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Space texture flicker in some instances

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Ya , thats true. I find Cryptic is very good with not BSing their customers like EA and their Origin Garbage.

    I'm having the same issues

    Specs:

    Windows 7 64 bit ( BOOTCAMP )
    Macbook Pro 15' August 2011
    2.3GHz quad-core Intel Core i7
    AMD Radeon HD 6750M 1GB GDDR5 and Intel HD Graphics 3000
    4 Gb 1333MHz DDR3 SDRAM
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Last patch had no real effect >_> Hope Cryptic finds a answer soon =O
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    same issue with my gtx 570. I've shadows flickering in the universe but also in indoor location like the bridge of my ship in engineering ( near the warp core I've a "big" black texture )


    Edit : turn off the Dynamic Lighting and Shadow fix some issue with shaders but no with the textures and the flixkering ( space/indoor )

    This with Dx9 or Dx11
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Same issues, HD4890 on Vista x64 SP2.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Vista, win7...64 bit. Maybe is a issue with x64 and Dx11?

    Someone with this issues under XP?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    blackdark1 wrote: »
    Someone with this issues under XP?
    Me.

    Someone from Cryptic has stated that they are aware of this issue. Sadly, this wasn't fixed in the most recent patch. Only transparent planets were (patially) fixed. Flickering still occurs like before.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I've patched now and with this latest patch, ATM the games seems to work perfectly. The light in Starbase 39 ( sierra system ) works perfectly. The plants in vulcan have the correct shadow ( with minor flickering but is good than the last performances :D ) and the textures in my engineering section are ok.

    (for example this was the issue in engineering EDIT : I'll post this image tonight sorry )


    Ah, maybe is useful for someone. After the patch I've try to switch in DX11 and I'd the various issues. So I exit on OS, restart the game and in log-in men
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    mh... with the last mission of the chapter 1 ( klingon empire ) I've flickering in the space of the system when we search the klingon ship.

    The issue isn't solved
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    yeah I've been having this issue for ohh about 759 days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    after the last patch I've now the same texture issue ( black texture on the engineering near the warp core ) with DX11 beta. With DX 9 atm the textures looks good but the high quality lighting...flicker....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Im glad this topic was here.

    I was about to go crazy trying to solve this problem with the flickering backgrounds, transparent stars and planets, and the weird anamoly that sometimes occurs as you approach a planet. It will start out as a hole in space, and then the planet will suddenly come into existance slowly from the middle of the hole.

    I always run my graphics maxed out both in game and in the video card driver, never have problems with frame rates or graphical anamolies but for troubleshooting purposes I turned both all the way down. (Looked Horrible) but still did these things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Suavek wrote: »
    Good to know. I tend to be a little bit paranoid when it comes to hardware, and since a friend didn't seem to have this issue I was afraid that maybe my GPU was acting up or something...

    Had the exact same thought... Though maybe my GPU was flaking out. Glad it's not just me. Yeah, seems to be certain nebula effect flaking out and flickering or ending up with sections just being rendered as blank black spaces.

    HP dv6-3050US, Radeon 5650, low to moderate settings, I think? Or rather one mark below maximum. So mid-range... Everything else looks stunning as usual. Love my lappy-top. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Im glad this topic was here.

    I was about to go crazy trying to solve this problem with the flickering backgrounds, transparent stars and planets, and the weird anamoly that sometimes occurs as you approach a planet. It will start out as a hole in space, and then the planet will suddenly come into existance slowly from the middle of the hole.

    Yep, I've seen that one recently too. I think it was after I'd left my laptop running for a while but idle and it'd maybe gone to a black screen, then when I came back everything else in the scene re-rendere, except the planet. Thought my GPU was flaking out. But as I flew toward the planet, the planet slowly appeared in the center of the blacked out hole. Weird.

    So, I guess +1 to that too.

    What computer specs / GPU you running. Radeon-based?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Ya the flickering backgrounds and transparent planets is getting pretty annoying. I hope they fix it soon. I as in a RED ALERT and I thought I was going to have a seizure from the flickering background.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Yep, I still have the same flickering textures in space and transparent planets. Not all the time though.

    Also, in the STF Infected space, the large gate's green energy vortex will flicker too, even disappear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    MGmirkin wrote:
    Yep, I've seen that one recently too. I think it was after I'd left my laptop running for a while but idle and it'd maybe gone to a black screen, then when I came back everything else in the scene re-rendere, except the planet. Thought my GPU was flaking out. But as I flew toward the planet, the planet slowly appeared in the center of the blacked out hole. Weird.

    So, I guess +1 to that too.

    What computer specs / GPU you running. Radeon-based?

