I do the exact same thing everyday if I don't have the officers. My partner and I have our own starbase and about 13 alts. I basically do the duty officer recruitments and then when I don't have enough I do fleet doffs... sell what I don't need or upgrade to green and back down. It only costs time really.. .the dil is negligible. You can even get the dil right in the same place from Viala and the lore mission. I don't bother with the speicifc boxes I just do the 500 FC generic... I've gotten security officers I sell and then buy armory officers etc or I get sensors officers which I don'y use and sell for 500k and buy the officers I need... I am never held up by duty officers on projects.
Well, congrats - you just got some time freed up on your daily schedule because you won't be doing that buy-fleet-doffs-use-them-or-sell-them thing anymore.
And before you ask - yes, its working as intended.
If this is the way it stays, then yes I'll agree this is one of the dumbest moves I've seen.
The whole point of the fleet doff vendor I thought was a way to buy doff's to use for fleet projects. Take that away and there's zero reason to spend FC's on them. Worse is you'll have no way of knowing if that 350k EC's you just spent will get you a doff you can use or not.
The only thing I can say in Cryptic's favor is I'm not sure that this is what is intended. The patch notes doesn't say anything about not being able to use them...
Fleet Duty Officers:
The variety of Duty Officers received by opening packs has increased.
Fleet Duty Officers will not grant Recruitment CXP and Dilithium when dismissed.
There's nothing in there about fleet doff's no longer being useable for fleet projects.
Just in case you haven't heard by now, these are "working as intended"
If these are working as intended then its incredibly stupid. These can not be used in projects like other doffs but can be posted on the exchange. Where they look for all the world like useable doffs.
As the biggest markets in the exchange right now are project sells its obviously a bad idea unless your intent is to TRIBBLE over the player.
The only thing I can say in Cryptic's favor is I'm not sure that this is what is intended. The patch notes doesn't say anything about not being able to use them...
There's nothing in there about fleet doff's no longer being useable for fleet projects.
Yes, and when this was bug reported yesterday on the Tribble Forum, Zero replied with "This is working as intended."
So I'm pretty sure you just wasted the benefit of the doubt on Cryptic on this one, buddy. Sorry.
personally I feel this change is a very evil and sadistic move by cryptic. It makes me want to bother with starbases even less now. Not all players have bottomless bags of money to put into this game and the change in fleet doffs is un needed fine stop people getting dilith and recruitment cxp. but to stop them being used in projects ? **** you cryptic
They were told about it all day yesterday and didn't respond to any of it. Zero did field several replies to imprtant things like being able to un-mute someone in chat.
Once something is working as intended, its working AS intended, dammit.
I clearly stated my point in my post. We need to be able to tell the difference if they're not going to let us contribute Fleet DOFFs to projects. I only buy DOFFs to contribute them or if I need a specific one for a mission. It's a waste of EC to buy them only to find out I can't use them.
You can't contribute them to starbase projects, and you can't tell the difference between them and normal duty officers on the exchange. They're "working as intended" though.
There is now truly no reason at all to buy these Doff's. The whole point I thought was to help with fleet projects by giving a way to get white doffs.
They're not only worthless, but they're also going to be flooding the exchange and bring the whole idea of buying doff's from there to a screeching halt. Imagine buying a white doff for 500k EC's and find out you can't donate it to the fleet.
No one will be buying doff's anymore because you have no way of knowing if you'll get one you can use or not.
This is quite possibly the worse decision I've seen a MMO company make, and I started with SWTOR in beta...
Indeed. I started a thread in the Tribble forum yesterday about it. I understand it might be exploitable for the dilithium. But there REALLY NEEDS to be a way to tell the difference between a fleet doff or a regular doff on the exchange. Maybe the easiest way is to make the fleet doffs bound and untradable so they can't be listed in the first place. This would at least be preferable to the situation now.
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It also dampens ones desire to bother with or even continue to build, a Starbase.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
In protest to this TRIBBLE imma go flood the exchange with them whose with me ? down with the system ! fight the power !
Actually, I have removed what DOFFs I had on the exchange. There are a great meny people whom don't read these forums. I don't feel comfortable victimising others even if only to cause others to want to shout at PWE.
Still we as community need to find some way to get thier (PWE) attention.
This isn't just a matter of a change of system. PWE made a change, was directly told what the serious problems were with the change, and some people are going to have thier economic position in game terribly hurt by it. Imagine someone wanting to help with a project and going out and spending 5 or 6 Mil EC only to find out those DOFF are largely useless.
This is just plain wrong.
The fact that this is an unmentioned "feature" of Fleet DOFF's is simply OUTRAGEOUS.:mad:
Can we get somebody from Cryptic to share the wisdom and thinking behind creating starbase doffs?
Currently you can buy starbase doff packs for fleet credits. However doffs from those packs:
* cannot be contributed to sb projects
* do not give dil/recruitment xp on dismiss
* yet can still be sold on exchange
Now I do understand that there's certain brain thinning during the summer time but this is just beyond me.
