Ya , thats true. I find Cryptic is very good with not BSing their customers like EA and their Origin Garbage.
I'm having the same issues
Specs:
Windows 7 64 bit ( BOOTCAMP )
Macbook Pro 15' August 2011
2.3GHz quad-core Intel Core i7
AMD Radeon HD 6750M 1GB GDDR5 and Intel HD Graphics 3000
4 Gb 1333MHz DDR3 SDRAM
same issue with my gtx 570. I've shadows flickering in the universe but also in indoor location like the bridge of my ship in engineering ( near the warp core I've a "big" black texture )
Edit : turn off the Dynamic Lighting and Shadow fix some issue with shaders but no with the textures and the flixkering ( space/indoor )
Someone from Cryptic has stated that they are aware of this issue. Sadly, this wasn't fixed in the most recent patch. Only transparent planets were (patially) fixed. Flickering still occurs like before.
I've patched now and with this latest patch, ATM the games seems to work perfectly. The light in Starbase 39 ( sierra system ) works perfectly. The plants in vulcan have the correct shadow ( with minor flickering but is good than the last performances ) and the textures in my engineering section are ok.
(for example this was the issue in engineering EDIT : I'll post this image tonight sorry )
Ah, maybe is useful for someone. After the patch I've try to switch in DX11 and I'd the various issues. So I exit on OS, restart the game and in log-in men
after the last patch I've now the same texture issue ( black texture on the engineering near the warp core ) with DX11 beta. With DX 9 atm the textures looks good but the high quality lighting...flicker....
I was about to go crazy trying to solve this problem with the flickering backgrounds, transparent stars and planets, and the weird anamoly that sometimes occurs as you approach a planet. It will start out as a hole in space, and then the planet will suddenly come into existance slowly from the middle of the hole.
I always run my graphics maxed out both in game and in the video card driver, never have problems with frame rates or graphical anamolies but for troubleshooting purposes I turned both all the way down. (Looked Horrible) but still did these things.
Good to know. I tend to be a little bit paranoid when it comes to hardware, and since a friend didn't seem to have this issue I was afraid that maybe my GPU was acting up or something...
Had the exact same thought... Though maybe my GPU was flaking out. Glad it's not just me. Yeah, seems to be certain nebula effect flaking out and flickering or ending up with sections just being rendered as blank black spaces.
HP dv6-3050US, Radeon 5650, low to moderate settings, I think? Or rather one mark below maximum. So mid-range... Everything else looks stunning as usual. Love my lappy-top.
I was about to go crazy trying to solve this problem with the flickering backgrounds, transparent stars and planets, and the weird anamoly that sometimes occurs as you approach a planet. It will start out as a hole in space, and then the planet will suddenly come into existance slowly from the middle of the hole.
Yep, I've seen that one recently too. I think it was after I'd left my laptop running for a while but idle and it'd maybe gone to a black screen, then when I came back everything else in the scene re-rendere, except the planet. Thought my GPU was flaking out. But as I flew toward the planet, the planet slowly appeared in the center of the blacked out hole. Weird.
So, I guess +1 to that too.
What computer specs / GPU you running. Radeon-based?
Ya the flickering backgrounds and transparent planets is getting pretty annoying. I hope they fix it soon. I as in a RED ALERT and I thought I was going to have a seizure from the flickering background.
Yep, I've seen that one recently too. I think it was after I'd left my laptop running for a while but idle and it'd maybe gone to a black screen, then when I came back everything else in the scene re-rendere, except the planet. Thought my GPU was flaking out. But as I flew toward the planet, the planet slowly appeared in the center of the blacked out hole. Weird.
So, I guess +1 to that too.
What computer specs / GPU you running. Radeon-based?
Same here! GT430 and Nvidia drivers 285.58 - mad flickery textures on some space backgrounds.... only really noticed it in the patch that just hit on 14th Feb, seemed OK before.
Step 1) Download AMD Catalyst 12.1 (DO NOT INSTALL IT YET!!)
