Poor Sins :(

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Zhadi - Archosaur
Zhadi - Archosaur Posts: 695 Arc User
edited August 2011 in Etherblade (West)
After having a big.... hard..... long....b:dirty conversation with two fellow sins, who's names will remain anonymous (don't worry, VaheArm and TurnerSin, your privacy is important to me), it has come to my attention that sins are very difficult to use and extremely underpowered in terms of BOTH PvE and PvP.

I, therefore, demand that GMs do something about this.
Here are a few adjustments I'd like to see.

1. Ban R9 from every single class except sins.
2. Add interval to every piece of r9 sin gear
3. Increase aps cap to 6.0 aps just for sins.
4. Permanent stealth even while you attack.
5. Permanent anti-stun and anti seal.
6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
7. Allow to use two genies.
8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
9. Attacks should do full damage to Heavies as they do to robes and LA.
10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
11. BP should have 50% recovery. 2% is too little.
12. Their triple spark should last 1 minute.
13. Take off chi requirement for all other skills.
14. Have 0 cooldown on every skill.
15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?

I'd ask for a little more, but MAYBE that would kinda give sins an edge.
All I'm asking for is balance for this extremely-difficult-to-play class.

Thank you <3
Post edited by Zhadi - Archosaur on
«13

Comments

  • Dodopod - Archosaur
    Dodopod - Archosaur Posts: 16 Arc User
    edited June 2011
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    Poopy :d
    [SIGPIC][/SIGPIC]
  • _blood_rain - Sanctuary
    _blood_rain - Sanctuary Posts: 2,532 Arc User
    edited June 2011
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    Yes, I am glad that there are more people on other servers who have been enlightened by our fishy friends as to how underpowered sins actually are, I thought my server was the only one D:

    How these poor fish manage to keep up with every other DD class in squads I will never know :( Every time I see one kill even an AA user by two sparking out of stealth I think to myself, you go, noble fish. go get em, show the world that you can conquer even with such severe handicaps \o/

    Its so inspirational b:cry
  • StudmuffinIX - Archosaur
    StudmuffinIX - Archosaur Posts: 443 Arc User
    edited June 2011
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    After having a big.... hard..... long....b:dirty conversation with two fellow sins, who's names will remain anonymous (don't worry, VaheArm and TurnerSin, your privacy is important to me), it has come to my attention that sins are very difficult to use and extremely underpowered in terms of BOTH PvE and PvP.

    I, therefore, demand that GMs do something about this.
    Here are a few adjustments I'd like to see.

    1. Ban R9 from every single class except sins.
    2. Add interval to every piece of r9 sin gear
    3. Increase aps cap to 6.0 aps just for sins.
    4. Permanent stealth even while you attack.
    5. Permanent anti-stun and anti seal.
    6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
    7. Allow to use two genies.
    8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
    9. Attacks should do full damage to Heavies as they do to robes and LA.
    10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
    11. BP should have 50% recovery. 2% is too little.
    12. Their triple spark should last 1 minute.
    13. Take off chi requirement for all other skills.
    14. Have 0 cooldown on every skill.
    15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?

    I'd ask for a little more, but MAYBE that would kinda give sins an edge.
    All I'm asking for is balance for this extremely-difficult-to-play class.

    Thank you <3

    i completely agree, however u need to add to number 8, the skill should be sinOccultRage. its pretty much everything he described but with a bramble rage that does both physical and magical damage to all targets and damage is tripled if the opposing player has gear equiped. (this skills works through all forms of absolute domain, iron guard and sutra)

    this would be the only way to make this game balanced again and somewhat enjoyable for our fellow sins that get left out of the fun that is pk due to the fact that they are at a CLEAR disadvantage.....

    p.s please help our fellow sins like VaheArm and TurnerSin (who again will remain anonymous because like zhadi, their privacy is also important to me) get the balance and stability in their poor pwi pixel lives.... help the cause
  • NoLyf - Archosaur
    NoLyf - Archosaur Posts: 145 Arc User
    edited June 2011
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    After having a big.... hard..... long....b:dirty conversation with two fellow sins, who's names will remain anonymous (don't worry, VaheArm and TurnerSin, your privacy is important to me), it has come to my attention that sins are very difficult to use and extremely underpowered in terms of BOTH PvE and PvP.

