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The Cruiser Thread 3.0

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  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    if one wishes to kirk around in a fed cruiser, there is no better then an excelsior, or the +1 version of it, the galor. you can deal SOOOO much more damage in it then a gal x, anything with its engine subsystem online can stay out of even its single cannon fireing arc. a decloak alpha with single cannons is not going to eliminate a shield facing, its just not. you need a good minute to kill with single cannons, and near 100% time on target with them so they have no chance to recover faster then you pokepokpoke them. and that if you have CRF2 every once and a wile. the excelsior has survivability with pressure damage that is too high for an escort to fight against long enough for it to kill the excel, in most cases. thats even true with 8 beams and BO2&3.

    gal x? park behind it and kill it. it has the jump console? big deal, the 4 aft beams or aft cannons did jack to your shields, you survived just fine. wait for its tb to wear off, and then resume aft quarter bombardment. wile you focus your entire build around doing something that has an 80% fail chance every 3 minutes, and are mostly helpless and worthless the rest of the time, well gee i hope your not on my team. that same time an excelsior is spanking TRIBBLE 24/7.

    when the galaxy X like that gets its kills, its doing what an escort is supposed to do, dramatically worse then an escort can, again with horrible effectiveness up time. that gal x in that link? it might as well not respawn until its lance cools down if it fights anything other then the usual helpless or unorganized pugs in those vids.

    oh god, how apt that it is sollvax who first posted in that thread after op

    Lmao. It's funny to see a pvp build on Pve forum. Especially when highly endorsed and backuped by such videos.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    http://www.stoacademy.com/tools/skillplanner/index.php?build=RawHealingMav_0

    The Recluse is bar none the best heal ship in the game. And this is why. With the Cmdr Universal, you can roll a Cmdr Eng, still have not only the LTC eng under it, but an LTC Sci slot as well.

    This ship is capable of generating well over 6 million healing at the end of an arena, comfortably. It also has ridiculous shield capacity and hull points, when properly specced and equipped.

    The Gear
    Shield: Maco, MK12 Cap 2 Res. KHG, or the new Fleet shield that has 15 pha, tet and pol resistance.
    Deflector: Borg
    Engine: Borg.

    Consoles: 2 SIF Generators 2 Armor. I recommend, either Ablative and Neutronium. or Diburnium, and Tetra Burnium.
    2 Field Generators, 2 Emitter Arrays Alternate: 4 Field Gens
    1 Oberth Console, and 1 Borg..

    Boffs: ASIF3, ET3, EPTS2, EPTS1
    En Tac Tac Team
    En Sci Polarize hull. (can swap this for a TSS1)
    LTC ENG. Extend Shields 2, RSP1 EPTA1
    LTC Sci: Hazard1, Hazard 2, Transfer Shield Strength 3

    Doffs: 2 purple Maint Engineers. 1 Warp Core engineer. 2 Shield Distribution Officers. If your babies are being killed, 2 Purp Maint Engs, 1 Warpcore, and 2 Flight Deck officers.

    Power Settings: 25 weapons, 75 Shields, 25 engine, 75 Aux. Secondary, 100 Weapons, 50 shields, 25, 25.
    Tertiary 75 weapons, 25 shields, 25 engine, 75 Aux.

    Devices: Shield battery, Weapon Battery. Subspace Field Mod.

    Pets: Danubes of course! For KDF, I recommend 1 wing of Interceptors, and 1 wing of Siphon pods.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited September 2012
    Thank you for keeping this resource alive.

    Any progress on the dem crit research? Inquiring minds, you know.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • relizarrarasrelizarraras Member Posts: 0 Arc User
    edited September 2012
    Is it just the STO academy links? If so I'm aware and will be recreating the builds and making new links.

    Some of the sto forum links are also cut. In the cruiser thread 2.0 they are fine. I think the copy/paste from that thread cut them.

    Also, great work. :)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    Some of the sto forum links are also cut. In the cruiser thread 2.0 they are fine. I think the copy/paste from that thread cut them.

