threat control is a skill that Draws Fire onto you
off of others and directly onto you
its a "shoot me " sign
If you have threat control and others do not you will be the one getting shot at (this applies BOTH on the ground and in space
Do NOT take this skill unless you fully understand this
if someone advises you to take it they want you to TANK (ie be the redshirt)
Do not get scammed , conned , tricked or trolled into this if you do not want to be
Yes people will tell you im a Troll , a goblin , a noob
thing is I CAN read
And I Did read the description which is why NONE of my non tactical characters has threat control
its a skill for people too daft to duck
If you don't believe me read the skill descriptions on the Game itself AND the official wiki
do not listen to the crys of "he knows nothing " and "he is an ogre"
LOOK for yourself
If you WANT to tank (and may the gods have mercy on you and your crew) then Tank
but its Your choice not someone elses
srsly, sollvax...you have no idea of how to play this game...stop giving bad advice on the forum.
A) a tactical captain is a bad choice for a tank...engineer is the obvious choice...if you fail to see that at the first look, plz delete this game. the fact that you even think that tactical captains are the tank class in this game leaves me speechless.
threat control is a skill that boosts the threat you generate when you fire on a target. If you don't fire on a target it does nothing. (only increases your resistance a little)
C) threat control is a gameplay mechanic for group play only, and works only for NPC's. People who want to play a cruiser as a tank, need it in order to keep aggro against the more powerfull DPS of escorts. If you don't have threat control, you will lose aggro to the player with the biggest dmg output.
nobody forces you or anybody else to play a tank cruiser, problem is...cruisers in support roles are best for PVP...PVE is just tank and spank, to do that you need a tank or somebody who will take the beating. Support in PVE is a wasted teamslot.
Further, to tank doesn't mean to die...you can survive a tactical cube/gate easily with the right BOFF powers
i know you ignore it, i post it anyway for other new players, to give them an actual view on how it is done in this game, if you want to do STF's successfull and in record time.
Im at least average now
(getting better every day)
and one thing I HAVE learned is that Threat control on a NON tactical is a waste of skill points
you see the tactical as a guided missile
I (and Starfleet) see him as a protector of science and engineer officers
thats the JOB you sign up for
if one person has to take one for the team thats the TACS job
not the Engineer
and definately Not the scientist
my Tactical officers (on the ground) have a duty to act as security for my team
THEY have ground threat control two have it maxed out for that very purpose
And the fastest way to do a STF is for NO ONE to Tank and no one to die but to cooperate , communicate and coordinate
that means no tanks no turreting and no "healers , dps mongers or tanks only " view point
All im saying is before you take this power READ the description
if you prefer to tank then take it
if you WANT to operate without getting holes in your hull you don't deserve Don't
because it really is a shoot me sign
We disagree on this very strongly because you are a Gamer and I am a Trekie I suspect
and the fact that the standard answer of some of your faction is to call anyone who disagrees a troll shows why you can't be trusted entirely
Thats why I say LOOK for yourselves
read the actual description and wiki and make your own judgement
"Tanking" occurs when the unit is intended to be the one taking damage (typically by being dangerous or detrimental, or using a game mechanic that forces it to be targeted), and secondly, to ensure that they can survive this damage through sheer health points or mitigation.
In real-time strategy games the role of a tank unit is to provide a health buffer for weaker ranged classes. Frequently maneuvering or other tactics are used by the tank to make themselves the most tempting or highest-priority target of enemy attacks, thereby diverting enemy attacks away from allies. Many basic strategies in games such as StarCraft and ******** III revolve around learning to micro-manage units so they attack tanks first so that the tanks do not continually attack units[citation needed].
In group play found in many role-playing games, the role of the tank is to protect players that are low-armor or low-health classes. The role of a tank is typically to survive an oncoming attack, and then ensure that they are the target of the incoming attack. It then falls upon the healer (in large scale play, often specifically assigned to the role, with spells specializing with high healing output over one or two targets) to restore the tank's health so he does not die and allow him or her to take the next attack.
In MMOs, there is typically a mechanic that tanks rely on known as enmity, "aggro", or "threat", which is generated from damage and taunts. This makes monsters attack the tank. However, when fighting other players tanks will attempt to interrupt spell casters and apply debuffs, making them a high priority target for damage (as they are nullifying or mitigating the potential of the opposing team). Tanks are typically central to group play, and a large amount of responsibility is placed on the tank.[2] Often a tank's death will cause the monsters to overrun the party as they cannot deal with the incoming damage.
you live in a star trek nerd fantasy, which the game does not deliver.
the abilities of a tactical captain do not reflect the tanking nature you want it to have...he doesnt even have a selfheal or dmg reduction power for space combat.
and don't start mixing ground combat and space combat now...the one has nothing to do with the other.
We disagree on this very strongly because you are a Gamer and I am a Trekie I suspect
i'm both...but while playing a GAME i'm a gamer and i make my decissions based on the gameplay mechanics...not based on some trek lore. at the end i want to be successfull at the game, and not stay true to canon and fail every single stf.
You are lucky, because apparently you have found 4 people who carry you through STF's, and you win because they know how to do it, not you.
because what you suggest here leads to failure.
Thats why you need to stop your TROLLING and misguiding other players.
So a Tac's job is to spec into threat control, to 'take one for the team', which in anything other than a Cruiser (most Tacs fly Escorts) amounts to 'go in there and explode as soon as possible'?
kindly respect my right to achieve the same goal in the same time (give or take a %) without getting the hell blown out of my ship and costing the optional in mirror universe (which tankers OFTEN do)
Im as good as i need to be
if you do not like MY style and MY methods
well don't fly with me
But don't force newbies to become your riot shields by withholding information
So a Tac's job is to spec into threat control, to 'take one for the team', which in anything other than a Cruiser (most Tacs fly Escorts) amounts to 'go in there and explode as soon as possible'?
Really?
Could've sworn a Tac's job was DPS.
