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Upcoming Focus Testing - Vesta

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  • usscapitalusscapital Member Posts: 985 Arc User
    edited November 2012
    Agreed 100%.

    As a SCIENCE CAPTAIN with OVER 11 MONTHS OF EXPERIENCE, I should be on that test list

    Any agreements on this?

    some of the people here have been playing sto since release so 11 months means zero :P
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  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited November 2012
    Vesta's been released, go rage there. :D


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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    Hps means absolutely nothing in game where NPC torps in STF hits you for 100k, or you can turn TRIBBLE. In pvp turn rate > above else. Beside, Vesta will have fleet version one day as well...

    Get real, if Nebula was so great, you would see more than 1 per week.

    Truth is, the Vesta makes EVERY science ship obsolete. Geko seems to not lost his touch at creating imbalanced ships. After years one would think he finally learned something about ship balance in his game.

    Anyone remember the original stats for excelsior ? :rolleyes:
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • yuzralyuzral Member Posts: 160 Media Corps
    edited November 2012
    In the unlikely event they're still taking volunteers, I'm in.
    Blatant self-promotion: Producer of the Delta Rising Tribble Timewarp, Foundry Frolics and more: http://www.youtube.com/user/Yuzral
  • antep01antep01 Member Posts: 96 Arc User
    edited November 2012
    Sign me up also, would love to give some feed back.
  • reviedereviede Member Posts: 12 Arc User
    edited November 2012
    always happy to break ??hm test things :-D
  • allocaterallocater Member Posts: 289 Arc User
    edited November 2012
    >Truth is, the Vesta makes EVERY science ship obsolete.

    And even a Vesta is still a gimped team member who is not an escort. 5 escorts sadly remains the best team, because dps > all.
  • havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    Since the stats are already up, and we have seen with the Oddy that 5000 Zen buy you a lot of OP despite all the feedback. Hats down to the testers, whose feedback was so valued that they didn't get to test before the stats were set in stone.

    Good job everyone. This thread, like the Vesta's stats, is a joke.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2012
    havam wrote: »
    Since the stats are already up, and we have seen with the Oddy that 5000 Zen buy you a lot of OP despite all the feedback. Hats down to the testers, whose feedback was so valued that they didn't get to test before the stats were set in stone.

    Good job everyone. This thread, like the Vesta's stats, is a joke.
    I think the testing was more to make sure it was coded properly, rather than to test the balance.
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  • tajrektajrek Member Posts: 35 Arc User
    edited November 2012
    I'm gonna throw my hat into the ring and say it's not that OP'd . Only three weapon slots four and aft nerf the damage output of DHC. For any given ship (Engineering/Science/Escort) there are far better fleet ships availible with better stats. The three consule pieces are nice but that's three slots gone for an OP shield where you can only use science abilities . The Hanger bay is a nice touch. I see this ship in any variant as a neat ship but a master of not one ability . I cannot afford the bundle but I will be getting the tactical one and seeing what I can do to make a scicourt lol but there is a good chance I will be back in an escort without a Commander tac and ony 6 weapon slots. Still its a neat ship and def worth purchasing if they come out with more different ideas I will support with my wallet . If it's teh same old same old I wont be. Now throw this layout on a gorn ship and offer it to the KDF as well as is same consoles and watch as you take my money twice for the same ship
  • havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    tajrek wrote: »
    I'm gonna throw my hat into the ring and say it's not that OP'd . Only three weapon slots four and aft nerf the damage output of DHC.

    For any given ship (Engineering/Science/Escort) there are far better fleet ships availible with better stats. The three consule pieces are nice but that's three slots gone for an OP shield where you can only use science abilities . The Hanger bay is a nice touch.

    I see this ship in any variant as a neat ship but a master of not one ability . I cannot afford the bundle but I will be getting the tactical one and seeing what I can do to make a scicourt lol but there is a good chance I will be back in an escort without a Commander tac and ony 6 weapon slots. Still its a neat ship and def worth purchasing if they come out with more different ideas I will support with my wallet . If it's teh same old same old I wont be. Now throw this layout on a gorn ship and offer it to the KDF as well as is same consoles and watch as you take my money twice for the same ship

    Sry but all sci ships have 6 weapon slots, if your feedback consists of not OP because it only has 6 weapons slot, i m guessing you were one of the testers.

    NOw which SCIENCE SHIPS are better then the Vesta, do enlighten me

    If you think that having Dnubes with TB2 Chroniton procs, and phaser procs, doesn't hand a lot of CC to the CC class in this game, i really recommend you stick to flying escorts.

    Oh how about having 3 aux DHC so you can distribute all you powers in just three subsystmes, getting the benefit of full aux sci skills and full energy DHC, totally balanced mon derier.

    Nice try
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    f2pdrakron wrote: »
    Well, thats broken ... should be like the Wide Angle Launcher were its one per ship since otherwise everyone would be running with at least 2 of then if not 4.