    Also, great work. :)

    the problem is that the OP cant go back and edit the posts of that now long gone mav person, who is completely gone now, to retrieve the intact links. the op would have to open the links from the old thread, copy from the address bar a non shortened version, and re edit all the posts.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    the problem is that the OP cant go back and edit the posts of that now long gone mav person, who is completely gone now, to retrieve the intact links. the op would have to open the links from the old thread, copy from the address bar a non shortened version, and re edit all the posts.

    You could help the frosty ghost however and drop some links here, for the power level stuff, and the Skills Contribution link (if you can find it) so I can add them to the TOC :)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    You could help the frosty ghost however and drop some links here, for the power level stuff, and the Skills Contribution link (if you can find it) so I can add them to the TOC :)

    ya i faved those

    https://docs.google.com/spreadsheet/pub?key=0Asu87Jb5VCBgdHFKbmdpZjlEMHk3YUhfNGRTbllNY0E&output=html

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    you could use this for a working link example of my station power grouping, everything being ordered and intuitive for click activating. tactical station powers on the far left, and going right the captain powers, followed by other offensive powers, followed by shield healing, fallowed by hull healing, followed by speed buffs, followed by miscellaneous stuff.

    http://cloud.steampowered.com/ugc/578962749266681701/305F007F53D5F16037FE9BA86E44EA9772153F69/
  • rudiefix1rudiefix1 Member Posts: 420
    edited September 2012
    In search of more fast and agile K'tinga cruiscort builds I had a small discussion in this thread: http://sto-forum.perfectworld.com/showthread.php?t=367431

    So after the discussions (as I like to do things different) I made a build by going for ALL BURN. This means using eject warp plasma, plasma turrets/ cannons and torps. Now you all think: what crazy suicide build is this...

    Yes, I sacrifice 20% against shields, but overall DPS, especially against hull is increased SO much burn.... I found out that it works surprisingly well. After the fire extinguishers are empty they eventually all burn to death. Of course the build is best suited for tac captains, but I can imagine it works also well with a sub-nucing sci captain.

    The setup is as follows:

    Lt-tac: TT1, CFR1
    Ens-tac: TT1
    Cmdr-eng: EptE1, EptS2, EWP1, AtoS3
    LtCmdr-eng: EptE1, EptS2, EWP1
    Lt-sci: PH1, TSS2

    engine/deflector Honor guard (for the 25% additional torpedo dmg); shield Borg (since you use high shield power all the time). Other combo's can be made, as long as 1x borg and 2x honor is involved

    Front 2x plasma torpedo, 2x plasma DHC (or 1x DHC and 1x single cannon)
    Back 4x plasma turret

    You can choose to mount 1x chroniton torp on the rear to keep the enemy longer trapped inside the warp plasma.

    Eng consoles: 1x (or 2x) RCS, 1x (or 2x) neutronium alloy, if you have: plasmonic leach and aceton assimilator
    Sci consoles: 1x field gen, 1x shield amplif, 1x borg
    Tac consoles: 3x plasma infusers

    Purple Doffs: 3x torpedo doff, 1x matter anti-matter, 1x shield distro or evasive conn

    power settings: 100/40/35/25


    For more damage, less defense following can be changed:

    Engineering boffs: EptS2 can be downgraded to EptS1 and replaced by DEM1 in the lt slot.
    Sci boff: equip tractor beam
    Sci consoles: equip particle gens

    09-18-2012: Yesterday I had also lots of fun with the subspace jumper console. Activate it just after venting warp plasma, and jump behind the trapped poor TRIBBLE. ALso Trico mine instead of chroniton torp in back is rofloloflfr (no autofire on this one).
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • redrickyredricky Member Posts: 1,004 Arc User
    edited September 2012
    I like it, alot. I'm pretty sure plamsa torp spread applies the burn every time, might be useful if you think you can live with one copy of TT.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    http://www.stoacademy.com/tools/skillplanner/index.php?build=RawHealingMav_0

    The Recluse is bar none the best heal ship in the game. And this is why. With the Cmdr Universal, you can roll a Cmdr Eng, still have not only the LTC eng under it, but an LTC Sci slot as well.

    This ship is capable of generating well over 6 million healing at the end of an arena, comfortably. It also has ridiculous shield capacity and hull points, when properly specced and equipped.