    Intel Core i7 960 @ 4.2GHz
    12GB DDR3 @ 2000 MHz
    PNY Geforce 570 GTX 1280MB
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Intel Core i7 960 @ 4.2GHz
    12GB DDR3 @ 2000 MHz
    PNY Geforce 570 GTX 1280MB

    mh...I too have a gtx 570...maybe is a problem with nvidia card/driver/DX11-9/Sto?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    No it affects radeons too. I use a Radeon 5870
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    No it affects radeons too. I use a Radeon 5870

    mah...a issue with dx11-9 / driver / sto? I've the SAME issue with Skyrim
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'm having the same exact problem. For me it's done it rarely until this last patch now it seems to be in a lot of areas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I have the same issue, only with those cloud types of textures.

    Nvidia GTX 460 SLI in DX9 mode.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Having this issue to the extreme level, sector space looks like a rave on acid or something. At the moment, the game is not playable for me :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Same problem as the others. Running an XFX Radeon HD 6870 and AMD Phenom II 955 (quad core).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Same here! GT430 and Nvidia drivers 285.58 - mad flickery textures on some space backgrounds.... only really noticed it in the patch that just hit on 14th Feb, seemed OK before.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Sooo... just wondering if there will ever be a fix for this problem, or if I have to say goodbye to STO again since it is unplayable for me now?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I too would like an ETA on when this bug will be fixed. It is very annoying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'm having this same problem, but now it is also on the ground that I am having it. I can't even go to ESD without it happening!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Okay all you AMD/ATI Radeon users:

    Step 1) Download AMD Catalyst 12.1 (DO NOT INSTALL IT YET!!)

    Step 2)Completely REMOVE/UNINSTALL ALL COMPONENTS of the Catalyst you currently have installed. (DO NOT MANUALLY RESTART YET IF IT GIVES YOU THE OPTION)

    Step 3)Run Disk cleanup (MAKE SURE TO CHECK TEMP FILES AND INTERNET FILES)

    Step 4) restart computer (IF USING A COMPUTER MONITOR SKIP TO STEP 6)

    Step 5) If you're using a TV don't freak out that it's not scaled to the whole screen that'll come later

    Step 6) manually check that ATI/AMD folder is completed deleted (SHOULD BE C:\PROGRAMS FILES\AMD (OR ATI TECHNOLOGIES) -OR- C:\PROGRAM FILES (X86)\AMD (OR ATI TECHNOLOGIES) IF NOT THEN DELETE IT YOURSELF AND RERUN DISK CLEAN UP AND EMPTY RECYCLE BIN

    Step 7) Install Catalyst 12.1

    Step 8) DISABLE automatic updates for catalyst software.

    Step 9) (IF USING A TV FOR A MONITOR) change over-scaling until it correctly displays on your TV

    Step 10) Check Catalyst settings to make sure they are on the highest possible quality settings.

    Hopefully this will solve the problem for most if not all of you. I have learned with all the years I've used ATI/AMD that when it comes to drivers and software they can be their own worse enemies. 1 little change in a driver or the catalyst software can cause problems in even 1 program while the rest remain unaffected or can TRIBBLE everything up. ALSO, CHECK THE AMD WEBSITE FOR HOTFIX/DRIVER UPDATES FOR THE HDMI AUDIO DRIVERS FOR YOUR SPECIFIC GRAPHICS CARD. The audio drivers and still running through the graphics card assuming you don't have a separate audio card. This can also cause graphical issues on certain programs/games because the audio/graphics drives can sometimes conflict on certain cards.

    I hope this helps some of you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    just adding that I too have been having intermittent black flickering space textures for the last 2 weeks since I rejoined STO. Looks a lot like the z-fighting you hear about in other games (multilayered textures that when viewed from certain distance/angles, lower layers momentarily are shown above the layer that *should* be above them) although it may not *be* z-fighting, and just looks like it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    kermitgb wrote: »
    just adding that I too have been having intermittent black flickering space textures for the last 2 weeks since I rejoined STO. Looks a lot like the z-fighting you hear about in other games (multilayered textures that when viewed from certain distance/angles, lower layers momentarily are shown above the layer that *should* be above them) although it may not *be* z-fighting, and just looks like it.

    Yeah, I have to agree, it looks like there is something wrong with the z-buffer ordering. Reminds me of the days of Quake 2 and playing with the gl_ztrick option and getting the same results with my old TNT2. In fact, the whole "Planets filling up" might be related to that too. Thing is, that trick was for OpenGL, not D3D...

    Anyway, random flickering in both D3D9 and D3D11 (Black textures in D3D11 BTW) modes on my nVidia GTX 550, 295.51 drivers.
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