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Advice on Weapons for B'Rel Retrofit

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  • shookyangshookyang Member Posts: 1,122
    edited June 2012
    kolbrandr wrote: »
    EDIT: Ok, so I tried Tachyon Beam III after helping a dude make a fleet in exchange for training. Was not impressed. With my skills, being a Tac captain, even with max aux, I was draining only 220-something per pulse. So I have gone back to grav well for the time being. At least it smashes pets, which are more of a problem these days.
    Hmm...that's really odd. I, too, am a Tactical Officer.

    I have +6 skill points in Flow Capacitors (+84). I also have one very rare Flow Capacitor MK XII (+30). Honor Guard Deflector Array MK XI (+16). Rule 62 Multipurpose Combat Console (+17). Auxiliary levels are, I think, are at 118.

    With all of that, my Tachyon Beam 3 drains -420 per shield face per pulse (for a maximum of 10 pulses. It's lower then what I said yesterday, because I swapped out the two Flow Capacitors Mk XI (very rare and rare) for a MK XII (very rare) and Aceton Assimilator. The Aceton Assimilator drains about -26 from subsystem power per second and I can have up to two of them out at any given time.

    Yeah, I decided to get the Aceton Assimilator, and it's quite a mean console.
  • vangrealvangreal Member Posts: 0 Arc User
    edited July 2012
    I've always wanted to try a brel build, bought the ship a long time ago and never put it to use. Returned and all my points are reset, seems like the right time to try out my super stealth killer. Kolbrandr, if you have a moment I wouldn't mind chatting to see where to start for getting gear for this build, BO abilities, and strats. Not to mention a captain build lol.

    Hope to chat soon!
  • kolbrandrkolbrandr Member Posts: 266
    edited July 2012
    So I have been giving Chroniton torpedos a try before they get nerfed, and they aren't too bad. I can't tell if the speed and turn rate debuff is significant or not, or if my targets are just lazy though. What I have been doing to make it work is the following:

    I've replaced my Hargh'peng with the Chronitons, and I now have my BOff running High Yield II and III. I have to pre-ready THYIII, so that the cool down on THYII goes away, and then I have a 15-second window for attack, so it's kindof a pain in the butt. But it does allow me to fire THYIII quantums followed by some THYII chronitons to maximize the debuff chance.

    I tried using Torpedo Spread II to maximize debuff chance with the chronitons, but I was already losing a bunch of damage by getting rid of the Hargh-Peng, and I don't think the debuff is significant enough to justify the loss. So here I am running THYII as a compromise between lost damage and debuff chance.

    Anyone else have any input on using Chronitons?

    vangreal: What questions do you have, exactly? There's a short article on the STO wiki that gives some very basics, and there is a lot of good info in this very thread. Is there something more specific that I can help you with?