    The Gear
    Shield: Maco, MK12 Cap 2 Res. KHG, or the new Fleet shield that has 15 pha, tet and pol resistance.
    Deflector: Borg
    Engine: Borg.

    Consoles: 2 SIF Generators 2 Armor. I recommend, either Ablative and Neutronium. or Diburnium, and Tetra Burnium.
    2 Field Generators, 2 Emitter Arrays Alternate: 4 Field Gens
    1 Oberth Console, and 1 Borg..

    Boffs: ASIF3, ET3, EPTS2, EPTS1
    En Tac Tac Team
    En Sci Polarize hull. (can swap this for a TSS1)
    LTC ENG. Extend Shields 2, RSP1 EPTA1
    LTC Sci: Hazard1, Hazard 2, Transfer Shield Strength 3

    Doffs: 2 purple Maint Engineers. 1 Warp Core engineer. 2 Shield Distribution Officers. If your babies are being killed, 2 Purp Maint Engs, 1 Warpcore, and 2 Flight Deck officers.

    Power Settings: 25 weapons, 75 Shields, 25 engine, 75 Aux. Secondary, 100 Weapons, 50 shields, 25, 25.
    Tertiary 75 weapons, 25 shields, 25 engine, 75 Aux.

    Devices: Shield battery, Weapon Battery. Subspace Field Mod.

    Pets: Danubes of course! For KDF, I recommend 1 wing of Interceptors, and 1 wing of Siphon pods.

    I hope I'll have my kdf engi leveled in few days, and I got a question for recluse: IMO, without trying anything yet, I believe the recluse with leech and 4 flow capacitors would really add a significant bonus in survivability (and on top of that I'm even tempted to try 2 pc omega for glider), and I think 4 flows are worth against any sci console. With hg shield, I'd go with 2 eps3, with omega 2eps2, but I'm afraid omega cap may be too low for a ship that's supposed to be a tank. Also thinking to use 2 tt doffs (for the Ens tac), but reading many cruiser threads I see many experts don't double back tt.

    What are your thoughts about the above?
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    The reason you don't see many of us backing the global TT, is because it interferes with your ability to heal. You shouldn't be getting shot at so much that you require a TT every 15. And with the Recluse particularly your shield points should be so high (hence why I recommend at least 2 field gens. if you go for Four you get 20K shields per facing yikes!) that after TTs done distributing you'll have plenty of SPs left over.

    2xTTs is for more selfish builds, like a tac in a Fleet Vorcha.

    You need to be able to heal other people, reliably.

    For a pure healer, I really don't recommend dipping below 2 field gens. Leech also does not drain all that much even with multiple flow cap consoles equipped and as far as I can tell it also does not change the bonus power you gain.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    The reason you don't see many of us backing the global TT, is because it interferes with your ability to heal. You shouldn't be getting shot at so much that you require a TT every 15. And with the Recluse particularly your shield points should be so high (hence why I recommend at least 2 field gens. if you go for Four you get 20K shields per facing yikes!) that after TTs done distributing you'll have plenty of SPs left over.

    2xTTs is for more selfish builds, like a tac in a Fleet Vorcha.

    You need to be able to heal other people, reliably.

    For a pure healer, I really don't recommend dipping below 2 field gens. Leech also does not drain all that much even with multiple flow cap consoles equipped and as far as I can tell it also does not change the bonus power you gain.

    Cool, I'll keep that in mind, thanks Mav! But I'll still try 4 flows and 2 omega, just for curiosity :P. Thing is I've never played as a dedicated healer, I never found any interest in an engi and even though I may see what would work and what wouldn't, I definitely don't have the experience some of you guys have.

    Regarding leech, drain is capped, but gain apparently isn't. Unless something changed recently. So in theory the gain cap for leech is the sky and the number of flow capacitors. Lol. I gain +15 all power with only 2 flows and full flow spec, i cant think why i couldnt get + 25 with 4 flows... Which is almost running eps all time. And its also a little op, I know, but all those gains (not only leech, but doffs, red mater, maco...) have totally jacked up levels, thats why the heals in this game got to this absurd level. I'll give it a try and post results when I'm leveled.


