Small Faction TWs
Boartracker - Raging Tide
Posts: 614 Arc User
The previous thread appears to have changed topics into an interesting discussion. I'm making a new thread to avoid mod's closing the original for hijacking the subject. Original thread
The devil appears to be in the details. I have more questions than answers to contribute.
I could see such “small” faction TWs as a way to allow smaller factions to engage in TWs and also allow long time players, who enjoy TWs, to have additional TW events each week on their alts. For the sake of discussion, how would these “small” factions be defined? I know that whatever rules are set up, there will be those who try to figure out an advantage within the rules.
Could “small” factions have classes similar to NHRA drag racing classes? Would an average member level be good? (This would be the sum of all faction members levels divided by the number of all members.) Or, would a wider numerical number, such as the average level times the total members be of more use? Should armor and ornaments be figured into this mix? At what point would a “small” faction become a “medium” faction or a “large” faction that would compete with the major land holders?
Would these “small” factions self limit the number of competitors they allow in a TW event? There isn’t a PWI rule stating what levels are allowed into a TW event. Would 30 R8/ R9 be a fair fight against 60 Gold/ TT geared levels 40 ~ 100? How would such classifications allow a “small” faction to compete in these proposed TWs and continue to grow its members and membership?
I don’t believe that there are any secrets about any faction’s memberships in the game. I know that we have alts from or have had alts from most of the larger factions in game. I‘ve also played here long enough to have met many of you who have played for a while. There is a finite number of players on the server who enjoy TWs. I would guess that most of them have several alts spread out among the various factions that support their characters level of play. I believe that these people are loyal to each of their factions and would not disclose any information that would give another faction an advantage. I would also believe that these people would also be those who could disclose any attempts to cheat on any “special” rules concerning these “small” factions.
The devil appears to be in the details. I have more questions than answers to contribute.
I could see such “small” faction TWs as a way to allow smaller factions to engage in TWs and also allow long time players, who enjoy TWs, to have additional TW events each week on their alts. For the sake of discussion, how would these “small” factions be defined? I know that whatever rules are set up, there will be those who try to figure out an advantage within the rules.
Could “small” factions have classes similar to NHRA drag racing classes? Would an average member level be good? (This would be the sum of all faction members levels divided by the number of all members.) Or, would a wider numerical number, such as the average level times the total members be of more use? Should armor and ornaments be figured into this mix? At what point would a “small” faction become a “medium” faction or a “large” faction that would compete with the major land holders?
Would these “small” factions self limit the number of competitors they allow in a TW event? There isn’t a PWI rule stating what levels are allowed into a TW event. Would 30 R8/ R9 be a fair fight against 60 Gold/ TT geared levels 40 ~ 100? How would such classifications allow a “small” faction to compete in these proposed TWs and continue to grow its members and membership?
I don’t believe that there are any secrets about any faction’s memberships in the game. I know that we have alts from or have had alts from most of the larger factions in game. I‘ve also played here long enough to have met many of you who have played for a while. There is a finite number of players on the server who enjoy TWs. I would guess that most of them have several alts spread out among the various factions that support their characters level of play. I believe that these people are loyal to each of their factions and would not disclose any information that would give another faction an advantage. I would also believe that these people would also be those who could disclose any attempts to cheat on any “special” rules concerning these “small” factions.
Post edited by Boartracker - Raging Tide on
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This is a combination of both lvl and gear and we don0
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QQ i hate u pw forums <
anyways to make it short....i think we should start suggesting some possible rules that may be the answer of some of the questions you have0 -
This is how I see it.
Let's say we all decided and agreed on 4 connected lands that smaller factions could compete for.
4 factions would take those lands in the first week. If I had to guess which, it would be Marine, Nocturnal, Pili, and Valk. Those first 2 are ify, but definitely those last 2 imo.
Anyways, within 4 weeks Valk would own all 4 lands. Once Valk has those 4 lands, all the smaller factions will have a beatable enemy. All the small facs on the server couldn't stand up to Vertu, and Valk didn't even last 20 minutes against Levi, which is almost identical to Vertu in power.
