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PVP Weekly Update 05/11/2012

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Kreael wrote:
    I am a casual pve player mostly. I have played many MMOs and participated in the pvp side of them including but not limited to EQ, WoW, Warhammer, DaoC, and EVE. I also play League of Legends a ton. This is just to give you an idea of the various pvp systems I have experienced.

    I personally feel the correct action would be to remove PvP and not waste time or resources on it, that is just my 2 cents. With that out of the way here are my suggestions on the big 3 things that need changing to make pvp interesting and engaging to me.

    1) Incentives and Rewards
    Right now there is little reason to pvp other than if you enjoy it. This is bad, you want pvp to be a self sufficient part of the game with the reward system. By that I mean you should not have to grind out pve to have the top or near top end pvp gear. Best way to fix this without adding new currencies would be to establish a PvP Exp system similar to the doff reward system. Each pvp match you do gives you the exp, more exp 'ranks' you complete the better gear you can purchase for dilithium from the pvp store. This should include, but not be limited to, new sets that rival the STF ones for pvp, weapons, consumables, doffs, boffs, etc.

    2) Systems and Mechanics
    Right now PvP is so incredibly boring to me. There are a handful of mechanics that are at fault for this.
    a) Too much sustain. My escorts can heal themselves to full in less than a minute and a half. Zombie cruisers are annoying as all get out. The amount of potential healing in this game is causing major problems. Simple fix? -50% all shield and hull regen and heals debuff applied during PvP.
    b) Spike damage/Alpha strikes can lead to one shots or very quick kills. I know this seems contrary to the sustain problem but it is not. Sustain = overtime, buffer = vs alpha strikes. Sustain is too high and buffer is too low simply put. Simple solution would either be a hull/shield HP buff applied, or a crit debuff applied.
    c) Hard counters are TOXIC to pvp. The main reason boarding parties are bad is tac team. Sub Nuc Beam makes sci team required in pvp. This is a much more difficult thing to fix but it does need to be addressed in some fashion or pvp will never become casual friendly nor will boff powers be remotely balanced as far as desirability goes.

    3) Matchmaking and Rankings
    There needs to be a ranking or elo system put into place. This will allow the pros to fight pros and the casuals to fight the casuals. When someone PvPs for the first time and shoots at a target for five minutes and it doesn't die and then has an enemy escort burn them down from full in under six seconds the odds of them enjoying the experience is extremely low.

    Misc Ideas
    • PvP Event hour with increased rewards would be nice.
    • Map/Type inflation is a danger
    • Predictable time limits on pvp matchs would be nice
    • More interactive maps would be nice. Perhaps friendly towers that can be repaired, reinforcements that appear, random debuff nebulas, borg cube randomly attacking, etc.

    This is all excellent input. I'm a big fan of more interactive map types too, especially if they are things that can give someone something to do even if they don't have the perfect PvP crowd approved min/max build.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Eeep...

    I've got to say that this news isn't what I expected, as I was given to understand through interviews I'd heard with the devs, that Season 6 was going to be about Fleet Advancement and Starbases, the Foundry and PvP. Slowly, the Foundry updates kind of fell to the wayside, and now it seems that PvP has as well.

    I guess I'm disapointed that consideration is being given to scrapping PvP entirely...The way I understood the push on C-Store items, the lockbox content and free to play in general, was that the money being made from these ventures (which I understand to be quite profitable), would be put back into game development, and instead of developing these under-developed portions of the game, we're talking about removing them all together. This isn't the mindset that I believed I was supporting all this time. It's too bad that the aspects of the game that seemingly aren't bringing in enough 'bang for the buck', happen to be the aspects of the game that I enjoy the most (namely Featured Episodes and PvP).

    I guess my concern, is that the data mining done on the PvP participation can't really be accurate. For example, I enjoy PvP, and play it occasionally, but if it was properly implemented, I'd likely spend most of my time in PvP. The same can likely be said for other players -- if participation in PvP was comprehensive and fun, whatever form that ultimately takes, then you'd probably see a lot more participation in those zones. It might even bring in a new playerbase to the game, who are interested in a good space-based PvP game.

    I understand the difficulty in investing in something in which returns can't be guaranteed, but, as an investor of sorts in this product, my vote is to develop the PvP into what it has the potential to be.

    I just hope that the whole endevour isn't a setup for failure, in that PvP development can't impact the rest of the game or any of the other dev's time. I don't know how that's possible -- the balancing of powers themselves would need to impact the rest of the game, and PvP without balance isn't likely to be fun.

