Never played an actual PWE developed MMO game before eh?
Yeah they will not let PVP die out. It might fade a bit, but they will get it back on track even if it has to have a complete redo. Most of their games are founded on that.
It is a hallmark of Asain MMOs to use PvP as endgame content. Cheap and easy to produce, (once a good foundation is set up that is), with endless return on investment. Much more cost effective than FEs and in depth story content that folk play through once and demand more of. PvP done right is the gift that keeps on giving. If the game Perfect World is any indication, PWE knows this and capitalizes on it.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
What makes you think PWE wants an empty game here ??
PVP has failed in many games
and its killed more than a few
Besides PWE will eventually wind up selling this Game to someone else and then FINALLY the sight of federation ships blowing up other federation ships for MONEY will go away
And actually PVP in games at all is on the way out
What makes you think PWE wants an empty game here ??
PVP has failed in many games
and its killed more than a few
Besides PWE will eventually wind up selling this Game to someone else and then FINALLY the sight of federation ships blowing up other federation ships for MONEY will go away
And actually PVP in games at all is on the way out
While I have seen pvp centric games fail, PWE is not one of the company's who has had failing PVP titles. Most all of their current games are all pvp end game setups which are successful.
Basically they are considered to "promote anti social and individualistic violence"
Damage "social conditioning "
And "Damage the social development of the future worker"
But law suits in several countries are pending regarding people who blame PVP in WOW and other games for the criminal behaviour of socially low end youths (Ie the hoodies )
Basically they are considered to "promote anti social and individualistic violence"
Damage "social conditioning "
And "Damage the social development of the future worker"
But law suits in several countries are pending regarding people who blame PVP in WOW and other games for the criminal behaviour of socially low end youths (Ie the hoodies )
Wonder if they realize how incredibly silly that sounds....
...probably not. Should be interesting to watch however, i will go search the news links for updates. thanks for that
3x neutronium armor will not stack. I use 1 diburnium (most common weapon types), 1 electroceramic for all the other non-common weapon types (switchable with monotanium for torpers) and 1 neutronium for the exta uuummmph
3 Neutronium Consoles stack just fine. The question is do you really need neutronium or isn't Phaser/Disruptor Resists sufficient, considering that phasers are really popular thanks to their procs?
If I might make a suggestion, post your build on the PVP forums, and ask for advice. I have found that most PVPers are interested in improving the experience for themselves as well... if you are dying a lot, they can help. It also is not as fun for them rushing through 15 kills.
But if you do this, avoid calling for nerfs. Genuinely ask for advice. Everything else will just lead to initial hostilities. PvPers dislike it when an unknown face comes in and believes it must be all the game's fault, instead of trying to seek for advice on how to improve his own build and tactics first. But if you ask for that advice, you'll get a lot of helpful post. Also note that there is a Cruiser build advice thread already in the PvP forums.
PvP isn't well balanced. But the survivability of a well-played Cruiser is not the problem. The problem is more that the balance is very fragile - Escorts deal incredible amounts of damage, but Cruisers can provide incredible amounts of healing to counter the damage - If everyone is doing things right. But if one side is doing it wrong, you get exploding Cruisers or Escorts that can't kill anything.
There is no APO3 console that is a BO, (Bridge Officer), ability. Only escorts tend to to have the tac BO stations high enough to use that skill. Still APO1 is not impossible for a cruiser.
Cruisers tmust have a Lt.Cmdr Tactical or Universal Slot or higher to use Attack Pattern Omega. That means either Excelsior or Odysee.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
cruisers can tank if the pilot understands the game.
Ya, but still no matter how much power you use and if you have the strongest shields in the game, escorts still are overpowered and pvpers in there escorts can tank just as good or better than cruiser and still do better damage in mini seconds which is ridiculous.
Basically they are considered to "promote anti social and individualistic violence"
Damage "social conditioning "
And "Damage the social development of the future worker"
But law suits in several countries are pending regarding people who blame PVP in WOW and other games for the criminal behaviour of socially low end youths (Ie the hoodies )
I think you may need to get a little more background information. Okay much more. It is an interesting subject. It isn't a simplistic one.
A good place to start would be in understanding what the cultures of the west and the east consider to be constructive social conditioning and the expectations of the individual to the group and then to view how that translates to the culture of online behavior in general by both of those groups.
At first it seems startling, and then after a bit you're like 'of course it is'.