Point is, all the smaller factions could gank Valkarie, and actually have a chance. As it is, they don't have a hope in hell against Vertu/Levi, let alone Vici or QQme. But Valkarie? Definitely beatable in my opinion. It gives them something to work for.
But let's say that Valkarie is too much for the smaller factions to beat. Two things could happen.
1) the smaller facs, though not winning, could have hour++ long TWs. You don't have to win to have a fun 3 hour defense right?
2)Valkarie's winning streak attracts good players from other smaller factions and makes them a real force that could compete with Levi/Vertu, in which case they could attack us and create more TW fun.
Of course option 2 raises the issue that we'll be right back where we started, except with one more strong TW fac. At that point, 2 more options could present themselves.
1) Valk attacks Vertu/Levi because they have lands adjacent to theirs and has fun competitive TWs.
2) Valk attacks QQme/Vici because there's no other choice, and the faction becomes stagnant because they can't gain land. Once people get bored of that, they'll go back to smaller factions and bring us back to square one.
So that's how I feel about the "Valk is too strong" argument b:cute
note: DaKillanator's predictions are correct only 12% of the time b:avoid0 -
12% Sounds solid enough to me. You guys are going very in depth with this with one slight problem, we still need decide and get the faction leaders to agree on who gives up what land this may be the hardest part of the whole idea xD0
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Greymark - Raging Tide wrote: »12% Sounds solid enough to me. You guys are going very in depth with this with one slight problem, we still need decide and get the faction leaders to agree on who gives up what land this may be the hardest part of the whole idea xD
Not "giving up," but working within the game mechanics would be the process to stay within the rules. If there are 4 major land holders, possibly each might "loose" one TW each. To put the 4 lands together, one might put them on the edge of the map using level 1 lands. If only X and Y factions lost the land to form 4 adjacent lands, then they might have wined TWs in a different area of the map with good bidding to keep the loss to one land each. Those faction leaders would have to discuss and agree on that.
This brings up the question of whether you would need the approval of the PWI folks to do this. Seems like they will hear about this being that ithis discussion is on their forum server. Maybe officially talk with them if a packaged deal can be assembled and agreed upon?0 -
http://imgur.com/ohYtF
Seems like atm these would be the 4 fairest lands.
One possible concern is everyone on the server has powerful alts now days, or at least many powerful alts.
Another concern is maybe all factions would not agree to this
Another concern is after factions break up and new ones form they might not worry about this. Which is their choice, with map how it is atm only vicious and QQme would need to agree. This is probably a worthy endeavor and i am willing to roll the dice.
Tentative rules could be.
The top 4 factions could not attack the lands,
and that would be about the only rule I can think of. Ofc the first week ppl bid on these lands Greymarks gonna be crying about man plans to mess up levi / vertu gank but i think i can cope with this. What does Daniela say?[SIGPIC][/SIGPIC]0 -
I think a simple way to allow weaker facs to fight TW is to have a second set of lands, say set on an island, and a fac has to win one of them before they can bid on the main land. So the weaker facs fight amongst themselves on this set of land until they hold land long enough to meet some entrance requirement to start bidding on the real thing.
This would provide more fun for the smaller facs and reduce the number of uneven matches between weak and strong facs for the main lands.
Any fac that has ever bid on on the main lands would be barred from bidding on the secondary lands.AKA PermaSpark, Heartshatter0 -
this is a great idea!
lets forget about calculating the strenght of a faction or creating new seperate lands for the small factions. this would involve our competent pwi management, in other words: we better do it ourselfs.
active players know the four strong factions. i share some of the concerns posted in here, but i think if every leader of the big factions agrees on this undertaking, it would benefit the entire server. go for it rt!gear and genies: mypers.pw/1.8/#145766
pan gu loves cash shoppers as much as he loathes pure farmers. that's why he cursed me with the lowest luck-index possible. my weapon needed 21 recasts for those meh adds, and the r9 ring refine ate over 10k mirages before i capitulated and orbed it from 0 to +11. you won this time pan gu! b:sad0 -
i 100% agree with what QQme Leader said. This is a great idea imo, i would know what Dylena and Nuff think about this.0
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DaKillanator - Raging Tide wrote: »Of course option 2 raises the issue that we'll be right back where we started, except with one more strong TW fac. At that point, 2 more options could present themselves.