    My hopes are with you, Gozer, for the sake of the casual and hardcore PvP community as well as all those PvPers that might be. I think that you have the talent and capability to make it work for us.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Akrilon wrote: »
    Eeep...

    I've got to say that this news isn't what I expected, as I was given to understand through interviews I'd heard with the devs, that Season 6 was going to be about Fleet Advancement and Starbases, the Foundry and PvP. Slowly, the Foundry updates kind of fell to the wayside, and now it seems that PvP has as well.

    I guess I'm disapointed that consideration is being given to scrapping PvP entirely...The way I understood the push on C-Store items, the lockbox content and free to play in general, was that the money being made from these ventures (which I understand to be quite profitable), would be put back into game development, and instead of developing these under-developed portions of the game, we're talking about removing them all together. This isn't the mindset that I believed I was supporting all this time. It's too bad that the aspects of the game that seemingly aren't bringing in enough 'bang for the buck', happen to be the aspects of the game that I enjoy the most (namely Featured Episodes and PvP).

    I guess my concern, is that the data mining done on the PvP participation can't really be accurate. For example, I enjoy PvP, and play it occasionally, but if it was properly implemented, I'd likely spend most of my time in PvP. The same can likely be said for other players -- if participation in PvP was comprehensive and fun, whatever form that ultimately takes, then you'd probably see a lot more participation in those zones. It might even bring in a new playerbase to the game, who are interested in a good space-based PvP game.

    I understand the difficulty in investing in something in which returns can't be guaranteed, but, as an investor of sorts in this product, my vote is to develop the PvP into what it has the potential to be.

    I just hope that the whole endevour isn't a setup for failure, in that PvP development can't impact the rest of the game or any of the other dev's time. I don't know how that's possible -- the balancing of powers themselves would need to impact the rest of the game, and PvP without balance isn't likely to be fun.

    My hopes are with you, Gozer, for the sake of the casual and hardcore PvP community as well as all those PvPers that might be. I think that you have the talent and capability to make it work for us.

    I don't think PvP has fallen by the wayside...honestly, I think this is far more than I expected. I expected some bug fixes and maybe two new maps. Potentially we're looking at a major revamp of core functionality here. That's a big deal. Look at how much the STF system changed when Gozer was in charge.

    And like them or hate them, STF's went from something you could only complete reliably if you have a fleet to something you can hop on and run 24/7. If PvP had even half the success the STF revamp had, it will change STO enormously.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    mellestad wrote: »
    I don't think PvP has fallen by the wayside...honestly, I think this is far more than I expected. I expected some bug fixes and maybe two new maps. Potentially we're looking at a major revamp of core functionality here. That's a big deal. Look at how much the STF system changed when Gozer was in charge.

    And like them or hate them, STF's went from something you could only complete reliably if you have a fleet to something you can hop on and run 24/7. If PvP had even half the success the STF revamp had, it will change STO enormously.

    To something you had to hop on and run 24/7 to get anything. Grind baby grind. We would all love more grind.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Sooner then later it would be helpful if you state the direction you decide to take the PvP portion of the game in.

    Things like FPS style in space w/ELO matching et al would require different balancing then OPEN Sector PvP w/Fleets competing for resources. The FPS ELO style would require balancing around individual pilots while Fleet scale PvP would require balancing around the whole. This often means for the Fleet scale some ships would be better at certain tasks then others and therefore not balanced around FPS ELO single ships.
    The in between would be 5v5 or 3v3 team balancing and team ELO.

    This doesn't mean there couldn't be OPEN sector PvP w/Fleets fighting over resourcs, and individual/small team queues. You could make it clear you're balancing things for fleet scale battles while allowing people to queue knowing some ships will be better than others for those maps.

    On the other hand balancing things 1v1 will result in very bland OPEN sector PvP as the FotM (Flavor of the month) ships are used by all rather then niche roles being filled by a variety of ships which result in a greater whole.

    Admittedly, I'm not a fan of ELO style mechanics b/c they tend to bread selfishness in terms of builds and playstyles and players who play towards stats. That said, it is something which will help newer players pair up w/like skilled players to start.

    Also, whether any resources become available via Fleet PvP or ELO style they should not result in the rich getting richer. Having the winner take more makes sense, but winner take all would change the tenor of the game.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I don't possibly think you can fix PvP and not harm PvE. The only way it would work would be to buff everyone, and some abilities get more of a boost then others.

    Consumables should be removed entirely from space PvP. Instant hull, and shield heals need to go also. Most abilities actually need to be reworked entirely, and the way skill points, and power levels modify them.

