Cleric Training: A guide for clerics from a clerics perspective.

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Comments

  • Silverish - Sanctuary
    Silverish - Sanctuary Posts: 16 Arc User
    edited December 2011
    a very good guide, and +1 to made it within cleric's perspective.

    I am thinking of adding some tips on how to do teamwork with 2 or more clerics in squads.

    For advanced clerics this won't matter, but for low to mid levels, it is sometimes difficult to decide who will be the main support or what role does every cleric have to make a smooth cleric teamwork, which is often lead to fail squad

    I am not an expert on this, but if you consider this is important to put, maybe you can put some advises on cleric teamwork.
  • Jeremied - Sanctuary
    Jeremied - Sanctuary Posts: 2,259 Arc User
    edited December 2011
    a very good guide, and +1 to made it within cleric's perspective.

    I am thinking of adding some tips on how to do teamwork with 2 or more clerics in squads.

    For advanced clerics this won't matter, but for low to mid levels, it is sometimes difficult to decide who will be the main support or what role does every cleric have to make a smooth cleric teamwork, which is often lead to fail squad

    I am not an expert on this, but if you consider this is important to put, maybe you can put some advises on cleric teamwork.

    I agree! I've met so many other clerics (I seem to attract them o_o) that simply don't know what to do if there's more than one cleric in a squad. One of my favorite bh51 runs was with 3 clerics and a barb! =P

    I personally always--ALWAYS--healed, ever since I started to squad, since often the clerics above me have better DD capabilities anyway and my heals are often sufficient on their own =) I don't complain if other clerics decide they want to heal only too, because it's good healing practice for them without the full risk of there being a slip up, and extra heals are good heals. I've found that always considering yourself to be the healer from the get go clears up a lot of the confusion with the whole "who's gonna heal" debate. Buffing, however, is another matter entirely.

    b:chuckle I have been known to throw in an occasional Tempest if a boss only has 20k hp left and I don't need BB later. Just for fun, of course.

    Then there are those jealous clerics that wish to be the only cleric in the squad and will ragedrop squad if there's another one...<_< I've not had much experience with those. Might be worth mentioning.

    b:victory Glad to see that the guide is growing!
    [SIGPIC][/SIGPIC]
    ~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~

    Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
    "You sir, are why I love clerics <3" < Liba - Heaven's Tear
    b:thanks Well thank you Liba<3
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2011
    Thanks Venus. I'm in the process of working on it now. Your work on editing the color scheme for me is VERY MUCH APPRECIATED.

    @Silverish and Jeremied: I'm going to try to add some more information from working with multiple clerics in the squad as you requested, as well as dealing with certain clerics that have special conditions. They are out here, and speaking of which I've seen a lot of new clerics...and even heard of some level 40'ish and 50'ish clerics whacking mobs with their wands, so I'm probably going to add a section to show the reason why this is not recommeded, and the usage of skills are.

    @Everyone: I may go away from my keyboard periodically, so it may take longer to edit the post. Hopefully, it'll be up again by tonight...but do understand if its a little longer. (I do have a life outside of my computer. Lol. Just be patient, and feel free to add any ideas or thoughts that you might have on it in the meantime. I'll try to get it to you all as fast as possible.)

    Take care in the meantime.
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
    "http://pwi-forum.perfectworld.com/showthread.php?t=1246011&quot;

    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited December 2011
    Thanks Venus. I'm in the process of working on it now. Your work on editing the color scheme for me is VERY MUCH APPRECIATED.

    @Silverish and Jeremied: I'm going to try to add some more information from working with multiple clerics in the squad as you requested, as well as dealing with certain clerics that have special conditions. They are out here, and speaking of which I've seen a lot of new clerics...and even heard of some level 40'ish and 50'ish clerics whacking mobs with their wands, so I'm probably going to add a section to show the reason why this is not recommeded, and the usage of skills are.

    @Everyone: I may go away from my keyboard periodically, so it may take longer to edit the post. Hopefully, it'll be up again by tonight...but do understand if its a little longer. (I do have a life outside of my computer. Lol. Just be patient, and feel free to add any ideas or thoughts that you might have on it in the meantime. I'll try to get it to you all as fast as possible.)

    Take care in the meantime.

    The exception to the whacking things with a wand thing is the hands in FC if they can get the squad to huddle up and be close to the boss, it goes a lot faster than pulling a perfectly good DD away from the fight. :3 And you're welcome, it didn't take me very long to reformat it. :)
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2011
    The exception to the whacking things with a wand thing is the hands in FC if they can get the squad to huddle up and be close to the boss, it goes a lot faster than pulling a perfectly good DD away from the fight. :3 And you're welcome, it didn't take me very long to reformat it. :)

    Nice. I never tried it hit the hands with the mob. I always used cyclone the few times that I did do hands. Ironically, I was just writing on the melee combat part not to long ago, so I'm going to quote this statement , and put it in the guide too. :) b:thanksb:laugh
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
    "http://pwi-forum.perfectworld.com/showthread.php?t=1246011&quot;

    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited December 2011
    I wrote a "TW Tips for Clerics" post in Dynasty's forums an eon ago. If I dig it up, I'll post it here for you to use as you see fit.
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2011
    I wrote a "TW Tips for Clerics" post in Dynasty's forums an eon ago. If I dig it up, I'll post it here for you to use as you see fit.