1) Valk attacks Vertu/Levi because they have lands adjacent to theirs and has fun competitive TWs.
2) Valk attacks QQme/Vici because there's no other choice, and the faction becomes stagnant because they can't gain land. Once people get bored of that, they'll go back to smaller factions and bring us back to square one.
So that's how I feel about the "Valk is too strong" argument b:cute
We can set a simple rule: if a faction manage hold the 4 lands for "X" weeks (defending ganks etc) they will need to reset/give away the lands...cause we are not doing this to give the 5th faction some free land; we are doing it for smaller factions to have fun; if they don't want to reset the land the top factions will wipe em from the map simple as that...and whats going to be the option for that faction like Valkire that is propably going to be able to hold the 4 lands? keep gearing and lvling/gearing up and go against Vertu/Levi at least I would luv that0 -
Man its not that i dislike you or that i have a grudge against you in any way but when someone has an invalid point i will dispute that point with what i believe to be right which is the case with the whole vertu/levi thing. My only argument to anything you have said so far is that you say QQme isnt the reason levi and vertu arent fighting atm. On the contrary, QQme is the only reason were not fighting.
BUUUUUUT Anyway lets stay on topic. I actually agree with Man on this one those four lands are perfect and would be able to be regulated by Vicious and QQme if someone is holding them for too long. If valk just takes them and sits on them and is not able to be defeated in a triple gank its essentially the same as one of us holding them. If that happens (say for like a 4 or 5 weeks whatever we decide on) the lands will be taken by either QQ or vicious and given to 4 new factions to reset the mini tws Im all for it.0 -
Great idea, would benefit the server as a whole. Lets see if we can get it off the ground?
Lubs Ubi[SIGPIC][/SIGPIC]
"I am prepared to meet my maker, whether or not my maker is prepared to meet me is a different question."0 -
what about trying to get some of those small factions with officers of the top 4 factions on vent?
Valk, Bwereofus, Marines, Noc, AveFenix, Samudera, Philipinas, 100%, Russians, FrozenSky (just a few faction names i got from the last months TW reports)0 -
all in all not a bad idea, needs a few kinks worked out of it but still, if we can get QQme and Vicious to agree to let those 4 particular lands go, and ofc not steam roll through them again to retake them then it'll be a good opportunity for those who cant get into the top 4 factions who hold land to tw. and not only that but fight agaisnt others around their same gear/skill level in a tw environment. which could lead to some more people learning about how to pk/tw and get better geared and then in a matter of time join the top 4 factions for more fun if they want, or pass on their knowledge to others who have little to no understanding of tw.[SIGPIC][/SIGPIC]
Spell_Caster: "+1 Revenge or should I say...Nuff_Said?
I troll worse than a blonde... and for your information, blondes are pro trolls."0 -
So let's just summarize an overview of what's been said- mention if something was left out.
Pro's:
1) Smaller factions get a chance to experience competitive TWs.
2) People in larger factions can TW multiple times each weekend with their alts.
3) Creates an environment that can breed more TW factor factions to make TW in the whole server more competitive and fun.
4) We, as a server, tell PWI to shove it with their fake-bidding and conspiracy rules b:cute
Cons:
1) Vici and QQme each have to lose 2 lands, and the corresponding TW pay.
2) One faction may prove to be too strong for the other factions.
Atm it's looking like QQme and Vici will each concede 2 lands each on the bottom left corner of the map for smaller factions to fight over.
If one of the smaller factions becomes too strong for the other factions to beat it in a triple gank, then after x (possibly 4-5?) weeks Vici/QQme will retake the lands and allow smaller factions to retake said lands.
The issue with that is that Vici and QQme would each have to waste 2 weeks of bidding on eachother to mop up the mini-power fac.
Plus once QQme/Vici allow a smaller faction to retake the lands, nothing is stopping the mini-power faction from bidding on those lands the next weekend.