That's not quite true. Most escorts are just shameless built in shield tanking. If you use weapons and attacks that circumvent the shields, they are rather fragile.
umm it is true, escorts can tank just as good as a cruiser in pvp from my expereince I have tried so many builds and changing my boff layout and going one on one can just about manage but still my shields get ripped through with easy no matter how much power I pump into the shields or how fast im moving how how much power I have in weapons. I agree escorts should be dealing high damage as yes they are battleships but they should have poor defence minus the speed.
Basically they are considered to "promote anti social and individualistic violence"
Damage "social conditioning "
And "Damage the social development of the future worker"
But law suits in several countries are pending regarding people who blame PVP in WOW and other games for the criminal behaviour of socially low end youths (Ie the hoodies )
When I was a kid it was heavy metal that was subverting kids into satanistic serial killers. In the 50s soda was cited as subverting youth, (lead to the invention of the ice cream sundae).
Considering the music I listened to then and now I am surprised that am not being sought as the most prolific serial killer since H.H. Holmes. If there was any actual substance to the early 80s belief that fast music produces violence.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
People who are complaining about how op escorts are, should jump into one and fly it for a while. I wish I could see the expression on your faces as your escort is torn apart in seconds. What excuse will you have then?
Well it is proven fact that people with Tattoos are more likely to be arrested on suspicion
Also its a well known and proven fact that any youth culture will offend the generation above it
Example Hippies hate their kids for being materialistic
But were hated by their parents for being long haired dopped up drop outs
Ya, but still no matter how much power you use and if you have the strongest shields in the game, escorts still are overpowered and pvpers in there escorts can tank just as good or better than cruiser and still do better damage in mini seconds which is ridiculous.
Your shield choice is not near as important as knowing how to survive.
Its always the knowledge of Shield Resist stacking, damage mitigation, Hull resists and the timing of when to do it all.
Those escorts you see tanking are running several BOff abilities backed by DOff procs and suplemented by equipment that all work together in a timed series of events to maximize survival.
For every account you see escorts being over powered and too tanky, there is another escort that dies likes targ flop on the highway.
So whats the difference between the two that makes this so?
Build design and the skill to use it properly.
Sophlogimo is correct. Escorts tend to be shield tankers and once you get inside the shields and break the tank, they go squish.
You are doing something wrong if your cruiser can not survive a single escort attack and eventually kill it.
Only escorts in groups should be a threat to a well played cruiser.
People who are complaining about how op escorts are, should jump into one and fly it for a while. I wish I could see the expression on your faces as your escort is torn apart in seconds. What excuse will you have then?
I have for almost two weeks now been test flying escorts
they are not over powered
they are to me at least pretty damn useless
many missions can't be completed by an all escort team
they can however take a close assault role very well (as long as they NEVER stop moving and mount at least one torp launcher)
Tried both free and c store escorts (thunderchild)
I will not be continuing the experiment once the four test pilots are next promoted (everyone going back to Cruisers)
I've bought 8 ships from the C store since I started playing 3 months ago.
3 Different Toons, 2 Feds, 1 Klink.
All 3 now fly an escort.
The prob is lets ignore PVP since sadly its a side thing in STO.
In PVE, when an escort can tank enough for an Elite STF. What good is a cruiser, etc?
Specced either Full into threat or nothing into Threat I rarely die in Elite STF"s. Normal Missions are a joke. So yeah I agree Escorts are to powerful.
I feel it was a waste to buy 5 of the 8 Ships I bought. Flying a cruiser or Carrier simply means your gimping yourself in how much damage you can do.
Escorts shouldn't have the survivability that they do thats for sure. But since they do there is NO NEED for a tank in a group.
Same could be said for PVP.
While I dont get the Cruiser dying to an Escort in 1 vs 1. I played plenty of 1 vs 1's in several different Ships, both as an Engie and a Tac, and EVERY single fight always ended in a stalemate. I couldnt kill them, they couldnt kill me.
First I saw that as good balance. But, still an Escort has too much survivability negating the reason to fly ANYTHING but an escort. EXCEPT for persnal fun value.
I signed up to play Star Trek, and I do miss Broadsiding with Beams, but Since you spend sooooo much time grinding STF's in endgame, it felt like wasted time in a Cruiser.