    Sure. Thanks. That would really help. I'll gladly add it if you find it. :)b:thanksb:laughb:victory
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
    "http://pwi-forum.perfectworld.com/showthread.php?t=1246011&quot;

    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2011
    UPDATE: If all goes well the revamped guide should be posted tonight.

    Caster Nirvana guide has been linked to it,
    videos giving a player an idea for most instances has been linked.
    Keeping up as a cleric has been added
    Healing Difficullties has been added
    Cleric Genie skills has been added
    Healing with other clerics has been added.
    What to do about unwanted aggro section has been added.
    Squadplay outside of instances has been added.
    Mobs that you encounter has been added.
    Importance of skills mini section has been added.
    Link to guide on Lunar Glade has been added.
    Other small changes have also been added.
    Font size has been revamped. Big thanks to VenusArmani for her help in doing so.

    Working on finishing:
    Healing with other Clerics
    Healing with mystics
    Changing the font color. Its entirely gray now, so I'll make the headlines and quotes stand out more.
    *Possibly linking the sage demon skill guiide. (That is a beautiful guide.)
    *Linking information on regular nirvana and possible video links to some of the other instances.
    *Linking TW/Pvp playstyle (If anyone has something that they would like to share, or if I can find something else giving more detail about it from cleric playstyle.)
    *Possible other small changes will be made.
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
    "http://pwi-forum.perfectworld.com/showthread.php?t=1246011&quot;

    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • RastaGirl - Raging Tide
    RastaGirl - Raging Tide Posts: 6 Arc User
    edited December 2011
    This guide is amazing and a gold mine for cleric newbs alike!!
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2011
    Thanks!! I appreciate it. I tried. :)
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
    "http://pwi-forum.perfectworld.com/showthread.php?t=1246011&quot;

    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2011
    GUIDE HAS BEEN UPDATED WITH NEW SECTIONS ADDED.

    I just need to fix the font size for some of the headers as well as a few spacing errors and other minor errors from the reformat. Still, the main chunk of new information has now been added.

    Also, if I failed to quote you in an area, please inform me so that I can give you your due credit.

    Thanks.
    :)
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
    "http://pwi-forum.perfectworld.com/showthread.php?t=1246011&quot;

    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • Jeremied - Sanctuary
    Jeremied - Sanctuary Posts: 2,259 Arc User
    edited December 2011
    This is quickly building up to be my favorite cleric guide! b:victory

    One thing that might be worth putting in the grinding section are hyperlinks to PWDatabase's mob specific pages.

    For example, a cleric interested in grinding Orchid Petalis' would click the hyperlink and see a page that says exactly how much life they have, their phys and mag attack power, how much exp and spirit they give, a map that points out individual spawn coordinates, and a list of what their drops are and the drop rate of such items.

    And hyperlinks would look much more smooth than keeping the url in the title space.
    [SIGPIC][/SIGPIC]
    ~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~

    Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
    "You sir, are why I love clerics <3" < Liba - Heaven's Tear
    b:thanks Well thank you Liba<3
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2011
    This is quickly building up to be my favorite cleric guide! b:victory

    One thing that might be worth putting in the grinding section are hyperlinks to PWDatabase's mob specific pages.

    For example, a cleric interested in grinding Orchid Petalis' would click the hyperlink and see a page that says exactly how much life they have, their phys and mag attack power, how much exp and spirit they give, a map that points out individual spawn coordinates, and a list of what their drops are and the drop rate of such items.

    And hyperlinks would look much more smooth than keeping the url in the title space
    .

    Thanks. Hyperlinking, I am admittingly weak at, but I will try to do something, and add those mobs that you were referring to, to the guide linked in some way. Lol.

    Thanks for the compliment on the guide too!! I appreciate it.
    b:thanks
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
    "http://pwi-forum.perfectworld.com/showthread.php?t=1246011&quot;

    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • Jeremied - Sanctuary
    Jeremied - Sanctuary Posts: 2,259 Arc User
    edited December 2011
    I'd be happy to hyperlink them for you if you'd like.

    Otherwise, the hyperlink button is that little globe icon with the chain links at the bottom, a little box should pop up, post in the URL, and then it'll format it for you and auto select all the text in the title space where you can type anything you want.

