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STF Quitters

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    ^^^This. Though once is not enough IMO. I would love to see where you have to run the "Normal" STF at least a dozen times (per account, not per character) in order to unlock the STF on Elite.

    Perhaps, but that would not be fair to people running alts who are already fully familiar with the Elite STF's.
    A 1-time mandatory completion of ALL Normal STF's ensures that nobody just wanders in completely clueless on their very first time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    Perhaps, but that would not be fair to people running alts who are already fully familiar with the Elite STF's.
    A 1-time mandatory completion of ALL Normal STF's ensures that nobody just wanders in completely clueless on their very first time.

    That's why I would like to see the counter set by account, rather than by character. (So if you run the "Normal" STF a dozen times on your TAC, you can run the "Elite" on your ENG, etc.)

    Of course, I don't know if that is technically feasible without major change. =P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    The only problem with this is that a lot of players would fall out making it hard to put together elite teams.

    Don't get me wrong ... I am a player who has not tried the elite yet as I'm going similar to what you have stated.

    I'm waiting until I have a full space and ground set (got the latter) at Mk XI as well as a lot of practice so that I am better able to support an elite team instead of being a liability to them.

    Me too. I somehow ended up in Infected Space Elite when queued for normal. Despite getting over 20 injuries and running out of repair components, I was still able to help by attacking the gate, and when that was KOed, I used my healing and buff abilites on the other players, while using my debuffs on the tac cube. Thankfully, the other players did not harangue or disparage me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    That's why I would like to see the counter set by account, rather than by character. (So if you run the "Normal" STF a dozen times on your TAC, you can run the "Elite" on your ENG, etc.)

    Of course, I don't know if that is technically feasible without major change. =P

    I highly doubt that it his.
    I have yet to see anything In-Game in STO that is an account-wide unlock.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    I highly doubt that it his.
    I have yet to see anything In-Game in STO that is an account-wide unlock.
    Ships unlocked in the C-Store are account wide.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I have to say i really hate the new leavers Penalty when your kicked by the lead so his freind can join. it means i spend a hour not being able to do anything. because someone wants there mate to join them
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    John_pain wrote:
    I have to say i really hate the new leavers Penalty when your kicked by the lead so his freind can join. it means i spend a hour not being able to do anything. because someone wants there mate to join them

    I didn't know this could happen?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    John_pain wrote:
    I have to say i really hate the new leavers Penalty when your kicked by the lead so his freind can join. it means i spend a hour not being able to do anything. because someone wants there mate to join them

    Seems Cryptic's definition of "leaver" is terribly off.:mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    MagnumStar wrote:
    I'm really enjoying the new STF queue options and gameplay, I enjoy the teaming and meeting people. But even with the 1hr penalty we still have the quitters that ruin the fun. You basically have 2 types of quitters, both are despicable but are seperated by the reason they quit the team.

    1st type of quitter - The 1st type of quitter is the person who has never done any PVP, Fleet Actions, and has never ran a mission above the normal difficulty. Used to a survival rate of 100% they are unprepared for the difficulty/challenge the STF's provide so if they die more than twice they quit the match in frustrated anger. Codename - Mamby Pamby's or MP

    2nd type of quitter - This is the self styled pro, you know the guy who thinks he's better than anyone else. They are the ones in the back of the pack calling their teammates idiots and losers even though they aren't nearly effective as they believe themselves to be and are less helpful than the ones they are insulting since they are in the back insulting rather than fighting. This type quits if the going gets rough or the optional objective isn't met. Codename - Dink

    To be a true pro is to take a bunch of know nothing, mud rolling nubbins and successfully accomplish the mission. This can be done by taking time at the start of the mission and explaining to the new people what needs to be done and assigning roles to players. Granted there are some who won't listen but most are willing to follow instructions. I've been on some pretty bad teams but I have yet not been able to complete a mission unless the mission itself was bugged or so many quit I hadn't the people to do it.

    Problem is that if I want to do an ELITE STF I do expect the rest of the team to at least know the tactics, how to play their class and not to be a bunch of complete idiots. Often in PuGs that is asking WAY too much. Yes I've been in a lot of PuGs, do I ragequit easily? No!

    I ONLY quit when I notice there's no working together with my team, if I do see someone that knows his stuff I send that person a tell and offer him to join a private queue I make afterwards and invite players from my friendslist, players that can listen and work in a team.

    For that reason I do NOT judge people that quit due to a bad teamspirit, I do blame people that leave because they can't be arsed to do anything usefull and can't take positive criticism or advice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    spidey1980 wrote: »
    Ships unlocked in the C-Store are account wide.