What is the point of white doffs that cannot be used for the very purposes white doffs are used for: grind/dismiss/feed to sb projects? And those doffs look EXACTLY alike normal doffs that can be used for such purposes? (Read good luck buying doffs on exchange, especially those sensor doffs for 500k a piece).
And while I can foresee the "oh people with a lof of credits will buy a lot of doffs" argument, may I remind you that fleet credits do not come out of thin air.
I use them all time for fleet project. Since when fleet doff can't be used for project?
May from today's patch but till now I used them.
The fact that this is an unmentioned "feature" of Fleet DOFF's is simply OUTRAGEOUS.:mad:
Yes because if you look at the patch notes, it says nothing about them not being able to be used for fleet projects.
In fact if anything I'd assume something called a fleet Doff, that you buy on your SB, for FC's is intended to be used for fleet projects.
But apparently that's not how it's supposed to work, and a lot of people are going to spend a lot of FC's and EC's to buy something that is worthless for what the person wanted them for...
All without a single bit of warning by Cryptic.
If Fleet Doff's aren't supposed to be used for Fleet projects, then Cryptic needs to include that in their patch notes.
it currently feels like somebody unloaded a truckload of targh TRIBBLE onto my face...srsly who had that nasty idea to do that...and then not even have the decency to put t into the patch notes?:mad:
This is outrageous. Why would they introduce a system of Fleet DOffs, which now cannot be used to help level the fleet starbase?
As XO of a fleet of around 90 or so players (Ninth Fleet, from SFC), I now have to go to all of them and ask them not touch the exchange, and to not bother with Fleet DOffs, and that none of them will be seeing Tier 4 before long. Boil/Breaking - boiling up 5 whites to a green, and breaking it down into 3 greens - is incredibly wasteful of fleet resources. And, now these will contaminate the exchange, we cant buy from their either, despite the massively inflated prices of whites.
Thing is, I think Ive worked out exactly why this has been done. Two reasons:
1. It forces all small and medium sized fleets without large and constant supplies of DOffs to switch to fleet projects that dont require them, all of which require Dilithium instead, to force people to grind or buy more Dilithium. = More profit.
and/or
2. For any hope of a medium fleet seeing Tier 4 before Christmas, the large 1000XP projects will need people to buy DOff packs. Again, more profit.
Im pretty sure I speak for everyone else here when I say, I want an immediate clarification. If not, "working as intended" will be the last note of this games' Wikipedia entry, when all the players have left and moved on.
Or, considering the profit driven nature of this and other recent decisions (i.e. 700Z EV Suits), I'll put it another way:
If this is not corrected within the next patch notes, I will be encouraging my fleet to avoid putting money towards any C-Store transactions, you wont be getting a penny from any of us. Also, I will pass this message on to our friends and allies, with the instructions to pass it on to theirs, and so on.
I sincerely hope that this is a big misunderstanding, and that its all fixed before long. If the intention was to put a nail in this game, and to totally devalue all the hard work your own developers put into creating Season 6 (and any future hope of this game), then fine.
So it's true then? Starbase doffs can't be contributed? <Grooooooaaaaaan> Just when things were starting to look up, this happens.
<Le Sigh>
Working as intended..... THE DOFFS ARE RANDOMISED!!! How can you abuse that? It's not like the Starbase missions use a lot of generic doffs anyway! Exploits mine TRIBBLE.
Please don't. That will only negatively impact other players who are buying DOFFs specifically for their starbases. Kind of rude.
I thought about doing it myself just to help make the point of what a stupid idea this is. But alas I can't bring myself to. Besides plenty of people are already doing it without a clue in the world as to the damage potential.
Comments
Well, congrats - you just got some time freed up on your daily schedule because you won't be doing that buy-fleet-doffs-use-them-or-sell-them thing anymore.
And before you ask - yes, its working as intended.
If this is the way it stays, then yes I'll agree this is one of the dumbest moves I've seen.
The whole point of the fleet doff vendor I thought was a way to buy doff's to use for fleet projects. Take that away and there's zero reason to spend FC's on them. Worse is you'll have no way of knowing if that 350k EC's you just spent will get you a doff you can use or not.
The only thing I can say in Cryptic's favor is I'm not sure that this is what is intended. The patch notes doesn't say anything about not being able to use them...
There's nothing in there about fleet doff's no longer being useable for fleet projects.
If these are working as intended then its incredibly stupid. These can not be used in projects like other doffs but can be posted on the exchange. Where they look for all the world like useable doffs.
As the biggest markets in the exchange right now are project sells its obviously a bad idea unless your intent is to TRIBBLE over the player.
Yes, and when this was bug reported yesterday on the Tribble Forum, Zero replied with "This is working as intended."
So I'm pretty sure you just wasted the benefit of the doubt on Cryptic on this one, buddy. Sorry.
But, come on man...its working as intended. Zero said so.
Yo, Bran flakes or whatever your name is....you better move this one to top of the list for the Producers/Developers to fix.
