So many people have asked for more use of the lower tier ships that this could be a great way to incorporate that and it might give pvp a huge boost in players because of it.
I love this idea of having PvP queues with specific tier ships. Maybe this can be implemented once PvP is off life-support. Would be awesome if it supported creating maps with specific ships allowed too, ie TOS ships only.
Firstly, it would really help a lot if I could push the hotkey for my power once and have it work rather then spending an hour pressing the key repeatedly (or having it mis-activate and start a cooldown but not work).
This would seem like the #1 place to begin fixing PvP... It has been reported over and over and ignored.
Secondly, fix the damn chase camera. It's too slow and is rarely looking forward. How can I PvP if I can't see???
Thirdly, AND MOST IMPORTANTLY, start listening to the players. You ignore all their feedback (proof will be in the non-reading by devs of their very own thread right here after the initial post - yep we are all wasting our time, they really don't care) and then wonder why your stats show the game sucks. The forums are full of ideas (good and bad), start polling the players to pick popular ones.
1 busy person on PvP... and how many are dedicated to the next lockbox? and pulling the whole thing from the game if unsuccessfull? seems a little harsh. I mean at worst you could just let it rot as is? not like it was useing up lockbox development resources.
There is not much you can do for Player Vs Player in any MMORPG it's what it is Player vs Player so how much more could you put into PvP I'm not into PvP that much and I've played STO PvP and I think it's fine the only thing I can think of adding to STO's PvP is making it so whichever faction wins the PvP match that faction gets control of the planet or area in space or something like that
All I see is add this add, when we REALLY NEED is balance this and balance that.
First off like I said, remove faction nonsense from Kerrat, it is just silly all the Klingons hiding in Cloak and it is impossible to have any battles with that many people in cloak.
Increase the amount of players that can be in each zone!! to something that is insane ;3
and balance, balance balance.
Just an opinion, but the faction system should be removed from the game entirely. It leaves too much room for inactive factions/unused maps/etc.
Hi folks welcome to a new feature - The PVP Weekly Update.
Every Friday before I leave the office for the day Im going to jump into the PVP forums and give you an update. It may be a small update or it might be a big update. It may be a very simple there is nothing notable to report this week, how is everyone doing? sort of thing. Or, it could be here is a list of big things that are on their way to you on Tribble. Go take a look and tell me what you think sort of post.
Whatever it is, its going to happen every week.
Todays Topic State of PVP in STO.
Put simply, the current state of PVP in STO = FAIL
I dont think I can be any clearer on this point. You the players dont like it, we the developers dont like it and all the data we pull from the servers backs up the statement as well. Now, we could start discussing why PVP is the way it is. There are lots of reasons, some you as players know and some you dont. Discussing that particular topic wouldnt move us forward, now is not the time to figure out who is to blame for what and why.
It is however time to move forward. The first question we (the developers) had to ask ourselves is can PVP be saved?
I dont use the word Saved lightly. I dont mean fixed, updated, or fun. I literally mean saved.
Now, what Im about to tell you is going to scare a few people, its going to make some of you angry. Its not meant to do either of those things, and please dont read into anything I type. Im not trying to be sarcastic, blame you the players for anything, or infer that the opinions of the players in STO that care about PVP dont matter . I just want to make sure you understand where we are at in this process.
Right now because PVP is in such bad shape that we (the developers) have to decide if we think we can turn this problem around. Participation in PVP related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people that log in to the game and play in any significant way.
See I told you.. scary. I know, some of you are reading this and getting angry. I understand but this is simply the bare naked truth.
Cryptic is a business and everything that makes up STO requires resources to develop, implement, and maintain. I think its pretty obvious that since the launch of STO that PVP has not had a fair share of those resources allocated to it. This fact is the primary reason PVP is in the state that its currently in.
Something has to be done, PVP cannot stay the way that it is now. We either have to try to save it, or take it out of the game completely. We have to allocate resources in order to save it and thats where I come into the picture.