    +++++++++++++++++++++++++++++++++++++++++++

    I.K.S. Valkyrja, B'rel Retrofit

    Kills since last loss (repeats not listed): USS Nikola Tesla, USS Excession, USS Orkulus, USS Slughome VI, USS Java, USS Aquila, USS House of Usher, USS Achilles, USS Van Nassau, USS Stalingrad, USS Iron Maiden, USS Anslinger, USS Momus, USS Amaterasu, USS Slovakia, USS Annabell, USS Hyperion, USS Davie, USS Saratoga /A, USS Liberation, USS Accra, USS Majestic, USS Silent, USS Night of Tears, USS Kendall /X, USS Heisenberg, USS Kratos, USS Simple /D, USS Lairds, USS Memento Mori, USS Cyclone /S, USS Astartes, USS November, USS Bastogne, USS Zeal, USS Feelgood, USS Flying Dutchman, USS Clunge Gunge, USS Excalibur 1 /D, USS Pico /NX, USS Ursus 1, USS Ghost Chili, USS Advanced, USS Vallient, USS Addo of Nex, USS N.B.A., USS Astraea, USS Defiance, USS Seshomaru, USS Hors-Service, USS Login Sin, USS Dortmund, USS James Maxwell, USS Ranger, USS Zeus, USS Vendetta, USS Fontainebleau, USS Colt, USS Edna, USS Ticonderoga, USS Acid Rain, USS Hell Strike, USS Thule, USS Eleanor II, USS Umbrella, USS McHaggis IX, USS Ithaca, USS Leonard Wood, USS Atlantis, USS Warpstorm, USS Andromeda, USS Nefarious /E, USS Ranger IV, USS Hellcat-Escort, USS Seeker, USS Barael's Blade, USS Salerna, USS Nova, USS Indefatigable V, USS Akira, USS Shadow of Greed, USS Morningstar /E, USS Catalina, USS Cavalier, USS Cartago, USS Humboldt, USS Bellerophon, USS Freinet, USS Minnehaha, USS Phoenix, USS Sorcery, USS Tiberius, USS Valkyrie, USS Gene Roddenberry, USS Mindal, USS Broken Arrow II, USS Merlin, USS Lord Apophis, USS Liberty, USS Sakura, USS Moon, USS Awesome, USS Waxahachi, USS Serenity Valley, USS David Hume, USS Ronan II, USS Nordic, USS Dark Horizon, USS Enterprised, USS Dreadnought, USS Lancaster, USS Copper Dragon, USS Ol Painless, USS Lost Cause, USS Avenger, USS Independence, USS Yorktown, USS Balsac, USS John Henry /B, USS Acheron, USS Bene Gesserit, USS Bernina, USS Shinigami, USS V.X.L.O.R.N.M.E., USS Blade /D, USS Xanadu, USS Ostrom, USS Mac Arthur, USS Twisted Endz, USS Russia, USS JaneWay, USS Antesgnami, USS Dorchester, USS White Knight, USS Laura, USS Konoha, USS Maribor, USS Melbourne, USS Panay, USS Bloodseeker, USS Absolution, USS KB3YJU, USS Imperious, USS Knuckle Sandwich, USS Tantalus, USS My Little Pony, USS Sheldor, USS Marines II, USS Puss Patrol, USS Akai, USS Roamer, USS Reliance, USS Pride of Terra, USS Prometheus, USS Neo-Bahamut, USS Arizona, USS Ulysses, USS State, USS Slave 2, USS Madura, USS Destiny Knight, USS Kelvin, USS Vercingetorix IV, USS Elisha, USS Gray Knight, USS Naomi, USS Jingle, USS Picardy Breezer, USS Vera, USS Spit Fire, USS Henry, USS Butterfly Sting, USS OGNAT 55443326, USS Tragger Ultra, USS Artigus, USS Calnus, USS Michio Kaku, USS Intrepid

    How to make it on this list (Rules):

    1. The outcome must be the result of the first encounter in our respective ships.
    2. I may not ambush you at your warp-in.
    3. I must wipe this list if the IKS Valkyrja is destroyed in an engagement which meets the criteria in rule #1.
    4. Similar to #2, if our first encounter is me warping into Kerrat, only to find myself in a blue cloud with a countdown timer, I will not wipe the list, so do not ask.
  • vangrealvangreal Member Posts: 0 Arc User
    edited July 2012
    The questions I have would be what specific build are you using for your captain, what gear and bridge officer abilities are you using? I've re-read the article a few times for strats, but I would want to get the basics down and go do some testing, should help quite a bit.

    I just have no idea what build to use on my tac captain for a brel torp boat, what gear and what BO abilities unfortunately :(
  • vangrealvangreal Member Posts: 0 Arc User
    edited July 2012
    So I have the bio warhead, the quantum, the breen transphasic cluster, just trying to get the DOFF mission for the harghpeng, as my crafting is at 180 and I have no mats lol. Gonna get 3 generic torp consoles, and start working on some honor guard gear. However, I am still looking for a captain and BO ability build and the rest of the consoles to use etc. Also, having duplicates parked on the aft section, is that alright? I can whip the TRIBBLE end of the ship around pretty quick, could launch the forward weapons and then the aft after if the build allows for it...
  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2012
    Hi I have been reading this thread for a few days now since I got my B'rel with the recent sale and it helps a lot. I have mixed and matched a few of the build ideas in this thread for something that works good for me and must say its been very fun using in Kerrat and in STFs. Here is what I'm currently working with.

