This thread started out as a simple request for advice concerning weapons on my +1 B'Rel, never would I have guessed it would turn out as a complete game changer for me. I mean, I had fun before in Star Trek Online, now I have even more fun:) I am a tac alien, with a Brel science torpedo boat, confusing? Fun I say:)
The Torp BoP(henceforth "TB") is such a good marriage between the B'rels Enhanced Battle Cloak and the torpedo system. For you who are new to the idea, as I was until just recently, it's all about the ability to be able to fire torps and mines while cloaked. Since the torpedo doesn't depend on Weapons Power level and since we don't have any shields while cloaked, we can effectively run at full Aux and leave the rest to the engines. Every time you fire a torpedo from cloak, the cloak drops for 3 seconds and then automatically reinitializes unless you keep firing. The BoP is designed to be a hit-and-run type of ship, the TB makes this exra true.
Now, I started out with 4 copies of the Rapid Reload Transphasic torpedo(from one of the Breen episodes) but I quickly found that to be ineffective. I now run with 6 different torps. Fore: quantum, hargh'peng, Breen Cluster missile, Bio-neural warhead. Aft: Chroniton torp, tricobolt mine. Much better!
No rapid fire required (since I don't have any cannons), only high yield torpedo3 and torpedo spread2, and because of this my commander universal is a science boff. Gravity Well together with torp spread and the bio neural is death defined:)
Even though most of the skills are chosen to maximize torpedo(Kinetic) dmg, the build leaves an acceptible margin of customization after taste. I know that Kolbrand run a TB with more skills in engineering, and he makes that work, while I prefer having the left over skill points placed in the science tree. I guess Engineering is more logical because you are gonna take more damage to your hull than your shields, but I like to mix things up a bit:) Btw, Kolbrand is the one who guided me into the path of the TB, and for that I would like to thank him, as well as Jockey79.
I commented on the zone chat in DS-9 about making a TB and people went nuts, calling me crazy and saying " I hope I don't end up in a STF with you". I can say that, when I kill an Odyssey in 6 seconds, I know I am doing something right. I don't mean to say that the TB is invincible, but we can dish out a world of pain very fast, and be gone 3 secs later.
Recomended Item Sets: 2 pieces of the Borg set, and 2 pieces of the Klingon Honor Guard set(for 25% kinetic damage).
I will post my BOFF and skill layout when I get the time.
Meanwhile, here is a couple of videos by Kolbrand showing the B'rel TB off.
http://www.youtube.com/watch?v=SMaVkWQJBnY&featurehttp://www.youtube.com/watch?v=aZ6TbZ0SJkw&feature
POST IN PROGRESS... To be continued.
Please post your experience or questions if you have any, and hopefully someone can answer them. The goal for this thread is to inform the KDF newcomers of this somewhat crazy idea. Together we will make the Federation bleed.
I hope a DEV/CM sees this thread and STICKIES it.
// Redstar_Swe
Comments
Four rapid fire transphasic torpedo launchers in the front, bio neural warhead and a quantum torp in the back.
That way you don't need any power to weapons and can just max out the aux and engines power. Power to shields is a waste since you'll always be cloaked or about to cloak anyway.
Your alpha strikes will be weak as hell without energy weapons, but the Transphasics will hit to the hull and kill crew real good. This method will kill most tanky cruisers eventually with a million cuts while they fail to do more then ping off your hull before you re-cloak.
It's a shame I have to respecc in order to try this out.
Also have a tricobalt on there.
Highly recommend 2 pieces of the Klingon honor guard set for the +25% torp damage bonus.
For the rapid fire transphasics, don't they still have the global 1 second cooldown? If not...oh yeah!
Go ahead, I am really curious as well, report back with your findings:)
The build is not super powerful, but it will really **** people off.
Doesn't have to be a B'rel either really. cloak to jam to plasma+mines to phew phew is a lot faster.
Loaded up a Hargh' Peng, Bio Neural, Transphasic, and a Tricobalt fore. Tricobalt mine and Chroniton Torpedo aft. I did equip 3 kinetic damage consoles and the honor guard 2 piece bonus.
