Tuesday's patch notes we have;
    "Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours."

    So you see, what he said was in fact completely correct, it came from the patch notes. You just failed to read the bit where it said they wouldn't all be getting changed in Tuesday's patch. :)

    So the information was in two separate posts? Hardly a case of stopping reading at a particular line then if the information he was missing was in a different place.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    purvee1 wrote: »
    I gotta love your eternal optimism, Roach, but you know how skeptical us KDF types are (with some justifiable reason I might add).

    I hope your right, I really do. Just one season of no Fed content at all. In any way shape or form. The Fed rage would give me months of comedy reading.:P
    But until I see hard cold details which are guarenteed (so the patch notes the day before the patch) I'll not get my hopes up.

    lol- I think your confusing passionless apathy for hope. I haven't bothered to play seriuosly in weeks. A few quick Ker'rats to test a theory and then the apathy of knowing there is nothing but excuses for my love of the KDF and I wander off elswhere to spark my interest.

    I've gotten alot of work done around the house lately.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2012
    psymantis wrote: »
    So the information was in two separate posts? Hardly a case of stopping reading at a particular line then if the information he was missing was in a different place.

    The information that it wouldn't all be happening in Tuesday's patch was about 8 lines down from the bit you quoted. :P
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • mewimewi Member Posts: 0 Arc User
    edited November 2012
    All lower tiers ( the ones you already did ) are reduced to 20 hours, man... bad cars salesman all the way.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • thewhisperedthewhispered Member Posts: 3 Arc User
    edited November 2012
    So am I missing this or is there noting about dropping the time limit it takes for a item project?

    E.g. Omega Armour is 40 hours... Will this be going to 20 or staying at 40.
  • age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    Sounds nice and the Tasha yar episode.

    I would like to know though do you intend to lower the Omega Marks needed to get to the next tier.I need 250 to get to tier 2.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • dareaudareau Member Posts: 2,390 Arc User
    edited November 2012
    linyive wrote: »
    As of the date and time of my post, this particular change has not happened. I activated my first two reputation tier three projects yesterday, and I was hit with two 1 day and 15 hour timers.


    It has not currently happened.

    This man has the beginning of the key:
    The information that it wouldn't all be happening in Tuesday's patch was about 8 lines down from the bit you quoted. :P
    psymantis wrote: »
    So the information was in two separate posts? Hardly a case of stopping reading at a particular line then if the information he was missing was in a different place.

    As stated in first post and referenced in my second quote, D. Stahl posted a disclaimer stating that only some of these changes went into the thanksgiving eve patch, the rest are (supposedly) going into this thursday's patch. The release notes post (the second one) advised the readers exactly which of this list made it in - and according to the notes, only tier 1 and 2 reputation projects had their times cut. Of course, after maybe 2 of these "quickie" projects I completed tier 2 and went right back into the 40 hour durations...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    When is this soppose to happen?
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • salamiinfernosalamiinferno Member Posts: 159 Cryptic Developer
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno
  • somriksomrik Member Posts: 0 Arc User
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    Woo!

    Private queues!
  • darkstarkiriandarkstarkirian Member Posts: 1 Arc User
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    *thumbs up*
    Thnx 4 da Info boss
    [SIGPIC]Handle: @kirian_darkstar
    Registered: Oct/2009 , LTS : Feb/2011
    Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
    Three years and still no Captain Klaa hair...
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited November 2012
    Thank goodness, puging this week has been painful for STF.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • ltsmithltsmith Member Posts: 207 Arc User
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    Well this will be great for the weekend good work keep it up!
    Join date: January 2010
  • toivatoiva Member Posts: 3,276 Arc User
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    If Private queues work and nothing big breaks again, sure, take a day more. ;)
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    Much better to take an extra day to get it fixed, rather than rush it out and risk breaking the game. Take your time. :)
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • edited November 2012
    This content has been removed.
  • sparhawksparhawk Member Posts: 796 Arc User
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    Curses! :P

    Thanks for the update.
  • linyivelinyive Member Posts: 1,086 Arc User
    edited November 2012
    f2pdrakron wrote: »
    Oh and I stop leveling reputation since the last patch "adjustments" just stopped at T2, I have no incentive to go back until late Monday.
    I just did something similar. I stopped leveling one of my character's reputation, for she has hit the start of tier three. Once I saw the 1 day and 16 hour timers, I suddenly lost all interest in continuing. My next character will stop leveling early tomorrow morning.

