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Why The Vesta Is Uber Overpowered

orondisorondis Member Posts: 1,447 Arc User
edited November 2012 in PvP Gameplay
Here are the reasons nicely laid out:-
1. Science shields - A decent science ship captin can tank really quite effectively with his small hull thanks to his huge shields (and two piece borg set if he feels so inclined).

2. Hangers - In and of itself hangers are fine, it's the pets. Peregrines etc add a small amount of extra DPS, so while annoying in PvP they aren't game breaking. Danubes on the otherhand offer the Vesta very useful crowd control tools. This isn't just a problem with the Vesta, it's also a problem with the Armitage, which is why I refuse to use them on mine.

3. Can equip dual heavy cannons - This is probably the biggest problem with the ship. It's got enough going for it that it's already an OP sci ship, the addition of dual heavy cannons however pushes it into super overpowered status. It's not like the Galaxy-x which has a poor turnrate, the vesta can turn quite quickly AND has awesome CC tools.

4. Science powers - You've given this ship nigh escort level of damage, the ability to use danubes as well as the ability to chain Viral Matrix 1&3. I can't be the only one who sees the problem with this.

Or the player could use a shield strip build, a power drain build or scramble build. Now for a normal science ship none of these would be a serious problem, but when you've got the games wizard casting spells AND swinging the games two handed mighty broadsword at the same time you've got problems.

5. Sensor Analysis - 3 dual heavy cannons and 3 turrets is already pretty damaging by itself. With sensor analysis though it'd boost that damage beyond that of an escorts.


I'm not even bringing the console powers into this one, since it's plenty overpowered without them.

So to put it simply...

Uber CC (danubes and VM) + Dual heavy cannons + sensor analysis damage buff + science tanking + turnrate = Overpowered ship that makes the bug ship look reasonable.


A 1v1 between a vesta and an escort will go something like this.
*Ships get within 10km of one another and both start firing dual heavy cannons.
*Vesta uses FBP1 adding extra damage to his attack.
*Escort has to stop shooting and decides to evade using attack pattern omega 3.
*Vesta casts VM3 on the escort.
*Vesta gets within 1km and launches Danubes.
*Escort captain begins to panic as his shields are getting pummled by increasingly more powerful dual heavy cannons and he can't move an inch.
*Finally the danube tractors turn off or the captain uses another attack pattern omega and the escort is free.
*Escort gets hit by VM1
*Escort shields are breached and the ship is quickly destroyed.
*Vesta wins without even breaking a sweat.
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Post edited by orondis on
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Comments

  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited November 2012
    orondis wrote: »
    Here are the reasons nicely laid out:-
    1. Science shields - A decent science ship captin can tank really quite effectively with his small hull thanks to his huge shields (and two piece borg set if he feels so inclined).

    2. Hangers - In and of itself hangers are fine, it's the pets. Peregrines etc add a small amount of extra DPS, so while annoying in PvP they aren't game breaking. Danubes on the otherhand offer the Vesta very useful crowd control tools. This isn't just a problem with the Vesta, it's also a problem with the Armitage, which is why I refuse to use them on mine.

    3. Can equip dual heavy cannons - This is probably the biggest problem with the ship. It's got enough going for it that it's already an OP sci ship, the addition of dual heavy cannons however pushes it into super overpowered status. It's not like the Galaxy-x which has a poor turnrate, the vesta can turn quite quickly AND has awesome CC tools.

    4. Science powers - You've given this ship nigh escort level of damage, the ability to use danubes as well as the ability to chain Viral Matrix 1&3. I can't be the only one who sees the problem with this.

    Or the player could use a shield strip build, a power drain build or scramble build. Now for a normal science ship none of these would be a serious problem, but when you've got the games wizard casting spells AND swinging the games two handed mighty broadsword at the same time you've got problems.

    5. Sensor Analysis - 3 dual heavy cannons and 3 turrets is already pretty damaging by itself. With sensor analysis though it'd boost that damage beyond that of an escorts.


    I'm not even bringing the console powers into this one, since it's plenty overpowered without them.

    So to put it simply...

    Uber CC (danubes and VM) + Dual heavy cannons + sensor analysis damage buff + science tanking + turnrate = Overpowered ship that makes the bug ship look reasonable.


