DQ Drops NPC-Price Dropped 20%

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Comments

  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited May 2010
    b:laugh to provent hackers thats ur explanation LMAO THIS WILL DO NOTHING TO HACKERS/BOTTERS WHAT SO EVER how is this gonna get rid of hackers/botters they will still be there hacking and botting away theyll just do it longer to make the same amount of coins thats all it will do this has absolutley nothing to do with hackers in my opinion this isnt the same version as the my pw so why does it have to be the same as the beijeng versionb:cry

    Well, nobody claimed it's effective. It's just that it is meant to counter the botters. And yes, it will do more harm to normal players than botters.
    Its a given that you need to be a specific level to get certain drop mats, but all of the mats that do drop between lvl 20-50 are ones that sell for a good deal of money. Threads, Oils and Rough Fur... if you like to grind for DQ at those levels, keep grinding the ones that drop crafting mats as well and instead of using them sell them.

    If you have enough mats to make 10 items and spam that one quest item, you're bound to make at least 2 of them. Blacksmith items on LC generally sell for 700k-1m. Tailor for about 500k-ish...

    See, the thing about farming TT is that you need to actually make a few friends. Vent helps, but finding people who need the same mats you do is most important. You form a regular TT squad, and you agree to called mats and to sell and split any uncalled items. Granted there isn't much really worth selling anymore, but if you can manage 2 or 3 runs a day, you're bound to get your mats quickly then anything after that can easily be sold. Of course someone is always going to want to keep the gold mats, but you sell and split them. Once you have a regular party to go with that you can trust, it becomes rather easy and routine to do a few runs a day. Of course, you may not have time for your BHs that day, but if speed leveling is your goal, of course you're not going to have much time to make money anyway.

    Like you said, farming crafting mats pre-50 is somewhat effective, but I know that even thought you do get some mats, you also get plenty of DQs. And at those levels, every coin counts.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited May 2010
    There are many other ways to make good coin without having to kill mobs.
    In other words, you are advocating not "playing the game" since killing is one, if not, THE most central part in the game. This is not an economics game in case you haven't noticed. So it's why I am in full opposition to ideas that nerf the central parts of what this GAME is supposed to be.
    If you have enough mats to make 10 items and spam that one quest item, you're bound to make at least 2 of them. Blacksmith items on LC generally sell for 700k-1m. Tailor for about 500k-ish...
    b:shocked

    lol I cannot express how high that price is. People barely sell them for 250k (tailor, dunno about blacksmith) because everyone knows that it takes on average 3-4 tries to get a 2* and the mats are much cheaper. No one will sell them if they put 500k on it on this server, or only fool noobs.

    oh wait there was this Ring of Magical Skies once for 900k b:chuckle
  • WarrenWolfy - Sanctuary
    WarrenWolfy - Sanctuary Posts: 1,686 Arc User
    edited May 2010
    SO what about the people who are not 100, the point is no matter what way you try to come up with by trying to make money, most people sell dqs and make money from it (not mainly). So this will hurt the community otherwise (in a money type of way), btw what if your starting on a new server 100 not going to do, herbs/mats everyone digging them, etc...
    I'm somewhat puzzled by what you're arguing. Adding money to the server doesn't help other players, it helps you. It's only when you buy something from another player, thus giving them the money, that it starts to help somebody besides yourself, but at that point you've caused a slight increase in demand as well as coin supply, thus causing a tiny bit of inflation and thus slightly hurting everybody else on the server except the person you traded with.

    Yet you seem to argue that merchants who buy stuff from other players hurt them, not help them.

    I'm not trying to attack you here, but I am trying to understand what you think the difference is.
    lol I cannot express how high that price is. People barely sell them for 250k (tailor, dunno about blacksmith) because everyone knows that it takes on average 3-4 tries to get a 2* and the mats are much cheaper. No one will sell them if they put 500k on it on this server, or only fool noobs.
    Heh... spoken like a true non-merchant. b:chuckle

    Prices have very little to do with what you or I think they're worth, but rather they are set by market forces.

