I see one hit with almost 50% dmg reduction and the rest around 20-25%. So I guess that first hit was the only one, that really hit some shield facing, unless anybody can tell me what a PVE Vor'cha uses to get 50% resi. The thread starter had a minor negative resistance when he got hit. So either he didnt have shield where he got hit or he had shields but got debuffed like an ***. It seems almost fine to me, since most people say that they dont get those kills. But if really 50% of Trico dmg bypasses the shields 120k Crits are a problem. Its one thing to have an one-shot-kill weapon against shieldless ships, which is tricky to handle but if you can vaporize people, that are not suffering from multiple debuffs, with full shields, it becomes a brain afk op weapon.
Those are old numbers from day 1 release.... I have massaged them now... I can hit 200k+ on demand now... in PvE. PvP there not really all that great like most mines they die when hit with anything.
PvE though ya its a good chuckle when you land 600k+ all at once on a tac cube or a gate.
[8:22] [Combat (Self)] Leethia's officer Tricobalt Mine deals 79981 (79317) Kinetic Damage(Critical) to you with Mine Explosion.
[8:22] [Combat (Self)] Leethia's officer Tricobalt Mine deals 108789 (95000) Kinetic Damage(Critical) to you with Mine Explosion.
I was fully shielded with a few shield buffs (TSS + Tact team at least).
Go ahead and tell me I have no skills, and I dont know how to PvP, but how am I supposed to counter 150k of instant damage... puhlease.
Quit whining. So you flew into some mines, and died. They are slow mines. You hit them. It's your own fault. Try destroying mines with a scatter volley, defense turret, FAW, or pets. Don't act like the game is broken, just because you don't know how to play it...
It is fun to catch people off-guard with mines. By "off-guard" I mean, they are being typical PVP griefers and not paying attention, thinking they can just sit on my TRIBBLE and CRF me to death with no consequence. Sorry bub.
Quit whining. So you flew into some mines, and died. It's
Your own fault. They are slow mines. You hit them. It's your own fault. Try destroying mines with a scatter volley, defense turret, FAW, or pets. Don't act like the game is broken, just because you don't know how to play it...
I ran into a bird of prey seemingly built around tricobalt mines a couple of times and it got me a couple of times - but it really wasn't that hard to adapt, it just made saving APO and HE more important to get out of EWP plus tractor. Once that happened I was able to protect teammates even more easily by watching for the player and firing a scatter volley or GW when mines were dropped. Plus being an engineer I could just tank it once I expected the hit if all the above failed.
Anyway, it doesn't go through shields for me, it looks like the numbers in the op are just that it took out the entire shield face then hit hull pretty hard?
Yeah, they're easily avoidable/destroyable and you have to build for them to make the mines effective, meaning you sacrifice a lot of dps for massive spike dmg on a long CD.
My biggest problem is that they outshine Tric Torpedos in dmg with no friendly dmg as a consequence. Tric Torps need a buff.
Yeah, they're easily avoidable/destroyable and you have to build for them to make the mines effective, meaning you sacrifice a lot of dps for massive spike dmg on a long CD.
My biggest problem is that they outshine Tric Torpedos in dmg with no friendly dmg as a consequence. Tric Torps need a buff.
Tric torps are still more dangerous. HYT3 tric fired at 0.0 range is a almost guaranteed hit for 40k (non-critical)
Huge thread. I skimmed it, but some of this may have been said before.
Mines need to pack serious punch, because they have so many downsides. I run mines (Quantums, and sometimes Concentrated Tachyon) and most of the time they just don't hit. Warp core breaches are the primary offenders, but any AE effect renders them useless.
The math on them is frankly insane, but if it wasn't, I'd replace them with 2x torps in the rear and never look back. I'm still new around here and don't have the best grip on the finer points of balance, but if mines don't far surpass torps when they actually do manage to connect, there will never be a reason to use them. Hell, even with the numbers how they are most of the time I consider replacing them with some rear torps.
I once again match my character. Behold the power of PINK!
Is it effective at all against the Subspace Jump console?