You best be trollin' somewhere else, bro.
A tacs job is to THINK tactically
you just accused me of being a troll while being 100% wrong on what i said
GROUND missions the tac is the redshirt
oh and escorts SUCK as a tactical vessel
Tactical From the root word TACTICS
and frankly being a static gun point while someone else takes the hits is not a tactic its being a self mobile TURRET
So if I decide to take utter leave of my senses, and tell a newbie to mount 6 different energy weapon types, I should expect people to not say its terrible advice because it's how I roll and MY build and I have a right to it that should be respected?
you just accused me of being a troll while being 100% wrong on what i said
GROUND missions the tac is the redshirt
oh and escorts SUCK as a tactical vessel
Tactical From the root word TACTICS
and frankly being a static gun point while someone else takes the hits is not a tactic its being a self mobile TURRET
So if your playing a Sci or Engy, you're not required to think tactically? Cos that's the Tacs' job? Do you know what the word 'tactics' means?
I think I'll accuse you of being a troll again, if you don't mind terribly, trollvax.
But don't force newbies to become your riot shields by withholding information
Excuse me, you're the one withholding information here. By insisting that Tacticals become tanks without understanding that they only have skills to increase damage output while having little to none that actually improves their survivability, which is what Tanking is supposed to be and what Engineers have in excess.
The entire tone of your whole posts indicates that you aren't interested in actually helping, you just want others to be your riot shield.
So if you all think IM a Troll i must have the biggest mirror in the cosmos on my head
And its you who are lucky to have Found someone to tank and carry YOU in STF's
because if someone is tanking and taking all the hits (as there is never a healer in 99% of pugs ) you are dead weight
Not the cruiser
I respect your right to do things your way
but let the new people READ the descriptions First
and decide if they WANT to tank or if they want to be actual people with an equal say in their mission
so how about you respect peoples right NOT to die for your world view
i can seee this threat going on for another 20 pages again...
i deside not to feed the troll, i corrected his misleading statements, i hope new players take the time to read atleast the following 5-6 posts. that should clarify that sollvax is trolling and a total noob.
my job is done, should he start another troll post about this, or anything idiotic for that matter, i will be there and correct it, but i'm done her...i stop feeding the troll.
I HAVE learned is that Threat control on a NON tactical is a waste of skill points
you see the tactical as a guided missile
I (and Starfleet) see him as a protector of science and engineer officers
thats the JOB you sign up for
if one person has to take one for the team thats the TACS job
not the Engineer
and definately Not the scientist
my Tactical officers (on the ground) have a duty to act as security for my team
THEY have ground threat control two have it maxed out for that very purpose
One could counter argue that threat on a tactical in space is wasted. Comparatively, if one plays an Eng in a Cruiser, they have higher tanking potential.
I'm curious why you keep arguing semantics and ideals, instead of the way the developers actually designed the game. (and in that case, why not debate the devs rather than other players?)
Engineers or Scientists shouldn't be tanks. In the real world, ideally speaking, probably not.
However, the way you feel, and canon trek... is different to how the game actually works.
And it's the game we're talking about and playing. Were we discussing a show, book, etc... I'd fully agree with you. But in this game, it's just not the reality.
You can role-play (pretend) that it's the tac's job, and fret over your "poor" crew dying. Sure. But arguing that it is the correct way, is... well, silly.
What you (and Starfleet) see them as, is obviously not how the people who made that decision saw it... the developers.
Thanks for strongly suggesting new players read the description though.
I really wish only the people who understood it, took it. It's sad to see so many players (of all disciplines and ship types) grabbing aggro and getting one or two-shotted.
Also, on a side note...
I've always found it strange that (ground), Tacs have the only active taunt, and the least survivability (on their own). A medical-focused science having the best, but no active taunt.
The Eng's seem to be the ones that were intended to do the job (based on shield recharge and resists in many of their powers), but also have no taunt nor are they as sturdy as a "healer".
I don't know how you survive elite STF's on ground with threat maxed, let alone on a tac.
A friend tried it in a mission on elite and got roasted, lol. But, hey... if you can pull it off, more power to ya!
It's me, Chrome. [Join Date: May 2009]
"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
my survival rate on elite is not 100% (I die an average of twice per ground mission on my Tactical Klingon)
But one of our regular gang plays a science with medical specialties
and I get revived asap when I go down
But my regular team (4 out of 5 of us queue together regularly) tend not to die at all
Because any time someone needs to go down its me
im packing a quite large supply of Large hypos
I have medic doff on standby
I have Security escorts to help with the job
And i have good armour decent weapons and I keep the borg occupied (I confess to having Real trouble with those Damned Turrets but I get the job done)
In space ops the same klingon and his carrier Take most of the damage because as a Tac thats MY job
But my Cruiser flying Engineers and science officers are NOT tanks and are not speced for it
The science ships include counter measures rig (designed to debuff the hell out of people)
A fast recon set up (designed to hit fast and get the hell out of there) this one drops turrets , spreads plasma and lays mines behind the enemy
My Engineer ships(including my favorite Galaxy R ) are speced for missions (ie solo PVE) and to Repair OTHER ships as well as myself
and I am more effective repairing them than dying in a blaze plasma for the benefit of a so called "perfect team"
who want to sit there and blast from a static point while I do all the bleeding
Klingon side I specialise in science ships ,and flight deck cruisers
Again NOT tanks
1. How can I be a help to others when I just THINK in a stf. Would be nice to just sit somewhere and say the others how to do it :biggrin:
2. Yes I'am the redshirt and thats why i use everything on ground to power my teams dps or lower the dps of the enemy. You should also know, that a mellee-using healing sci can be nearly immortal. Thats my definition of the tanking role in a game.
