I've been playing it in normal mode. That was pretty awesome, especially the last room with the borg queen. I do love the fact that it requires creative thinking. The Borg really adapt!
The first room's difficulty should match the other stfs one, and is a good tutorial.
The second one with the virus is maybe too easy, the borg special attack in the circle could use more damage in this one, and the spawns are lame. This part could use a buff.
Something making the last part unplayable in some undetermined circumstances: 80% of the room and the whole central part of the platform was a forbidden zone (the green one on ground killing you instantly), and I couldn't escape my part of that grid in tme. You should tweak the pattern of that attack so that we can always escape in time to reach a safe area. Otherwise this last room is well balanced and a little challenge for experienced players with a new way to play the game.
One negative thought: the STF is rather short. One or two waves could be added in the last part. That's a quick run but very enjoyable.
Haven't played it yet, but my main problem with Ground STFs is that they're too long. If this one's "too short", I think I might be happy with that. Too long = much more margin for error, esp. with a pub team. Further, too long = much, much longer when a newbie messes up - which will happen, they're new.
I can't wait to try this out (tribble's not working for me) though!
I report the Bog Queen enjoys being stuck, I suppose the method is doing a Palpatine to her but we fallen into the ground and did not die the first time because she apparently tripped when climbing into her alcove.
As a note, if we supposed to do a rail killing at least put SOME other method of killing without going for the cutscene since she can get stuck and not fall or falling when in "invulnerable mode".
Uh when she's unvulnerable you're supposed to kill the drones in the room to free her again. That's how it works. There's an old bug preventing you from seeing that though, you remain focused on an enemy you can't shoot at. It's been here at least since season 6 on nukara (you remained focused on redshirts even if you beamed them out) and it's never been fixed. It could be the same one here.
the boss was tricky on normal but we got it after a few tries, which is more than i normally do against infected or cure so the difficulty felt about right.
once people get used to the boss mechanics it should be easier and i would say dont make it harder as its no walk in the park.
there was no rewards dropped, so i assume they have not been added yet.
Yeah... that was pretty much my reaction after beating the normal ITH.
Way too short, way too easy. Yeah, it's just normal difficulty, but it was still pretty straightforward and predictable. With a good and experienced team this one's definitely going to be the quickest STF to date.
I very much liked the new assets - "burning" floors, autotargeting AoE turrets, respawn penalty, but I felt kind of ended up wanting more. Maybe not necessarily more grind, as it's going to be just that in the end, but the whole mission is basically three simple tasks. The final battle especially wasn't that challenging, even if it required lot of movement.
Not much to say about bugs and stuff, aside from a total lack of any loot whatsoever, not even dilithium (I honestly hope STFs are still going to reward dilithium, because otherwise there's going to be a lot of rage...). Only thing I've noticed is that at one time during the final battle the floor segment with two dead teammates on it didn't stop glowing for over half a minute. I was standing there waiting to res them, but the process kept going and going. Not sure if it was a bug or a "feature".
Also, I'm honestly disappointed that there's no space segment whatsoever. And I believe it was planned at one point, as I remember the talks about infiltrating the Borg Unimatrix (you know, the giant borg hub from voyager?) and fighting the Queen's Diamond that was found in the Foundry some time ago (yet it all happens on a Tactical Cube). Really anticlimactic. And I remember when STFs were those really good story-driven missions some time ago. Long and challenging, but good at the same time. Pitty to see they've been reduced to simple 10min borg slaughter with little to no dialogues. Generally the whole ITH seems like a rushed mission, put there solely to get it over with, because it was promissed two years ago. Pitty to see the end result being so disappointing.
Just played the new STF and I have to say i'm disapointed with what has been created and presented.
Fair enough it's a new STF and we should all be excited but for an STF which has been spoken about since the game was launched then put on the back shelf then rekindled I have to say I'm very disapointed and I expected more.
Yes it has interesting concepts which we haven't seen before but It reminds me of a quick mission made in the foundary which consists of 3 rooms and about 4 or 5 corriders.