Right this moment, Im the only resource PVP gets. My job is to figure out if I can find a way to improve the entire system in a way that does not impact development of the rest of the game in any significant way. Its going to be a challenge to put it mildly, but Im going to try. Im going to do my best to make PVP a viable STO gameplay feature that appeals to a much larger audience than it does now.
Its simply going to have to get better and appeal to a much larger group of players on a regular basis if its going to survive. This also means that many of you are not going to like the changes I am forced to make in order to meet these goals, but before you get too upset at something I change you might want to consider the alternative, which would be no PVP at all.
There are big changes coming to PVP, some I think you are going to like, others no so much because no one likes change. Some are not going to make a whole lot of sense at the time because you wont be seeing the whole long term plan I have in store for PVP over the course of the next year or so.
As far as these forums go, keep in mind that much of what is bothering you right now at this particular time in the current implementation of the PVP system isnt something Im really going to get very involved with. Its all going to have to change, and change in a very big way. Im not going to spend much time trying to solve an current issue you might have right at this very moment when there is a very high probability that a month or two down the road a large scale change to the PVP system in general is going to solve the issue.
Here is an example..
I see lots of threads about KDF players having access to gear that FED players do not. This isnt going to be a problem in the new system since their will not be any FED vs KDF PVP. All PVP in the new system will be cross faction queues.
More information in next weeks edition..
Have a good weekend.
Goz
Well, you have proably thought about this already and might have reason not to do it Gozer, but here is my idea to breath some life into PVP. You guys are talking about doing a Fleet starbase system. Use this system for PVP. Make us fight Fleet vs Fleet for starbases. Do the Fed and the KDF really have enough money to build a new starbase for every one of our thousands of Fleets, or do they only have enough for say maybe 20 to 30, making it so both Factions want only their best Fleets in the starbases.
As far as your current pvp que system goes, you should really just scrap it. Maybe instead make pvp maps. Maybe have missions for pvp, killing an enemy player drops some special item that you maybe can only get through pvp. But if for some strange reason you decide to do away with Faction vs Faction pvp just remember, the current storyline is based on this war. There can't just be peace out of the blue. Maybe the Undine have invaded fruther into the Fed and KDF than we thought, maybe most of the higher ups are thought to be undine. In this case the only people you can trust are your fleetmates and your fleets allies. This then takes Faction vs Faction and replaces it with Fleet vs Fleet without completly destorying the storyline.
But what I think would be the best way to replace pvp ques once again goes back to the Fleet starbase system. Have you ever play Pirates of the Burning Sea Gozer? If not please go take a look at it. It combat is very simlar to STO. Really the only difference is they are in different time periods, that and PotBS has a better pvp system. Same PVE system, better PVP system. You see, their fleets fight other towns, they then build up the town as they hold onto it longer. When a new fleet takes the town its upgrades get destoryed in the fighting and must be rebuilt by the new fleet. When I town is about to be fought over it makes a red zone, which is a circle around the town that becomes red. In this zone it is open season PVP wise, anyone in another faction is fair game. The STO red zone would be around a star base, in sector space. When Fed and KDF find each other in this red zone and one attacks the other it makes something simlar to a deepspace encounter. For a short period after the battle starts back for both sides can join the fight. In PotBS you see anywhere between 1 vs 1 to 12 vs 12, even somethimes 12 vs 1. If you have not play PotBS Gozer I highly suggest you go check it out, it will give you the ideas you need to save PVP.
P.S., PotBS is a F2P game that used to be P2P, just like STO.
No FED/KDF PVP? Seriously? A bunch of people queuing up for a cross-faction battle royale? Wat?
Yeah, that reminds me of the time in the Dominion War where Sisko, Martok, Picard, Data, the Founder, and Weyoun stepped out onto the mat for a steel cage match where the last man standing won.
Come to think of it, I'd kind of love to see that. My money's on Sisko.
So PVP will no longer be the embodiment of the Klingon/Federation War...it will be f'ing Thunderdome.
Thunderdome was entertaining in a cheesy way, but it does not belong in my Star Trek, thankyouverymuch.
Hi folks welcome to a new feature - The PVP Weekly Update.
