You bring it upon yourself frankly if you use PuGs. Be smart, be organised.
That is a useless suggestion for anyone who doesn't have a large fleet, doesn't know enough people who are online at the same time, and has no interest in turning his gaming time into a "meet and greet" to sift out the children and trolls.
:mad:
That is a useless suggestion for anyone who doesn't have a large fleet, doesn't know enough people who are online at the same time, and has no interest in turning his gaming time into a "meet and greet" to sift out the children and trolls.
:mad:
You don't need to be in a fleet or have a cohort of friends. There are channels for the arrangement of events of STF missions. A little research is all it takes.
Since returning to STO and running entirely with premade STF groups I haven't failed a single optional let alone messed up a run. Good PuGs exist - but why chance an instance of babysitting?
i seem to have bad experiences regularly,half the rooms i'm in i seem to be the supporting ship that's doing the hard work while everyone else either muddles about or just plain don't know what to do.
Last one i was in i had to destroy all 3 cubes myself.(cure found) while the lame braines were all busy trying to defend the kang and doing it badly, the whole time they kep't yelling in chat to not kill the cubes yet.*pheh*
I had to clean the raptors out myself that the others seemed like they couldnt even weaken their shields and be the spearpoint on the assault on the carrier. the whole time getting nasty comments *thankfully i have my language filter active*.
Agree with the previous post to this - not an entirely helpful suggestion. For every one mediocre PuG STF there is a good one around the corner; for every bad PuG there is a good one waiting. Bad PuG experiences happen, but they're not a given and I've had some absolutely superb PuG experiences.
I have to agree. Sometimes a PUG is facepalm worthy, but sometimes like yesterday they are incredible.
Yesterday in vortex Elite we finished in less than 5 minutes, both gates were destroyed within 10 seconds and donatra only got the chance to cloak once.
I'll stick with PUG because 1. i don't like the hassle of pre made and 2. the unknown quality of a group gives a level of excitement to an otherwise boring STF.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Teaming up with a fleet doesn't help if the fleet members are a bunch of trolls. I got paired up with idiots from a fleet that I cannot name. Their fleet leader was complicit as well.
Currently in a game of Khitomer Vortex Elite. After killing the guardian tac cube, EVERYONE went for the same generator. No one went for a single probe.
Next thing, 4 probes got through. 1 person cannot seriously take down probes on both sides.
I really don't want to continue this instance. I'm just waiting for the fail.
My worst experience has to be the whole of this week. NOT in game, but here on the forum. a small minority of people turned the give away week into nothing more than a moan fest, find lame things to complain about.
All those who moaned and complained didn't once appreciate the gesture. Ok some peopl like myself were unable to get things on some says because we already had them, but that's life, sometimes you win sometimes you lose.
The whole point to this week has been PWE/Cryptic showing THEIR gratitude to US the players.
STO has some of the most loyal players around, and by far knocks other MMO's out of the ball park.
Brandon has worked tirelessly this week helping out those who have gotten themselves confused on how to claim things. He has infact gone totally above and beyond in his duties as Community Manager this week.
Worst, or dumbest, experience ever for me was doing the Sirius Sector block attack by myself... in a cruiser. Yep! An itty-bitty cruiser that had toy phasers on it. I also have to mention that my shields went down faster than you could say babaloo and had a tractor beam locked on my shiny hull.
I had only played it for a day and I had tasted defeat at the hands of the borg. It was even worse with the fact no one else was doing it and I ran because I had to do all the requirements by myself, in a cruiser. Yeah, no back up.
Oh! And just today during a Tua Dewa Secotr battle, I had to fight one of the capital ships by myself with two support groups bearing down on me. (I was in a Soveriegn and before you say that sucks, I'll tell you this; I'd survived worse in that ship. Took on a gate in the Vortex Elite by myself after the escort went to recover and shoot fish in a barrel (probes) and lasted longer than I expected myself to compared to what people say about the assualt cruiser.) I'm surprised I survived. Then again if a Recluse was thrown in, I'd probably be dead faster.