    Gozer I challenge you to try and play a sci ship that isn't the oddy, say the Recon SV, in a PvP match.

    Hopefully any changes you make, our overlord, will exclusivly be done on tribble, and the rest of the community gets it in psuedo monthly installments. This will allow the active PvP community to play test for bugs and provide crucial feedback on current changes or suggest future ones.

    Furthermore, Re-spec tokens will need huge price reductions if we won't change the system we currently have in place.

    Good luck, and I approve any changes you make regardless of how much I'll hate them. ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    bigduckie wrote:
    To something you had to hop on and run 24/7 to get anything. Grind baby grind. We would all love more grind.

    So what? It's better than floating in Gamma O. asking for a group over and over in chat. If it wasn't for the grind, no-one would play it.

    Heck, adding a grind to PvP would boost pop immediately even without fancy changes or any fixes. Grinding keeps folks in the game.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    mellestad wrote: »
    So what? It's better than floating in Gamma O. asking for a group over and over in chat. If it wasn't for the grind, no-one would play it.

    Heck, adding a grind to PvP would boost pop immediately even without fancy changes or any fixes. Grinding keeps folks in the game.

    You hear that Goz?! Drop the drop rate of the stf stuff down some more .0000007% sounds good. They want more grind. Give it to em!

    Heck More people will join the game the more grind you add!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    bigduckie wrote:
    You hear that Goz?! Drop the drop rate of the stf stuff down some more .0000007% sounds good. They want more grind. Give it to em!

    Heck More people will join the game the more grind you add!

    Obviously there is a balance, and they have increased the drop rates over time.

    You can by hyperbolic all you want, and you can quote me in your sig all you want to show everyone how snarky you are.

    I'm still right though, even if you don't like it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    mellestad wrote: »
    Obviously there is a balance, and they have increased the drop rates over time.

    You can by hyperbolic all you want, and you can quote me in your sig all you want to show everyone how snarky you are.

    I'm still right though, even if you don't like it.

    No snark, no not liking Im almost crapping myself with laughter, I want others to feel the amusement in your statements.

    I do not question the validity of your statements or i would question it. I put things i find funny in my sig. I find your comments quite funny.

    Ill found the original stf's more or less quite good. you got your stuff guaranteed on completion and if you wanted to do it again for the lulz u could.
    now you have to do it repeatedly in the hope you get your gear, not primarily for fun but just to get gear. but thats just me and that is PvE talk and this is PvP.

    I personally dont want people to PvP for gear. (Thats where afkers and Dilith farmers come from) I want PvP who want to have FUN, not complete 1200 arena matches for Klingon Hyper Power Ranger Force Covariant Shields. But definitions of fun are qutie different.

    Question I shall
    mellestad wrote: »

    Heck, adding a grind to PvP would boost pop immediately even without fancy changes or any fixes. Grinding keeps folks in the game.
    Name said grind that would increase pop immediately without said fancy changes and NO fixes?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    bigduckie wrote:
    No snark, no not liking Im almost crapping myself with laughter, I want others to feel the amusement in your statements.

    I do not question the validity of your statements or i would question it. I put things i find funny in my sig. I find your comments quite funny.

    Ill found the original stf's more or less quite good. you got your stuff guaranteed on completion and if you wanted to do it again for the lulz u could.
    now you have to do it repeatedly in the hope you get your gear, not primarily for fun but just to get gear. but thats just me and that is PvE talk and this is PvP.

    I personally dont want people to PvP for gear. (Thats where afkers and Dilith farmers come from) I want PvP who want to have FUN, not complete 1200 arena matches for Klingon Hyper Power Ranger Force Covariant Shields. But definitions of fun are qutie different.

    I understand what you are saying completely. And the reality is your way is the state of the old stfs....empty.

    I'd rather have full queues with a grind than empty queues without a grind.

    If you think you can have both, then you need to design your own MMO and make a billion dollars, because no-one else has figured out how to do it yet. Even FPS games have a grind now.

    If you think I'm hilarious, that's fine too. But I'm still right.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    bigduckie wrote:
    Name said grind that would increase pop immediately without said fancy changes and NO fixes?


    Gear sets. PvP ranks. Leaderboards. Accolades.

    There. I named four, just for you.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Our definition of fancy must be different lol. Oh well I dont disagree grind would probably be the good for pvp, I jsut dont know if I could put up with it. It took me mere days to realise i hated the stf grind,. If pvp gets a grind like that meh who knows what will happen.

