Community Update [September]

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  • Marengo - Lost City
    Marengo - Lost City Posts: 771 Arc User
    edited September 2014
    Earning time works like this: you stop getting spirit , exp, drops from monsters after 8 hours only if you auto cultivate. That means killing monsters without stop in these 8 hours.
    IF you dont autobott you wont run out of earning time just doing dailies, instances( fws, TT).
    May be I'm missing something, but where is it officially confirmed? From what I heard, it affects everything but PV, and maybe something else, but hh is included into earning time.

    And killing mobs non stop != autoculti. The latter means you use autoculti system activated and running via special UI. While the first can be done manually and according to your info it won't count.
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  • trollerest
    trollerest Posts: 85 Arc User
    edited September 2014
    DO you think the serious hardcore power gamers will jump into PWI`s next game when this is how they handle things ?


    .



    With the mentality of the big CSers on harshlands. Yes I do, they know how easy it is to pay to win. They will be charging zen from day 1 to stock up on end game gear.
  • Temeilion - Harshlands
    Temeilion - Harshlands Posts: 256 Arc User
    edited September 2014
    Hey Troll

    I am that cash shopper....if this game ran a credit score..i`d have an AMX Black card


    I promiss you i will never support another game that can not be changed from the US


    I will NEVER play another game where the U.S market is an after thought


    as with most cash shoppers yes..we have money to blow....no we do not throw it away on crappy customer service


    Most of us are here due to lack of original options 5+ years ago when we started..


    Give us another f2p p2w option and its a whole different story..ohh an looky here PWE doesnt corner that market anymore..hmmm i wonder what will happen...lol

    and honestly thats my whole point to PWI

    Its not just them now..im in closed Beta on two brand new f2p games that are going to totally Shock people..PWI is clueless and they think they got this f2p buisness on lock-down..im here to tell you those days are soon up

    And i`ll take my 15-20k a year else-where as will most other cash shoppers..because we want TARGETS.not an empty *** game where they only allow there cash COWS to progress...

    Im Done Moo`ing for PWI and PWE..and on that note im off to play my awesome Closed Beta Game and work on my SpongeBoB squarepants House with lazers and a disco ball
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited September 2014
    I, for one, welcome this change with FC. I do hope they will make other use for the instance, though. It could be turned back into farming instance and perhaps they could add an item that alllows you to upgrade FC gold gear to something else, or then change the items farmed within FC.

    I can't speak for other factions or servers, but the majority of my faction is satisfied with this change. We like to learn things together, form squads for different kind of instances, try out new things and simply enjoy the game. We have plenty of newcomers who aren't upset with the leveling because they get to join our instance runs and we teach them all the possibilities they have when it comes to leveling. Then again my faction didn't do powerleveling in the first place, and even those who were 8-9x rarely formed FC squads, mainly just for the quests.
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  • imnotwraith
    imnotwraith Posts: 251 Arc User
    edited September 2014
    May be I'm missing something, but where is it officially confirmed? From what I heard, it affects everything but PV, and maybe something else, but hh is included into earning time.

    And killing mobs non stop != autoculti. The latter means you use autoculti system activated and running via special UI. While the first can be done manually and according to your info it won't count.


    +1

    this is what i heard as well. This is what makes me confused on hypers disabled + earning time. I would be fine with one or the other but not both. It will make it hella tough for people to do anything imo.
  • Temeilion - Harshlands
    Temeilion - Harshlands Posts: 256 Arc User
    edited September 2014
    to clear up earning time..u dont even have to kill anything to be in earning time


    when that little pink swirly thing comes around your toon because something targets you(even non attacking mobs)..your useing earning time...

    Period

    it has nothing to do with auto-cultivation time used...your basicly always in earning time unless your in a city.
  • KrittyCat - Dreamweaver
    KrittyCat - Dreamweaver Posts: 1,273 Arc User
    edited September 2014
    I wouldn't be surprised at all to see a CS item relating to Earning Time come out in the near future, after the UI and information for it are fully finished. It would only make sense, seeing how the rest of this has gone.