    You don't have to add all the Vipions to the list btw, they range widely from levels 30-54 and are generally already there for quests anyway. I just like them because they're poison air mobs and give double the exp that ground mobs do, drop DQ and Fruit which sell well, and are good practice to start using purify at those levels.
    [SIGPIC][/SIGPIC]
    ~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~

    Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
    "You sir, are why I love clerics <3" < Liba - Heaven's Tear
    b:thanks Well thank you Liba<3
  • Kyrael - Dreamweaver
    Kyrael - Dreamweaver Posts: 140 Arc User
    edited December 2011
    Only thing I have to say that's critical of the guide is the LA cleric section; you shouldn't be statting vit. c: LA requires 1 str 1 dex per level, and a magic weapon requires 3 mag. So, that leaves no room for vit unless you hunt down armor with adds or -req. HP should be gotten through shards (LA can forsake garnets for citrines) and refines.

    Other than that, very nice guide, and very thorough. (:
  • Fulcanelli - Raging Tide
    Fulcanelli - Raging Tide Posts: 385 Arc User
    edited December 2011
    why this isn't stickied yet?!?!?!? b:angry

    mods do something usefull instead of necro-hunting all day!!! b:laugh

    cool guide Serenity! b:victory
    [SIGPIC][/SIGPIC]
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited December 2011
    Hmm, perhaps a gear progression guide would be nice. :P
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited December 2011
    Hmm, perhaps a gear progression guide would be nice. :P

    I meant to do that a long time ago. Now I haven't the desire or even current knowledge on pricing and ease of attainment to do so anymore.

    EDIT:

    This is for the guide to use as you see fit. I wrote this out a century ago when I led squads for Dynasty on Dreamweaver as a cata cleric (more often than not) or as a defense squad leader. I edited some stuff out because the stats/builds/gear posted were for a different time and a different standard. Even so there's a large chunk of info missing concerning more contemporary tactics (e.g. lvl100 skills, which not many people had when I wrote this). It really isn't very good, but it's something to get the TW aspect started. I am not a great authority in 1v1 PvP or TW as I never considered myself particularly good at either, so if someone disagrees and/or has a way better idea than mine, then go for it. I am sure there are far better people to give insight, but I haven't seen any posting yet :<





    1) A cleric's job in TW is varied, but it is squad-dependent

    Depending on your squad composition, you will have specific tasks. If you are in a catapult squad, you will be healing/purifying/rebuffing the tank as the primary objective and making sure you remain alive to do so, as the secondary objective. If you are in a defense/attack squad you will either be offensive and help use control skills to gank targets or keep a VIP alive in your squad (similar to a cat cleric). Ideally, you will support your squad to the best of your ability.

    2) Survivability

    As you can see, both tasks in 1) require you to not die immediately. You NEED to survive more than a few hits for a player of your level and there is really no exception to that. Otherwise, you are a non-factor when getting hit. Sorry, but that's the way it is. If you have **** defenses, you WILL get one-shot and, thus, be useless to the squad. You also have three shields to use: Plume Shell, WoP, and GL. Learn what they do, their limitations, and use them!

    3) Be intelligent

    If someone is running away, try to freeze them, don't give chase. If someone hit you with a stun, immediately use an immunity pot or Badge of Courage as both break stuns. If a barb is running through to the crystal, immobilize it with SILENT SEAL, NOT SLEEP. Think on your feet and be logical. For example, remember that if it is immune to damage or dies slowly, an archer can BOA it. So don't stand right next to catapults, towers, the crystal, bind posts, or chi posts. You will die if you get purged and BOAed by an end-game archer.

    5) Squad Ganking

    This isn't so much cleric-specific as it is a general principle for TW. Still I will include it because it merits being mentioned. Team up with others and NEVER 1v1 IN TW. Call out priority targets (cat barbs or clerics, if defense squad. Wizzies, nix venos, VIP players, if attack squad) as a squad and gank them as a squad. As an example, if you have an archer in your attack/def squad, assist off him and tell him to debuff for you. At this point in the game, it is NOT feasible to take on people solo. They have apo, genie skills, gear, and food. They will easily live through your hits unless you are very lucky or the level/gear difference is in your favor.

    6) Silent seal > Chromatic seal the majority of the time

    I know this sounds ridiculous, but I have found this to be true. Unless you are 1v1-ing someone (read: do not ever do in TW) or only mean to temporarily put a target out of the fight (assuming he won't get hit while out of it), then sleep is just NOT a viable option. Your primary purpose, when attacking, is to immobilize so everyone can assault a target. If you sleep a target, then someone hits it, the sleep is gone and you are left with less chi and a speed reduction. As I said earlier, if a barb is pulling a cat and gets slept, the next thing that will happen is he will surely get hit and you are left the same way as before. Now, unless you suddenly were ninja-ed and need to immobilize that person, freeze is the all-around better skill in TW.