Step 2)Completely REMOVE/UNINSTALL ALL COMPONENTS of the Catalyst you currently have installed. (DO NOT MANUALLY RESTART YET IF IT GIVES YOU THE OPTION)
Step 3)Run Disk cleanup (MAKE SURE TO CHECK TEMP FILES AND INTERNET FILES)
Step 4) restart computer (IF USING A COMPUTER MONITOR SKIP TO STEP 6)
Step 5) If you're using a TV don't freak out that it's not scaled to the whole screen that'll come later
Step 6) manually check that ATI/AMD folder is completed deleted (SHOULD BE C:\PROGRAMS FILES\AMD (OR ATI TECHNOLOGIES) -OR- C:\PROGRAM FILES (X86)\AMD (OR ATI TECHNOLOGIES) IF NOT THEN DELETE IT YOURSELF AND RERUN DISK CLEAN UP AND EMPTY RECYCLE BIN
Step 7) Install Catalyst 12.1
Step 8) DISABLE automatic updates for catalyst software.
Step 9) (IF USING A TV FOR A MONITOR) change over-scaling until it correctly displays on your TV
Step 10) Check Catalyst settings to make sure they are on the highest possible quality settings.
Hopefully this will solve the problem for most if not all of you. I have learned with all the years I've used ATI/AMD that when it comes to drivers and software they can be their own worse enemies. 1 little change in a driver or the catalyst software can cause problems in even 1 program while the rest remain unaffected or can TRIBBLE everything up. ALSO, CHECK THE AMD WEBSITE FOR HOTFIX/DRIVER UPDATES FOR THE HDMI AUDIO DRIVERS FOR YOUR SPECIFIC GRAPHICS CARD. The audio drivers and still running through the graphics card assuming you don't have a separate audio card. This can also cause graphical issues on certain programs/games because the audio/graphics drives can sometimes conflict on certain cards.
just adding that I too have been having intermittent black flickering space textures for the last 2 weeks since I rejoined STO. Looks a lot like the z-fighting you hear about in other games (multilayered textures that when viewed from certain distance/angles, lower layers momentarily are shown above the layer that *should* be above them) although it may not *be* z-fighting, and just looks like it.
just adding that I too have been having intermittent black flickering space textures for the last 2 weeks since I rejoined STO. Looks a lot like the z-fighting you hear about in other games (multilayered textures that when viewed from certain distance/angles, lower layers momentarily are shown above the layer that *should* be above them) although it may not *be* z-fighting, and just looks like it.
Yeah, I have to agree, it looks like there is something wrong with the z-buffer ordering. Reminds me of the days of Quake 2 and playing with the gl_ztrick option and getting the same results with my old TNT2. In fact, the whole "Planets filling up" might be related to that too. Thing is, that trick was for OpenGL, not D3D...
Anyway, random flickering in both D3D9 and D3D11 (Black textures in D3D11 BTW) modes on my nVidia GTX 550, 295.51 drivers.
Comments
I'm having the same issues
Specs:
Windows 7 64 bit ( BOOTCAMP )
Macbook Pro 15' August 2011
2.3GHz quad-core Intel Core i7
AMD Radeon HD 6750M 1GB GDDR5 and Intel HD Graphics 3000
4 Gb 1333MHz DDR3 SDRAM
Edit : turn off the Dynamic Lighting and Shadow fix some issue with shaders but no with the textures and the flixkering ( space/indoor )
This with Dx9 or Dx11
Someone with this issues under XP?
Someone from Cryptic has stated that they are aware of this issue. Sadly, this wasn't fixed in the most recent patch. Only transparent planets were (patially) fixed. Flickering still occurs like before.
(for example this was the issue in engineering EDIT : I'll post this image tonight sorry )
Ah, maybe is useful for someone. After the patch I've try to switch in DX11 and I'd the various issues. So I exit on OS, restart the game and in log-in men
The issue isn't solved
I was about to go crazy trying to solve this problem with the flickering backgrounds, transparent stars and planets, and the weird anamoly that sometimes occurs as you approach a planet. It will start out as a hole in space, and then the planet will suddenly come into existance slowly from the middle of the hole.
