No more cancelling channel: a poll & an opinion
Comments
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While I'm against the idea of cast canceling, I believe the developers should have looked at what effects it brought to the classes that "abused" it. and acted accordingly. BMs really needed the Fire/Critical hit buff in order to have some chance of tearing through other HA users, because keeping someone stunlocked (if they dont anti-stun/break the lock first!) doesnt mean you'll kill them.
Imo, they should change the way DBB works, because as it stands, its a useless skill. No one's going to spend two sparks and go through a fairly long animation to get a few seconds of fire damage. Using an elemental apoth would also mean we cant Ironguard/Vacuity ect. either. Rather...it'd be good if it was changed to an active buff like so:
Drake's Breath(Level 10)
Range: Melee
Mana: 240.8
Channel: Instant
Cooldown: 30.0 seconds
Weapon: Unarmed, Fist or Claw
Requisite Cultivation: Transcendent
Focus the hero's energy into the fists, then release. For the next 15 seconds, all your normal attacks gain fire damage equal to 80% of your weapon damage.
Requires 30 Chi to cast.
Sage: 50% chance to avoid consuming chi. Fire damage increased to 100%
Demon: Chi cost raised to 50. Has a 50% chance to make all attacks critical for 5 seconds
Something along those lines would make the skill worth using while letting BMs have their chances at breaking through heavy defenses back...[SIGPIC][/SIGPIC]0 -
SharkAngel - Heavens Tear wrote: »Sage: 50% chance to avoid consuming chi. Fire damage increased to 100%
Demon: Chi cost raised to 50. Has a 50% chance to make all attacks critical for 5 seconds
fair enough to everything else but this ^.
Why change demons 135% fire bonus? o.o we get 5 second crit from GS well, 50% but still, and we gotta change GS to insta cast with 30 chi too!0 -
Good point, but I was trying to find a way to incorporate both of those CC'd buffs into one skill, so of course it would come for a price =P
Its not perfect, but it'd be better than what we're stuck with now lol (too bad they're not going to change it at all though... ._.)[SIGPIC][/SIGPIC]0 -
i have a bm i have a sin, infact i have 1 of every class.
but the point still remains that this was an exploit. and it needed to be fixed.
the cancel channeling also worked on sunder. u were able to get the heal without using the 2 sparks.
as nice that these were, I'm not going to complain about PWI actually fixing stuff for a change.
keep the fixKilling level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0 -
I honestly would have rather they fix other things about the sin class, as in edit their skills, rather than do this.
Why? well this is just an inconvenience to sins who already and still do have so much at their disposal, BMs are actually the ones who are having their entire games changed.
I think it did more harm than help.0 -
i only read Op's post, not bother read replies..
anyway in my own opion i'll say i dont think its that bad. i mean ofcourse it will annoy bm/sins who've been using it for god knows how long. But after all it was not meant to be able to be glitched like that.
now for bm's it's rly needed tho, but like Sins and power dash it was just too much extra dmg.. the dmg is alrdy good, but with that was just too much.
but then again my bm is only an alt, i am really careless lol.I'm sorry for misspelling / mistyping and grammar b:surrender
102 - Archer - Heartz0 -
Fixing stuff is good, but after 3 years of negligence and players have adapted to the playstyle, it's nothing but a slap in the face.
Imagine people coming into your house and taking your oven, matches, and lighters away and gave you rocks and wood to start fire for cooking. Yes, it makes that much of difference.0 -
Nael - Dreamweaver wrote: »Fixing stuff is good, but after 3 years of negligence and players have adapted to the playstyle, it's nothing but a slap in the face.
Imagine people coming into your house and taking your oven, matches, and lighters away and gave you rocks and wood to start fire for cooking. Yes, it makes that much of difference.
Why would they take my oven? I wasnt having a nice lil fire without burning the gas.0 -
They also fixed the Seekers' cancel-channel glitch skills too.
Of all the things they could fix.. they fix ones that are actually useful for players.
Can you guys fix rubberbanding and running glitches first? b:surrender[SIGPIC]Octavia is best pony[/SIGPIC]
Vicious's Brony. Brohoof!
youtube.com/user/SkaiPW - Assassin PvE/PvP Videos!0 -
_Skai_ - Raging Tide wrote: »They also fixed the Seekers' cancel-channel glitch skills too.