    Life getting in the way of this game couldn't have happened too soon.b:surrender

    I loved the game way back when, but I have no desire to continue playing the money pit it has become.

    Let me know when PWE decides to stop milking the cash cows and actually release a game where CS and non-CS is somewhere close to balanced.

    Until that day...
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  • trollerest
    trollerest Posts: 85 Arc User
    edited September 2014
    Hey Troll

    I am that cash shopper....if this game ran a credit score..i`d have an AMX Black card


    I promiss you i will never support another game that can not be changed from the US


    I will NEVER play another game where the U.S market is an after thought


    as with most cash shoppers yes..we have money to blow....no we do not throw it away on crappy customer service


    Most of us are here due to lack of original options 5+ years ago when we started..


    Give us another f2p p2w option and its a whole different story..ohh an looky here PWE doesnt corner that market anymore..hmmm i wonder what will happen...lol

    and honestly thats my whole point to PWI

    Its not just them now..im in closed Beta on two brand new f2p games that are going to totally Shock people..PWI is clueless and they think they got this f2p buisness on lock-down..im here to tell you those days are soon up

    And i`ll take my 15-20k a year else-where as will most other cash shoppers..because we want TARGETS.not an empty *** game where they only allow there cash COWS to progress...

    Im Done Moo`ing for PWI and PWE..and on that note im off to play my awesome Closed Beta Game and work on my SpongeBoB squarepants House with lazers and a disco ball


    People on harshlands have spent upwards up 40K on this game. You are in the lower end of the big CSers.
    What you wish to spend your money on is your decision.
    But if a few leave to go for other games, others will come to their new games and be tempted to join. If PWE gets a hand full of dollars from a player, they dont care if they are happy. If they continue to spend money, pwe still doesnt care, because the more the better.

    I am pretty much done with gaming. Everything is going down the ****ter.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited September 2014
    viviane19 wrote: »

    Yes 103 well ... what abt the other levels ... it will take like uhm 1 year or more till i have all 3 levels on 105...
    Yea rush to 105 and be done .. but you have to do it 3 times .. not only 1 time.. They should give us another instance to level up with out being under preasure.Imagine they let us only 1 time per day doing Pv and the token disappear after leaving the Instance like some people in this forum want it .. Trash. Who cares about Fc but give us another instance to lvl up or make PV runs Spamable as much as we want!


    I don't see how it's gonna take an year for you since you say you can solo PV and did 6 runs per token.. b:surrender

    And if someone's gear is not good enough to solo PV then they should worry about the gear before the levels as Marengo said earlier...or they can find a partner to duo PV like I did.

    Shroud gives a 2nd token at 5k Prestige so if you have alts or people to open you can do 12 runs in total. Get all the Dreamchaser codes they give out and use EXP necklaces. Also stack silkworm/martial arts scroll. I got a bunch of them from an event we had a while back and I just saved them to use them later.


    Here's my experience with PV (and no it's not bragging):
    I did PV with my game husband so the EXP was shared. I couldn't solo because I was only G16 Nirvana +7 (well I could but it would take too long). We rarely had Dreamchaser pack codes or promos for them so I had to do it without EXP necklaces or other EXP gear. There was no botting either.

    When I started PV I was level 102 which was mainly from dailies etc. I did for like 6 months and then I decided I want to level up so I started doing PV with my game husband.

    It took maybe 2 months. Later I had to get to 105 two more times after the update. Again, after hitting level 100 I did PV (with game husband so EXP was shared) and this time I had enough Dreamchaser packs for EXP necklaces to last me throughout the whole process. It took me maybe about 2 months? to get to 105-105-104 and then I stopped PVing in May because both me and my game husband were busy. I started PV again in July and I was done in about 20 days.

    This above doesn't include other things you can do: Cube, BH, other dailies, botting, morai EXP jades (though infl. will run out fast if you use it for token too), divine quests etc.
    In fact I was super lazy and I only did FSP and PV for months. I didn't touch dailies, BH, botting, anything because I was busy and lazy.



