Poor Sins :(
Zhadi - Archosaur
Posts: 695 Arc User
After having a big.... hard..... long....b:dirty conversation with two fellow sins, who's names will remain anonymous (don't worry, VaheArm and TurnerSin, your privacy is important to me), it has come to my attention that sins are very difficult to use and extremely underpowered in terms of BOTH PvE and PvP.
I, therefore, demand that GMs do something about this.
Here are a few adjustments I'd like to see.
1. Ban R9 from every single class except sins.
2. Add interval to every piece of r9 sin gear
3. Increase aps cap to 6.0 aps just for sins.
4. Permanent stealth even while you attack.
5. Permanent anti-stun and anti seal.
6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
7. Allow to use two genies.
8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
9. Attacks should do full damage to Heavies as they do to robes and LA.
10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
11. BP should have 50% recovery. 2% is too little.
12. Their triple spark should last 1 minute.
13. Take off chi requirement for all other skills.
14. Have 0 cooldown on every skill.
15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?
I'd ask for a little more, but MAYBE that would kinda give sins an edge.
All I'm asking for is balance for this extremely-difficult-to-play class.
Thank you
I, therefore, demand that GMs do something about this.
Here are a few adjustments I'd like to see.
1. Ban R9 from every single class except sins.
2. Add interval to every piece of r9 sin gear
3. Increase aps cap to 6.0 aps just for sins.
4. Permanent stealth even while you attack.
5. Permanent anti-stun and anti seal.
6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
7. Allow to use two genies.
8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
9. Attacks should do full damage to Heavies as they do to robes and LA.
10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
11. BP should have 50% recovery. 2% is too little.
12. Their triple spark should last 1 minute.
13. Take off chi requirement for all other skills.
14. Have 0 cooldown on every skill.
15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?
I'd ask for a little more, but MAYBE that would kinda give sins an edge.
All I'm asking for is balance for this extremely-difficult-to-play class.
Thank you
Post edited by Zhadi - Archosaur on
0
Comments
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Poopy :d[SIGPIC][/SIGPIC]0
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Yes, I am glad that there are more people on other servers who have been enlightened by our fishy friends as to how underpowered sins actually are, I thought my server was the only one
How these poor fish manage to keep up with every other DD class in squads I will never know Every time I see one kill even an AA user by two sparking out of stealth I think to myself, you go, noble fish. go get em, show the world that you can conquer even with such severe handicaps \o/
Its so inspirational b:cry0 -
Zhadi - Archosaur wrote: »After having a big.... hard..... long....b:dirty conversation with two fellow sins, who's names will remain anonymous (don't worry, VaheArm and TurnerSin, your privacy is important to me), it has come to my attention that sins are very difficult to use and extremely underpowered in terms of BOTH PvE and PvP.
I, therefore, demand that GMs do something about this.
Here are a few adjustments I'd like to see.
1. Ban R9 from every single class except sins.
2. Add interval to every piece of r9 sin gear
3. Increase aps cap to 6.0 aps just for sins.
4. Permanent stealth even while you attack.
5. Permanent anti-stun and anti seal.
6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
7. Allow to use two genies.
8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
9. Attacks should do full damage to Heavies as they do to robes and LA.
10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
11. BP should have 50% recovery. 2% is too little.
12. Their triple spark should last 1 minute.
13. Take off chi requirement for all other skills.
14. Have 0 cooldown on every skill.
15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?
I'd ask for a little more, but MAYBE that would kinda give sins an edge.
All I'm asking for is balance for this extremely-difficult-to-play class.
Thank you
i completely agree, however u need to add to number 8, the skill should be sinOccultRage. its pretty much everything he described but with a bramble rage that does both physical and magical damage to all targets and damage is tripled if the opposing player has gear equiped. (this skills works through all forms of absolute domain, iron guard and sutra)
this would be the only way to make this game balanced again and somewhat enjoyable for our fellow sins that get left out of the fun that is pk due to the fact that they are at a CLEAR disadvantage.....
p.s please help our fellow sins like VaheArm and TurnerSin (who again will remain anonymous because like zhadi, their privacy is also important to me) get the balance and stability in their poor pwi pixel lives.... help the cause0 -
Zhadi - Archosaur wrote: »After having a big.... hard..... long....b:dirty conversation with two fellow sins, who's names will remain anonymous (don't worry, VaheArm and TurnerSin, your privacy is important to me), it has come to my attention that sins are very difficult to use and extremely underpowered in terms of BOTH PvE and PvP.