    7) Do not be an obvious target

    This goes hand-in-hand with 3). Don't sit in the middle of the lane. Don't sit in BB in an easily visible location. Don't stand next to BOA-able targets. Et cetera...

    8) ALWAYS BUFF YOUR SQUAD

    This is a personal pet peeve of mine. Do NOT ever leave your squad un-buffed. If you all wiped, make sure EVERYONE stays to get buffs before heading out again. Never, ever, EVER leave the spawn without you or your squad members fully buffed.

    9) Apothecary items

    Learn what they do, when it is best to use them, how to use them, and what they look like when others use them. No exceptions.

    10) Genie skills

    This was briefly mentioned earlier, but here are some suggested genie skills:

    You need some sort of anti-bleed/anti-nix skill --> Blood Clot OR Cauterize
    You need some sort of anti-stun skill --> Fortify OR Absolute Domain (These work marvelously well when used right before an immunity pot. I find I use AD less than Fortify, but your mileage may vary.) Badge of Courage is a great skill too, just remember that it breaks out of a stun, it does not prevent a stun.
    You need some sort of chi-gain skill --> Cloud Eruption (what I've always used... others exist, but I honestly know nothing about them)
    And, of course, you need a speed skill --> Holy Path
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2011
    why this isn't stickied yet?!?!?!? b:angry

    mods do something usefull instead of necro-hunting all day!!! b:laugh

    cool guide Serenity!
    b:victory

    Thank you. Hopefully it will sticky status soon. b:laugh

    b:thanks

    @Jeremied: I may try to get around to hyperlinking them. I can't guarantee it, since time is not on my side presently. Thanks for showing me how to hyperlink though. I appreciate it.

    @Venus: I was thinking about incorporating gear into it. Problem is that I can't presently log into perfect world so that I can see the prices, or the names of all the armor and weapons. Also, I'm not very familiar with the names of the legendary weapons. However, if someone could make it, I'll place it in there. I just didn't want to put the wrong info in there. Lol.
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
    "http://pwi-forum.perfectworld.com/showthread.php?t=1246011&quot;

    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2011
    Only thing I have to say that's critical of the guide is the LA cleric section; you shouldn't be statting vit. c: LA requires 1 str 1 dex per level, and a magic weapon requires 3 mag. So, that leaves no room for vit unless you hunt down armor with adds or -req. HP should be gotten through shards (LA can forsake garnets for citrines) and refines.

    Other than that, very nice guide, and very thorough.
    (:

    Thanks. I'll try to include that. b:thanks
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
    "http://pwi-forum.perfectworld.com/showthread.php?t=1246011&quot;

    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited December 2011
    I also vote for sticky now. :D
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • J_Voorhees - Heavens Tear
    J_Voorhees - Heavens Tear Posts: 100 Arc User
    edited December 2011
    Hm i didnt read all of it, but if i was a cleric i would leave revive at lvl 1 even on high lvls.... yes i am retarted and an ****, but that skill wont help me at all, and i refuse to pay money on that... so yesh...

    and be4 the rage starts, i never mind to get up when cleric is dead and there was a partywipe, yes if others take aggro and cannot deal with having aggro ** them, they should know better
  • magicsabre
    magicsabre Posts: 167 Arc User
    edited December 2011
    Adv. of a cleric:

    ...
    Strong AOE grinding potential on wood poison mobs.

    At any flying mobs: flying mobs can be gathered in 3D space, while ground mobs can be gathered in plain 2D space only.


    Even using natural elves Wings Cleric can fly faster than walk on ground and must not change mount to start attack.

    So, you can gather more mobs in air than at ground and Clerics have independent from mob type physical AoE from early levels.

    IH is unique HP shield of Clerics, that must be cast as soon as first mob hit Cleric.

    ...
    CLERIC SKILLS:

    ATTACKS:

    Plume Shot (PS): Physical based magic attack. It does PHYSICAL DAMAGE, so this skill is a keeper. Level it.



    Plume Shot

    Channel: 1.0 seconds
    Cast: 1.0 seconds
    Cooldown: 1.0 seconds

    Best skill for Cleric to attack single target without kitting.

    Every 2 sec. physical hit.

    .
    ...

    Razor Feathers (RF): Physical AOE. This is plume shot in an AOE version. Get it, but don't bother leveling it now. (It'll see more uses MUCH later on.)

    Save for Later.




    Channel: 2.5 seconds
    Cast: 1.5 seconds
    Cooldown: 8.0 seconds


    Manipulate your wings to form countless quill blades to attack the target and all enemies within ... meters radius around it. Inflicts physical damage equal to base magic attack plus...% of weapon damage plus ...

    Clerics have independent from mob type physical AoE from early levels.

    This AoE can be leveled from the start (not require lot of spirit), it not require chi and has long range at early levels.

