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How to build a sci to make people throw stuff, 2.0

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  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    http://www.stoacademy.com/tools/skillplanner/index.php?build=MavSciWing_0

    Weapons: Polaron Dual Heavy CannonsX 4 Acc, CrthX2 1 Polaron Turret Acc CrtHX2, 1 Cloaking Tractor Mine Launcher/1 Tric Mine Launcher.

    Deflector: Borg
    Engine: Borg
    Shield, Fleet Resilient Shields, or MK12 Cap2 Resilient.

    Consoles: 1 Borg, 1 Iso charge, 1 Leech.
    1 Aceton Assim, 2 Field Generators.
    3 Energy Consoles.

    Devices: Engine Batteries, Aux Batteries.

    Cmdr: Viral Matrix 3, Tykens Rift 2, TSS2, Polarize Hull1
    Lt Cmdr: EPTS1, RSP1, Warp Plasma1
    Lt Cmdr: Tractor Beam1, Hazard 2, Photonic Shockwave1
    Lt, TT, and APD1

    Power Settings: 100 to Weapons, 25 shields, 25 engine, 50 aux. Attack 2, 75 weapons, 25 shields, 25 engine, 75 aux. Run Away. 25 weapons, 75 shields, 75 engines, 25 aux.

    Doffs: 2 Systems Engineers, 1 Gravitmetric Scientist, 2 Shield Distribution Officers.

    The X Wing is like all other bops a hit and run vessel, unlike the others which to some extent you can force into a tac captain, in my opinion the X Wing is only capable of being truly utilized by a Sci Captain. The purpose of this ship is to throw as many sci powers and CC down range as physically possible in a short amount of time. It's basically a Science Alpha Strike with battle cloak.

    It is also capable of throwing heals to someone in dire need of them to relieve pressure on your friendly Negvar, Recluse or Flight Deck Cruiser since frankly the bop should either have killed, or maimed it's target, or left. Leaving heals unused in the process. Remember RSP is not there to help you sustain a fire fight. It's there to give you a cushion during your Getaway. And you need to getaway fast in this ship if the attack fails.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    ACT is a program that enables combat log parsing. It very thoroughly breaks down DPS. Want to see exactly what goes on in combat? ACT is for you then.

    Short of spending hours parsing a single log by hand (like I did till today) you can't get more indepth than this.

    http://hilbertguide.com//ACT.html

    I recommend just copy pastaing the address for the plug in. Skip the setup guide, go to the Plugins tab and copy pasta the version of the ACT plug in you want.

    To use act type in /combatlog 1 in chat. at the end of the session type in /combatlog 0 to end it.

    Import the combat log from the sto combat log folder.

    Go back to the main tab
    select your desired import zone (usually your most recent) and there you go.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    http://www.stoacademy.com/tools/skillplanner/index.php?build=Mavsciorb1_0

    This Orbweaver is built just for sci captains.

    Weapons: 1 Chroniton Torpedo Launcher, Acc2, CrtH, 2 Tholian Torpedoes, 1 Cloaking Tractor Mine, 2 aft Beam Arrays. Polaron. acc2, crth
    ...
    Hey I've been wondering, what does TS do to the Thermionic torps? Does it take the proc to 100% like plasma?
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    redricky wrote: »
    Hey I've been wondering, what does TS do to the Thermionic torps? Does it take the proc to 100% like plasma?

    I'm not sure since I didn't have the chance really last night to try it out. I'm pretty sure it does indeed increase the proc chance though.
  • treffelltreffell Member Posts: 247 Arc User
    edited October 2012
    sci -stealth speed weapon build

    chaffee shuttle, pvp

    yellowstone engine, metapahsiuc shiled, transphonic defector ,that shoots some ray
    impulse burst, defense turret, photonic, isometric charge, throrine pulse (constant) consoles

    harpang topedo

    turrets in device

    5 weapons at all times and if i am reading the isometricd charge thijng right then the
    best target is like a carrier

    bridge officer- jam sensors in case of tractor beams, mask or more speed, or beam enhance

    these are the facts, they are irrefutable
  • treffelltreffell Member Posts: 247 Arc User
    edited October 2012
    oh yeah and Ferengi, Cardassian, and Freighter, Breen hologrsams for further confusion

