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I play a Fed Sci-Sci with a Energy Siphon, Doff-enhanced Tractor Beam, and Polaron (recently converted to Polarized Disrupter) build.
It's fun, but I doubt my exclusively fleet PvE experience really works it enough to see the flaws. Is there any way to make a viable Fed Sci-Sci Drain build?
I play a Fed Sci-Sci with a Energy Siphon, Doff-enhanced Tractor Beam, and Polaron (recently converted to Polarized Disrupter) build.
It's fun, but I doubt my exclusively fleet PvE experience really works it enough to see the flaws. Is there any way to make a viable Fed Sci-Sci Drain build?
If you would post up what you have and I'll see if I can tweak it. There are viable fed energy drain builds, my sci recon right now is a drain boat. (only she has polarized tets instead of lolaron. I keep meaning to put some lolaron on her but just dont' get around to it much)
If you would post up what you have and I'll see if I can tweak it. There are viable fed energy drain builds, my sci recon right now is a drain boat. (only she has polarized tets instead of lolaron. I keep meaning to put some lolaron on her but just dont' get around to it much)
I recently posted a version this over in the shipyards, sorry if reposting it here is bad etiquette.
My current ship is a Wells Temporal Science Vessel.
BOffs:
LtCmdr Univ: (Tac) TTeam I, T.Spread I, T.Spread II
Lt Univ: (Eng) EPtS I, EPtS II
Ens Eng: ETeam I
Lt Sci: STeam I, HazE II
Cmdr Sci: TracB I, TracB II, ES II, ES III
I keep EPtS on constant cooldown throughout fights, and the DOff proc hits pretty often for a nice power boost.
I typically also keep Tractor and ES on constant cooldown.
I don't deal much damage, I had been running Polaron Mk XII Borg weapons, but (very) recently decided to hit the exchange and swap out to Polarized Disruptors hoping to deal a bit more.
I use the [Rapid Fire Missile Launcher] with T.Spread to deal with fighters and torps without needing to re-target.
BOffs:
LtCmdr Univ: (Tac) TTeam I, T.Spread I, T.Spread II
Lt Univ: (Eng) EPtS I, EPtS II
Ens Eng: Emergency Power to Aux1
Lt Sci: Tractor1, HazE II
Cmdr Sci: TracB I, Sci Team 2, ES II, Tykens Rift 3
I keep EPtS on constant cooldown throughout fights, and the DOff proc hits pretty often for a nice power boost.
I typically also keep Tractor and ES on constant cooldown.
I don't deal much damage, I had been running Polaron Mk XII Borg weapons, but (very) recently decided to hit the exchange and swap out to Polarized Disruptors hoping to deal a bit more.
I use the [Rapid Fire Missile Launcher] with T.Spread to deal with fighters and torps without needing to re-target.
Changes are made in the quote. Tractor1 is every bit as good as 2 is, and ST2s shield heal is Much more substantial than ST1s. With the second doff you'll also get it into global cool down. I also put TR3 in there, because it is an AOE drain, and with the doff is -every- effective at reducing subsystem power. (every bit as good as ES3 to a single target.)
I changed the torp as well, because chronitons are very handy proc wise. And they get a bonus with the temporal set.
Also, feel free to swap between TR3 and Viral Matrix 3. (though you'll need 2 systems engineers if you go Viral)
Changes are made in the quote. Tractor1 is every bit as good as 2 is, and ST2s shield heal is Much more substantial than ST1s. With the second doff you'll also get it into global cool down. I also put TR3 in there, because it is an AOE drain, and with the doff is -every- effective at reducing subsystem power. (every bit as good as ES3 to a single target.)
I changed the torp as well, because chronitons are very handy proc wise. And they get a bonus with the temporal set.
Also, feel free to swap between TR3 and Viral Matrix 3. (though you'll need 2 systems engineers if you go Viral)
Great information about swapping Tractor 1 and ST2 and adding the second DOff.
TR3 sounds good; however, I'm worried about the power loss without cycling ES3 and ES2, which (with Red Matter, and the WCE BOff) maintains nearly 4x125 power.
I assume, given the lack of DPS and survivability of my build, more drain is better than more power.
Great information about swapping Tractor 1 and ST2 and adding the second DOff.
TR3 sounds good; however, I'm worried about the power loss without cycling ES3 and ES2, which (with Red Matter, and the WCE BOff) maintains nearly 4x125 power.
I assume, given the lack of DPS and survivability of my build, more drain is better than more power.
Yeppers. That and if you can find a home again for the Warp core doff your power levels will do a long way to recovery.
Oh I also forgot change your shields to Maco That's another bonus 10 right there.
