Rumors of Nirvana 3rd cast and Rank9 2nd cast
Comments
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The Mayans predicted it all.0
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Asterelle - Sanctuary wrote: »Thanks for the tip. These mats don't look too hard to farm at all, though the weapon molds aren't there yet. I really hate that to upgrade youre going to have to break a set bonus *again*. They always save the best set bonus for last too so the first one you break is attack lev +20 this seems like another 'better upgrade everything at once' deal.
It didn't really look like those bosses are in lunar / warsong since none of them seem to have entries in our version. They actually seem pretty challenging, they hit harder than world bosses.
I also browsed a couple of the new packs they have there and found a "taskbar extention stone" in one of them lol.
I wonder if there is any chienkun cost with this gear.
Warsong fire boss in cn version have the same entrie for our version but when you search in warsong Section boss there is 2 entries with same name b:shocked but 1 say doesn't exist so i guess they are going to put this boss in another instance who knows b:surrender
Also for Lunar this drake fling entrie in cn version and this is the new version also they hit hard cuz are the Lunar Old Version b:shocked
btw i foiund this rare Limited Time Bound Item looks like u can bound and item for at least 3 days b:bye0 -
monkydluffy wrote: »Warsong fire boss in cn version have the same entrie for our version but when you search in warsong Section boss there is 2 entries with same name b:shocked but 1 say doesn't exist so i guess they are going to put this boss in another instance who knows b:surrender
Also for Lunar this drake fling entrie in cn version and this is the new version also they hit hard cuz are the Lunar Old Version b:shocked
btw i foiund this rare Limited Time Bound Item looks like u can bound and item for at least 3 days b:bye
Last item has to do with chinese system of selling toons over there. Most of this stuff has already been discussed in a thread about 3 weeks ago, you're very late to the party. b:byeBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
They should have a VIP pack, 10 gold, odds of getting from good is increased from 3% to 50%![SIGPIC][/SIGPIC]
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All I know is that the new armor is simply a way it seems to make sins more into what they envisioned in the first place without any aps options. Seriously... Why did Nirvana even have a lottery system if the 3rd cast wans't going to keep our original stats on weapons at least. Pretty sad. Blah. Thank s PWI. Thank you so ever freaking much. I've been waiting a year for this update. We'll take it again though.. No lube I guess huh?0
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AuroraTear - Archosaur wrote: »All I know is that the new armor is simply a way it seems to make sins more into what they envisioned in the first place without any aps options. Seriously... Why did Nirvana even have a lottery system if the 3rd cast wans't going to keep our original stats on weapons at least. Pretty sad. Blah. Thank s PWI. Thank you so ever freaking much. I've been waiting a year for this update. We'll take it again though.. No lube I guess huh?
I got a bunch of KY free in January with coupons. I don't mind donating!0 -
At the minimum... Andd Some will say I'm wrong... This is how atleast the weapons should work....
Increased base damage
+20-40 attack levels
KEEP YOUR ORIGINAL STATS FROM G15 ROLL
+WTF Ever else pwi wants to throw our way
+Say you had Sac strike/ Upgrade to the higher version of the stat God of Frenzy 10 attack lvls/ upgrades to say 15-20 KEEP OUR OLD STATS or upgrade them!!!!!!
Here the deal. Our G15 weapons were a ****** lottery system. Some people spent alot of money trying to get the stats they wanted, or desired to play their character a certain way. Nirvana weapons are unique for that reason. THey should be upgraded. But we should keep our original stats and simply gain new ones.
Honestly PWi. Please dont **** us. If we wanted R9 We would have bought it. Thank you for finally giving us a Nirvana update but don't *** us over.0 -
my concern is refine gear. I mean, we already spent alot for making gear +10 and it will reset whe we make g16 nirvana?
Oh come on, if we need to refine again, this is just not fair0 -
Wow the new G16 claws / fists are going to be a huge improvement over g15 nirv
http://www.pwdatabase.com/cn/items/34777
40 attack lev (guaranteed)
Higher base damage
Higher refine bonus
Much higher chance for -int (3 added stats with 5% chance each)
The daggers are similar but they have no chance any more of zerk so its not as big of an improvement. Still 40 attack levels is better than GoF but now the daggers are going to be of equal quality to the claws/fists.