Every Friday before I leave the office for the day Im going to jump into the PVP forums and give you an update. It may be a small update or it might be a big update. It may be a very simple there is nothing notable to report this week, how is everyone doing? sort of thing. Or, it could be here is a list of big things that are on their way to you on Tribble. Go take a look and tell me what you think sort of post.
Whatever it is, its going to happen every week.
Todays Topic State of PVP in STO.
Put simply, the current state of PVP in STO = FAIL
I dont think I can be any clearer on this point. You the players dont like it, we the developers dont like it and all the data we pull from the servers backs up the statement as well. Now, we could start discussing why PVP is the way it is. There are lots of reasons, some you as players know and some you dont. Discussing that particular topic wouldnt move us forward, now is not the time to figure out who is to blame for what and why.
It is however time to move forward. The first question we (the developers) had to ask ourselves is can PVP be saved?
I dont use the word Saved lightly. I dont mean fixed, updated, or fun. I literally mean saved.
Now, what Im about to tell you is going to scare a few people, its going to make some of you angry. Its not meant to do either of those things, and please dont read into anything I type. Im not trying to be sarcastic, blame you the players for anything, or infer that the opinions of the players in STO that care about PVP dont matter . I just want to make sure you understand where we are at in this process.
Right now because PVP is in such bad shape that we (the developers) have to decide if we think we can turn this problem around. Participation in PVP related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people that log in to the game and play in any significant way.
See I told you.. scary. I know, some of you are reading this and getting angry. I understand but this is simply the bare naked truth.
Cryptic is a business and everything that makes up STO requires resources to develop, implement, and maintain. I think its pretty obvious that since the launch of STO that PVP has not had a fair share of those resources allocated to it. This fact is the primary reason PVP is in the state that its currently in.
Something has to be done, PVP cannot stay the way that it is now. We either have to try to save it, or take it out of the game completely. We have to allocate resources in order to save it and thats where I come into the picture.
Right this moment, Im the only resource PVP gets. My job is to figure out if I can find a way to improve the entire system in a way that does not impact development of the rest of the game in any significant way. Its going to be a challenge to put it mildly, but Im going to try. Im going to do my best to make PVP a viable STO gameplay feature that appeals to a much larger audience than it does now.
Its simply going to have to get better and appeal to a much larger group of players on a regular basis if its going to survive. This also means that many of you are not going to like the changes I am forced to make in order to meet these goals, but before you get too upset at something I change you might want to consider the alternative, which would be no PVP at all.
There are big changes coming to PVP, some I think you are going to like, others no so much because no one likes change. Some are not going to make a whole lot of sense at the time because you wont be seeing the whole long term plan I have in store for PVP over the course of the next year or so.
As far as these forums go, keep in mind that much of what is bothering you right now at this particular time in the current implementation of the PVP system isnt something Im really going to get very involved with. Its all going to have to change, and change in a very big way. Im not going to spend much time trying to solve an current issue you might have right at this very moment when there is a very high probability that a month or two down the road a large scale change to the PVP system in general is going to solve the issue.
Here is an example..
I see lots of threads about KDF players having access to gear that FED players do not. This isnt going to be a problem in the new system since their will not be any FED vs KDF PVP. All PVP in the new system will be cross faction queues.
More information in next weeks edition..
Have a good weekend.
Goz
I been gone from playing STO to SWTOR but found myself still returning to STO only because the pvp is so addicting.
One you understand power management, shield distribution ( tied to space bar), and skills/powers. You literally are unkillable in any vessel, if you know its limits.
Escort can run
Cruiser can tank
SV can tank and run
Once learned it takes teamwork to kill anyone except well placed burst.
One of the posters in this thread said he wish he played pvp earlier
The bracket system does not get enough people below VA.
Why not combine Lt-VA arena pvp add a value to each ship like
Runabout -1
Captain yahtsCorvette-2
Lt ship -Light frigate-3
4 -9
VA -Battle cruisers-10
So it would take 10 players on runabouts for one player in carrier captain/VA ship.