    I recently decided to finally get my level 4 crafting skills and so I went to the AH and basically bought out all the mats. It turned out that after 20 something attempts I finally had my blacksmith items, plus exactly enough mats left over for 3 more attempts.

    Sure enough, now that I didn't need them anymore, I went a perfect 3-for-3 and thus had 1 extra of each 2-star required weapon.

    So I stuck them in the AH and gradually ramped the price down each day. At 1.2 million they sold out.

    So the market says the price is 1.2 million. Would I have paid that much? Nope, in fact I didn't. But somebody out there wanted them for that price, so that's the price.

    But perhaps the strangest part is that the "fool" was actually me. If you consider the time and effort I spent making them myself I probably only saved around 1.5 million coins total versus just going to the AH and buying them. But I can wheel-and-deal 1.5 million in far less time, so I actually ended up losing more income than I saved. I just did it the hard/slow/expensive way because I was kinda bored and looking for something to do.
    [SIGPIC][/SIGPIC]
    PWI Merchanting Guides: warrenwolfy.wordpress.com
  • OneHottShot - Heavens Tear
    OneHottShot - Heavens Tear Posts: 704 Arc User
    edited May 2010
    In other words, you are advocating not "playing the game" since killing is one, if not, THE most central part in the game. This is not an economics game in case you haven't noticed. So it's why I am in full opposition to ideas that nerf the central parts of what this GAME is supposed to be.

    b:shocked

    This is what bothers me most about this whole thing. Part of "playing this game" is actually playing it. If it takes me 5 hours to earn the money to actually play... the point of the game is mute. I don't wanna sit for 5 hours trying to find good deals to make money with and actually get to buy skills/repair/pots/charms etc for 1 hour of play. Forget it.

    Killing mobs is what the game is all about, aren't we on a mission here to save perfect world from the wraiths? How are we going to do that if we are all in cat shops and sitting at the auctioneer? I wanna play the game, and enjoy the game.

    And while I'm griping, I think its **** you have to spend 3-15 mil for a sage/demon skill book and then turn around and spend another 1 mil to learn the book. I'd like books, I really would... but even at my lvl in around 2 hours of gameplay farming tt I only earn around 1 mil coins, more if gold mats drop. They make it very difficult.. /rant..
  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited May 2010
    This is what bothers me most about this whole thing. Part of "playing this game" is actually playing it. If it takes me 5 hours to earn the money to actually play... the point of the game is mute. I don't wanna sit for 5 hours trying to find good deals to make money with and actually get to buy skills/repair/pots/charms etc for 1 hour of play. Forget it.

    Killing mobs is what the game is all about, aren't we on a mission here to save perfect world from the wraiths? How are we going to do that if we are all in cat shops and sitting at the auctioneer? I wanna play the game, and enjoy the game.

    And while I'm griping, I think its **** you have to spend 3-15 mil for a sage/demon skill book and then turn around and spend another 1 mil to learn the book. I'd like books, I really would... but even at my lvl in around 2 hours of gameplay farming tt I only earn around 1 mil coins, more if gold mats drop. They make it very difficult.. /rant..
    Yes.. because learning advanced endgame skills & gear should be easy... So that everyone & their mama's (PS: b:dirty Happy Mother's Day to all the Smexy Mamas b:cute) that spend 1 hour playing could gain it.... right...

    I don't think the game is all about mindless pew pew... Playing the market is one of the aspects which I find both frustrating & enjoyable. If you can't use your head to earn money... Atleast farm higher instances... But still grinding at 97... b:embarrass
    I realise how this is aprob for lower lvls... I still do grind sometimes just for lolz... but using it as your main (which seems from all the QQ) income is kinda... unproductive...


    WOOT post 666 >:D
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited May 2010
    In other words, you are advocating not "playing the game" since killing is one, if not, THE most central part in the game. This is not an economics game in case you haven't noticed. So it's why I am in full opposition to ideas that nerf the central parts of what this GAME is supposed to be.