    I know other people don't have it as easy but as I mentioned above if you're not able to solo PV and the like, it probably means that you're lacking somewhere else so you should change priorities and then worry about levels later. Assuming this is all to become competitive...since you don't need 105x3 for PvE.

    Also note that I was talking to the person I quoted in particular. This isn't related to FCC and stuff.
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  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited September 2014
    Your idea of being competitive it to take on well established, well geared, and experienced players by bypassing 99% of the game by camping an instance to herp derp to their level in a week or 2 by skipping skills, cultis, and other level appropriate requirements? I see. Show me any other commercial MMO ran by for profit corporation who made their gaming model function with your idea of being competitive.

    Even a 105 full r9rrr +12 S cards and all without skills, leveled skills and culti are going to get owned big time against those who have taken their time to earn them.

    Hopelessness comes from one's own lack of confidence in him or her self to achieve a desired goal. It's a self-imposed impediment and if one is feeling hopeless about this game it's something they brought on on their own and no fault of the game. Besides the opposite of hopelessness is hope and hope has never achieved anything. Why? Because hope = dependence of something or someone else to achieve something rather than one's own desire and effort, etc.

    If you think I was just showing off because I listed my accomplishments with in game finances you're delusional. The entire point of that was it can be done. I consider myself an average player. And if an average player like me can do that than I believe anyone can.

    Frost is just 1 instance in a vast and dynamic game. You act like it is the game. You want us to believe one cannot be competitive without bypassing most of the game and camping frost. It's clear that you have no clue what this game is about if you think it's all about herp derping to 105 and killing other players. If that were the case then PWE could save a ton of money by eliminating 99% of the game and just keeping nothing but frost, NW,TW and any other PvP event. Keeping all those other low level instances, culti maps and the main map which has been vacant for years costs a lot to maintain and support with bandwidth and hardware not to mention developing them from concept.

    Competitiveness should be part of the game at every level in a character's development. Not just end game.

    At least my idea of competitiveness is competitiveness. If bypassing 99% of the content gets you ontop of the PvP food chain in 2 weeks, then that is competition. If playing the game for a year, completing out dated content while still being a 1 shot afterwards, that's just casual playing.

    You're acting like people who leveled to 100 by frost will never get their cultivation done. When in fact, it takes less than a day to finish all their cultivation after reaching 100. By the way, an r9rr +12 archer with fully leveled S cards can kill 90% of a server with just auto attacks. Who needs culti and skills again?

    I don't think I can name other MMOs, so a mod will probably remove this line: Another commercial MMO that i can think of is the very popular action oriented one that begins with a T. In fact, they even had an event where you were automatically boosted to level 58 when you made a new character, thereby skipping a lot of content.


    Your idea of hope is atypical. Here are some dictionary definition of hope:
    1. the feeling that what is wanted can be had or that events will turn out for the best

    2. to look forward to with desire and reasonable confidence.

    3. to believe, desire, or trust

    4. to feel that something desired may happen

    http://dictionary.reference.com/browse/hope?s=t

    Nothing more to say on this matter.

    I don't want you to believe that one cannot be competitive without bypassing most of the game and camping frost. I want you to believe that one cannot be competitive EVEN AFTER bypassing most of the game and camping frost. I want you to understand that the level up process is such a small factor, that making it more difficult will not in anyway bring in more players. I want you to realize that all it does it add another thing to the already long list of things a new player need to catch up with.

    There is no such thing as early game competition in a 6 year old game with this much power creep. If they never introduced Anniversary packs, if they never introduced r9, or r9rr, or the war avatar card system, then early game competition might have very well been possible to this day. But now, all it does is a disservice.
    I strongly doubt that really new players who have just downloaded the game and logged in for the first time start wondering at once if there is an instance here which allows them to lvl in a blink of an eye and skip most of low lvl content and quit game in frustration and disappointment learning that there isn't b:laugh

    Been there done that. Except I wouldn't quit if it was a new game. But if the game was 6 years old and I needed to catch up? There better be, or I might as well find a new game.
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  • Suprprutty - Lost City
    Suprprutty - Lost City Posts: 114 Arc User
    edited September 2014
    I don't want you to believe that one cannot be competitive without bypassing most of the game and camping frost. I want you to believe that one cannot be competitive EVEN AFTER bypassing most of the game and camping frost. I want you to understand that the level up process is such a small factor, that making it more difficult will not in anyway bring in more players. I want you to realize that all it does it add another thing to the already long list of things a new player need to catch up with.