3. Which one is the tac-vessel in your world? Please look at the career specific abilities (space): Lieutenant: Attack Pattern Alpha (significantly increasing damage, crit chance, and crit severity and gives a boost to maneuverability); Lt. Commander: Fire on my mark (Lowers the target's damage resistance, increasing the effectiveness of attacks directed at the target.); Commander: Tactical Initiative (reduces the recharge time of Tactical bridge officers's abilities); Captain: Go Down Fighting (Go Down Fighting gives your ship a scaled damage buff [lower hull health = more damage]); Rear Admiral: Tactical Fleet (provides a damage and Starship Targeting Systems skill buff to your entire team over the duration).
Did you see an ability that boosts tank-style playing here? NO
Which things are boosted most and for what is an escort good for? DPS and SPEED
Which ships has the most tactical boff-slots and can benefit the most from Tactical Initiative? ESCORTS
Is it clever to invest in tanking as tactical with the combination of Go down Fighting? NO, because you can make more damage if your hull is low
And no a last look at eng abilities:
Rotate Shield Frequency (It slightly increases shield regeneration and provides significant damage resistance)
EPS Power Transfer (EPS Power Transfer efficiently distributes energy to increase the power levels to all systems for either yourself or a target ally)
Nadion Inversion (Nadion Inversion reduces any power drain to any of your power system, including power drain from enemy attacks, or from firing multiple weapons)
Miracle Workers (Miracle Worker restores damaged subsystems and repairs a significant amount of hull damage)
Engineering Fleet (Engineering Fleet gives you a damage resistance buff, along with boosting your warp core performance and system abilities)
Please, please tell me that you get the picture now!!! You dont HAVE to be the tank as an eng in space, but if someone should be a tank it would be very very clever to have the eng abilities instead of the tac abilities.
Groundbattle is different and i dont want to list all abilities again. Just trust me that the tac is good in the high-damage making role but bad in survival, while the sci and the eng have abilities to have a long and prosper life :biggrin:
[SIGPIC][/SIGPIC]
"What are his rights in this century? Will there be a trial or shall I execute him?" - Worf
1. How can I be a help to others when I just THINK in a stf. Would be nice to just sit somewhere and say the others how to do it
Think , Reason , ACT
your job is to keep them alive and complete the mission
2. Yes I'am the redshirt and thats why i use everything on ground to power my teams dps or lower the dps of the enemy. You should also know, that a mellee-using healing sci can be nearly immortal. Thats my definition of the tanking role in a game.
Tanking is a tacs job
the Science officer is able to keep YOU nearly immortal
and you do the bleeding
3. Which one is the tac-vessel in your world? Please look at the career specific abilities (space): Lieutenant: Attack Pattern Alpha (significantly increasing damage, crit chance, and crit severity and gives a boost to maneuverability); Lt. Commander: Fire on my mark (Lowers the target's damage resistance, increasing the effectiveness of attacks directed at the target.); Commander: Tactical Initiative (reduces the recharge time of Tactical bridge officers's abilities); Captain: Go Down Fighting (Go Down Fighting gives your ship a scaled damage buff [lower hull health = more damage]); Rear Admiral: Tactical Fleet (provides a damage and Starship Targeting Systems skill buff to your entire team over the duration).
Galaxy
Galaxy X
various other cruisers
Carriers
these are all of tactical value so is an escort IF it escorts or acts as a strike and retire straifer
Did you see an ability that boosts tank-style playing here? NO
Tanking is a BAD move
you should be neutralising threats not soaking
Which things are boosted most and for what is an escort good for? DPS and SPEED
Which ships has the most tactical boff-slots and can benefit the most from Tactical Initiative? ESCORTS
which are commander and below ships intended to defend the carrier or command Cruiser in most cases
Is it clever to get the aggro and hit Go down Fighting? NO, because your hull-resistance goes down
its clever to NOT get the agro at all nor pass it onto anyone else
clean run
target , terminate , disengage
And no a last look at eng abilities:
Rotate Shield Frequency (It slightly increases shield regeneration and provides significant damage resistance)
EPS Power Transfer (EPS Power Transfer efficiently distributes energy to increase the power levels to all systems for either yourself or a target ally)
Nadion Inversion (Nadion Inversion reduces any power drain to any of your power system, including power drain from enemy attacks, or from firing multiple weapons)
Miracle Workers (Miracle Worker restores damaged subsystems and repairs a significant amount of hull damage)
Engineering Fleet (Engineering Fleet gives you a damage resistance buff, along with boosting your warp core performance and system abilities)
yes suiting you to a role as a mobile repair unit OR a front line battle vessel
Please, please tell me that you get the picture now!!! You dont HAVE to be the tank as an eng in space, but if someone should be a tank it would be very very clever to have the eng abilities instead of the tac abilities.
as long as people demand I fit into a tank role I will resist the EXISTANCE of that role
if you want to tank TANK (read all i said in the original post)
but never force another person into it
Groundbattle is different and i dont want to list all abilities again. Just trust me that the tac is good in the high-damage making role but bad in survival, while the sci and the eng have abilities to have a long and prosper life
A decent team the tac gets healed and buffed BY the others so he can take the heat
damage dealt by an engineer can be massive as well and frankly your tac powers are most use if you close and engage
Seems almost no one is reading what im actually saying
let people Read the details and decide for themselves
Some people want to Tank
(gamers) and some people don't (canon true Trekies)
no one NEEDS to tank if the team is any good at all
Tanking is a tacs job
the Science officer is able to keep YOU nearly immortal
and you do the bleeding
Yes and no. Sure, a science officer can heal you, but it's not the most efficient way, because he has abilities that just help him and nobody else. Same with the engineering officer. So why should he send a tactical (anyway, i don't know any tactical officer in ground, who doesn't charge) and use just 80 % of his abilities on a other player, when he could attack himself using all of them.
