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Klingon Ships Unbalanced

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited November 2011 in Klingon Discussion
Is it just me or do the Klingon ships seem unbalanced against the Feds? The BoP seems very weak when matched against any Fed ship with .8 shield power setting, less consoles, less BO's, etc. You have combat cloak but it doesn't offset the disparities in the BoP vs it's Fed counterparts. Cloaking isn't very useful since once you decloak it takes time for your shields to power up to full strength. It almost seems the KDF ships have been nerfed on purpose to give the Feds an advantage and the BoP has been doubly so, it hasn't been nerfed it's been neutered. I don't know how feasible/good they are but I have come up with some ideas on how to offset this disparity.

Cloaking and Shields - Instead of having the shields slowly power up upon decloaking allow them to be at full strength when you uncloak in accordance to what setting you are using - power to weapons, shields, etc. In the various series and movies there was never a slow powering up of shields, either they were up or they weren't. This would make cloak a bit more useful and counter the inequality in faction ships. It doesn't give the KDF faction a advantage but puts them on a even keel with their opponents whose shields are already up and at full strength.

More teeth for the BoP - Give the BoP an extra fwd mounted weapon slot to mount either a light canon, turret, or single beam weapon.

Combat Cloak Battle Worthy - I noticed when I use combat cloak i'm still getting hammered for several seconds after cloaking and to make matters worse my shields are down. To offset this disadvantage I recommend that upon using combat cloak your opponent immediately loses you as a target, about the same way jam sensors works.

Those are my suggestions and I hope they are good ones. I could be wrong about the handicap in KDF ships but after numerous PvP matches & PvE missions on both sides it appears the Star Fleet side has the advantage in ship combat.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Nice wishfull thinking.

    We Klingons are considered targert practise for feds. We wont get buffs or get back to equally strong ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Nice wishfull thinking.

    We Klingons are considered targert practise for feds. We wont get buffs or get back to equally strong ships.

    keep complaining the squeakiest wheel gets the grease.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    MagnumStar wrote:
    keep complaining the squeakest wheel gets the grease.

    I'm not complaining, I'm telling facts....
    I find it actually funny to STILL rip apart feds although being gone through one nerf after the other.... and I find it funny that there are STILL people arround the cry "klingons are SO OP. Because I lost, and I'm so good in PVE, I just die every second fight on normal difficulty".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'm not complaining, I'm telling facts....
    I find it actually funny to STILL rip apart feds although being gone through one nerf after the other.... and I find it funny that there are STILL people arround the cry "klingons are SO OP. Because I lost, and I'm so good in PVE, I just die every second fight on normal difficulty".

    I was telling you to keep complaining not to stop, because you get enough of us on here complaining STO may finally do something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    MagnumStar wrote:
    I was telling you to keep complaining not to stop, because you get enough of us on here complaining STO may finally do something.