    these are more facts, they are unquestionable
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    treffell wrote: »
    sci -stealth speed weapon build

    chaffee shuttle, pvp

    yellowstone engine, metapahsiuc shiled, transphonic defector ,that shoots some ray
    impulse burst, defense turret, photonic, isometric charge, throrine pulse (constant) consoles

    harpang topedo

    turrets in device

    5 weapons at all times and if i am reading the isometricd charge thijng right then the
    best target is like a carrier

    bridge officer- jam sensors in case of tractor beams, mask or more speed, or beam enhance

    these are the facts, they are irrefutable

    I'm not even sure what I read there. Try again please, this time take a breath and form complete sentences. Also lol jam sensors. lol.
  • treffelltreffell Member Posts: 247 Arc User
    edited October 2012
    the written word is a lie - johnny rotten
    (lol)

    Complete sentence form, except this one

    I created an Alien Science officer with stealth space abilties.

    i then proceeded to make a super shuttle and pvp to admiral in it.

    I use the yellow stone engine for the tetryon gas (aft weapon)

    I use the ferengi shuttle metaphasic shield for last gasp (orange force field)

    I use the temporal shuttle deflector for a yellowinsh ray that does somethng (another weapon)

    The consoles i use are Impulse Burst, Photonic Displacemnt, and Thorzine pulse burst from the stealth shuttle


    i change out the photonic displacement or the Impulse Burst- for either the Defense Turret or Isometric Charge.

    (changing one, but never both, there is always a photonic or impulse burst for escape)

    The thorzine burst thing console is never replaced

    I use Jam sensors as the bridge officers in case someone locks on with tractor beam, but
    polarize hull is another option.

    I use the Harpange for radiatiuon damage and to see if i made a hit.



    I used to do STF's while creating this and they changed it which is a shame.


    I use the Chaffee shuttle because i lkke the way it looks - it offers emergency power to engines and it has back engines high.

    It is the only shuttle that has upward engines like the enterprise and moves more like a glide as oppossed to like a klingon ship with low engines

    Also, i like to fly back heavy ships.

    A shuttle also has plenty of spaces available for holographic ships.

    I use the Freighter, Ferengi, Cardassian and Breen holograms.

    I made these choices becasue i read about a year and a half ago that you can't play the game in a shuttle.

    Data, Spock, Picard, Janeway, - all kinds of Feds flew in shuttles and attacked.

    I was thrown out of three fleets for flying a shuttle.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    I think you're posting in the wrong thread then.

    This isn't a shuttle ship thread.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    I think you're posting in the wrong thread then.

    This isn't a shuttle ship thread.

    But it's not a Sci Sci thread either, eh?

    Thread title:

    How to build a sci to make people throw stuff...

    So the question arises - would his shuttle build cause people to throw stuff? He says he's been thrown out of three fleets - heh, does him being thrown count as causing people to throw stuff?

    Still though, not everybody has the skill to fly shuttles so it might be better suited to a separate advanced topic on the matter...
  • treffelltreffell Member Posts: 247 Arc User
    edited October 2012
    "How to buld a sci to make people throw stuff 2.0" is the title of the thread.

    I just described a science stealth build to make people throw stuff.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    It's a sci ship thread.

    Pure and simple.
  • treffelltreffell Member Posts: 247 Arc User
    edited October 2012
    lol

    a little late

    look, i am having fun with the ol game, and kinda poking at super builds

    with the right team you can be an asset, zapping in with specialty weapons, getting out asap - and sometimes hanging for a firefight longer then you should be able to

    like i said, i think its kinda cool that a shuttle hitting a carrier with an isometr4ic charge has validity in pvp

    its trek, useing ol fed wits to do stuff kinda thing
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012

    I think you need to acquaint yourself with the real use of the BOP and the dire lack of sci ships on the kdf side.

    And I think you need to leave my thread. You don't get to dictate the content.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and
    Policies
    . ~Bluegeek
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and
    Policies
    . ~Bluegeek
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    treffell wrote: »
    I use Jam sensors as the bridge officers in case someone locks on with tractor beam, but
    polarize hull is another option.