    Cmdr Uni- TT1, THY2, THY3, APO3
    LCdr Uni- PH1, JS2, SS2
    Lt Uni- EPTS1, RSP1
    Lt Uni- ET1, Aux2SIF1

    Fore- Quantum, Photon, Harg'peng, Tricobalt
    Aft-Quantum Mine, Plasma Mine

    KHG Engine
    KHG Deflector
    Borg Shields

    Eng consoles- 2x Neutronium, Borg console
    Sci consoles- 3x Stealth
    tac consoles- 3x warhead yield chamber

    So far this works pretty good, sometimes I run into people I cant kill on my own if my intial THY3 quantums or tric dont crit, but I have usually been able to kill most single targets I choose in Kerrat even when they arent fighting borg. In STFs it works great, I regularly hit cubes for 80-110k with my THY tric, with my other torps finishing the job quickly, it works even better against gates and transformers.


    I have been trying the Breen cluster torpedo both up front and in back but haven't had it work very good for me so switched it out, is there any strategy to use it effectively? and what weapon should I switch out if I want to use it again?

    Also I was using a Plasma torp that I switched out for a photon, not sure if I should try the plasma again.

    Anyway any advice on any part of my build is appreciated.
    Tala -KDF Tac- House of Beautiful Orions
  • kolbrandrkolbrandr Member Posts: 266
    edited July 2012
    vangreal wrote: »
    So I have the bio warhead, the quantum, the breen transphasic cluster, just trying to get the DOFF mission for the harghpeng, as my crafting is at 180 and I have no mats lol. Gonna get 3 generic torp consoles, and start working on some honor guard gear. However, I am still looking for a captain and BO ability build and the rest of the consoles to use etc. Also, having duplicates parked on the aft section, is that alright? I can whip the TRIBBLE end of the ship around pretty quick, could launch the forward weapons and then the aft after if the build allows for it...

    I used a pretty balanced tactical captain build, and don't really spec specifically for the torpedo boat, so I can't help you there. As for BOff layout, I am currently running the following:

    Cmdr Tac, TT1 - THY2 - THY3 - APO3
    Lt. Cmdr Sci, PH1 - JS2 - GW1
    Lt Eng, EP2E1 - ET1
    Lt Eng, EP2S1 - RSP1

    I don't get a lot of use out of my rear weaponry. Mostly I sit some mines in there to discourage pursuits. Console-wise, I put hull resist consoles in my Eng slots, and whatever I feel I need in the Sci, but it varies there. Borg console goes in sci slot for me.

    I use the Honor Guard shields and deflector, while running the borg engines and console.

    As far as the Breen Cluster goes as to effectiveness...It depends. Sometimes I get use from it, other times not. Depends on the speed of the ship I'm attacking, and how well I can lock him down. I'm also not sure how much damage the initial explosion causes.

    I'm considering re-working my entire frontal loadout to something like:

    Quantum - Hargh'Peng - Bioneural - Plasma

    Not sure how to make it work without butchering my Tactical BOffs though.