[SIGPIC][/SIGPIC] "Look at me I'm a target!" "Fire the Lance on my mark... MARK! "How many times have we gone into the breach again R'shee?" My proposal for a Galaxy bundle
More trolling from the feet that I can't name. Wish they would grow up and stop griefing people who are trying to do Infected: Manus (Elite) for the optional to get accolade.
Just had Infected: Manus (Elite) at the last area for saving officers with plenty of time and someone crossed the trigger line causing worker drones to start assimilation wile their was a few more regular drones to kill. I went for the further officer to save and was able to but the rest of the team was unable to save the officer closest to the doorway. 4 people can't handle 1 officer to save because they could not stand up to the pressure of being so close to getting optional. This has happened a lot over the past week so close but no Cigar
imho have game 2 problems which results in this interesting thread ....
1) no "sticky" , easy findable guilde how to play STF missions , sometimes , at space mission even lame guy like i find solution (when is team full of rookies like me) , like stay near queen (nasty lance) , destroy generator first etc ....but ground ? i join mission with 2 guys , one with full HG , second in Omega and both looks like dont know what do in this mission like me (first time played) = disaster ....
2) easy squad commands like "fire at..." , "hold" etc ....
imho have game 2 problems which results in this interesting thread ....
1) no "sticky" , easy findable guilde how to play STF missions , sometimes , at space mission even lame guy like i find solution (when is team full of rookies like me) , like stay near queen (nasty lance) , destroy generator first etc ....but ground ? i join mission with 2 guys , one with full HG , second in Omega and both looks like dont know what do in this mission like me (first time played) = disaster ....
2) easy squad commands like "fire at..." , "hold" etc ....
People still do ground?
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
It would seem that FAR too many players have adopted the 'leave when the boss dreadnought appears in Fleet Alert. Haven't played a SINGLE instance in the past three or four days where at least one play hasn't bailed when the dreadnought arrived. :mad:
Something needs to be done to discourage this; certainly doesn't help the killing the dreadnought awards such a miserable number of reward points which is why half these idiots bail in the first place.
it is actually quite smart to bail, since you can do the mission endlessly that way. and since the last grp is only orth 5 fleetmarks it is no big deal.
farming FM solo has never been more efficent than this way. 45+ FM every 6-7 minutes. nearly 500 FM in an hour, think about it.
and quite frankly an above average player can take on the siege grp alone successfully.
It would seem that FAR too many players have adopted the 'leave when the boss dreadnought appears in Fleet Alert. Haven't played a SINGLE instance in the past three or four days where at least one play hasn't bailed when the dreadnought arrived. :mad:
Something needs to be done to discourage this; certainly doesn't help the killing the dreadnought awards such a miserable number of reward points which is why half these idiots bail in the first place.
Same problem or issue in mirror events.
They should just expand the leaver penalty onto all queue events and no one would be bailing anymore.
I really don't get it, why they're only covering a few, select queue events with the penalty...
I think the worst STF was from a simple Borg alert.
Warped in with everyone else to face an area of space filled with hundreds of borg cubes that all where coming toward the spawn point. And even though they all where rated 0 difference in levels they all did damage way beyond what any of us could take.
Second worst was another borg alert where when everyone warped in they got to watch as a bunch of tholians battled borg ships. And the tholians won.....then those high level tholian ships rated at +40...and I was a level 50 player....came over and just took us all out...after everyone was dead the instance literally just dumped everyone back into the regular game space.
Those two encounters where both the worst and possibly the weirdest STFs to be in.
Power without Perception is Spiritually useless and therefore of no true value.
Its not a issue, Mirror event is for XP farming ... I stick around after only because those ships pay as well or would leave as well.
I had to do a Mirror Event because I run out of expertise on a Romulan, if you are there for Dilithium Farming then other players are there for XP farming ... if its a problem for you to not being able to chain then then its a problem to us not to be able to chain them, its only a question of completion as you (Dilithium Farmer) need as other (XP farmers) dont.