Now anyone can play any ship in pvp.
Now captains stats depending on what lvl will need to be brought up to VA lvl to compete for the lack of level equipment..
OPEN SPACE PVP is number one.
Just give the players the abilite to make their own pvp maps and each week you pick one and we make it that weeks battle zone . place 3-16 territory control areas and we will fight for them for lets say some pvp valor system. Then you add some ranking system for the valor = WIN with little effort .
Lets say each battle zone is a 100 point system each side will get 100 point s= 100 runabouts or 10 carriers/VA or 33 Lt ship or a mix u get the pic.
Start a bounty on players heads if it gets high enough they grab a extra point on there ships value so VA ship with high bounty now cost 11 points instead of 10 make it go to max of 15. So great players will have to switch ship to let bounty cool off if they want to not handicap there team. This will make guild premades have to switch it up. To keep facerolling pugs, this will give a pug player a better chance on winning. It will also help pugs put together groups earn medals better gear.
Kerrat is always full, this mean everyone really want Open space pvp really bad. This was always a request.
There will always be something op and you can never always fix everything but in STO so many things can seem op with good team work this cloak of opness makes for a balance game. One ship can counter everything.
For instance 1 Vulcan ship GW/EWP can counter a whole carrier team (that kills everything ) and turn the tide in the arena for his or her team.
Just FIX the BIG THINGS that are op when they come by.
Ive spent $80 dollars already on ships even before f2p just to get some weird builds going, STO is so fun because of the variety of way to spec your ship and the huge difference in some to others. None are really bad in the right hands and if pvp is going from STO I have no need to be here, no offence .
I was even looking at buying this new carrier but because of this thread I am hesitant why buy the thing if we might not have pvp soon.
Forgot to mention this is for space pvp, I would not put any effort int ground pvp so many other game can do that. SPACE is what makes STO unique focus on that PLS...
What amazes me about this post is that cryptic never once thought (until now) that ignoring PvP for so very long is maybe what caused the low numbers of players that currently PvP.. and now they are "contemplating" taking it out of the game completely? I can honestly say that if that happens, I will no reason to even use PvE to build my ship up to compete in PvP, which is the only reason why I PvE and ultimately, the only reason why I play this game.
Perhaps if PvP wasn't ignored for so long, the numbers would not have dwindled down to almost nothing. I implore you, Gozer, to look at the statistics of PvP since the start of the game. While they may be low now, they haven't always been. I challenge you to fix and repair what has been ignored and dig back into the massive forum posts where PvP'ers, in fact, begged cryptic to give more time and attention to PvP.
I play the PvP queues every chance I get, despite the long wait times. Because the wait is so ridiculous, a STF queue will often pop before a PvP will.
Why don't you instead, Gozer, see how many people play in open PvP instances like Ker'rat where people don't have to wait on the queues.
I question your numbers and the validity of them as being a reflection of the true desire for people to PvP. Look at how it used to be before people moved on to other games due to lack of attention to PvP. Look at the massive forum posts on PvP viability.. which has not changed since day 1 of this game.
Perhaps if you do put the effort into PvP like what has been promised since the beginning, you will see higher numbers again. Don't judge based on current numbers. Ignoring PvP by the current player base is only the result of it having been ignored by Cryptic since the beginning.
You forgot a 3rd alternative, Gozer. If you don't plan to do anything about PvP, you don't have to take it out of the game... just leave it alone. I would rather have something, than nothing at all. If you remove it, I will have no further reason to stay because you (cryptic) can never program anything as smart as the human brain, and you are unable to replace PvP with any PvE scenario... that is a fact.
Why concern yourself with queues-- which is part of the problem? Why not create more open PvP places like Ker'rat . Why not create a queue for open instances that does not depend on the current numbers... (i.e. a player can enter even if they are the only person in the map). Show the total number of players in the map so we can pick and choose which open instance to join? Eh????
Thank you for your time and attention tot his matter.
