Claw barb guide
Comments
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ok, claws has a better dmg than fists... but fists are WAYYYY COOOLLLEEEERRR b:laugh
Dance of Goddess FTW b:victoryb:dirty0 -
BloodTyrant - Raging Tide wrote: »ok, claws has a better dmg than fists... but fists are WAYYYY COOOLLLEEEERRR b:laugh
Dance of Goddess FTW b:victoryb:dirty
Heck ya, you can sit on the sidelines and use those pom-poms to cheer us real DDers on ;D b:thanksSeven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
look if you want to be a good claw barb that wont eat the hell out of your charm then look to go with something like this
Claw Barb that wont kill a charm fast!!
allso this is where my barb is atm
My Barb
he can run both tiger tank and claw barb 4aps with ease and dont burn his charm like a crack addict be smart raise you mdef and pdef any way you want make mdef a main thing to raise it will help alot on your pocket book when it comes to charms i can run TT about 6 times a day for 2 weeks before i even need a new charmStarted Playing Early June Of 2005 Back In The Very First Beta In Perfect World History
The True Old School b:cool0 -
Rickioo - Archosaur wrote: »look if you want to be a good claw barb that wont eat the hell out of your charm then look to go with something like this
Claw Barb that wont kill a charm fast!!
allso this is where my barb is atm
My Barb
he can run both tiger tank and claw barb 4aps with ease and dont burn his charm like a crack addict be smart raise you mdef and pdef any way you want make mdef a main thing to raise it will help alot on your pocket book when it comes to charms i can run TT about 6 times a day for 2 weeks before i even need a new charm
but only 11k hp is a bit low i guess.. you can't solo 3-3 gba on 3-1 will be a pain.. can get 2 shoted by world boss... if i would you or any barb aiming to turn aps build, i'd try to calc a 15k hp first ( in aps build human ofc) 15k is the average hp to start. less than 15k is a bit suicidal... .+
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BloodTyrant - Raging Tide wrote: »but only 11k hp is a bit low i guess.. you can't solo 3-3 gba on 3-1 will be a pain.. can get 2 shoted by world boss... if i would you or any barb aiming to turn aps build, i'd try to calc a 15k hp first ( in aps build human ofc) 15k is the average hp to start. less than 15k is a bit suicidal... .+
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you dont understand how def works in game and i can take 10-12 hits from a world boss alone befor i drop, with a cleric i'd never die on one, i've been playing barb for over 6years from china server to Malaysia server to here most barbs cant do it, it takes skill but hp alone isn't going to help, you need to raise mdef in some way to help unless you dont mind going threw charms like a crack addict i can solo 2-3 about 10 times before i ever buy a new charm
but you are right 3-1 to 3-3 GBA you need more hp so refine or use vit stones but the fact still remains the extra mdef will help take some pressure off your charm in everything you doStarted Playing Early June Of 2005 Back In The Very First Beta In Perfect World History
The True Old School b:cool0 -
Rickioo - Archosaur wrote: »you dont understand how def works in game and i can take 10-12 hits from a world boss alone befor i drop, with a cleric i'd never die on one, i've been playing barb for over 6years from china server to Malaysia server to here most barbs cant do it, it takes skill but hp alone isn't going to help, you need to raise mdef in some way to help unless you dont mind going threw charms like a crack addict i can solo 2-3 about 10 times before i ever buy a new charm
but you are right 3-1 to 3-3 GBA you need more hp so refine or use vit stones but the fact still remains the extra mdef will help take some pressure off your charm in everything you do
Well ofc more mag def always help but isn't all... not talking bout solo 10 times tt a day but about you try sonic opressor with 11k hp, even the physical hit is high... what about you try gba or steelation... emperor? even +12 g16 neck and belt wouldn't reduce that dmg in a large scale... tbh i've made nirvana with some barbs new on aps build, the barb died on the snake poison... and isn't even a increased rate on dmg or poison...
another con for low hp: pvp
r8 +7 Bid can take you if debuffed elemental and extreme poison, or a crit. but yes in that case mag def would help... now try tank 5aps sins with 11k hp.0 -
BloodTyrant - Raging Tide wrote: »Well ofc more mag def always help but isn't all... not talking bout solo 10 times tt a day but about you try sonic opressor with 11k hp, even the physical hit is high... what about you try gba or steelation... emperor? even +12 g16 neck and belt wouldn't reduce that dmg in a large scale... tbh i've made nirvana with some barbs new on aps build, the barb died on the snake poison... and isn't even a increased rate on dmg or poison...