    As I said, there is not yet anything "In-Game" that is an account-wide unlock.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Meynolt wrote: »
    Problem is that if I want to do an ELITE STF I do expect the rest of the team to at least know the tactics, how to play their class and not to be a bunch of complete idiots. Often in PuGs that is asking WAY too much. Yes I've been in a lot of PuGs, do I ragequit easily? No!

    I ONLY quit when I notice there's no working together with my team, if I do see someone that knows his stuff I send that person a tell and offer him to join a private queue I make afterwards and invite players from my friendslist, players that can listen and work in a team.

    For that reason I do NOT judge people that quit due to a bad teamspirit, I do blame people that leave because they can't be arsed to do anything usefull and can't take positive criticism or advice.

    I believe I have ran every STF at least a hundred times and I have been on some pretty bad teams but I have yet not been able to complete the mission as long as enough stay with me. The team may not get the Opt but we finish so ya I do judge those who quit because a few on the team aren't showing the proper team spirit or won't lsiten because it F's over the whole team and not just those who are messing up. Most of the Dink type of quitters I have seen are really control freaks and have to run the mission the way they want it done instead of being flexable and doing it the way the team wants to. Everyone seems to have their own way of getting the job done on these STF's, on the space Stf's some folks like to start with the right while others the left. Same way with Khitomer grnd and on infected some like to go clockwise, others counter clockwise. I have done them every way you can think of because I go with the flow but the Dink's lose their minds if things aren't done their way. I'm not saying your this type of player but the ones who get really upset or rage quit generally are.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    One thing I'd like to mention is most of the quitters I've seen have been on the Fed side. In fact I have only encountered one on the Klink side and he was a Dink. It could be because there are fewer KDF players but I'm of the opinion that it's because we Klinks have come up the hard way and are used to more diversity and difficulty than the Fed side. I'm really proud of the KDF players I have met that have the grit and intestinal fortitude to stick it out when things are very bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    MagnumStar wrote:
    I believe I have ran every STF at least a hundred times and I have been on some pretty bad teams but I have yet not been able to complete the mission as long as enough stay with me. The team may not get the Opt but we finish so ya I do judge those who quit because a few on the team aren't showing the proper team spirit or won't lsiten because it F's over the whole team and not just those who are messing up. Most of the Dink type of quitters I have seen are really control freaks and have to run the mission the way they want it done instead of being flexable and doing it the way the team wants to. Everyone seems to have their own way of getting the job done on these STF's, on the space Stf's some folks like to start with the right while others the left. Same way with Khitomer grnd and on infected some like to go clockwise, others counter clockwise. I have done them every way you can think of because I go with the flow but the Dink's lose their minds if things aren't done their way. I'm not saying your this type of player but the ones who get really upset or rage quit generally are.

    The only ones I've been on that we failed to complete were the ground when we just didn't have enough people left to physically complete the final stage of like Infected.

    When it comes to Infected space, I always say "Going Left" now to sort of steer people in that direction or to hear from others that they are actually going right.

    For Khitomer space, I simply pay attention to everyone else's position and go where I can fit in best ... ask questions or give directions of no one moves.

    With Cure space, I tend to announce that I'll babysit Kang right off the bat and cover that base unless someone else expresses an interest.

    It has helped the space runs be more stable.

    Regarding quitters coming more from the Fed side, I was gonna say that previously but resisted the urge until someone else said something on it.

    Now that it has been said ... YEAP ... That has been my experience as well.

    And the one time a KDF dropped out it was because the game kicked him offline. We learned this when he logged back in and rejoined the fight.

    That said ... I bet after free to play launches officially ... We will see the diehard KDF players become a bit more watered down and this changing slightly.

    I can hope that doesn't happen but ....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    To put another feather in my Cap, Today I took a couple of badly beaten up(massive injuries) engineers through Kithomer Ground(Elite) and 3-manned the whole thing.
    We beat the boss room not with DPS but by pure tactics alone.

    Shame on you quitters. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I will say that I will and have quit trying on an elite STF and will continue to quit trying when the following happens:

    1. Team memebers appear to be griefers/needlessly stubbern who trigger way too much too soon and don't help wipe the spawns. This is inspite of being forwarned what the triggers are and what will spawn as a result.

    2. Those "griefers" don't use chat or use chat to insult rather then have a constructive conversation.

    When the above happens I then go out of my way to trigger as much as I can then just cloak and wait. The point being to show those who don't understand the effects of the triggers what really can happen, some people just need to learn the hard way. If other players won't learn via communication give them the full experience I say.