Quick question, I was comparing the Wells to the Orb/recluse, and seeing that besides the Wells console, the Orb weaver has better BO placement, while the wells has slightly better turn and super slightly better shields. I'm planning out a build, and am wondering either to get the lobi store temporal set, or the Wells. opened my boxes already and cant have both atm.
currently running orb weaver for drain,
TB1, HAZ2, ST3(tanking) or TR2(offensive)
TT1
EPTS1, EPTS2, Extend Shields 2(tanking) or EWP(offensive)
TB1, HAZ2, TSS3, ES3
POL1
Full Borg set
-shield tractor beam officer
lab scientist
exocomp
tactical team conn offficer
+ energy warp core engineer
going the temporal lobi set I would probably do shutdown
With all the "off topic" stuff, I guess its time to throw stuff for the 3rd time, and make a 3.0 thread
Maybe its wise to make 2 threads:
1 where mav and others posts good pvp orientated sci builds
2 where people can ask the experts questions for their sci builds
With all the "off topic" stuff, I guess its time to throw stuff for the 3rd time, and make a 3.0 thread
Maybe its wise to make 2 threads: 1 where mav and others posts "good" pvp orientated sci builds
2 where people can ask the experts questions for their sci builds
TRIBBLE, now Im off topic myself :eek:
That pretty much sounds like somebody needs to set up a blog free blog - have the builds sent to a central mod/poster or only allow select people to post. They would have the opportunity to control what takes place, could link to it in their sig, etc, etc, etc.
And I'd like to thank Mavairo, the creator of this thread, and everyone else who contributes to it, for all the help you guys bring to people. You guys rock!
Are there any solid Intrepid Retrofit builds for PvP? I found two on the first page, altought they are almost identical, using VM/GW/repulsors...
Grav Well's not so hot versus players these days but still has a place thanks to the advent of carriers and the higher likelihood of encountering mines care of the mine revamp.
VM, notably with Systems Engineer DOffs, and Tractor Beam Repulsors are among the best anti-player powers in the game. It's exciting as hell to come under attack only to find Aux offline thanks to VM while you work out exactly how you're going to keep your ship in one piece without Hazards or TSS without blowing an "OH ****" button. As for Repulsors, well, from a game standpoint shield healing is are more valuable which leads to a meta-game where people stack up big shield heals over big hull heals one basically everything that isn't a cruiser.
Now I see where the ego comes from. All because I got an interview on my friends website. I am such a pvp hotshot now. This is starting to make more sense now.
Now I see where the ego comes from. All because I got an interview on my friends website. I am such a pvp hotshot now. This is starting to make more sense now.
If you're referring to me I've Always been like this :P. Being "famous" hasn't changed that much. If anything I'm Nicer now than I was three years ago.
I have an Ego because I can back it up. And I don't write checks that I can't cash.
This is my build for my Varanus.
Yes I know the weapons need to be changed. Most likely to all single beams.
In general my skill point allocation - if I remember correctly - is for a captain that utilizes drain abilities. (I have other drain abilities on my HUD not shown in the stations.)
Any tweaks to BOFFS and such, by ghostyandfrosty would be greatly appreciated.
P.S. if there is a problem with the links, please let me know
Weapons load out, I'd change the Dual beams off, for Single Arrays. The DSSV / Varunus is not exactly a fast ship.
Also having no Field Gens on a non cloaking KDF ship is just asking for trouble. I'd drop an armor in engineering, move the last of your consoles into the eng slot. And run 2 Field gens and 2 flow caps.
Tac: Tac Team, ditch CSV. Put in Anything beam related there. Even Faw would be more synergetic.
Drop EPTW2. It's a useless skill as EPTW1 is every bit as effective overall. Drop ET1 since it's heal is kind of a joke. EPTW1 doesn't work on a sci ship anyway so, I would run 2 EPTS1s, and either Extend Shields1, or RSP1.
Sci: Drop Tachyon Beam1. It's always been a Terrible skill, and now it's even worse since almost every ship worth it's salt has ranks in PI. Replace with a tractor beam 1. Replace Tractor beam2, with Sci Team 2. Tykens Rift 1 is a terrible skill, replace it with Transfer Shield Strength2. Scramble Sensors also Sucks. Replace it with Viral Matrix1.
Spec: swap your torp ranks out, for Energy. Your ships out put is way way too low without skill spec in Energy.
Ok so, the part i highlighted is for tactical station right? I don't want to mix things up lol
Also the Viral Matrix III that I have i'll keep...? I'd hate to lose that.
And if I use Viral Matrix I to replace scramble sensors, won' that share the same cool-down period with Viral Matrix III???