another con for low hp: pvp
r8 +7 Bid can take you if debuffed elemental and extreme poison, or a crit. but yes in that case mag def would help... now try tank 5aps sins with 11k hp.
i wouldn't tell anyone to pvp with aps build is a very challenging build to pvp with and when it comes to nirvana my build with 13k hp i only die on last boss when someone messed up ~.~
i see so many aps barbs thats lucky to have 3k mdef buffed get ***** fast in TT's nirvana's even barbs with 18k hp seem to drop faster than i have i watched a 5aps barb with 19k hp die to polearm of all things ~.~ its mainly a lack of skill my build req.s skill or you will fail but if you good it will save you charm in the long run
even when it comes to pvp i've seen 20k hp barbs droped in 1 hit to psy's and wiz because of a huge lack of mdef to save there *** but i still would tell i barb he should pvp in asp i feel its more of a pve farming buildStarted Playing Early June Of 2005 Back In The Very First Beta In Perfect World History
The True Old School b:cool0 -
Rickioo - Archosaur wrote: »i wouldn't tell anyone to pvp with aps build is a very challenging build to pvp with and when it comes to nirvana my build with 13k hp i only die on last boss when someone messed up ~.~
lol xD yeah that elemental mobs sometimes annoy me...Rickioo - Archosaur wrote: »i see so many aps barbs thats lucky to have 3k mdef buffed get ***** fast in TT's nirvana's even barbs with 18k hp seem to drop faster than i have i watched a 5aps barb with 19k hp die to polearm of all things ~.~ its mainly a lack of skill my build req.s skill or you will fail but if you good it will save you charm in the long run
it depends of the player too, if the player knows how to time and survive, use skills to survive, and try to not waste charm. if the player it's not that good barb, not even a high mag def or hp will save him.Rickioo - Archosaur wrote: »even when it comes to pvp i've seen 20k hp barbs droped in 1 hit to psy's and wiz because of a huge lack of mdef to save there *** but i still would tell i barb he should pvp in asp i feel its more of a pve farming build
tbh i think a high hp aps barb in pvp can be more succefull than tankers,not cause you'll aps everything (aps on pk only usable on seekers and others barbs) but cause of the huge increase on crit and accuracy, 2 attributes that a tanker lack A LOT, i've been an aps barb for more than 2 years and i prefer pk than farm, with that huge increase on crit, imagine a critzerk arma or even a critzerk BO or 100 skill.
barbs aren't only for farm or cata, crit zerk 1 shot all othes ijs!b:dirty0 -
speaking pvp wise i switch over to my TT90 zerk axes in the damage quest in 1k i've pulled a 260k crit+zerk with arma and my tiny TT90 zerk axe is only +4 i would like to upgrade my rank 8 hammer to have zerk on it for pvping i dont care about other stats long as it has zerk that or just go rank 9 i have the rep just lacking the coins and been lazy to farmStarted Playing Early June Of 2005 Back In The Very First Beta In Perfect World History
The True Old School b:cool0 -
Rickioo - Archosaur wrote: »speaking pvp wise i switch over to my TT90 zerk axes in the damage quest in 1k i've pulled a 260k crit+zerk with arma and my tiny TT90 zerk axe is only +4 i would like to upgrade my rank 8 hammer to have zerk on it for pvping i dont care about other stats long as it has zerk that or just go rank 9 i have the rep just lacking the coins and been lazy to farm
did you used arma? cause since arma don't work with base dmg or dmg on weapon, only your hp boost the dmg. don't care if is a tt90+0 or +12 will be dmg based in hp and mp. you can zerkcrit for a bigger dmg but refines, base dmg or atk shards don't change dmg.
well im excited now... gonna make a video of me pkingb:dirty will take few days since im on a traveling, but as soon as i reach home i'll upload and postb:pleased0 -
hi brothers
i want to Participate in tw. how i can this?
and my lvl is 95 and i have a friend that he is lvl 94 and his armor is more week than me and his point too but my defence is more low than he why???Never Give Up!0 -
hi brothers
i want to Participate in tw. how i can this?
and my lvl is 95 and i have a friend that he is lvl 94 and his armor is more week than me and his point too but my defence is more low than he why???
maybe he useing shards to raise his def's alot moreStarted Playing Early June Of 2005 Back In The Very First Beta In Perfect World History
The True Old School b:cool0 -
wow, i am far away from having such equipment....
