Venomancer upgrade & evolution guide

Desdi - Sanctuary
Desdi - Sanctuary Posts: 8,680 Arc User
edited September 2014 in Venomancer
This is a guide for the latest content update "Rising Call" that includes an update to the Venomancer pet system.


Updates and change log can be viewed here.



Content:
1. What is the pet upgrade and how does it work?
2. Venomancer daily instance for pets
3. New legendary pets and upgrades of old pets
4. Pet Evolution and Training
5. New exclusive skills and mood skills
6. Sources


1. What is the pet upgrade and how does it work?

The new Venomancer pet upgrade is an update to the old, and quite outdated, pet system of the class.

Once certain pets reach level 100, they will have the new option of being evolved and change their appearance using new items named Feral Soul Star (see Venomancer Daily below). In addition to this, pets' stats will be affected by the Venomancer's gear and stats after they've undergone the evolution.

The stats are not affected by the gear you wear when you evolve the pets, they are affected by the gear you wear when you summon them. When you improve your gear, the pets will be improved too. It doesn't matter what you're wearing when you evolve them, they won't be stuck at low stats because your gear is "bad".

The stats and gear from which the pets will be affected are the following:

HP
Attack
Defence
Attack level
Defence Level


HP = (Venomancer's HP/ Venomancer's Level)x(a constant number = 24) + Pet HP stat = overall HP of the pet
5% bonuses from equipment seem to not affect the pets.

Attack = (Max weapon Magic attack + Magic Rings + Magic attack adds + Shards)x(Loyalty)x(Inherit Coeficient) + Pet Attack stat = overall attack power of the pet

Defence = (Equipment + Resistance Adds + Shards)x(Inherit Coefficient) = overall defence of the pet
Includes both physical and magic defence.

Defence/Attack Level = (Venomancer's Defense/Attack Level)x(Inherit Coeffcient) = overall Defense/Attack level of the pet


The above maths were provided by dupethefile.


Each pet will have a unique Inherit Stat for the HP, Attack, Defence, Attack level and Defence level. Each pet will have to be trained (see pet training below) in order to change these values.

Pets can gain EXP by being fed Feral Soul Stars. It's been reported that they are quite effective. It appears that the higher level the pet, the more EXP the Stars give.

Legendary pets will change inhabitant!
They will now be able to be taken into instances, go underwater and fly.
Old legendary pets (Hercules/Phoenix) can go on land, water and air after they evolve.
New legendary pets (Monkey/Harpy) can go on land, water and air from lvl1.




2. Venomancer daily instance for pets


Lycaeum of Cultivation Videos - How to do it:
~Video guide. Desdi's method (with tips).
~Another video. IceKitty's method (with tips).
~Another video. RedBetty's (RankNine) method.
~Another video. xKimiko's method.
~Another video. Marengo's method.
~Another video. Womansley's non-PK mode method (after recent changes, method's no longer valid).
~Another Video. PWCN version (keeping this link as an archive).


Additional links & tips to the instance:
Kinnacat's complete guide to the Lycaeum of Cultivation (Highly recommended)
Activating Lycaeum on PvE servers (Luneska Update) (Highly Recommended)
Tips on how to deal with special monsters & how to use the puffbird
A tactic to kill the boss.
How to do it in non-PK mode.
New Pet instance discussion


Quick summary of the instance and how it works:
It's available only for Venomancers level 100 and above. It's a solo instance from which Venomancers can obtain Feral Soul Stars that are used to feed pets with EXP, evolve them, change mood and reshape the inherit stats.

The quest can be taken at the Mrs. Zoologist (585 620) in South Archosaur once per day, between 8:00am and 11:30pm server time. Pick up the yellow quest for the pass, it only lasts 15 minutes so make sure to enter quickly.
Previously you could pick up the pass anytime but it appears the latest patch changed it so that you can only pick it during that time frame.
Pick up the blue quest to enter the instance. Make sure you're not in squad with anyone otherwise you won't be able to enter (quest won't be available).


Once inside the instance:
Speak to the NPC to start.
Another NPC* will spawn after a few seconds along with the guards and the puffbird. The NPC has a quest where you can exchange 1 Feral Soul Star to receive 10 back. *It appears this was just a time limited event. This NPC no longer exists.

You'll see a semi-circle of dark horseman guards, waiting for the enemy monsters that will spawn from a purple-looking portal.