EDIT: fyi the abilities like tachyon beam, for example, since I'm in a team, i use to be the drainer of the team. Since I'm hoping you had that in mind, I would assume that you think I only need to have viral matrixand subnucleonic beam abilities for the most part; sufficient for a drain oriented captain??
The varunus has an ens eng and lt eng EPTS1 X2 will get you solid shield tanking. Extend shields will give someone else on your team Mega Tanking. (and if you get the extend shields doff it will boost your SDR by 20 percent everytime ES is used)
It does have a shared CD. But with Doffs, a ship with 2 VMs will be utterly hair pulling to deal with. Your target could end up perma locked down if you timed it right.
Tachyon Beams drain is Pathetic against a ship with PI. The drain is so bad that you'll never be the decider, even if you fielded tachyon beam 3. Let alone meager and sad tachyon 1.
aslo I ended up added your first suggestion. Two EPTS1s, and rsp 1.....i could always tailor another doff with extend shields, to swap out if I'm going to do pvp with my own team. I chose the previous since sometimes I do a lot of stfs with strangers.
I battle-tested the varanus a few hours ago, and i did pretty well. But my doffs need improvement; to bolster my current ability setup....
I'm afraid thanks to Cryptic's newest and greatest Epic Fail I am suspending this thread. Until either A: every single dev is shot in the face and then tea bagged, B: They come to their senses and realize what a tragic mistake they've made (lol yeah right)
I want to say, I love this community, I truly do. My suspension of this thread and of my cruiser thread has nothing to do with anything any of you have said or done. I simply can't abide by, nor play this game anymore until the devs get their priorities straight, and or Competent employees are hired.
I will not edit my posts from here on to keep things current, as Cryptic has just put the Death Nail to pvp with the changes to Hazard/Polarize hull and Extend Shields. And the complete failure of cryptic to actually address just Why science ships are hurt right now in pvp. (the shared CD wasn't it)
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It's fun, but I doubt my exclusively fleet PvE experience really works it enough to see the flaws. Is there any way to make a viable Fed Sci-Sci Drain build?
If you would post up what you have and I'll see if I can tweak it. There are viable fed energy drain builds, my sci recon right now is a drain boat. (only she has polarized tets instead of lolaron. I keep meaning to put some lolaron on her but just dont' get around to it much)
I recently posted a version this over in the shipyards, sorry if reposting it here is bad etiquette.
My current ship is a Wells Temporal Science Vessel.
Here is a link to my build
Fore Weapons:
2x [Dual Polarized Disruptor Beam Bank XI][Acc][Dam]
[Rapid Fire Missile Launcher]
Aft Weapons:
3x [Polarized Disruptor Turret XI][Acc][Dam]
[Assimilated Subtranswarp Engines]
[Assimilated Deflector Array]
[Assimilated Regenerative Shield Array]
Engineering Consoles:
[Console - Universal - Assimilated Module]
[Console - Universal - Tipler Cylinder]
[Console - Universal - Subspace Jumper]
Science Consoles:
3x [Console - Science - Flow Capacitor]
[Console - Universal - Isometric Charge]
Tactical Consoles:
3x [Console - Tactical - Disruptor Induction Coil]
Devices:
[Red Matter Capacitor]
BOffs:
LtCmdr Univ: (Tac) TTeam I, T.Spread I, T.Spread II
Lt Univ: (Eng) EPtS I, EPtS II
Ens Eng: ETeam I
Lt Sci: STeam I, HazE II
Cmdr Sci: TracB I, TracB II, ES II, ES III
DOffs:
Projectile Weapons Officer
Warp Core Engineer
Tractor Beam Officer
Sensors Officer
Developmental Lab Scientist
I keep EPtS on constant cooldown throughout fights, and the DOff proc hits pretty often for a nice power boost.
I typically also keep Tractor and ES on constant cooldown.
I don't deal much damage, I had been running Polaron Mk XII Borg weapons, but (very) recently decided to hit the exchange and swap out to Polarized Disruptors hoping to deal a bit more.
I use the [Rapid Fire Missile Launcher] with T.Spread to deal with fighters and torps without needing to re-target.
Changes are made in the quote. Tractor1 is every bit as good as 2 is, and ST2s shield heal is Much more substantial than ST1s. With the second doff you'll also get it into global cool down. I also put TR3 in there, because it is an AOE drain, and with the doff is -every- effective at reducing subsystem power. (every bit as good as ES3 to a single target.)
I changed the torp as well, because chronitons are very handy proc wise. And they get a bonus with the temporal set.
Also, feel free to swap between TR3 and Viral Matrix 3. (though you'll need 2 systems engineers if you go Viral)
Great information about swapping Tractor 1 and ST2 and adding the second DOff.