I'm sorry Cryptic but people who have been around since launch have been waiting for "real" content to sink our teeth into, things looked up when you released the starbases but even that turned into a grind fest with dilithuim and mats etc and now you produce this drivel.
Think it's time you evaluated who's designing your content and signing off on this as this STF is rubbish to say the least.
Second time, decent team... got past the second Borg Queen bit...
The the danged ASSIMILATED GORN spawned. "Yo dawg, i herd u liek bossfights so i put a bossfight in ur bossfight so u can fite a boss wile u fite a boss."
Cryptic, you LITERALLY did an xibitz. You put a BOSS FIGHT... IN A BOSS FIGHT. Put simply, the fight with the Queen is unreasonably difficult. Most people that do STFs do PUGs, and a PUG can NOT beat the boss fight. Make it... even a LITTLE easier. Remove the parts where the floor turns into death. They're unnecessary and seem far to penalizing. "Oh, you're standing in the wrong zip code. You get one-shot and anyone that comes to save you dies, too. Oh, did I mention this effect persists in your area for a solid two minutes?"
Also, occasional bugs where the Queen and the Gorn would miniaturize. Also, after being wiped, some people will STILL respawn in the cage instead of out the door, and sometimes (if without a full party) EVERYONE may respawn in the cage after a full wipe, breaking the mission.
The other parts are kinda fun, but the Queen fight is buggy and far too difficult.
Played it on elite and it was over in 15 minutes. Excellent boss fight, I have to congratulate you on that! Now make the other parts equally excellent and specifically add that obviously missing space part at the beginning of the mission where you have to fight your way to the tactical cube before you can enter it.
One of our team got trapped in the dead respawn zone after a wipe. Although we activated the transporter for him, he could not activate his one inside. We then all had the bright idea to jump down into the pit to see if we could force a reset (although I favored a pull/wipe)... and now the whole team is trapped inside the force field respawn zones.
Put simply, the fight with the Queen is unreasonably difficult. Most people that do STFs do PUGs, and a PUG can NOT beat the boss fight. Make it... even a LITTLE easier. Remove the parts where the floor turns into death. They're unnecessary and seem far to penalizing.
You're kidding, right?
Right...?
*sigh* That's why we can't have nice things. Make an extremely easy mission and people will still complain it's too difficult. You know you people are the reason there's basically no challenging endgame content? Because you go into elite STFs with pugs and complain they're too difficult... Heck, why not just make an "I win" button while we're at it?
Of course you do realise this is not supposed to be a simple story mission you breeze through, but a difficult endgame mission requiring teamplay and coordination? And I tell you, Into The Hive in its current form is too easy (considering its length), not too difficult.
Into the hive, buged 3 times, 2x the queen in last room went over the side and stood on a ledge 0 health but not death and un-targetable, also mines and bombs didn't work.
1 x mate pc crached when he restarted he could not get in with us, we killed the first room went to the 2nd but could not activate it couse we were only 4.
So far not impressed.
Also you can't see anymore how many people are in the cue and that sucks.
I have tried 1 elite and a few normals and have not been past the queen yet. between the floors, the tracking grenade/explosion things, the queen, gorn and mass of borgs, our teams have not been able to get past her.
i will say that i find the already published ground elite stfs to be too difficult also, so maybe i am just not good at ground and should stick to space. but even normal difficulty on this one seems too difficult. will keep trying and see if i change my mind.
Spoilers Below pertaining to "Into the Hive" do not read further if you don't want to be spoiled. You have been Warned.
So, I got the chance to check out Into the Hive on Tribble with a group, first we tried Elite, then we tried Normal.
Number 1 problem - Too many one shot kills. I dunno what you guys have done to the borg, but they are killing us faster than ever. Me, and most of the team had Mark 12 MACO gear, weapons, and darnit it's a lot harder than any other Elite ground STF. The damage the borg are dealing is beyond insane, this needs nurfed before it's ready.
Number 2 annoyance - I know the electrical floor grid system is intentional, but darn is it annoying. It is also sometimes hard to tell the square you are on is going green about to be electrocuted when you have some abilities active, for example Thermo Induction Field from SCI officers, and even Orbital Strike, and Overwatch, and other abilities that have large color patterns on the ground. It is hard to tell when your square is lighting up green.