    Oh sorry missunderstood you.
    Actually... currently there is enough other stuff arround to complain about... namley "currency changes" and "Free to play".... looking forward to KDF/Fed balance becoming the biggest problem to complain about again...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    MagnumStar wrote:
    Is it just me or do the Klingon ships seem unbalanced against the Feds? The BoP seems very weak when matched against any Fed ship with .8 shield power setting, less consoles, less BO's, etc. You have combat cloak but it doesn't offset the disparities in the BoP vs it's Fed counterparts. Cloaking isn't very useful since once you decloak it takes time for your shields to power up to full strength. It almost seems the KDF ships have been nerfed on purpose to give the Feds an advantage and the BoP has been doubly so, it hasn't been nerfed it's been neutered. I don't know how feasible/good they are but I have come up with some ideas on how to offset this disparity.
    Many old school KDF fans have expressed this in the forums and have shown it ingame.
    Our 18% playerbase has even been told that the numbers of KDF fans is why some things come so slowly to our faction.
    The BoP was designed from the begining to have lower hull and shields becuase its Battle Cloak was considered very powerful advantage when the KDF was introduced.
    I too feel it needs to be addressed in light of the new consoles and ships being released under teh F2P model.
    To solve your Shield power issues in combat be prepared to Buff your shields via TSS,EPTS, etc as soon as you decloak. This usaully does the trick and gives your maximum resists as well.
    Cloaking and Shields - Instead of having the shields slowly power up upon decloaking allow them to be at full strength when you uncloak in accordance to what setting you are using - power to weapons, shields, etc. In the various series and movies there was never a slow powering up of shields, either they were up or they weren't. This would make cloak a bit more useful and counter the inequality in faction ships. It doesn't give the KDF faction a advantage but puts them on a even keel with their opponents whose shields are already up and at full strength.
    I would like it if Power levels as a whole would not slowly power up after respawn.
    More teeth for the BoP - Give the BoP an extra fwd mounted weapon slot to mount either a light canon, turret, or single beam weapon.
    I have to disagree. The BoP is a raider not a slugger. Increase our hull and shields instead and give a 5th forward weapon slot to the Raptor.
    Or give us a third rear weapons slot instead.
    Combat Cloak Battle Worthy - I noticed when I use combat cloak i'm still getting hammered for several seconds after cloaking and to make matters worse my shields are down. To offset this disadvantage I recommend that upon using combat cloak your opponent immediately loses you as a target, about the same way jam sensors works.
    You get hammered becuase the combat mechanics have already determined what the outcome is for those shots and the graphics is just trying to keep up.
    Hit BFI, HE or any of the Hull buffs before cloaking if you can to help offset this.
    Also use your cloak more in battle to confuse an enemy, especially if PvPing with a team of BoPs.
    A simple rule of thumb is 4 attack runs then cloak if possible, regroup defenses and strike again.
    Those are my suggestions and I hope they are good ones. I could be wrong about the handicap in KDF ships but after numerous PvP matches & PvE missions on both sides it appears the Star Fleet side has the advantage in ship combat.
    Not a miss-enterpetation. Many once KDF players migrated over to fed becuase the ships where more versatile in combat. It can suck being an 18%, but then again we are KDF becuase its easy.

    "KDF doing more with less since before release"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Roach wrote: »
    I have to disagree. The BoP is a raider not a slugger. Increase our hull and shields instead and give a 5th forward weapon slot to the Raptor.
    Or give us a third rear weapons slot instead.

    I'd go with a hull buff... another foward weapon doenst seem a good idea for any ship (although it would set the Raptor appart from the fed escort... and give him a well deserved buff)... and the BoP doesnt really need another aft weapon. But beeing able to survive at least A LITTLE longer woulld be great...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Roach wrote: »
    Many old school KDF fans have expressed this in the forums and have shown it ingame.
    Our 18% playerbase has even been told that the numbers of KDF fans is why some things come so slowly to our faction.
    The BoP was designed from the begining to have lower hull and shields becuase its Battle Cloak was considered very powerful advantage when the KDF was introduced.
    I too feel it needs to be addressed in light of the new consoles and ships being released under teh F2P model.
    To solve your Shield power issues in combat be prepared to Buff your shields via TSS,EPTS, etc as soon as you decloak. This usaully does the trick and gives your maximum resists as well.

    I would like it if Power levels as a whole would not slowly power up after respawn.

    I have to disagree. The BoP is a raider not a slugger. Increase our hull and shields instead and give a 5th forward weapon slot to the Raptor.
    Or give us a third rear weapons slot instead.


    You get hammered becuase the combat mechanics have already determined what the outcome is for those shots and the graphics is just trying to keep up.
    Hit BFI, HE or any of the Hull buffs before cloaking if you can to help offset this.
    Also use your cloak more in battle to confuse an enemy, especially if PvPing with a team of BoPs.
    A simple rule of thumb is 4 attack runs then cloak if possible, regroup defenses and strike again.