    But still if they are using Aux power they will also drain it, that would reflect on Aux power levels when using a ability when its triggered, its not as much as a 0 Weapons Power build that is a issue but rather the mix of Aux and Weapons power since you can effectively half the power usage by running with a normal DHC and this Aux DHC on frontal loadouts, rear can be mines, and other 0 power weapons and then lets start to consider the power bonus we get from Starship Warp Core Efficiency, its pretty much free power you gaining but running weapons low enough to get a bonus and use the rest in Shields and Aux, the Aux DHC drain would also be keep at a minimum.

    If they want to correct this possible issue, just split the drain into Weapons and Aux or make the Aux drain substantial or make it like the Quad cannons with if other weapons are fired it will drain 10 of weapons and I would go with the last solution as if it worked so far it would work now.

    How many serious / not broken / not gimped by resistances science abilities do require AUX except heals ?
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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  • hitherowhitherow Member Posts: 0 Arc User
    edited November 2012
    Sign me up, LTS, PVE, STF, Costume Pattern
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  • bagabumbagabum Member Posts: 23 Arc User
    edited November 2012
    I am a lifetime member of the community and my science officer Neda Kriz has always been on the test server since the stone age :-) I would be more than happy to donate my time to test further items for the community;

    Many thanks
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2012
    For a sci ship its definitely op, but its not going to be some game breaker.

    If you run standard cannons and turrets you have the same old sci power problems and lose subsystem targetting, you get closer to a watered down escort

    If you run the aux cannons then your turrets (which do far more damage than most people think being on 100% of the time) are going to be doing nothing. You still lose subsystem targeting.

    You'll be bursty for a sci ship, but your damage isn't going to be op, you'll be an asset for sure. Now the tanky version is a little crazy.. but not much of a threat
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    f2pdrakron wrote: »
    Well depends really, repulsors are useful in some STFs and PvE in general when crowd control gets out of hand, same goes with TR and GW, even VM have its uses ... besides Aux does determine hangar timer and this have a hangar.

    Aux on TBR is contra-productive, as it does not raise dmg, just pushes the target further - sometimes even outside of your TBR ranger.

    GW = well :rolleyes: the dmg is pitiful, the hold is gimped because of game engine limitation

    VM does not require aux

    The only upside for the aux dual cannons is, that the person probably wont use aux to bat build :P
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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  • hroothvitnirhroothvitnir Member Posts: 322
    edited November 2012
    I think there may be an issue when it comes to using EPT and the cooldown duty officers.

    If you can rotate EPTS and EPTA with engi slot left over on the vesta you have the possibility for something dangerous. No 125+ in any categorys but you can get really close to 100 in weps shields and aux with the maco shield if your drawing fire. You wont make anyone remember your name for scorching DPS but, hats a hell of an impressive DPS for a sci healer.

    Thats taking into acount that the cannons will scale off of Aux's levels for their dps boost. If they dont then you are going to very well be able to make a 125+ wep 100+ shield and high 60 - 80 aux. Thats not gonna be a super healer but as its gonna be making almost escort DPS and throwing decent team heals a better choice than 90% of cruisers. Also it would negate any sci thats not a specific purposeful build such as full power heals or a CC build. this is also assuming the pilot is only average, if they are smart and can avoid DPS tunnel vision and swap some weapon into aux for when they need to keep the team alive and them switch back your into nightmare ship territory. But I dont like to balance off of theoretical player skill as that gets into a tangled mess of what ifs.
  • ektalion22ektalion22 Member Posts: 18 Arc User
    edited November 2012
    Sign me up. F2P,i like Star Trek and this game
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited November 2012
    Sign me up...I will give the vesta a thorough thrashing!
  • aezrinaezrin Member Posts: 0 Arc User
    edited November 2012
    Greetings, I would like to have the opportunity to test the Vesta's many, many new features. Sign me up.
  • kurtzroykurtzroy Member Posts: 0 Arc User
    edited November 2012
    Does plowing the Vesta into the side of Earth Space Dock count as testing?

    I would like to test her out before she is let loose.
  • suburbanz71suburbanz71 Member Posts: 28 Arc User
    edited November 2012
    Sign me up for Vesta Testing, I own 2 Lifetime accounts and have been playing the game since Beta. I do plan on buying all 3 ship but would like to test it out first. Thanks.
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  • megtrekkiemegtrekkie Member Posts: 85 Arc User
    edited November 2012
    how about put it on tribble so everyone can test it out because its not fair you picking out a hand full of people to test the new ship out when others want to as well its so stupid make it fair on the tribble server
  • usscapitalusscapital Member Posts: 985 Arc User
    edited November 2012
    they already have all the people they need as stated in this thread some pages back
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  • belldandy01belldandy01 Member Posts: 0 Arc User
    edited November 2012
    Please sign me up for Vesta Testing haven't been on Tribble long but want to give feedback on this ship too.
  • rrincyrrincy Member Posts: 1,023
    edited November 2012
    this isnt a sign up thread , jesus :rolleyes:
    read the first post again
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