Only if your opponent is blind, or you've maneuvered into a position that puts your mines exactly 5km off your stern. If you drop them after, your opponent has 5 seconds an 5 km to maneuver out of their way. If they're setup ahead of time, they'll only be around for about a minute, and keeping them exactly 5 km from your TRIBBLE is probably not a viable tactic.
yeah, i've been hit by a few of these one-hit kill mines recently. it's just another way to take skill out of the game. who needs skill when u have a one-hit kill button. I consider it's use the sign of a coward.
yeah, i've been hit by a few of these one-hit kill mines recently. it's just another way to take skill out of the game. who needs skill when u have a one-hit kill button. I consider it's use the sign of a coward.
Three won't one-hit KO a Cruiser with any kind of reliability.
Four can crush you, but an escort maximizing to do that... is such a one-trick pony it's stupid. Like really, amazingly, horribly stupid. As, at most, it can launch mines every 30 seconds... when it could probably have killed many more people in that time with guns alone.
Tric mines are nice (IME, Tac/Cruiser) for augmenting the damage dealing and control abilities of cruisers. You can knock of TT and extends, and they have nice synergy with Warp Plasma and the new (if not, being frank, overly impressive) Metreon Console.
BoP's with mines, well, they're BoP's. Asymetrical, outside-the-box, warfare is their entire life. Mine bombing isn't that effective (kudos to Husanak on blowing up my RSV and an Odyssey I was tucked in next to last night, I tractored one mine, got blown up by the other three, lol) by itself, and as long as the enemy team/player is not asleep at the wheel (yes, I Tractored a Tric mine, d'oh) then you'll probably not get too many good connections.
In cap'n'hold mining a captured point is a very good strategy, as anyone blindly rushing over to take it will probably blow up (caught a couple sneaky BoP's out with that).
In your defense, I stay cloaked with a KHG shield and super high aux setting. You did mean to tractor me... I don't remember and likely wasn't paying attention but you may have triggered the KHG placate. Also I think its the cruiser I landed them on you where just nice and close for the AOE....
Ya honesty though I run around with em kerrat now and then... honestly I mostly just run that brel in STFs where it cleans up... seriously me and Hammel and Thales got stranded in a fail STF last night and 3 maned infected with about 7 min on the cloak at the end. lol
Anyway ya point is... it is hardly an IWIN button... even in my brel with always on cloak bonus dmg... dispersal 3 and 3 subspace units... it only kills people that are not paying attention... are not loaded right.... or I just happen to fake out with other bop tricks... most of which work once, and then people adjust. Fun... hardly OP.
In your defense, I stay cloaked with a KHG shield and super high aux setting. You did mean to tractor me... I don't remember and likely wasn't paying attention but you may have triggered the KHG placate. Also I think its the cruiser I landed them on you where just nice and close for the AOE....
Ya honesty though I run around with em kerrat now and then... honestly I mostly just run that brel in STFs where it cleans up... seriously me and Hammel and Thales got stranded in a fail STF last night and 3 maned infected with about 7 min on the cloak at the end. lol
Anyway ya point is... it is hardly an IWIN button... even in my brel with always on cloak bonus dmg... dispersal 3 and 3 subspace units... it only kills people that are not paying attention... are not loaded right.... or I just happen to fake out with other bop tricks... most of which work once, and then people adjust. Fun... hardly OP.
Actually, I caught the idiot ball. I seen the mine and went "Oh! Mine! Tractor will insta-zap it!" and by the time logic dictated there'd be three more with it, well, there were three tric mines blowing me up, lol.
they arent reliable enough, and thier cooldown is to long for them to be i win buttons. but if your viral'ed or plasma'ed or AMS'ed and a dispersal pattern worth is heading toward you, your dead.
Comments
Those are old numbers from day 1 release.... I have massaged them now... I can hit 200k+ on demand now... in PvE. PvP there not really all that great like most mines they die when hit with anything.
PvE though ya its a good chuckle when you land 600k+ all at once on a tac cube or a gate.
nah, you need Dispersal pattern3 + the tac console slots of an escort
Quit whining. So you flew into some mines, and died. They are slow mines. You hit them. It's your own fault. Try destroying mines with a scatter volley, defense turret, FAW, or pets. Don't act like the game is broken, just because you don't know how to play it...
