Comments
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you're wasting your time on a troll that's probably not even trolling, but serious edit: wow wtf how did I get on this account
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Should apply to spectral, they have a thing for barbs that go around trying to kill people in tw. And you seem more worried about where I post than vice versa, time to get over it? b:shutup
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Uh, k. And I said nothing about bigtime in that screenshot..? What are you even on about? Unless you mean the first screenshot where it's rather obvious he was hitting me, as he was there almost the whole time... Why don't you ask her? btw lol'd at your hp. no wonder you ran off when I triple sparked without a weap. EDIT:…
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Lol, such an ironic statement. - "this be fair you can just buff beforehand and then go stealth while still reasonably far away." Buffing before going into stealth does not work, means you're already visible for whoever you're going to attack, making the whole skill useless as they can prepare while you cast 4 different…
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Pyro-Crown-Pyro-Chi skill/Gush and triple spark when possible with GE + WQ = never run out of mp.
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I could list the same for wizards... BM = HF + TE, Barb = perdition, Veno = ironwood + bleed, Sins can do the same, Wizards oneshot eachother, Clerics are impossible to kill and Archers hurt like a ***** if Quickshot procs @ 40-45% crit, if we get debuffed we usually just die. But still, if you kite properly, use your…
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- If you get oneshotted by every class you're doing something wrong, learn how to pvp - It's not a 1 in 10 chance of winning, Stunning Arrow -> Quickshot -> normal shots will most likely debuff someone if QS procs - Nirvana isn't that hard to farm, the problem is that eventually people will be running around with a weapon…
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Depends on the instance anyway, good luck trying to run through 69.
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More like overpowered. There's a reason people complain about veno's. If both sides start the fight buffed... the one with the ability to debuff has a HUGE advantage. And lol @ clerics, they're going to die so fast...
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Well, the magic weapons say +28, and this is the list on pwd; 1: +28 2: +56 3: +85 4: +120 5: +160 6: +211 7: +278 8: +364 9: +477 10: +624 11: +812 12: +1050 I'm not sure how it works either... It's like linear to +2, then *1.5, *1.4, *1.33 follow by a string of *~1.30. Haven't spent a lot of time trying to figure it out…
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The "Refine Bonus +X" refers to the amount of patk gained from refining. I'm not exactly sure how it works though... most of the values on this site are different from pwdatabase. It works for magic weapons, though.
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Kamisama or Essence out of the ones listed. Both match their guilds pretty well. The others listed are pretty.. ugly. Seen some other okay ones like DarkTower or something.
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Mostly shard HP, pdef shards are pretty useless for pvp. Maybe for pve.. but at higher levels I'd stick to HP. Ornaments? Whatever ones exist at your level that give good bonuses. Mantavip belt, Viper's seal, Equine Talisman, SD pearl, Demon slaughter belt, etc. And endgame I'd say 2x Lionheart, interval ftw.
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Hm, maybe I should apply, may be of some use and I wouldn't mind some decent TWs.