    Its a shame people seem to have forgotten how to have fun for the sake of fun. I would say I hate you all but last time I did that I got banned. :(

    Thank Q that some games dont follow said philosophy. Grind over just having fun.

    I totally forget what the point of this thread is now :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    bigduckie wrote:
    I would say I hate you all but last time I did that I got banned. :(

    You hate me because I'm telling you about the realities of MMO game design? You hate me because I like carriers? Geeze, dude.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    mellestad wrote: »
    You hate me because I'm telling you about the realities of MMO game design? You hate me because I like carriers? Geeze, dude.

    Oh god youre reading too much into too. I dont "Hate" you. I dont hate anything really. Its more like screaming "f u world" or such.
    laugh more and take what I say more less seriously
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    bigduckie wrote:
    Oh god youre reading too much into too. I dont "Hate" you. I dont hate anything really. Its more like screaming "f u world" or such.
    laugh more and take what I say more less seriously

    I usually take what people write seriously, it's kind of hard to communicate otherwise, yes?

    But I'll take your advice about what you write, thank you for explaining.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    mellestad wrote: »
    I understand what you are saying completely. And the reality is your way is the state of the old stfs....empty.

    I'd rather have full queues with a grind than empty queues without a grind.

    If you think you can have both, then you need to design your own MMO and make a billion dollars, because no-one else has figured out how to do it yet. Even FPS games have a grind now.

    If you think I'm hilarious, that's fine too. But I'm still right.

    1st the old STFs weren't empty. They didn't have queue's. People teamed up and ran them. I saw no shortage of zone chat of Feds LFG and filling them. The KDF population being so low (for other reasons) meant KDF players may have to wait a bit longer to fill a crew out assuming they didn't have friend that would help them out.

    It's your opinion MMOs don't know how to make grind free games, but it doesn't make you right. Fyi, EvE Online does just fine w/zero queues. The whole game is Open PvP. Not just fighting, but resources, markets, politics etc. People can grind high sec missions, or they can kill other players for loot, or they can setup manufacturing, R&D, mining, etc. In otherwords people can grind or not based on playstyle choices.

    Further STO wasn't even a grind fest pre Season 5. I'm not seeing it as being improved with the grind fest that is STFs. What exactly is it you think is better about it? Maybe you're drawn to grinds, many people find them mind numbingly boring.

    This gets back to an earlier post of mine Cryptic needs to deside what audiance they're going to target. Because people who only go into PvP for a carrot will ruin it those who like the action of PvP. People who want to see their character's name on a leaderboard will ruin for those who like and want to work together as a team.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I begrudgingly grind STFs out of necessity. I queue up for the PvP grind because it's fun (when things work right).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Wow... You would think in an IP like Star Trek that players would speak to each other in a more enlightened manner. I just find some of these statements to be unproductive and pretty much make not just a dev uncomfortable but any player for that manner.

    My science officer prescribes a cold sonic shower a chill hypospray *ttssshhhh*.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Well yeah, give PvP a big enough carrot and people will queue up, if not because they enjoy PvP then just for the carrot.

    STFs have admittedly gotten quite a bit better, but people don't run them hundreds of times out of sheer enjoyment.

    If PvP gets to the point where a lot of people use it but don't like it, then things haven't really gotten better.

    If PvP gets to the point where it's even more enjoyable, and there is also a carrot, then that would be gravy.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    dribyelruh wrote: »
    Well yeah, give PvP a big enough carrot and people will queue up, if not because they enjoy PvP then just for the carrot.

    STFs have admittedly gotten quite a bit better, but people don't run them hundreds of times out of sheer enjoyment.

    If PvP gets to the point where a lot of people use it but don't like it, then things haven't really gotten better.

    If PvP gets to the point where it's even more enjoyable, and there is also a carrot, then that would be gravy.

    That's it. STFs are much more accessible than they originally were which is absolutely great. Unfortunately, they aren't something I particularly enjoy running over and over again. I feel like I need a bumper sticker that says, "I'd rather be PvPing".
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I do agree that the the simplest (likely simplest anyways) is just combine it all into one PVP system no "* vs *" just PVP and to have another bit of focus on play types and rewards.

    Maybe a have a version on the current STF gear (I say current cuz I know it will change over time) with slighty different skills. This might annoy some people though, so maybe something else but it needs to be something that gets our attention but doesn't cause a rift that PvE players feel like they are being left out.

    Also with the PVP system the best way to create fun in my opinion is choice. Give us the ability to have the usual PVP type games like that have been said before in here; Control Points, Kings of the hill, Deathmatch, etc.