In order to defeat incoming enemies you will have to activate the guards to attack them for you.
In order to activate the guards you have ctrl + click a skill, this requires PK mode enabled. Please read/watch this on how to activate instance without PK mode and visit the video link above.

Attacking an already activated guard will switch them between fire (magic) and physical attacks. Activating a new guard will cost 100 credits, so you can only activate guards as you earn credits from defeating monsters.
The order you activate the guards does not matter, activate them in whatever order works for you.

Sometimes a fox monster will try to sneak past and go to the other side at the portal. You'll have to have your pet out to quickly kill the sneaky fox. It runs pretty fast so make sure to send your pet quickly. I'd recommend a ranged pet or a fast moving pet that can kill the fox monster in a couple of hits. If foxes manage to run into the portal you will lose credit. The fox monster has high magic resistance and low physical resistance.

There will be a puffbird NPC which you can attack to activate and cycle through its debuffs; reduced health, slow movement speed or reduced defences. Please refer to the links & videos above to learn how to use the puffbird. The puffbird's debuffs play an essential role into killing the waves of monsters.

There are also special monsters that spawn before each wave after the 3rd wave. Again, please refer to the links & videos above to learn how to deal with them.


Regarding Waves:
There are 10 waves in total, all random, and the last wave is a boss. Make sure to use Amplify Damage on the boss and send your pet in addition to having the guards activated. You must use all of the puffbird's debuff in order to kill the boss.

Try to freeze it to give time to your guards to kill it. Only freeze debuffs will work (Parasitic Nova, Stunning blow, Demon Frost Scarab), the boss is immune to stun.

I'd recommend starting with Parasitic Nova at the puffbird so you can keep the boss locked down while cycling through the puffbird's debuffs and keep rotating through Stunning Blow and Parasitic Nova to keep it in place. A successful rotation of those two skills should allow the guards to kill the boss. Usually the last 4-5 guards won't even touch it. If all guards are activated you won't need to keep freezing the boss.


Once the instance is over:
You will be granted Feral Soul Stars. The amount depends on your credits.
Even if you get negative credit you will still get 18 Feral Soul Stars.
Regardless of your score you can trade in one star to receive 10 back in addition to what you have earned with your credits.

If you get credit between 400-699 you get 20 Feral Soul Stars. If you get between 700-999 you get 22 Feral Soul Stars. If you get 1000 you get 26 Feral Soul Stars.

Getting credit over 400 will give you a low chance at getting a legendary pet skill as a reward (Claw or Bless).
Getting the perfect score will give you a very low chance of getting the skill Bewitch (Squirrel), shared cooldown with Bewitch and Bewitch (Tiger).




3. New legendary pets and upgrades of old pets

~List of all evolve-able pets with stats & pictures.
~Alternative link - offline viewing. (Download the Pet Stat and view the page on your browser.)

~Video of the evolve-able & evolved pets.

The content update has introduced two new legendary pets; Monkey King and Harpy.
These two new pets can be traded for the pet ticket at the Zoologist using the items Soulroot Stone and Harpy Plume respectively. Each of the new pets require 10,000 items as opposed to the 9,999 required items for the old legendary pets, Hercules and Phoenix. The items can be obtained via the Boutique (press O in-game). The ticket is trade-able but the egg is bound to the account. The egg can be account stashed.


~Review of the new legendary pets.
(Videos included. Read this if you'd like to know more in-depth information about the new legendary pets.)


Monkey King (evolves into Avatar of War)
Appears to be a DD/PVP oriented pet. It's pretty competitive to the Phoenix in terms of best PvP pet. It comes with good control skills (freeze, AOE stun, single target stun).

Skills

Rule The World

Channeling: 0.2s
Cast: 2.5s
Cooldown: 15s

Deal physical damage equal to 300% of base attack and increase attack power by 30% for 10 minutes, freeze the enemy for 2 seconds.


Heavy Load

Range: 15 meters
Channeling: 0.2s
Cast: 1.3s
Cooldown: 15s

Attack all enemies within 6 meters, deal 100% of physical attack and stun the enemy for 2 seconds.

Also has Pounce and Flesh Ream when you hatch it.


Coefficient Values:

HP 25%
Attack 100%
Defence 20%
Attack level 100%
Defence Level 80%



Harpy (evolves into Empyrean Harpy)
It's a PvE oriented pet with skills that deal additional damage to monsters. It has spam-able ranged AOE and magic attacks as well as ranged auto-attacks that can be used for pulling or range tanking. Good for PvE crowd control.