    There is no such thing as early game competition in a 6 year old game with this much power creep. If they never introduced Anniversary packs, if they never introduced r9, or r9rr, or the war avatar card system, then early game competition might have very well been possible to this day. But now, all it does is a disservice.

    Depends on player tbh. Not everyone cares about reaching endgame after they join a game. Yes some do but youre kinda generalizing here.

    Also don't forget that when people started deserting open world and instances and stuck to fc only new players didnt have many others to play with so obviously they wanted to get to endgame to play with others because everyones there. It was a cycle.

    And someone earlier say they did pvp on a lvl90 vs other lvl90, competition isn't just at endgame imo, competition comes in many forms... but i guess some people dont care about competitive fun they just want to be the top pixel master in a game nvm whether they have fun or not.
  • Nahktuul - Archosaur
    Nahktuul - Archosaur Posts: 725 Arc User
    edited September 2014
    I am SO. FREAKING. HAPPY. that fc is no longer a hyper instance. Bye Bye, hyper noobs who don't know how to play the game!b:chuckleb:bye
    PWI Gamer since Closed Beta (Under RisenPhoenix/Nahktuul - Sanctuary/Archosaur)
  • viviane19
    viviane19 Posts: 109 Arc User
    edited September 2014
    I don't see how it's gonna take an year for you since you say you can solo PV and did 6 runs per token.. b:surrender

    And if someone's gear is not good enough to solo PV then they should worry about the gear before the levels as Marengo said earlier...or they can find a partner to duo PV like I did.

    Shroud gives a 2nd token at 5k Prestige so if you have alts or people to open you can do 12 runs in total. Get all the Dreamchaser codes they give out and use EXP necklaces. Also stack silkworm/martial arts scroll. I got a bunch of them from an event we had a while back and I just saved them to use them later.


    Here's my experience with PV (and no it's not bragging):
    I did PV with my game husband so the EXP was shared. I couldn't solo because I was only G16 Nirvana +7 (well I could but it would take too long). We rarely had Dreamchaser pack codes or promos for them so I had to do it without EXP necklaces or other EXP gear. There was no botting either.

    When I started PV I was level 102 which was mainly from dailies etc. I did for like 6 months and then I decided I want to level up so I started doing PV with my game husband.

    It took maybe 2 months. Later I had to get to 105 two more times after the update. Again, after hitting level 100 I did PV (with game husband so EXP was shared) and this time I had enough Dreamchaser packs for EXP necklaces to last me throughout the whole process. It took me maybe about 2 months? to get to 105-105-104 and then I stopped PVing in May because both me and my game husband were busy. I started PV again in July and I was done in about 20 days.

    This above doesn't include other things you can do: Cube, BH, other dailies, botting, morai EXP jades (though infl. will run out fast if you use it for token too), divine quests etc.
    In fact I was super lazy and I only did FSP and PV for months. I didn't touch dailies, BH, botting, anything because I was busy and lazy.



    I know other people don't have it as easy but as I mentioned above if you're not able to solo PV and the like, it probably means that you're lacking somewhere else so you should change priorities and then worry about levels later. Assuming this is all to become competitive...since you don't need 105x3 for PvE.

    Also note that I was talking to the person I quoted in particular. This isn't related to FCC and stuff.