That being said, it sounds like it will take cooperation from all the leaders to make this system work. If the strongest small faction simply wants to horde all the lands it can get, then this whole system won't work and QQme and Vici will be forced to retake the lands and stop this whole system.
So it has to be well understood by the smaller factions that once they get so strong, they have to concede their lands and enter the fray against Vertu/Levi.
Or they could always pretend they aren't that strong and just send enough players to win, but not roll the other factions.
Which raises a question- does the 4/5 week timer for QQme/Vici retaking the land start once it's apparent that the strongest small faction can roll the other factions in a 3 way gank? Or does that timer start once they've proven they can win in a 3 way gank, even if they're only winning after a 2 hour+ defense?
Another 2 questions to be answered:
1) do smaller factions need to send their TW pay to QQme/Vici, since they're the ones conceding land to begin with? Or do they keep the pay and use it to grow/pay for expendables?
2) do smaller factions have to accept the alts of QQme/Vici since they're giving away the land? Or can they deny/kick the alts if they feel like they aren't going to contribute to the faction in any way besides DDing in TW?
Say if there's anything else to add b:cute0 -
DaKillanator - Raging Tide wrote: »Atm it's looking like QQme and Vici will each concede 2 lands each on the bottom left corner of the map for smaller factions to fight over.
My thoughts would be that the other 2 land holders would share in the lands as I mentioned earlier.
Plus once QQme/Vici allow a smaller faction to retake the lands, nothing is stopping the mini-power faction from bidding on those lands the next weekend.
Fear & Common Sense rule: They move up or see QQme or Vici again. Getting rolled isn't a morale builder.
That being said, it sounds like it will take cooperation from all the leaders to make this system work.
agreed.
So it has to be well understood by the smaller factions that once they get so strong, they have to concede their lands and enter the fray against Vertu/Levi. Or they could always pretend they aren't that strong and just send enough players to win, but not roll the other factions.
These TW events should be full out efforts.
Which raises a question- does the 4/5 week timer for QQme/Vici retaking the land start once it's apparent that the strongest small faction can roll the other factions in a 3 way gank? Or does that timer start once they've proven they can win in a 3 way gank, even if they're only winning after a 2 hour+ defense?
I would say "roll three." There will be very small factions who will win bids like after map reset who won't last long in their TWs. When you start to get 2+ hour TWs on one land you are where you want this to be. You'd have 2 matched factions. It would be nice to have 2 pair of matched factions. Might concider a max of 2 lands per faction; but, I'd have to think about that more as it gets more complex to manage.
1) do smaller factions need to send their TW pay to QQme/Vici, since they're the ones conceding land to begin with? Or do they keep the pay and use it to grow/pay for expendables?
If the other 2 land holding factions agree, each would have the same loss of land as mentioned before. Being able to earn the 10~ 20 mill per week would allow smaller factions to have TW pay for TWing members to offset their costs. That's really not much coin to buy consumables with when spread out over members. Renting land would discourage participation in TW and some smaller factions could probably rent land now. (Cheaper than leveling sections in a base. ) Besides, Marines resolved this issue a couple hundred years ago with the Barbary Pirates. b:laugh
2) do smaller factions have to accept the alts of QQme/Vici since they're giving away the land? Or can they deny/kick the alts if they feel like they aren't going to contribute to the faction in any way besides DDing in TW?
Again, I would hope the 4 land holders would agree to balance out the loss of land for this. Some factions have rules for their members, some don't. Personally speaking, we haven't denied membership to anyone yet unless they're faction hoppers or have caused drama. I would hope that an alt of lvl 90 would be played enough to keep it leveling. Different factions may have different requirements for being "active" or leveling. Most should understand that there is a difference between a level 70 and a level 100+. I would suggest comon sense here and let these alts find factions that can help them level or would accomodate their TW schedules.