    A 1v1 between a vesta and an escort will go something like this.
    *Ships get within 10km of one another and both start firing dual heavy cannons.
    *Vesta uses FBP1 adding extra damage to his attack.
    *Escort has to stop shooting and decides to evade using attack pattern omega 3.
    *Vesta casts VM3 on the escort.
    *Vesta gets within 1km and launches Danubes.
    *Escort captain begins to panic as his shields are getting pummled by increasingly more powerful dual heavy cannons and he can't move an inch.
    *Finally the danube tractors turn off or the captain uses another attack pattern omega and the escort is free.
    *Escort gets hit by VM1
    *Escort shields are breached and the ship is quickly destroyed.
    *Vesta wins without even breaking a sweat.

    1) Sacrifices 3 consoles to get that shield. Prone to kinetic damage from Gravwell, TBR, transphasics. So no. You lose so much for those consoles and a cool down of 3 minutes if I am not mistaken for that shield. Also, it can be SN doff'd off, as well as Sub nuked.

    2) They're getting a nerf. Drastically reducing tractor beam use on the runabouts.

    3) 12 turn rate. LoL Good luck with that, 3 consoles for the shield, and you want to put RCS on there too?

    4) Again danubes are being nerf'd. Inertial damps/eng team/coordination leads to Viral being a minor setback just like any other ability put on you.

    5) Ok I'll let you have this one, but this is basically the most beneficial part to the purchase. All of the above are things that can be easily considered, and deem it not OP.

    If you compare this to the Wells, this ship is a joke. That miracle worker go back in time console saves a kill in most circumstances. Nothing compares to this.
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  • skurfskurf Member Posts: 1,071 Arc User
    edited November 2012
    orondis wrote: »
    A 1v1 between a vesta and an escort will go something like this.
    *Ships get within 10km of one another and both start firing dual heavy cannons.
    *Vesta uses FBP1 adding extra damage to his attack.
    *Escort has to stop shooting and decides to evade using attack pattern omega 3.
    *Vesta casts VM3 on the escort.
    *Vesta gets within 1km and launches Danubes.
    *Escort captain begins to panic as his shields are getting pummled by increasingly more powerful dual heavy cannons and he can't move an inch.
    *Finally the danube tractors turn off or the captain uses another attack pattern omega and the escort is free.
    *Escort gets hit by VM1
    *Escort shields are breached and the ship is quickly destroyed.
    *Vesta wins without even breaking a sweat.

    If you start firing DHC's once you're within 10 km you're doing it wrong. Also, you don't need to use APO3 to evade FBP or a ship with just 3 DHC's and no attack patterns.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    orondis wrote: »
    Here are the reasons nicely laid out:-
    1. Science shields - A decent science ship captin can tank really quite effectively with his small hull thanks to his huge shields (and two piece borg set if he feels so inclined).

    2. Hangers - In and of itself hangers are fine, it's the pets. Peregrines etc add a small amount of extra DPS, so while annoying in PvP they aren't game breaking. Danubes on the otherhand offer the Vesta very useful crowd control tools. This isn't just a problem with the Vesta, it's also a problem with the Armitage, which is why I refuse to use them on mine.

    3. Can equip dual heavy cannons - This is probably the biggest problem with the ship. It's got enough going for it that it's already an OP sci ship, the addition of dual heavy cannons however pushes it into super overpowered status. It's not like the Galaxy-x which has a poor turnrate, the vesta can turn quite quickly AND has awesome CC tools.

    4. Science powers - You've given this ship nigh escort level of damage, the ability to use danubes as well as the ability to chain Viral Matrix 1&3. I can't be the only one who sees the problem with this.

    Or the player could use a shield strip build, a power drain build or scramble build. Now for a normal science ship none of these would be a serious problem, but when you've got the games wizard casting spells AND swinging the games two handed mighty broadsword at the same time you've got problems.

    5. Sensor Analysis - 3 dual heavy cannons and 3 turrets is already pretty damaging by itself. With sensor analysis though it'd boost that damage beyond that of an escorts.


    I'm not even bringing the console powers into this one, since it's plenty overpowered without them.

    So to put it simply...

    Uber CC (danubes and VM) + Dual heavy cannons + sensor analysis damage buff + science tanking + turnrate = Overpowered ship that makes the bug ship look reasonable.