Galaxy
Galaxy X
various other cruisers
Carriers
these are all of tactical value so is an escort IF it escorts or acts as a strike and retire straifer
Sure, everyone can use every ship, but the most efficient ship is one ship with many tactical boff-slots, because it will profit the most from Tactical Initiative
Tanking is a BAD move
you should be neutralising threats not soaking
I can't if I get blown up before.
which are commander and below ships intended to defend the carrier or command Cruiser in most cases
Huh? Should I use lower tier ships in stf now??? Look at my sig, both ships are escort-type.
yes suiting you to a role as a mobile repair unit OR a front line battle vessel
or lets call it: tank :biggrin:
as long as people demand I fit into a tank role I will resist the EXISTANCE of that role
if you want to tank TANK (read all i said in the original post)
but never force another person into it
I force nobody, but I can't be the healer with my tac-officer. So the GAME forces me to decide in character-creating, which role i CAN take and which not.
let people Read the details and decide for themselves
agreed
Some people want to Tank
(gamers) and some people don't (canon true Trekies)
no one NEEDS to tank if the team is any good at all
Most of the time the team is good, when everybody knows his role in the team, right?
Oh and most of the people are both (gamers and trekies). If would have to bet with my cannon knowledge which ship could tank a borg-cube longer, I would take the Enterprise, not the Defiant.
[SIGPIC][/SIGPIC]
"What are his rights in this century? Will there be a trial or shall I execute him?" - Worf
Well here is my 2 EC. Engineers Tank the best. If you say they don't then you don't understand the mechanic of the game...
Threat Control is for those who want to draw more NPC enemys to their ship. Honestly, the best ones for this is those who know their ship can take massive damage (depending on the situation of course). So you don't have to limit yourself to JUST being a Tactical, Science, or Engineer.
I for one am a Tactical Officer in a Dreadnought, I can honestly not only Tank like an Engineer, but dish out DPS like a decent Escort. My Threat level is at 6 and my teammates love me. They know what I can take and what I can dish out.
On top of that, my build allows me to heal everyone around me as well. What Type you are doesn't define you... I'm a hybrid between a Tac and Eng and if you call me a fail, I will gladly show you in a PvP what my Dreadnought can do. I'm not ashamed to show-case this to anyone.
:cool:
The Average PvP player
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
as long as people demand I fit into a tank role I will resist the EXISTANCE of that role
if you want to tank TANK (read all i said in the original post)
but never force another person into it
From this, I can understand your reasoning on resisting the role.
And I can completely agree with you that nobody should be forced into it.
I am never for making anyone do something they don't want to. Especially in a game we all play for enjoyment.
I consider my self a Trekkie AND a gamer. I like to tank and heal with my Eng in my cruisers. I realize it's not in line with the shows (mostly), but it's my way of contributing to the team. I'm pretty decent at it, and I like doing it. I think of it as protecting my team. And I take pride in that.
At the same time, I can totally understand that someone may not want to, or might even resent it if they felt forced into it.
It's me, Chrome. [Join Date: May 2009]
"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
And its you who are lucky to have Found someone to tank and carry YOU in STF's
because if someone is tanking and taking all the hits (as there is never a healer in 99% of pugs ) you are dead weight
Not the cruiser
my Atrox carrier has tanked the Tac cube at the end of Infected elite several times. usually drawing it away and being BY MYSELF against it for several minutes while the rest of the team blows the gate.
Yes and no. Sure, a science officer can heal you, but it's not the most efficient way, because he has abilities that just help him and nobody else. Same with the engineering officer. So why should he send a tactical (anyway, i don't know any tactical officer in ground, who doesn't charge) and use just 80 % of his abilities on a other player, when he could attack himself using all of them.
Because he is a science officer (and in many cases can be better employed using his Brains to gain a group advantage)
Quote:
Galaxy
Galaxy X
various other cruisers
Carriers
these are all of tactical value so is an escort IF it escorts or acts as a strike and retire straifer
Sure, everyone can use every ship, but the most efficient ship is one ship with many tactical boff-slots, because it will profit the most from Tactical Initiative
And yet every day I see escort jocks complaining about the extra tac slot being useless
Quote:
Tanking is a BAD move
you should be neutralising threats not soaking
I can't if I get blown up before.
if you are getting blown up change your weapons rig (are you running all cannons??)
Quote:
which are commander and below ships intended to defend the carrier or command Cruiser in most cases
Huh? Should I use lower tier ships in stf now??? Look at my sig, both ships are escort-type.
Escorts are a ship which in the Series was commanded by Commanders and below
Cruisers get a captain usually (sometimes an Admiral or other big brass)
Quote:
yes suiting you to a role as a mobile repair unit OR a front line battle vessel
or lets call it: tank
do you think that a tow truck and a scorpion light recon are the same thing??
Quote:
as long as people demand I fit into a tank role I will resist the EXISTANCE of that role
if you want to tank TANK (read all i said in the original post)
but never force another person into it
I force nobody, but I can't be the healer with my tac-officer. So the GAME forces me to decide in character-creating, which role i CAN take and which not.
Actually your Tac CAN heal (pick an engineering heavy cruiser and specialise in powers that fix others)
on the ground not so easy but still possible (Give them physical assets)
but no a Tac is a tac
you are redshirt not medical
Quote:
let people Read the details and decide for themselves
agreed
Good cos thats all im asking
.
Quote:
Some people want to Tank
(gamers) and some people don't (canon true Trekies)
no one NEEDS to tank if the team is any good at all
Most of the time the team is good, when everybody knows his role in the team, right?
Oh and most of the people are both (gamers and trekies). If would have to bet with my cannon knowledge which ship could tank a borg-cube longer, I would take the Enterprise, not the Defiant
[/QUOTE
]
Neither can in series
A cube minces ANY ship in the series
but the defiant would be making fast runs at it from a high angle and the enterprise would be giving the defiant orders
starcommando101
Ensign
Join Date: Jun 2012
Posts: 19# 23
Yesterday, 04:59 PM
Well here is my 2 EC. Engineers Tank the best. If you say they don't then you don't understand the mechanic of the game...
