Coming to a bookstore near you.
"Twinker's Big Folly"
XD.
Also going on vacation tomorrow afternoon and returning Sunday. Have fun till next time I see you cats .
And I am getting too many Server Not Respondings. I would file a support ticket but can't due to the SNRs, and for the fact that that I PROBABLY would get a "Everything is working as intended" message.
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
Though, considering there's a DOff mission to turn in 1 contraband for 140 EC (I think it's 140, maybe 160), and the mission description says that someone is willing to pay "generously" for it, I'm not all that optimistic.
Everything that I've seen offering EC from any type of mission is low. Maybe they've figured that out, but I doubt it.
__________________________________ CO noob and STO veteran.
Just did the KDF Foundry "BOff Grinder: Feds on Fire" to see what I'd get. 652 Dilithium Ore, no EC, 1,858 Expertise.
This is also my 300th post.
Thing is: It's only the Spotlight mission that rewards it.
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
And I am getting too many Server Not Respondings. I would file a support ticket but can't due to the SNRs, and for the fact that that I PROBABLY would get a "Everything is working as intended" message.
Because of course the patch notes will say 'General server stability improvements' and who is Cryptic deny their own patch notes? :P
Coming to a bookstore near you.
"Twinker's Big Folly"
XD.
Also going on vacation tomorrow afternoon and returning Sunday. Have fun till next time I see you cats .
Have fun. And, come on, I'd have a better title than that.
"If you have never used Cello, I'm not interested in your browser opinion."
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
And Tricos were nerfed to a greater extent. They now only do a quarter of their previous damage. And now, pretty much Quantum torps do more damage than a subspace weapon! Whiskey Tango.
[Do Note: this is upon reviewing Adv. Fleet Tricobalt torpedo launchers which now do about 5k kinetic damage as apposed to nearly 20k kinetic.]
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
And Tricos were nerfed to a greater extent. They now only do a quarter of their previous damage. And now, pretty much Quantum torps do more damage than a subspace weapon! Whiskey Tango.
[Do Note: this is upon reviewing Adv. Fleet Tricobalt torpedo launchers which now do about 5k kinetic damage as apposed to nearly 20k kinetic.]
See Taz, this is how it goes at Cryptic...
Whine about it being useless, they buff it stupidly high.
Whine again about it being too powerful, they nerf it to nothing.
So, how the bloody hell am I supposed to get Fleet marks now? The fleet events are too minuscule in the rewards, and now Officer Reports no longer gives them! What is this? :mad:
So, how the bloody hell am I supposed to get Fleet marks now? The fleet events are too minuscule in the rewards, and now Officer Reports no longer gives them! What is this? :mad:
They did it so "More Fleet Marks would be gotten" just as they said when Dil was removed from STFs when S7 came out.
Whine about it being useless, they buff it stupidly high.
Whine again about it being too powerful, they nerf it to nothing.
Tricos are meant to be stupidly powerful because they are a subspace weapon, and in Voy, one was used to 1-shot the Caretaker Array. Oh, and they never used another one because it was on cooldown.
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
I see nothing wrong with what he posted. I would happen to agree that we are more starved for Dilithium than FMs. But we are already Tier IV, it's going to be hard to complete projects anyway.
"If you have never used Cello, I'm not interested in your browser opinion."
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
I see nothing wrong with what he posted. I would happen to agree that we are more starved for Dilithium than FMs.
Not at all. With the PvP assaults, and the occasional STF, Dilithium is very easy to get. using just the assaults alone, I can easily get the daily limit on all my characters. Simple as that.
They did it so "More Fleet Marks would be gotten" just as they said when Dil was removed from STFs when S7 came out.
Fleet Marks will now only come from Fleet events, which only award maybe 10-50 Marks per run, then have a cooldown before that can be run again.
With Officer Reports, do a mission, get 50 Marks, retake Officer Reports immediately after completion, and run the mission over and over again. In that same hour or so, you could easily get 100 Marks depending on the mission. That is many Marks per mission than the Fleet events ever gave us. Of course, with upgrading to Tier 4 and Tier 5, those Fleet Marks are very much needed, and now we have been deprived of that too. :mad:
I would happen to agree that we are more starved for Dilithium than FMs. But we are already Tier IV, it's going to be hard to complete projects anyway.
Actually, for major projects, like upgrades, Dilithium almost always fills up before Fleet Marks in FSF.
For very small fleets, like the one I'm in on my Federation main (sig) which has less than 10 people logging in regularly, Fleet Marks fill up well before Dilithium, even by weeks. So he is right about Dilithium being slower for small fleets, though ours isn't the perfect example.
__________________________________ CO noob and STO veteran.
Not at all. With the PvP assaults, and the occasional STF, Dilithium is very easy to get. Using just the assaults alone, I can easily get the daily limit on all my characters. Simple as that.
Not a ton of people know about that method, however. If we're using all of that Dilithium towards the fleet projects, we do clearly have a huge advantage in that area over most of the fleets in STO.
__________________________________ CO noob and STO veteran.
For very small fleets, like the one I'm in on my Federation main (sig) which has less than 10 people logging in regularly, Fleet Marks fill up well before Dilithium, even by weeks. So he is right about Dilithium being slower for small fleets, though ours isn't the perfect example.
Hmm, that may have been where I saw the problem.
In any case, I have other things to worry about. I've suggested my solution, and that's all I can do.
"If you have never used Cello, I'm not interested in your browser opinion."