    A 1v1 between a vesta and an escort will go something like this.
    *Ships get within 10km of one another and both start firing dual heavy cannons.
    *Vesta uses FBP1 adding extra damage to his attack.
    *Escort has to stop shooting and decides to evade using attack pattern omega 3.
    *Vesta casts VM3 on the escort.
    *Vesta gets within 1km and launches Danubes.
    *Escort captain begins to panic as his shields are getting pummled by increasingly more powerful dual heavy cannons and he can't move an inch.
    *Finally the danube tractors turn off or the captain uses another attack pattern omega and the escort is free.
    *Escort gets hit by VM1
    *Escort shields are breached and the ship is quickly destroyed.
    *Vesta wins without even breaking a sweat.

    1. I am unsure what you mean. Is this about the shield mod? Well sci ships tend to have good shields yes. And the vesta has a bit less shields and hp than the fleet recon I think.

    2. Hangars are always nice. OP pets... well they are nerfing the danube, lets see how that turns out.

    3. DHC's do sound nice yes. How much they help we will see. You still only have 3/3 weapon slots and ypu can't use your target subsystem with it. Also you might not want to bring that many tac officers so maybe you are stuck with one CRF1. While the DHC's sure are nice and unique I am unsure if they really are that big of a problem. We will see I guess.

    4. It has some nice CC potential, as do all sci ships. Let's wait and see how the danube change turn out.

    5. No. You are still missing one DHC. Also you have max 4 tac consoles while there are escorts with 5. Also you don't have a tac com and if you choose tac for your lt com you are missing some sci or eng powers. While it is a versatile ship you still can't have everything at once.
    As for the sensor analysis. You have to shoot for 1 min I think without switching target to get the full bonus. If you are not able to kill the enemy within 1 min you might want to switch targets anyway. Also it means you can't switch targets to heal or use your science powers on other ships.

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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2012
    For PvP, it is not overpowered ... if you have one ;)
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2012
    So many people are focused on the DHCs as overpowered when they.. simply aren't. You are extremely console tight on this ship, so your 12 turn rate is not going to get a huge boost with RCS, and if it does you leaving yourself open to all kinds of serious hull problems.

    If you use the aux cannons your turrets are 100% garbage unless you are keeping weapon power high and wasting all that sci damage for 3 turrets, is this the plan? I don't think so. You can use normal weapons with high weapon power and low aux but we kinda know how that works now with science ships with dual beams and turrets, DHCs aren't that much better.

    Personally I'd probably look at 3 aux DHCs, 2 tri-cobalt mines and maybe the cutting beam when S7 comes out, that could be a nasty burst damage build, but terrible sustained.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    been saying the exact same thing since it was revealed that carrier pets and 45 deg cannons could be used my a new type of ship, didnt even need to see the stats. its got 3 mold breaking qualities

    extreamly flexible station setup

    runabouts

    escort spike ability


    pick 1 and we can pretend its not op still.


    anyone who uses up 3 console slots for that set stuff is a pve hero doing it wrong. and if you can get DHCs to work on a ship with a 12 base turn and with all the ways this ship can control movement, you fail, so hard.
  • skurfskurf Member Posts: 1,071 Arc User
    edited November 2012
    been saying the exact same thing since it was revealed that carrier pets and 45 deg cannons could be used my a new type of ship, didnt even need to see the stats. its got 3 mold breaking qualities

    extreamly flexible station setup

    runabouts

    escort spike ability


    pick 1 and we can pretend its not op still.


    anyone who uses up 3 console slots for that set stuff is a pve hero doing it wrong. and if you can get DHCs to work on a ship with a 12 base turn and with all the ways this ship can control movement, you fail, so hard.
    It really does not have escort spike ability. The minus 1 DHC makes a pretty big difference by itself for spike. Then add to that no attack pattern alpha, no fleet attack pattern (or w/e it's called), no attack pattern omega 3 or CRF3, no go down fighting. It will be the most offensively oriented Sci ship for sure, but there's no way it will have anything close to a fully buffed alpha strike from an escort.

    Then again, I'm thinking of a sci/sci. If a tac was in it, it would be higher, but still not escort high. I think the difference between CRF3 + APO1 + APD1 + 4 DHC's vs. CRF2 + APD1 + 3 DHC's (or APO1 + CRF1 + APD1 + 3 DHC's) can't be overlooked. Any way you slice it, the escort is going to have substantially more spike potential.

    However, it will still be a rival for best ship in the game, mainly because of its versatility.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    You can't lose innate Tac abilities by flying a non-Escort ship.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    And consider the fact that most people who buy it will only use it to do dailies or other lame stuff. :eek:

    Talk about overkill.