    You might get more bang for your buck out of Polarize than Jam for the reason that you're using it. Polarize lasts longer, isn't a single target ability, and doesn't fade if you're attacking the target.

    Personally, I only use a Jam BOFF in Ker'rat when I'm farming batteries while chatting. There are so many BoP pilots that have no idea what to do when they're about to alpha you and...they can't. I suppose that might work against PUGs in instances as well - but I generally go with something else in A/C&H. But in Ker'rat, I could definitely see some of them wanting to throw things...lol.

    And while it wouldn't fit your particular situation, speaking of annoying and fun things to do with Jam involves a BoP, Jam, Repulsors, an Engine batt, and a Tact Cube in Ker'rat. Decloak, jam, pop the batt, hit the repulsors, and drive them into the cube. Odds are they won't think about what they're doing, they'll spam their spacebar, end up aggroing the cube, as you cloak and fly away.

    I suppose that's one of the reasons I mainly fly Sci, regardless of ship, there are just so many things you can do to annoy other players...
  • treffelltreffell Member Posts: 247 Arc User
    edited October 2012
    "You might get more bang for your buck out of Polarize than Jam for the reason that you're using it. Polarize lasts longer, isn't a single target ability, and doesn't fade if you're attacking the target."

    yeah, good poiunt, i switch back and forth and rested on the jam cause everyone hates it (lol)

    but i think i er think on this shuttle thing and have been all across the board

    i tried the ferengi universal console and it took up a nbeeded weapon slot so ditched it in favor of a specialty console again

    i was thinking maybe the borg console, ferengi consile ande imnpulse or photonic swithc off in the remaining slot

    but i am still at the romulan mysteryt and do like an episode every 3 months (lol)

    thnaks for the reply

    oh yeah, a shuttle with a scienc officer is a science ship

    i thi8nk alot of people think they own the game or soemthng
  • captkirrahecaptkirrahe Member Posts: 117 Arc User
    edited October 2012
    treffell wrote: »
    lol

    a little late

    look, i am having fun with the ol game, and kinda poking at super builds

    with the right team you can be an asset, zapping in with specialty weapons, getting out asap - and sometimes hanging for a firefight longer then you should be able to

    like i said, i think its kinda cool that a shuttle hitting a carrier with an isometr4ic charge has validity in pvp

    its trek, useing ol fed wits to do stuff kinda thing
    "How to buld a sci to make people throw stuff 2.0" is the title of the thread.

    I just described a science stealth build to make people throw stuff.

    A shuttle in pvp might make me throw stuff I guess? I could chuck some balls up in the air and juggle for a few minutes whilst your shuttle contributes nothing.
    i thi8nk alot of people think they own the game or soemthng

    I do own the game, I bought my copy digitally a long time ago, what about you?:o
    [SIGPIC][/SIGPIC]
    Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    I do own the game, I bought my copy digitally a long time ago, what about you?:o

    technincally speaking i think it depends on local law but you dont acutally "own" the game, youre only agreeing to a contract to use the game or something....



    i remember there being some sort of case, a dude wanted to change some code (mod) a game he bought but it was determined since he didnt "own" the game he couldnt change it or somthing...
  • treffelltreffell Member Posts: 247 Arc User
    edited October 2012
    Science tricksw not related to consoles or ships


    i type "ADMN - dont shoot - in zone

    i typoe the target name - in zone


    i type out "another kill for the shuttle man" when i make a kill, and sure enpugh the dead want revenge and chase me all over the place

    (course teammates kinda get mad too- "it was me!" (lol)

    psychiatrey is kinda in the medical and sciences (and alot of people don;t beleive in it which is why in librarys its like next to "magic with numbers"- lol)

    at any rate Bones was a psychiatrist and i say use psychiatry - and a shutt;le
    since my character uses a TOS medical outfit

    Bones had to tell spock about big hairy giants and how they just keep coming getting madder and madder - before gthey flew off in a shuttle
  • treffelltreffell Member Posts: 247 Arc User
    edited October 2012
    oh yeah

    a new tricjk is fly my Ferengi ship fully loaded up, then the next few games use a Ferengi hologram on my shuttle