Of all the things they could fix.. they fix ones that are actually useful for players.
Can you guys fix rubberbanding and running glitches first? b:surrender
Oh but they can argue that rubberbanding is a feature used to counter assassin's teleporting through doors/walls.
Soon enough, you'll be unable to teleport through the wall between the first and second shade in FCC...I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Olbaze - Sanctuary wrote: »Oh but they can argue that rubberbanding is a feature used to counter assassin's teleporting through doors/walls.
Soon enough, you'll be unable to teleport through the wall between the first and second shade in FCC...
b:quiet Shh... if you keep bringing things up, that might just happen.
And even if that happens, it won't be a big issue you jast have to spend more time getting to the other room. lol b:chuckle[SIGPIC][/SIGPIC]
✰The Nostradamus of PWI ✰
★ A not so Retired Veteran of PWI ★
✰ ~SilverCleric~ ✰0 -
While I understand they don't fix glitches that should have been fixed a long time ago (like the 1k RB bug), and they fix something 'useful'...
Bugs and exploits demand attention. This was an exploit, from what I've been reading.
I play a BM/Seeker combo, and while I don't PVP yet... I'm a game tester IRL. If it's an exploit, it needs a fix. Even as beneficial as they are.[SIGPIC][/SIGPIC]0 -
I'll start by saying i havent read the thread just the poll. But I also want to say the option i want to select isnt there. First off, you left out seekers, which is where it effected me personally most. Secondly I think the glitch SHOULD be changed back to CCing being useable for the BMs and seekers, but NOT for the sins. That may seem lke an unusual response considering i am a sin and do not have or have plans to ever create a BM. But as far as sins go im sick of people that dont know me judgung me on my class and not my ability. I would glady except a nerf to the sins hopfully to get everyone else to stop biching for it (even thought that will never happen) and also with the hopes and making some fail sins rage quit.0
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For the sins, do I mind? Not at all. @ Azza why are you complaining your damage in PvP won't be high enough and you wont be able to kill people anymore O_O.
For the seekers, also don't really give a ****.
For the BM's, I think it's a huge hit to them and while it is technically abuse of a glitch, I think it was one of the few things left in this game that actually required skill.Olbaze - Sanctuary wrote: »Soon enough, you'll be unable to teleport through the wall between the first and second shade in FCC...
Wait what? Do you mean the second and third shade, first is right after the starting gate? and I really hope that was sarcasm if you do. O_O
Oh yeah, and Azza, I like how you said farmful
That is all0 -
Zenorx - Harshlands wrote: »Wait what? Do you mean the second and third shade, first is right after the starting gate? and I really hope that was sarcasm if you do. O_O
Oh right, there's that one. Yes, second and third.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
It was a bug in the first place ... duh ...What kind of fool pays for a free game.0
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Seeker is the first class I've played that I've actively used CCing on, and while I am disappointed that we can no longer glitch Voidstep, which I used in PvE and PvP environments alike, I see it as an overall beneficial change.
Basically this is a "QQ now I can't kill every single class in the game anymore QQQ" thread. PvP on PWI was originally supposed to have a rock-paper-scissors effect to it, where certain classes just generally beat other ones at equal gear/skill level. People seem to have forgotten that, and I pity them.[SIGPIC][/SIGPIC]
Go Gummy, It's your birthday~0 -
generally beat other ones at equal gear/skill level. People seem to have forgotten that, and I pity them.
Actually the precisely why the QQ came. BMs are outside of the rock, paper, sciccors game. Well I dunno, they might can beat a dumb *** cleric that don't know what plume shell is. But that is about all.0 -
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RADD_RATT - Harshlands wrote: »lol @ plumeshell saving clerics
^Half this.
Plume Shell vs APS is horrible. If you are pure magic you have a nice MP pool but you die within a moment of shell going down (MP empty. Easy even with a charm) or you go largely Vit (Which I did) and you die very quickly because all your (6.6k)mana goes away (Even easier with charm still) leaving you nothing to defend yourself with anyway.
However at the same time, assuming you dont get stuck with having to tank the hits (I.E you shiet isnt all on cooldown on genie / apth etc) it does make it much harder to kill a cleric with APS....