    Not a miss-enterpetation. Many once KDF players migrated over to fed becuase the ships where more versatile in combat. It can suck being an 18%, but then again we are KDF becuase its easy.

    "KDF doing more with less since before release"

    I love your quote Roach, we have been doing more with less for a long time. Man I truly hate that 18% thrown in my face everytime I ask for something on the Klingon side, this is not directed at you Roach I know the company quotes that. My point is if there was more content and diversity on the KDF side we'd have a bigger player base! I like your suggestions for the BoP in PvP but I still believe the BoP is made less effective than it needs to be. I think both the BoP and Raptor could benefit from an extra weapon slot. Raiders are meant to hit hard and fast, low shields, and hull strength but pack a whallup to disble or destroy the enemy. The old destroyer naval ships were akin to a BoP and they performed this way, lots of teeth but small and relatively fragile compared to other ship classes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    18%, like any deragotory word or phrase needs to be "owned" by us so its power to discourage us is disolved and becomes an uneffective means of slowing our growth as a fandom and faction in STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    If I was to describe one inherent aspect of the Klingon ideaology of ship design that is missing in STO, it would be the redundancy of KDF design.
    Much like the Klingons as a species have back ups in biological aspect to help thier survival on a deadly world ( three testes, extra livers, etc, etc) thier vessel have such a philosophy in thier designs with redundant back-ups to keep a KDF vessel going in combat, even after taking heavy dammage.

    I would love to see a inherent Kinetic/Energy resistance given Klingon ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Roach wrote: »
    If I was to describe one inherent aspect of the Klingon ideaology of ship design that is missing in STO, it would be the redundancy of KDF design.
    Much like the Klingons as a species have back ups in biological aspect to help thier survival on a deadly world ( three testes, extra livers, etc, etc) thier vessel have such a philosophy in thier designs with redundant back-ups to keep a KDF vessel going in combat, even after taking heavy dammage.

    I would love to see a inherent Kinetic/Energy resistance given Klingon ships.

    Awesome idea and its on par to how the actual Navy ships work, seperate power supplies or power sources for those systems that are vital or combat orientated. Most navy ships have more than one engine room with multiple backup systems. The Eisenhower had 4 reactors, at the time they didnt know they needed that many, it was or still is the fastest ship in the Navy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    The variety you can make with the BoP with universal consoles, universal stations, the super high maneuvrability, battlecloak, all make up for the loss in shield, hull, and a where Feds do not have access to battlelcloaks at all.

    However, I think they shouldnt have nerfed the shield/hull so much.

    And as for the new upcoming changes to Fed ships with the console business and benefit from this in a way, BoP's should have increased hull and stuff again.

    Would be unfair if they would remain untouched.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Well, while on the subject of nerfing BOPs (and any other cloaking kdf ships), how about that new fed console that gives you cloaked vessel seeking torpedoes? Was not bad enough that FAW and Torp Spread already hit us while cloaked (and while we have 0 shields) but now they get to add a console to make sure we get one shotted with no defenses? WTF is the logic on this? Are we still so OP that every addition to the game is to drive away what remains of our loyal KDF playerbase? I still can't get overthe fact that when a bridge officer needs to communicate with me we must decloak first...and Cryptic says this is "working as intended".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Xablis wrote:
    Well, while on the subject of nerfing BOPs (and any other cloaking kdf ships), how about that new fed console that gives you cloaked vessel seeking torpedoes? Was not bad enough that FAW and Torp Spread already hit us while cloaked (and while we have 0 shields) but now they get to add a console to make sure we get one shotted with no defenses? WTF is the logic on this? Are we still so OP that every addition to the game is to drive away what remains of our loyal KDF playerbase? I still can't get overthe fact that when a bridge officer needs to communicate with me we must decloak first...and Cryptic says this is "working as intended".