Only got to get in one cap and hold. Didn't bother with retraining all my BOFF's so i was using Torpedo Spread 1 and 2. And the cloak seemed to work very smoothly. The big torpedoes seemed to be shot down half the time, but its not like I have a lot of data to go on. Without being able to reliably do hull damage with this build, I wasn't killing anything very fast. A few times when there where large battles going on it was very easy to just pop in and out and just keep unloading shots. One on one it is a bit more difficult, and the lackluster damage on the shielded targets makes that a poor option.
Transphasics get a buff and this is something you could seriously try. Also if i wasn't so interested in seeing if the cloak worked I may have spent a bit more time properly timing my Spreads so that I could do 2 for each attack. But I didn't. Maybe today.
utilise the KHG torpoedo buff + 3 x kinetic dmg consoles.
I've tried this build using grav well and tykens rift and it usuall KO's most opponents on the first pass.
(optional, cloak + aceton assim or vent theta) - BUFF + Tykens Rift + Fore Torp Pass, as the cluster torps are on thier way, turn and then hit your bio neural, the point deense system will bring thier shield facing down and eventually hit (im my experience anything from 40-100k dmg for the ko)
Its fun passing the enemy cloaked and dropping an aceton assimilator or even doing a pass using vent theta. these require slightly more experience in timing, but if done right, is deadly.
I recommend looking up a player named Sasvanti, who has utilised a familiar build and often wreaks havoc in kerrat.
Quantum Torpedo Launcher (Use THY3!)
Hargh-Peng
Breen Cluster
Bio-Neural
The quantums strip a big chunk of the shields, while the Breen cluster finishes the shields off. Usually, the Bio-neural comes in with no shield between it and the hull. I waste dudes in Ker'rat with this build. Try it, and enjoy it.
What do you think? I am going for a science BoP to utilise gravity well 3. http://www.stoacademy.com/tools/skillplanner/index.php?build=tacBoPretrotorpedoboat_0
For me I load 3 dual heavy cannon(disruptor) and a transphasic cluster torpedo forward.
For aft I have transphasic mine and a disruptor turret.
The strategy is to DECLOAK and fire all weapons and buffs(and gravity wells as well as tractor beam) and then launch the aft mines in face distance then getting away and cloak back.
The aft disruptor turret is for shooting incoming destructible projectile.
But if I see the enemy firepower not too overpowering I just park near or very near and keep firing everything until he go BOOM.
The firing torp on cloak is just an icing not meant anything big imo. It gives you an option to harass but never meant to give anything significant in advantage.
The Transphasics give a 20% shield penetration, so those 20% will damage the hull. Apparently they don't share a cooldown so it's just a matter of spamming them together with high yield/spread and they will do damage both to hull and shields. fire, cloak, fire cloak etc.
It might not be meant to be a big advantage, but that doesn't matter to me, all that is important is how it actually is. I will be testing this today if I have the time. I will use a Chroniton torpedo and my Bio-neural warhead in the aft, not sure yet if I am going with 4 transphasics or 3 + the breen cluster...
My build obviously concentrates on kinetic damage and defense. Since I won't be needing rapid fire any more I can make my commander a Science one and in that way access gravity well 3 as well as Tykens rift.
I will open up with GW, buff, then high yield plus spam torps. Pass him and then fire the chroniton so his turn rate goes to hell, perhaps with a torp spread. Then I turn back and torp him again, and after having passed him I use the Bio.
I am thinking of getting the vent plasma-console as well, I already have the isometric charge console which is handy when he throws destructables at me.
It will take a few tries before I can master this though, but I'll report back as soon as I am happy with the results(Or unhappy;)).
in fact i think im going to try that..
is this also viable for STF's?
I'm sure it is since others will be working on the borg shields as well:) It should work great:) Imagine hitting that many torps while they are unshielded:) DPS I say!
I use a wide assortment myself but will put the RF transphasic to the test to see how they work.