    It has short cooldown, so it can be cast again and again with cooldown to IH cleric.

    ...

    Wield Thunder (WT): Your best single target, non chi attack. It has a slow startup, so its a good opener. Its a powerful spell, and once you have it, clerics are going to start to become easier for you to deal with. (At least for me it did.)

    HIGHLY RECOMMENDED.


    If you have not spirit (spent on healing skills) and have Plume Shot, you not need anything else for single target.


    Tempest: It costs 2 sparks, is an AOE, and is your HARDEST HITTING ATTACK. However, you play as a cleric, so it won't see as many uses in instancs as you would like. Still it is good to have.

    RECOMMENDED.


    Channel 4.0 seconds

    Cast 1.5 seconds

    Cooldown 30.0 seconds

    ...
    Requires two Sparks


    Until high levels it is useless because of high (channeling+casting) time and necessary 2 sparks, which can be spent to increase damage of other AoE or singe target attack spell.




    ...

    Plume shell: This is the skill that will save you when you get aggro. It casts a shield that will absorb a certain amount of the damage inflicted, and inflict in on your mp instead.

    PRIORITIZE/HIGHLY RECOMMENDED.

    Not used it myself because had not extra MP and was not under physical attack often.
    IH is better in long fight.

    ...
    GRINDING POTENTIAL:
    Clerics are extremely proficient at grinding poison wood mobs. Earlier I said that they were not good with AOE's, and thus poor grinders. (This is due probably because of my desire to have a few more AOE's at my disposal.) That said, clerics metal damage is strong against wood types, and their poison can easily be purified by us.

    As said earlier, independent from type of mobs physical AoE skill can be used against any mobs.


    ...
    Mothran Dazzlewings at level 80's (Thank you VenusArmani for pointing this out in another thread.)

    ^ One of good examples.
    How it can be done:
    1. Fly to first mob (better even few mobs) until moment when it start to hit.
    2. IH yourself.
    3. Fly near next mobs (they can be in different points around you, so you can fly using 3D curves).
    4. IH yourself to maximum (mobs will gather in one - !!! - point near you while you do it).
    5. Check if you can cast Double Spark already - if yes, then cast it.
    6. Cast Razor Feathers.
    7. Repeat steps 4-6 until 1 mob left.
    8. Kill it using Plume Shot.

    ...

    Please, read my comments highlighted by yellow.
  • Jeremied - Sanctuary
    Jeremied - Sanctuary Posts: 2,259 Arc User
    edited December 2011
    b:victory I also vote that this gets stickied. It's one of the most complete class guides I've seen, might even convince my partner to make a cleric for when I'm on a different char!
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    ~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~

    Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
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  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited December 2011
    magicsabre wrote: »
    At any flying mobs: flying mobs can be gathered in 3D space, while ground mobs can be gathered in plain 2D space only.


    Even using natural elves Wings Cleric can fly faster than walk on ground and must not change mount to start attack.

    So, you can gather more mobs in air than at ground and Clerics have independent from mob type physical AoE from early levels.

    IH is unique HP shield of Clerics, that must be cast as soon as first mob hit Cleric.

    Actually you do half damage if you attack a mob while in the air so you definitely SHOULD land before you start attacking. Also not really sure you mean by independent from mob type? Do you mean that metals attacks are strong against wood, but phsyical attacks are strong no matter what? If so you're correct. Its important to note though that the only time that would be useful information is against metal mobs, since our considerably stronger metal attacks do normal damage against everything else and even do enhanced damage against wood mobs.
    magicsabre wrote: »


    Best skill for Cleric to attack single target without kitting.

    Every 2 sec. physical hit.

    .
    ...


    Actually that would be cyclone. Because it slows the enemy down giving you quite a bit of chance to get some damage in before having to kite. Unless you're referring to opening with plume shot due to the oddity of cyclone causing threat to increase a second or so before the actual hit lands.
    magicsabre wrote: »
    If you have not spirit (spent on healing skills) and have Plume Shot, you not need anything else for single target.


    no comment

    magicsabre wrote: »
    Until high levels it is useless because of high (channeling+casting) time and necessary 2 sparks, which can be spent to increase damage of other AoE or singe target attack spell.

    If you're going to be prioritizing aoes for grinding as opposed to high damage single target nukes like wield thunder, then I would definitely recommend getting at least level 1 of Tempest. It's gonna be a life saver especially during wood grinding and will pay for itself in the long run if you aoe grind a lot. If you're aren't aoe grinding, I'd save it, siren's kiss, and Razor feathers for later and maximize your potential at single target by levelling wield thunder instead. Grinding is most profitable when you can kill lots of mobs really quickly; You don't need both the nukes right away but you should definitely get at least one of them depending on your playstyle. Wield Thunder is probably a lot easier for the low levels due to its low costs, spam-ability, and low amount of spirit consumed as opposed to wield thunder. Eventually though its going to come down to coin costs. Not spirit. In which case wield thunder definitely wins that race.
    magicsabre wrote: »
    Not used it myself because had not extra MP and was not under physical attack often.
    IH is better in =long fight.