Skills

Ice Stick

Range: 27 meters
Channeling: 0.5s
Cast: 1.0s
Cooldown: 1.0s

Deal water damage equal to 200% of base attack. Deal additional water damage on monsters equal to 150% of basic attack.


Fallen Leaf and Flying Flowers

Range: 27 meters
Channeling: 1.0s
Cast: 1.0s
Cooldown: 1.5s

Attack all enemies within 10 meters inflicting wood damage equal to 200% of base attack. Deal additional wood damage on monsters equal to 100% of base attack.


Bare-handed Cut

Range: 27 meters
Channeling: 1.0s
Cast: 1.5s
Cooldown: 30s

Attack all enemies within 10 meters inflicting physical damage equal to 200% of base attack and stun the targets for 3 seconds.


Coefficient Values:

HP 20%
Attack 40%
Defence 20%
Attack level 100%
Defence Level 60%


The new legendary pet skills are exclusive to these pets and if you unlearn them you will never be able to learn them again. If you're thinking of removing any of those skills think twice; you will lose them forever.



4. Pet Evolution and Training Mode

Discussion on the evolved pets' inherit stats and moods.

In order to start the Training Mode, you will have to open the Pet Bag (press P in-game) and click the new icon that will appear next to your pet.
Please note that only pets level 100 and above can enter the Training Mode.

The Training Mode will give you the options of evolving and training your pet using Feral Soul Stars acquired via the new daily quest (see Venomancer Daily above).

You can use the Feral Soul Stars to feed to pet EXP. If the pet is level 100 you can use the Stars to evolve it. Additionaly, you can choose to use a combination of Feral Soul Stars and Chienkun Stones if you don't have enough Stars.


In order to feed a pet EXP it has to be summoned. In order to evolve/change mood/reshape is has to be stowed.

All pets require 140 Feral Soul Stars to evolve. Other options are 75 Feral Soul Stars and 20 Chienkun Stones or 20 Feral Soul Stars and 90 Chienkun stones.

Once evolved, using the Feral Soul Stars (or a combination of Feral Soul Stars and Chienkun Stones), you can change the mood of the pet (see New exclusive skills and personality skills below), increase the inherit stats of the pets and increase their EXP.

The Mood grants the evolved pet two new skills. There are over 70 different Moods. Each individual pet has access to 30 Moods out of the 70. The type of Moods available vary from pet to pet.
You will have to enter the Mood Training in order to roll for a new Mood. You will randomly receive a new Mood and you can choose whether you want to keep your old Mood or new Mood. Regardless of your choice the Stars/Chienkun required will be consumed. Mood skills cannot be leveled; you will have to reroll.

In order to change the inherit stat values of your pet you will have to Reshape. Much like with Mood Training, you can choose whether you want to keep your new roll or not. Regardless of your choice the Stars/Chienkun required will be consumed.

The Star requirement for Mood Training and Reshaping seems to be different for each pet but the difference is usually no bigger than +/- 5 Stars.

Pets that have evolved will acquire an exclusive skill. This skill is unique for each pet. See below for further information.



5. New exclusive skills and mood skills


Moods & Mood Skills (spreadsheet). All the skill descriptions are for the max level of the skills.

Mood Skills • Level details (spreadsheet). Detailed information for each skill level for the mood skills (work in progress).

Mood Skills • Forum discussion. A further discussion of the moods and the mood skills and discoveries.

Exclusive Evolution Skills (spreadsheet). The unique skill that each pet receives upon evolution.




6. Sources

- New skill & new pets-upgrades discussion Special thanks to everyone who contributed to the thread with information, maths, data, sources, links as well as to everyone who joined the discussion.

- PWBR Channel

- Ecatomb

- PWI News

- Personal testing with the new pets & reports of other players in this thread as well as other threads linked in the guide.
[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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Post edited by Desdi - Sanctuary on
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Comments

  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    reserved!
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    Change log.