Engineers CAN tank
but they should not have to because tanking is frankly DUMB
Threat Control is for those who want to draw more NPC enemys to their ship. Honestly, the best ones for this is those who know their ship can take massive damage (depending on the situation of course). So you don't have to limit yourself to JUST being a Tactical, Science, or Engineer.
key word WANT
I for one am a Tactical Officer in a Dreadnought, I can honestly not only Tank like an Engineer, but dish out DPS like a decent Escort. My Threat level is at 6 and my teammates love me. They know what I can take and what I can dish out.
Good
A Dreadnought (a CRUISER type) can indeed make the finest of tactical weapons
On top of that, my build allows me to heal everyone around me as well. What Type you are doesn't define you... I'm a hybrid between a Tac and Eng and if you call me a fail, I will gladly show you in a PvP what my Dreadnought can do. I'm not ashamed to show-case this to anyone.
Sir I salute you
Dreadnought Cruiser
U.S.S. God of War
NX 99099-K
Last edited by starcommando101; Yesterday at 05:04 PM.
bladeofkahless
Career Officer
Join Date: Jun 2012
Posts: 34# 24
Yesterday, 10:00 PM
Quote:
Originally Posted by sollvax
as long as people demand I fit into a tank role I will resist the EXISTANCE of that role
if you want to tank TANK (read all i said in the original post)
but never force another person into it
From this, I can understand your reasoning on resisting the role.
Thank you
And I can completely agree with you that nobody should be forced into it.
I am never for making anyone do something they don't want to. Especially in a game we all play for enjoyment.
again thank you
I consider my self a Trekkie AND a gamer. I like to tank and heal with my Eng in my cruisers. I realize it's not in line with the shows (mostly), but it's my way of contributing to the team. I'm pretty decent at it, and I like doing it. I think of it as protecting my team. And I take pride in that.
At the same time, I can totally understand that someone may not want to, or might even resent it if they felt forced into it.
i'll repair til the cows come home
I'll even stand in the way of a cube while someone runs for safety to get their shields back
but that has to be MY decision
Ok when the only question here is that eng-captains should not be forced in the tanking role, then I have to agree with you. Everyone can play his own style of gameplay... (but why do you say that tac-captains should be the tanks? It's the same silly argument)
I was just talking about efficiency, a little bit borgish i know :biggrin:.
but they should not have to because tanking is frankly DUMB
Not true, a player who is good in tanking, managing a huge amount of aggro and helping others with it, isn't dumb.
And yet every day I see escort jocks complaining about the extra tac slot being useless
Yes I know, but I don't agree with them. My raptor has a 2 x TT I and 1 HY I setting for the ensign slots, leaving enough space for usefull high tier attack patterns
[SIGPIC][/SIGPIC]
"What are his rights in this century? Will there be a trial or shall I execute him?" - Worf
Also, on a side note...
I've always found it strange that (ground), Tacs have the only active taunt, and the least survivability (on their own). A medical-focused science having the best, but no active taunt.
isn't that the messed up truth of it? heck, science even has an "inverse taunt" in the form of neural neutralizer.
also, guys, SLOWvax here is a tad tardy on the understanding bit, just fyi. until now he has yet to provide reasoning on how sending the escorts off to die and be stuck in the respawn timer is a bigger boon to the team than a cruiser absorbing all the damage while the escorts (alive and well) just rain hell on enemies.
as long as people demand I fit into a tank role I will resist the EXISTANCE of that role
if you want to tank TANK (read all i said in the original post)
but never force another person into it
you guys like how he says he doesn't want anyone forced into tanking, and at the same time keeps shouting that the escorts and the tactical officers should be the ones tanking? whats the term for that again? starts with ah H and ends in an IPOCRISY.... its at the tip of my tongue.
edit : by the way, you ommited the part in the threat control skill (listed on a wiki and in the game itself) where the people that do get points in threat control also get a defensive bonus to help compensate for the threat they generate.
isn't that the messed up truth of it? heck, science even has an "inverse taunt" in the form of neural neutralizer.
also, guys, SLOWvax here is a tad tardy on the understanding bit, just fyi. until now he has yet to provide reasoning on how sending the escorts off to die and be stuck in the respawn timer is a bigger boon to the team than a cruiser absorbing all the damage while the escorts (alive and well) just rain hell on enemies.
oh, to the supporters by the way : you guys like how he says he doesn't want anyone forced into tanking, and at the same time keeps shouting that the escorts and the tactical officers should be the ones tanking? whats the term for that again? starts with ah H and ends in an IPOCRISY.... its at the tip of my tongue.
Weren't you reading?
Escorts are terrible Tactical ships, according to trollvax. :rolleyes:
Escorts are terrible Tactical ships, according to trollvax. :rolleyes:
of course. how could i have not seen that their decreased shields and low hull means they are the perfect choice to soak up enemy fire. thank you for enlightening me.
And Now this thread has picked up a TROLL of its own
I said that when I play a Tac I take the hits because its my job I can't help it if "ruined" has a yellow streak a parsec wide
My Tacs close engage because they are tactical
I notice that if ANYONE speaks against the "holy trinity " of Escort master , cruiser monkey and science "healer slave"
gets disrespected by this mauler
Anyone who WANTS to tank should be able to do so
but anyone who doesn't want to should never have to
and change my name one more time laddy and I shall be forced to start behaving like one of you (and mess your name about and disrespect your ancestors)
Comments
The incoming aggro will make your Chef's souffles go flat, thus ruining your Shipboard Morale stat and giving you a -15% to defense.
Note, this is mostly detrimental Fed side. KDF side can clear the defense loss by jettisoning the Chef via a Doff assignment.
(Note: This is for Starship Threat Control. Ground Threat Control is only useful if you like the taste of dirt.)
[SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
A) a tactical captain is a bad choice for a tank...engineer is the obvious choice...if you fail to see that at the first look, plz delete this game. the fact that you even think that tactical captains are the tank class in this game leaves me speechless.
threat control is a skill that boosts the threat you generate when you fire on a target. If you don't fire on a target it does nothing. (only increases your resistance a little)
C) threat control is a gameplay mechanic for group play only, and works only for NPC's. People who want to play a cruiser as a tank, need it in order to keep aggro against the more powerfull DPS of escorts. If you don't have threat control, you will lose aggro to the player with the biggest dmg output.
nobody forces you or anybody else to play a tank cruiser, problem is...cruisers in support roles are best for PVP...PVE is just tank and spank, to do that you need a tank or somebody who will take the beating. Support in PVE is a wasted teamslot.
Further, to tank doesn't mean to die...you can survive a tactical cube/gate easily with the right BOFF powers
i know you ignore it, i post it anyway for other new players, to give them an actual view on how it is done in this game, if you want to do STF's successfull and in record time.
(getting better every day)
and one thing I HAVE learned is that Threat control on a NON tactical is a waste of skill points
you see the tactical as a guided missile
I (and Starfleet) see him as a protector of science and engineer officers
thats the JOB you sign up for
if one person has to take one for the team thats the TACS job
not the Engineer
and definately Not the scientist
my Tactical officers (on the ground) have a duty to act as security for my team
THEY have ground threat control two have it maxed out for that very purpose
And the fastest way to do a STF is for NO ONE to Tank and no one to die but to cooperate , communicate and coordinate
that means no tanks no turreting and no "healers , dps mongers or tanks only " view point
All im saying is before you take this power READ the description
if you prefer to tank then take it
if you WANT to operate without getting holes in your hull you don't deserve Don't
because it really is a shoot me sign
We disagree on this very strongly because you are a Gamer and I am a Trekie I suspect
and the fact that the standard answer of some of your faction is to call anyone who disagrees a troll shows why you can't be trusted entirely
Thats why I say LOOK for yourselves
read the actual description and wiki and make your own judgement
Threat Control is one of the better skills in the game for a Cruiser on STFs.
It is the one skill above all that will actually allow you to make use of a Cruiser's completely amazing survivability tools.
Not taking it means you are usually a low damage target to be ignored.
Sorry if your cruiser is built so poorly it explodes when enemies look at it.
In real-time strategy games the role of a tank unit is to provide a health buffer for weaker ranged classes. Frequently maneuvering or other tactics are used by the tank to make themselves the most tempting or highest-priority target of enemy attacks, thereby diverting enemy attacks away from allies. Many basic strategies in games such as StarCraft and ******** III revolve around learning to micro-manage units so they attack tanks first so that the tanks do not continually attack units[citation needed].
In group play found in many role-playing games, the role of the tank is to protect players that are low-armor or low-health classes. The role of a tank is typically to survive an oncoming attack, and then ensure that they are the target of the incoming attack. It then falls upon the healer (in large scale play, often specifically assigned to the role, with spells specializing with high healing output over one or two targets) to restore the tank's health so he does not die and allow him or her to take the next attack.
In MMOs, there is typically a mechanic that tanks rely on known as enmity, "aggro", or "threat", which is generated from damage and taunts. This makes monsters attack the tank. However, when fighting other players tanks will attempt to interrupt spell casters and apply debuffs, making them a high priority target for damage (as they are nullifying or mitigating the potential of the opposing team). Tanks are typically central to group play, and a large amount of responsibility is placed on the tank.[2] Often a tank's death will cause the monsters to overrun the party as they cannot deal with the incoming damage.
http://en.wikipedia.org/wiki/Tank_(gaming)
you live in a star trek nerd fantasy, which the game does not deliver.
the abilities of a tactical captain do not reflect the tanking nature you want it to have...he doesnt even have a selfheal or dmg reduction power for space combat.
and don't start mixing ground combat and space combat now...the one has nothing to do with the other.
i'm both...but while playing a GAME i'm a gamer and i make my decissions based on the gameplay mechanics...not based on some trek lore. at the end i want to be successfull at the game, and not stay true to canon and fail every single stf.
You are lucky, because apparently you have found 4 people who carry you through STF's, and you win because they know how to do it, not you.
because what you suggest here leads to failure.
Thats why you need to stop your TROLLING and misguiding other players.
Really?
Could've sworn a Tac's job was DPS.
You best be trollin' somewhere else, bro.
kindly respect my right to achieve the same goal in the same time (give or take a %) without getting the hell blown out of my ship and costing the optional in mirror universe (which tankers OFTEN do)
Im as good as i need to be
if you do not like MY style and MY methods
well don't fly with me
But don't force newbies to become your riot shields by withholding information
A tacs job is to THINK tactically
you just accused me of being a troll while being 100% wrong on what i said
GROUND missions the tac is the redshirt
oh and escorts SUCK as a tactical vessel
Tactical From the root word TACTICS
and frankly being a static gun point while someone else takes the hits is not a tactic its being a self mobile TURRET
So if your playing a Sci or Engy, you're not required to think tactically? Cos that's the Tacs' job? Do you know what the word 'tactics' means?
I think I'll accuse you of being a troll again, if you don't mind terribly, trollvax.
Excuse me, you're the one withholding information here. By insisting that Tacticals become tanks without understanding that they only have skills to increase damage output while having little to none that actually improves their survivability, which is what Tanking is supposed to be and what Engineers have in excess.
The entire tone of your whole posts indicates that you aren't interested in actually helping, you just want others to be your riot shield.
So if you all think IM a Troll i must have the biggest mirror in the cosmos on my head
And its you who are lucky to have Found someone to tank and carry YOU in STF's
because if someone is tanking and taking all the hits (as there is never a healer in 99% of pugs ) you are dead weight
Not the cruiser
I respect your right to do things your way
but let the new people READ the descriptions First
and decide if they WANT to tank or if they want to be actual people with an equal say in their mission
so how about you respect peoples right NOT to die for your world view
i deside not to feed the troll, i corrected his misleading statements, i hope new players take the time to read atleast the following 5-6 posts. that should clarify that sollvax is trolling and a total noob.
my job is done, should he start another troll post about this, or anything idiotic for that matter, i will be there and correct it, but i'm done her...i stop feeding the troll.