    The fact is my currently lvl which shows up is 103 .. so i get nerfed! I have 1 dreamchaser pack and cant switch it the whole time cause im not a barb to tank the mobs like a boss ! I aint go in to shroud cause i love corona for the attack charms. Botting yea .. i let my laptop running all night long my whole room getting warmed up and my battery from my laptop dies asap. my electric costs getting higher and higher... Nice idea. I really have no comment anymore to this idea or advice. Idk. how people like it to be under preasure but I cant handle it. and thats my damn problem and doing pv for 1 run .. well as i said unnecassary.Well sure i dont need for PVE 105.. but i have a Goal and i like to reach it .. but not with preasure .. and i do 2x a day cube for the COG not for exp cause i would love to get my g15 cubenecklace and getting step by step closer to my endgame gear.Even too i dont have so much time to do all my dailys everyday sometimes its just annoying i have enough preasure and stress in real i play the game for fun ... so i dont need a damn timelimit!

    Open your mind, let it **** you in kind :-)
  • Cotillion - Dreamweaver
    Cotillion - Dreamweaver Posts: 671 Arc User
    edited September 2014
    Also don't forget that when people started deserting open world and instances and stuck to fc only new players didnt have many others to play with so obviously they wanted to get to endgame to play with others because everyones there. It was a cycle.
    The cycle is this debate. Reading through this topic, you can easily see valid points from both sides of the argument, but so much pig-headedness behind it that neither side will acknowledge any valid points at all.
    On top of that its pointless anyway, the decision has been made. Its done. Deal with it or move on b:surrender
  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited September 2014
    Depends on player tbh. Not everyone cares about reaching endgame after they join a game. Yes some do but youre kinda generalizing here.

    Also don't forget that when people started deserting open world and instances and stuck to fc only new players didnt have many others to play with so obviously they wanted to get to endgame to play with others because everyones there. It was a cycle.

    And someone earlier say they did pvp on a lvl90 vs other lvl90, competition isn't just at endgame imo, competition comes in many forms... but i guess some people dont care about competitive fun they just want to be the top pixel master in a game nvm whether they have fun or not.

    Yet a certain minority people and their opinions DICTATE what other players in the majority MUST do to enjoy the game. And don't forget that it was the PLAYERS choice to desert the open map for the power leveled experience. The players made that choice. It really feels like the minority of players dictate what the majority may do. If FC players were not the majority opinion, the maps would not have emptied.....
  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited September 2014
    May be I'm missing something, but where is it officially confirmed? From what I heard, it affects everything but PV, and maybe something else, but hh is included into earning time.

    And killing mobs non stop != autoculti. The latter means you use autoculti system activated and running via special UI. While the first can be done manually and according to your info it won't count.

    Ok ill try to explain what i said. English not my native languece.I didnt said that its not affecting instances or manually grinding.
    ppl are saying earning time is limited to 8 hours.That can affect you if only yu bott non stop or grind manualy. non stop Ppl that dont grind or bott, but actually playing the game by doing dailies, bh, fws, lunar etc are not affected by these 8 hour limit because they dont do this things for 8 hours without stoping.
    Exemple: player having a free day from work or school:
    -log in the game, doing his dailies quest
    -takes a break, needs a coffee or two
    -does bh run, 1 or 2 runs
    -does fws maybe 2-3 runs
    .needs another break he needs to eat
    does fsp and uch maybe
    again another break
    Earning time afect you while you are fighting mobs no matter if its in open world or caves. Doesnt affect you if yu just stand there doing nothing. And lets be serious no one fights mobs manually for 8 hour withous taking a break or 2.
    Plus 8 hours per day of playing a toon is enough. You have to be a hard core player to want more and more. And ppl have multiple chars also.
    And there is real life also.
    giphy.gif



  • ZentDreigon - Raging Tide
    ZentDreigon - Raging Tide Posts: 456 Arc User
    edited September 2014
    I'm glad the dev's axed frost, at the very least....if they weren't going to cap it. Could you imagine if the new classes came in only to be Pleveled and R9.3'd within the first two weeks of the expansion?

    They probably kept it hyperless because of this. I wonder if in the future they plan on putting it back on. I hope not, but, as far as I know, the fact that people pour money to gear up might bring the hypers in FC again.
    OPKossy wrote: »
    Or... we'll have a bunch of self-entitled, unskilled, unimaginative people who aren't willing to attempt anything new or different and that will simply complain endlessly about how Frost is no longer the super duper free EXP instance it once was.