    Definitely what you say is best for a premade. and I'll make sure I'll have this setup ready for when in a premade. While puging, depends on the pug, lol. Thanks again!
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    Anytime :)
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Quick update regarding leech on recluse: at level 40, with 222 on flow capacitor (astrophysicist trait, deflector and crappy mk x green flow capacitors), I gain 26 power to all levels. I don't see why I couldn't get closer to +30 to all levels with mk12 purple consoles. IMO there is no reason of not having 4 flow consoles with recluse on kdf... I could also run tet glider when I get 2 omegas since I can easily run 135 to weapons (this w/o any points in weapon power on skill tree and without EPtoW). This is just lulz...

    Edit: so, in other words, you can always run the recluse with permanent 125 weapons, 125 shields (EPtoS), 125 aux(EPtoA) and more than enough power left to engine to get max defense.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    Quick update regarding leech on recluse: at level 40, with 222 on flow capacitor (astrophysicist trait, deflector and crappy mk x green flow capacitors), I gain 26 power to all levels. I don't see why I couldn't get closer to +30 to all levels with mk12 purple consoles. IMO there is no reason of not having 4 flow consoles with recluse on kdf... I could also run tet glider when I get 2 omegas since I can easily run 135 to weapons (this w/o any points in weapon power on skill tree and without EPtoW). This is just lulz...

    Edit: so, in other words, you can always run the recluse with permanent 125 weapons, 125 shields (EPtoS), 125 aux(EPtoA) and more than enough power left to engine to get max defense.

    Awesome. I figure with that, you're likely looking at in the neighborhood of +26 for total power levels with the best consoles. I have to ask, what are your shield point totals with no field gens?
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Awesome. I figure with that, you're likely looking at in the neighborhood of +26 for total power levels with the best consoles. I have to ask, what are your shield point totals with no field gens?

    Right now I am only level 42, so no HG or omega. I don't even know what shield I use, lol, It's a mk 8 covariant with regenx2 or a resilient capx2, really didnt care since pvp at this level unfortunately is inexistent. I can tell you I went in kerrat and I totally ignored the drones, just tried to accomplish the mission and even the borg shield neutralizer didn't bother me too much, when the only HE I had was out of cooldown it was more than enough to keep my shields up (using bfi doffs, eps3 x 2 and tss2) and dumb npcs busy with the carrier spam (I remember clearly I had at least 3 borg cubes spamming shield neutralizers and lots of spheres and probes). I think that with only HG (no shield cap console) I can get 12-13k of shield on recluse (on bortie I get to almost 11k with HG XII but bortie has lower shield mod), but I am just guessing. I see your point, with this config I may have to run 2 tt since I may not have enough shields/facing. I will post another update once I get at least a MKXI HG shield and do more testing. This is definitely a min-max config for tet glider (wanna try it w lolarons) and high power level/drains, can't say if it's more efficient than a classic healer config, but it's definitely a lulz pug build.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • kdawgenigmakdawgenigma Member Posts: 300 Arc User
    edited September 2012
    Opinion on a galor cruiser build? Or does it not really fit with what you are talking about with this thread?

    -Rule of Acquisition #113: Always have sex with the boss.
    -I am one of the many victims from the hijacked Caspian Division.
    I will not let the childish acts of a criminal ruin this game for me.
    -The actions of Cryptic, on the other hand......
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2012
    Cool, I'll keep that in mind, thanks Mav! But I'll still try 4 flows and 2 omega, just for curiosity :P. Thing is I've never played as a dedicated healer, I never found any interest in an engi and even though I may see what would work and what wouldn't, I definitely don't have the experience some of you guys have.

    Regarding leech, drain is capped, but gain apparently isn't. Unless something changed recently. So in theory the gain cap for leech is the sky and the number of flow capacitors. Lol. I gain +15 all power with only 2 flows and full flow spec, i cant think why i couldnt get + 25 with 4 flows... Which is almost running eps all time. And its also a little op, I know, but all those gains (not only leech, but doffs, red mater, maco...) have totally jacked up levels, thats why the heals in this game got to this absurd level. I'll give it a try and post results when I'm leveled.


