tientiensuser Arc User

Comments

  • afk leveling or really fast leveling.
  • I wonder if it would be possible for PW to normalize pvp in their games. That seems to be a major issue in MMOs. PW could get away with overpowered cash shop items because MMO design had always centered around being overpowered. Even in games without cash shops, endless grinding had the potential to produce overpowered…
  • This game should have a merchanting account with your credit card as collateral. PWI loans you credit to make merchanting decisions using the auction house and the gold exchange. PWI makes periodic margin calls on the credit they loan out, and when you cant make payment, they withdraw from your credit card.…
  • Its a common problem in MMOs, especially in crowded zones. A better GPU would help alleviate crashes. I dont crash in PWI with my card, but I do crash in more demanding games.
  • No, PC gaming, particularly in MMOs are largely un-sophisticated. You have more keys because there are more keys on a keyboard. But most attacks are performed by the AI taking control and gameplay away from the user. PC gaming, in MMOs feel like rolling dice compared to console gaming. Gameplay mechanics are still a step…
  • At its very core, PWI is very good. The map is seamless and you really do get a feeling that you are playing in a large MMO universe. Most games today are actually instances and realms, stitched together to feel like an MMO. So that feeling of persistence is a tad bit lost. The art style and environment is also nostalgic.…
  • I like console gaming, but controlling with the mouse isnt console gaming. Console gaming is more sophisticated since you control each and every action of your character. There are no mouses in console gaming. Moving with the mouse doesnt really add anything. It was used in other MMOs because it was a means to cheat game…
  • Dont know what game you are talking about then. Because the only other game I know that is claiming pvp balance is being released with three different pricing plans with three different series of perks provided by pre-purchase. Things like equipment with bonus stats and an elite summon skill. Assuming this game really does…
  • Then I have no idea what game you are talking about. Because the only game I know that claims that it will have pvp balance is still in beta and intends to release the game at 59.99, 79.99, and 159.99 with bigger perks for a bigger pre-purchase. So that game has clearly seen the revenues PW has made and intends to use a…
  • If it becomes an issue, and I believe it is, PW can always revise its design philosophy. Even the game you are talking about has gotten considerably greedy after seeing the revenue PW has managed to generate. They have different pricing plans for different players. One where pre-purchase is around 150 dollars. As of PW…
  • I think you can look freely by holding down the right mouse key. You can change the direction of the camera wherever you want. But your character wont have a popup over its head saying something like "you are facing the wrong direction" when trying to target something.
  • My ideal game was to make things quickly achievable. Max level, max stats, max refines etc. However the fear was the player would lose interest in the game once everything was achieved. The goal then was to encourage players to invest in alternative classes to reach max level, max stats, max refines with that class as…
  • It doesnt matter in this game because your character is locked onto the target even if its facing the other way. Some games restrict the movement of the player's abilities and movements so that positioning becomes important. Players bypass these restrictions by using the mouse to turn instead of the keyboard. But it doesnt…
  • PW's goal is to produce a superior product that entertains its audience, its not to push some social agenda or design philosophy. PW could produce a game where you play a hobo and go around begging for cash. It doesnt really matter. As long as people play the game. PW releases a new title almost every year. Its easier for…
  • Should do what Forsaken World does. Just let people level at lightspeed. Especially the "noobs". FW even has a quest that allows mains to power level their alts. While Im posting this, my level 78 Main which I spent 148 days playing is power leveling my level 52 alt which I had spent 39 days playing. The game allows me to…
  • Nah, I quit blizzard when they accused players of getting welfare epics. I paid 14.99 a month just like the people who played 8 hours a day. But they would rather cater the game to raiders and pvers with endless time sinks than the casual player who logs in and out but still pays the monthly fee.
  • But its not a new game any more where every player starts out fresh at level 1. You are going to meet new people your level in that scenario. The game has been out for years and the moment you log in, you will already be seeing people at 105. Thus new players will undoubtedly want to catch up. They have no intention of…
  • They should make it so R9 assassins drop something valuable when they die.
  • A lot of the suggestions being made are made by players that have already committed to the game for a period of time. They complain about things like cultivation, gear grind and cash shopping. And these are complaints a veteran would make. In order to keep veterans in the game, these issues would need to be addressed. But…
  • Game balance and pvp balance is critical for the long term if the player is serious about pvp. But the new player knows very little of about end game frustrations because the player still cant get past level 22. R9, farming instances, inflation, means very little to the newbie because his biggest immediate hurdle is still…
  • Id play again, if the game was easier. But PW3 wouldnt be a bad idea. It would use the latest graphics and try an entirely new approach to gameplay. Since it would be a new game, it wouldnt be held down by conflicts in gameplay philosophy where one part of the playerbase is nostalgic for old times and the new playerbase…
  • When they gave out free horns. That was pretty cool. So much chatter it crashed the servers. The game needs to evolve and realize that if a player was looking for friends, they would just go onto craigslist and look for "friends". Gameplay with easy progression is primary. The social aspect of MMOs is what separates it…
  • 1 to 20 was fun. The beginner zones had very good pacing. Every quest led you to new terrain and a new mob to kill. The speed by which your level progressed was also pretty good. But once you are sent to main city, things really slowed down. Lots of meditation and down time.
  • My personal experience is that the mentor system is more rewarding for higher levels than it is for lowbies. When I reached level 30 in Forsaken World, I saw that I became eligible for Lost Lighthouse. So I qued for the instance and was randomly grouped with 5 other level 30s who have also never ran Lost Lighthouse before.…
  • Free hypersb:chuckleb:chuckle
  • Powerleveling is good. But in PWI, it can only be done with cash shop items or through the help of a friend. Then it becomes a problem where other PW games doesnt require either to power level. In past MMOs, when you did a search on levels, the demographics would be pretty spread out. 10s, 20s, 30s, etc. Now, almost…
  • In the past, we were more willing to put up with the grindiness and tedious tasks because there were few other MMOs to compare it against. But PW has like more than 10 games on their front page. So players have more freedom to be more picky. MMOs used to have permadeath and no way to instantly travel between areas. Now we…
  • Leveling is really hard in this game. Its easy by 2005/6 standards since you can solo level the entire game. You dont need a party or community to help your progress. You could do it entirely on your own. And thats what separated it from games released back in 2005/6. But while the solo leveling process can be…
  • I feel that PWI has a lot to offer for new players except not everything is easily accessible. I remember hitting level 22 and thinking the downtime between mobs was horrorfying. So I feel maybe increasing exp rates, afk training, botting, anything that doesnt force the player to witnessing the same mobs and terrain over…