I also think it is killing us too fast. I get that it's supposed to fry you, but perhaps do it a bit slower so we have the chance to jump out of it. I.e., when it activates, don't one shot kill us, let us jump out of it, with like half damage.
I also think in Normal mode there shouldn't be any electrocuting. Leave that for the Elite players.
Unfortunately that's as far as our team got, even in Normal mode we didn't get past that first section. The damage being done to us was just too great, we tried for a long time also.
One Bug - We got a bug in Normal mode. It wouldn't let us activate the drones and attack them for a very long time, then all the sudden it started working.
I feel like I need Mark 20 gear for this ground STF in Elite. It's a tad too much right now. I also wish you guys had introduced a new space STF, instead of another ground one, but that's a personal preference.
Spoilers Below pertaining to "Into the Hive" do not read further if you don't want to be spoiled. You have been Warned.
So, I got the chance to check out Into the Hive on Tribble with a group, first we tried Elite, then we tried Normal.
Number 1 problem - Too many one shot kills. I dunno what you guys have done to the borg, but they are killing us faster than ever. Me, and most of the team had Mark 12 MACO gear, weapons, and darnit it's a lot harder than any other Elite ground STF. The damage the borg are dealing is beyond insane, this needs nurfed before it's ready.
Number 2 annoyance - I know the electrical floor grid system is intentional, but darn is it annoying. It is also sometimes hard to tell the square you are on is going green about to be electrocuted when you have some abilities active, for example Thermo Induction Field from SCI officers, and even Orbital Strike, and Overwatch, and other abilities that have large color patterns on the ground. It is hard to tell when your square is lighting up green.
I also think it is killing us too fast. I get that it's supposed to fry you, but perhaps do it a bit slower so we have the chance to jump out of it. I.e., when it activates, don't one shot kill us, let us jump out of it, with like half damage.
I also think in Normal mode there shouldn't be any electrocuting. Leave that for the Elite players.
Unfortunately that's as far as our team got, even in Normal mode we didn't get past that first section. The damage being done to us was just too great, we tried for a long time also.
One Bug - We got a bug in Normal mode. It wouldn't let us activate the drones and attack them for a very long time, then all the sudden it started working.
I feel like I need Mark 20 gear for this ground STF in Elite. It's a tad too much right now. I also wish you guys had introduced a new space STF, instead of another ground one, but that's a personal preference.
1. I guess they might be coming out with Mk 13 with the reputation system? They did say its not implemented yet so the one shot kills might go down with better gear.
2. From the impression I got it supposed to be like the plasma floor in Infected.
That said I do agree that the visual cue needs to be better. More obvious.
On normal mode the first two zones felt too easy and quick; comparable to the difficulty of the original 3 Borg missions in the story line.
The difficulty of Boss fight after we figured out some decent strategies felt about right but it was too long. Once good tactics and strategies are in place and become common knowledge this boss fight will seem very monotonous when we do it multiple times to increase our Omega Fleet Reputation.
To fix it I would recommend adding two more Borg at each node in the 1st room, in the second room tipple the number of Borg spawns as the node initializes and add a second node identical to the 1st, and for the Boss fight reduce the HP of the Queen.
Comments
I cannae patch any faster, cap'n
yes took a while to download hmm i am ready
Very much this^^
That was a determining factor for me, KDF side, to figure out I wanted to join a particular queue.
The first room's difficulty should match the other stfs one, and is a good tutorial.
The second one with the virus is maybe too easy, the borg special attack in the circle could use more damage in this one, and the spawns are lame. This part could use a buff.
Something making the last part unplayable in some undetermined circumstances: 80% of the room and the whole central part of the platform was a forbidden zone (the green one on ground killing you instantly), and I couldn't escape my part of that grid in tme. You should tweak the pattern of that attack so that we can always escape in time to reach a safe area. Otherwise this last room is well balanced and a little challenge for experienced players with a new way to play the game.