But yeah, You can use Will of boddawtfness to avoid the sleep (oh noes, chi!) and simply tank the hits with marrows until they have nothing left. Then you **** them. BMs havent been screwed, they just cant break through Expel as easily, thats why they cry.0 -
RADD_RATT - Harshlands wrote: »lol @ plumeshell saving clerics
++thump thump++ pay attention son.... without at least cyclone, where are the high APS?
the fail no knowledge veno, use the advice people have been doleing out to ya since you found your way into a debate you have no business in....go play the class before you can claim they are not screwed. You think people that are here debating this started playing BM last week? Most BMs that even know how to tripple CC knows their class from the inside out. Better than your common PvE auto shooting yuppy.0 -
++thump thump++ pay attention son.... without at least cyclone, where are the high APS?
the fail no knowledge veno, use the advice people have been doleing out to ya since you found your way into a debate you have no business in....go play the class before you can claim they are not screwed. You think people that are here debating this started playing BM last week? Most BMs that even know how to tripple CC knows their class from the inside out. Better than your common PvE auto shooting yuppy.
b:scorn orly?101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
Because you can totally break a Cleric's Plume Shell that has 10k+ Pdef and an MP charm while you're unsparked right? Right? RIGHT?!!!! At end game breaking a well geared Cleric's shell isn't as easy as auto attacking for four seconds then *poof* no more Shell... Just saying.
Even if you have enough damage output to break the shell it's somewhat doubtful that you'll keep a smart Cleric stunned long enough to actually do it. In PvP it's more likely for a Cleric's Plume Shell to wear off by itself than it is for you to actually break it.0 -
Zanryu - Dreamweaver wrote: »Because you can totally break a Cleric's Plume Shell that has 10k+ Pdef and an MP charm while you're unsparked right? Right? RIGHT?!!!! At end game breaking a well geared Cleric's shell isn't as easy as auto attacking for four seconds then *poof* no more Shell... Just saying.
Even if you have enough damage output to break the shell it's somewhat doubtful that you'll keep a smart Cleric stunned long enough to actually do it. In PvP it's more likely for a Cleric's Plume Shell to wear off by itself than it is for you to actually break it.
10k PDef? Man, this cleric knows how to shard their gear and **** their wallet. PErhaps you could shard yours so you survive long enough to deal the final blow :O0 -
The only thing this thread has proved, is that more people should learn their class the way it was originally meant to be played.
It's a game, repetition is what makes the game boring.
Something was changed, learn to adjust.
Thats what games are for, working out strategies and having fun.
I used the glitch a LOT, but I'm not complaining.
If anything, just adapt to the changes.
b:surrender
It's nice to see PWI actually beginning to fix bugs.
Still a long way to go, but it's a start.0 -
Infernia - Harshlands wrote: »10k PDef? Man, this cleric knows how to shard their gear and **** their wallet. PErhaps you could shard yours so you survive long enough to deal the final blow :O
You're missing the point... set my survivability aside, you can sit there with +10 lunar claws and hit a Cleric for about 300 or 400 a hit. That gives them enough time to sit there, let your stuns count down, time a Fortify, Domain, or Expel your stun chain, Kite/Sleep/Freeze you or any combination of those then set up a combo to kill you. Once you're back in range unless their genie magically doesn't have any energy at all they can use another genie skill to break your chain, unless they've got a horrible genie. That makes it extremely painful to kill them without cancel casting.
Now.. if you throw in the fact that they can take out half of our HP in one hit WITH Magic Marrow on... then you see that PvP for BMs is so balanced now and they did a great job removing our cancel casting.
I hope to God you know that's sarcasm, removing cancel casting has pretty much screwed us for 1v1 pk against anyone with decent gear and the ability to use their genie/class skills effectively.
I like black text0 -
Zanryu - Dreamweaver wrote: »You're missing the point... set my survivability aside, you can sit there with +10 lunar claws and hit a Cleric for about 300 or 400 a hit. That gives them enough time to sit there, let your stuns count down, time a Fortify, Domain, or Expel your stun chain, Kite/Sleep/Freeze you or any combination of those then set up a combo to kill you. Once you're back in range unless their genie magically doesn't have any energy at all they can use another genie skill to break your chain, unless they've got a horrible genie. That makes it extremely painful to kill them without cancel casting.