I dont think I can be any clearer on this point. You the players dont like it, we the developers dont like it and all the data we pull from the servers backs up the statement as well. Now, we could start discussing why PVP is the way it is. There are lots of reasons, some you as players know and some you dont. Discussing that particular topic wouldnt move us forward, now is not the time to figure out who is to blame for what and why.
There is one reason. Everything that is wrong stems from that single cause and ignoring it won't fix what's broken, won't create something better, nor will it prevent things from getting so bad again. I'm not saying that playing the blame game is necessary but owning up to past mistakes is a step in the right direction.
We aren't off to a good start. We have this thread proclaiming what many already knew but promising to bring more weekly updates to show that Cryptic is very concerned with the state of PvP. We have a second weekly update that was more "nothing to report" but I suppose technically an update. And we have an announcement that the third weekly update won't happen because of a Birthday. It's nice to see things being taken so seriously.
Your call is very important to us. Please remain on the line.
...Your call is very important to us. Please remain on the line.
oh common pvp updates are coming soon..... at least there is consistency to it. Be sure to be polite and constructive in your comments on the forums otherwise you might get ignored:eek:.
Also while no Dev can talk about it, you are going to like it a lot, its already in testing and just great, your feedback was very important during the secret design process, and no we don't need your feedback for balance testing. Once you have bought the new awesomesauce on holodeck and TRIED it for yourself your feedback is a debatable minority opinion. Certainly no feature goes live borken or out of balance. Long live our QA team...as i said soon
I believe in proper pvp updates, as much as i do in a romulan faction. Both would make me extremly happy and spend a lot of money on STO.
I believe the inclusion of killer bunnies as a playable race (exclusive to the KDF) would not only save this game and its PVP but would also revitalize the entire online gaming industry.
Please see this thread as to some of my observations on why ppl don't pvp and some RELATIVELY simple tweaks that could be made a band-aids while more fundamental (re-)engineering is done.
The brief version is: STO PVP doesn't *FEEL* like Star Trek, so why play? People play this game to feel like they ARE Kirk/Picard/you fav cpt.
In addition, if cloaking mechanics were tweaked, it would provide a much more interesting, Trek-y PVP environment. Here are my cloak tweak suggestions.
1) no more "normal cloak" and "battle cloak". For either faction. Cloak is cloak. If not in cool-down, it can be activated, red alert or not. No defensive buf (as current battle cloak has now), but a defensive DE-buff (that is what always happened in Trek). Current cloak mechanics are very non-Trek-y, and one of things contributing to why ppl don't like PVP in this game. Maybe Feds have longer cooldowns? Maybe damage to shield systems can put cloak back into cool-down? Many options. Maybe Klingons can get a new "battle" cloak with shorter cooldown, or lower chance of shield damage triggering cooldown... As i said, many options that DON'T require a complete overhaul.
2) The b'rel cloak can remain as-is as a special cloak for the c-store ship....
3) Torpedos are, once again central, as they are so slow now that they are useless against a cloaking ship, even if a defensive de-buff is added for activating cloak. See my linked post for a long discussion of Torpedoes.
Just my dime, but yes PVP in sto is poor. For my money, instanced pvp mini games always disappoint. We have LOL to do meaniningless, quick fights these days. If you wanna make PVP better, make it mean something other than a gear grind, by all means keep the instanced stuff for a "practice" area, but to fix pvp what I'd suggest is either making a new area or set of areas for pvp, or flagging certain existing areas for PVP, The explorartion sectors would be perfect, you can tie in the diplomacy missions for extra depth - you already have exploration, ground missions and diplomacy in those zones add control points and control based bonuses and you're pretty much there.
There are several cool mechanics you can use, auto flagged for pvp on entry, captains on diplomacy missions are flagged as such - if killed whilst diplo flagged they give a negative reward including a debuff that stops the attacker accepting diplo missions for a hefty time like a week. If your diplo flagged and attack in pvp, you should recieve the same penalties or perhaps even steeper ones.
Planets, and other nodes that can be randomly generated using the already existing mechanics, require control to be gained on multiple level using diplomacy, ground missions and fleet actions on the system map. Building an outpost for example.