    This is not Halo, Half-Life or Team Fortress 2. This game is not primarily a shooter. You may want it to be, but it's not. It's an MMO. Farming, crafting, socializing are just as much an important part of the game, as well as bartering and economics.


    lol I cannot express how high that price is. People barely sell them for 250k (tailor, dunno about blacksmith) because everyone knows that it takes on average 3-4 tries to get a 2* and the mats are much cheaper. No one will sell them if they put 500k on it on this server, or only fool noobs.

    The price is what people are willing to pay, As I said, fair prices on LC are between 500-800k for a blacksmith quest item. If you don't like it, that's fine, don't pay for it, I wouldn't. Other people gladly do. Who are you to set the market price for everyone? Really, get over yourself already.

    This is what bothers me most about this whole thing. Part of "playing this game" is actually playing it. If it takes me 5 hours to earn the money to actually play... the point of the game is mute. I don't wanna sit for 5 hours trying to find good deals to make money with and actually get to buy skills/repair/pots/charms etc for 1 hour of play. Forget it.

    Killing mobs is what the game is all about, aren't we on a mission here to save perfect world from the wraiths? How are we going to do that if we are all in cat shops and sitting at the auctioneer? I wanna play the game, and enjoy the game.

    This isn't a shooter. It's a fantasy role playing game. You can spend all of your time not killing a single thing, you might not level but 'playing the game' is doing whatever you want in it to make it fun for you. There is no score, no final cut-scene, no 'game over'.

    I honestly don't consider Perfect World or any MMO to be a game. There are many little games inside of it, like Cube, City of Abominations, Twilight Temple, Frost, Lunar, FBs, Dragon Temple, etc... Stomping your feet and saying 'it's all about killing mobs' isn't quite true, and for many people it's far from it. Perhaps you'd be better off playing Modern Warfare or some other real 'shooter' where all you are supposed to do is kill.

    And while I'm griping, I think its **** you have to spend 3-15 mil for a sage/demon skill book and then turn around and spend another 1 mil to learn the book. I'd like books, I really would... but even at my lvl in around 2 hours of gameplay farming tt I only earn around 1 mil coins, more if gold mats drop. They make it very difficult.. /rant..

    QQ, yeah, some things are hard to do in a game. OMG... you can't set the difficulty level to 'children under 12'. Grow up.
    I post in forums. This one and others. That's why I post.
  • Asheera - Raging Tide
    Asheera - Raging Tide Posts: 830 Arc User
    edited May 2010
    Michael you said this is your first MMO.

    Well I'll tell you one thing I played more. And they didn't have catshops. In one of them I actually became the 2nd richest person on server (and one of best obviously to achieve that rich status). And this was all done farming stuff, not stupid reselling.

    I agree grinding alone is not worthwhile later on in any game BUT farming in one way or another (high level instances etc) should be the ultimate source of income, and not merchants dictating the market, period. Another problem is also the stupid packs who give you a lot of "free stuff" and thus actual farming is much less in demand.
    First 103 on Raging Tide 30 Oct 2010
    Quit.
  • Jennalicious - Sanctuary
    Jennalicious - Sanctuary Posts: 1,073 Arc User
    edited May 2010
    I've played other mmorpgs as well, and I never had to play any of them, other than this one, like it was the damn stock market. None of them had anything similar to cat shops either. In fact, in most of them, they booted you after being afk for so long.
  • Asheera - Raging Tide
    Asheera - Raging Tide Posts: 830 Arc User
    edited May 2010
    Well since this is getting a bit derailed (it's not about the DQ nerf anymore but overall economy) I made this thread:

    http://pwi-forum.perfectworld.com/showthread.php?t=721052

    Let the flames begin b:bye

    (posted in a thread on Suggestions box too but not many ppl including GMs look there >.<)
    First 103 on Raging Tide 30 Oct 2010
    Quit.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited May 2010
    Michael you said this is your first MMO.