    Maybe also, though I know this would be a fairly large change and maybe a down the road thing, a custom match system. Give people the control to create the PVP match they want to play. Maybe I wanna play a deathmatch with no respawn. Or maybe I am in the mood for a control point game with only 5 respawns.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    All PVP in the new system will be cross faction queues.

    Can anyone explain exactly what that means?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    In my opinion PVP in STO is the best pvp, that exists at this time. Only guild wars had a better pvp once.
    I think pvp is about team play and communication, knowing about skills and what they are based on, what they can be contered with. All that is given in STO pvp. So please don't give it up.

    There are really many people playing pvp, as far as i know. It's just that you need a good team with good communication and good knowleghe of game skills before you can have fun in pvp. That leads to the effect, that there are not many people are playing pvp all the time.
    That does not mean, absolutely not, that people does not want it.
    pvp is the only thing in STO, that can be a challenge. everything else (including the few elite stf's) is way too easy for good teams. Please don't take away the only challenging content.

    Again: I love the pvp in STO how it is right now, especially the fact, that you need a good team to have a chance to win. That is, what it makes pvp interesting.

    ______________________________________________________________________

    There are just a few problems:

    1. only 2 pvp variants (i don't mean maps)

    2. you can only queue for a 5 s 5 arena match, not for a 2 vs 2 or a 3 vs 3.
    Not everybody has a complete pvp team ready every time, he wants to play pvp. Without a complete, doing pvp does not make sense in STO. But in my opinion, this is how it has to be.

    3. There are no awards for winning a match. Especially in capture and hold. There is absolutely no motivation for winning that.

    4. heal is stacking and healing are t1 and t2 skills, what makes healing the most powerfull skills in pvp.
    There is a resi cap, why is there no heal cap?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Can anyone explain exactly what that means?

    No

    FvK
    KvK
    or
    FvF

    Just
    Arena
    Cap and Hold
    ect.

    Mixed teams
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Husanak wrote: »
    No

    FvK
    KvK
    or
    FvF

    Just
    Arena
    Cap and Hold
    ect.

    Mixed teams

    So PvP will completely ignore the story of the game and the faction you belong to. LOL ok.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    i know I'm treading in a bad area here but I'm going to say this, because I feel it should be. IF PVP takes away from the rest of the game the badly needed development money that we seem to have scarce little of, in any way shape or form, it should be scrapped for the better health of a game. The game needs so much more content, 2 full factions, you name it , it needs it. IF as you say it can be scrapped with little notice, then, maybe, it may be a good idea to do that, and devote the money, time and developers into trying to put the game as a whole where it needs to be.

    It is interesting that in another thread someone posted that they don't want the minority to 'win" and to "rule" well if we use that metric, PVP, and those that do, are a minority, and as such, shouldn't be listened to. Take that for what it is. This is proof, that PVP is indeed such a small minority, that your entire game play can be scrapped with little notice to the whole of the game.


    That said, I know I'll be flamed and trolled en mass for those comments but well it needs to be said. I don't pvp here, because it is so broken, that doesn't mean that I don't want it fixed, because clearly, it needs it. I also want a healthy functional game. a nice shiney PVP system will be useless, if the game as a whole stagnates and dies.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    So PvP will completely ignore the story of the game and the faction you belong to. LOL ok.

    Or the story will change... frankly a fed v klink war was always a bad idea imo anyway. :)

    Feds and Klinks have been killing borg together for 100,000s of rounds of STFs by now... might as well kiss and make up.

    They could always intro a third faction a year or two from now... and reignite the fed klink war... and give us real open PvP. I don't see how that works with out a third faction anyway.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    dribyelruh wrote: »
    Well yeah, give PvP a big enough carrot and people will queue up, if not because they enjoy PvP then just for the carrot.

    I really hope not. In my experience, PvP becomes far less fun when some players are there only for the rewards. Players that are just playing for the reward will use any trick they think they can pull off without consequences to increase the "farming" efficiency - including kill trading, throwing the match, leaving the team at the first hint the team will lose, etc.

    When it comes to this, if I'm not interested in PvP but the game pushes me towards it by making a must-have reward only obtainable through it, I tend to just leave the game.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Typhon-Pact type of Faction..that has access to these extra ships, like the Galor, Jem Attack ship etc. Able to add in new ship designs to fill gaps, more detailed beta quadrant for them etc. more stuff for systems and design to do :) Plus more matches and a war. Everybody wins!

    Well, at least in terms of content, pvp and such. :)
This discussion has been closed.