    19.06.2013 - posted guide
    20.06.2013 - updated with various bits of information from people who commented here or people who talked to me in-game, updated spreadsheets (now mood skill names match our version, still missing some moods), updated some things with the venomancer daily
    21.06.2013 - updated spreadsheet to include Harpy's mood skills, changed all the personality words to mood to match our version, added review of the new legendary pets link, added additional tips by RankNine link on the daily guide
    23.06.2013 - updated spreadsheet to include Heliacal Phoenix's mood skills
    24.06.2013 - updated minor things
    26.06.2013 - added a link to Ecatomb.net's skill page for those who want to check out on the skills for each level
    27.06.2013 - added mood skills for Celestial Giant and Spadetail Scorpion thanks to Mayfly, added mood skills for Lil' Dolphy thanks to OldArcher, added info/link about a report on EXP gain from FSS
    28.06.2013 - added missing information on the spreadsheet thanks for Mayfly, added links to venomancer daily
    29.06.2013 - added mood skills for Drizzy thanks to Kinnacat, updated links on venomancer daily guide
    30.06.2013 - added mood skills for Imperial Skeleton thanks to tweakz, added Illusory Thorn mood skills thanks to DeffyNature, added mood skills for Valiant Protector thanks to Yuna_Sama
    01.07.2013 - added new links to the venomancer daily with tips and video for non-PK mode by Womansley, added mood skills for Night Prowler thanks to Mayfly
    02.07.2013 - added mood skills for Fantastical Angelfish thanks to tweakz
    05.07.2013 - added another video link to the daily guide, added mood skills for Thorn Bee thanks to FireHowl, added mood skills for Moon Toad thanks to Veneir, added mood skills for Supreme Walker thanks to DeffyNature
    10.07.2013 - added mood skills for King Cuddlesworth thanks to Xx_BeLLa_xX
    16.07.2013 - added mood skills for Flaming Crystal thanks to Vulpinchen, now the spreadsheet is complete mood skill wise!
    18.07.2013 - reviewed the guide and corrected spelling/grammar errors and rephrased a few sentences that seemed confusing, added a link to Kinnacat's guide in the Venomancer daily guide, changed format on the daily guide, added links to Pet Instance Discussion and Inherit/Mood discussion
    20.07.2013 - added another link to the venomancer daily guide, updated format
    22.07.2013 - added a link the mood skills and exclusive skills section
    09.08.2013 - updated some minor information about the Feral Soul Stars related to pet EXP, added new spreadsheet for the mood skills with detailed information
    18.08.2013 - updated some parts of the text on various parts of the guide to make it more clear and understandable, added another video for the Lycaeum
    24.08.2013 - added a video with all evolve-able/evolved pets
    03.10.2013 - updated parts of the Lycaeum guide to reflect the recent bugs/glitches, corrected some spelling mistakes
    01.11.2013 - added video link how to activate Lycaeum without PK mode
    21.11.2013 - minor edits on the venomancer instance section, corrected the information regarding the missing NPC
    14.02.2014 - changed colours to make it more read-able after the forum's layout change
    27.08.2014 - added video link to a new method of activating Lycaeum on PvE servers

    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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  • scale190
    scale190 Posts: 8 Arc User
    edited June 2013
    thank you very much for this information but just to clarify when you say that older legendary pets cant go on land air and water does that mean the phenix cant go into instances untill evolved and also can the herc still go into instances
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    scale190 wrote: »
    thank you very much for this information but just to clarify when you say that older legendary pets cant go on land air and water does that mean the phenix cant go into instances untill evolved and also can the herc still go into instances

    Yeah, the pheonix will only enter instances after it's evolved and the hercules will fly only after it's evolved. I'll correct that part to make it less confusing.
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • scale190
    scale190 Posts: 8 Arc User
    edited June 2013
    thank you very much
  • KingCrash - Dreamweaver
    KingCrash - Dreamweaver Posts: 702 Arc User
    edited June 2013
    The bear cub and armored bear's new skill "toot." Has 70% chance to be stunned for 2 secs.

    So appropriate. XD
  • dupethefile
    dupethefile Posts: 0 Arc User
    edited June 2013
    Great guide Desdi, and thank you for the credits.
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited June 2013
    Mood Staunch, skills Regeneration (channel 0.1, cast 0.1, cooldown 30 sec, recover 3% of max HP every 3 seconds for 30 seconds) and Unyielding (channel 0.1, cast 0.1, cooldown 30 sec, increase def level by 8) is what my Celestial Giant got.
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  • nonella
    nonella Posts: 0 Arc User
    edited June 2013
    I went into PK mode to attack those horseman. In order to hit them you need to press ctrl and attack skill with mouse (because for some reason buttons didn't work for this), which is pretty uncomfortable.