TR3 sounds good; however, I'm worried about the power loss without cycling ES3 and ES2, which (with Red Matter, and the WCE BOff) maintains nearly 4x125 power.
I assume, given the lack of DPS and survivability of my build, more drain is better than more power.
Yeppers. That and if you can find a home again for the Warp core doff your power levels will do a long way to recovery.
Oh I also forgot change your shields to Maco That's another bonus 10 right there.
currently running orb weaver for drain,
TB1, HAZ2, ST3(tanking) or TR2(offensive)
TT1
EPTS1, EPTS2, Extend Shields 2(tanking) or EWP(offensive)
TB1, HAZ2, TSS3, ES3
POL1
Full Borg set
-shield tractor beam officer
lab scientist
exocomp
tactical team conn offficer
+ energy warp core engineer
going the temporal lobi set I would probably do shutdown
ST1, HAZ2, PSW1
HYT1
EPTS1 RSP2 EWP1
ST1, TSS2, TBR2, VM3
Wells worth not getting the temporal set?
Maybe its wise to make 2 threads:
1 where mav and others posts good pvp orientated sci builds
2 where people can ask the experts questions for their sci builds
TRIBBLE, now Im off topic myself :eek:
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
That pretty much sounds like somebody needs to set up a blog free blog - have the builds sent to a central mod/poster or only allow select people to post. They would have the opportunity to control what takes place, could link to it in their sig, etc, etc, etc.
Nice, miss you guys
Grav Well's not so hot versus players these days but still has a place thanks to the advent of carriers and the higher likelihood of encountering mines care of the mine revamp.
VM, notably with Systems Engineer DOffs, and Tractor Beam Repulsors are among the best anti-player powers in the game. It's exciting as hell to come under attack only to find Aux offline thanks to VM while you work out exactly how you're going to keep your ship in one piece without Hazards or TSS without blowing an "OH ****" button. As for Repulsors, well, from a game standpoint shield healing is are more valuable which leads to a meta-game where people stack up big shield heals over big hull heals one basically everything that isn't a cruiser.
If you're referring to me I've Always been like this :P. Being "famous" hasn't changed that much. If anything I'm Nicer now than I was three years ago.
I have an Ego because I can back it up. And I don't write checks that I can't cash.
Weapons load out, I'd change the Dual beams off, for Single Arrays. The DSSV / Varunus is not exactly a fast ship.
Also having no Field Gens on a non cloaking KDF ship is just asking for trouble. I'd drop an armor in engineering, move the last of your consoles into the eng slot. And run 2 Field gens and 2 flow caps.
Tac: Tac Team, ditch CSV. Put in Anything beam related there. Even Faw would be more synergetic.
Drop EPTW2. It's a useless skill as EPTW1 is every bit as effective overall. Drop ET1 since it's heal is kind of a joke. EPTW1 doesn't work on a sci ship anyway so, I would run 2 EPTS1s, and either Extend Shields1, or RSP1.
Sci: Drop Tachyon Beam1. It's always been a Terrible skill, and now it's even worse since almost every ship worth it's salt has ranks in PI. Replace with a tractor beam 1. Replace Tractor beam2, with Sci Team 2. Tykens Rift 1 is a terrible skill, replace it with Transfer Shield Strength2. Scramble Sensors also Sucks. Replace it with Viral Matrix1.
Spec: swap your torp ranks out, for Energy. Your ships out put is way way too low without skill spec in Energy.
The varunus has an ens eng and lt eng EPTS1 X2 will get you solid shield tanking. Extend shields will give someone else on your team Mega Tanking. (and if you get the extend shields doff it will boost your SDR by 20 percent everytime ES is used)
It does have a shared CD. But with Doffs, a ship with 2 VMs will be utterly hair pulling to deal with. Your target could end up perma locked down if you timed it right.
Tachyon Beams drain is Pathetic against a ship with PI. The drain is so bad that you'll never be the decider, even if you fielded tachyon beam 3. Let alone meager and sad tachyon 1.
Viral Matrix = VM
I want to say, I love this community, I truly do. My suspension of this thread and of my cruiser thread has nothing to do with anything any of you have said or done. I simply can't abide by, nor play this game anymore until the devs get their priorities straight, and or Competent employees are hired.
http://www.youtube.com/watch?v=nQB4nAjZIdE When This describes the Design Team. It's impossible to feel positive motivation to continue this thread.
I will not edit my posts from here on to keep things current, as Cryptic has just put the Death Nail to pvp with the changes to Hazard/Polarize hull and Extend Shields. And the complete failure of cryptic to actually address just Why science ships are hurt right now in pvp. (the shared CD wasn't it)
check the patch notes, or better yet the weekly update thread