3rd cast nirv weapons are going to be the best 5.0 weapons in the game.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »Wow the new G16 claws / fists are going to be a huge improvement over g15 nirv
http://www.pwdatabase.com/cn/items/34777
40 attack lev (guaranteed)
Higher base damage
Higher refine bonus
Much higher chance for -int (3 added stats with 5% chance each)
The daggers are similar but they have no chance any more of zerk so its not as big of an improvement. Still 40 attack levels is better than GoF but now the daggers are going to be of equal quality to the claws/fists.
3rd cast nirv weapons are going to be the best 5.0 weapons in the game.
Well my barb getting 2 -int claws just became 1000x easier, but I kind of like the heal on revenge...hmmm. I guess I'll just make sure I have bp. The heal will probably be so much higher it will make up for the proc rate.
We have two questions left to be answered: Will we need chienkuns. For me I wont care much, I only have +8 G15s so I'd only need to keep two sockets. Second will be, how difficult the mats are going to be to acquire / to re-roll.
Soooooo:
1 -int = 15% (1 in 7ish)
2 -int = 1.67% (1 in 60ish)
3 -int = .0125% (1 in 8,000)
I think I did those probabilities right...
PS Ummm so getting 2 -int on these is 1.67% but 40 atk lvls is over r9 by 10 + the extra interval... I think the r9 sins are going to quit this game and rage out on the forums for awhile...LOLBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Looks like an official way to make 9 trials obsolete for good. They may as well have never added it.0
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I understand 40 attack lvls being nice but isnt zerk 100 attack lvls when it procs as its double damage? -.- 40 attack lvls + our old stats.... Or Ill just have to make **** daggers just to 3rd cast.....0
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AuroraTear - Archosaur wrote: »I understand 40 attack lvls being nice but isnt zerk 100 attack lvls when it procs as its double damage? -.- 40 attack lvls + our old stats.... Or Ill just have to make **** daggers just to 3rd cast.....
it's "100 atk lvls" 20% of the time. thus it's only "20 atk lvls"..... get the idea?
Before the archers get on me, that's not literal damage translation, but I'm just trying to get the point across based on his analogy.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
rank 9 is for baddies0
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Naw, not really. Because zerk also has a chance to proc +crit='s Nice big 4x damage.... Thanks pwi...0
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AuroraTear - Archosaur wrote: »Naw, not really. Because zerk also has a chance to proc +crit='s Nice big 4x damage.... Thanks pwi...
so does the 40% atk lvl.... it's a 20% increase either way....BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
no matter what happens. PWi has taken our Unique Nirvana weapons and turned them into R9 in a different form.
They should just increase our old weapons stats. NOt make a totally different weapon.0 -
My dagggers weren't perfect but on my -.05, -.05 and Sac strike was nice. NOt as good as GOF. BUt still nice. d like to keep those stats.
bleh.0 -
AuroraTear - Archosaur wrote: »My dagggers weren't perfect but on my -.05, -.05 and Sac strike was nice. NOt as good as GOF. BUt still nice. d like to keep those stats.
bleh.
Then save up 250 raptures and do it that way....BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »Well my barb getting 2 -int claws just became 1000x easier, but I kind of like the heal on revenge...hmmm. I guess I'll just make sure I have bp. The heal will probably be so much higher it will make up for the proc rate.
We have two questions left to be answered: Will we need chienkuns. For me I wont care much, I only have +8 G15s so I'd only need to keep two sockets. Second will be, how difficult the mats are going to be to acquire / to re-roll.
Soooooo:
1 -int = 15% (1 in 7ish)
2 -int = 1.67% (1 in 60ish)
3 -int = .0125% (1 in 8,000)
I think I did those probabilities right...
PS Ummm so getting 2 -int on these is 1.67% but 40 atk lvls is over r9 by 10 + the extra interval... I think the r9 sins are going to quit this game and rage out on the forums for awhile...LOL
Pretty sure it should be 1.5% for 2x 0.05, which is ~1/67.AuroraTear - Archosaur wrote: »Naw, not really. Because zerk also has a chance to proc +crit='s Nice big 4x damage.... Thanks pwi...
Geh, please learn a bit.
Granted, God of Frenzy and Sacrificial Strike have the best potential DPH output in the game. However, that does not mean that they're the best option overall. For example, Rank 9 dagger is outdone by a good pair of G15 Nirvana daggers.