Escorts and Cruisers have the "right" amount of healing/damage/survivability to counter each other. The problem is that the NPCs are too weak to deal with it.
If it weren't for invisible critical hits, Cruisers were utterly indestructable in STFs. And Escorts last far too long so it's inevitable that the NPC will die before the player ship does.
If the NPCs had a higher level of survivability and damage output, then Cruisers could become more viable - Escorts would be driven off regularly from their attack runs due to the sustained damge, or require the Cruiser healing to be able to stay longer. An all Cruiser team may take a bit tlonger to take down an enemy, but not feel forced to retreat, while an all Escort team would make the occassional retreat.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
My opinion on a long term Tac escort vs Engineer cruisers:
1. Bad Cruisers will pop fairly easy.
2. The bieber/era kinda cruisers are really hard to take down, not impossible though because that reason is simple; they are teamplayers and have teamhealing. For bad escort setups with a DBB and a Torp its not really doable in a 1v1 perspective.
3. The Emergency Power to Shields 3 (times 2) cruisers, combined with 2 times Rotate Shield Polarity (The selfish tank builds) with 3 Brace for Impact doffs, Transfer Shield Strength II, 2 times Tactical Team, are the ones that are about invincible especially if they are a long term experienced PvPer, they are just indestructible. Good thing is, hardly any experienced PvP'er runs such a build because thats just basically boring. Luckily I never really found a top of the line PvP'er which made such a build in 1v1 against me, and so far even the most selfish cruisers have been blown to smithereens quite often. But I'm sure there are enough good PvP'ers which could pull this off. (I think)
Only with some really good timing and observation on the targets buff rotations you might get tru this scenario, this counts for the best of escorts in this game (PvP wise), and will most likely require a very good and provoked Go Down Fighting. And this basically depends on how selfish the cruiser tank is, if hes not even damaging or firing his weapons.. you know where im getting at.
So all in all, it totally depends how you set up that Cruiser. On a selfish perspective from the Tactical escort vs the Engineering cruiser, where the Escort has (Obviously) the selfish directed damage, and where the engineer cruiser has all of the selfish buffs, and assuming both ships have the same experienced PVPer at the top, the cruiser will win because it will be a draw.
And again, for a cruiser with teamheals on it, not using double or triple RSP's and high ranked emergency power to shields stuff in a 1v1 perspective vs a Tacscort will most likely also be a draw. But a proper skilled and specced Tacscort can outtank any Engineer cruiser without trouble so it would either be a draw, or the escort does some really nice spike dmg on a specific time where the cruiser is at its weakest.
i find that they are very powerful in the right hands when buffed to the max it is a challenge to keep my cruiser alive but i can manage it most of the time and then its my turn. if you cant keep your cruiser around long enough to get some shots off then your doing something wrong.
I am a tactical running a cruiser and i can keep my ship around for a long long while. the problem with escorts is that they are glass cannons. they are good in the opening but get them in any long battle against a ship that can outlast them then the only thing they can do is run which i have seen a lot do or blow up its all about running the right ship and having the right skills at the right time
Ketan Merious
Captain, U.S.S Transcendent
Explorers Fleet, Senior Member
I wasn't going to post, but was just flying my carrier. It takes an exceptional escort pilot to melt my shields by themselves. OP, post your build and get some help.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
I have for almost two weeks now been test flying escorts
they are not over powered
they are to me at least pretty damn useless
many missions can't be completed by an all escort team
What missions are you talking about? I can't think of even one mission in the game that escorts aren't the best choices.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
I love when I get matched up 1 on 1 vs. an Escort when I?m in my Vo?Quv.
To the OP:
It?s all about build and working your strengths and being able to deal with the Escorts initial strike.
To try to say that Escorts are OP because you don?t know how to deal with them is just wrong.
If you?re getting popped that quickly in 1 vs. 1 by an Escort while flying a Cruiser then your build is greatly lacking or you?re not using it right.
I?m not saying that Escorts should not be able to take you out in 1 on 1?s, there are many players out there that fly Escorts and just know how to pick you apart and sometimes the best that you can do is to try to just slow them down and hope that help arrives.
Sometimes it?s just being out played not Overpowered
Comments
Never played an actual PWE developed MMO game before eh?
Yeah they will not let PVP die out. It might fade a bit, but they will get it back on track even if it has to have a complete redo. Most of their games are founded on that.