    (lol)
  • treffelltreffell Member Posts: 247 Arc User
    edited October 2012
    not sure why the ol op is getting unwound there

    appreciate the thread

    but insults do bring about another facet

    when in a shuttle i read all kinds of swearing and compolaints and self rightoiusness - abojut a game i think

    i have come to suspect alot of people get mad if you dont listen to what a stranger says or somethng

    however, another tactic is to type "i am like 7 in the hoispital, and a nun got me this game and now people that hate kids are swearing at me "

    (lol)

    in the end people with a brain or heart laugh , the hairy giants get mad , and i know who is who

    lots of teams have written - "this will be fun trying to heal" or when we win - take a secoind thoguyht

    but once agin thanks for the thread there ol op - jus trying to contribute , noit step on toes there
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    Then contribute with a ship that actually Does something in pvp. Not a ship meant for Shuttle Fights, and pve.

    This is a build optimization thread, for sci heavy ships. Like a sci ship, a carrier, or doubled down on sci bop.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited October 2012
    Yes I get to dictate the rules of my thread.

    Um, no.

    You get to set the topic of the thread. Everything else not covered by the official forum rules is fair game.

    And, as another reminder, anyone who believes that a post violates forum rules -- such as posting off-topic spam -- should not respond in anger but open a ticket with customer service.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    An Atrox

    T1: SAP 3, SWT 9, DC 0. SB 7. SHR 9, SFC 6, SSE 9
    T2: SEW 9, SPW 0, SI 9, SSR 0, SWC 7, SPI 9, SSS 9
    T3: SM 9, STS 9, SEPS 6, SIT 3, SWCP 7, SGG 6, SPG 6
    T4: SS 0, ST 3, SEP 3, SHP 6, SSP 9, SID 3, SS 0
    T5: SEWS 6. SPWS 0, SAR 0, SAP 3, SWP 3, SCS 0, SCD 0

    CSS: TBR3, FP2, TSS2, PH1
    LCSS: GW1, HE2, TB1
    LCES: EWP1, EPtS2, ET1
    LTS: APD1, TT1

    Deflector: Aegis
    Engine: Aegis
    Shield: Aegis

    Consoles:
    S - EA Mk XI, SEA Mk XI, FC Mk XI, UAM
    E - FG Mk XI, NA Mk XI (x2 - switch around, etc, etc, etc)
    T - TPG Mk XI (x2)

    Weapons: Polarized Tetryon Beam Array(x6)

    Hangars: APSD & ADR (2x or 2x, not 1x & 1x)

    Power:
    Wep - 70
    Sh - 60
    Eng - 30
    Aux - 40

    DOFFs: 2x SDO, FDO, TBO, GSO

    Not everybody's going to be into hitting up STFs or breaking out the credit card for Zen gear, and this is mostly using crafted gear. If you're into STFs, then you can definitely gear it that way - there's likely a bunch of builds out there for gearing it that way. As for the Zen stuff, might say with all the Dil farming that would take place for this anyway - might as well farm more Dil and just get the Zen stuff. Personally, I lack the patience for that kind of extended farming - yeah, yeah - get more alts - spend more time - or break out the credit card. That's just not me.

    The ship's very shield heavy in regard to the focus on defense. I probably should have mentioned the traits that go along with it up there - Efficient, Elusive, Techie, and Warp. It might make a little more sense with that - or - it may not.

    You might look at the Skittles and go WTF? The build's not a DPS build, so those that prefer that...well, yeah - there's much better builds out there. All in all, it's meant to be annoying. I've found that Skittles ships are very annoying to folks. Sure, the procs are low chance - but - they can be annoying. Admittedly, the Antiproton is probably a poor choice - it would be best to go with a second of the other, but then I'd lose part of the battlecry: Taste the rainbow, mutha...er...yeah...ahem. :)

    I've also found that people absolutely hate to be pushed or held. So yeah, this ship can push or hold. Throw out the Danubes for more fun, eh?

    Some of the things will highly depend on what others are doing, mind you. It will also depend on what's trying to make you hit the respawn button.