To me, the simplification of the PVP from faction based or free for all to just free for all just compounds the problems, its unpopular now because its meaningless as all instanced PVP is, world PVP is the only PVP thats worth anything and has any chance of engaging people in a long term way.
[Rolls into the thread while activating Target Optics and unholstering the [Zombie Control Compression Pistol of Epicosity Mk XIV], shoots and vaporizes this exposed Zombie thread!] :cool:
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Comments
I love this idea of having PvP queues with specific tier ships. Maybe this can be implemented once PvP is off life-support. Would be awesome if it supported creating maps with specific ships allowed too, ie TOS ships only.
This would seem like the #1 place to begin fixing PvP... It has been reported over and over and ignored.
Secondly, fix the damn chase camera. It's too slow and is rarely looking forward. How can I PvP if I can't see???
Thirdly, AND MOST IMPORTANTLY, start listening to the players. You ignore all their feedback (proof will be in the non-reading by devs of their very own thread right here after the initial post - yep we are all wasting our time, they really don't care) and then wonder why your stats show the game sucks. The forums are full of ideas (good and bad), start polling the players to pick popular ones.
First off like I said, remove faction nonsense from Kerrat, it is just silly all the Klingons hiding in Cloak and it is impossible to have any battles with that many people in cloak.
Increase the amount of players that can be in each zone!! to something that is insane ;3
and balance, balance balance.
Just an opinion, but the faction system should be removed from the game entirely. It leaves too much room for inactive factions/unused maps/etc.
Well, you have proably thought about this already and might have reason not to do it Gozer, but here is my idea to breath some life into PVP. You guys are talking about doing a Fleet starbase system. Use this system for PVP. Make us fight Fleet vs Fleet for starbases. Do the Fed and the KDF really have enough money to build a new starbase for every one of our thousands of Fleets, or do they only have enough for say maybe 20 to 30, making it so both Factions want only their best Fleets in the starbases.
As far as your current pvp que system goes, you should really just scrap it. Maybe instead make pvp maps. Maybe have missions for pvp, killing an enemy player drops some special item that you maybe can only get through pvp. But if for some strange reason you decide to do away with Faction vs Faction pvp just remember, the current storyline is based on this war. There can't just be peace out of the blue. Maybe the Undine have invaded fruther into the Fed and KDF than we thought, maybe most of the higher ups are thought to be undine. In this case the only people you can trust are your fleetmates and your fleets allies. This then takes Faction vs Faction and replaces it with Fleet vs Fleet without completly destorying the storyline.
But what I think would be the best way to replace pvp ques once again goes back to the Fleet starbase system. Have you ever play Pirates of the Burning Sea Gozer? If not please go take a look at it. It combat is very simlar to STO. Really the only difference is they are in different time periods, that and PotBS has a better pvp system. Same PVE system, better PVP system. You see, their fleets fight other towns, they then build up the town as they hold onto it longer. When a new fleet takes the town its upgrades get destoryed in the fighting and must be rebuilt by the new fleet. When I town is about to be fought over it makes a red zone, which is a circle around the town that becomes red. In this zone it is open season PVP wise, anyone in another faction is fair game. The STO red zone would be around a star base, in sector space. When Fed and KDF find each other in this red zone and one attacks the other it makes something simlar to a deepspace encounter. For a short period after the battle starts back for both sides can join the fight. In PotBS you see anywhere between 1 vs 1 to 12 vs 12, even somethimes 12 vs 1. If you have not play PotBS Gozer I highly suggest you go check it out, it will give you the ideas you need to save PVP.
P.S., PotBS is a F2P game that used to be P2P, just like STO.
Yeah, that reminds me of the time in the Dominion War where Sisko, Martok, Picard, Data, the Founder, and Weyoun stepped out onto the mat for a steel cage match where the last man standing won.
Come to think of it, I'd kind of love to see that. My money's on Sisko.
So PVP will no longer be the embodiment of the Klingon/Federation War...it will be f'ing Thunderdome.
Thunderdome was entertaining in a cheesy way, but it does not belong in my Star Trek, thankyouverymuch.
