Charge Particle Burst III test:
In a few hrs I deliver some more test with Charge Particle Burst III, but the preliminary test I made today, with Tractor beam with Very Rare Doff, Tachyon Beam II and CPB III and him with 9 on Power Insulators, I only made 4126 (from 5927 to 1801) shield damage.
So shield Drains are still not really useable in Pvp.
So shield Drains are still not really useable in Pvp.
I still need to do more test on shield dran, but at this point I think thatSci ship are still not really useable in PVP.
I am afraid that at the end of the patch, we end up worst than before, with PSW nerfed and shield drain and GW still useless.
Gravity Well does not, and never has, directly had an effect on a person's speed. It is a pull, or "reverse-repel," that forces the target to slide toward a position at each pulse. They are not slowed down, they are simply moving in multiple directions as the same time.
I think less is more. Get rid of it, it's just flavor text. If the crew value would actually become important, they would need to rebalance all the existing ships. (And fix the crew death mechanic.) I think they have enough on their plate already and it would be better if the fewer mechanics would work better.
I agree. Dump the crew mechanic as it has never been useful or remotely worked well (especially the death mechanic).
Gravity Well does not, and never has, directly had an effect on a person's speed. It is a pull, or "reverse-repel," that forces the target to slide toward a position at each pulse. They are not slowed down, they are simply moving in multiple directions as the same time.
Humm.. thank you for that info, that clear some stuff. I need to check that when I can.
It's released tomorrow and it's not even been publicly tested? i don't like the sound of that...
Yes, that never works out well. Everything always has some bug come with it. no testing means something is bound to be wrong from a graphical glitch to a transwarp sending us to the wrong place to something more serious.
i hope at least its gone through some extensive testing internally, assuming its still coming tomorrow and not been delayed.
How would you recommend we set up our UI in such a way we can implement this without covering anything that has been in place for 2 years and without sticking it in the middle of the screen where it blocks our field of view?
Seriously if it could go either way I could use it but as it is it's worthless to me and Id imagine its current state is worthless to many others.
The UI tray changes have been two-pronged; first, to increase the number of available buttons on the standard tray for those who prefer that, and second, to add a vertical tray that can be placed on the side of the screen for those who would get a benefit out of that arrangement.
If there is a benefit to increasing the number of buttons available on either or both, or alter existing functionality to make it more useful, these are things we can certainly consider. As it is, this is very far from the first MMORPG to use vertical button trays, so I think many people will in fact find the vertical tray useful; maybe not everybody, but making something that everybody likes is rarely feasible. And by rarely, I mean never, of course. :cool:
The UI tray changes have been two-pronged; first, to increase the number of available buttons on the standard tray for those who prefer that, and second, to add a vertical tray that can be placed on the side of the screen for those who would get a benefit out of that arrangement.
If there is a benefit to increasing the number of buttons available on either or both, or alter existing functionality to make it more useful, these are things we can certainly consider. As it is, this is very far from the first MMORPG to use vertical button trays, so I think many people will in fact find the vertical tray useful; maybe not everybody, but making something that everybody likes is rarely feasible. And by rarely, I mean never, of course. :cool:
The UI tray changes have been two-pronged; first, to increase the number of available buttons on the standard tray for those who prefer that, and second, to add a vertical tray that can be placed on the side of the screen for those who would get a benefit out of that arrangement.
If there is a benefit to increasing the number of buttons available on either or both, or alter existing functionality to make it more useful, these are things we can certainly consider. As it is, this is very far from the first MMORPG to use vertical button trays, so I think many people will in fact find the vertical tray useful; maybe not everybody, but making something that everybody likes is rarely feasible. And by rarely, I mean never, of course. :cool:
So make the extra tray able to be swapped between vertical or horizontal... I'll never use it with vertical buttons, but can always use another 3 horizontal rows...
The UI tray changes have been two-pronged; first, to increase the number of available buttons on the standard tray for those who prefer that, and second, to add a vertical tray that can be placed on the side of the screen for those who would get a benefit out of that arrangement.
If there is a benefit to increasing the number of buttons available on either or both, or alter existing functionality to make it more useful, these are things we can certainly consider. As it is, this is very far from the first MMORPG to use vertical button trays, so I think many people will in fact find the vertical tray useful; maybe not everybody, but making something that everybody likes is rarely feasible. And by rarely, I mean never, of course. :cool:
Does this mean that having one vertical tray and one horizontal tray is more of a workaround for them not being switchable or am I way off base?