    You're missing out by not having plume shell. Plume shell is really important for absorbing damage, just pop an mp pot to make up for the mp consumed. There are some things IH just isn't going to cut it on, and besides when you're ihing you're not attacking. Plume shell is really very important for being able to take some physical damage and will help you to survive aoes from certain bosses later on as well.
    magicsabre wrote: »
    One of good examples.
    How it can be done.
    1. Fly to first mob (better even few mobs) until moment when it start to hit.
    2. IH yourself.
    3. Fly near next mobs (they can be in different points around you, so you can fly using 3D curves).
    4. IH yourself to maximum (mobs will gather in one - !!! - point near you while you do it).
    5. Check if you can cast Double Spark already - if yes, then cast it.
    6. Cast Razor Feathers.
    7. Repeat steps 4-6 until 1 mob left.
    8. Kill it using Plume Shot.


    Don't forget to purify yourself, with the poison gets to be too much. And to land before casting double spark, as you do only half damage. When you can throw in siren's kiss because its much more effective against wood mobs. Cyclone or plume shotting is down to preference, but you should keep in mind that cyclone is you're stronger attack against every mob type but metal. If you're wood grinding prioritize your wood based attacks over physical ones.
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  • magicsabre
    magicsabre Posts: 167 Arc User
    edited December 2011
    Actually you do half damage if you attack a mob while in the air so you definitely SHOULD land before you start attacking.

    I mean that fight at air can be done without any other mount except flying.


    Also not really sure you mean by independent from mob type? Do you mean that metals attacks are strong against wood, but phsyical attacks are strong no matter what? If so you're correct. Its important to note though that the only time that would be useful information is against metal mobs, since our considerably stronger metal attacks do normal damage against everything else and even do enhanced damage against wood mobs.
    I mean that physical attack is independent from element of mob.




    Actually that would be cyclone. Because it slows the enemy down giving you quite a bit of chance to get some damage in before having to kite. Unless you're referring to opening with plume shot due to the oddity of cyclone causing threat to increase a second or so before the actual hit lands.
    I mean that physical attack is independent from element of mob.
    And I just used one Plume shot skill after many tries, without cyclone if kitting was not necessary.

    It was easy to me press 1 button instead of 2 buttons.



    magicsabre wrote: »
    If you have not spirit (spent on healing skills) and have Plume Shot, you not need anything else for single target.


    no comment


    Me too (commented already).



    If you're going to be prioritizing aoes for grinding as opposed to high damage single target nukes like wield thunder, then I would definitely recommend getting at least level 1 of Tempest.


    I had.

    Low damage, low range, eat 2 sparks ...




    You're missing out by not having plume shell. Plume shell is really important for absorbing damage, just pop an mp pot to make up for the mp consumed. There are some things IH just isn't going to cut it on, and besides when you're ihing you're not attacking. Plume shell is really very important for being able to take some physical damage and will help you to survive aoes from certain bosses later on as well.



    To prevent big damage from physical attacks I used my increased physical defense.

    During physical AoE of boss I was so far as possible from him by 10 level of purify and maximum level of other healing skills.

    If my Cleric was hit by physical attack(it was not so often), I used HP pot, which was given to me as quest reward.

    After level 40 my Cleric had not bought even one MP pot or MP charm ...

    And I had about 2 mil MP reserve for fight at level 78.


    ... And to land before casting double spark, as you do only half damage...

    Mothran Dazzlewing is a butterfly.

    Here is answer.

    I not leveled Metal mastery or other Metal attacking skills (except cyclone, which was at maximum) because main purpose of my Cleric was healing.



    Here are some flying mobs for grinding (including AoE grinding) and other mobs:
    Level 37 - 44:
    Native Vipion level 41, flying poison mob. Location: North of Swiftwind Tribe.

    Level 45 - 52:
    Evolved Vipion level 50, flying poison mob. Location: Around the Elf, Untamed and Human starter towns.

    Level 53 - 57:
    Vipion Revolutionary level 54, flying poison mob. Location: City of Misfortune.

    Level 58 - 62:
    Foxwing Supreme level 60, flying magic mob. Location: North of Tusk Town, or around the starter towns for non-aggro. Best is north of Broken Bridge Village.

    Level 63 - 64:
    Vampiric Nightstalker level 62, flying magic mob. Location: Village of the Dreaming Cloud.

    Level 65 - 70:
    Vampiric Minion level 68, flying magic mob. Location: Swamp of the Wraiths.