    The E-BOFFs, hrmm, is definitely one of those things where I'm not entirely happy. I'm really used to running the ET and not having the ST over on Sci - rather another HE there. Have a friend going down, HE/ET/TSS and either push/hold what's trying to kill them... that sort of thing. In typing this out though, heh, I was feeling a little of the eff' you to those flying around me. So that area could probably do with some work.

    But anyway, like I said - it's not your DPS down their throat ship where you might tick them off for a moment and you'll soon be forgotten as they're ticked off by the next person that killed them. It'll make an impression, imo... and they're likely to want to kill you every chance they get. Which, with that kind of focus, leaves them open to all sorts of other problems - am I right?

    Any thoughts on improving it, outside obviously the STF/Zen gear (or maybe even that for somebody that might be interested in that route and the build), would be greatly appreciated.

    edit: Went ahead and changed some Eng/Sci abilities.
    edit: Also decided to drop two of the turrets and the battlecry to go with a pair of arrays to use the sub targeting. Though, it leaves me somewhat concerned about power when the target's broadside.
    edit: Changed the power settings to reflect an additional change in weapons. With that also, dropped DC3 to take SB7 for the longer batteries. Also thinking about picking up some APFs for the hangars.
    edit: Had a duh moment and realized I forgot to switch the Tac consoles.
    edit: Tweaked the power settings again.
    edit: Shuffled/replaced some Sci abilities.
    edit: Shuffled/replaced some Sci/Eng abilities again. Pesky abilities.
    edit: I fat fingered (er, I added pts in the wrong spot) - so, I deleted. I'm not going to continue any work on this particular build, as I'm no longer working toward it. Besides, there's little interest in a ship not sporting STF/Zen gear...meh.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited October 2012
    treffell wrote: »
    jus trying to contribute

    Treffell, this thread is mostly build-oriented. If you'd like to contribute, please stay on-topic.

    Describing how you bait people in chat in-game is definitely off-topic, and so are comments about other forum users reactions to your posts. Derailing threads is a form of spamming under the forum rules. Please stop.

    Another user suggested that shuttle builds and tactics would be better off in a thread of their own as it's a much more specialized topic. That seems reasonable, don't you think?
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    bluegeek wrote: »
    Um, no.

    You get to set the topic of the thread. Everything else not covered by the official forum rules is fair game.

    And, as another reminder, anyone who believes that a post violates forum rules -- such as posting off-topic spam -- should not respond in anger but open a ticket with customer service.

    Just so we're clear where is the Report Post button on this god awful forum.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    An Atrox

    T1: SAP 3, SWT 9, DC 3. SB 4. SHR 9, SFC 6, SSE 9
    T2: SEW 9, SPW 0, SI 9, SSR 0, SWC 7, SPI 9, SSS 9
    T3: SM 9, STS 9, SEPS 6, SIT 3, SWCP 7, SGG 6, SPG 6
    T4: SS 0, ST 3, SEP 3, SHP 6, SSP 9, SID 3, SS 0
    T5: SEWS 6. SPWS 0, SAR 0, SAP 3, SWP 3, SCS 0, SCD 0

    CSS: FP3, TBR2, TB2, PH1
    LCSS: TSS3, HE2, ST1
    LCES: AtS2, ES1, EPtS 1
    LTS: APD1, TT1

    Deflector: Aegis
    Engine: Aegis
    Shield: Aegis

    Consoles:
    S - EA Mk XI, SEA Mk XI, BM Mk XI, UAM
    E - FG Mk XI, NA Mk XI (x2 - switch around, etc, etc, etc)
    T - PC Mk XI (x2)

    Weapons (6 Mk XI turrets - Skittles!):
    Antiproton CrtH, Dmgx2
    Disruptor CrtD. Dmgx2
    Phaser Acc, Dmgx2
    Plasma CrtD, Dmgx2
    Polaron CrtH, Dmgx2
    Tetryon Acc, Dmgx2

    Hangars: APSD & ADR

    Power:
    Wep - 50
    Sh - 60
    Eng - 30
    Aux - 60

    DOFFs: 2x SDO, FDO, TBO, TBRO

    Just so everyone is clear, this is a fail build. Beyond Remit, and the poster that made it knows it. So don't copy it. There's so much wrong with it there's no where to even begin posting on it. He put it here, to TRIBBLE on the thread.
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