    I can now hear the cries: Don't nerf my PvE-daily ship! :P
    [SIGPIC][/SIGPIC]
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited November 2012
    Welcome to Star Trek Vesta Online!
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  • carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    Then again, I'm thinking of a sci/sci. If a tac was in it, it would be higher, but still not escort high. I think the difference between CRF3 + APO1 + APD1 + 4 DHC's vs. CRF2 + APD1 + 3 DHC's (or APO1 + CRF1 + APD1 + 3 DHC's) can't be overlooked. Any way you slice it, the escort is going to have substantially more spike potential.

    The issue is that the sensor analysis makes up for the loss of the extra front cannon. Add to that the better average cannon dps due to them draining aux not weapons and it's getting a lot tighter on the escorts, not to mention you can throw the deflector in there for extra punch on the alpha. It probably is going to be behind, but even without the deflector i think it works out at around a 33% boost compared to the fleet defiant/bug. Compared to around a +120% advantage with current best sci ships, thats not a good situation. Not to mention a vesta using a dbb BO packs about 5% moe punch than the fleet defiant on it.

    It's not so much the vesta can hit as hard as an escort, as it can get very close whilst having a ton of capabilities an escort simply dosen't have.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    skurf wrote: »
    It really does not have escort spike ability. The minus 1 DHC makes a pretty big difference by itself for spike. Then add to that no attack pattern alpha, no fleet attack pattern (or w/e it's called), no attack pattern omega 3 or CRF3, no go down fighting. It will be the most offensively oriented Sci ship for sure, but there's no way it will have anything close to a fully buffed alpha strike from an escort.

    Then again, I'm thinking of a sci/sci. If a tac was in it, it would be higher, but still not escort high. I think the difference between CRF3 + APO1 + APD1 + 4 DHC's vs. CRF2 + APD1 + 3 DHC's (or APO1 + CRF1 + APD1 + 3 DHC's) can't be overlooked. Any way you slice it, the escort is going to have substantially more spike potential.

    However, it will still be a rival for best ship in the game, mainly because of its versatility.

    it will hit as hard as every escort build that includes a torp or DBB, were the BO misses or the torp hit shields harmlessly. more often then not, this is what happens to non 4 DHC escorts.

    captain tac powers with just CRF 1 will deal more damage, and more useful damage, then an 8 beam array cruiser. maybe even a 4 single cannon cruiser. its the usefulness of spike thats the problem. before this ship, sci ships could just befuddle, not deal much in the way of damage. the vesta will add significantly to the spike available for focus fireing, dealing the right damage at the right time, to vastly increase kill chance.

    a tac captain in the vesta with a LTC tac or TLC eng with a 2 AtB build will have global cannon ability up time, just like an escort. the only thing it could be missing is any APO, the weakest of all damage buffing tac abilities. SNB and sensor scan turning off someones resistance will be basically as effective at dealing damage as staked tac powers as well. thats why sci/escorts can be so dangerous.

    there is no getting around it, its a monstrously op mary sue ship that makes a significant number of other ships in the game worthless by comparison, and not just other sci ships.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited November 2012
    it will hit as hard as every escort build that includes a torp or DBB, were the BO misses or the torp hit shields harmlessly. more often then not, this is what happens to non 4 DHC escorts.

    captain tac powers with just CRF 1 will deal more damage, and more useful damage, then an 8 beam array cruiser. maybe even a 4 single cannon cruiser. its the usefulness of spike thats the problem. before this ship, sci ships could just befuddle, not deal much in the way of damage. the vesta will add significantly to the spike available for focus fireing, dealing the right damage at the right time, to vastly increase kill chance.

    a tac captain in the vesta with a LTC tac or TLC eng with a 2 AtB build will have global cannon ability up time, just like an escort. the only thing it could be missing is any APO, the weakest of all damage buffing tac abilities. SNB and sensor scan turning off someones resistance will be basically as effective at dealing damage as staked tac powers as well. thats why sci/escorts can be so dangerous.

    there is no getting around it, its a monstrously op mary sue ship that makes a significant number of other ships in the game worthless by comparison, and not just other sci ships.


