I'm running with something similar at the moment, from just what I've gained over the course of the game my Research Science Ship (which to note looks like a strange space sperm) has two photon torps and a plasma beam fore and two plasma turrets aft.
Would it be best to just get rid of that fore beam and stick in another torp then and aim to replace the 3 photon ones with plasma as I get them?
My biggest question really has to do with skill points, as a "free" player I have to save up to respec something if I make a stupid mistake.
I'd follow the build you have there but I'm don't really know if that is suitable or if there are any other of your sci builds you would suggest following so I don't miss out on the science skills I might need to train any officers or similar?
Heh, I keep a browser open at all times so I can quickly wiki half the stuff I pick up, all these statistics for some part of the ship, but I haven't the foggiest what that part does.
I went through 3 different characters before starting what then became my engineer, I would get to 10-15 and find something a bit off or I had done something silly, and at one point I was in a ship that wasn't suitable.
Still, it is all a learning process, lol.
Yeah I'd ditch the forward beam. Go with like 2 turrets aft and 1 beam array back there. That way you can still spam target subs.
Well the pyrokinetic sci is pretty straight up sci captain oriented. Tac sci really only half get the miles out of it if they to Transphasic. You'll still be able to do skill training on all the hawt goodies with it. So should you decide to change things up later you can
g&f if I saw it right, you recommend tetryon beams on some builds... how come? in several threads I've seen ppl say they suck because shields regenerate too fast or I missed something here?
g&f if I saw it right, you recommend tetryon beams on some builds... how come? in several threads I've seen ppl say they suck because shields regenerate too fast or I missed something here?
They are commonly among the least resisted hull wise, and every bit of strip can help. Especially since tachyon beam and cpb right now suck.
I just made a mental post-it note of this while trying it out, but Tach Beam would be immensely better if it applied to the current shield facing (like arc weapons) instead of to a target's total shields. Knocking off 2k from a facing isn't great but it's getting somewhere; knocking off ~500 per facing is a completely useless waste of time.
Yeah I'd ditch the forward beam. Go with like 2 turrets aft and 1 beam array back there. That way you can still spam target subs.
Well the pyrokinetic sci is pretty straight up sci captain oriented. Tac sci really only half get the miles out of it if they to Transphasic. You'll still be able to do skill training on all the hawt goodies with it. So should you decide to change things up later you can
Okie dokie cheers, just got to level up and get to those nicer ships now, I'm enjoying my science class more than I thought I would when I started so thanks for the advice.
Also to just ask, I know there is the Cruiser and Science topics, any Tactical like topic you could point me towards, I want to start a Tac captain at some point but there seems to be less obvious build threads.
Update on my science progress: I used your ideas for a pyro Intrepid/Recon/Mirror DSSV and its awesome. Haven't done it in pvp yet.
with torpedoes and mines i'm able to take-on the probes in Khitomer Accord Elite by using only plasma :P But barely in some instances. But its still an awesome build
Let me know how she flies in pvp Should be still fairly impressive, (also if the plassers fail you switch to Trans torps with disruptor turrets aft that + sensor scan = omg )
Let me know how she flies in pvp Should be still fairly impressive, (also if the plassers fail you switch to Trans torps with disruptor turrets aft that + sensor scan = omg )
Im curious how the new cutting beam will perform combined with sensor scan and disruptor proc....... Could be a nice add-on to that build (I also noticed the new cutting beam has 360 acr).
Does spending points in decompiler increases the time of the disruptor breach?
It seems that when I came back today, I went to open Mavairo's links but they weren't there. I found that odd. Then I saw that is says he is banned..... oo
Can anyone please tell me why??? I'd really like to know.
Also I'll keep this thread going. I have already archived all his notes just in case they disappear.
the cruiser and sci thread are transition over to this thread, but its still kinda sparse at the moment.
Hello,
I have me a science captian, and I just got me a recon science ship. I'm looking for a good build for these. I have a tactical guy that I like doing damage with, so I would like to do something like that with the science captain.
thanks for any help you can provide.
Just out of curiosity has anyone started messing with the Vesta Class of ships to come up with builds that make people throw stuff at thier monitors ?
I have one I am working on (still needs tweaking and I definately need to update a couple consoles) but it revolves around making you stay where you are until either A my team mates kill you or B I manage to make you go boom in a loud and obnoxious explosion
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
Comments
Yeah I'd ditch the forward beam. Go with like 2 turrets aft and 1 beam array back there. That way you can still spam target subs.
Well the pyrokinetic sci is pretty straight up sci captain oriented. Tac sci really only half get the miles out of it if they to Transphasic. You'll still be able to do skill training on all the hawt goodies with it. So should you decide to change things up later you can
They are commonly among the least resisted hull wise, and every bit of strip can help. Especially since tachyon beam and cpb right now suck.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Okie dokie cheers, just got to level up and get to those nicer ships now, I'm enjoying my science class more than I thought I would when I started so thanks for the advice.
Also to just ask, I know there is the Cruiser and Science topics, any Tactical like topic you could point me towards, I want to start a Tac captain at some point but there seems to be less obvious build threads.
It seems I had a formatting error on copy pasta. I'll get right on that. That should be a beam array.
Let me know how she flies in pvp Should be still fairly impressive, (also if the plassers fail you switch to Trans torps with disruptor turrets aft that + sensor scan = omg )
Im curious how the new cutting beam will perform combined with sensor scan and disruptor proc....... Could be a nice add-on to that build (I also noticed the new cutting beam has 360 acr).
Does spending points in decompiler increases the time of the disruptor breach?
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
the cruiser and sci thread are transition over to this thread, but its still kinda sparse at the moment.
http://sto-forum.perfectworld.com/showthread.php?t=427091&page=1
im taking over for mav in its administration, as im pretty good at not getting baned.
I have me a science captian, and I just got me a recon science ship. I'm looking for a good build for these. I have a tactical guy that I like doing damage with, so I would like to do something like that with the science captain.
thanks for any help you can provide.
I have one I am working on (still needs tweaking and I definately need to update a couple consoles) but it revolves around making you stay where you are until either A my team mates kill you or B I manage to make you go boom in a loud and obnoxious explosion
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will