    Btw, I won't warp out in this situation I make others leave 1st. But, I will not help those who can't/won't learn from others nor are willing to communicate in a reasonably effective manner. I don't feel a bit wrong doing this either. Btw, I mostly play KDF and it's mostly the Feds who seem to be the anti social griefers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Iamid wrote:
    I will say that I will and have quit trying on an elite STF and will continue to quit trying when the following happens:

    1. Team memebers appear to be griefers/needlessly stubbern who trigger way too much too soon and don't help wipe the spawns. This is inspite of being forwarned what the triggers are and what will spawn as a result.

    2. Those "griefers" don't use chat or use chat to insult rather then have a constructive conversation.

    When the above happens I then go out of my way to trigger as much as I can then just cloak and wait. The point being to show those who don't understand the effects of the triggers what really can happen, some people just need to learn the hard way. If other players won't learn via communication give them the full experience I say.

    Btw, I won't warp out in this situation I make others leave 1st. But, I will not help those who can't/won't learn from others nor are willing to communicate in a reasonably effective manner. I don't feel a bit wrong doing this either. Btw, I mostly play KDF and it's mostly the Feds who seem to be the anti social griefers.

    I havent had problems with griefers but I have had folks spawn too much too quick. Those are the ones who go off by themselves and start breaking things then find themselves in trouble. I have went to these palyers rescue only to have them leave me high and dry once I aquire aggro to go back to breaking stuff. Thats when I come really close to being really upset. I do something similar to what you do but instead of triggering the spawns myself i let them do it then dont come to their rescue the next time. Now if you are being griefed by 2 or more of the team then yes I'd say that would be grounds to leave.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    To put another feather in my Cap, Today I took a couple of badly beaten up(massive injuries) engineers through Kithomer Ground(Elite) and 3-manned the whole thing.
    We beat the boss room not with DPS but by pure tactics alone.

    Shame on you quitters. :p

    Good for you! Show'em how a true pro does it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    i promise to quit all elite STFs or pvps when there is more then one useless/ineffectual player. One is normally tolerable if they follow the rest of the pack and don't cause additional and unnecessary spawns or aggro.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    There is a difference between mistakes being made and bad gameplay.

    There are quiters because they can't play, or they have expectations when they play.

    In any case, if you are playing STF missions, STEP UP. Try to develop a method of playing AS A TEAM.
    Communicate and excute your goals and complete the optionals.

    These missions are not for children who can't develop and improve their abilities.

    If someone complains about your ability to play, then ask them to be more specific about why they think so.
    They might be a jerk and quit, but it doesn't mean they are wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    i am a quitter!!

    why?? here is my experience:

    Cure ground
    5 peops in team (PUG's + me)
    3 of them have NO remodulator ( i have seen it, while they have 2 adept buffs on them), and they started to complain: "why i only do 1 dmg?"
    i was telling them in teamchat and voice chat to remodulate, no answer
    after 10+ team vipes on 3rd gate, one of them asked me how to remodulate...
    then i raged quit.
    such situations happend to me several times (ground Infected, cure and KA).

    even if you are telling them how to do, or even give them hints, some people cant play this game. and since there is a queue for STF's .. its more worse then ever.
    So yes, i am quitter. I log on an other toon, queue up again and play. so no waste of time. no frustrating. just play and have fun.

    until the next ground-STF with peops without hypos and remodulator.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Finished mission..got 2 chips...and such.. I hit the leave system button... and get a quitter hit.. and can't game STF's for a hour...


    so now I wait for all to leave... and hit exit map button...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    vitoreen wrote: »
    Finished mission..got 2 chips...and such.. I hit the leave system button... and get a quitter hit.. and can't game STF's for a hour...


    so now I wait for all to leave... and hit exit map button...

    Sounds familiar, sometimes I don't get the "leave map" at the top of the screen and have to leave via the leave system map. Truly engenious.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    mister_dee wrote:
    Sounds familiar, sometimes I don't get the "leave map" at the top of the screen and have to leave via the leave system map. Truly engenious.

    that means you finished the STF to fast. just wait, it will show up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    CDR_Mat wrote:
    that means you finished the STF to fast. just wait, it will show up.

    Thanks for the hint.:)
    I think it's also another example of how absurd some things in this game are right now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    CDR_Mat wrote:
    There is a difference between mistakes being made and bad gameplay.

    There are quiters because they can't play, or they have expectations when they play.

    In any case, if you are playing STF missions, STEP UP. Try to develop a method of playing AS A TEAM.
    Communicate and excute your goals and complete the optionals.

    These missions are not for children who can't develop and improve their abilities.

    If someone complains about your ability to play, then ask them to be more specific about why they think so.
    They might be a jerk and quit, but it doesn't mean they are wrong.