    Well I'll tell you one thing I played more. And they didn't have catshops. In one of them I actually became the 2nd richest person on server (and one of best obviously to achieve that rich status). And this was all done farming stuff, not stupid reselling.

    I agree grinding alone is not worthwhile later on in any game BUT farming in one way or another (high level instances etc) should be the ultimate source of income, and not merchants dictating the market, period. Another problem is also the stupid packs who give you a lot of "free stuff" and thus actual farming is much less in demand.

    Well you're not going to haul 1 ton of cargo with a Porsche, and you're not going to want to drive 200kph on the autobahn in a pickup truck.

    If you want your crafting skills maxed for your level, you have to spend a considerable amount of time, effort and coin to do so (or buy it in a box). If you want to be rich you need to farm or merchant. If you want to level to 100 as fast as you can you need to forgo skills, equipment or coin. Some people do nothing but their BH and CS and dailies and expect the game to pay for them and still afford them everything they want, that's not how it works.

    So you don't like merchanting or whatever. It's been built into part of the game, so dislike it however you want, it's supposed to be there and it's supposed to be used. You might as well complain about all the small mom and pop stores since we're all supposed to shop at Wal-Mart and JCPennys. Forget about thrift or antique stores... and surely you should be able to make as much money as a corporate executive as you would flipping burgers.

    Most MMOs, at least from what I understand, are about specific goals, many of which you can set, and you set about earning your way to them. Sure, a lot of stuff is given away to the people who actually support the game with income, but you can do just as much as nearly any cash shopper if you set your mind to it. So you don't want to, you want to have it all given to you... well it's just not going to work that way. Maybe stick to tic-tac-toe or Monopoly at home and ask everyone if you can have an extra 10000 bucks or cheat however you want to make things easier for yourself. Many people like myself DON'T want it easier. We want a challenge. Everything shouldn't be given away for free and you should have to earn it. It's not a job, it's entertainment that's designed to keep you playing for a long time.

    So you want instant gratification... PW was never really designed for instant gratification and you can see how much the "gimmie gimmie gimmie" squad has done to ruin this game.
    I post in forums. This one and others. That's why I post.
  • munchies4u
    munchies4u Posts: 0 Arc User
    edited May 2010
    HATE IT !!!! Do something to even it out
  • Asheera - Raging Tide
    Asheera - Raging Tide Posts: 830 Arc User
    edited May 2010
    Instant gratification? Are you kidding me?

    I only said that farming should be the ultimate goal to achieve money, not **** reselling as it is in this game.

    I don't care if it takes a lot of farming some stuff to get good money as long as there's no other easier way to get up, like for SOME PEOPLE, merchanting.

    Yes SOME because it's completely obvious not everyone can. In fact, FEW. Because if most or all would merchant, it wouldn't work anymore.



    But tbh from all your posts I read and everyone making suggestions against merchanting I kinda realize you're just a QQer yourself QQing about ppl acting "against your ways". And from what I see here it is YOU who want it "easy" in this game, because you have it, now with merchanting I bet you don't do **** of an effort anymore except checking a few prices here and there or buying stuff at the right time and reselling later, which is sooo hard.

    Only that you want it easy only for you and act all mighty and superior to others who want it easier for them, because you already have it easy right now.

    And I'm in the middle, the one not wanting anything to be easy actually. So nobody is much superior in one way because was too lucky or can merchant or whatever. Farming (actual "work" in the game's sense of "hard" as you put it) should be the most rewarding goal.


    Again I kinda realized all your posts sound like "QQ ppl want it so easy now when I'm the only one allowed to have it easy here!". You want the game to be hard and suggest this to others? Don't be a hypocrite and get your **** down to work then as well, start farming the **** out of instances to make your money and stop using the easy way of merchanting just because you can keep your computer on for a long while when afk.
    First 103 on Raging Tide 30 Oct 2010
    Quit.
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited May 2010
    Instant gratification? Are you kidding me?