If your using claws, you cant use any of your skills right ? The all need hammers or axes...0 -
wow, i am far away from having such equipment....
If your using claws, you cant use any of your skills right ? The all need hammers or axes...
So how about the agro skills ?
By the way, wasnt aware what end game chars look like. This thread kind of dissapoints me in the way end game gear seems to **** up the difference in classes a bit. Looks to me like even a wizzard will have 15k HP with all his equipment well refined. Would have been nicer if refinements gave you +VIT instead of HP.
If its solong instances you guys talk about, i guess they should make those about 30 times more difficult also. But ill see about that next year, when im lvl 100 and rich0 -
Slimblondje - Archosaur wrote: »wow, i am far away from having such equipment....
If your using claws, you cant use any of your skills right ? The all need hammers or axes...
So how about the agro skills ?
By the way, wasnt aware what end game chars look like. This thread kind of dissapoints me in the way end game gear seems to **** up the difference in classes a bit. Looks to me like even a wizzard will have 15k HP with all his equipment well refined. Would have been nicer if refinements gave you +VIT instead of HP.
If its solong instances you guys talk about, i guess they should make those about 30 times more difficult also. But ill see about that next year, when im lvl 100 and rich
Yeah, you can't use skills while using claws, so you always have some decent hammer/axe ready for when you need to use skills.
Even if an endgame wiz has 15k HP, an endgame barb will have 40k hp, so the differences are still there
Thing is, if you make soloing dungeons harder for really expensively geared people, all the people with decent gear won't be able to handle them at all.0 -
the barbs i just saw here have 20k HP. about 8k of that is from items in the form of HP. The rest comes from VIT and level. If so much comes from items that any class can have, doesnt that **** up the difference between classes ?
And i think if a class is considered to do better with weapons that are not designed for it, not allowing it to use its skills, something is mayorly screwed as well
Well, i guess the thing i hate is that assasins and bladmasters are considered to be proper tanks and barbs are now trying to be like them.... It's just wrong. Not wrong by those in this thread who are doing this, but wrong in the game design that it comes to this.
About the difficulty yeah, well, i guess they could add something challenging for the rich players. Like in D2 they had the uber tristram thing. Not handling at all, i don't know yet how its gonna be at high level. But up till now (lvl 49) i have the impression that this game is full of people with zero skills who have high levels do everything for them. If i do get a bunch to play for real, they are all like headless chickens not having an idea how to play in a squad. I would like to see a game where you must have a group of only skilled players if you want to get trough an instance. High levels playing instances with tanks that have no agro skills does not give me a lot of hope for a good game0 -
Slimblondje - Archosaur wrote: »the barbs i just saw here have 20k HP. about 8k of that is from items in the form of HP. The rest comes from VIT and level. If so much comes from items that any class can have, doesnt that **** up the difference between classes ?
Heavy armour gives a lot more HP from refines than arcane armour a wizard would have for example, so even with equally expensive highly upgraded gear, barbarians will still end up with the most HP, way more than for example a wizard. e.g. a +12 barb r9 armour gives 2250 HP, where a +12 wizard r9 armour only gives 1387 HP.
Same goes for gear that adds vit; barbarians get 17 HP per vit, while a wizard would only get 10 HP per vit. So assuming equal gear, an arcane will usually have around half the HP of a barb for example. I do agree that with this high end gear arcane classes will have a relatively much easier time in PvE than without it, but the best gear costs a few billion coins, so it's not likely everybody will be running around in it.And i think if a class is considered to do better with weapons that are not designed for it, not allowing it to use its skills, something is mayorly screwed as well
Well, i guess the thing i hate is that assasins and bladmasters are considered to be proper tanks and barbs are now trying to be like them.... It's just wrong. Not wrong by those in this thread who are doing this, but wrong in the game design that it comes to this.
Yeah, I agree, it is bad game design. I also have a build capable of using claws, but I must note that the majority of the time I will be wielding my hammer. For regular mobs / quests and especially groups of mobs, you will still want to use your natural weapons. It is only with bosses that things change. If you have the coins to get the expensive -interval gear, it is definitely a lot faster and safer to use claws on bosses than the tanky tiger form.