    All these progressive timers and resource requirements have become a game stopper.

    As of the beginning of this week, I went from playing four hours a day to about forty-five minutes a day. I feel myself screeching to a halt. I will most likely be down to 15 minutes tomorrow.

    I am also seeing the resources requirements and timers for obtaining the reputation gear as another problem. In order to get the reputation gear (Omega, MACO, Borg, Romulan,etc...), you have to grind insane amounts of resources and wait another 1 day and 16 hours. Its not worth the effort.

    I have given up on joining fleets, for they cause division, stress, and strife amongst gamers.

    I have given up on working on fleetbases and the reputation system, for the timers and resource requirements are too much for the rewards.

    I have started to shop around.

    *shrugs*

    I am starting to not care if Cryptic cares.

    If they do not do anything significant to reduce the timers and resources (fleetbases, embassy, and reputation system), I will have to rethink about how I play this game. Do I continue? Do I stop? I don't know.

    "Star Trek: Online" has become so boring that it sucks the life out of gamers.

    Its sad.

    Since the start of this whole mess, I have not been rewarded anything for my time or effort.

    Its grind, wait, grind, wait, grind, wait, and now... who cares.

    I am putting more time into gathering resources than I am into enjoying the rewards.
  • usscapitalusscapital Member Posts: 985 Arc User
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    enough of the poor excuse's please :rolleyes:
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • raj011raj011 Member Posts: 987 Arc User
    edited November 2012
    what is that the update with he fleet ac and excelsior supposed to come out today now pushed back?
  • jcswwjcsww Member Posts: 6,822 Arc User
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    One day for testing?! No wonder so many issues hit Holodeck!
  • edited November 2012
    This content has been removed.
  • omega7palerideromega7palerider Member Posts: 1 Arc User
    edited November 2012
    Dan,

    Greetinges. Can u please get ur team to fix the 'Tholian Red Alert Event(Daily)' mission bugs? Two thirds of the time we get bugged ones and it warps us out when we click the 'red alert' ques popping on our screen.
    And please also make it auto-team upon entering these red alerts, so to avoid my having to locate the same faction plyrs. Btw, I definitely noticed a lot higher successful rate when intelligent plrys accept team invites and it we get full team. The times when it failed usually means 1-2 plyrs won't accept invites. This auto-teamming in red alerts will solve all this nuissances.
    Another bugs is when inexperience plyrs engaged the lot of tholian ships at spawn point and gets a whole chain of repeating webs trapping us and killing us repeatedly in each respawns. Kinda funny, sad, and annoying same time when that happens.

    Anyhoo, hope your team are already on this, and if not...I hope you agree these issues in Tholian Red Alert events need fixing soon. Thanks for reading this, and thanks very much for the improvements mentioned for next patch. :)
  • darimunddarimund Member Posts: 318 Arc User
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    well good, now what about the bajillion other bugs in the game? ever gonna fix those? cuz ya know, private queues are a top priority, wanna make sure people can queue as a group, oh wait...
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    Prefer a days delay to having to get another patch. Thanks for the heads up. :)
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited November 2012
    Hey Everyone,

    We have chosen to delay the release of this update by one day, so it will go live on the 30th instead of the 29th. Our software gurus have resolved an issue that will allow us to turn private queues back on and we want an extra day to make sure we can get it up and running properly for everyone this weekend.

    I apologize for any inconvenience this may cause.

    Salami Inferno

    Thanks for the heads up Salami, just told the listeners in ssr irc :)
    [SIGPIC]Click to visit Subspace-Radio[/SIGPIC]
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This discussion has been closed.