Alfrothul - Dreamweaver Arc User

Comments

  • I understand the need of making changes once in while, after all, thats what gives, to any game, a refreshing feeling. However I really don't understand why PWI servers must adopt changes that were meant to attend the CN server's demand when we already hold different mechanics while they don't. And even to cope with the…
  • I guess I was misunderstood... 1st. Magic classes uses skills to attack, and every skill on PWI requires channeling; 2nd. We have an arsenal of skills which we can mix and just don't worry about the cooldown of a specif one; 3rd. Not often you see a tanker losing aggro because he/she casted a skill, which means channeling…
  • Well I think I have some different perspective on this matter... The very reason why I'm not playing my cleric much more (or even PWI itself) is because its not challenge anymore (most reasons do not come to this thread actually), every 100s BH are easy to be done, Nirvana is also easy to be done... However, as most…
  • I understand what WhipThis is saying... But I think that less channeling gear works same as less interval gear, the only problem is they are not working equally, in other to get the same dps magic classes need much less channeling than melees need of less interval. So I think we should discuss how much less channeling and…
  • Just here to say I agreed with you Sukinee, we do need something to attract people for the mid-levels content. Like this people can actually know how to play their classes and the improve on quest rewards is an amazing idea. Just one more thing to make it work... Reduce the level gap to complete the quests, so people wont…
  • As Deceptistar and Deceptistar said, Great Cyclone and Plume Shot work together just fine. Also it has a very good balance between mana cost and damage dealing, it will be the most used macro for a very long time. On my own i just made some adjust when facing metal mobs or tough physical mobs by adding seals on it. What…
  • To start with... NO, clerics wont be replaced. I will try to explain why, since no one actually thought about how it would work during gameplay experience in straight lines. So lets think about in-game situations, when you are killing a simply mob and when you killing a boss: ~> Killing mobs: Even wizzies' heal, Blood…
  • Lets put in this way... We can heal ourselves, we can decrease magic and physical defense, we can sleep, we can stun, we can exchange most of damage from our hp to our mp and we can deal powerful attacks. So... Yes we can do PvP but is just not that easy. We do need genie skills to help but the most value thing is get…
  • My advice to you kirikar is don't do it, not worth. The thing is... to be able to use any kinda of arcane gear you only need 0.5 str per level, which means 1 str each 2 levels and the benefits that a better weapon and gear can make for your magic stats are much better and totally make up for the spent points in strength.…
  • Actually i did noticed... And was lower levels who did it, like 8 levels behind the tanker once
  • Personally i think if you don't have a full mag build you should go as Sage, since it will increase the IH power (which is based on your base magic attack. Higher mag means higher magic attack). But if you already is a full mag cleric, it is totally up to your goes. As you said, Demon is really good on grinding, but not…