And still: there is no reason why you shouldn't get a penalty for leaving mirror event before the Stadi is dead, yet you do get one when you leave before Donatra is down.
With leaving early you're dragging it out or are even making it impossible for people to finish and reach their goals. Simply for selfish reasons. Therefore you should get your teeth kicked in, your nails pulled out and have your cat get set on fire - as every afk-leecher out there should, too - or at least suffer a leavers penalty like anyone who quits an STF.
I think the worst STF was from a simple Borg alert.
Warped in with everyone else to face an area of space filled with hundreds of borg cubes that all where coming toward the spawn point. And even though they all where rated 0 difference in levels they all did damage way beyond what any of us could take.
Second worst was another borg alert where when everyone warped in they got to watch as a bunch of tholians battled borg ships. And the tholians won.....then those high level tholian ships rated at +40...and I was a level 50 player....came over and just took us all out...after everyone was dead the instance literally just dumped everyone back into the regular game space.
Those two encounters where both the worst and possibly the weirdest STFs to be in.
lol.. That was the daily Tholian red alert in the Tau Dewa sector. Your suppose to kill 5 support groups of Tholians then the 2 Capital ships.
Had the best bad STF on Saturday
How so you ask?
IS Normal (was trying out a new build on my Klingon alt)
3 of the players were inexperienced on this map, which became obvious when the optional was lost and they immediately warped out.
1 player and myself stayed, he flew a Wells. (I hope he/she reads this)
We didn't get the optional, but we both hung in there and finished the map. Took a while. Let me tell you how awesome that was, once we coordinated on who was doing what, it was awesome and exciting. Did a bit to restore my faith in the game community. I thought about telling him "Sorry" and bail as well, but I'm glad I stayed. It put a new twist on a map I've already done thousands of times.
If you're out there Wells captain, I salute you!
It happened the other night. I pug-ed CSE. There was a little lag for me, but apparently there were cases of dropped players. We almost instantly became 4. I cleared the middle cube and went back to help with spawns. A Ha'feh beam boat with its mediocre damage output somehow managed to kill the said cube. Someone bailed immediately and there were 3 of us left - the mentioned Ha'feh and an assault refit captain, who didn't have a great output, but at least knew what needs to be done (he was on the left before the cube went down). He started working on the right cube, I took care of both left and right cube raptor spawns for quite a while and the Ha'feh presented a light show. After 4 waves of raptor, the cube was finally brought down. Then we received a reinforcements and completed everything uneventfully. Of course, the optional was lost due to time constraints...if it wasn't for my new toy, the mission was done for. (it was the test run for my Recluse)
It's not a bad experience, just something that annoys me. Almost every time I do The Cure Space on normal difficulty, the following happens:
Enough nanite probes are blown up under one of the cubes. Raptors spawn. Instead of destroying those fast, maneuvrable ships that can cut through your shields in mere seconds (if they attack you both, and if the cube interferes) and destroy your hull with just one or two lucky heavy plasma torpedoes, the first thought of most people is: "nah, I'll just keep targeting this totally undangerous, unarmed ?nd non-moving little nano-thingy here."
Yes, you may try to use Brace for Impact, Science team and countless other heals/resistance buffs, but it's not going to help you survive if you don't answer the incoming fire with some of your own.
I won't say it was my worse but most annoying. Was in infected conduit yesterday and right away I could tell we lacked DPS. I was on my engineer / fleet assault so I was partly to blame there.
Anyways we star working on left side when a certain Captain Couragous starts telling us to pick up our pace. Seconds later he ompletely ignores 10 % rule and blows up generator. I guess he wanted to put some pressure on us. So since my DPS is lacking I went to intercept Nanite spheres and root them with eject plasma. Immediately he starts cursing me out. I tell him that I am running interference but he can't understand the concept. As soon as the optional fails he bails.