And even with that, GoF has a proc rate of 20%, which isn't exactly magical. It "evens out" to be exactly a 20% increment into your damage. Which definitely isn't magical. Say you have a Jones' Blessing and no other +attack levels. Now, gaining 26 Attack Levels would be the same overall increment as your priced GoF. 26 Attack Levels is exactly what you would get if you sharded all of your armor with DoT and had a single Sky Cover. So yeah.Traz - Dreamweaver wrote: »so does the 40% atk lvl.... it's a 20% increase either way....
That's just the theory part of it, though.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
It seems thats the only option.... But honestly.. it was a lottery system, why not go from G13 form to G16 now instead? skip the unique G15 adds we could get....0
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Olbaze - Sanctuary wrote: »Pretty sure it should be 1.5% for 2x 0.05, which is ~1/67.
Geh, please learn a bit.
Granted, God of Frenzy and Sacrificial Strike have the best potential DPH output in the game. However, that does not mean that they're the best option overall. For example, Rank 9 dagger is outdone by a good pair of G15 Nirvana daggers.
And even with that, GoF has a proc rate of 20%, which isn't exactly magical. It "evens out" to be exactly a 20% increment into your damage. Which definitely isn't magical. Say you have a Jones' Blessing and no other +attack levels. Now, gaining 26 Attack Levels would be the same overall increment as your priced GoF. 26 Attack Levels is exactly what you would get if you sharded all of your armor with DoT and had a single Sky Cover. So yeah.
That's just the theory part of it, though.
So it seems getting these daggers with -int and 40 atk levels is going to be better then r9 daggers for DPS now and even higher then r8r daggers with GoF -int (R9 still wins on spike AoE damage though).
http://www.pwdatabase.com/cn/items/34779
those are sexy and I want those to replace my sins 20 atk lvl -int daggers.... the only other thing I'm wondering about and everyone should be interested to see is that these daggers are the only G16s. Before you had TT and Lunar seperate, but both daggers / claws / swords / magic weapons went into these now....so is this all going to be bound or will it depend on which one you have at first (trait is inherited)?BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
AuroraTear - Archosaur wrote: »It seems thats the only option.... But honestly.. it was a lottery system, why not go from G13 form to G16 now instead? skip the unique G15 adds we could get....
Because PWI's only joy is bending over and butt humping it's players. This is nothing new.0 -
ShamandaIie - Heavens Tear wrote: »TT90 is considered end-game for PVE. You can do everything the game throws at you with TT90 gear. Maybe not harpy, but I guess that's the only exception.
Also there's a common misconception nowadays about the "one shot wars". This statement was true when R9 first came out, if you had R9 you could tab > kill easily. But now on HT at least, R9 is only the first step, with the amount of people sporting full R9 with +10-12 ornaments and full JoSD or vit stones it's not as easy as people think it is.
My wizard is full R9 with low refines on armor and a +10 weapon and I can alway tell when I'm hitting some dude with epic refines and good shards and when I hit some random R8 person that indeed does die in about 1 shot.
But now usually the top 1-3 (or top 1-2 in HT's case) field a majority of Rank 9 players, it evens it out. It's pretty much only boring for the non-R9 people but now in this enviremont where they're no longer the majority of the TW field in a war, I guess that point becomes kind of moot.Cortimis - 101 Demon Barbarian. 100% legit, no goonzs/no APS
Cortimi - 9X Demon Seeker. Total garbage and I will kill you with it anyways.0 -
I am not a math wiz but your confusing me with how your adding up your damage calculations.
GOF =20% chance to deal 100% more damage
So there for 20% of the time you are dealing 100% more damage
with a 35% crit rate + GOF you are dealing Double damage 55% of the time
So 1 out of 2 attacks are double damage.
Im not even gonna bother figuring out how often you would deal 4x damage but id assume its about 25% of the time.
40% more damage all the time is nice... I'm not saying that it isnt' SOmeone will pop in here and and actually do a chart and how us which weapon does more damage I hope. Im not that mathematically inclined.
BUt there is still the uniqueness factor. FTG= *** the game0 -
Olbaze - Sanctuary wrote: »Pretty sure it should be 1.5% for 2x 0.05, which is ~1/67.