    And yes, pet's stats depend on gears.
    These are herc's stats when my veno is fully-geared.
    http://i1267.photobucket.com/albums/jj546/mingrav/2013-06-2000-10-51bmp_zps6cf4c54b.jpg

    Here I removed weapon and some armour.
    http://i1267.photobucket.com/albums/jj546/mingrav/2013-06-2000-11-13bmp_zpsc1e03ff0.jpg
  • X_volcano_y - Harshlands
    X_volcano_y - Harshlands Posts: 135 Arc User
    edited June 2013
    The first pet i evolved was the herc and my first reaction was Yacky.
    It was Naughty and the 2skills were flash and provoking.
    Provoking is an awsome skill mine came as lvl6. Today was bh gv and we had a r9 seeker and he was in vortex the suprize was that the herc had the arrgo overall the mobs inside vortex.
    The skill description is a bit misleading It is a buff so that each atk the herc makes there is a 30% probability to cast something like a "roar" and that applies to the aoe.
    Did a full ws herc was getting and keeping arrgo and stayed alive till it was purged by boss
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    Thanks for the input so far guys. I'll update more tomorrow since I'm a little tired today!
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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  • MageMERC - Harshlands
    MageMERC - Harshlands Posts: 1,600 Arc User
    edited June 2013
    I love that pet list. During last Christmas with all the snowmen I levelled scorpions and sawflies to 100, so that will be a nice bunch of legendary pets woot woot
  • trands
    trands Posts: 2
    edited June 2013
    Thanks for the input so far guys. I'll update more tomorrow since I'm a little tired today!

    A question and something you could add to your guide as I'm sure more are wondering :

    The pets that aren't on the list or your skill list, are they unable to evolve ? Or is there anything known about future additions on that ?

    I love my tabby and my qinfu, so I'm wondering about that ...
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    trands wrote: »
    A question and something you could add to your guide as I'm sure more are wondering :

    The pets that aren't on the list or your skill list, are they unable to evolve ? Or is there anything known about future additions on that ?

    I love my tabby and my qinfu, so I'm wondering about that ...

    They can't be evolved right now.
    They might give evolution to other pets in the future but that's something nobody can guess for now.

    I do feel bad for those who have pets they can't evolve; they devs could have at least given them a standard evolution (no appearance change and and average coefficient values.)
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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  • EllyFire - Dreamweaver
    EllyFire - Dreamweaver Posts: 44 Arc User
    edited June 2013
    Great guide, but I got a few questions :

    Where can you check how many credits you have while playing the daily quest? I only was able to activate one horseman, but might be because I only pressed ctrl + skill.

    What is the lowest amount of Stars you can gain in total per day? Keep in mind you can do some very strange trades with the NPCs that make no sense b:chuckle

    Any tips on which skills to use on which horsemen? Does your skill level affect the damage from the guards?

    I know it's all new so some questions might be difficult to answer, but maybe you do know some answers to this.
    "How do you turn this on?"
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    Great guide, but I got a few questions :

    Where can you check how many credits you have while playing the daily quest? I only was able to activate one horseman, but might be because I only pressed ctrl + skill. I'm still working on figuring things out and I have to wait till 8am ST to go again so I'll have more information later hopefully. You can check your credit by looking at your quest log, the quest tells your credit and all that.

    What is the lowest amount of Stars you can gain in total per day? Keep in mind you can do some very strange trades with the NPCs that make no sense b:chuckle That's something I have yet to find out/confirm xD

    Any tips on which skills to use on which horsemen? Does your skill level affect the damage from the guards? I don't think your skills affect the NPCs. They only change from magic to physical damage and that works with any skill.

    I know it's all new so some questions might be difficult to answer, but maybe you do know some answers to this.

    Yeah, can't answer much yet but hopefully I can soon xD
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  • helovesu
    helovesu Posts: 136 Arc User
    edited June 2013
    How to upgrade the level of the skills from 1 to 3?
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    helovesu wrote: »
    How to upgrade the level of the skills from 1 to 3?

    Do you mean the mood skills? I haven't evolved a pet yet (saving mine for when I level the harpy to 100) so I'll have to test it out with hubby but I have a feeling the level of the mood skills is random and can't be manually leveled.
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  • StellaNova - Raging Tide
    StellaNova - Raging Tide Posts: 348 Arc User
    edited June 2013
    Sad that herc and Nix has to be lvl 100 to get the abillity to go in air(and water?) when the new pets gets it from lvl. 1 - not that it surprises me tho, just a new way to get Venos to spend a sht load of $$ on new pets.

