Shadowx - Dreamweaver Arc User

Comments

  • ^This, and the thread has made me aware that the patch allows someone who doesn't own MULTIPLE COMPUTERS to have the same benefit of having a shop open without restricting gameplay.
  • Doesn't using all of that just drag the fight on longer? The assassin can use pots as well and could always get away and wait for cd. Imo, apoth pots are way too complicated a factor for making theoretical situations.
  • Gold won't be very high at the start (only crazy people selling it for a lot) simply because there isn't enough coins in the economy. So people that prefer to sell gold rather than buy it for personal use won't get much money at all (probably only 60k-80k on the first day). But I'm guessing gold will move on to stabilize…
  • Unlike other MMOs where you use instant heals, heal over times are stronger in this game. Ironheart, a stack-able heal over time, is the best heal in this game (other than maxed stream of rejuvination). If you only plan on getting one heal, then it should be ironheart.
  • The biggest weakness of a full mag build for DD purposes as a cleric is that clerics suffer from a dps spell rotation. Plume shot doesn't benefit from metal mastery and the effect of this shows, especially when you notice it does less damage to wizzies than cyclone. In terms of pvp performance, given the same level of…
  • Discounting duels, what kind of pvp do you do where you can deal a lot of damage before dying, especially against a wiz which seals faster you can sleep?
  • The problem with advice is that they aren't helpful for someone who doesn't know how to play a wiz. You need to first to have a good feel of your survivability as well as lots of practice pvping so that you're used to surviving as a wiz (and not a veno where you send the nix and run when nix dies). When you get an idea of…
  • veno because of bramble's 90% damage reduction and their ability to do magic and phys damage... followed by wiz (assuming this is one of those full-spark duels that prove nothing in real pvp and not fighting inside a cave where the feet are stuck to the ground)
  • The biggest issue is what the gold is equivalent to in in-game coins. Instead of offering cs items like clothes, gold can also be traded for extremely valuable in-game items directly. EX: Anniv boxes: Apoc pages used to sell 200-300k, the event offered apocs at 100k ea at the current gold price. Flawless shards took ~950k…
  • If you're going pure mag, leave dex at 20. Its 15 dex point for 1% crit vs. ~12 mag points for 1% damage, the 1% crit is often more helpful than 1% damage, pvp-wise.
  • 1. Veno's have the lowest matk. 2. If gear is the same, both cleric and wizzy have the same matk stat in their window. (note: lol@matk buff only applying to clerics because ALL dungeon/rebirth ppl, pkers, and twers go out buffed) 3. At lower lvls clerics can do the same damage as wizzies. 4. 90+ to endgame (lvl100),…
  • I wonder which guilds are hurt the most from this recent patch and which ones will have the most number endgame domination weapons? Imo, the TW map is separated into 4 tiers... 1. 90+ endgame geared ++ (starting to develop with new anniv packs) 2. 90+ geared+ (Tao, Enrage, Caesar) 3. ~85-95 mix (Radiance<-grew, exploded,…
  • According to the guide, FACs have a pure mag build. While this might be decent against some other low hp-mag res classes like archers, its pure fodder for a wiz that has his/her 79 skills. Full mag clerics are the only one I can kill as a wiz without using **** rock combo because their hp is so low (3k minimal refines to…
  • I don't see any point in being a cleric geared only towards the attack aspect. 1. As the least mobile class, a cleric is not built for pvp with more than one person, especially with as a full int build. When duels go badly (doesn't count as real pvp), stacking heals merely makes the cleric immobile and resets the fight as…