    Definitely what you say is best for a premade. and I'll make sure I'll have this setup ready for when in a premade. While puging, depends on the pug, lol. Thanks again!

    Don't forget you can use a flow cap deflector. The jem set deflector is decent in that (+24)and has ok other boosts as a stop gap. In theory 10 from traits + 5x30 + 99 = 259 max flow caps not counting occassional doff mission boost which should add another 25 for 284. Also, look into Tetron proc at 212 i was at 666 and over 700 when I got the doff mission boost. I'm gonna guess that it's ~ 800/facing w/284 flow cap. I think my polaron drain was ~54 drain w/212 flow cap so maybe around 60 @ max. If i remember right my plas leech gain was 27 w/doff mission bonus + 212.

    I haven't done it but it may be possible for the Doff missions to stack. In otherwords don't turn in a crit hit. Wait until you get another and turn them both in.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    p2wsucks wrote: »
    Don't forget you can use a flow cap deflector. The jem set deflector is decent in that (+24)and has ok other boosts as a stop gap. In theory 10 from traits + 5x30 + 99 = 259 max flow caps not counting occassional doff mission boost which should add another 25 for 284. Also, look into Tetron proc at 212 i was at 666 and over 700 when I got the doff mission boost. I'm gonna guess that it's ~ 800/facing w/284 flow cap. I think my polaron drain was ~54 drain w/212 flow cap so maybe around 60 @ max. If i remember right my plas leech gain was 27 w/doff mission bonus + 212.

    I haven't done it but it may be possible for the Doff missions to stack. In otherwords don't turn in a crit hit. Wait until you get another and turn them both in.

    this is why the idea, that i used to strongly champion back when it was true, that sci consoles had little value is now very outdated. particle gens are nearly as useful too
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    p2wsucks wrote: »
    Don't forget you can use a flow cap deflector. The jem set deflector is decent in that (+24)and has ok other boosts as a stop gap. In theory 10 from traits + 5x30 + 99 = 259 max flow caps not counting occassional doff mission boost which should add another 25 for 284. Also, look into Tetron proc at 212 i was at 666 and over 700 when I got the doff mission boost. I'm gonna guess that it's ~ 800/facing w/284 flow cap. I think my polaron drain was ~54 drain w/212 flow cap so maybe around 60 @ max. If i remember right my plas leech gain was 27 w/doff mission bonus + 212.

    I haven't done it but it may be possible for the Doff missions to stack. In otherwords don't turn in a crit hit. Wait until you get another and turn them both in.

    Thanks lamid, I haven't looked into recently, and i plan researching again the max flow points when I get to level 50 with this tune. Now I'm only 45, and it's a pain to pve :eek:... But I have the mk x Jem deflector(only for reason of being the best deflector for flows that I have) and the astrophysicists with 4 mk 12 purple flows. It's funny to see 125 power level at weapons, shields and aux (with epts, epta and leech). I even have to throttle down on the engine (I have a hyper impulse) since I'm going out of combat pretty fast, with so much power into it, lol. I'll def look into Tetryon, may be in fact better than lolarons in some situations, such as running tet glider.

    And yea, I was one that thought sci consoles are useless... Definitely few of them are exactly the opposite, lol.

    Thanks again!
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2012
    this is why the idea, that i used to strongly champion back when it was true, that sci consoles had little value is now very outdated. particle gens are nearly as useful too

    The thing is Flow Cap boosts have been pretty consistant since season 5 was launched. It's the resist consoles that seem to ebb and flow in effectivness. Still, the main issue w/sci consoles has been actually boosting sci Boff abilities effectively.

    But, imo depending on the ship there has always been effective consoles beyond the +x% shields. If anything I had stayed away from old flow cap builds like plas leech, polarons, and tet gliders till they were adjusted to reasonable effects. I should admit I prefer KDF style hit and run builds to grind out fights where sustainable shields are more important.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    My my it's been a long time since I've built one of these. For those of you that may have forgotten about the beauty known as the Excelsior, here is a brief synopsis. It's a haxcellent tactical ship it's fast, it's gorgeous, it has an lt cmdr tac. It's still durable with a cmdr eng and lt eng. (and ensign) You can also use this on an Galor.