It is a hallmark of Asain MMOs to use PvP as endgame content. Cheap and easy to produce, (once a good foundation is set up that is), with endless return on investment. Much more cost effective than FEs and in depth story content that folk play through once and demand more of. PvP done right is the gift that keeps on giving. If the game Perfect World is any indication, PWE knows this and capitalizes on it.
PVP has failed in many games
and its killed more than a few
Besides PWE will eventually wind up selling this Game to someone else and then FINALLY the sight of federation ships blowing up other federation ships for MONEY will go away
And actually PVP in games at all is on the way out
While I have seen pvp centric games fail, PWE is not one of the company's who has had failing PVP titles. Most all of their current games are all pvp end game setups which are successful.
and PVP in games on the way out? says who?
Basically they are considered to "promote anti social and individualistic violence"
Damage "social conditioning "
And "Damage the social development of the future worker"
But law suits in several countries are pending regarding people who blame PVP in WOW and other games for the criminal behaviour of socially low end youths (Ie the hoodies )
Wonder if they realize how incredibly silly that sounds....
...probably not. Should be interesting to watch however, i will go search the news links for updates. thanks for that
The Chinese government can be a little over reactive
3 Neutronium Consoles stack just fine. The question is do you really need neutronium or isn't Phaser/Disruptor Resists sufficient, considering that phasers are really popular thanks to their procs?
But if you do this, avoid calling for nerfs. Genuinely ask for advice. Everything else will just lead to initial hostilities. PvPers dislike it when an unknown face comes in and believes it must be all the game's fault, instead of trying to seek for advice on how to improve his own build and tactics first. But if you ask for that advice, you'll get a lot of helpful post. Also note that there is a Cruiser build advice thread already in the PvP forums.
PvP isn't well balanced. But the survivability of a well-played Cruiser is not the problem. The problem is more that the balance is very fragile - Escorts deal incredible amounts of damage, but Cruisers can provide incredible amounts of healing to counter the damage - If everyone is doing things right. But if one side is doing it wrong, you get exploding Cruisers or Escorts that can't kill anything.
Cruisers tmust have a Lt.Cmdr Tactical or Universal Slot or higher to use Attack Pattern Omega. That means either Excelsior or Odysee.
Ya, but still no matter how much power you use and if you have the strongest shields in the game, escorts still are overpowered and pvpers in there escorts can tank just as good or better than cruiser and still do better damage in mini seconds which is ridiculous.
I think you may need to get a little more background information. Okay much more. It is an interesting subject. It isn't a simplistic one.
A good place to start would be in understanding what the cultures of the west and the east consider to be constructive social conditioning and the expectations of the individual to the group and then to view how that translates to the culture of online behavior in general by both of those groups.
At first it seems startling, and then after a bit you're like 'of course it is'.
PVP will never go away.
umm it is true, escorts can tank just as good as a cruiser in pvp from my expereince I have tried so many builds and changing my boff layout and going one on one can just about manage but still my shields get ripped through with easy no matter how much power I pump into the shields or how fast im moving how how much power I have in weapons. I agree escorts should be dealing high damage as yes they are battleships but they should have poor defence minus the speed.
When I was a kid it was heavy metal that was subverting kids into satanistic serial killers. In the 50s soda was cited as subverting youth, (lead to the invention of the ice cream sundae).
Considering the music I listened to then and now I am surprised that am not being sought as the most prolific serial killer since H.H. Holmes. If there was any actual substance to the early 80s belief that fast music produces violence.
Also its a well known and proven fact that any youth culture will offend the generation above it
Example Hippies hate their kids for being materialistic
But were hated by their parents for being long haired dopped up drop outs
Your shield choice is not near as important as knowing how to survive.
Its always the knowledge of Shield Resist stacking, damage mitigation, Hull resists and the timing of when to do it all.
Those escorts you see tanking are running several BOff abilities backed by DOff procs and suplemented by equipment that all work together in a timed series of events to maximize survival.
For every account you see escorts being over powered and too tanky, there is another escort that dies likes targ flop on the highway.
So whats the difference between the two that makes this so?
Build design and the skill to use it properly.
Sophlogimo is correct. Escorts tend to be shield tankers and once you get inside the shields and break the tank, they go squish.
You are doing something wrong if your cruiser can not survive a single escort attack and eventually kill it.
Only escorts in groups should be a threat to a well played cruiser.