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
In my honest opinion, I personally think that the Trico nerf should never have come about. I mean, they are a stupidly powerful weapon for a reason, they are subspace weaponry. But then again there are those in various games that whine about somethings stupid high power, and that's why we can't have nice things.
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
I'm not really sure what to make of the Trico Torp nerf, but I've known the Trico Mine nerf was coming for months. And you know why? They were breaking ESTFs. Running with a full set of tac-buffs and debuffs a single tac-scort could use a Trico mine to blow up a transformer while ignoring the generators.
I'm not really sure what to make of the Trico Torp nerf, but I've known the Trico Mine nerf was coming for months. And you know why? They were breaking ESTFs. Running with a full set of tac-buffs and debuffs a single tac-scort could use a Trico mine to blow up a transformer while ignoring the generators.
Yeah, one guy said he nearly one-shotted Donatra with three 400K crits. Or 1.2 million damage in a few seconds.
What I said still stands though.
Clearly PvPers don't like things being nerfed because of PvE.
__________________________________ CO noob and STO veteran.
Ugh... rebuilt my computer and I thought STO had patched last night. I had left on demand patching on. So the game crashed the moment I tried anything. 20% patched and counting... :mad:
"If you have never used Cello, I'm not interested in your browser opinion."
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
Ugh... rebuilt my computer and I thought STO had patched last night. I had left on demand patching on. So the game crashed the moment I tried anything. 20% patched and counting... :mad:
I was wondering why you left so suddenly.
__________________________________ CO noob and STO veteran.
Yeah, one guy said he nearly one-shotted Donatra with three 400K crits. Or 1.2 million damage in a few seconds.
What I said still stands though.
Clearly PvPers don't like things being nerfed because of PvE.
And I care about PvPers finally getting a dose of their own medicine why exactly? Nearly 99% of all Nerf-bat related injuries in STO are caused by PvPers. It's nice to see them getting feeling it for once.
Though I do admit to totally not getting what you were saying at first. *feels kind of silly*
Comments
"Twinker's Big Folly"
XD.
Also going on vacation tomorrow afternoon and returning Sunday. Have fun till next time I see you cats .
So, Twinkers's Big Folly? I would read that!
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
Not at all looking forward to the new Foundry changes.
CO noob and STO veteran.
We certainly will.
Though, considering there's a DOff mission to turn in 1 contraband for 140 EC (I think it's 140, maybe 160), and the mission description says that someone is willing to pay "generously" for it, I'm not all that optimistic.
Everything that I've seen offering EC from any type of mission is low. Maybe they've figured that out, but I doubt it.
CO noob and STO veteran.
This is also my 300th post.
CO noob and STO veteran.
Thing is: It's only the Spotlight mission that rewards it.
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
Because of course the patch notes will say 'General server stability improvements' and who is Cryptic deny their own patch notes? :P
Have fun. And, come on, I'd have a better title than that.
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
Twinker's Really Big Folly.
[Do Note: this is upon reviewing Adv. Fleet Tricobalt torpedo launchers which now do about 5k kinetic damage as apposed to nearly 20k kinetic.]
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
See Taz, this is how it goes at Cryptic...
Whine about it being useless, they buff it stupidly high.
Whine again about it being too powerful, they nerf it to nothing.
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
They did it so "More Fleet Marks would be gotten" just as they said when Dil was removed from STFs when S7 came out.
EDIT:
Tricos are meant to be stupidly powerful because they are a subspace weapon, and in Voy, one was used to 1-shot the Caretaker Array. Oh, and they never used another one because it was on cooldown.
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
Very kind of him to post an explanation for that.
Now, let's hear about the Tricobalt nerf that went overboard.
CO noob and STO veteran.
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
With Officer Reports, do a mission, get 50 Marks, retake Officer Reports immediately after completion, and run the mission over and over again. In that same hour or so, you could easily get 100 Marks depending on the mission. That is many Marks per mission than the Fleet events ever gave us. Of course, with upgrading to Tier 4 and Tier 5, those Fleet Marks are very much needed, and now we have been deprived of that too. :mad:
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
I don't either.
Actually, for major projects, like upgrades, Dilithium almost always fills up before Fleet Marks in FSF.
For very small fleets, like the one I'm in on my Federation main (sig) which has less than 10 people logging in regularly, Fleet Marks fill up well before Dilithium, even by weeks. So he is right about Dilithium being slower for small fleets, though ours isn't the perfect example.
CO noob and STO veteran.
Not a ton of people know about that method, however. If we're using all of that Dilithium towards the fleet projects, we do clearly have a huge advantage in that area over most of the fleets in STO.
CO noob and STO veteran.
Hmm, that may have been where I saw the problem.
In any case, I have other things to worry about. I've suggested my solution, and that's all I can do.
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
PvPers upset, PvEers upset. That didn't go too well.
CO noob and STO veteran.
Yeah, one guy said he nearly one-shotted Donatra with three 400K crits. Or 1.2 million damage in a few seconds.
What I said still stands though.
Clearly PvPers don't like things being nerfed because of PvE.
CO noob and STO veteran.
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
I was wondering why you left so suddenly.
CO noob and STO veteran.
And I care about PvPers finally getting a dose of their own medicine why exactly? Nearly 99% of all Nerf-bat related injuries in STO are caused by PvPers. It's nice to see them getting feeling it for once.
Though I do admit to totally not getting what you were saying at first. *feels kind of silly*