    FC adiction is a very sad thing. This update is the intervention. b:chuckle
    I learned most of my core fighting and survival skills while questing and doing BH.

    This is what we mean when we say people will learn their class.

    I'm gonna use mystics as exemple here. Those mystics who uber-hypered FC tend to be focused on only one aspect of the class (either DDing or Healing). Now, those who levels the old fashioned way learned to do both. And if these were brave enough they'd try and learn new things instead of the numerous "what is the best combo skills I can use" threads we have on forum.

    They've made playing the game stupid easy up to level 80. No one realizes it because they don't actually play the game anymore.
    We have plenty of newcomers who aren't upset with the leveling because they get to join our instance runs and we teach them all the possibilities they have when it comes to leveling.

    The terrifying "playing the game". b:shocked How dare they make us... PLAY the game?!?!?! b:laugh
    I am SO. FREAKING. HAPPY. that fc is no longer a hyper instance. Bye Bye, hyper noobs who don't know how to play the game!b:chuckleb:bye

    Let's just hope the babies rage quit so we have some cleansing in the playerbase.
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  • LostPoet - Dreamweaver
    LostPoet - Dreamweaver Posts: 396 Arc User
    edited September 2014
    FC & Earning Limits

    I know the changes were not listed in the patch notes, but the devs+team have decided to leave FC as is, and not change it back to allowing hypers.

    As for Earning Limits, the UI is being made and will be implemented in the next patch or two. So along with FC, this change is staying as well.

    I'm sure there is more, and I will update this thread if that is the case.

    How can you justify keeping this when a large meta of the game now is leveling. Most quests give crappy experience and PV at low levels is just not enough.

    Also, most of the expansions or updates that are released are based around rebirthing and leveling, which now has become quite difficult without FC. There are more dailies and active point system now which is nice, but most of the quests on there most players can't even unlock till lvl 95 for morai, or rebirth levels 50, 80, 100 which requires leveling from lvl 1 all over again.

    FC is a nice leveling source from high 70s to 99 with hypers because the game content in that level region is lacking and leveling there becomes like a job.
    PV is really only effective for 100+ or for rebirth toons at low levels.

    Now with the extra stats from rebirth, its highly beneficial to rebirth, level, and repeat but you are just making it longer for players to level.

    Seems like you are trying to kill the game here. b:sad
    • - Veteran players slowly quit day after day as the game gets boring, or they are frustration with "luck", are agonized by the sheer number of daily repetitive thing they have to do (which you did kinda fix with active points), or simply by the inflation on the gold to coin that has already happened.
    • - New players will join the game, find some exciting things, up to 40 or 50 or whatever. Will learn about how long it takes to level and then learn about rebirth and 2nd rebirth and probably will just quit learning that the low-level content in the game is lacking, and most of the fun stuff or (more fun than other stuff) is end-game. And getting to endgame has gotten quite difficult.

    Video games come out with new thing all the time. Some expand the map, add dungeons, some add new classes and other content, some change the story into another path, some increase level cap. With the rebirth expansions, pwi took the leveling route. That's perfectly fine, but now they are taking away the #1 source of exp?
    That'd like doubling the size of the current map, but removing teleport, and disabling flyers and mounts and having it covered in mobs that slow move speed. Yea, you can go and explore and quest and do all the stuff in this new map. But it will take you 5 hours to just get from point A to point B. People get frustrated and loose interest fast.... b:angry
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  • bluestuffzzz
    bluestuffzzz Posts: 627 Arc User
    edited September 2014

    FC & Earning Limits

    I know the changes were not listed in the patch notes, but the devs+team have decided to leave FC as is, and not change it back to allowing hypers.