R.I.P
I have for almost two weeks now been test flying escorts
they are not over powered
they are to me at least pretty damn useless
many missions can't be completed by an all escort team
they can however take a close assault role very well (as long as they NEVER stop moving and mount at least one torp launcher)
Tried both free and c store escorts (thunderchild)
I will not be continuing the experiment once the four test pilots are next promoted (everyone going back to Cruisers)
If it weren't for invisible critical hits, Cruisers were utterly indestructable in STFs. And Escorts last far too long so it's inevitable that the NPC will die before the player ship does.
If the NPCs had a higher level of survivability and damage output, then Cruisers could become more viable - Escorts would be driven off regularly from their attack runs due to the sustained damge, or require the Cruiser healing to be able to stay longer. An all Cruiser team may take a bit tlonger to take down an enemy, but not feel forced to retreat, while an all Escort team would make the occassional retreat.
So yes you got blown up by a good player in a well kitted out ship, get over it.
Its good if you have the beams. Don't bother if its cannons you are using. You get the odd nice crit through rsp also.
A good Cruiser can tank several good Escorts in PvP... that, to me, doesn't paint a picture of OP Escorts at all.
Before someone chimes in with "PvP isn't balanced for 1vs1"; well, then, PvP isn't balanced. If Ship X>Ship Y, 5*X>5*Y.
My opinion on a long term Tac escort vs Engineer cruisers:
1. Bad Cruisers will pop fairly easy.
2. The bieber/era kinda cruisers are really hard to take down, not impossible though because that reason is simple; they are teamplayers and have teamhealing. For bad escort setups with a DBB and a Torp its not really doable in a 1v1 perspective.
3. The Emergency Power to Shields 3 (times 2) cruisers, combined with 2 times Rotate Shield Polarity (The selfish tank builds) with 3 Brace for Impact doffs, Transfer Shield Strength II, 2 times Tactical Team, are the ones that are about invincible especially if they are a long term experienced PvPer, they are just indestructible. Good thing is, hardly any experienced PvP'er runs such a build because thats just basically boring. Luckily I never really found a top of the line PvP'er which made such a build in 1v1 against me, and so far even the most selfish cruisers have been blown to smithereens quite often. But I'm sure there are enough good PvP'ers which could pull this off. (I think)
Only with some really good timing and observation on the targets buff rotations you might get tru this scenario, this counts for the best of escorts in this game (PvP wise), and will most likely require a very good and provoked Go Down Fighting. And this basically depends on how selfish the cruiser tank is, if hes not even damaging or firing his weapons.. you know where im getting at.
So all in all, it totally depends how you set up that Cruiser. On a selfish perspective from the Tactical escort vs the Engineering cruiser, where the Escort has (Obviously) the selfish directed damage, and where the engineer cruiser has all of the selfish buffs, and assuming both ships have the same experienced PVPer at the top, the cruiser will win because it will be a draw.
And again, for a cruiser with teamheals on it, not using double or triple RSP's and high ranked emergency power to shields stuff in a 1v1 perspective vs a Tacscort will most likely also be a draw. But a proper skilled and specced Tacscort can outtank any Engineer cruiser without trouble so it would either be a draw, or the escort does some really nice spike dmg on a specific time where the cruiser is at its weakest.
I am a tactical running a cruiser and i can keep my ship around for a long long while. the problem with escorts is that they are glass cannons. they are good in the opening but get them in any long battle against a ship that can outlast them then the only thing they can do is run which i have seen a lot do or blow up its all about running the right ship and having the right skills at the right time
Captain, U.S.S Transcendent
Explorers Fleet, Senior Member
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
What missions are you talking about? I can't think of even one mission in the game that escorts aren't the best choices.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Agreed,
I love when I get matched up 1 on 1 vs. an Escort when I?m in my Vo?Quv.
To the OP:
It?s all about build and working your strengths and being able to deal with the Escorts initial strike.
To try to say that Escorts are OP because you don?t know how to deal with them is just wrong.
If you?re getting popped that quickly in 1 vs. 1 by an Escort while flying a Cruiser then your build is greatly lacking or you?re not using it right.
I?m not saying that Escorts should not be able to take you out in 1 on 1?s, there are many players out there that fly Escorts and just know how to pick you apart and sometimes the best that you can do is to try to just slow them down and hope that help arrives.
Sometimes it?s just being out played not Overpowered