I, therefore, demand that GMs do something about this.
Here are a few adjustments I'd like to see.
1. Ban R9 from every single class except sins.
2. Add interval to every piece of r9 sin gear
3. Increase aps cap to 6.0 aps just for sins.
4. Permanent stealth even while you attack.
5. Permanent anti-stun and anti seal.
6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
7. Allow to use two genies.
8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
9. Attacks should do full damage to Heavies as they do to robes and LA.
10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
11. BP should have 50% recovery. 2% is too little.
12. Their triple spark should last 1 minute.
13. Take off chi requirement for all other skills.
14. Have 0 cooldown on every skill.
15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?
I'd ask for a little more, but MAYBE that would kinda give sins an edge.
All I'm asking for is balance for this extremely-difficult-to-play class.
Thank you
Wats the point of an 1000m aoe if u cant use it ....SO incase bms decide to stunlock sins should have mazesteps as a 1hr buff0 -
I'm glad we have an understanding, Zhadi. b:laugh0
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i hate sins0
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I still think I'd need more compensation for being so underpowered.[SIGPIC][/SIGPIC]
Dysk is my tasty chimichanga.0 -
Also, sins should be able to ignore pvp damage reduction and all attacks are non-elemental true damage which bypasses resistance.
Their next survive skill is Deaden Jesus: Upon activation of Deaden Nerves, you become immune to all damage for 12 seconds while damaging surrounding area for 30x your hp. After the 12 seconds wears off, you automatically
force stealth. .01 Second cool down.
They should have a passive skill called Deaden Jesus - Redux, where the description will literally say: At the slightest off chance that you could POSSIBLY die, you will revive as a ghost for 30 seconds with unlimited skill restrictions to reek carnage. After 30 seconds you will die. However, by that time, if you activate deaden nerves again, Deaden Jesus will kick in.0 -
Wow....gods have mercy...0
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Thank you all very much for your support and suggestions, guys
God bless you all.
GMs hear us out0 -
They should also have an aoe "thief" skill, which makes all surrounding players instantly drop all items, including bound/untradable items.0
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lol zhad <330
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Zhadi - Archosaur wrote: »After having a big.... hard..... long....b:dirty conversation with two fellow sins, who's names will remain anonymous (don't worry, VaheArm and TurnerSin, your privacy is important to me), it has come to my attention that sins are very difficult to use and extremely underpowered in terms of BOTH PvE and PvP.
I, therefore, demand that GMs do something about this.
Here are a few adjustments I'd like to see.
1. Ban R9 from every single class except sins.
2. Add interval to every piece of r9 sin gear
3. Increase aps cap to 6.0 aps just for sins.
4. Permanent stealth even while you attack.
5. Permanent anti-stun and anti seal.
6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
7. Allow to use two genies.
8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
9. Attacks should do full damage to Heavies as they do to robes and LA.
10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
11. BP should have 50% recovery. 2% is too little.
12. Their triple spark should last 1 minute.
13. Take off chi requirement for all other skills.
14. Have 0 cooldown on every skill.
15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?
I'd ask for a little more, but MAYBE that would kinda give sins an edge.
All I'm asking for is balance for this extremely-difficult-to-play class.
Thank you
OHHHH Zhady!!!! but ... this is not enough b:sad
sins should be able to be played without keyboard/mouse/w/e ... a simple thought ... and... pufff ... and even then balance would be difficult to achieve.
... pooooorrrrr sins b:cryb:cryCorvin_ = Anthemyra / PlumeLady
this char is a male seeker not cleric as the avatar looks ... pwi loves to bug me b:angry ... or they have something against playing the opposite gender?!? b:shutup0 -
I will be the first to say this: lol sarcasm0
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UltaRain - Archosaur wrote: »I will be the first to say this: lol sarcasm
im sure you were also the first to notice it.
your wit is beyond godlike0 -
Zhadi - Archosaur wrote: »im sure you were also the first to notice it.
your wit is beyond godlike
No.