    I, therefore, demand that GMs do something about this.
    Here are a few adjustments I'd like to see.

    1. Ban R9 from every single class except sins.
    2. Add interval to every piece of r9 sin gear
    3. Increase aps cap to 6.0 aps just for sins.
    4. Permanent stealth even while you attack.
    5. Permanent anti-stun and anti seal.
    6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
    7. Allow to use two genies.
    8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
    9. Attacks should do full damage to Heavies as they do to robes and LA.
    10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
    11. BP should have 50% recovery. 2% is too little.
    12. Their triple spark should last 1 minute.
    13. Take off chi requirement for all other skills.
    14. Have 0 cooldown on every skill.
    15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?

    I'd ask for a little more, but MAYBE that would kinda give sins an edge.
    All I'm asking for is balance for this extremely-difficult-to-play class.

    Thank you <3

    Wats the point of an 1000m aoe if u cant use it ....SO incase bms decide to stunlock sins should have mazesteps as a 1hr buff
  • Metridium - Archosaur
    Metridium - Archosaur Posts: 79 Arc User
    edited June 2011
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    I'm glad we have an understanding, Zhadi. b:laugh
  • Metalogue - Archosaur
    Metalogue - Archosaur Posts: 320 Arc User
    edited June 2011
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    i hate sins
  • Evict - Heavens Tear
    Evict - Heavens Tear Posts: 2,301 Arc User
    edited June 2011
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    I still think I'd need more compensation for being so underpowered. :(
    [SIGPIC][/SIGPIC]
    Dysk is my tasty chimichanga. <3
  • FastTwitch - Archosaur
    FastTwitch - Archosaur Posts: 26 Arc User
    edited June 2011
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    Also, sins should be able to ignore pvp damage reduction and all attacks are non-elemental true damage which bypasses resistance.
    Their next survive skill is Deaden Jesus: Upon activation of Deaden Nerves, you become immune to all damage for 12 seconds while damaging surrounding area for 30x your hp. After the 12 seconds wears off, you automatically
    force stealth. .01 Second cool down.

    They should have a passive skill called Deaden Jesus - Redux, where the description will literally say: At the slightest off chance that you could POSSIBLY die, you will revive as a ghost for 30 seconds with unlimited skill restrictions to reek carnage. After 30 seconds you will die. However, by that time, if you activate deaden nerves again, Deaden Jesus will kick in.
  • Mustang_Roy - Archosaur
    Mustang_Roy - Archosaur Posts: 219 Arc User
    edited June 2011
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    Wow....gods have mercy...
  • Zhadi - Archosaur
    Zhadi - Archosaur Posts: 695 Arc User
    edited June 2011
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    Thank you all very much for your support and suggestions, guys <3

    God bless you all.

    GMs hear us out :/
  • cronoslave
    cronoslave Posts: 0 Arc User
    edited June 2011
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    They should also have an aoe "thief" skill, which makes all surrounding players instantly drop all items, including bound/untradable items.
  • MisaxXxMisa - Archosaur
    MisaxXxMisa - Archosaur Posts: 32 Arc User
    edited June 2011
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    lol zhad <33
  • Corvin_ - Archosaur
    Corvin_ - Archosaur Posts: 16 Arc User
    edited June 2011
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    After having a big.... hard..... long....b:dirty conversation with two fellow sins, who's names will remain anonymous (don't worry, VaheArm and TurnerSin, your privacy is important to me), it has come to my attention that sins are very difficult to use and extremely underpowered in terms of BOTH PvE and PvP.

    I, therefore, demand that GMs do something about this.
    Here are a few adjustments I'd like to see.