Comments in color in quote above.0 -
I think the 4 big factions should decide when factions are no longer allowed to fight for these lands, no matter how the land is split. If you have 2 factions holding 2 lands each and rolling the defense of small factions but can't beat each other, then the big factions can demand that they give it up or get rolled by them. The big factions will have alts in the factions fighting and see their power to determine what should happen. All factions must allow one alt from the leaders, only the leaders, of the big factions to join so they may judge their strength. To avoid people from claiming to be an alt of a leader of a big faction, you speak to the leader on his main, the toon that is leader of the big faction, to confirm alts name. If any faction denies the leaders into their faction, then they forfeit the right to fight for these lands.
And to PWI's rules, remember they are here to make money. Allowing us to have small factions TW cause members to buy charms. The more TWs the more charms are bought. Therefore PWI should not have a problem with this cause it is a money maker for them.0 -
Marcusbadis - Raging Tide wrote: »All factions must allow one alt from the leaders, only the leaders, of the big factions to join so they may judge their strength. To avoid people from claiming to be an alt of a leader of a big faction, you speak to the leader on his main, the toon that is leader of the big faction, to confirm alts name. If any faction denies the leaders into their faction, then they forfeit the right to fight for these lands.
not a bad idea but it may just be officers from the 4 top factions.
mmm we should have the leaders/officers of the factions that want to participate on vent to review the details0 -
Marcusbadis - Raging Tide wrote: »I think the 4 big factions should decide when factions are no longer allowed to fight for these lands, no matter how the land is split. If you have 2 factions holding 2 lands each and rolling the defense of small factions but can't beat each other, then the big factions can demand that they give it up or get rolled by them. The big factions will have alts in the factions fighting and see their power to determine what should happen. All factions must allow one alt from the leaders, only the leaders, of the big factions to join so they may judge their strength. To avoid people from claiming to be an alt of a leader of a big faction, you speak to the leader on his main, the toon that is leader of the big faction, to confirm alts name. If any faction denies the leaders into their faction, then they forfeit the right to fight for these lands.
And to PWI's rules, remember they are here to make money. Allowing us to have small factions TW cause members to buy charms. The more TWs the more charms are bought. Therefore PWI should not have a problem with this cause it is a money maker for them.
seems a bit ridiculous to me to only allow the leaders of said factions alt into the smaller factions. reason being we're doing this so everybody can have fun on an alt, i know id like to throw one of my lower lvl'd alts into a smaller tw scale. but to only allow Man and Nuff_Said/Dylena's alts into smaller factions to judge them is pretty much a big *** you not only to the others in all the factions who want to tw with low lvl'd alts agaisnt other lower lvl'd/undergeared players, but also to the factions themselves. its pretty much a big brother is watching you situation so dont do anything we dont like.[SIGPIC][/SIGPIC]
Spell_Caster: "+1 Revenge or should I say...Nuff_Said?
I troll worse than a blonde... and for your information, blondes are pro trolls."0 -
Revenge - Raging Tide wrote: »seems a bit ridiculous to me to only allow the leaders of said factions alt into the smaller factions. reason being we're doing this so everybody can have fun on an alt, i know id like to throw one of my lower lvl'd alts into a smaller tw scale. but to only allow Man and Nuff_Said/Dylena's alts into smaller factions to judge them is pretty much a big *** you not only to the others in all the factions who want to tw with low lvl'd alts agaisnt other lower lvl'd/undergeared players, but also to the factions themselves. its pretty much a big brother is watching you situation so dont do anything we dont like.
You know that certain peoples alts can **** hard in low level TWs. My r9 wiz pwn **** yo.
/randominjuctionbtw[SIGPIC][/SIGPIC]0 -
Marcusbadis - Raging Tide wrote: »I think the 4 big factions should decide when factions are no longer allowed to fight for these lands, no matter how the land is split. If you have 2 factions holding 2 lands each and rolling the defense of small factions but can't beat each other, then the big factions can demand that they give it up or get rolled by them. The big factions will have alts in the factions fighting and see their power to determine what should happen. All factions must allow one alt from the leaders, only the leaders, of the big factions to join so they may judge their strength. To avoid people from claiming to be an alt of a leader of a big faction, you speak to the leader on his main, the toon that is leader of the big faction, to confirm alts name. If any faction denies the leaders into their faction, then they forfeit the right to fight for these lands.