I personally enjoy change from the constant flesh ream spamming on bosses though, there's not much difference in setting up a spark macro or a flesh ream + alacrity macro as I used to have. On tougher bosses you still have to pay attention as a claw barb, just like you had to pay attention as a tiger barb. As you need your triple spark to purify / immunity through boss spells and for example use genie earthquake for canceling instead of alacrity.
That being said, if they somehow manage to make APS builds less attractive, or, hopefully, the tiger build MORE attractive, then I'm all for it and would gladly dump my interval gear.About the difficulty yeah, well, i guess they could add something challenging for the rich players. Like in D2 they had the uber tristram thing. Not handling at all, i don't know yet how its gonna be at high level. But up till now (lvl 49) i have the impression that this game is full of people with zero skills who have high levels do everything for them. If i do get a bunch to play for real, they are all like headless chickens not having an idea how to play in a squad. I would like to see a game where you must have a group of only skilled players if you want to get trough an instance. High levels playing instances with tanks that have no agro skills does not give me a lot of hope for a good game
True, nothing is more fun than tackling a decently tough dungeon with squads that were actually the lvl of the dungeon and work together as a team. Following some overpowered overgeared bugger around the dungeon as he swats bosses down like they're flies is no fun. How challenging things are at endgame largely depends on how many coins / money you've put into your gear though. Some dungeons are still a real challenge if you have 'regular' gear, as in refined up to +4 or so with flawless shards or whatever. It's mostly about not squadding up with the overpowered people.0 -
Slimblondje - Archosaur wrote: »the barbs i just saw here have 20k HP. about 8k of that is from items in the form of HP. The rest comes from VIT and level. If so much comes from items that any class can have, doesnt that **** up the difference between classes ?
And i think if a class is considered to do better with weapons that are not designed for it, not allowing it to use its skills, something is mayorly screwed as well
Well, i guess the thing i hate is that assasins and bladmasters are considered to be proper tanks and barbs are now trying to be like them.... It's just wrong. Not wrong by those in this thread who are doing this, but wrong in the game design that it comes to this.
About the difficulty yeah, well, i guess they could add something challenging for the rich players. Like in D2 they had the uber tristram thing. Not handling at all, i don't know yet how its gonna be at high level. But up till now (lvl 49) i have the impression that this game is full of people with zero skills who have high levels do everything for them. If i do get a bunch to play for real, they are all like headless chickens not having an idea how to play in a squad. I would like to see a game where you must have a group of only skilled players if you want to get trough an instance. High levels playing instances with tanks that have no agro skills does not give me a lot of hope for a good game
ItsAWolf pretty much covered it all. I'm guessing that statistic of 8k/20k hp is actually more like 14k/20k is from gear, its a huge chunk, and as refines get better barb were realizing they had less need for statting vitality and could add some versatility to their build.
Yes, that blurs the lines between who is tank but thats just how the game has evolved. When a wizard/veno can have the most physical defense in the game, when sins can get over 10k hp recovered per second from paint, and when aggro skills fail in comparison to damage to aggro. The perk of that is that as DDs have become more tankish, tanks have been able to cross over into being DDs too.
Weapons can be hot keyed and are instant switches. So is human to tiger form. So it takes almost no time for me run up to a mob use alacrity to interupt him, devour, human form and use claws, axe switch to stun, back to claws for dd, down to tiger and invoke, then back up to human. Its versatility, not limiting and on the brightside it actually takes a bit of skill to do it well. You have no idea how many aps idiot barbs I see just triple spark macro instead of crit buffing the squad, keeping Penetrate Armor on a boss, and grabbing aggro if needed, reducing attack levels,... Tons of things a good aps barb should do that seperate skilled from unskilled players.
I D2. I was a god. The problem with making a single instance that only the rich and better players can accomplish is the items in that instance would be rare, worth alot, and the only people that could farm or afford them are the already rich. Making the rich richer and better geared even further, lol. Thats why there is a trend for people to have their "main" and to have their farming character (which is actually the character they paly all the time).Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
I see, i wasn't aware that refinements on heavy armor makes more health than on arcane. Thats a good thing to keep the difference in characters.