I always run my graphics maxed out both in game and in the video card driver, never have problems with frame rates or graphical anamolies but for troubleshooting purposes I turned both all the way down. (Looked Horrible) but still did these things.
Had the exact same thought... Though maybe my GPU was flaking out. Glad it's not just me. Yeah, seems to be certain nebula effect flaking out and flickering or ending up with sections just being rendered as blank black spaces.
HP dv6-3050US, Radeon 5650, low to moderate settings, I think? Or rather one mark below maximum. So mid-range... Everything else looks stunning as usual. Love my lappy-top.
Yep, I've seen that one recently too. I think it was after I'd left my laptop running for a while but idle and it'd maybe gone to a black screen, then when I came back everything else in the scene re-rendere, except the planet. Thought my GPU was flaking out. But as I flew toward the planet, the planet slowly appeared in the center of the blacked out hole. Weird.
So, I guess +1 to that too.
What computer specs / GPU you running. Radeon-based?
Also, in the STF Infected space, the large gate's green energy vortex will flicker too, even disappear.
Intel Core i7 960 @ 4.2GHz
12GB DDR3 @ 2000 MHz
PNY Geforce 570 GTX 1280MB
mh...I too have a gtx 570...maybe is a problem with nvidia card/driver/DX11-9/Sto?
mah...a issue with dx11-9 / driver / sto? I've the SAME issue with Skyrim
Nvidia GTX 460 SLI in DX9 mode.
Step 1) Download AMD Catalyst 12.1 (DO NOT INSTALL IT YET!!)
Step 2)Completely REMOVE/UNINSTALL ALL COMPONENTS of the Catalyst you currently have installed. (DO NOT MANUALLY RESTART YET IF IT GIVES YOU THE OPTION)
Step 3)Run Disk cleanup (MAKE SURE TO CHECK TEMP FILES AND INTERNET FILES)
Step 4) restart computer (IF USING A COMPUTER MONITOR SKIP TO STEP 6)
Step 5) If you're using a TV don't freak out that it's not scaled to the whole screen that'll come later
Step 6) manually check that ATI/AMD folder is completed deleted (SHOULD BE C:\PROGRAMS FILES\AMD (OR ATI TECHNOLOGIES) -OR- C:\PROGRAM FILES (X86)\AMD (OR ATI TECHNOLOGIES) IF NOT THEN DELETE IT YOURSELF AND RERUN DISK CLEAN UP AND EMPTY RECYCLE BIN
Step 7) Install Catalyst 12.1
Step 8) DISABLE automatic updates for catalyst software.
Step 9) (IF USING A TV FOR A MONITOR) change over-scaling until it correctly displays on your TV
Step 10) Check Catalyst settings to make sure they are on the highest possible quality settings.
Hopefully this will solve the problem for most if not all of you. I have learned with all the years I've used ATI/AMD that when it comes to drivers and software they can be their own worse enemies. 1 little change in a driver or the catalyst software can cause problems in even 1 program while the rest remain unaffected or can TRIBBLE everything up. ALSO, CHECK THE AMD WEBSITE FOR HOTFIX/DRIVER UPDATES FOR THE HDMI AUDIO DRIVERS FOR YOUR SPECIFIC GRAPHICS CARD. The audio drivers and still running through the graphics card assuming you don't have a separate audio card. This can also cause graphical issues on certain programs/games because the audio/graphics drives can sometimes conflict on certain cards.
I hope this helps some of you.
Yeah, I have to agree, it looks like there is something wrong with the z-buffer ordering. Reminds me of the days of Quake 2 and playing with the gl_ztrick option and getting the same results with my old TNT2. In fact, the whole "Planets filling up" might be related to that too. Thing is, that trick was for OpenGL, not D3D...
Anyway, random flickering in both D3D9 and D3D11 (Black textures in D3D11 BTW) modes on my nVidia GTX 550, 295.51 drivers.