The basic premise is good. I would suggest that Leaders may have enough to do as it is and should be able to delegate responsibilities to people that they know. I suspect that some of the members that we have are on a 2nd account and qualify as a Main for that account. Picking out an alt can be an interesting quest unless they let you know about having other committments in game. Over any realistic period of time, one might see a TW winning bid from say one of 50-odd factions. That's way too many factions to have an alt of proper level for one person to cover.
I think that the TW population is small enough that there aren't many secrets about factions on our server.0 -
So if a faction that is not in the strongest 4 takes those 4 lands, and then wants to continue its tw, by attacking someone else, or otherwise gains power until they might have more power, then there could be contention. Factions gets stronger, lets say faction "Butterflys" takes those 4 lands and their strength eventually supercedes "Vertu" or they get on par with them, then it would be really hard to decide who is stronger.
If Valk takes all 4 lands and holds then against triple ganks i say good for them. Eventually i think they will be beat.
The map is down to 4 colors right now, the way things go the amount of colors usually dwindles and dwindles
What are the bare minimum numbers or rules we could get away with?
#1. The Strongest 4 factions can't attack these lands.
#2. If a faction controls all 4 lands for a month they have to 'reset' them
If someone breaks the rules social justice could run its course or everyone could put their alts into a faction and attack ppl who break the rules XD[SIGPIC][/SIGPIC]0 -
Revenge - Raging Tide wrote: »seems a bit ridiculous to me to only allow the leaders of said factions alt into the smaller factions. reason being we're doing this so everybody can have fun on an alt, i know id like to throw one of my lower lvl'd alts into a smaller tw scale. but to only allow Man and Nuff_Said/Dylena's alts into smaller factions to judge them is pretty much a big *** you not only to the others in all the factions who want to tw with low lvl'd alts agaisnt other lower lvl'd/undergeared players, but also to the factions themselves. its pretty much a big brother is watching you situation so dont do anything we dont like.
you totally missed the point of his post and the whole thread.
what Marcusbadis was trying to say was that having an alt of any officer/leader/forum active user of the top 4 factions into these "smalls/medium" factions to make sure that one of these factions don't suddenly start recruiting uber geared 100+ alts (for a small faction standard) that will only get into those TWs to farm kills HOWEVER it was just an idea; we don't need an alt into all the possible factions that are going to TW we will figure it out from tw results.
This is not intended for those that are in big factions to have fun on another toon when they are already having 1-2 hours + TWs; its intended for those who are still learning the game mechanics, those factions that get rolled in 5 mins, those who haven't taste what a good TW is; those that have a main under 10X; those that will be motivate to reach endgame and gear up to be part of TWs against Vici/Levi/Vertu/QQme.0 -
Man - Raging Tide wrote: »So if a faction that is not in the strongest 4 takes those 4 lands, and then wants to continue its tw, by attacking someone else, or otherwise gains power until they might have more power, then there could be contention. Factions gets stronger, lets say faction "Butterflys" takes those 4 lands and their strength eventually supercedes "Vertu" or they get on par with them, then it would be really hard to decide who is stronger.
If Valk takes all 4 lands and holds then against triple ganks i say good for them. Eventually i think they will be beat.
if "Butterflys" manage to hold the 4 lands for more than one month (it doesn't matter if it is in 5 mins rolls or a 3 hour defense) they will need to give away the land and go against the top factions; if the match Vertu/Levi they would be able to have fun even if they are not holding land in fact if the match on of those in power it would be easy to take land imo.Man - Raging Tide wrote: »What are the bare minimum numbers or rules we could get away with?
#1. The Strongest 4 factions can't attack these lands.
#2. If a faction controls all 4 lands for a month they have to 'reset' them
If someone breaks the rules social justice could run its course or everyone could put their alts into a faction and attack ppl who break the rules XD
#3. If a faction hold a land they will need to TW against another landholding faction at least every 2 weeks (just to make sure they wont sit there and def. 1 land)
#4. Once that a faction proves that they cant be beat they wont be able to attack these lands after the reset.0 -
Look at all the factions working together to create something good.