    Don't forget the Phaser Lance console, which it can slot to give it the equivalent of a BO w/ sensor analysis. Even if its not available as often as a normal DBB+BO, with you science powers and great shields you'll be able to hang is a fight for quite awhile.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2012
    The Vesta is Uber Overpowered b/c the next Uber Overpowered ship hasn't been put on the market yet. But, have no fear it too shall be passed on by and another shall appear to take it's place on top of the King of the Mountain. One can only hope it's a KDF Sci ship w/EBC.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    p2wsucks wrote: »
    The Vesta is Uber Overpowered b/c the next Uber Overpowered ship hasn't been put on the market yet. But, have no fear it too shall be passed on by and another shall appear to take it's place on top of the King of the Mountain. One can only hope it's a KDF Sci ship w/EBC.

    Next one's late Dec/early Jan or so - and - it's a battlecruiser. Not a KDF battlecruiser, mind you...
  • bohiapbohiap Member Posts: 535
    edited November 2012
    Not to sound like a bonehead, but has anybody actually flown it yet? I've been looking for it on Tribble and haven't seen it yet. I've never flown science ships, but I'm curious about the Vesta Tac variant.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited November 2012
    Did everybody forget about the Kar'fi?

    Can equip cannons
    One extra forward weapon slot
    2 hangars
    pets with tricobalt weapons
    Phase cloak that makes you untargerable but still able to fire weapons
    6,500 more hull
    .15 less shields
    Has the same high dps boff setup available on the vesta
    1 less console some where
    no sub system targeting
    no scramble sensors
    Free for 600 day vets.
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  • jellico1jellico1 Member Posts: 2,719
    edited November 2012
    I don't think the vesta is op

    It's what the Nebula should have been
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2012
    To be honest this ship is certainly not overpowered. This ship is essentially a fleet recon science vessel with one turn rate point fewer, weaker hull, and a lower shield modifier. It's advantage is that can equip dual heavy cannons and has a hangar bay. Sure, it has console bonuses, but doing so sacrifices almost one third of your open slots.

    This ship still won't be able to keep 17+ turn rate escorts in their line of fire, not with a turn rate of 12. The ship will never have the capability to exceed an escort's DPS, even with sensor scan. And for the players claiming that sensor scan gives a flat +33% bonus to all damage, they need to rethink those claims. In order to fully stack to +33%, a player needs to keep a target lock on the enemy for at least a minute. Anyone who calls themselves a PvPer knows that breaking a science vessel's sensor scan ability is incredibly easy. Every time I have a prolonged fight with an escort in PvP, they will use evasives or APO in order to get 10.1Km just to reset the sensor scan stack. Or the escort will just use subspace jump, which automatically breaks any target locks. When I fly an escort, I do the exact same thing when fighting a science vessel shield tanking.

    Also, if the vesta uses all dual heavy cannons, it becomes effectively impossible for the ship to use innate subsystem targeting, removing a very potent science vessel ability. The ship will have potential, I will give it that. However, it will have to rely on well placed science abilities and skill, or the pilot will be out-tanked by cruisers or melted by 5 tac console escorts. Even if a pilot goes with the 4 tac slots, it will mean they only have 2 eng slots. Combined with a mere 29K hull, they will melt under sustained fire. In fact, a well placed beam overload III could oneshot a two console armored vesta if buffed right.
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    Besta fanboys = Besta is not the bestests. Everyone else = *facepalm*
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  • maicake716maicake716 Member Posts: 0 Arc User
    edited November 2012
    To be honest this ship is certainly not overpowered. This ship is essentially a fleet recon science vessel with one turn rate point fewer, weaker hull, and a lower shield modifier. It's advantage is that can equip dual heavy cannons and has a hangar bay. Sure, it has console bonuses, but doing so sacrifices almost one third of your open slots.

    This ship still won't be able to keep 17+ turn rate escorts in their line of fire, not with a turn rate of 12. The ship will never have the capability to exceed an escort's DPS, even with sensor scan. And for the players claiming that sensor scan gives a flat +33% bonus to all damage, they need to rethink those claims. In order to fully stack to +33%, a player needs to keep a target lock on the enemy for at least a minute. Anyone who calls themselves a PvPer knows that breaking a science vessel's sensor scan ability is incredibly easy. Every time I have a prolonged fight with an escort in PvP, they will use evasives or APO in order to get 10.1Km just to reset the sensor scan stack. Or the escort will just use subspace jump, which automatically breaks any target locks. When I fly an escort, I do the exact same thing when fighting a science vessel shield tanking.