    I only said that farming should be the ultimate goal to achieve money, not **** reselling as it is in this game.

    I don't care if it takes a lot of farming some stuff to get good money as long as there's no other easier way to get up, like for SOME PEOPLE, merchanting.

    Yes SOME because it's completely obvious not everyone can. In fact, FEW. Because if most or all would merchant, it wouldn't work anymore.



    But tbh from all your posts I read and everyone making suggestions against merchanting I kinda realize you're just a QQer yourself QQing about ppl acting "against your ways". And from what I see here it is YOU who want it "easy" in this game, because you have it, now with merchanting I bet you don't do **** of an effort anymore except checking a few prices here and there or buying stuff at the right time and reselling later, which is sooo hard.

    Only that you want it easy only for you and act all mighty and superior to others who want it easier for them, because you already have it easy right now.

    And I'm in the middle, the one not wanting anything to be easy actually. So nobody is much superior in one way because was too lucky or can merchant or whatever. Farming (actual "work" in the game's sense of "hard" as you put it) should be the most rewarding goal.


    Again I kinda realized all your posts sound like "QQ ppl want it so easy now when I'm the only one allowed to have it easy here!". You want the game to be hard and suggest this to others? Don't be a hypocrite and get your **** down to work then as well, start farming the **** out of instances to make your money and stop using the easy way of merchanting just because you can keep your computer on for a long while when afk.

    Farming is pointless now. You can farm hell herbs for countless hours and not get your end-game equipment. If we were at the state when gold was 200k, you could have farmed your money. I know that Michael has done both Nirvana and 3-3, and it seems it's a good way to make money. But, why not use the cheapest and easiest way to make money? If you can't do it, then don't.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited May 2010
    Farming is pointless now. You can farm hell herbs for countless hours and not get your end-game equipment. If we were at the state when gold was 200k, you could have farmed your money. I know that Michael has done both Nirvana and 3-3, and it seems it's a good way to make money. But, why not use the cheapest and easiest way to make money? If you can't do it, then don't.

    those are the best ways to make $

    go suck it up and grind before tuesday

    voted i dont care because i run tt for 99% of my coin
    Gifs are hard to make work here
  • rukhmath
    rukhmath Posts: 2 Arc User
    edited May 2010
    You know whats hilarious? All of you are bringing all these changes on yourselves and you don't even realise it.

    When gold prices started to rocket.....QQ QQ QQ, Then some idiot will post something like "Nah it not so bad, do you know i have farmed X amount of coins in X amount just by grinding?" So what u think? PWE is happy you found a way to play the game without spending a cent? You happily publicise it, even writing guides on what to grind on, what gives the best dq's etc etc....What you think was going to happen?

    Now whats the new bragging rights? "Oh i don't see whats the problem, i am farming Nirvana and 3-3 and i am doing fine!" Good. Carry on bragging. Carry on smacking PWE in the face with the usual "I'm a non cash paying hero" See what happens.

    You forget.....Every company is out to earn the most money it can, whichever way it can. Wise up fools!
    No need for quotes anymore. Lost City's eyes are wide open now. Thank god!b:victory
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited May 2010
    rukhmath wrote: »
    You know whats hilarious? All of you are bringing all these changes on yourselves and you don't even realise it.

    When gold prices started to rocket.....QQ QQ QQ, Then some idiot will post something like "Nah it not so bad, do you know i have farmed X amount of coins in X amount just by grinding?" So what u think? PWE is happy you found a way to play the game without spending a cent? You happily publicise it, even writing guides on what to grind on, what gives the best dq's etc etc....What you think was going to happen?

    Now whats the new bragging rights? "Oh i don't see whats the problem, i am farming Nirvana and 3-3 and i am doing fine!" Good. Carry on bragging. Carry on smacking PWE in the face with the usual "I'm a non cash paying hero" See what happens.