    Level 71 - 74:
    Carrion Vulture level 72, wood element flying magic mob. Location: Fragrant Hills, north of Sanctuary.

    Level 75 - 82:
    Mothran Dazzlewing level 80, wood element flying magic mob. Location: Lake of Woe, west of Dream Weaver Port. This is where the famous butterfly parties start: A group of 6 people using an exp scroll and killing as many butterflies as they can during 1 full hour. It's considered the cheaper alternative to AoE, as the exp reward is enormous compared to normal grinding.

    Level 83 - 90:
    Ultrafin Supreme level 88. Location: Sea of Isolation. Fish parties work the same as the butterflies. Alternatively, if you don't find enough people for your squad, you can solo AoE at the level 85 poison mobs called Malicious Cadevil, east of Thousand Streams. Be aware that their stacked poison can be quite strong, so I advise you to max purify to avoid any casualties.
  • Mitachi - Dreamweaver
    Mitachi - Dreamweaver Posts: 1,201 Arc User
    edited December 2011
    You could add a order of how you should level your skills.
    I personally went by:
    *Buffs
    *IH
    *Purify(level 5 is good for a while)
    *Wellspring
    *Poke attacks (Cyclone; Plume Shot)
    *Plume Shell
    *Other attacks
    *Other heals
    *Purify (max it)
    *debuffs

    This is how i leveled up my skills, and my buffs and ih were always updated.

    Im not sure if apothecary was mentioned, but try to make as much mp restoring apothecary for yourself up to lvl 75. Otherwise you gonna be spending tons of money on pots, and i always dug all my herbs.

    As for pdef rings, might wanna add that if you are pure build and have no vit etc it could be very beneficial to use pdef rings. As you have more than enough magic att to make up for the loss.

    As for channel orna's.... Dont go all channel when you reach lvl 100 you will automatically have high channeling so it is NOT necessary! Focus on your survival more. Yes i have a pet peeve about channel clerics. You can keep 2 sets if you really want to, like channeling gear and survival gear and just switch around at appropriate times.
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited December 2011
    That mob list is from the Caeyon's ancient cleric guide. I'm amazed I remember that :p

    b:chuckle
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2011
    @Magicsaber.

    If you're gathering aerial mobs, the wings are your only option, so the mount does not apply there.

    Plume shot and razor feathers are physical damage attacks, and their damage is not reduced by another element. While plume shot is a nicce skill, I would not say its the best overall. Mages do in fact kite, and by not leveling your other skills, you're reducing your own efficiency. Plume shot is also not as effective on increased defense type mobs. Also, as far as pressing one but, I have combos on macros. All that I need to do is to press one button to do 8 moves.

    Regarding Wield Thunder, I agree with what you are saying, which is why in the guide, I EMPHASIZED the importance of ironheart.

    In regards to tempest: Is it as powerful at lower levels, no it isn't. However, as Venus stated, it IS useful for AOE'ing mobs when grinding. Therefore, I still recommend that the player get it. Like cyclone, and wield thunder, its power not only goes up as it is leveled, but also as metal mastery is leveled, which is why metal based skills are our most powerful. Skills essential to the team should be leveled first, but the cleric also has to think about his/herself as well.

    Regarding plume shell: At early levels, it can become a bit of a hassle due to low mp. From midgame on, it will be your saving grace. At all times, it is important. As Venus said, IH will not cut it for everything. Plume shell is a reliable move in case you do get aggro. You said that you use increased physical defense to cut the damage, so I'm guessing that you're referring to defense charms. Plume shell is a lot cheaper than they are, and is a move that I do trust. All you need is the mp to sustain it. Just pop a potion...or herb if you are higher leveled, and unless you're getting hit for HUGE chunks of damage, then you should be able to withstand the asssault from physical mobs.

    Leveling metal mastery is important. It increases the damage of all metal based attacks, and your best attacks are metal based. The exception is if you truly plan to NEVER attack, always be in a squad, or if your heals are well underleveled for whatever reason. Even then...with the exception of the last being the cause, I would still suggest leveling it, because as a cleric, we are healers, but you should still be able to fend for yourself if need be.

    Also, physical attacks are useful on MOST mobs. Mobs that have increased physical defense will not suffer the same punishment from our physical attacks as others. Metal based mobs are resistant to metal attacks. This was stated earlier in the guide. What else was stated however is that metal is strong to wood attacks. Physical attacks still do normal damage to them. On top of that, a lot of wood mobs use poison. Clerics have purification, and heals. Attacking the wood mobs with metal based attacks allows for faster kills, and better grinding potential than say...grinding the glacial maidens as they launch ice at you. The kills will be slower, and it won't be as easy. That's why metal attacks are recommended. Two of our three aoe's are metal based. That should tell you something right there.