    I think at this point in time, this change isn't very welcome at all. If this had been the initial response back in '10 when hypers came out and became available for FF, I wouldn't have any problem(s) with this response. Unfortunately, much like the goon glitch fiasco, preventing hypering in FF now is establishing the logic that new players will NOT be allowed to do this to level. It isn't hard to level nowadays, but PV has it's limitations. Not only is it level-blocked, but even if the new player has multiple accounts or multiple low-level friends (unlikely when no new players are really coming into the game...), it will be impossible to level at the speed of what was once capable in FF. Note that it's still possible to level quickly, just not at the same speed.

    PWE and Wanmei should be looking to boost new players joining the game; not limit methods of leveling (playing the game), because they aren't willing to change a line of code.

    Furthermore, questing and grinding is pretty outdated. There are very few MMOs to date that support the grinding model of early foreign MMO-models, as most of them have been shut down and the developers have moved to other tasks in their lives. As for questing; while they have "streamlined" the quests by making them quicker to complete and give more EXP, it should be noted that for the people stating questing is the be-all -- it is absolutely not. You will run out of quests eventually, and by level 70-80 all you will be left with is dalies and quests that no one does nowadays (water/fire orb instance quest -- cave of sadistic glee, collect 50 hay, etc). To delve even further on this topic, now that it's mandatory (to be competitive and access new content), to reawaken, there is no hypered FF to get from 1-100 twice over for reawakening. The reawakening quests do not supply even 1/10 of enough EXP to re-level to 100, and will be completed very quickly.

    This is all coming from someone who has completed every quest possible on my main. I actually enjoy questing, much more than any FF run could possibly award. Now, granite, we do have more dalies nowadays. BH gives great EXP, and that combined with WQ/BQ/Morai/Primal dalies, etc all give pretty darn good EXP. Unfortunately, logging in to just do dalies each day so that you can level on par with someone who was able to hyper FF and do it quickly (speed counts), makes it really hard for a new player to get invested.

    Also, almost all content in the game is aimed at either:
    End-game
    And/or Cash-shoppers
    Which means that the longer a new player is stuck at the lower levels, the more likely that they are to abandon ship to a game that allows them to get to "the fun" quickly. That's relative, of course. One man's fun isn't always equal and/or to par with another man's fun.

    All in all, this change will further damage the community. Like I stated, I think it would have been a welcome revert back when hypers came to exist in the client. Now, it's just way too late. It gives an advantage to the current players that were able to hyper FF, and a slight disadvantage to the new players that now must level from 1-100 three times to get access to all content and quests.
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  • mashirosey
    mashirosey Posts: 2 Arc User
    edited September 2014
    Im afraid that this is another rezon to leave for me again
    with my low playing time reacently and tying to get back at the same plase as my friends in regards to lvls/rebirths, frost without hypers is a death sentence for me.
    Looking into the past is fun, but this game is already changed too much for me to even try catch up anymore.

    And for all thouse that like this decision will soon realize that hyperbabys acualy were buying gold and puting in atlest some efort to not make this game die more
    Sure there skillset was bad, but i rather have bad player for a kill in nw then none at all.
  • LostPoet - Dreamweaver
    LostPoet - Dreamweaver Posts: 396 Arc User
    edited September 2014
    mashirosey wrote: »
    Im afraid that this is another rezon to leave for me again
    with my low playing time reacently and tying to get back at the same plase as my friends in regards to lvls/rebirths, frost without hypers is a death sentence for me.
    Looking into the past is fun, but this game is already changed too much for me to even try catch up anymore.

    And for all thouse that like this decision will soon realize that hyperbabys acualy were buying gold and puting in atlest some efort to not make this game die more
    Sure there skillset was bad, but i rather have bad player for a kill in nw then none at all.

    well here is a perfect example of my post earlier.
    Thanks for posting this before quitting. b:bye

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  • Suprprutty - Lost City
    Suprprutty - Lost City Posts: 114 Arc User
    edited September 2014
    Yet a certain minority people and their opinions DICTATE what other players in the majority MUST do to enjoy the game. And don't forget that it was the PLAYERS choice to desert the open map for the power leveled experience. The players made that choice.