No he wasn't.
I was.
I was the first.
Yes.
I hate my enter key.0 -
lol u actually posted this, its Ekirte btw0
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Aweeeesommmmmmme0
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_Mango - Archosaur wrote: »Aweeeesommmmmmme
idk if ur geo or that fail cleric that has mango's account, buuuuuut either way u shouldn't be allowed to post -.-0 -
Psssssssssssssssssssssssst Stud No One Cares Thank You Very Much<30
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I agree with stud0
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You forgot to add that sins should already be lvl 105 when you create them too! =(★Immunity is an Arch Server TW Faction. If you want to join Apply @ immunity.shivtr.com★ [SIGPIC][/SIGPIC]
-Inactive 19 Sept 2011-0 -
OH, and sins should be able to use 50k zerk crit knife throws from the safe zones!★Immunity is an Arch Server TW Faction. If you want to join Apply @ immunity.shivtr.com★ [SIGPIC][/SIGPIC]
-Inactive 19 Sept 2011-0 -
RioNHale - Archosaur wrote: »OH, and sins should be able to use 50k zerk crit knife throws from the safe zones!
sins should have their own safe zone called sin zone where no one can attack them yet they can attack whomever they please...0 -
StudmuffinIX - Archosaur wrote: »sins should have their own safe zone called sin zone where no one can attack them yet they can attack whomever they please...
That would only be fair if this sin zone constantly moved with them and also kept monsters from being able to attack them.0 -
oh yeah sins should also get:
100million hp for +10 refines on armour.
so instead of
10 def lvl
1% crit
10 att lvl
10 def lvl
20 att lvl
on R9 armour.
They should get (cos they are so underpowered u know we gotta really make up for it).
Catastrophic Super Dust (6)
auto-immunity to all physical attacks
100% crit
infinite immunity to all debuffs
auto-immunity to all magic attacks
100 att lvls★Immunity is an Arch Server TW Faction. If you want to join Apply @ immunity.shivtr.com★ [SIGPIC][/SIGPIC]
-Inactive 19 Sept 2011-0 -
Metalogue - Archosaur wrote: »i hate sins
I agree with Meatlogue. b:cute0 -
Zhadi - Archosaur wrote: »After having a big.... hard..... long....b:dirty conversation with two fellow sins, who's names will remain anonymous (don't worry, VaheArm and TurnerSin, your privacy is important to me), it has come to my attention that sins are very difficult to use and extremely underpowered in terms of BOTH PvE and PvP.
I, therefore, demand that GMs do something about this.
Here are a few adjustments I'd like to see.
1. Ban R9 from every single class except sins.
2. Add interval to every piece of r9 sin gear
3. Increase aps cap to 6.0 aps just for sins.
4. Permanent stealth even while you attack.
5. Permanent anti-stun and anti seal.
6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
7. Allow to use two genies.
8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
9. Attacks should do full damage to Heavies as they do to robes and LA.
10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
11. BP should have 50% recovery. 2% is too little.
12. Their triple spark should last 1 minute.
13. Take off chi requirement for all other skills.
14. Have 0 cooldown on every skill.
15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?
I'd ask for a little more, but MAYBE that would kinda give sins an edge.
All I'm asking for is balance for this extremely-difficult-to-play class.
Thank you
ps.: this is actually possible with my sin that has +18mp regen.. :P But has crappy gear to keep the infinite stealth.. lolTrolling since September 2008b:victory
Don't worry. I might stop trolling and say something useful... One day....0 -
This server honestly needs more 'sins. We're so underpowered, that many of us have quit to roll barbs, clerics and wizards. You'll regret it when no 'sins are left on the entire server.[SIGPIC][/SIGPIC]
Bodyguard for Secret Passage at your service, now accepting daily installments of just 2.5m for your leisure.0 -
Everyone should have a sin as a main... and 7 sins as alts....
All of them at lvl 105..Trolling since September 2008b:victory
Don't worry. I might stop trolling and say something useful... One day....0
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