    I wonder if the Monkey King can tank as good as a herc can - I play a lot with a lvl 95 Veno and her herc does great work - would a lvl 95 Monkey King be able to compete with that?
    Miss my Avatar b:sad


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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited June 2013
    According to a 92 veno friend who got monkey king to own level in cube (and already had a herc), monkey king can't tank as well but DDs better.
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  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited June 2013
    helovesu wrote: »
    How to upgrade the level of the skills from 1 to 3?

    I have the same question.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    Sad that herc and Nix has to be lvl 100 to get the abillity to go in air(and water?) when the new pets gets it from lvl. 1 - not that it surprises me tho, just a new way to get Venos to spend a sht load of $$ on new pets.

    I wonder if the Monkey King can tank as good as a herc can - I play a lot with a lvl 95 Veno and her herc does great work - would a lvl 95 Monkey King be able to compete with that?

    Monkey King leans towards DD moreso than tanking. It has decent defences but the hercules comes with defence buffs so it's still the best tanking pet in-game.
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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  • EmeraldFire - Lost City
    EmeraldFire - Lost City Posts: 91 Arc User
    edited June 2013
    Ok we are figuring this out one wave a day.


    First Wave:

    You want to hit the puff puff bird to activate it. Then hit the guard next to it. This will take care of the mobs on the first wave that travel around.


    Make sure to have your hardest hitting (DD pet) out. The second you see the "sly fox" announcement, target the fox with you pet and let it kill it. If the pet is not dealing enough damage fast enough, then hit it a couple of times with your hardest hitting, fastest casting, skills. This will kill it.


    This should end your wave 1 with 100 credits, which is enough to activate the next guard.


    FOR THE VENOS WHO WENT FULL VIT BUILDS: USE JONES BLESSINGS IN THE DAILY INSTANCE.
  • aetherlinesey
    aetherlinesey Posts: 0 Arc User
    edited June 2013
    thank you so much for making this guide its a huge help.

    you seem to rly know what's going on with pets after this update, and as a veno its rly nice to have all this info in one place and not have to spend 5 hours looking for it all over the web, thank you vary much :)
  • Womansley - Sanctuary
    Womansley - Sanctuary Posts: 31 Arc User
    edited June 2013
    Desdi, in the pet training window there is a button to see a full list of moods as well as both skills that come with each mood. There's four pages of moods to go through, but I hope this helps.

    Has anyone tried to level their mood skills with the item you buy from Ms. Zoologist? The same way other pet skills are levelled? I don't want to try until I have a mood ill stick with, but I thought that might be how to level skills.
  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited June 2013
    Desdi, in the pet training window there is a button to see a full list of moods as well as both skills that come with each mood. There's four pages of moods to go through, but I hope this helps.

    Has anyone tried to level their mood skills with the item you buy from Ms. Zoologist? The same way other pet skills are levelled? I don't want to try until I have a mood ill stick with, but I thought that might be how to level skills.

    I tried it, but doesn't work.
  • soleida
    soleida Posts: 113 Arc User
    edited June 2013
    Yeah another fail form pwi.

    CTRL + SKILL omg would be nice to work like you say. Another thing you check before put it into the game. It's like the grinding machine of old jolly jones. Wonder if it still works after this stupid useless update.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    Desdi, in the pet training window there is a button to see a full list of moods as well as both skills that come with each mood. There's four pages of moods to go through, but I hope this helps.

    They are different for each pet. I evolved my Harpy and it has different mood options than the monkey my game husband has... b:shocked I'll update my spreadsheet tomorrow.

    Has anyone tried to level their mood skills with the item you buy from Ms. Zoologist? The same way other pet skills are levelled? I don't want to try until I have a mood ill stick with, but I thought that might be how to level skills.
    Tried it; didn't work. Only way to get higher level is to reroll the mood..which will most likely just give you a different mood.


    Well, more testing tomorrow!

    Also, CTRL + skill seems to work in PK mode only :/
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  • tweakz
    tweakz Posts: 0 Arc User
    edited June 2013
    Nice, useful guide. -TY! b:victory

    *ps: the mood training link doesn't work :
    http://images-cdn.perfectworld.com/www/bb/8d/bb8dacc27d8dbedef9928c50100b8feb1371148514.jpg
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    tweakz wrote: »
    Nice, useful guide. -TY! b:victory

    *ps: the mood training link doesn't work :
    http://images-cdn.perfectworld.com/www/bb/8d/bb8dacc27d8dbedef9928c50100b8feb1371148514.jpg

    Oh thanks, didn't even notice! It should work now.
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