I would still think it would be nice if APS was nerfed a bit. Maybe it a % thing instead of -x interval time so that it works for both for slow and fast weapons. Maybe make it add up like things usually add up with diminishing returns so that its effect isnt so huge for that last DPS item you add (also making it a bit of an all or nothing thing as the last -0.05 is gonna add another 25% to your attack speed, so you cant miss out on it)
And of course, that high level instance wouldnt have to make the rich much richer and stuff like that. For high levels its all about that last 0,1% you can add to your power, and it could just be nice for challenge as well. So make it provide something that is only a small bonus in addition to the total character, but very challenging. It wouldnt have to influence the rest of the economy at all. In fact, since it would be rare and only a small addition to your character, it would not be interesting for the poorer players to buy, and thus not influence the economy at all. Just a nice little status symbol for the OP chars. (to compare with D2, the anihulus charm and forgot the name of the charm you get in uber tristram, i would make it a little less powerfull than that)
Sakubatou I'll see you in D3 Its release is gonna be the end of my social life (I hope btw, that they wont make the same mistake there as well. They also did it in D2, teleporting barbs while my sorc could tank minions of destruction easilly.... what a BS)
And of course HC mode was best, hope that will be back. (You can only have been a god if it was in HC , in SC theres only pussies )0 -
Slimblondje - Archosaur wrote: »Sakubatou I'll see you in D3 Its release is gonna be the end of my social life (I hope btw, that they wont make the same mistake there as well. They also did it in D2, teleporting barbs while my sorc could tank minions of destruction easilly.... what a BS)
And of course HC mode was best, hope that will be back. (You can only have been a god if it was in HC , in SC theres only pussies )
Sadly I'm going to avoid D3. There will be a monthly charge and I dislike that, plus I'm not really a "gamer" I just like to build RPG characters and I'll continue to build in PWI until they completely wreck the game, prolly. The torches were from Uber Tristam, and annihilus charms were status symbols (got into Uber Diablo rolling) but they were also big money getting 19/20 or better. My favorite character was a whirlwind barb with Enigma plate and a BoTD Warpike. So much leach on it I could just ww around ubertristam endlessly. I had a few HC chars but my "gods" were in SC, lol.
As for nerfing aps, I doubt it will happen. The drawback of a free-to-play, pay-to-win game is it draws people who want quicker levels and easier gear. Sure, casters complain about being vastly out DDed and barbs complain about losing the tank spot, but on the other hand gear is farmed more efficiently for everyone and there are the options of fast squads or "normal" squads. I like to join random squads because you'll find ridiculously undergeared players that **** things up and add a bit of chaos to the game you don't get when you run with the better players.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
No d3 P2P as far as i know.
Just a real money AH besides the game coin AH0 -
[SIGPIC][/SIGPIC]
Nothing is true. Everything is Permitted.
Ezio Auditore0 -
good gears man, but... wait... WHAT? b:sad
DAFUQ IS THAT? where's your 2 cast legs?0 -
BloodTyrant - Raging Tide wrote: »good gears man, but... wait... WHAT? b:sad
DAFUQ IS THAT? where's your 2 cast legs?
Didnt care to second cast them, i got tome out of packs so i still became 5 aps[SIGPIC][/SIGPIC]
Nothing is true. Everything is Permitted.
Ezio Auditore0 -
Deago - Lost City wrote: »Didnt care to second cast them, i got tome out of packs so i still became 5 aps
well, it's up to you, since you got good refines, you already got a good hp as claw barb, but in a 2x you can farm all the cannys to recast and money to refine again (or buy chienkun). after get the recast legs you can use mag necks, like the cube neck, for an additional +5% hp, atk def lvl, and the mag res. and a good belt like jungle belts, or warsong, or even r9 belt...0 -
well i currently just got my 300k rep last night i need to work on getting all the chips then medals for the ring and weapon b:chuckle[SIGPIC][/SIGPIC]
Nothing is true. Everything is Permitted.