Rest of the team sticks it out and we finish minus one loudmouth and an optional. Thanked everyone for staying on.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Had a bad one today.
I don't know if people do it on purpose, don't know the mission or are just plain dumb. After blowing up the generator on the left, most of the team went to the right and left the spheres behind. Then left the cube intact while starting to destroy the transformers. So at one point you've got spheres, a cube and the transformers to deal with. It was a mess...
Last night I did the three space STFs before going to bed. ISE and CSE were with...passable teams, but in KASE, I began loosing my nerves at one point, fortunately for me, I could hold back from typing in the chat.
Sooo...we start the mission - nothing suspicious - I start launching my fighters and after 25 seconds I join the fight against the tactical cube. We're done with it relatively fast, I stayed at the center to herd my fighters (the damn zerglings have the habit of running off to the other side of the map, leaving me clawless). Seeing that there is no one on the right side, I went there and did my routine. There were 11 minutes left on the optional timer, when I started camping at the right gate disposing of the emerging probes...and I did that for maybe 15 minutes, I even went to help with probes on the left. At some point someone started to take my probes, I went to clear the other cube and transformer and the gate. They were gone fast enough, then I headed to the left side. They finished the gate after I managed the spheres and probes that emerged when I destroyed the right gate. Donatra was sent off very fast thanks to the fact that noone went close to her ship - GW, APB3 and a lot of HY plasma torps did the job.
PuGs sure are interesting
Last night I did the three space STFs before going to bed. ISE and CSE were with...passable teams, but in KASE, I began loosing my nerves at one point, fortunately for me, I could hold back from typing in the chat.
Sooo...we start the mission - nothing suspicious - I start launching my fighters and after 25 seconds I join the fight against the tactical cube. We're done with it relatively fast, I stayed at the center to herd my fighters (the damn zerglings have the habit of running off to the other side of the map, leaving me clawless). Seeing that there is no one on the right side, I went there and did my routine. There were 11 minutes left on the optional timer, when I started camping at the right gate disposing of the emerging probes...and I did that for maybe 15 minutes, I even went to help with probes on the left. At some point someone started to take my probes, I went to clear the other cube and transformer and the gate. They were gone fast enough, then I headed to the left side. They finished the gate after I managed the spheres and probes that emerged when I destroyed the right gate. Donatra was sent off very fast thanks to the fact that noone went close to her ship - GW, APB3 and a lot of HY plasma torps did the job.
PuGs sure are interesting
sounds to me like the most uneventfull KASE ever...if that is how you define your "worst" STF experiance you should keep away from public queue as far as possible.
The thing is I can't clone myself. If the 4 of them were just killing the probes from both sides, I could take care of everything else and still get the optional. There are times in PuGs when you just have to let yourself be carried and swallow the fact that you do 2000 DPS. KASE is the only STF (from the old 3) that you simply can't do without sensible help. In ISE and CSE, however your teammates halfass, you can make it right with sheer firepower.
Eventful or not - it's very subjective and is based on how the majority of your pugs go. In KASE with a good PuG team we finish with 8 to 9:30 left on the optional. With a bad PuG team - 4 to 6 minutes left on the optional.
Anything before session 7. What you see now is the effects of session 7 on the people who play STF now. They don't have to play all the STF missions so they don't have to learn anything. Back then even when its was bad it was 100% better then what you get now. Most players now can only do infected space because it pretty much a "face-rube on the keyboard" mission. Its sad to see some one with an assault cruiser or something with nothing but duel beams trying to play. On the plus side i have had the chance to completed infected space all on my own. yes its can be done.
Comments
That is a useless suggestion for anyone who doesn't have a large fleet, doesn't know enough people who are online at the same time, and has no interest in turning his gaming time into a "meet and greet" to sift out the children and trolls.
:mad:
Since returning to STO and running entirely with premade STF groups I haven't failed a single optional let alone messed up a run. Good PuGs exist - but why chance an instance of babysitting?