    Your not the only one that ask themself these questions.
    The OP stigmata has been with us since closed beta and has never left.
    Many Advantages have been given the feds to overcome our few advanatges of Cloaking, Cannon use and the like.... I can understand that being a logical thing in a true arms race between rivals or enemies.

    What I would like more of is the same respect for the Klingons grasp of the arms race and how to attempt to counter such technology as Cloak-seeking torpedoes ( can the Jumper console break its tracking?) or the Tachyon nebula cloak scan thingy ( why does the KDF have no Cloak Detecting Counter scrambler?).
    Its not as if we are actually Violent brainless Brutes whom happen to be capable of running a Star Empire, we have the brains to recognize and counter known threats when we see them.
    And we have the spies to find those we do not see yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Roach wrote: »
    Also use your cloak more in battle to confuse an enemy, especially if PvPing with a team of BoPs.
    A simple rule of thumb is 4 attack runs then cloak if possible, regroup defenses and strike again.


    Not a miss-enterpetation. Many once KDF players migrated over to fed becuase the ships where more versatile in combat. It can suck being an 18%, but then again we are KDF becuase its easy.

    "KDF doing more with less since before release"


    You are right in your tactics.

    The other night, another BOP and I found ourselves in the Solar winds with four Feds ... 2 cruisers and 2 escorts.

    We worked as a team and made use of our battle cloaks.

    After about 7 of their defeats to our 1, they fled the field leaving us victourious.

    The cloak and its use kept them off balance an evened the odds for us.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Roach wrote: »
    If I was to describe one inherent aspect of the Klingon ideaology of ship design that is missing in STO, it would be the redundancy of KDF design.
    Much like the Klingons as a species have back ups in biological aspect to help thier survival on a deadly world ( three testes, extra livers, etc, etc) thier vessel have such a philosophy in thier designs with redundant back-ups to keep a KDF vessel going in combat, even after taking heavy dammage.

    I would love to see a inherent Kinetic/Energy resistance given Klingon ships.

    Funny point of view, especially since the cosntruction of their ship reflect the anatomy of a probably existing at least bird-like animal.
    Roach wrote: »
    Not a miss-enterpetation. Many once KDF players migrated over to fed becuase the ships where more versatile in combat. It can suck being an 18%, but then again we are KDF becuase its easy.

    "KDF doing more with less since before release"

    I honestly didnt "emirgrate" to fed side because of their better ships (despite the downside I still take my Hegh'ta over the Defaint.
    The issue was more that Cryptic successfully has driven out the people I likeed to pvp with on KDF side.
    I hate going into pvp alone. And I had no luck in finding a fitting german speaking KDF fleet... On fed side, since they are the 82 %... I had more luck.
    (Although I refuse to consider myself "emigratet"... more like... an extendet leave?^^)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    The variety you can make with the BoP with universal consoles, universal stations, the super high maneuvrability, battlecloak, all make up for the loss in shield, hull, and a where Feds do not have access to battlelcloaks at all.

    However, I think they shouldnt have nerfed the shield/hull so much.

    And as for the new upcoming changes to Fed ships with the console business and benefit from this in a way, BoP's should have increased hull and stuff again.

    Would be unfair if they would remain untouched.

    As far as I can tell battle cloak only works well against inexperienced to mid-lvl proficient players. The consoles and stations are fewer than any other ship so you're already hamstrung there, you are manueverable but not enough to avoid your opponents beam weapons. The KDF side has nothing viable to counter the Federation Sci vessel with it's 1.3 shield stat, better hull, more consoles & more stations than the BoP has. The negative effect of having your systems slowly charge up after decloaking negates the benefits of cloaking. The Feds are winning the majority of the PvP battles due to the nuetering of the BoP and cloaking.

    In the books, movies, tv episodes the BoP was described as the backbone of the Klingon Empires fleet and they made more of them than any other type of ship. They were described as versatile but also very tough, being able to take on ships much larger and still come out on the winning side of these confrontations. STO BoP's on the contary make me feel like I'm flying a rickety papermache ship that is toothless and can be swatted out of the air with ease, and you usually are. If it don't mimic what we see or read then it is dissatisfying to the players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Personally i think the BoP is fine. Same with other ships, each has a strength.