    +++++++++++++++++++++++++++++++++++++++++++

    I.K.S. Valkyrja, B'rel Retrofit

    Kills since last loss (repeats not listed): USS Nikola Tesla, USS Excession, USS Orkulus, USS Slughome VI, USS Java, USS Aquila, USS House of Usher, USS Achilles, USS Van Nassau, USS Stalingrad, USS Iron Maiden, USS Anslinger, USS Momus, USS Amaterasu, USS Slovakia, USS Annabell, USS Hyperion, USS Davie, USS Saratoga /A, USS Liberation, USS Accra, USS Majestic, USS Silent, USS Night of Tears, USS Kendall /X, USS Heisenberg, USS Kratos, USS Simple /D, USS Lairds, USS Memento Mori, USS Cyclone /S, USS Astartes, USS November, USS Bastogne, USS Zeal, USS Feelgood, USS Flying Dutchman, USS Clunge Gunge, USS Excalibur 1 /D, USS Pico /NX, USS Ursus 1, USS Ghost Chili, USS Advanced, USS Vallient, USS Addo of Nex, USS N.B.A., USS Astraea, USS Defiance, USS Seshomaru, USS Hors-Service, USS Login Sin, USS Dortmund, USS James Maxwell, USS Ranger, USS Zeus, USS Vendetta, USS Fontainebleau, USS Colt, USS Edna, USS Ticonderoga, USS Acid Rain, USS Hell Strike, USS Thule, USS Eleanor II, USS Umbrella, USS McHaggis IX, USS Ithaca, USS Leonard Wood, USS Atlantis, USS Warpstorm, USS Andromeda, USS Nefarious /E, USS Ranger IV, USS Hellcat-Escort, USS Seeker, USS Barael's Blade, USS Salerna, USS Nova, USS Indefatigable V, USS Akira, USS Shadow of Greed, USS Morningstar /E, USS Catalina, USS Cavalier, USS Cartago, USS Humboldt, USS Bellerophon, USS Freinet, USS Minnehaha, USS Phoenix, USS Sorcery, USS Tiberius, USS Valkyrie, USS Gene Roddenberry, USS Mindal, USS Broken Arrow II, USS Merlin, USS Lord Apophis, USS Liberty, USS Sakura, USS Moon, USS Awesome, USS Waxahachi, USS Serenity Valley, USS David Hume, USS Ronan II, USS Nordic, USS Dark Horizon, USS Enterprised, USS Dreadnought, USS Lancaster, USS Copper Dragon, USS Ol Painless, USS Lost Cause, USS Avenger, USS Independence, USS Yorktown, USS Balsac, USS John Henry /B, USS Acheron, USS Bene Gesserit, USS Bernina, USS Shinigami, USS V.X.L.O.R.N.M.E., USS Blade /D, USS Xanadu, USS Ostrom, USS Mac Arthur, USS Twisted Endz, USS Russia, USS JaneWay, USS Antesgnami, USS Dorchester, USS White Knight, USS Laura, USS Konoha, USS Maribor, USS Melbourne, USS Panay, USS Bloodseeker, USS Absolution, USS KB3YJU, USS Imperious, USS Knuckle Sandwich, USS Tantalus, USS My Little Pony, USS Sheldor, USS Marines II, USS Puss Patrol, USS Akai, USS Roamer, USS Reliance, USS Pride of Terra, USS Prometheus, USS Neo-Bahamut, USS Arizona, USS Ulysses, USS State, USS Slave 2, USS Madura, USS Destiny Knight, USS Kelvin, USS Vercingetorix IV, USS Elisha, USS Gray Knight, USS Naomi, USS Jingle, USS Picardy Breezer, USS Vera, USS Spit Fire, USS Henry, USS Butterfly Sting, USS OGNAT 55443326, USS Tragger Ultra, USS Artigus, USS Calnus, USS Michio Kaku, USS Intrepid, USS Orinoco, USS Khopesh, USS Geronimo, USS Le Disko, USS Shadow Haven, USS Heart of Gold, USS Zamochit, USS Nostromo, USS V'Ger, USS Torrington, USS Slapnuts, USS Weapon X, USS Thor's Chariot, USS Starbuck, USS Nimitiz, USS Chuck U Farlie, USS Ragnarock /D, USS Virulent, USS Stadtfeld

    How to make it on this list (Rules):

    1. The outcome must be the result of the first encounter in our respective ships.
    2. I may not ambush you at your warp-in.
    3. I must wipe this list if the IKS Valkyrja is destroyed in an engagement which meets the criteria in rule #1.
    4. Similar to #2, if our first encounter is me warping into Kerrat, only to find myself in a blue cloud with a countdown timer, I will not wipe the list, so do not ask.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited July 2012
    Try this out:


    Weapons:

    Fore
    2X Plasma Torpedo (use quantums if you dont like the 'canon' plasma torps)
    1X Bioneural Torpedo (or Tricobalt if you dont have bioneural)
    1X Harpeng

    Aft:
    1x Breen Cluster Torpedo
    1x Plasma Mine
    1x Chroniton Torpedo

    KDF Honor Guard shield and deflector, Aegis engine. (+20% torp damage +5% defense)

    Boff:

    Cmdr Tactical

    Omega 3, High Yield 3, High Yield 2, Tac Team 1

    Lt Cmdr Tactical

    Omega 1 1, Dispersal 1 (spread), torp spread 1

    Lt Engineering
    Engineering Team 1, Aux to SIF

    Lt Science
    Hazard 2, Polarize Hull

    Consoles:

    Tac: Match torpedo damage type.
    Engineering: 1x kinetic resist, 2x +kinetic/energy resist armor modules,
    Science: 1x ferengi Rule 62 console (+11% torp/mine damage), borg universal module, isometric charge module.