Valdus | Charn | Costello | Typhus | Thyran
Last one i was in i had to destroy all 3 cubes myself.(cure found) while the lame braines were all busy trying to defend the kang and doing it badly, the whole time they kep't yelling in chat to not kill the cubes yet.*pheh*
I had to clean the raptors out myself that the others seemed like they couldnt even weaken their shields and be the spearpoint on the assault on the carrier. the whole time getting nasty comments *thankfully i have my language filter active*.
I have to agree. Sometimes a PUG is facepalm worthy, but sometimes like yesterday they are incredible.
Yesterday in vortex Elite we finished in less than 5 minutes, both gates were destroyed within 10 seconds and donatra only got the chance to cloak once.
I'll stick with PUG because 1. i don't like the hassle of pre made and 2. the unknown quality of a group gives a level of excitement to an otherwise boring STF.
Next thing, 4 probes got through. 1 person cannot seriously take down probes on both sides.
I really don't want to continue this instance. I'm just waiting for the fail.
All those who moaned and complained didn't once appreciate the gesture. Ok some peopl like myself were unable to get things on some says because we already had them, but that's life, sometimes you win sometimes you lose.
The whole point to this week has been PWE/Cryptic showing THEIR gratitude to US the players.
STO has some of the most loyal players around, and by far knocks other MMO's out of the ball park.
Brandon has worked tirelessly this week helping out those who have gotten themselves confused on how to claim things. He has infact gone totally above and beyond in his duties as Community Manager this week.
I had only played it for a day and I had tasted defeat at the hands of the borg. It was even worse with the fact no one else was doing it and I ran because I had to do all the requirements by myself, in a cruiser. Yeah, no back up.
Oh! And just today during a Tua Dewa Secotr battle, I had to fight one of the capital ships by myself with two support groups bearing down on me. (I was in a Soveriegn and before you say that sucks, I'll tell you this; I'd survived worse in that ship. Took on a gate in the Vortex Elite by myself after the escort went to recover and shoot fish in a barrel (probes) and lasted longer than I expected myself to compared to what people say about the assualt cruiser.) I'm surprised I survived. Then again if a Recluse was thrown in, I'd probably be dead faster.
"Look at me I'm a target!"
"Fire the Lance on my mark... MARK!
"How many times have we gone into the breach again R'shee?"
My proposal for a Galaxy bundle
As usual I reported him to the GM, but I have no idea if they do anything? Do they actually strip the rewards after?
1) no "sticky" , easy findable guilde how to play STF missions , sometimes , at space mission even lame guy like i find solution (when is team full of rookies like me) , like stay near queen (nasty lance) , destroy generator first etc ....but ground ? i join mission with 2 guys , one with full HG , second in Omega and both looks like dont know what do in this mission like me (first time played) = disaster ....
2) easy squad commands like "fire at..." , "hold" etc ....
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
it is actually quite smart to bail, since you can do the mission endlessly that way. and since the last grp is only orth 5 fleetmarks it is no big deal.
farming FM solo has never been more efficent than this way. 45+ FM every 6-7 minutes. nearly 500 FM in an hour, think about it.
and quite frankly an above average player can take on the siege grp alone successfully.
Same problem or issue in mirror events.
They should just expand the leaver penalty onto all queue events and no one would be bailing anymore.
I really don't get it, why they're only covering a few, select queue events with the penalty...
And then we would get more leechers with them knowing that if they leech people won't bail because if they do bail they will get a penalty.
The best are the ones that succeed.
I think the worst STF was from a simple Borg alert.
Warped in with everyone else to face an area of space filled with hundreds of borg cubes that all where coming toward the spawn point. And even though they all where rated 0 difference in levels they all did damage way beyond what any of us could take.
Second worst was another borg alert where when everyone warped in they got to watch as a bunch of tholians battled borg ships. And the tholians won.....then those high level tholian ships rated at +40...and I was a level 50 player....came over and just took us all out...after everyone was dead the instance literally just dumped everyone back into the regular game space.