    BoP - Wolf Pack mentality, attack with friends, and from behind. Same with Raptor
    Cruser id have to think ranged, and enough to get attention so they are not looking at the BoPs behind them.
    Carrier - in the middle and get Ugly. With repairers and all the other TRIBBLE flying out and about, create so much Carnage they cant see squat

    Attack from behind, never from the front. With the firepower of a BoP you can shred a ship before they have a chance to react, or notice if they are hammering on something else.

    But i PvP'd my way to rank ( because there was nothing else back in my day of PvP ) and only PvPd on a BOP so may be wrong on Raptor and above strat/roles
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Ankah wrote: »
    Personally i think the BoP is fine. Same with other ships, each has a strength.

    BoP - Wolf Pack mentality, attack with friends, and from behind. Same with Raptor
    Cruser id have to think ranged, and enough to get attention so they are not looking at the BoPs behind them.
    Carrier - in the middle and get Ugly. With repairers and all the other TRIBBLE flying out and about, create so much Carnage they cant see squat

    Attack from behind, never from the front. With the firepower of a BoP you can shred a ship before they have a chance to react, or notice if they are hammering on something else.

    But i PvP'd my way to rank ( because there was nothing else back in my day of PvP ) and only PvPd on a BOP so may be wrong on Raptor and above strat/roles

    Many BoP's have tried this tactic with my Sci and Fed Crusier and I've blown more away than have gotten me. The only time I fear a BoP is when there is only me in my fed cruiser and I'm facing 3 or more BoP's, depending on the players ability of handling a BoP I can usually take on 2 at the same time, one on one the BoP is definitely a goner. Even in the PVE mission stuff I had a harder time keeping a BoP alive vs other classes of ships. It's definitely not the ship we had at launch, STO needs to put the balls back on the BoP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    MagnumStar wrote:
    As far as I can tell battle cloak only works well against inexperienced to mid-lvl proficient players. The consoles and stations are fewer than any other ship so you're already hamstrung there, you are manueverable but not enough to avoid your opponents beam weapons. The KDF side has nothing viable to counter the Federation Sci vessel with it's 1.3 shield stat, better hull, more consoles & more stations than the BoP has. The negative effect of having your systems slowly charge up after decloaking negates the benefits of cloaking. The Feds are winning the majority of the PvP battles due to the nuetering of the BoP and cloaking.

    In the books, movies, tv episodes the BoP was described as the backbone of the Klingon Empires fleet and they made more of them than any other type of ship. They were described as versatile but also very tough, being able to take on ships much larger and still come out on the winning side of these confrontations. STO BoP's on the contary make me feel like I'm flying a rickety papermache ship that is toothless and can be swatted out of the air with ease, and you usually are. If it don't mimic what we see or read then it is dissatisfying to the players.

    Memory Alpha backs what I say about the BoP - http://en.memory-alpha.org/wiki/Klingon_Bird-of-Prey
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    MagnumStar wrote:
    As far as I can tell battle cloak only works well against inexperienced to mid-lvl proficient players. The consoles and stations are fewer than any other ship so you're already hamstrung there, you are manueverable but not enough to avoid your opponents beam weapons.

    Pretty good assessment of the BoP.
    And yet, since launch, many have the complained how overpowered the BoP is.
    Hench the reason it has never been, and probably never will be improved in the least.
    At least it looks really cool....:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I'm not opposed to bops getting a buff, but to hear you guys go on about how bops are a useless ship is just sickening.

    You guys have a case of the fed-dreadnaughtitis. I can't count how many fed dreadnaught pilots go on about how their ship is supposed to dominate everything because they saw "all good things.." and urge anyone who disagrees with them to look up "dreadnaught."