Baudl wants to make you all into clones of himself
the fact he calls ANYONE a troll means he is not right most of the time (sometimes he is )
He knows all about how to play a mmo so you "win" effectively and without needing to be any damn good
So if you are new
READ the skill descriptions before taking them.
And before going Tactical or Engineer or Science
READ up first
make your own choices
listen to no one until you Read up first
and if someone calls you a troll
you are probably right and they are just trying to prevent you having a voice
One could counter argue that threat on a tactical in space is wasted. Comparatively, if one plays an Eng in a Cruiser, they have higher tanking potential.
I'm curious why you keep arguing semantics and ideals, instead of the way the developers actually designed the game. (and in that case, why not debate the devs rather than other players?)
Engineers or Scientists shouldn't be tanks. In the real world, ideally speaking, probably not.
However, the way you feel, and canon trek... is different to how the game actually works.
And it's the game we're talking about and playing. Were we discussing a show, book, etc... I'd fully agree with you. But in this game, it's just not the reality.
You can role-play (pretend) that it's the tac's job, and fret over your "poor" crew dying. Sure. But arguing that it is the correct way, is... well, silly.
What you (and Starfleet) see them as, is obviously not how the people who made that decision saw it... the developers.
Thanks for strongly suggesting new players read the description though.
I really wish only the people who understood it, took it. It's sad to see so many players (of all disciplines and ship types) grabbing aggro and getting one or two-shotted.
Also, on a side note...
I've always found it strange that (ground), Tacs have the only active taunt, and the least survivability (on their own). A medical-focused science having the best, but no active taunt.
The Eng's seem to be the ones that were intended to do the job (based on shield recharge and resists in many of their powers), but also have no taunt nor are they as sturdy as a "healer".
I don't know how you survive elite STF's on ground with threat maxed, let alone on a tac.
A friend tried it in a mission on elite and got roasted, lol. But, hey... if you can pull it off, more power to ya!
It's me, Chrome. [Join Date: May 2009]
"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
But one of our regular gang plays a science with medical specialties
and I get revived asap when I go down
But my regular team (4 out of 5 of us queue together regularly) tend not to die at all
Because any time someone needs to go down its me
im packing a quite large supply of Large hypos
I have medic doff on standby
I have Security escorts to help with the job
And i have good armour decent weapons and I keep the borg occupied (I confess to having Real trouble with those Damned Turrets but I get the job done)
In space ops the same klingon and his carrier Take most of the damage because as a Tac thats MY job
But my Cruiser flying Engineers and science officers are NOT tanks and are not speced for it
The science ships include counter measures rig (designed to debuff the hell out of people)
A fast recon set up (designed to hit fast and get the hell out of there) this one drops turrets , spreads plasma and lays mines behind the enemy
My Engineer ships(including my favorite Galaxy R ) are speced for missions (ie solo PVE) and to Repair OTHER ships as well as myself
and I am more effective repairing them than dying in a blaze plasma for the benefit of a so called "perfect team"
who want to sit there and blast from a static point while I do all the bleeding
Klingon side I specialise in science ships ,and flight deck cruisers
Again NOT tanks
Please explain me this:
1. How can I be a help to others when I just THINK in a stf. Would be nice to just sit somewhere and say the others how to do it :biggrin:
2. Yes I'am the redshirt and thats why i use everything on ground to power my teams dps or lower the dps of the enemy. You should also know, that a mellee-using healing sci can be nearly immortal. Thats my definition of the tanking role in a game.
3. Which one is the tac-vessel in your world? Please look at the career specific abilities (space): Lieutenant: Attack Pattern Alpha (significantly increasing damage, crit chance, and crit severity and gives a boost to maneuverability); Lt. Commander: Fire on my mark (Lowers the target's damage resistance, increasing the effectiveness of attacks directed at the target.); Commander: Tactical Initiative (reduces the recharge time of Tactical bridge officers's abilities); Captain: Go Down Fighting (Go Down Fighting gives your ship a scaled damage buff [lower hull health = more damage]); Rear Admiral: Tactical Fleet (provides a damage and Starship Targeting Systems skill buff to your entire team over the duration).
Did you see an ability that boosts tank-style playing here? NO
Which things are boosted most and for what is an escort good for? DPS and SPEED
Which ships has the most tactical boff-slots and can benefit the most from Tactical Initiative? ESCORTS
Is it clever to invest in tanking as tactical with the combination of Go down Fighting? NO, because you can make more damage if your hull is low
And no a last look at eng abilities:
Rotate Shield Frequency (It slightly increases shield regeneration and provides significant damage resistance)
EPS Power Transfer (EPS Power Transfer efficiently distributes energy to increase the power levels to all systems for either yourself or a target ally)
Nadion Inversion (Nadion Inversion reduces any power drain to any of your power system, including power drain from enemy attacks, or from firing multiple weapons)
Miracle Workers (Miracle Worker restores damaged subsystems and repairs a significant amount of hull damage)
Engineering Fleet (Engineering Fleet gives you a damage resistance buff, along with boosting your warp core performance and system abilities)
Please, please tell me that you get the picture now!!! You dont HAVE to be the tank as an eng in space, but if someone should be a tank it would be very very clever to have the eng abilities instead of the tac abilities.