One negative thought: the STF is rather short. One or two waves could be added in the last part. That's a quick run but very enjoyable.
I saw no bug. We had no loot though.
God, lvl 60 CW. 17k.
Oh, and the Queen is impossible to beat. That's nice. >.> Good mission. Dunno about the rewards, because I can't get them.
I can't wait to try this out (tribble's not working for me) though!
God, lvl 60 CW. 17k.
Not the first time they have removed such a restriction for the purposes of testing content.
Uh when she's unvulnerable you're supposed to kill the drones in the room to free her again. That's how it works. There's an old bug preventing you from seeing that though, you remain focused on an enemy you can't shoot at. It's been here at least since season 6 on nukara (you remained focused on redshirts even if you beamed them out) and it's never been fixed. It could be the same one here.
God, lvl 60 CW. 17k.
the boss was tricky on normal but we got it after a few tries, which is more than i normally do against infected or cure so the difficulty felt about right.
once people get used to the boss mechanics it should be easier and i would say dont make it harder as its no walk in the park.
there was no rewards dropped, so i assume they have not been added yet.
Yeah... that was pretty much my reaction after beating the normal ITH.
Way too short, way too easy. Yeah, it's just normal difficulty, but it was still pretty straightforward and predictable. With a good and experienced team this one's definitely going to be the quickest STF to date.
I very much liked the new assets - "burning" floors, autotargeting AoE turrets, respawn penalty, but I felt kind of ended up wanting more. Maybe not necessarily more grind, as it's going to be just that in the end, but the whole mission is basically three simple tasks. The final battle especially wasn't that challenging, even if it required lot of movement.
Not much to say about bugs and stuff, aside from a total lack of any loot whatsoever, not even dilithium (I honestly hope STFs are still going to reward dilithium, because otherwise there's going to be a lot of rage...). Only thing I've noticed is that at one time during the final battle the floor segment with two dead teammates on it didn't stop glowing for over half a minute. I was standing there waiting to res them, but the process kept going and going. Not sure if it was a bug or a "feature".
Also, I'm honestly disappointed that there's no space segment whatsoever. And I believe it was planned at one point, as I remember the talks about infiltrating the Borg Unimatrix (you know, the giant borg hub from voyager?) and fighting the Queen's Diamond that was found in the Foundry some time ago (yet it all happens on a Tactical Cube). Really anticlimactic. And I remember when STFs were those really good story-driven missions some time ago. Long and challenging, but good at the same time. Pitty to see they've been reduced to simple 10min borg slaughter with little to no dialogues. Generally the whole ITH seems like a rushed mission, put there solely to get it over with, because it was promissed two years ago. Pitty to see the end result being so disappointing.
Fair enough it's a new STF and we should all be excited but for an STF which has been spoken about since the game was launched then put on the back shelf then rekindled I have to say I'm very disapointed and I expected more.
Yes it has interesting concepts which we haven't seen before but It reminds me of a quick mission made in the foundary which consists of 3 rooms and about 4 or 5 corriders.
I'm sorry Cryptic but people who have been around since launch have been waiting for "real" content to sink our teeth into, things looked up when you released the starbases but even that turned into a grind fest with dilithuim and mats etc and now you produce this drivel.
Think it's time you evaluated who's designing your content and signing off on this as this STF is rubbish to say the least.
The the danged ASSIMILATED GORN spawned. "Yo dawg, i herd u liek bossfights so i put a bossfight in ur bossfight so u can fite a boss wile u fite a boss."
Cryptic, you LITERALLY did an xibitz. You put a BOSS FIGHT... IN A BOSS FIGHT. Put simply, the fight with the Queen is unreasonably difficult. Most people that do STFs do PUGs, and a PUG can NOT beat the boss fight. Make it... even a LITTLE easier. Remove the parts where the floor turns into death. They're unnecessary and seem far to penalizing. "Oh, you're standing in the wrong zip code. You get one-shot and anyone that comes to save you dies, too. Oh, did I mention this effect persists in your area for a solid two minutes?"