Now.. if you throw in the fact that they can take out half of our HP in one hit WITH Magic Marrow on... then you see that PvP for BMs is so balanced now and they did a great job removing our cancel casting.
I hope to God you know that's sarcasm, removing cancel casting has pretty much screwed us for 1v1 pk against anyone with decent gear and the ability to use their genie/class skills effectively.
I like black text
Dew of Star and pound away with crab meats filling up your HP.
The only real issue is youve become used to a glitch / exploit / wt**** you wanna call it and now its gone, you dont yet have a plan to deal with it.0 -
Infernia - Harshlands wrote: »Dew of Star and pound away with crab meats filling up your HP.
The only real issue is youve become used to a glitch / exploit / wt**** you wanna call it and now its gone, you dont yet have a plan to deal with it.
And after my apo is gone? What then? Oh what do I do while it's on? Do I stun lock them as usual? Do I triple spark Do I... uh... hmmm, what else is there? Do I run away? Do I.. do I... do I stun lock them? Oh.. I already asked that... Once you pop the apo then can just keep kiting, or they can freeze you... then stack IH on themselves and throw up shell as you come for them.
Apo doesn't magically give you the fight idiot, just because I reduce the damage they deal doesn't help my damage output, oh wow I can tank them longer! I can set up another stun lock! Against an opponent I could actually kill that's awesome, but against someone with the defense to sit there an tank my non sparked attacks.. it won't really matter that much.
We could RotP>Triple Spark>Chi Pot>Drake Bash but... you know... Expel/AD break that. Then you're out two stuns, apo, and your stuns are on cooldown. Congrats!
You've already proven you don't have knowledge on this subject so.. yeah.. you should really consider getting the **** out already, seems to be your best option.0 -
Zanryu - Dreamweaver wrote: »And after my apo is gone? What then? Oh what do I do while it's on? Do I stun lock them as usual? Do I triple spark Do I... uh... hmmm, what else is there? Do I run away? Do I.. do I... do I stun lock them? Oh.. I already asked that... Once you pop the apo then can just keep kiting, or they can freeze you... then stack IH on themselves and throw up shell as you come for them.
Apo doesn't magically give you the fight idiot, just because I reduce the damage they deal doesn't help my damage output, oh wow I can tank them longer! I can set up another stun lock! Against an opponent I could actually kill that's awesome, but against someone with the defense to sit there an tank my non sparked attacks.. it won't really matter that much.
We could RotP>Triple Spark>Chi Pot>Drake Bash but... you know... Expel/AD break that. Then you're out two stuns, apo, and your stuns are on cooldown. Congrats!
You've already proven you don't have knowledge on this subject so.. yeah.. you should really consider getting the **** out already, seems to be your best option.
Endurance clearly isnt your speciality. Wait, wait, pounce on the mistake. Or, you know, admit you cant beat a class on a good day because, lol, that class has advantages over you, like you do over other classes.
I never said the apoth would instantly win the fight, but using whats available will prevent you from losing. What you want is to be able to counter everything and its just not going to happen, and it would be stupid if you could.0 -
Infernia - Harshlands wrote: »Endurance clearly isnt your speciality. Wait, wait, pounce on the mistake. Or, you know, admit you cant beat a class on a good day because, lol, that class has advantages over you, like you do over other classes.
I never said the apoth would instantly win the fight, but using whats available will prevent you from losing. What you want is to be able to counter everything and its just not going to happen, and it would be stupid if you could.
Countering isn't the problem, have you even been reading what I post? We're able to counter well enough but we not longer lack the damage output the kill most well geared enemies without triple sparking. That leaves us defenseless if they're smart and know how to use their genie to get out of our stuns or resist our damage. This isn't about countering, we still have the ability, but countering another class only helps so much until they end up rolling you because you don't have the power to kill them in a lock.
Triple sparking may work for sins, but hey! They have the ability to regenerate chi at an insane rate and launch multiple triple sparked assaults in a short period of time. The BMs? Once they spark it's gone. They don't get it back, then they're left open to be picked off by their enemy.
Yes, we can still beat people with inferior gear, but at end game where people are rolling around in full +10 with def/vit stones? Yeah have fun with that.0
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