Eh still with dilithium store pets they dont have any weapons power behind their weapons they are just standard damage that beams/cannons do. On top of that if the slavers are working the chance of them stealing from their target has to be super super low not even worth the dilithium of purchasing imo.
Not to mention this SKILL TRAY thing is horrible... having to go to option 3 and then 4 every time to change instances. Locking the tray seems to work for now though...
Okay it stopped it from changing once but now locking it does not keep it from changing... blah
If there is a benefit to increasing the number of buttons available on either or both, or alter existing functionality to make it more useful, these are things we can certainly consider.
Well Heretic,
how about making the rows expand to 12 slot each?
Funny thing is the keybinds have per default slot 11 and 12 linked to the - and = key. But there is no slots we can fill ...
I was excited until I found out the tray was vertical. I'm glad that there can be a vertical tray for the people who like it, but I am not one of those people.
I would rather have 12 slots in 3 rows, or even better 12 slots in 4 rows.
-edit- That being said though, I'll give it a shot and I am glad that it default binds row 4 to Shift+N now (including options to set it in the keybinds screen instead of doing it manually with commands) and gives you something visual to look at.
Anyone else tried out the Caitan hair? It seems I can add it to costumes in my first 2 slots, but not in the additional slots. goes through the motions and you get the confirm box to accept the 180ec charge, but then doesnt apply the change to the costume. It also doesnt seem to deduct the charge either.
Every ship that was put on tribble for testing, all feedback was ignored and it went live anyways :rolleyes:
Not sure how true that is, but i have always managed to test somthing out before main release , just seems strange that they (cryptic) want to keep this secret...and that makes me wonder why, it's not really fair that they expect us to buy a product that we can't even test or get a refund on.
just all seems wrong to me, i don't want to buy somthing that i can't test, or get a refund on.
well unless they have something extra for us that they want to give us as a bonus and do not want us to find out, like a frig pet or +1 mod or something that they have not told us about that will seal the deal in terms of players buying the ship... then i see no reason why they would not let us test it before it goes live !?
On this point. 2000cp and no +1 mod or anything other than the ship its self... not selling me on weather or not to buy it guys !!! i think... every 2000cp ship we have today has a +1console of sorts and/or something extra that comes with the ship, but this seems to have nothing at all... no +1 console no frig class carrier pet, no custom Bridge... seems like just the hull and thats it... the fighters are the standard ones and u still need to spend 30k dilith EACH... just for the VR copys let alone the other stuff in the D-store... i really do hope there is something your not telling us cryptic and theres more to this, cus tbh im not seeing a worthwhile investment and would rather buy the kar'fi at this point.
if this is all we get then you have got it all wrong and messed this whole fed carrier thing up for me,and alot of others... for 2000 CP we should as a standard get the full package or atleast more than just the ship hull!
if im wrong and you have indeed hidden something to sweeten the deal then ok i take it all back and u can have my 2000 cp
The Atrox comes standard with two hangar bays, each stocked with Caitian Stalker Fighters. These stealth fighters can mask their energy signature and are equipped with Tetryon Pulse Cannons and a Thoron Device.
I'm guessing the +1 console is the thoron device?
I just want to test it, as it's by far one of the best looking ships in all of the scifi universe.
but if it's useless in the game, then it's not worth 2000CP just to be "pretty" lol
All instances of the phrase "Inertial Dampeners" have been changed to "Inertial Dampers" in order to more closely reflect canon sources.
* We're certain that some were missed, feel free to point them out so they can be corrected.
The actual science console has not been changed and this is in the live patch notes too. (Checked one console in my bank and also the one in the dilithium store).
Comments
So shield Drains are still not really useable in Pvp.
I still need to do more test on shield dran, but at this point I think thatSci ship are still not really useable in PVP.
I am afraid that at the end of the patch, we end up worst than before, with PSW nerfed and shield drain and GW still useless.
Gravity Well does not, and never has, directly had an effect on a person's speed. It is a pull, or "reverse-repel," that forces the target to slide toward a position at each pulse. They are not slowed down, they are simply moving in multiple directions as the same time.