    You're right it was their choice and dont forget that those people choosing to to powerlevel and empty the maps also kinda forced/dictated the way other players play since...if they wanted to play with others normally they had to get to endgame so it goes both ways. its a cycle.
  • laiwaisan
    laiwaisan Posts: 1,123 Arc User
    edited September 2014
    its ok i guess saves my money i was using 200 dollars a month on packs just for tokens for hypers im glad if fc closed now i can buy something nice rather then pixel i guess lol and no ra 2 im glad i made it to ra 1 lv 100 before change
  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited September 2014
    You're right it was their choice and dont forget that those people choosing to to powerlevel and empty the maps also kinda forced/dictated the way other players play since...if they wanted to play with others normally they had to get to endgame so it goes both ways. its a cycle.

    Wrong, and do you know why? Because if grinding out levels was the majority, the maps wouldn't have emptied. What you are advocating is the majority serve the minority of players. In no way are people who want to grind out levels restricted from doing so. All they had to do was find more like minded people. And if there wasn't any, well that's not the fault of the majority of players.
  • brontolith
    brontolith Posts: 24 Arc User
    edited September 2014
    What about an update on the first time spender package? Should we submit a ticket or just wait for nothing to happen?
  • Liveena - Heavens Tear
    Liveena - Heavens Tear Posts: 422 Arc User
    edited September 2014
    Majority of people thinks 90% of PWI is all about hypering frost b:surrender Kinda sad.

    This is what happen you use drugs on game (hypering frost), people got addicted, and withdrawal is fatal b:laugh
    Heaven Tear

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  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited September 2014
    Majority of people thinks 90% of PWI is all about hypering frost b:surrender Kinda sad.

    This is what happen you use drugs on game (hypering frost), people got addicted, and withdrawal is fatal b:laugh

    I remember PWI being compared to a korean grinder way back when....

    In actuality most people think 90% of PWI is getting cash shopped gear. They don't want to deal with months of leveling to get there. They also shouldn't have to. There is no reason to spend so many months leveling. Leveling is a false barrier to progression.
  • trollerest
    trollerest Posts: 85 Arc User
    edited September 2014
    Majority of people thinks 90% of PWI is all about hypering frost b:surrender Kinda sad.

    This is what happen you use drugs on game (hypering frost), people got addicted, and withdrawal is fatal b:laugh


    PWE made it that way. They made a **** load of money on that instance, especially when the goon glitch was there. They were told about it, and then 1 week later then put on a charm and hyper sale for a few weeks. They said that people who are abusing this glitch will be banned. fast forward a few weeks later, they say they cant fix it, but will nerf it instead. I think the longest ban lasted 3 days.
  • Patrimpas - Dreamweaver
    Patrimpas - Dreamweaver Posts: 11 Arc User
    edited September 2014
    it's "Perfect World" maded for USA!!! Actually, we should all rejoice and praise for this game, why are so many unhappy times? What we deserve - and get that. Amen
  • ImNotFeelnIt - Heavens Tear
    ImNotFeelnIt - Heavens Tear Posts: 211 Arc User
    edited September 2014
    No more FC hypering, best news I have read all year from PWI. I have enjoyed finding BHs much easier, and PV squads (which is much better than FC)

    As for having to reach 101 again three times, its simple and doesn't take long at all. From the level you can first start getting fantasy fruit bags, save them whenever you get them as well as any other item that you can use to gain xp like profundity scrolls, elemental essentials, etc.

    RBI do the yellow quest chain and PV/BH. When you have to level the old fashioned way, PV/BH and use the xp items. Do base quests at level 90, and CS each day. 100 in no time. Reach level 70 or so when RBI save all the fantasy fruit bags again for RBII. Then follow the same stems for RBI. 100 in no time. Also check for quests you didnt do because you FCed initially that give out good XP.

    Who needs FC?

    You're slacking.

    Usually the "leveling is easy, just follow these 4 simple steps and you'll be 100 in a week (*if you can be bothered to try*)" troll is in these threads before page 3.

    Do better next thread, eh?