It's more like 1/140.[SIGPIC][/SIGPIC]
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AuroraTear - Archosaur wrote: »I am not a math wiz but your confusing me with how your adding up your damage calculations.
GOF =20% chance to deal 100% more damage
So there for 20% of the time you are dealing 100% more damage
with a 35% crit rate + GOF you are dealing Double damage 55% of the time
So 1 out of 2 attacks are double damage.
Im not even gonna bother figuring out how often you would deal 4x damage but id assume its about 25% of the time.
40% more damage all the time is nice... I'm not saying that it isnt' SOmeone will pop in here and and actually do a chart and how us which weapon does more damage I hope. Im not that mathematically inclined.
BUt there is still the uniqueness factor. FTG= *** the game
10,000
10,000
10,000
10,000
10,000
all your normal hits = 50,000 base damage per second * crit 1.35 * gof proc rate 1.20 * atk lvls 1.xx and that's your damage per second....the 20% chance and 35% crit don't get added up or anything.Asterelle - Sanctuary wrote: »It's more like 1/140.
1/20 * 1/20 * 3/2 = 3 in 800 = 0.00375 = .375% chance errrr hmmmm :S
That would be (from left to right) -int probability * -int probability * two out of three spots needed to fill to get two -ints. I haven't done probabilities in a long while so I could still be rusty.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »10,000
10,000
10,000
10,000
10,000
all your normal hits = 50,000 base damage per second * crit 1.35 * gof proc rate 1.20 * atk lvls 1.xx and that's your damage per second....the 20% chance and 35% crit don't get added up or anything.
if something happens 20% of the time.... it happens 20% of the time..... Average
if something happens 35% of the time.... it happens 35% of the time...... Average
20% and 35% =55% to spike double damage while 20% of the time you lose 5% hp. WHen I spark... nearly half the time I see critical strike....10,000
20,000
10,000
20,000
40,000 VS... 14,000
14,000
14,000
14,000
14,000 But the higher your crit lvl the more it stacks.0 -
AuroraTear - Archosaur wrote: »if something happens 20% of the time.... it happens 20% of the time..... Average
if something happens 35% of the time.... it happens 35% of the time...... Average
20% and 35% =55% to spike double damage while 20% of the time you lose 5% hp. WHen I spark... nearly half the time I see critical strike....10,000
20,000
10,000
20,000
40,000 VS... 14,000
14,000
14,000
14,000
14,000 But the higher your crit lvl the more it stacks.
I had a long winded explanation of why you aren't supposed to add together independent probabilities but then I remembered I don't actually care.[SIGPIC][/SIGPIC]
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AuroraTear - Archosaur wrote: »I am not a math wiz but your confusing me with how your adding up your damage calculations.
GOF =20% chance to deal 100% more damage
So there for 20% of the time you are dealing 100% more damage
with a 35% crit rate + GOF you are dealing Double damage 55% of the time
So 1 out of 2 attacks are double damage.
Im not even gonna bother figuring out how often you would deal 4x damage but id assume its about 25% of the time.
40% more damage all the time is nice... I'm not saying that it isnt' SOmeone will pop in here and and actually do a chart and how us which weapon does more damage I hope. Im not that mathematically inclined.
Your way of thinking is a bit off.
GoF does have a 20% chance to deal double damage yes. Crit is the same, yes. However, these two are completely and utterly unrelated: they're independent probabilities. With your suggested 35% crit, we get the following points:
13% of the time only GoF procs (0.2 * (1-0.35) "GoF Proc when Not-Crit")
28% of the time only Crit procs (0.35 * (1-0.2) "Crit when Not-GoF)
7% of the time both GoF and Crit proc (0.2*0.35 "GoF Proc when Crit")
So: 41% of the time you get 2x damage, 7% of the time you get 4x, the rest of the time you get 1x damage. So: 41*2 + 7*4 + (100-41-7) = 82 + 28 + 52 = 162. Thus, you gain 62% overall increment. Which is exactly 1.35 * 1.2, or (1+critChance)*(1+gofProcRate).
However, since your critting is not related to your GoF, the actual increment from the GoF is 1.62/1.35 = (1.35*1.2)/1.35 = 1.2.
There. I figured it all out for you, I drew the conclusion which I already stated. Any complaints?Asterelle - Sanctuary wrote: »It's more like 1/140.
I'll take your word on that, even though I'm not seeing where you get that.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0
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