    Simple concept: double charge omega 3 and 1 so your torpedo damage goes beyond ridiculous. Although in the game its not linear here's just an 'easy' way to remember it:

    +torp damage bonus with this setup is: +11% from ferengi module, +20% from Honor Guard 2-piece bonus, +15% from attacking from cloak, + 25% omega 3, +10% omega 1 and ~+30% for plasma high yield destructible torpedo (its avg dmg bonus over a regular high yield attack on other torps).

    Total? = +111% boost for plasma, +81% for nonplasma .

    Add more if you a tactical captain using alpha atk pattern.

    Attacking:

    Queue up omega 3 then high yield 3. Wait until omega 1 and high yield 2 are available and click them both. You now have 15 seconds to attack before stacked buffs wear off.

    As you approach target click mine Dispersal attack.

    Get in close, under 3km range, fire your torpedos, fire the isometric charge and turn about quickly, hit hazard 2 and spread 1 (should be back up by then) and release the mines.


    This lets you put in brutal damage onto a target in one pass and as you exit the chroniton torp spread has a chance to snare targets and allow you to get away. Plasma mine under dispersal, if it hits target, will stack a heavy dot on target.


    Alternative is to use a LT CMDR engineer and forego the stacked omega 1 ability in favor of the warp plasma dot damage (stacked with plasma mine and harpeng it can hurt a lot).
  • shookyangshookyang Member Posts: 1,122
    edited July 2012
    kolbrandr wrote: »
    So I have been giving Chroniton torpedos a try before they get nerfed, and they aren't too bad. I can't tell if the speed and turn rate debuff is significant or not, or if my targets are just lazy though. What I have been doing to make it work is the following:

    I've replaced my Hargh'peng with the Chronitons, and I now have my BOff running High Yield II and III. I have to pre-ready THYIII, so that the cool down on THYII goes away, and then I have a 15-second window for attack, so it's kindof a pain in the butt. But it does allow me to fire THYIII quantums followed by some THYII chronitons to maximize the debuff chance.

    I tried using Torpedo Spread II to maximize debuff chance with the chronitons, but I was already losing a bunch of damage by getting rid of the Hargh-Peng, and I don't think the debuff is significant enough to justify the loss. So here I am running THYII as a compromise between lost damage and debuff chance.

    Anyone else have any input on using Chronitons?
    What did they do to nerf it? And when?

    I have Chronitons on the aft. I'll usually turn around and fire after torps while I'm waiting for quantum and harg'peng to cooldown (bio-neural and cluster take too long for me to wait). If I'm firing aft and I have a torp buff I can use, I'll use it.

    Also, when Ker'rat restarts, I hit Evasive Maneuvers, Torp Spread, and drop a spread of Chronitons on as many Feds as possible.
  • martokusmartokus Member Posts: 0 Arc User
    edited July 2012
    Ok, just discovered some of the builds/advice in this thread, and I'm not going to lie, they're stupid fun.
  • vangrealvangreal Member Posts: 0 Arc User
    edited July 2012
  • kolbrandrkolbrandr Member Posts: 266
    edited July 2012
    I run more in aux performance and stealth, but overall looks alright to me. You'll do more damage than I do. :)
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited August 2012
    Try this..(brevity)

    Cmdr Tactical

    Omega 3, High Yield 3, High Yield 2, Tac Team 1

    Lt Cmdr Tactical

    Omega 1 1, Dispersal 1 (spread), torp spread 1

    Lt Engineering
    Engineering Team 1, Aux to SIF

    Lt Science
    Hazard 2, Polarize Hull 1


    Simple concept: double charge omega 3 and 1 so your torpedo damage goes beyond ridiculous...

    Queue up omega 3 then high yield 3. Wait until omega 1 and high yield 2 are available and click them both. You now have 15 seconds to attack before stacked buffs

    Would it be more beneficial to use Attack Pattern Alpha or Beta instead of AP Omega 1? The would still buff damage by lowering attacker resistance.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    tancrediiv wrote: »
    Would it be more beneficial to use Attack Pattern Alpha or Beta instead of AP Omega 1? The would still buff damage by lowering attacker resistance.
    Alpha isn't a BOFF skill. Are you thinking Beta and Delta?
    I'd say that either of those skills would work, as lowering your target's resistance makes it easier for your whole team to deal more damage.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited August 2012
    shookyang wrote: »
    Alpha isn't a BOFF skill. Are you thinking Beta and Delta?
    I'd say that either of those skills would work, as lowering your target's resistance makes it easier for your whole team to deal more damage.

    Correct. Greek Delta and beta characters gornfused me as they looked like A and B. :o:D

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    tancrediiv wrote: »
    Correct. Greek Delta and beta characters gornfused me as they looked like A and B. :o:D
    On my build, I only use AP: O, as I use a Sci BOFF at the Lt. Commander level (for heals and Tachyon Beam).

    I could use Delta and Beta to help the team, but I'm not always going after the same target as everyone else. Also, I don't do sustained fire. So, in this case, I would opt for AP: O for the weapon boost.

    It should also be noted that the AP: O also breaks/resists holds. I don't have the luxury of slotting a Poloraized Hull, so I rely on AP: O so I don't get tractored.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited August 2012
    shookyang wrote: »
    On my build, I only use AP: O, as I use a Sci BOFF at the Lt. Commander level (for heals and Tachyon Beam).

    I could use Delta and Beta to help the team, but I'm not always going after the same target as everyone else. Also, I don't do sustained fire. So, in this case, I would opt for AP: O for the weapon boost.

    It should also be noted that the AP: O also breaks/resists holds. I don't have the luxury of slotting a Poloraized Hull, so I rely on AP: O so I don't get tractored.

    This was more directed at CmdrSkyfallers build: that's why I quoted it.

    I understand why you use AP:O. I Use AP: O 3 also. I think it might be more beneficial to use Delta or Beta 1 with O 3. You are stacking AP: O 1 and AP:O 3 for a bigger buff. What I am considering is would it be better or easier to Stack Ap:O 3 with Delta or Beta 1? Lowering target resistance and helping the team is a broader approach, and IIRC, Beta can targeted to a friendly, say the tank with aggro, hereby improving your strike.

    Do Ap:Delta/Beta share cool downs with Omega when they are on different Tacs?

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    tancrediiv wrote: »
    This was more directed at CmdrSkyfallers build: that's why I quoted it.

    I understand why you use AP:O. I Use AP: O 3 also. I think it might be more beneficial to use Delta or Beta 1 with O 3. You are stacking AP: O 1 and AP:O 3 for a bigger buff. What I am considering is would it be better or easier to Stack Ap:O 3 with Delta or Beta 1? Lowering target resistance and helping the team is a broader approach, and IIRC, Beta can targeted to a friendly, say the tank with aggro, hereby improving your strike.

    Do Ap: Delta/Beta share cool downs with Omega when they are on different Tacs?
    Yes, Omega shares it's cooldown with Delta and Beta, regardless of which tactical officer is using the ability.

    Also, you can't stack Omega with another Omega or Delta/Beta. By the time the 15 second shared cooldown ends, the previous skill should have already ended.
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    I'm thinking of changing up some of my torpedo loadout.

    Currently, I'm running the following:
    Fore = Quantum, Bio-Neural, Cluster, Hargh'Peng
    Aft = Chron, Rapid Reload

    I'm not impressed with the Rapid Reload (plus, I'd rather have Torpedo: Spread or Torpedo: High Yield working with the Chronitons), so I'm thinking of changing it to the following:
    Fore= Quantum, Bio, Plasma, Hargh'Peng
    Aft = Chron, Cluster

    I figure the Plasma would be more useful for the DoT, like the Hargh'Peng, particularly because I maxed out the Particle Generators skill. Plasma and Hargh'Peng stack, right?

    Thoughts?
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited August 2012
    shookyang im a tac too.

    it sounds like you have a good layout,
    please can you post your boff and console info and please can you use http://www.stoacademy.com/tools/skillplanner/


    I have the Aceton Assimilato and the photonic leecher console also are they any good ?
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2012
    If you're talking about the Plasmonic Leech console, it's useless in a B'Rel Torpedo Boat. The console requires you to use Energy Weapons to benefit from it.