    1. Ban R9 from every single class except sins.
    2. Add interval to every piece of r9 sin gear
    3. Increase aps cap to 6.0 aps just for sins.
    4. Permanent stealth even while you attack.
    5. Permanent anti-stun and anti seal.
    6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
    7. Allow to use two genies.
    8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
    9. Attacks should do full damage to Heavies as they do to robes and LA.
    10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
    11. BP should have 50% recovery. 2% is too little.
    12. Their triple spark should last 1 minute.
    13. Take off chi requirement for all other skills.
    14. Have 0 cooldown on every skill.
    15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?

    I'd ask for a little more, but MAYBE that would kinda give sins an edge.
    All I'm asking for is balance for this extremely-difficult-to-play class.

    Thank you <3

    OHHHH Zhady!!!! but ... this is not enough b:sad
    sins should be able to be played without keyboard/mouse/w/e ... a simple thought ... and... pufff ... and even then balance would be difficult to achieve.

    ... pooooorrrrr sins b:cryb:cry
    Corvin_ = Anthemyra / PlumeLady
    this char is a male seeker not cleric as the avatar looks ... pwi loves to bug me b:angry ... or they have something against playing the opposite gender?!? b:shutup
  • UltaRain - Archosaur
    UltaRain - Archosaur Posts: 5 Arc User
    edited June 2011
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    I will be the first to say this: lol sarcasm
  • Zhadi - Archosaur
    Zhadi - Archosaur Posts: 695 Arc User
    edited June 2011
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    I will be the first to say this: lol sarcasm

    im sure you were also the first to notice it.
    your wit is beyond godlike
  • AgentPotato - Archosaur
    AgentPotato - Archosaur Posts: 324 Arc User
    edited June 2011
    Options
    im sure you were also the first to notice it.
    your wit is beyond godlike

    No.
    No he wasn't.
    I was.
    I was the first.








    Yes.
    I hate my enter key.
  • Taeknight - Lost City
    Taeknight - Lost City Posts: 50 Arc User
    edited June 2011
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    lol u actually posted this, its Ekirte btw
  • _Mango - Archosaur
    _Mango - Archosaur Posts: 67 Arc User
    edited June 2011
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    Aweeeesommmmmmme
  • StudmuffinIX - Archosaur
    StudmuffinIX - Archosaur Posts: 443 Arc User
    edited June 2011
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    Aweeeesommmmmmme

    idk if ur geo or that fail cleric that has mango's account, buuuuuut either way u shouldn't be allowed to post -.-
  • _Mango - Archosaur
    _Mango - Archosaur Posts: 67 Arc User
    edited June 2011
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    Psssssssssssssssssssssssst Stud No One Cares Thank You Very Much<3
  • Zhadi - Archosaur
    Zhadi - Archosaur Posts: 695 Arc User
    edited June 2011
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    I agree with stud <3
  • RioNHale - Archosaur
    RioNHale - Archosaur Posts: 566 Arc User
    edited June 2011
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    You forgot to add that sins should already be lvl 105 when you create them too! =(
    ★Immunity is an Arch Server TW Faction. If you want to join Apply @ immunity.shivtr.com★ [SIGPIC][/SIGPIC]

    -Inactive 19 Sept 2011-
  • RioNHale - Archosaur
    RioNHale - Archosaur Posts: 566 Arc User
    edited June 2011
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    OH, and sins should be able to use 50k zerk crit knife throws from the safe zones!
    ★Immunity is an Arch Server TW Faction. If you want to join Apply @ immunity.shivtr.com★ [SIGPIC][/SIGPIC]

    -Inactive 19 Sept 2011-
  • StudmuffinIX - Archosaur
    StudmuffinIX - Archosaur Posts: 443 Arc User
    edited June 2011
    Options
    OH, and sins should be able to use 50k zerk crit knife throws from the safe zones!

    sins should have their own safe zone called sin zone where no one can attack them yet they can attack whomever they please...
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited June 2011
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    sins should have their own safe zone called sin zone where no one can attack them yet they can attack whomever they please...