    Spec: http://www.stoacademy.com/tools/skillplanner/index.php?build=EnergyExcelsior_0 (Note this is the skill point allocation. See below for Boff Arrangement)

    The first setup is going to be a non (other than acquiring the Excelsior) cstore option. More or less.

    Weapons: 4 Single barrel cannons, 4 Turrets. Disruptors. (because Disruptors procs get tac buffed for those that don't know) CrtDX2, Acc or CrtDX2 CrtHs

    Deflector: Omega
    Engine: Omega
    Shield: Maco though you can swap this for a Borg if you want the extra hull heal.

    Consoles: 2 Armor. 1 Ablative, 1 Tetraburnium, Borg, and SIF Generator. If you got one ditch the last SIF for a Subspace Jump Console.
    2 Field Generators
    3 Energy Consoles. Disruptor induction coils.

    Cmdr: EPTS1, Aux to battery, Warp Plasma 1/ASIF2, DEM3

    Lt Cmdr: Tac Team, Attack Pattern Delta1, CRF2

    Lt Eng: EPTS1, Extend Shields1 Alt EPTW1 RSP1.

    Ens Eng: EPTW1 Alt EPTS1

    LT Sci: Polarize Hull/Hazard1 ST2.

    Duty officers: 3 Technician officers, 2 Shield Distribution officers.

    This ship Cranks damage like no body's business. It has very low aux power requirements. The reason you see CrtDX2 on here is to get your single cannons crit damage up. And they will crit Alot. Singles have a ludicrous rate of fire. Couple that with the fact that disruptors proc get tac buffed and you can melt people -easily- through their shields. It's not uncommon for this setup to actually melt someone through their hull, just as their shields get stripped off from the glider. For those moments when you actually need more durability, you can easily swap the Omega parts out for Borg and or equip the RSP boff in the lt. The plasma, gives you a Slow which mitigates enemy Defense score and applies a solid DOT when tac buffed it's also chainable once the tech doffs do their thing.

    Your uptime with CRF will be almost 100 percent with the tec doffs, and tac initiative. There will on average only be 15 secs going without an APD1. You can either throw this on an ally or yourself it gives a solid hull damage resist boost. it also acts as an attack pattern beta but that's only circumstantially useful. APD rocks cause of the HDR gain.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    But you still have to buy the AC refit...;)

    But I do love my beloved Xcelsior. :P

    Don't worry the AC refit is coming soon. It's necessary for my next TacXcelsior build if nothing else :D
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    tech doffs.... witch craft.

    did some matches last night with my tac excelsior, it continues to impress. its always the top damage dealer by a wide margin, beams or cannons, and it survives very well. i donno about single cannons with a 7 turn rate regent, but a galor would simply be a strait upgrade to any excelsior build. any one got about 85 million ec i could borrow? last i checked galors were about 100 mill, still out of my reach im afraid :/

    like i was saying,

    http://cloud-2.steampowered.com/ugc/578968095648823002/793C6F303CFC83C0EFC1C542FFB0CC887F148B01/

    though kdf can kirk the best, the excelsior can still put up quite a show
  • ocp001ocp001 Member Posts: 0 Arc User
    edited September 2012
    Smoke filled rooms Sir! I'm totally curious for the Refit AC build now.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    ocp001 wrote: »
    Smoke filled rooms Sir! I'm totally curious for the Refit AC build now.

    I figured you would approve :)

    I've got the AC Refit to do, along with 2 more TacXcelsiors coming down the pipe.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    I have sorted the Ship Build section to be easier to navigate. I have divided each build type into relevant sections (such as heal and CC, Damage, etc) as well as by ship groups.

    Coming Attractions: The Assault Cruiser Refit
    The Torpside DeathXcelsior, and the High Roll TacXcelsior.
    Also look for a possible Tac Oddy to be added to my TOC, and another fleet vorcha.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    aww, hatin on my poor galaxy r build eh? lol
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    aww, hatin on my poor galaxy r build eh? lol

    I couldn't help the jab at the poor old fat lady. It's just so hard to wanna keep that ship up when almost every ship in the game is starting to out do it at it's designed role. Healing heh :D
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