    You forget.....Every company is out to earn the most money it can, whichever way it can. Wise up fools!

    with 20% less DQ i personaly go from 300k an hour aoe counting costs

    to 280k counting costs

    big...deal
    Gifs are hard to make work here
  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited May 2010
    with 20% less DQ i personaly go from 300k an hour aoe counting costs

    to 280k counting costs

    big...deal

    I think you need to check your math....
    [SIGPIC][/SIGPIC]
  • rukhmath
    rukhmath Posts: 2 Arc User
    edited May 2010
    with 20% less DQ i personaly go from 300k an hour aoe counting costs

    to 280k counting costs

    big...deal

    Yes Good! "Pfft PWE is that all u got?!" Bravo! You're one of the "heroes" i'm talking about.b:surrender
    No need for quotes anymore. Lost City's eyes are wide open now. Thank god!b:victory
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited May 2010
    with 20% less DQ i personaly go from 300k an hour aoe counting costs

    to 280k counting costs

    big...deal

    Not sure how you get your calculations. But assuming say 50k repair costs for an hour of AoE grinding, that would mean you gross 350k, for 300k net profit. When the -20% comes into affect that would drop to 280k gross, or 230k net profit. So you're losing 70k, not 20k. And i havent even calculated in charm cost as that harder to figure in.

    If you came up with those numbers just empirically (watching an observing results) then i should note, that the -20% hasnt come into effect yet, so you lost that 20k from random chance, not the DQ sales drop.
  • sage0nemage
    sage0nemage Posts: 0 Arc User
    edited May 2010
    with 20% less DQ i personaly go from 300k an hour aoe counting costs

    to 280k counting costs

    big...deal

    stupid idiot b:thanks
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited May 2010
    Not sure how you get your calculations. But assuming say 50k repair costs for an hour of AoE grinding, that would mean you gross 350k, for 300k net profit. When the -20% comes into affect that would drop to 280k gross, or 230k net profit. So you're losing 70k, not 20k. And i havent even calculated in charm cost as that harder to figure in.

    If you came up with those numbers just empirically (watching an observing results) then i should note, that the -20% hasnt come into effect yet, so you lost that 20k from random chance, not the DQ sales drop.

    wait whaaaaaaaaa? srsly wo uses a charm to aoe

    about 200k in dq drops

    on average 105k in non dq gear/craft mat drops

    and 50-60k in coins droped by mobs

    average repair of 35k

    and about 10k in geni stam from omgdunwannadie ToP's

    200x.2(160)+105+55-45=275

    herbs for regens are free since i farm em along my sub route
    Gifs are hard to make work here
  • FoxyCleo - Raging Tide
    FoxyCleo - Raging Tide Posts: 290 Arc User
    edited May 2010
    Herbs ain't free. They cost you what you don't get by selling. The value is time + effort.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited May 2010
    Herbs ain't free. They cost you what you don't get by selling. The value is time + effort.

    oh my 15 seconds x at the most 35

    8.5 min on a 3 hour mat run

    nonfactor time is nonfactor
    Gifs are hard to make work here
  • FoxyCleo - Raging Tide
    FoxyCleo - Raging Tide Posts: 290 Arc User
    edited May 2010
    No nonfactor in this game. That's why this thread exists.
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited May 2010
    wait whaaaaaaaaa? srsly wo uses a charm to aoe

    I dunno EVeryone who's ever run rebirths or TW and thereby always seems to have a charm equipped because they dont perfectly run out when you're done with those activities. You're too low a level to be participating in TW or Delta to understand how charms can consistantly be stuck on you tho.
  • Buknoybobo - Sanctuary
    Buknoybobo - Sanctuary Posts: 82 Arc User
    edited May 2010
    the game is already worse as it is.and now they are reducing DQ item price by 20%?if there is a reason they are doing this it is to make people buy more gold.it just like a technique to make more money.first they reduce DQ prices by 20%,then people with fat wallets buy more gold, non cash shoppers quit, cash shoppers get bored because of no profit,then PWI release a 2x exp and item drop to get back players, then creates a new uber item in the boutique to encourage people to buy gold again, people with fat wallets buy more gold= more money for PWI staff(i don't blame the GMs though,only devs.)