I been gone from playing STO to SWTOR but found myself still returning to STO only because the pvp is so addicting.
One you understand power management, shield distribution ( tied to space bar), and skills/powers. You literally are unkillable in any vessel, if you know its limits.
Escort can run
Cruiser can tank
SV can tank and run
Once learned it takes teamwork to kill anyone except well placed burst.
One of the posters in this thread said he wish he played pvp earlier
The bracket system does not get enough people below VA.
Why not combine Lt-VA arena pvp add a value to each ship like
Runabout -1
Captain yahtsCorvette-2
Lt ship -Light frigate-3
4 -9
VA -Battle cruisers-10
So it would take 10 players on runabouts for one player in carrier captain/VA ship.
Now anyone can play any ship in pvp.
Now captains stats depending on what lvl will need to be brought up to VA lvl to compete for the lack of level equipment..
OPEN SPACE PVP is number one.
Just give the players the abilite to make their own pvp maps and each week you pick one and we make it that weeks battle zone . place 3-16 territory control areas and we will fight for them for lets say some pvp valor system. Then you add some ranking system for the valor = WIN with little effort .
Lets say each battle zone is a 100 point system each side will get 100 point s= 100 runabouts or 10 carriers/VA or 33 Lt ship or a mix u get the pic.
Start a bounty on players heads if it gets high enough they grab a extra point on there ships value so VA ship with high bounty now cost 11 points instead of 10 make it go to max of 15. So great players will have to switch ship to let bounty cool off if they want to not handicap there team. This will make guild premades have to switch it up. To keep facerolling pugs, this will give a pug player a better chance on winning. It will also help pugs put together groups earn medals better gear.
Kerrat is always full, this mean everyone really want Open space pvp really bad. This was always a request.
There will always be something op and you can never always fix everything but in STO so many things can seem op with good team work this cloak of opness makes for a balance game. One ship can counter everything.
For instance 1 Vulcan ship GW/EWP can counter a whole carrier team (that kills everything ) and turn the tide in the arena for his or her team.
Just FIX the BIG THINGS that are op when they come by.
Ive spent $80 dollars already on ships even before f2p just to get some weird builds going, STO is so fun because of the variety of way to spec your ship and the huge difference in some to others. None are really bad in the right hands and if pvp is going from STO I have no need to be here, no offence .
I was even looking at buying this new carrier but because of this thread I am hesitant why buy the thing if we might not have pvp soon.
Forgot to mention this is for space pvp, I would not put any effort int ground pvp so many other game can do that. SPACE is what makes STO unique focus on that PLS...
Perhaps if PvP wasn't ignored for so long, the numbers would not have dwindled down to almost nothing. I implore you, Gozer, to look at the statistics of PvP since the start of the game. While they may be low now, they haven't always been. I challenge you to fix and repair what has been ignored and dig back into the massive forum posts where PvP'ers, in fact, begged cryptic to give more time and attention to PvP.
I play the PvP queues every chance I get, despite the long wait times. Because the wait is so ridiculous, a STF queue will often pop before a PvP will.
Why don't you instead, Gozer, see how many people play in open PvP instances like Ker'rat where people don't have to wait on the queues.
I question your numbers and the validity of them as being a reflection of the true desire for people to PvP. Look at how it used to be before people moved on to other games due to lack of attention to PvP. Look at the massive forum posts on PvP viability.. which has not changed since day 1 of this game.
Perhaps if you do put the effort into PvP like what has been promised since the beginning, you will see higher numbers again. Don't judge based on current numbers. Ignoring PvP by the current player base is only the result of it having been ignored by Cryptic since the beginning.
You forgot a 3rd alternative, Gozer. If you don't plan to do anything about PvP, you don't have to take it out of the game... just leave it alone. I would rather have something, than nothing at all. If you remove it, I will have no further reason to stay because you (cryptic) can never program anything as smart as the human brain, and you are unable to replace PvP with any PvE scenario... that is a fact.