    Also, if the vesta uses all dual heavy cannons, it becomes effectively impossible for the ship to use innate subsystem targeting, removing a very potent science vessel ability. The ship will have potential, I will give it that. However, it will have to rely on well placed science abilities and skill, or the pilot will be out-tanked by cruisers or melted by 5 tac console escorts. Even if a pilot goes with the 4 tac slots, it will mean they only have 2 eng slots. Combined with a mere 29K hull, they will melt under sustained fire. In fact, a well placed beam overload III could oneshot a two console armored vesta if buffed right.

    last i checked my fleet recon cant equip dual heavy cannons, or have a 5th science slot, or have a neat-o phaser lance like shot, or "perfect shields"... i could go on really.
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  • carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    Last i checke the A was only broken if you spent a significant amount of time with the target unselected or out of range, dipping out of range for a couple fo seconds or forcing them to re-select after a jump isn't going to magiclly break it. you got to bear off for a good 10 seconds plus. And this thing is certianlyl able to keep up with any non-escort well enough to never have to worry about somone running away. In a pure vesta vs escort duel the vesta might not be quite so potent, but anything else IS going to have to contend with the full 10 stacks of SA becuase they've no realistic means of breaking the SA.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    it will hit as hard as every escort build that includes a torp or DBB, were the BO misses or the torp hit shields harmlessly. more often then not, this is what happens to non 4 DHC escorts.

    captain tac powers with just CRF 1 will deal more damage, and more useful damage, then an 8 beam array cruiser. maybe even a 4 single cannon cruiser. its the usefulness of spike thats the problem. before this ship, sci ships could just befuddle, not deal much in the way of damage. the vesta will add significantly to the spike available for focus fireing, dealing the right damage at the right time, to vastly increase kill chance.


    Yes torps and a dbb fail sometimes but they wont fail a whole match long. Also you notice the missing dps compared to 4 DHC if your dbb/torps fail.
    Also yes sci ships lack spike but again a fleet sci recon with a dbb bo could also deal spike if it hits. We will see if this turns out to be a problem. Just stay calm and wait.
    Also sci can deal quite some dmg with good timed torps or tric mines at the moment. Or with sci powers if there are some working at the time, like PSW once did.
    a tac captain in the vesta with a LTC tac or TLC eng with a 2 AtB build will have global cannon ability up time, just like an escort. the only thing it could be missing is any APO, the weakest of all damage buffing tac abilities. SNB and sensor scan turning off someones resistance will be basically as effective at dealing damage as staked tac powers as well. thats why sci/escorts can be so dangerous.

    there is no getting around it, its a monstrously op mary sue ship that makes a significant number of other ships in the game worthless by comparison, and not just other sci ships.
    So you are trying to build an escort with a sci ship. Should work but why dont you simply take an escort? Like the multi vector? Isn't there even some kind of fleet version of it with 5 tac consoles? In the end you trade your tac com for a sci com. Dont know if you really need that sci com, I think in an escort the tac might be better. Also you do have less turn rate and are missing one weapon slot.
    The way I see it the vesta would be an escort with less dmg but one hangar. Don't know if its worth the trade. The vesta will provide some variety but I don't really think it will be that op. It might be in line with lockbox ships or the oddy.
    there is no getting around it, its a monstrously op mary sue ship that makes a significant number of other ships in the game worthless by comparison, and not just other sci ships.
    I understand you rage but please just take a moment to think about it. The ship is certainly good no doubt but it's no way near what you are imagining.
    It will be n very nice ship to pug in and probably good in farming randoms.

    As someone else mentioned the Kar'fi. Look at the stats. It has a base turn of 8, thats more than a normal fed cruiser. It has 34,500 hull and an ok shield mod. Even a console that makes it untargetable. It has 2 hangars with unique pets, pets have tric mines and torps and even have chroniton torps as well.
    So you have sci ship that can do as much dmg as an excelsior with pets as well and a special console. Sounds op? Well its a nice ship but I suppose you have seen it, it is nothing to worry about.

    Stats can be misleading and I know you do not trust cryptic after all they have released. But please just wait and see. I really don't think it will be that bad and I am pretty sure it won't kick the bug of it's op throne.

    My stomach is clear and my mind is full of bacon!
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    Compared with any other ship in its class the Vesta is overpowered, by the Dev's own admission. If you believe it is not, then I would honestly suggest you take a listen to the podcast by the developer who designed it. You really need to just listen to the first 2 minutes to be convinced.