I feel like a rousing Kum Ba Ya singalong would be appropriate here. b:laugh0 -
Shield - Raging Tide wrote: »you totally missed the point of his post and the whole thread.
what Marcusbadis was trying to say was that having an alt of any officer/leader/forum active user of the top 4 factions into these "smalls/medium" factions to make sure that one of these factions don't suddenly start recruiting uber geared 100+ alts (for a small faction standard) that will only get into those TWs to farm kills HOWEVER it was just an idea; we don't need an alt into all the possible factions that are going to TW we will figure it out from tw results.
Some medium factions like Valk already have a bunch of well geared (but not uber) 100+ toons (alt or mains, idk) that could join the top factions so it is hard to control recruiting of new 100+ lvls. But they have serious problems with TW attendance to face Levi or Vertu. I remember Goonsquad had the same problem with TW attendance.0 -
Tsaritsa - Raging Tide wrote: »Some medium factions like Valk already have a bunch of well geared (but not uber) 100+ toons (alt or mains, idk) that could join the top factions so it is hard to control recruiting of new 100+ lvls. But they have serious problems with TW attendance to face Levi or Vertu. I remember Goonsquad had the same problem with TW attendance.
Valks tw attendance isnt too bad from what i can tell xD everytime we fight em i think we have less people in the TW than they do :P0 -
I've already placed my main and alt in Valkarie before all these talks! It was my first faction after all. Looks like I should be active just for TW. b:sin0
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Shield - Raging Tide wrote: »you totally missed the point of his post and the whole thread.
what Marcusbadis was trying to say was that having an alt of any officer/leader/forum active user of the top 4 factions into these "smalls/medium" factions to make sure that one of these factions don't suddenly start recruiting uber geared 100+ alts (for a small faction standard) that will only get into those TWs to farm kills HOWEVER it was just an idea; we don't need an alt into all the possible factions that are going to TW we will figure it out from tw results.
This is not intended for those that are in big factions to have fun on another toon when they are already having 1-2 hours + TWs; its intended for those who are still learning the game mechanics, those factions that get rolled in 5 mins, those who haven't taste what a good TW is; those that have a main under 10X; those that will be motivate to reach endgame and gear up to be part of TWs against Vici/Levi/Vertu/QQme.
i think u missed the entire point to this, his post said ONLY THE LEADERS of the top 4 factions (Man,Nuff_Said/Dylena, Herozero, and hisAfrodita) put alts into the other factions to regulate them. now to me that seems ridiculous, we dont own the factions we cant tell them "no u cant recruit 100+'s and become stronger to face the other 4 tw factions. u have to stay this weak so u can fight these small factions". i'll give you yes some people have op alts, however alot of people dont have op alts. my highest alt happens to be lvl 47 i never truely feel like lvl'n anything anymore lol. anyway, the point to these tw's are so the small medium factions can learn to tw and grow bigger to one day rival the top 4 factions. so having the leaders place alts in those small/medium factions to regulate their recruitment seems counter-productive to me.[SIGPIC][/SIGPIC]
Spell_Caster: "+1 Revenge or should I say...Nuff_Said?
I troll worse than a blonde... and for your information, blondes are pro trolls."0 -
Tsaritsa - Raging Tide wrote: »Some medium factions like Valk already have a bunch of well geared (but not uber) 100+ toons (alt or mains, idk) that could join the top factions so it is hard to control recruiting of new 100+ lvls. But they have serious problems with TW attendance to face Levi or Vertu. I remember Goonsquad had the same problem with TW attendance.
idk i dont really consider Valk a medium faction...we just have attendance issues but that can be solve imo or who knows maybe Valk cant hold a 3 way attack against BwareofUs, Marines, Russians...i rather to go against Vertu/Levi tbh.
Im not saying like factions cant recruit lvls 100+ nothing wrong with that...in the long run is only going to affect the faction whenever they try to engage the top factions with a bunch of alts fo the factions they will be fighting ;DGreymark - Raging Tide wrote: »Valks tw attendance isnt too bad from what i can tell xD everytime we fight em i think we have less people in the TW than they do :P
i think you guys outnumbered us...at least in the last 2-3 TWs0
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