Why concern yourself with queues-- which is part of the problem? Why not create more open PvP places like Ker'rat . Why not create a queue for open instances that does not depend on the current numbers... (i.e. a player can enter even if they are the only person in the map). Show the total number of players in the map so we can pick and choose which open instance to join? Eh????
Thank you for your time and attention tot his matter.
http://www.youtube.com/watch?v=D9Em6bRBXFc&feature=list_related&playnext=1&list=SPA17B3FAA1DA374F3
Fast paced + large areas with good speed!
Maybe even sniping weapons could be usefull in areas large in this video.
I know cryptic can code something like this to fit epic fights for PVP.
Spot on. Unfortunately I suspect they are aware, hence:
There is one reason. Everything that is wrong stems from that single cause and ignoring it won't fix what's broken, won't create something better, nor will it prevent things from getting so bad again. I'm not saying that playing the blame game is necessary but owning up to past mistakes is a step in the right direction.
We aren't off to a good start. We have this thread proclaiming what many already knew but promising to bring more weekly updates to show that Cryptic is very concerned with the state of PvP. We have a second weekly update that was more "nothing to report" but I suppose technically an update. And we have an announcement that the third weekly update won't happen because of a Birthday. It's nice to see things being taken so seriously.
Your call is very important to us. Please remain on the line.
Also while no Dev can talk about it, you are going to like it a lot, its already in testing and just great, your feedback was very important during the secret design process, and no we don't need your feedback for balance testing. Once you have bought the new awesomesauce on holodeck and TRIED it for yourself your feedback is a debatable minority opinion. Certainly no feature goes live borken or out of balance. Long live our QA team...as i said soon
I believe in proper pvp updates, as much as i do in a romulan faction. Both would make me extremly happy and spend a lot of money on STO.
*in the mean time*
/heal_hale 1
/hold_the_line 1
I believe the inclusion of killer bunnies as a playable race (exclusive to the KDF) would not only save this game and its PVP but would also revitalize the entire online gaming industry.
Please see this thread as to some of my observations on why ppl don't pvp and some RELATIVELY simple tweaks that could be made a band-aids while more fundamental (re-)engineering is done.
The brief version is: STO PVP doesn't *FEEL* like Star Trek, so why play? People play this game to feel like they ARE Kirk/Picard/you fav cpt.
In addition, if cloaking mechanics were tweaked, it would provide a much more interesting, Trek-y PVP environment. Here are my cloak tweak suggestions.
1) no more "normal cloak" and "battle cloak". For either faction. Cloak is cloak. If not in cool-down, it can be activated, red alert or not. No defensive buf (as current battle cloak has now), but a defensive DE-buff (that is what always happened in Trek). Current cloak mechanics are very non-Trek-y, and one of things contributing to why ppl don't like PVP in this game. Maybe Feds have longer cooldowns? Maybe damage to shield systems can put cloak back into cool-down? Many options. Maybe Klingons can get a new "battle" cloak with shorter cooldown, or lower chance of shield damage triggering cooldown... As i said, many options that DON'T require a complete overhaul.
2) The b'rel cloak can remain as-is as a special cloak for the c-store ship....
3) Torpedos are, once again central, as they are so slow now that they are useless against a cloaking ship, even if a defensive de-buff is added for activating cloak. See my linked post for a long discussion of Torpedoes.
There are several cool mechanics you can use, auto flagged for pvp on entry, captains on diplomacy missions are flagged as such - if killed whilst diplo flagged they give a negative reward including a debuff that stops the attacker accepting diplo missions for a hefty time like a week. If your diplo flagged and attack in pvp, you should recieve the same penalties or perhaps even steeper ones.
Planets, and other nodes that can be randomly generated using the already existing mechanics, require control to be gained on multiple level using diplomacy, ground missions and fleet actions on the system map. Building an outpost for example.
To me, the simplification of the PVP from faction based or free for all to just free for all just compounds the problems, its unpopular now because its meaningless as all instanced PVP is, world PVP is the only PVP thats worth anything and has any chance of engaging people in a long term way.
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Cheers,
Tobar26th