I play it from Science Toon.
I also use the Breen Shields and Engines to get the +30% Kinetic damage boost with Borg Deflector and the UniBorg console, (3) Kinetic boost consoles, (2) nuetronium alloys, a Jumper console, SHield Generator, SHield Field Amplifier, and a GpG.
You can stack in (3) DOffs that lower the CDs of Torpedo (the latest FE gives a Blue DOff), run at 25 weapons power, High SHields and High Aux and be a Torpedo kill boat and a light healer for Ker'rat level PvP.
My curiuosity (and yet untested ) is does the 3-second decloak allow enough time for Energy weapons to fire?
Taking anybody down with that is going to require an incompetent target.
I will admit though, I only tried it for about 10 minutes before going back to my regular build.
A 1 second global cooldown doesn't sound to bad for me, the rapids have 8 secs reload so if I have 3 or 4 I can still have them on continuous firing and throw in high yield/ torp spread when it is available. I also employ every possible sci shield destroyer skill available . The chroniton was spot on, but I made a fool of myself when acquiring the rapids today, I bought two ordinary purple ones by mistake... Well, it's only energy credits. Today I did the breen episode that rewards you with the rapid variant, so now I have 2. I'll do it again tomorrow so I can test the torp boat to its fullest.
What energy weapons?
Thank you for letting us know that/
Anybody else tried the torpedo boat build and test it against human players?
Please post feedback whether it works or not.
To me a single B'rel torpedo boat just doesn't make any sense at least not in theory. A duo of B'rel refit one equipped with energy weapons to deplete the shield and the torpedo boat going for the kill however might not be a bad idea. But for 2 B'rel refit you might as well go with the conventional setup mix of torpedo and energy weapons.
Search is your friend.....
And direct response to me 3 posts after mine.....
Enjoy
Well, waiting for 3 global cooldowns, you are staying vulnerable for at least 6 seconds. That isn't too bad; in fact, I do it all the time with my loadout above. The problem is that you are not doing enough damage. This means you need multiple copies of torp high yield or spread just to begin approaching useful amounts of damage. A decent cruiser pilot is still likely to permatank you.
On top of this, just to apply that damage, you will need to be decloaked more than you will be cloaked. You might as well fit cannons and go to a Hegh'ta at that point. I use my B'rel in single, high damage strikes. If the Target is alone, I will maneuver and make multiple quantum passes to finish him off if he managed to survive my alpha. With the Transphasic fit, you will always need to make multiple passes, and forget about taking down a single ship out of a fedball.
We have to play this ship to it's strengths. Otherwise the Hegh'ta is a better choice for 'standard' BoP play.
Edit: To add to the poster above me, I switched the second Trico for a hargh'peng. I can alpha just about anything now with all buffs running. Only limiting factor is the Bioneural making contact against good players. I have racked up over 170 fed kills in only a few hours of play since I tried that build.
LOL, didn't notice when I posted you were posting in here as well
Yeah, I've been trying out the Hargh'peng myself for a 4 torp alpha strike. Kept a tri and a breen on the rear atm, though I miss having mines to annoy people between alphas as I took to breen + plasma mines + aceton + turret drop... really annoys people in PvP
Glad to see you enjoyed the load out I posted and have been tweaking it, nothing like putting those little tweaks to a config to make you feel like the hard work and suffering we do as BoP pilots is worth it when it all comes together and works out well
Edit: Forgot to ask Kolbrand, how you getting on versus the Gal-X now after your tweaking? I hope you now pop them with ease
Last time I looked ( 24 hours ago) it was still bind on pick up
However, if your in a fleet I'm sure you can all max out crafting quite fast, I got mine to max with my science in less than 15 minutes (and our KDF fleet only has 6 people in it)
If you're doing this, you should really be in a Hegh'ta, as it has more hull and shields, with the only thing the B'rel has over it is enhanced battle cloak, which you're not making use of anyway by decloaking manually.
To other posters, I get my Hargh'pengs from duty officer missions.