Groundbattle is different and i dont want to list all abilities again. Just trust me that the tac is good in the high-damage making role but bad in survival, while the sci and the eng have abilities to have a long and prosper life :biggrin:
"What are his rights in this century? Will there be a trial or shall I execute him?" - Worf
Think , Reason , ACT
your job is to keep them alive and complete the mission
Tanking is a tacs job
the Science officer is able to keep YOU nearly immortal
and you do the bleeding
Galaxy
Galaxy X
various other cruisers
Carriers
these are all of tactical value so is an escort IF it escorts or acts as a strike and retire straifer
Tanking is a BAD move
you should be neutralising threats not soaking
which are commander and below ships intended to defend the carrier or command Cruiser in most cases
its clever to NOT get the agro at all nor pass it onto anyone else
clean run
target , terminate , disengage
yes suiting you to a role as a mobile repair unit OR a front line battle vessel
as long as people demand I fit into a tank role I will resist the EXISTANCE of that role
if you want to tank TANK (read all i said in the original post)
but never force another person into it
A decent team the tac gets healed and buffed BY the others so he can take the heat
damage dealt by an engineer can be massive as well and frankly your tac powers are most use if you close and engage
Seems almost no one is reading what im actually saying
let people Read the details and decide for themselves
Some people want to Tank
(gamers) and some people don't (canon true Trekies)
no one NEEDS to tank if the team is any good at all
Yes and no. Sure, a science officer can heal you, but it's not the most efficient way, because he has abilities that just help him and nobody else. Same with the engineering officer. So why should he send a tactical (anyway, i don't know any tactical officer in ground, who doesn't charge) and use just 80 % of his abilities on a other player, when he could attack himself using all of them.
Sure, everyone can use every ship, but the most efficient ship is one ship with many tactical boff-slots, because it will profit the most from Tactical Initiative
I can't if I get blown up before.
Huh? Should I use lower tier ships in stf now??? Look at my sig, both ships are escort-type.
or lets call it: tank :biggrin:
I force nobody, but I can't be the healer with my tac-officer. So the GAME forces me to decide in character-creating, which role i CAN take and which not.
agreed
Most of the time the team is good, when everybody knows his role in the team, right?
Oh and most of the people are both (gamers and trekies). If would have to bet with my cannon knowledge which ship could tank a borg-cube longer, I would take the Enterprise, not the Defiant.
"What are his rights in this century? Will there be a trial or shall I execute him?" - Worf
Threat Control is for those who want to draw more NPC enemys to their ship. Honestly, the best ones for this is those who know their ship can take massive damage (depending on the situation of course). So you don't have to limit yourself to JUST being a Tactical, Science, or Engineer.
I for one am a Tactical Officer in a Dreadnought, I can honestly not only Tank like an Engineer, but dish out DPS like a decent Escort. My Threat level is at 6 and my teammates love me. They know what I can take and what I can dish out.
On top of that, my build allows me to heal everyone around me as well. What Type you are doesn't define you... I'm a hybrid between a Tac and Eng and if you call me a fail, I will gladly show you in a PvP what my Dreadnought can do. I'm not ashamed to show-case this to anyone.
:cool:
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
From this, I can understand your reasoning on resisting the role.
And I can completely agree with you that nobody should be forced into it.
I am never for making anyone do something they don't want to. Especially in a game we all play for enjoyment.
I consider my self a Trekkie AND a gamer. I like to tank and heal with my Eng in my cruisers. I realize it's not in line with the shows (mostly), but it's my way of contributing to the team. I'm pretty decent at it, and I like doing it. I think of it as protecting my team. And I take pride in that.
At the same time, I can totally understand that someone may not want to, or might even resent it if they felt forced into it.
It's me, Chrome. [Join Date: May 2009]
"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
my Atrox carrier has tanked the Tac cube at the end of Infected elite several times. usually drawing it away and being BY MYSELF against it for several minutes while the rest of the team blows the gate.
Because he is a science officer (and in many cases can be better employed using his Brains to gain a group advantage)
And yet every day I see escort jocks complaining about the extra tac slot being useless
if you are getting blown up change your weapons rig (are you running all cannons??)
Escorts are a ship which in the Series was commanded by Commanders and below
Cruisers get a captain usually (sometimes an Admiral or other big brass)
do you think that a tow truck and a scorpion light recon are the same thing??
Actually your Tac CAN heal (pick an engineering heavy cruiser and specialise in powers that fix others)
on the ground not so easy but still possible (Give them physical assets)
but no a Tac is a tac
you are redshirt not medical
Good cos thats all im asking
.
I was just talking about efficiency, a little bit borgish i know :biggrin:.
Not true, a player who is good in tanking, managing a huge amount of aggro and helping others with it, isn't dumb.
Yes I know, but I don't agree with them. My raptor has a 2 x TT I and 1 HY I setting for the ensign slots, leaving enough space for usefull high tier attack patterns
"What are his rights in this century? Will there be a trial or shall I execute him?" - Worf
isn't that the messed up truth of it? heck, science even has an "inverse taunt" in the form of neural neutralizer.
also, guys, SLOWvax here is a tad tardy on the understanding bit, just fyi. until now he has yet to provide reasoning on how sending the escorts off to die and be stuck in the respawn timer is a bigger boon to the team than a cruiser absorbing all the damage while the escorts (alive and well) just rain hell on enemies.
oh, to the supporters by the way :
you guys like how he says he doesn't want anyone forced into tanking, and at the same time keeps shouting that the escorts and the tactical officers should be the ones tanking? whats the term for that again? starts with ah H and ends in an IPOCRISY.... its at the tip of my tongue.
edit : by the way, you ommited the part in the threat control skill (listed on a wiki and in the game itself) where the people that do get points in threat control also get a defensive bonus to help compensate for the threat they generate.
Weren't you reading?
Escorts are terrible Tactical ships, according to trollvax. :rolleyes:
of course. how could i have not seen that their decreased shields and low hull means they are the perfect choice to soak up enemy fire. thank you for enlightening me.
I said that when I play a Tac I take the hits because its my job I can't help it if "ruined" has a yellow streak a parsec wide
My Tacs close engage because they are tactical
I notice that if ANYONE speaks against the "holy trinity " of Escort master , cruiser monkey and science "healer slave"
gets disrespected by this mauler
Anyone who WANTS to tank should be able to do so
but anyone who doesn't want to should never have to
and change my name one more time laddy and I shall be forced to start behaving like one of you (and mess your name about and disrespect your ancestors)