Ezio Auditore0 -
well now lets get to the real barb,,, a barb is made for tanking NOT Claws what the heck are u ppl on. U loose all that hp for what to be a squishy barb plz ( really ). Lets get a grip dying is not an option when u need to keep ur team alive unless u perfer Death to ur squad wow. I have seen the stats plz lets shoot the new noobies that thought this out . I have made stats for each and every class but this is just not right a claw barb Plz Really again wow. You ppl need to give your head a shake. As i said and agree that ppl that do play the game from the end of time know that this just is not right and barbs are NOT to be claw ppl there are made to be a true barb NOt a squishy barb. I not saying claw ppl are but just not made for a BARB. changing a barb is like changing a man into a women it is not a true form0
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well now lets get to the real barb,,, a barb is made for tanking NOT Claws what the heck are u ppl on. U loose all that hp for what to be a squishy barb plz ( really ). Lets get a grip dying is not an option when u need to keep ur team alive unless u perfer Death to ur squad wow. I have seen the stats plz lets shoot the new noobies that thought this out . I have made stats for each and every class but this is just not right a claw barb Plz Really again wow. You ppl need to give your head a shake. As i said and agree that ppl that do play the game from the end of time know that this just is not right and barbs are NOT to be claw ppl there are made to be a true barb NOt a squishy barb. I not saying claw ppl are but just not made for a BARB. changing a barb is like changing a man into a women it is not a true form
Have fun slowly whittling down bosses with your clawless barb then... Soloing your bhs is a lot more convenient than having to get squads you know b:chuckle
I've only ever had positive reactions from people realising I'm a claw barb (actually I'm a fist barb but meh).
And I find fists much better looking than axes/hammers: http://img651.imageshack.us/img651/1410/fists.jpg
That's subjective of course, just like the rant you just had. It's a fact that claw barbs can do all the things clawless barbs can do in PvE; whether you like the play style or not is up to you, but barbs that happen to have a little more dex can definitely still tank... they can tank bosses much better even.0 -
ItsAWolf - Archosaur wrote: »Have fun slowly whittling down bosses with your clawless barb then... Soloing your bhs is a lot more convenient than having to get squads you know b:chuckle
I've only ever had positive reactions from people realising I'm a claw barb (actually I'm a fist barb but meh).
And I find fists much better looking than axes/hammers: http://img651.imageshack.us/img651/1410/fists.jpg
That's subjective of course, just like the rant you just had. It's a fact that claw barbs can do all the things clawless barbs can do in PvE; whether you like the play style or not is up to you, but barbs that happen to have a little more dex can definitely still tank... they can tank bosses much better even.
Have fun havin your fists go broke in the middle of boss tankin then. besides fist/claw barbs cant hold agro on group mobs cause they cant use any of their skills. doesnt matter how much better barbs look with claws or fists its called havin half the common sense of those noobish/dummys who think that claws and fists on a barb is the new common era. to me that is just down right stupid, plus barbs are suppose to hold agro with flesh ream, get agro when theres a group of mobs, and to keep the party from being targeted or being wiped. so much for your sense that fist barbs are better than the traditional axe/hammer types when they are not. if you wanna do fists go make a blademaster or archer. besides what are DDs for anyway huh? just filling space? did ya forget that its the barbs job and duty to keep the mobs off the cleric and the rest of the squad? wht bout the caster types who you squad with on occasion such as a wiz, psy, mystic, or veno? commons sense is better looking than stupidity.The Sure Shot that Flies Straight
Tiduswarrior Demon 101 (Main), Vanflyheight 100 (Demon RB2), SasukeZx 95 (Demon), Leobeastking 90s (Sage), Swiftterror 80s, AquaStriker 99 (Sage)
2nd Acc: BlademageX 88, RazorFalcon 89, RavenwingZ 79, Veilpor 73, TidalLight 30, SythrilZ 64, Stormthril 640 -
Vanflyheight - Heavens Tear wrote: »Have fun havin your fists go broke in the middle of boss tankin then. besides fist/claw barbs cant hold agro on group mobs cause they cant use any of their skills. doesnt matter how much better barbs look with claws or fists its called havin half the common sense of those noobish/dummys who think that claws and fists on a barb is the new common era. to me that is just down right stupid, plus barbs are suppose to hold agro with flesh ream, get agro when theres a group of mobs, and to keep the party from being targeted or being wiped. so much for your sense that fist barbs are better than the traditional axe/hammer types when they are not. if you wanna do fists go make a blademaster or archer. besides what are DDs for anyway huh? just filling space? did ya forget that its the barbs job and duty to keep the mobs off the cleric and the rest of the squad? wht bout the caster types who you squad with on occasion such as a wiz, psy, mystic, or veno? commons sense is better looking than stupidity.
Do you think a claw/fist barb can't wield an axe? He just said a claw/fist barb can do the same thing a normal barb can do. However, the complete opposite of what you said is true. A normal barb can only hold agro off a healer anymore. One hit from any DD and the barb loses agro. A claw/fist barb at least competes for agro in all aspects, with a 60%+ crit rate through 50% of a spark, the barb grabs and keeps agro a lot easier. Flesh Ream just can't compete with any DD.0
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