    I agree with everything you said. Communication is the most important part of successfully completeing these STF's, especailly on elite difficulty. And you're right communication needs to work both ways, if you're not sure what to do ask someone. I was new at one time too but I am not shy about asking questions and was lucky to be with some pro's who rather than insulting, screaming, hollering, were pro enough they gave advice instead.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    The problem is people ignore chat.

    I was doing KA space, four of us went right, one went left. This person had an open mic going so we could all hear the local news they were watching. We assume they are going to patrol probes. Well they stop the 2 probes, then start on the generators, while the rest of us were working on the other side. We were all yelling at them to stop that they were going to Spam probes and spheres, but there was NO RESPONSE. We ended up finishing it (I won't even start on the optional) but it was horrible. The amount of probes and spheres was out of control.

    I just started doing the ground (have about 225 space under my belt) and I am upfront that I am not 100% sure, and I tell people to give me direction and I will follow. I've never had anyone go off on me for that. We even had one KA ground where 4/5 of us had not done it before. the 5th lead us through it and everyone came away happy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    DangerGnom wrote: »
    i am a quitter!!

    why?? here is my experience:

    Cure ground
    5 peops in team (PUG's + me)
    3 of them have NO remodulator ( i have seen it, while they have 2 adept buffs on them), and they started to complain: "why i only do 1 dmg?"
    i was telling them in teamchat and voice chat to remodulate, no answer
    after 10+ team vipes on 3rd gate, one of them asked me how to remodulate...
    then i raged quit.
    such situations happend to me several times (ground Infected, cure and KA).

    even if you are telling them how to do, or even give them hints, some people cant play this game. and since there is a queue for STF's .. its more worse then ever.
    So yes, i am quitter. I log on an other toon, queue up again and play. so no waste of time. no frustrating. just play and have fun.

    until the next ground-STF with peops without hypos and remodulator.

    Part of being a pro player is carrying extra gear - hypos, shield recharges, regen sticks, and yes extra remods too. I learned playing the old STF's it was a good Idea to have them because of what you complained about above. I never had to carry any extras on my Klingon toon (Most Klingons on the old STF's already had them) but on my Fed toon it was a must to have spare remods. The reason for the Feds being clueless about the remods is because besides the tutorial, where they don't need them, most never combat the borg until they are at the lvl to do the STFs. Most Feds don't run the war zones like we Klingons do because they have enough content they don't have to. Now that the STF's are co-ed so to speak I make sure there is extra stuff in my Klingon's inventory. Another part of being the pro on a noob team is teaching and not only what they need to do but what gear they need too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    MagnumStar wrote:
    Part of being a pro player is carrying extra gear - hypos, shield recharges, regen sticks, and yes extra remods too. I learned playing the old STF's it was a good Idea to have them because of what you complained about above. I never had to carry any extras on my Klingon toon (Most Klingons on the old STF's already had them) but on my Fed toon it was a must to have spare remods. The reason for the Feds being clueless about the remods is because besides the tutorial, where they don't need them, most never combat the borg until they are at the lvl to do the STFs. Most Feds don't run the war zones like we Klingons do because they have enough content they don't have to. Now that the STF's are co-ed so to speak I make sure there is extra stuff in my Klingon's inventory. Another part of being the pro on a noob team is teaching and not only what they need to do but what gear they need too.

    You, sir ... are a hero of the Empire and a fine example for us all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    You, sir ... are a hero of the Empire and a fine example for us all.

    I didnt mean to offend you, my intention was to help you avoid aggravation. Afterall if you wouldve been carrying the extra gear as I suggested would you have had to quit as you stated above? Try not to take things so seriously, this is only a game. So what if you don't get the optional? You can queue up for another and get that one. It's not like these STF's are going anywhere and there are plenty of them to run. Same goes if you can't complete a match, queue back up for another. I may not be an example for the Empire but with the poor attitudes I have seen some players display someone needs to set an example for proper attitude and sportsmanship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    MagnumStar wrote:
    I didnt mean to offend you, my intention was to help you avoid aggravation. Afterall if you wouldve been carrying the extra gear as I suggested would you have had to quit as you stated above? Try not to take things so seriously, this is only a game. So what if you don't get the optional? You can queue up for another and get that one. It's not like these STF's are going anywhere and there are plenty of them to run. Same goes if you can't complete a match, queue back up for another. I may not be an example for the Empire but with the poor attitudes I have seen some players display someone needs to set an example for proper attitude and sportsmanship.

    Ummm ... You might have quoted the wrong person as I tend not to bail on STFs.

    Also, I stated you *are* a fine example for the Empire. :D

    Go back up and read it again. ;)
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