    This is not a solo game. You can't reasonably expect to go against an engineer/cruiser and alpha him 100% of the time. Good cruisers just have too much mitigation. Even zombie cruisers who don't heal anyone but themselves have excellent damage mitigation.

    As someone said, employ the wolfpack mentality. No, you're not a sci vessel, or an escort. You will never be. Stop kirking it up in PvP like feds do, and you'll find the bop quite capable.

    I run a very peculiar setup. GW/EWP/scram 1/shockwave/TB. The bop is the only ship where you can really have fun with warp plasma, and with GW / shockwave / TB to further control the enemy, it's fun.

    No, I don't usually land the klling blow, but that's for the tac / bop / raptor / goomba that's waiting to alpha strike the trapped and condemned.

    My bop captain's name is Rozav, and I run with the Haxcellent Pandas for pvp. You may or may not have faced us, but we do like a bop or two in the teams we run.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    MagnumStar wrote:
    keep complaining the squeakiest wheel gets the grease.

    If true then the KDF would be the greasiest wheel by now. :) Look at tribbles, any yet for the KDF? Nope still in the works. Kudos for Cryptic rolling out more ships lately than any other time since launch however even the most basic elements remain missing. Buff items.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    MagnumStar wrote:
    As far as I can tell battle cloak only works well against inexperienced to mid-lvl proficient players.
    For the most part experience is Queen to Sciences King in PvP. As others have said WolfpAck works best though a good BoP can bring down a Cruiser or science , though it may take time.
    The consoles and stations are fewer than any other ship so you're already hamstrung there, you are manueverable but not enough to avoid your opponents beam weapons.
    # of each is fine by me and lends to its versatility coupled with the U-slots.
    I was under the impression that the BoP got a defense passive boost? I know it gets +15 weapons (if STowiki is to be believed). Maybe it needs the Escorts Defensive bonus? If on a smaller scale to reflect its agility in space.
    The KDF side has nothing viable to counter the Federation Sci vessel with it's 1.3 shield stat, better hull, more consoles & more stations than the BoP has.
    Well science is lauded as thier claim to fame and power so we KDF are considered the Warlike engineering guys I guess. Though i do find it funny science has become the Combat Mage of sorts in STO.
    The negative effect of having your systems slowly charge up after decloaking negates the benefits of cloaking.
    I do not have this issue as one can stack an Aux.bat + TSS + EPTS to bump shields up to max straight out of decloak if quick enough.
    I do dislike the slow charge -up of all system after respawn though as it puts the newly spawned at a disadvantage to campers.
    In the books, movies, tv episodes the BoP was described as the backbone of the Klingon Empires fleet and they made more of them than any other type of ship. They were described as versatile but also very tough, being able to take on ships much larger and still come out on the winning side of these confrontations. STO BoP's on the contary make me feel like I'm flying a rickety papermache ship that is toothless and can be swatted out of the air with ease, and you usually are. If it don't mimic what we see or read then it is dissatisfying to the players.
    Hence why i wish them to be kept a breast of changes in combat and the STO arms race, so to speak. I do not wish to see the BoPs die of neglect over old past misconceptions of their ability.

    gx4th wrote: »
    I'm not opposed to bops getting a buff, but to hear you guys go on about how bops are a useless ship is just sickening.
    Never said she was useless.
    I merely wish them to not be left behind.
    I run a very peculiar setup. GW/EWP/scram 1/shockwave/TB. The bop is the only ship where you can really have fun with warp plasma, and with GW / shockwave / TB to further control the enemy, it's fun.
    I have an idea for that build. let get back to you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I fly a B'rel, and its not that great of a ship. I fly it cause its a B'rel...the iconic Klingon ship...it looks sweet. However, im an Engineer in a BoP...and that is proving to be ineffective. BoPs were advertised as raiders, ships that can be specced to fill multiple roles. You would think I would be competent in a BoP but not a Raptor...not the case...the BoPs hull and shields are too weak for an eng to be viable in one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Morgomir wrote: »
    I fly a B'rel, and its not that great of a ship. I fly it cause its a B'rel...the iconic Klingon ship...it looks sweet. However, im an Engineer in a BoP...and that is proving to be ineffective. BoPs were advertised as raiders, ships that can be specced to fill multiple roles. You would think I would be competent in a BoP but not a Raptor...not the case...the BoPs hull and shields are too weak for an eng to be viable in one.