    Thank you for the list of aerial mobs. I may place it in once I get around to hyperlinking the other mobs as Jeremeid suggested.
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited December 2011
    I'll re-quote this for you in case you missed it. I should have added a new post instead of editing a previous one of mine.
    This is for the guide to use as you see fit. I wrote this out a century ago when I led squads for Dynasty on Dreamweaver as a cata cleric (more often than not) or as a defense squad leader. I edited some stuff out because the stats/builds/gear posted were for a different time and a different standard. Even so there's a large chunk of info missing concerning more contemporary tactics (e.g. lvl100 skills, which not many people had when I wrote this). It really isn't very good, but it's something to get the TW aspect started. I am not a great authority in 1v1 PvP or TW as I never considered myself particularly good at either, so if someone disagrees and/or has a way better idea than mine, then go for it. I am sure there are far better people to give insight, but I haven't seen any posting yet :<





    1) A cleric's job in TW is varied, but it is squad-dependent

    Depending on your squad composition, you will have specific tasks. If you are in a catapult squad, you will be healing/purifying/rebuffing the tank as the primary objective and making sure you remain alive to do so, as the secondary objective. If you are in a defense/attack squad you will either be offensive and help use control skills to gank targets or keep a VIP alive in your squad (similar to a cat cleric). Ideally, you will support your squad to the best of your ability.

    2) Survivability

    As you can see, both tasks in 1) require you to not die immediately. You NEED to survive more than a few hits for a player of your level and there is really no exception to that. Otherwise, you are a non-factor when getting hit. Sorry, but that's the way it is. If you have **** defenses, you WILL get one-shot and, thus, be useless to the squad. You also have three shields to use: Plume Shell, WoP, and GL. Learn what they do, their limitations, and use them!

    3) Be intelligent

    If someone is running away, try to freeze them, don't give chase. If someone hit you with a stun, immediately use an immunity pot or Badge of Courage as both break stuns. If a barb is running through to the crystal, immobilize it with SILENT SEAL, NOT SLEEP. Think on your feet and be logical. For example, remember that if it is immune to damage or dies slowly, an archer can BOA it. So don't stand right next to catapults, towers, the crystal, bind posts, or chi posts. You will die if you get purged and BOAed by an end-game archer.

    5) Squad Ganking

    This isn't so much cleric-specific as it is a general principle for TW. Still I will include it because it merits being mentioned. Team up with others and NEVER 1v1 IN TW. Call out priority targets (cat barbs or clerics, if defense squad. Wizzies, nix venos, VIP players, if attack squad) as a squad and gank them as a squad. As an example, if you have an archer in your attack/def squad, assist off him and tell him to debuff for you. At this point in the game, it is NOT feasible to take on people solo. They have apo, genie skills, gear, and food. They will easily live through your hits unless you are very lucky or the level/gear difference is in your favor.

    6) Silent seal > Chromatic seal the majority of the time

    I know this sounds ridiculous, but I have found this to be true. Unless you are 1v1-ing someone (read: do not ever do in TW) or only mean to temporarily put a target out of the fight (assuming he won't get hit while out of it), then sleep is just NOT a viable option. Your primary purpose, when attacking, is to immobilize so everyone can assault a target. If you sleep a target, then someone hits it, the sleep is gone and you are left with less chi and a speed reduction. As I said earlier, if a barb is pulling a cat and gets slept, the next thing that will happen is he will surely get hit and you are left the same way as before. Now, unless you suddenly were ninja-ed and need to immobilize that person, freeze is the all-around better skill in TW.

    7) Do not be an obvious target

    This goes hand-in-hand with 3). Don't sit in the middle of the lane. Don't sit in BB in an easily visible location. Don't stand next to BOA-able targets. Et cetera...

    8) ALWAYS BUFF YOUR SQUAD

    This is a personal pet peeve of mine. Do NOT ever leave your squad un-buffed. If you all wiped, make sure EVERYONE stays to get buffs before heading out again. Never, ever, EVER leave the spawn without you or your squad members fully buffed.

    9) Apothecary items

    Learn what they do, when it is best to use them, how to use them, and what they look like when others use them. No exceptions.

    10) Genie skills

    This was briefly mentioned earlier, but here are some suggested genie skills:

    You need some sort of anti-bleed/anti-nix skill --> Blood Clot OR Cauterize
    You need some sort of anti-stun skill --> Fortify OR Absolute Domain (These work marvelously well when used right before an immunity pot. I find I use AD less than Fortify, but your mileage may vary.) Badge of Courage is a great skill too, just remember that it breaks out of a stun, it does not prevent a stun.
    You need some sort of chi-gain skill --> Cloud Eruption (what I've always used... others exist, but I honestly know nothing about them)
    And, of course, you need a speed skill --> Holy Path


    Also, here's an old post I dug up with some pointers on it as well.

    TW Tips for Clerics
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray