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Advice on Weapons for B'Rel Retrofit

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Wouldn't you be better off with two Dual Beams +Beam Overload to punch a hole in target shields as you approached near blank range, launching torps as you flew by and finishing the run with like a tricobolt mine and went into cloak? A good Spread3 will pretty much blind the target's screen and their camera setting will most likely follow you, thus not seeing the mine that is about to blow their ship into scrap.

    At what range are these torpedo B'rel boats fighting at? There are many skills that can remove you from cloak. Just playing a defense mission on elite should prove that this method is inferior to a straight up single strafing run that delivers a kill shot.

    I am not saying that it is a bad build. i just want it explained in more detail or show some numbers like length of fight and how much dmg was dealt.

    In the method described above, one can do an easy 100k of dmg inside of 12 secs, killing most targets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I just time my runs so that my bioneural gets launched at just under 3km. Then I veer off. A lot depends on the target's trajectory relative your own.

    I run aux at around 120 and have maxed out stealth. The few times I have been uncloaked, jam target sensors, polarize hull, and evasive maneuvers got me to safety. Going in to surgically remove a ship out of a fedball gets hairy sometimes though.

    The advantage of the torpedo b'rel is that the target has so little time to use abilities to mitigate the damage you're doing before they're popped. Then there is also the much higher chance of disengaging. In a regular BoP, you're commited and exposed for what? 15 seconds minimum?

    To catch the B'rel, they *need* a science vessel, and even that is no guarantee.

    Also, I have only ever used the B'rel for pvp. I can't speak to any uses in pve.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    warduke73 wrote: »
    Wouldn't you be better off with two Dual Beams +Beam Overload to punch a hole in target shields as you approached near blank range, launching torps as you flew by and finishing the run with like a tricobolt mine and went into cloak? A good Spread3 will pretty much blind the target's screen and their camera setting will most likely follow you, thus not seeing the mine that is about to blow their ship into scrap.

    At what range are these torpedo B'rel boats fighting at? There are many skills that can remove you from cloak. Just playing a defense mission on elite should prove that this method is inferior to a straight up single strafing run that delivers a kill shot.

    I am not saying that it is a bad build. i just want it explained in more detail or show some numbers like length of fight and how much dmg was dealt.

    In the method described above, one can do an easy 100k of dmg inside of 12 secs, killing most targets.

    I tend to fight around 6 - 7 km plus I run jam sensors. So I buff up, jam, then fire. By the time the torps hit and break my jam, my cloak is back on - they didn't see me fire or where I went for my next run :)

    I find the Breen Cluster and Bio-N do decent shield damage, but really in PvP you should not be aiming at targets with full shields, look for the ones who are about ready to run away to heal up - pick off the lame targets or follow up behind someone with a ton of guns and help them insta pop something.

    As for damage, my Bio-N does around 50k - 70k, my HYT3 plasma is about 20k, 'peng is from 4k - 10k and the cluster mines I've not noticed tbh.

    So, well out of sensor scan/ phontic shockwave range and attacking from behind friendly players where you will not be noticed so much or from an angle where most people will not see you.

    If you play it right, you can do whole matches without ever been seen and do some real nice spike damage and chase down any runners / weakened targets
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Kolbrand wrote:
    To other posters, I get my Hargh'pengs from duty officer missions.

    Oh, very nice. I just need to find where those missions pop up now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I bought 2 additional bridge officer slots and what a beast the B're refit with a tactical bridge officer Commander. Plus my toon is a tactical officer :D

    One pass, one kill most of the time and pretty quick too.

    so I'm saying it is as much as your bridge officers setup as well as your weapon and equipment.

    Destinii wrote:
    If you're doing this, you should really be in a Hegh'ta, as it has more hull and shields, with the only thing the B'rel has over it is enhanced battle cloak, which you're not making use of anyway by decloaking manually.

    Well except I needed 120 grand of dilithium to buy the Hghta and I prefer B'rel looks than Heghta. And I love the freedom that comes with buying c-store ships that it gets unlocked for the whole account.
    Add to that the B'rel refit superior turn rate/radius than a Heghta I'd say the B'rel does have an edge over the Heghta. well I for one prefer a slightly better turn radius for a BoP than slightly more HP. That better turn radius helps with killing the opponent while the added HP is pretty much a passive advantage. Best weapons out there don't make that slight more HP really meaningful. If it ever came down to the slight HP advantage saving the Heghta then the captain already made a mistake, should have disengaged sooner. Heck I disengaged often when my shields are still over 50% and my hull over 80% in my B'rel(Boff buffs do wonder to shields). I just like surviving.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I bought 2 additional bridge officer slots and what a beast the B're refit with a tactical bridge officer Commander.

    so I'm saying it is as much as your bridge officers setup as well as your weapon and equipment.




    Well except I needed 120 grand of dilithium to buy the Hghta and I prefer B'rel looks than Heghta
    Add to that the B'rel refit superior turn rate/radius than a Heghta I'd say the B'rel does have an edge over the Heghta. well I for one prefer a slightly better turn radius for a BoP than slightly more HP. That better turn radius helps with killing the opponent while the added HP is pretty much a passive advantage. Best weapons out there don't make that slight more HP really meaningful. If it ever goes down to the slight HP saving the Heghta then the captain already made a mistake, should have disengaged sooner.

    I would agree, but I am saving up the dilithium for the Hegh'ta because my B'rel setup doesn't cut it for pve. It's not that hard to switch the setup around, but I hate redoing my hotbars every time i change things around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Kolbrand wrote:
    I would agree, but I am saving up the dilithium for the Hegh'ta because my B'rel setup doesn't cut it for pve. It's not that hard to switch the setup around, but I hate redoing my hotbars every time i change things around.

    PvE or you mean PvP?


    PvE is a cakewalk with any ship on the same level.:rolleyes:

    PvP the B'rel refit can hit hard and contribute decently especially with a tactical commander rank bridge officer.


    I'd rather spend the dilithium to buy another c-store stuffs or ships(so they get unlocked for the account)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I run the all torp setup for pvp, which it works GREAT for. It just isn't as fun for pve, where sustained dps is better in the long run than burst dps which my pvp setup specializes in.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Kolbrand wrote:
    I run the all torp setup for pvp, which it works GREAT for. It just isn't as fun for pve, where sustained dps is better in the long run than burst dps which my pvp setup specializes in.

    I very much would like to so see an all torp B'rel refit in action any videos on it? :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I very much would like to so see an all torp B'rel refit in action any videos on it? :rolleyes:

    I will fraps some on Wednesday and post it here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Kolbrand wrote:
    I will fraps some on Wednesday and post it here.

    That will be very cool. Thank you! Post it on youtube :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Yes, that would be awesome, please include your skills by pressing P and show them of for a brief while when making the video so that we may see. Of course we will be able to see your ui, but showing them in this manner makes it more clear. It would also be nice with a quick viewing of the ship (U) so we see the weapons layout:) I am really looking forward to watching it:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    What energy weapons?

    The question was, Does the 3-second window of decloaking allow enough time to fire energy weapons?

    The idea just came to me and I was curiuos if anybody had tried it yet and seen if the window is large enough to allow it and if so, what energy weapons where used?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Roach wrote: »
    The question was, Does the 3-second window of decloaking allow enough time to fire energy weapons?

    The idea just came to me and I was curiuos if anybody had tried it yet and seen if the window is large enough to allow it and if so, what energy weapons where used?

    No, it does not. Weapons and shields stay offline when you do a quick 3 - 5 sec torp volley.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    jockey79 wrote: »
    No, it does not. Weapons and shields stay offline when you do a quick 3 - 5 sec torp volley.

    Thanks. That what I thought but it happens so quickly it was hard to tell.:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Here is a small preview:

    I don't know what this guy was doing at the time, but he was an easy kill, so that is a little bit of a bummer. If nothing else, it perfectly illustrates the concept behind the torpedo B'rel build.

    Video
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I was fighting the breen today and got my *** handed to me, those polarons owned my shields and that was it. A question, if I have several copies of high yield do they share the same cd or how does it work? I find I can't spam as much torps as I would like to even with 4 rapid reloads.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Roach wrote: »
    Thanks. That what I thought but it happens so quickly it was hard to tell.:)

    Yea, I've had to re-focus all my efforts into the B'rel at the moment with my Tac, and now I fully understand the decloak it is;

    Fire 1 torp = 3 seconds decloak, no shields or weapons
    Fire 2 torps = decloak on first and stay that way (including no shields/weapons) until after 3 seconds from the 2nd one fired
    Fire 3 or 4, same again - so you have the time it takes for all the torps to fire, and then 3 seconds.

    (This assumes you use torps with less than 3 second global cool down - longer than 3 you will cloak again until next shot)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Kolbrand wrote:
    Here is a small preview:

    I don't know what this guy was doing at the time, but he was an easy kill, so that is a little bit of a bummer. If nothing else, it perfectly illustrates the concept behind the torpedo B'rel build.

    Video

    That cuased quite the stir I would imagine. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Destinii wrote:
    Is the only way to get a KDF Hargh'peng still to craft (a bound) one? Because the character using the torpedo boat isn't the same character maxed on crafting.

    You can also get one via the Doff system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I was fighting the breen today and got my *** handed to me, those polarons owned my shields and that was it. A question, if I have several copies of high yield do they share the same cd or how does it work? I find I can't spam as much torps as I would like to even with 4 rapid reloads.

    That looked quite deadly :eek:

    To truly take advantage of the B'Rel Torpedo Build you'd have to have a Captain fully speced out for Kenetic damage and stealth.

    So is the only viable Captain to run with this build a Tactical Captain and would you bother to put any skill points into hull?



    I'd like to try this build out but I'll need to level another Tactical Captain
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Kolbrand wrote:
    Here is a small preview:

    I don't know what this guy was doing at the time, but he was an easy kill, so that is a little bit of a bummer. If nothing else, it perfectly illustrates the concept behind the torpedo B'rel build.

    Video

    Ok, his shields went to hell, how? A skill or was it just the torps? Could you post a small description?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Kolbrand wrote:
    Guys, please try this build:

    Quantum Torpedo Launcher (Use THY3!)
    Hargh-Peng
    Breen Cluster
    Bio-Neural

    The quantums strip a big chunk of the shields, while the Breen cluster finishes the shields off. Usually, the Bio-neural comes in with no shield between it and the hull. I waste dudes in Ker'rat with this build. Try it, and enjoy it. :)

    I think I am going to try your advise, I'm not that impressed with the rr's. What do you have in the aft?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Ok, his shields went to hell, how? A skill or was it just the torps? Could you post a small description?

    I will post more video tomorrow night.

    I take down the shields with THY3 quantums, and the Hargh'peng. The breen cluster sometimes helps too.

    I run turrets in the aft in case I need to shoot down a big torp or something if a sci captain spots me. I've actually never had to use them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Kolbrand wrote:
    I will post more video tomorrow night.

    I take down the shields with THY3 quantums, and the Hargh'peng. The breen cluster sometimes helps too.

    I run turrets in the aft in case I need to shoot down a big torp or something if a sci captain spots me. I've actually never had to use them.

    You said something about a trico, is that instead of the hargh'peng in the fore? I am thinking of putting the peng aft together with mines possibly. I have the tractor mines which I would like to try.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I was using a Trico up front before switching to the peng. I like the peng better because I get that extra bit of shield damage before the big dogs hit.

    I have those tractor mines too. Good idea! The only thing preventing me from getting some kills is the enemy captain turning a fresh shield facing into the bioneural. I'm going to equip those puppies to put an end to it!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    0Gambit0 wrote: »
    You can also get one via the Doff system.

    Any clue as to where the mission is picked up? I'm not that familiar KDF side with DOFF missions. Thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Destinii wrote:
    Any clue as to where the mission is picked up? I'm not that familiar KDF side with DOFF missions. Thank you.

    The doff hargh'peng mission can be accessed in eta eridiani(where ker'rat is).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Kolbrand wrote:

    I have put a lot more points into science because I want to take as much advantage of gravity well and other science skills as I can. I have also put points into the shields, not sure of that is a waste or not. Awesome video, I mentioned in the zone chat at ds9 that I was building a torp boat and people called me dumb. I wish I had had this link then, next time I guess:)
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