It is fun to catch people off-guard with mines. By "off-guard" I mean, they are being typical PVP griefers and not paying attention, thinking they can just sit on my TRIBBLE and CRF me to death with no consequence. Sorry bub.
LOL
/10char
True story Bro.
Damn I shouldnt be here drunk.
My stomach is clear and my mind is full of bacon!
Anyway, it doesn't go through shields for me, it looks like the numbers in the op are just that it took out the entire shield face then hit hull pretty hard?
My biggest problem is that they outshine Tric Torpedos in dmg with no friendly dmg as a consequence. Tric Torps need a buff.
Tric torps are still more dangerous. HYT3 tric fired at 0.0 range is a almost guaranteed hit for 40k (non-critical)
Only if their shields are down and you risk blowing yourself up in the process.
That's part of the attraction!
(and if their shields are up, you may still wipe them with a good crit )
Mines need to pack serious punch, because they have so many downsides. I run mines (Quantums, and sometimes Concentrated Tachyon) and most of the time they just don't hit. Warp core breaches are the primary offenders, but any AE effect renders them useless.
The math on them is frankly insane, but if it wasn't, I'd replace them with 2x torps in the rear and never look back. I'm still new around here and don't have the best grip on the finer points of balance, but if mines don't far surpass torps when they actually do manage to connect, there will never be a reason to use them. Hell, even with the numbers how they are most of the time I consider replacing them with some rear torps.
Fleet Admiral Space Orphidian Possiblities Wizard
In 2 of 3 matches I have gimped myself seriously, and does not get back anything for my investment in weapons/boff slots.
In the third match, against n00bs that don't know what a tric mine can do, it's absolutely an absolute lmao experience.
Only if your opponent is blind, or you've maneuvered into a position that puts your mines exactly 5km off your stern. If you drop them after, your opponent has 5 seconds an 5 km to maneuver out of their way. If they're setup ahead of time, they'll only be around for about a minute, and keeping them exactly 5 km from your TRIBBLE is probably not a viable tactic.
Three won't one-hit KO a Cruiser with any kind of reliability.
Four can crush you, but an escort maximizing to do that... is such a one-trick pony it's stupid. Like really, amazingly, horribly stupid. As, at most, it can launch mines every 30 seconds... when it could probably have killed many more people in that time with guns alone.
Tric mines are nice (IME, Tac/Cruiser) for augmenting the damage dealing and control abilities of cruisers. You can knock of TT and extends, and they have nice synergy with Warp Plasma and the new (if not, being frank, overly impressive) Metreon Console.
BoP's with mines, well, they're BoP's. Asymetrical, outside-the-box, warfare is their entire life. Mine bombing isn't that effective (kudos to Husanak on blowing up my RSV and an Odyssey I was tucked in next to last night, I tractored one mine, got blown up by the other three, lol) by itself, and as long as the enemy team/player is not asleep at the wheel (yes, I Tractored a Tric mine, d'oh) then you'll probably not get too many good connections.
In cap'n'hold mining a captured point is a very good strategy, as anyone blindly rushing over to take it will probably blow up (caught a couple sneaky BoP's out with that).
Ya honesty though I run around with em kerrat now and then... honestly I mostly just run that brel in STFs where it cleans up... seriously me and Hammel and Thales got stranded in a fail STF last night and 3 maned infected with about 7 min on the cloak at the end. lol
Anyway ya point is... it is hardly an IWIN button... even in my brel with always on cloak bonus dmg... dispersal 3 and 3 subspace units... it only kills people that are not paying attention... are not loaded right.... or I just happen to fake out with other bop tricks... most of which work once, and then people adjust. Fun... hardly OP.
Actually, I caught the idiot ball. I seen the mine and went "Oh! Mine! Tractor will insta-zap it!" and by the time logic dictated there'd be three more with it, well, there were three tric mines blowing me up, lol.
PvE, on the other hand, is simply laid to waste with this things.