I agree. Dump the crew mechanic as it has never been useful or remotely worked well (especially the death mechanic).
i have tested all the kdf blue d-store pets now and would like to get to work on this fed carrier...
This makes Bob happy too.
It's released tomorrow and it's not even been publicly tested? i don't like the sound of that...
Humm.. thank you for that info, that clear some stuff. I need to check that when I can.
Yes, that never works out well. Everything always has some bug come with it. no testing means something is bound to be wrong from a graphical glitch to a transwarp sending us to the wrong place to something more serious.
i hope at least its gone through some extensive testing internally, assuming its still coming tomorrow and not been delayed.
CTD the game for the owner or those who have the bad luck to be in the visual range
The UI tray changes have been two-pronged; first, to increase the number of available buttons on the standard tray for those who prefer that, and second, to add a vertical tray that can be placed on the side of the screen for those who would get a benefit out of that arrangement.
If there is a benefit to increasing the number of buttons available on either or both, or alter existing functionality to make it more useful, these are things we can certainly consider. As it is, this is very far from the first MMORPG to use vertical button trays, so I think many people will in fact find the vertical tray useful; maybe not everybody, but making something that everybody likes is rarely feasible. And by rarely, I mean never, of course. :cool:
To use a meme... SLOT ALL THE THINGS!
So make the extra tray able to be swapped between vertical or horizontal... I'll never use it with vertical buttons, but can always use another 3 horizontal rows...
Does this mean that having one vertical tray and one horizontal tray is more of a workaround for them not being switchable or am I way off base?
What would be the point?
Every ship that was put on tribble for testing, all feedback was ignored and it went live anyways :rolleyes:
Not to mention this SKILL TRAY thing is horrible... having to go to option 3 and then 4 every time to change instances. Locking the tray seems to work for now though...
Okay it stopped it from changing once but now locking it does not keep it from changing... blah
Well Heretic,
how about making the rows expand to 12 slot each?
Funny thing is the keybinds have per default slot 11 and 12 linked to the - and = key. But there is no slots we can fill ...
I would rather have 12 slots in 3 rows, or even better 12 slots in 4 rows.
-edit- That being said though, I'll give it a shot and I am glad that it default binds row 4 to Shift+N now (including options to set it in the keybinds screen instead of doing it manually with commands) and gives you something visual to look at.
is this a bug or is it locked out ?
same here - guess they don't want any testing/leaks of issues ahead of schedule
Not sure how true that is, but i have always managed to test somthing out before main release , just seems strange that they (cryptic) want to keep this secret...and that makes me wonder why, it's not really fair that they expect us to buy a product that we can't even test or get a refund on.
just all seems wrong to me, i don't want to buy somthing that i can't test, or get a refund on.
It's beeing kept secret, and i seen lots of devs come in here and not a single word about it so obviously are questions are being ignored.
This is exactly why i like to test the things i want to buy, since no refunds are offered for broken products.
On this point. 2000cp and no +1 mod or anything other than the ship its self... not selling me on weather or not to buy it guys !!! i think... every 2000cp ship we have today has a +1console of sorts and/or something extra that comes with the ship, but this seems to have nothing at all... no +1 console no frig class carrier pet, no custom Bridge... seems like just the hull and thats it... the fighters are the standard ones and u still need to spend 30k dilith EACH... just for the VR copys let alone the other stuff in the D-store... i really do hope there is something your not telling us cryptic and theres more to this, cus tbh im not seeing a worthwhile investment and would rather buy the kar'fi at this point.
if this is all we get then you have got it all wrong and messed this whole fed carrier thing up for me,and alot of others... for 2000 CP we should as a standard get the full package or atleast more than just the ship hull!
if im wrong and you have indeed hidden something to sweeten the deal then ok i take it all back and u can have my 2000 cp
we will see within the next few hours...
I'm guessing the +1 console is the thoron device?
I just want to test it, as it's by far one of the best looking ships in all of the scifi universe.
but if it's useless in the game, then it's not worth 2000CP just to be "pretty" lol
amazing really.
A simple yes or no answer would do wonders, but can't even expect that these days.
The actual science console has not been changed and this is in the live patch notes too. (Checked one console in my bank and also the one in the dilithium store).
It is indeed renamed in the skill tree though.
what was the name? (PM me because i've been away from the game for a while)
Renamed an unfortunately-named Vulcan Astrometrics officer.