Also, occasional bugs where the Queen and the Gorn would miniaturize. Also, after being wiped, some people will STILL respawn in the cage instead of out the door, and sometimes (if without a full party) EVERYONE may respawn in the cage after a full wipe, breaking the mission.
The other parts are kinda fun, but the Queen fight is buggy and far too difficult.
One of our team got trapped in the dead respawn zone after a wipe. Although we activated the transporter for him, he could not activate his one inside. We then all had the bright idea to jump down into the pit to see if we could force a reset (although I favored a pull/wipe)... and now the whole team is trapped inside the force field respawn zones.
=/
otherwise a very hectic and engaging fight!
Right...?
*sigh* That's why we can't have nice things. Make an extremely easy mission and people will still complain it's too difficult. You know you people are the reason there's basically no challenging endgame content? Because you go into elite STFs with pugs and complain they're too difficult... Heck, why not just make an "I win" button while we're at it?
Of course you do realise this is not supposed to be a simple story mission you breeze through, but a difficult endgame mission requiring teamplay and coordination? And I tell you, Into The Hive in its current form is too easy (considering its length), not too difficult.
It's not a bug. Someone from your team was using Experimental Anti-Borg Device". It's one of its effects.
1 x mate pc crached when he restarted he could not get in with us, we killed the first room went to the 2nd but could not activate it couse we were only 4.
So far not impressed.
Also you can't see anymore how many people are in the cue and that sucks.
All-round the design is good but I dunno if I'll play again. I may need a more powerful toon, which I aint got on tribble.
Transfer one from holodeck
http://sto.perfectworld.com/community/tribble-test
i will say that i find the already published ground elite stfs to be too difficult also, so maybe i am just not good at ground and should stick to space. but even normal difficulty on this one seems too difficult. will keep trying and see if i change my mind.
So, I got the chance to check out Into the Hive on Tribble with a group, first we tried Elite, then we tried Normal.
Number 1 problem - Too many one shot kills. I dunno what you guys have done to the borg, but they are killing us faster than ever. Me, and most of the team had Mark 12 MACO gear, weapons, and darnit it's a lot harder than any other Elite ground STF. The damage the borg are dealing is beyond insane, this needs nurfed before it's ready.
Number 2 annoyance - I know the electrical floor grid system is intentional, but darn is it annoying. It is also sometimes hard to tell the square you are on is going green about to be electrocuted when you have some abilities active, for example Thermo Induction Field from SCI officers, and even Orbital Strike, and Overwatch, and other abilities that have large color patterns on the ground. It is hard to tell when your square is lighting up green.
I also think it is killing us too fast. I get that it's supposed to fry you, but perhaps do it a bit slower so we have the chance to jump out of it. I.e., when it activates, don't one shot kill us, let us jump out of it, with like half damage.
I also think in Normal mode there shouldn't be any electrocuting. Leave that for the Elite players.
Unfortunately that's as far as our team got, even in Normal mode we didn't get past that first section. The damage being done to us was just too great, we tried for a long time also.
One Bug - We got a bug in Normal mode. It wouldn't let us activate the drones and attack them for a very long time, then all the sudden it started working.
I feel like I need Mark 20 gear for this ground STF in Elite. It's a tad too much right now. I also wish you guys had introduced a new space STF, instead of another ground one, but that's a personal preference.
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http://sto-forum.perfectworld.com/showthread.php?p=6100491#post6100491
1. I guess they might be coming out with Mk 13 with the reputation system? They did say its not implemented yet so the one shot kills might go down with better gear.
2. From the impression I got it supposed to be like the plasma floor in Infected.
That said I do agree that the visual cue needs to be better. More obvious.
The difficulty of Boss fight after we figured out some decent strategies felt about right but it was too long. Once good tactics and strategies are in place and become common knowledge this boss fight will seem very monotonous when we do it multiple times to increase our Omega Fleet Reputation.
To fix it I would recommend adding two more Borg at each node in the 1st room, in the second room tipple the number of Borg spawns as the node initializes and add a second node identical to the 1st, and for the Boss fight reduce the HP of the Queen.