    That would only be fair if this sin zone constantly moved with them and also kept monsters from being able to attack them.
  • RioNHale - Archosaur
    RioNHale - Archosaur Posts: 566 Arc User
    edited June 2011
    Options
    oh yeah sins should also get:

    100million hp for +10 refines on armour.

    so instead of

    10 def lvl
    1% crit
    10 att lvl
    10 def lvl
    20 att lvl

    on R9 armour.


    They should get (cos they are so underpowered u know we gotta really make up for it).

    Catastrophic Super Dust (6)

    auto-immunity to all physical attacks
    100% crit
    infinite immunity to all debuffs
    auto-immunity to all magic attacks
    100 att lvls
    ★Immunity is an Arch Server TW Faction. If you want to join Apply @ immunity.shivtr.com★ [SIGPIC][/SIGPIC]

    -Inactive 19 Sept 2011-
  • KataMyst - Archosaur
    KataMyst - Archosaur Posts: 12 Arc User
    edited June 2011
    Options
    i hate sins

    I agree with Meatlogue. b:cute
  • Yogaxpto - Dreamweaver
    Yogaxpto - Dreamweaver Posts: 273 Arc User
    edited June 2011
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    After having a big.... hard..... long....b:dirty conversation with two fellow sins, who's names will remain anonymous (don't worry, VaheArm and TurnerSin, your privacy is important to me), it has come to my attention that sins are very difficult to use and extremely underpowered in terms of BOTH PvE and PvP.

    I, therefore, demand that GMs do something about this.
    Here are a few adjustments I'd like to see.

    1. Ban R9 from every single class except sins.
    2. Add interval to every piece of r9 sin gear
    3. Increase aps cap to 6.0 aps just for sins.
    4. Permanent stealth even while you attack.
    5. Permanent anti-stun and anti seal.
    6. Allow to have a pet that BBs and consta IH's... and it is constantly moving right next to you.
    7. Allow to use two genies.
    8. Have a sin-specific skill called SinOccult. It's like Occult Ice on steroids. It lasts 30 seconds, has a 1 second cooldown, it never misses... OH and it's AoE 1,000 meters. It even occults blue names.
    9. Attacks should do full damage to Heavies as they do to robes and LA.
    10. Add another survivability skill. Deaden Nerves and Focused Mind/Tidal Protection is not enough.
    11. BP should have 50% recovery. 2% is too little.
    12. Their triple spark should last 1 minute.
    13. Take off chi requirement for all other skills.
    14. Have 0 cooldown on every skill.
    15. Also, can you please include a "How To Stunlock For Dummies" handbook when you create a sin?

    I'd ask for a little more, but MAYBE that would kinda give sins an edge.
    All I'm asking for is balance for this extremely-difficult-to-play class.

    Thank you <3
    ehh, you forgot the last point: sadow walk and shadow escape should not burn any mana at all. To make infinite stealth possible...

    ps.: this is actually possible with my sin that has +18mp regen.. :P But has crappy gear to keep the infinite stealth.. lol
    Trolling since September 2008b:victory

    Don't worry. I might stop trolling and say something useful... One day....
  • Abstractive - Archosaur
    Abstractive - Archosaur Posts: 1,232 Arc User
    edited June 2011
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    This server honestly needs more 'sins. We're so underpowered, that many of us have quit to roll barbs, clerics and wizards. You'll regret it when no 'sins are left on the entire server.
    [SIGPIC][/SIGPIC]
    Bodyguard for Secret Passage at your service, now accepting daily installments of just 2.5m for your leisure.
  • Yogaxpto - Dreamweaver
    Yogaxpto - Dreamweaver Posts: 273 Arc User
    edited June 2011
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    Everyone should have a sin as a main... and 7 sins as alts....
    All of them at lvl 105..
    Trolling since September 2008b:victory

    Don't worry. I might stop trolling and say something useful... One day....