    also since i am not a cash shopper,this makes it harder for me to earn more money.
    [SIGPIC][/SIGPIC]
    SUPAH TINEH SUPAH SLAM!!!b:angry
    my keyboard is broken so if there are any wrong spellings then just try to understad them
  • Born_Free - Harshlands
    Born_Free - Harshlands Posts: 977 Arc User
    edited May 2010
    the game is already worse as it is.and now they are reducing DQ item price by 20%?if there is a reason they are doing this it is to make people buy more gold.it just like a technique to make more money.first they reduce DQ prices by 20%,then people with fat wallets buy more gold, non cash shoppers quit, cash shoppers get bored because of no profit,then PWI release a 2x exp and item drop to get back players, then creates a new uber item in the boutique to encourage people to buy gold again, people with fat wallets buy more gold= more money for PWI staff(i don't blame the GMs though,only devs.)

    also since i am not a cash shopper,this makes it harder for me to earn more money.

    -_- thank god, someone else is thinking the same thing I am.
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited May 2010
    with 20% less DQ i personaly go from 300k an hour aoe counting costs

    to 280k counting costs

    big...deal

    hey, you should edit this post, the math is very bad.
  • Maragon - Dreamweaver
    Maragon - Dreamweaver Posts: 645 Arc User
    edited May 2010
    So you don't like merchanting or whatever. It's been built into part of the game, so dislike it however you want, it's supposed to be there and it's supposed to be used. You might as well complain about all the small mom and pop stores since we're all supposed to shop at Wal-Mart and JCPennys. Forget about thrift or antique stores... and surely you should be able to make as much money as a corporate executive as you would flipping burgers.

    So you want instant gratification... PW was never really designed for instant gratification and you can see how much the "gimmie gimmie gimmie" squad has done to ruin this game.

    And again, if merchanting was meant to be the way to make money the game would been called CatShop Tycoon.

    Look here http://pwi.perfectworld.com/advinfo/playershop all it talks about is that plaers can set up a catshop to sell or buy what they need. Not talking about setting up your own mini walmart. I'm not sayin they should do away with merchanting. But really, a small percent of the players determining market value? If players want to play the game then they can play the game. If players want to just sit there all day and play the market and are so good at it then maybe they should get off the game and get on the stock market and actually do something.

    if the idea if for prices to go down then maybe pwi shoud make the players get off their catshop tales and go run an instance or do something else. maybe set a max time per day a catshop can be upb:surprised OH NO NOT NERF MERCHANTING. It'll increase supply so it will decrease price of those kinds of mats

    instant gratification?...seriously?

    contrary to what you may have led yourself to think I would bet 99% of the people on here are actually complaining about people being given their instant gratification. If theres people here complaining about DQ prices being lowered that is because they ARE THE ONES GRINDING. theyre using DQs as their income. You have said that u make alot running 3-3 and Nirvana in fact as one of your main sources of income maybe. What if they nerfed those, your main income? I would bet you would be QQing on here.

    I would like to farm, yes i said farm, the mats for gorenox vanity for my bm. But I cant (yes I know I could grind for the money and stuff but is that the way it is supposed to be done...dont think so). Why not? because they are only GIVEN to people that use a credit card. Theres ur instant gratification.

    The game is not meant for instant gratification you are right. But that is what it has become. Not for the casual player but for the heavy cash shopper.

    the cash shop is what caters to instant gratification. not the non cash players you are talking to here.
    [SIGPIC][/SIGPIC]
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited May 2010
    I have a question.

    There are a bunch of people saying that there are better ways to get coins than grinding for DQ items.

    But the coins still have to come from somewhere right? you use coins as a trading tool.

    I think it would be at least fear if they reduced repair costs but I dont think that will happen.
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