    I can see where a Engineer in a Raptor could be nice though......
    Heavy healing and durability on that damage based build.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    with the new force progression i bet we will see more klinks soon do there current missions and being commander to unlocking the klink side. sad to say romies will never see the light of day til the klinks are fixed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Roach wrote: »
    I can see where a Engineer in a Raptor could be nice though......
    Heavy healing and durability on that damage based build.

    I had great success with a raptor, but gave it up because I didn't like the skins they have for them.

    Now use the Nausicaan beast.

    The engineers healing abilities definitely help in the pinch just as the eng can stabilze the power levels of shots a bit better (or such has been my experience).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Morgomir wrote: »
    I fly a B'rel, and its not that great of a ship. I fly it cause its a B'rel...the iconic Klingon ship...it looks sweet. However, im an Engineer in a BoP...and that is proving to be ineffective. BoPs were advertised as raiders, ships that can be specced to fill multiple roles. You would think I would be competent in a BoP but not a Raptor...not the case...the BoPs hull and shields are too weak for an eng to be viable in one.

    If you think engineers are too squishy in a B'rel, then what about the tacs or sci guys who fly it? Yeah it's not a wondership; it's not supposted to be. I suspect however that most of your limitations are self imposed.

    1. let your big capital ships open up, you have teammates in CnH and Arenas, right?
    2. harass them, or help alpha strike, or both
    3. stop trying to slug it out; you're vulnerable to torp spreads
    4. did i mention torp spreads and other 1-shot capable powers like BO?
    5. use that battlecloak to get in and out
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Maybe its time to UN-Nerf the BOP's, and give them back what they once had.

    If fed players want to whine about KDF being OP, then maybe they need to have it pointed out to them that maybe they should learn how to fight thier ships.. Thier ships, and then once they know how, then maybe they can wina few fights against experienced KDF players..

    Sun-Tsu said

    If you do not know your self, aor you enemy victory will eude you
    If you know yourself but not the enemy then you will win some victories.
    Only by knowing yourself and your enemy can you be always victorious.

    The Best KDF PvP players would be just as "Best" if they were flying Federation ships. The reason why is they know the Ships of both the KDF and The Federation, they know wnow what they can do, and what they cannot do. And most improtantly they know what they themselves can do. It's not a matter of any sort of magic "Build" for the character, or the ship though that certainly contributes. You can have the best "Gun" in the universe.. but if you don't understand the flow of combat, if you do not grasp battle, tactice, stratagy, awareness of the battle area and whats happening around you, then the primitive with a rock will come along and bash your oh so superior skull in.

    I see players in the "The Cure" space STF get constantly sandbagged by the two guard raptors that apper when one of the upper Nannites at a ship yard dies. The guard raptors pack a lot of firepower and need to be a priority target as soon as they appear. These players do not have voice communication with the other players, they show a complete lack of awareness of what is happeing to them. They do not react to being attacked. To this type of player.. You bet a KDF ships is going to be OP.. Space dust to them if it damages thier ship is OP. The AI flies and fights a ship better then they do... and considering that all of us for the most part go through AI controlled ships (ie: operated by a script) like Beans through a Gringo.... thats pretty sad.

    Its not the KDF ships, or the KDF Characters that are OP... Its the players themselves. Sorry fed folks... but I'm afraid that nerfing them is beyond Cryptic capabilities. Deal with it.

    Khemaraa Iron Hand.
    Going through Fed players like Beans through a Gringo since 2000
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