Those two encounters where both the worst and possibly the weirdest STFs to be in.
Power without Perception is Spiritually useless and therefore of no true value.
=^_^=
And still: there is no reason why you shouldn't get a penalty for leaving mirror event before the Stadi is dead, yet you do get one when you leave before Donatra is down.
With leaving early you're dragging it out or are even making it impossible for people to finish and reach their goals. Simply for selfish reasons. Therefore you should get your teeth kicked in, your nails pulled out and have your cat get set on fire - as every afk-leecher out there should, too - or at least suffer a leavers penalty like anyone who quits an STF.
lol.. That was the daily Tholian red alert in the Tau Dewa sector. Your suppose to kill 5 support groups of Tholians then the 2 Capital ships.
How so you ask?
IS Normal (was trying out a new build on my Klingon alt)
3 of the players were inexperienced on this map, which became obvious when the optional was lost and they immediately warped out.
1 player and myself stayed, he flew a Wells. (I hope he/she reads this)
We didn't get the optional, but we both hung in there and finished the map. Took a while. Let me tell you how awesome that was, once we coordinated on who was doing what, it was awesome and exciting. Did a bit to restore my faith in the game community. I thought about telling him "Sorry" and bail as well, but I'm glad I stayed. It put a new twist on a map I've already done thousands of times.
If you're out there Wells captain, I salute you!
Enough nanite probes are blown up under one of the cubes. Raptors spawn. Instead of destroying those fast, maneuvrable ships that can cut through your shields in mere seconds (if they attack you both, and if the cube interferes) and destroy your hull with just one or two lucky heavy plasma torpedoes, the first thought of most people is: "nah, I'll just keep targeting this totally undangerous, unarmed ?nd non-moving little nano-thingy here."
Yes, you may try to use Brace for Impact, Science team and countless other heals/resistance buffs, but it's not going to help you survive if you don't answer the incoming fire with some of your own.
Anyways we star working on left side when a certain Captain Couragous starts telling us to pick up our pace. Seconds later he ompletely ignores 10 % rule and blows up generator. I guess he wanted to put some pressure on us. So since my DPS is lacking I went to intercept Nanite spheres and root them with eject plasma. Immediately he starts cursing me out. I tell him that I am running interference but he can't understand the concept. As soon as the optional fails he bails.
Rest of the team sticks it out and we finish minus one loudmouth and an optional. Thanked everyone for staying on.
- Judge Aaron Satie
I don't know if people do it on purpose, don't know the mission or are just plain dumb. After blowing up the generator on the left, most of the team went to the right and left the spheres behind. Then left the cube intact while starting to destroy the transformers. So at one point you've got spheres, a cube and the transformers to deal with. It was a mess...
Sooo...we start the mission - nothing suspicious - I start launching my fighters and after 25 seconds I join the fight against the tactical cube. We're done with it relatively fast, I stayed at the center to herd my fighters (the damn zerglings have the habit of running off to the other side of the map, leaving me clawless). Seeing that there is no one on the right side, I went there and did my routine. There were 11 minutes left on the optional timer, when I started camping at the right gate disposing of the emerging probes...and I did that for maybe 15 minutes, I even went to help with probes on the left. At some point someone started to take my probes, I went to clear the other cube and transformer and the gate. They were gone fast enough, then I headed to the left side. They finished the gate after I managed the spheres and probes that emerged when I destroyed the right gate. Donatra was sent off very fast thanks to the fact that noone went close to her ship - GW, APB3 and a lot of HY plasma torps did the job.
PuGs sure are interesting
sounds to me like the most uneventfull KASE ever...if that is how you define your "worst" STF experiance you should keep away from public queue as far as possible.
Eventful or not - it's very subjective and is based on how the majority of your pugs go. In KASE with a good PuG team we finish with 8 to 9:30 left on the optional. With a bad PuG team - 4 to 6 minutes left on the optional.