This is totally bass-ackwards
Thx
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
Once something is working as intended, its working AS intended, dammit.
I clearly stated my point in my post. We need to be able to tell the difference if they're not going to let us contribute Fleet DOFFs to projects. I only buy DOFFs to contribute them or if I need a specific one for a mission. It's a waste of EC to buy them only to find out I can't use them.
Hey, that would work too. Either way, it needs to be changed.
RE "working as intended": Very funny. :P
And from now on all replies from Cryptic as to bugs or hair- brained ideas could be:
Cryptic dev
Wouldn't be the first time.
Well hopefully some sort of outrage will make them rethink this. If not... Well I guess that means one less thing to spend my FC's on.
...
Wait, that probably isn't a consolation, is it?
They're not only worthless, but they're also going to be flooding the exchange and bring the whole idea of buying doff's from there to a screeching halt. Imagine buying a white doff for 500k EC's and find out you can't donate it to the fleet.
No one will be buying doff's anymore because you have no way of knowing if you'll get one you can use or not.
This is quite possibly the worse decision I've seen a MMO company make, and I started with SWTOR in beta...
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Yup, I just confirmed this myself... no workie, workie
<sigh>
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
Actually, I have removed what DOFFs I had on the exchange. There are a great meny people whom don't read these forums. I don't feel comfortable victimising others even if only to cause others to want to shout at PWE.
Still we as community need to find some way to get thier (PWE) attention.
This isn't just a matter of a change of system. PWE made a change, was directly told what the serious problems were with the change, and some people are going to have thier economic position in game terribly hurt by it. Imagine someone wanting to help with a project and going out and spending 5 or 6 Mil EC only to find out those DOFF are largely useless.
This is just plain wrong.
The fact that this is an unmentioned "feature" of Fleet DOFF's is simply OUTRAGEOUS.:mad:
I use them all time for fleet project. Since when fleet doff can't be used for project?
May from today's patch but till now I used them.
Drzava/Country: BiH/Bosnia
[SIGPIC][/SIGPIC]
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=88650306000&dateline=1345743735
I have no interest in playing a game that neither listens to nor understands its players and community.
Please don't. That will only negatively impact other players who are buying DOFFs specifically for their starbases. Kind of rude.
You don't use them all the time anymore, sparky. They are now officially useless.
But, good news: Its working as intended!
Yes because if you look at the patch notes, it says nothing about them not being able to be used for fleet projects.
In fact if anything I'd assume something called a fleet Doff, that you buy on your SB, for FC's is intended to be used for fleet projects.
But apparently that's not how it's supposed to work, and a lot of people are going to spend a lot of FC's and EC's to buy something that is worthless for what the person wanted them for...
All without a single bit of warning by Cryptic.
If Fleet Doff's aren't supposed to be used for Fleet projects, then Cryptic needs to include that in their patch notes.
As XO of a fleet of around 90 or so players (Ninth Fleet, from SFC), I now have to go to all of them and ask them not touch the exchange, and to not bother with Fleet DOffs, and that none of them will be seeing Tier 4 before long. Boil/Breaking - boiling up 5 whites to a green, and breaking it down into 3 greens - is incredibly wasteful of fleet resources. And, now these will contaminate the exchange, we cant buy from their either, despite the massively inflated prices of whites.
Thing is, I think Ive worked out exactly why this has been done. Two reasons:
1. It forces all small and medium sized fleets without large and constant supplies of DOffs to switch to fleet projects that dont require them, all of which require Dilithium instead, to force people to grind or buy more Dilithium. = More profit.
and/or
2. For any hope of a medium fleet seeing Tier 4 before Christmas, the large 1000XP projects will need people to buy DOff packs. Again, more profit.
Im pretty sure I speak for everyone else here when I say, I want an immediate clarification. If not, "working as intended" will be the last note of this games' Wikipedia entry, when all the players have left and moved on.
Or, considering the profit driven nature of this and other recent decisions (i.e. 700Z EV Suits), I'll put it another way:
If this is not corrected within the next patch notes, I will be encouraging my fleet to avoid putting money towards any C-Store transactions, you wont be getting a penny from any of us. Also, I will pass this message on to our friends and allies, with the instructions to pass it on to theirs, and so on.
I sincerely hope that this is a big misunderstanding, and that its all fixed before long. If the intention was to put a nail in this game, and to totally devalue all the hard work your own developers put into creating Season 6 (and any future hope of this game), then fine.
"Working as intended". :mad:
Ninth Fleet - 20 years, from SFC2:EAW to STO and still going strong...
<Le Sigh>
Working as intended..... THE DOFFS ARE RANDOMISED!!! How can you abuse that? It's not like the Starbase missions use a lot of generic doffs anyway! Exploits mine TRIBBLE.
I thought about doing it myself just to help make the point of what a stupid idea this is. But alas I can't bring myself to. Besides plenty of people are already doing it without a clue in the world as to the damage potential.