    Also, I've steered clear of the Breen Cluster. That weapon has become very unreliable ever since Season 6 hit. Half the time it just disappears upon "hitting" the target and no mines dispersing for an attack. If not that, it just hangs there in space, motionless with the target still moving around.
    XzRTofz.gif
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    shookyang im a tac too.

    it sounds like you have a good layout,
    please can you post your boff and console info and please can you use http://www.stoacademy.com/tools/skillplanner/


    I have the Aceton Assimilato and the photonic leecher console also are they any good ?
    http://www.stoacademy.com/tools/skillplanner/index.php?build=breltorpboat_0
    I use Aceton Assimilators and like the radiation damage it does (drain is broken on it).

    After damage buffs, it can do about 2-3k of damage every time it's hit with energy weapons. Can take out shields pretty fast if they aren't paying attention. Fantastic to use in the middle of a dog fight with people spamming pets and FAW.
    Also, I've steered clear of the Breen Cluster. That weapon has become very unreliable ever since Season 6 hit. Half the time it just disappears upon "hitting" the target and no mines dispersing for an attack. If not that, it just hangs there in space, motionless with the target still moving around.
    Here's hoping they fix it. I haven't been using my B'rel in awhile. When I get back to it, hopefully it'll be fixed.

    The issue I'm having right now, is that the keybind for "Fire all energy and torpedoes" isn't binding correctly. It's not activating when I press the key that is supposed to activate it.
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited August 2012
    thank you shookyang and warmaker001b for your info.

    so please what are the best consoles to use ?

    I have 3 Warhead Yield Chamber Tactical Console.


    1 Monotanium Alloy Engineering Console
    2 Neutronium Alloy Engineering Console

    any others ?

    great build shookyang I see you are skilled like Cygone

    I see you have 0 points in Starship Warp Core Efficiency I know thats because of the Bridge officers Efficient increases.

    please can you tell me your view about Starship Shield Emitters and Starship Shield Systems. ?
    does Efficient increase them too ?

    thank you
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    thank you shookyang and warmaker001b for your info.

    so please what are the best consoles to use ?

    I have 3 Warhead Yield Chamber Tactical Console.


    1 Monotanium Alloy Engineering Console
    2 Neutronium Alloy Engineering Console

    any others ?

    great build shookyang I see you are skilled like Cygone

    I see you have 0 points in Starship Warp Core Efficiency I know thats because of the Bridge officers Efficient increases.

    please can you tell me your view about Starship Shield Emitters and Starship Shield Systems. ?
    does Efficient increase them too ?

    thank you
    Yes, I adapted Cygone's build for my B'rel.

    If you're going to go with science lt. commander, you'll probably want to slot a drain ability. In which case, you'll need a Flow Capacitor to boost that. I will have to check, but I believe I only have 2 neutronium consoles, 3 war head consoles, 1 flow capacitor, 1 borg console, 1 rule 62 console, and 1 aceton assimilator.

    I only put one point in Warp Core Efficiency, because I had 1,500 points I didn't know what to do with. The reason why I didn't put any points in it for this build, is because the B'rel torp boat doesn't need power in weapons (weapon power levels do not affect torpedo damage) and shields (shield resists are unnecessary if you're going to be cloaked the majority of the time you fire). With that in mind, I was able to redistribute the unused energy to Aux and Engines, putting them over 75 (at that point, Warp Core Efficiency doesn't give you any bonus energy).

    As for Warp Core Efficiency working with Shield Emitters and Shield Systems, not really on the former and no on the latter. I believe what boosts shield heals is Aux. If your Aux is above 75, you no longer get any benefits from Efficiency. If you're flying a B'rel, you'd probably want your Aux as high as you can for the Stealth boost and any Sci/heal abilities you may use. Shield Systems just boosts your maximum shield capacity. Your shield's power levels is related to your shield's resists, not it's capacity.

    That said, if you're going with a B'rel torpedo boat, don't bother with shield heals or shield skills. The majority of the time, you will be cloaked and you will be firing from a cloaked position. If you are decloaked, run away and jam their sensors if you need to. With enough engine power, you should be able to get away with evasive maneuvers and attack patern: omega. Or, at least survive for your cloak cooldown to end.

    Rather then worry about your shields, you should be picking up hull heals like Hazard Emitters 2, Engineering Team, and Aux to SIF.
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited August 2012
    I forgot to ask please can you tell me what duty officers you have too ?
    I have 3 blue rare Projectile Weapons Officer.
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    I forgot to ask please can you tell me what duty officers you have too ?
    I have 3 blue rare Projectile Weapons Officer.
    I don't recall what rarity I have, but I think they are uncommon.

    I have 3 projectile doffs, 1 deflector officer, and 1 warp theorist.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2012
    thank you shookyang and warmaker001b for your info.

    so please what are the best consoles to use ?

    I have 3 Warhead Yield Chamber Tactical Console.


    1 Monotanium Alloy Engineering Console
    2 Neutronium Alloy Engineering Console

    any others ?

    great build shookyang I see you are skilled like Cygone

    I see you have 0 points in Starship Warp Core Efficiency I know thats because of the Bridge officers Efficient increases.

    please can you tell me your view about Starship Shield Emitters and Starship Shield Systems. ?
    does Efficient increase them too ?

    thank you

    Tac Consoles: Alot of the times I've gone with 3 Warhead Yield Chambers also. Imperative, IMO, if you mix your Torpedo types.

    Of course, if you focus your B'Rel Torpedo Boat (I'll shorten it to BTB) for a single damage type, by all means, get the proper damage focus console.

    Something else that can't be stressed enough is the 2/3 Klingon Honor Guard bonus to have the torp damage bonus. That will increase your damage output alot more.

    Eng Consoles: I've flipped around a bit on this. My BTB is captained by a Sci officer. I've usually gone with Injector Assy (Eng Pwr), Booster Assy (Aux Pwr), and Neutronium Armor. That's my balanced Eng Console layout. Important is the boost to Aux Power for better stealth as well as better Sci Abilities that are based on that power level. I could specialize either way for maximizing a particular one, but balance is what I usually prefer.

    Sci Consoles: Grav Gen, Particle Gens. I use Gravity Well, so this stuff is ideal to improve them.

    Shield heal abilities: Very low priority, IMO. You can have them and they are nice for an emergency if you get popped out of cloak. But consider that you fly cloaked for most of the time unless using an ability that targets others or firing torps. In many cases other than those 2 scenarios, I would fly cloaked practically 100% of the match. You are better served to spend secondary Sci BOFF slots on Polarize Hull and/or Hazard Emitters. The former will give a good resist value as well as Tractor immunity. The latter gives a modest resist bonus as well as a HOT. Both, with coordinated use of Brace for Impact, can help boosting your hull resists in an emergency as you try to get out of danger.
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  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited August 2012
    are there any must have Universal Consoles that could help a BTB ?

    Barrier Field Generator
    Graviton Pulse Generator
    Isometric Charge
    Magnetometric Generator
    Plasmonic Leech - i know this one is usless for a BTB
    Subspace Jumper

    i repeced my a tac officer.
    still feel i die to fast which is a shame in STF, i do better dps.
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    are there any must have Universal Consoles that could help a BTB ?

    Barrier Field Generator
    Graviton Pulse Generator
    Isometric Charge
    Magnetometric Generator
    Plasmonic Leech - i know this one is usless for a BTB
    Subspace Jumper

    i repeced my a tac officer.
    still feel i die to fast which is a shame in STF, i do better dps.
    Hull tanking in STF is harder, because of the Borg's buffed weapons. But, it's still doable. I've stayed alive an entire round routinely with my B'rel. I'm also able to take on a cube on my own on Elite. Also, that was why I suggested having lots of hull heal abilities.

    Subspace Jumper decloaks my cloaked Tactical Escort Retrofit, so it may decloak a ship with battle cloak and enhanced battle cloak.

    I don't know if those other consoles require you to decloak to use them. Aceton Assimilators does not.
  • shookyangshookyang Member Posts: 1,122
    edited October 2012
    I'm thinking of swapping out my Tacheyon Beam 3 for a Tractor Beam Repulsors 2.

    Any opinion on it? Tacheyon Beam 3 isn't bad in STF or PvP, but I'm wondering if the damage from Tractor Beam Repulsors 2 would help finish off something I've almost killed but was waiting for my torps to come off of cooldown.

    Does it decloak you and put cloak on cooldown? Or, does it only decloak you for the duration of TBR?
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