    The set is fluff. Take the fluff away, and put a proper build in its place, and this ship outclasses most ships both in and out of it's class.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2012
    skurf wrote: »
    It really does not have escort spike ability. The minus 1 DHC makes a pretty big difference by itself for spike. Then add to that no attack pattern alpha, no fleet attack pattern (or w/e it's called), no attack pattern omega 3 or CRF3, no go down fighting. It will be the most offensively oriented Sci ship for sure, but there's no way it will have anything close to a fully buffed alpha strike from an escort.

    Then again, I'm thinking of a sci/sci. If a tac was in it, it would be higher, but still not escort high. I think the difference between CRF3 + APO1 + APD1 + 4 DHC's vs. CRF2 + APD1 + 3 DHC's (or APO1 + CRF1 + APD1 + 3 DHC's) can't be overlooked. Any way you slice it, the escort is going to have substantially more spike potential.

    However, it will still be a rival for best ship in the game, mainly because of its versatility.

    It has all the ability to completely and utter negate the alpha strike potential in addition to huge defense reserves to come back fighting. And when it does, DHC + Danubes + SS + VM + FBP + SNB will obliterate any opponent. But, I guess we will just have to wait and keep an eye on the Q's and forum for potential problems.

    The problem is not really just this ship...

    One needs to see the bigger picture.

    5x TAC Console cloaking defiants + Armitage (Danubes) + Atrox (Danubes) + MVAM (pets) + Vesta (Danubes)

    See the problem now?
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited November 2012
    Compared with any other ship in its class the Vesta is overpowered, by the Dev's own admission. If you believe it is not, then I would honestly suggest you take a listen to the podcast by the developer who designed it. You really need to just listen to the first 2 minutes to be convinced.

    The set is fluff. Take the fluff away, and put a proper build in its place, and this ship outclasses most ships both in and out of it's class.

    What did they say regarding it being OP?
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited November 2012
    skurf wrote: »
    If you start firing DHC's once you're within 10 km you're doing it wrong. Also, you don't need to use APO3 to evade FBP or a ship with just 3 DHC's and no attack patterns.

    Not really, firepower should always be fully used even on 10km away. You probably mean using any valuable buffs which have a limited cooldown (Including RF's) are supposed to be used within 3~km for maximized Cannon effect.

    For the rest you simply maximize your total damage output by simply spamming your DHC's no matter the range.
  • havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    I just love how our testing and feedback was used to "balance" the vesta
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    Compared with any other ship in its class the Vesta is overpowered, by the Dev's own admission. If you believe it is not, then I would honestly suggest you take a listen to the podcast by the developer who designed it. You really need to just listen to the first 2 minutes to be convinced.

    The set is fluff. Take the fluff away, and put a proper build in its place, and this ship outclasses most ships both in and out of it's class.

    Do you have a link to the podcast by any chance?

    Now the vesta will be strong ship, no doubt. If it is really better than the orb or the wells/korath depends what you want with it I suppose. The orb still has 2 lt cmdr which makes for a nice healer for example and the wells/korath has a very good console in addition to more turn, hp and shield.

    As for the danubes, let's hope they manage to nerf them enough. Personally I never really had any lag problems because of spam. So I don't care if I fight a 5v5 carrier battle. The only problem is the tr.

    The vesta will be strongest weapon based sci ship. But not everyone uses a sci ship just to shoot stuff. If you want to tbr the enemy healer away form the group, if you tbr an escort away from a friend, if you are just healing, if you want chroniton torps and torp spread for debuffs etc...

    Lets just wait how the new concept turns out. There will be plenty of time to cry and call for nerfs once we actually tested this ship and have seen it in action. While I do intend to try out the vesta it won't stop me from playing my klinks.

    Personally I would remove one console or the hangar. I can't see why the put 10 consoles and a hangar on it.

    Also I am happy to see that they still release good ships in the zen store and not only in lockboxes.

    My stomach is clear and my mind is full of bacon!
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012
    So this ship can do the job of an escort and science vessel... Big whoop, the bug can do the job of an escort and a cruiser. The wells can do the job of a science vessel and a cruiser. This ship isn't over powered. Ill tell you how to kill it right now. a feedback pulse 2/3, a TBR 1/2 or a rapid fire 2/3 or a DEM 1/2 and APB/D 2/3 or a shutdown build with aoe extras to Deal with spam.Congrats there is a way to take out low hull ships. It's not that over powered. Instead of complaining and griping about it. Find a weakness and exploit it. There is no god ship/ only god like players. Your good or bad depending on your skill not your ship.
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
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